Final fantasy x & x2 hd remaster: FINAL FANTASY X/X-2 HD Remaster on Steam

Final Fantasy X-X2 HD

Join us in celebrating one of the most popular FINAL FANTASY stories of all time! FINAL FANTASY X|X-2 HD Remaster takes you into the adventures of Tidus and Yuna in beautiful, remastered HD. Take advantage of the PS4’s native features to share your journey across Spira like never before. Transfer your save and continue your progress across your PlayStation®4, PlayStation®3, and PS VITA systems. FINAL FANTASY X/X-2 HD REMASTER is available wherever you play. (PS3 and VITA versions sold separately.) Play the game with the beautifully remastered soundtrack or, new to the PS4 version, switch back to the original classic tracks.

About Final Fantasy X —

The world lies on the brink of destruction. Only a select few may be able to save it.

In ages past, the world of Spira experienced a golden age of perfection, brought about by an advanced civilization through the use of wondrous machinery called machina..

>However, around one thousand years before the present day, a colossal menace known only as Sin appeared and sundered all before it. Though a line of summoners have since brought Sin low many times, it inevitably returns in an unending cycle of destruction. In the face of this ever-pervasive threat, the people of Spira flocked to the teachings of Yevon, which tell that Sin is a punishment to those who relied overly on machina.

Tidus is a young Blitzball star that mysteriously finds himself in Spira after his home city of Zanarkand is destroyed by Sin one thousand years in the past. Believing Sin to be the key to returning home, Tidus joins a young summoner named Yuna on her pilgrimage to destroy Sin and bring about the Calm.

About Final Fantasy X-2 —

Last time she saved the world. This time its personal!

Two years have passed since Sin was destroyed. Since her victory and becoming a high summoner, Yuna has lived on her childhood home of Besaid Island. Then one day, Rikku comes to Besaid and shows Yuna a sphere. The recording is of him. Or is it?

Yuna can’t tell whether it’s him or just someone who looks like him. If it is him, Yuna might be able to see him one more time. No matter what the truth may be, the answers she finds may change things forever.

Product Specifications
Product ID 111623
Brand Name Square Enix
GameStop Exclusive No
Genre RPG
Publisher Name Square Enix
Developer Name Square Enix
Franchise Final Fantasy
Product Height 0.4
Product Weight 0.13
Product Length 4.47
Product Width 3.53

General
Product Specifications
Brand Name Square Enix
GameStop Exclusive No

Gameplay
Product Specifications
Genre RPG

Fandom
Product Specifications
Publisher Name Square Enix
Developer Name Square Enix
Franchise Final Fantasy

Dimension
Product Specifications
Product Height 0. 4
Product Weight 0.13
Product Length 4.47
Product Width 3.53

Final Fantasy X/X-2 HD Remaster Review

Before Kaloudz, my Gamertag was CloudStrife 900. It was CloudStrife 900 because of my love for Final Fantasy VII, my favorite JRPG of all time. The reason for the change was simply because I bumped into two other CloudStrife Gamertags in the same day, and fancied something a bit different, yet somewhat familiar. Clever, no? Whatever the case, the point is, I’m a huge Final Fantasy fan. When Square Enix announced that they were bringing over several of the legacy Final Fantasy games to the Xbox One, I almost had to pinch myself.

So far, we’ve had World of Final Fantasy Maxima, Final Fantasy IX, Final Fantasy VII, and now, the Final Fantasy X/X-2 HD Remaster. That’s not to mention Final Fantasy XII: The Zodiac Age arriving later this month. Safe to say, for folks such as myself, it’s a good time to be a fan of the long running series. Back to the point. Final Fantasy X and its immediate sequel both released on the exceptional PlayStation 2 back in 2001 and 2003 respectively. Since then, both games have been compiled together and (re)released a few times on varying platforms.

It’s not a bad idea on Square’s part, mind, I mean after all, the Final Fantasy X series has sold over 14 million copies that we know of so far, and even that’s going from a 2013 report. Though, what is it that makes the Final Fantasy X series so appealing? Personally, I’m rather split, and to be brutally honest, I always have been. Whilst I rather enjoyed Final Fantasy X, I couldn’t truly get on with Final Fantasy X-2 in the same way. The stark shift in tone from predecessor to sequel didn’t sit too well with me, and if anything, it all came off rather silly and over-the-top.

It’s an unpopular stance, but come the end of Final Fantasy X, I thoroughly appreciated its bitter-sweet ending. I would have been more than happy if the developer left things there, and whilst the latter half of (and the true ending to) Final Fantasy X-2 ties everything up nicely, it takes a lot of persevering to get to that point. Still, that’s what makes Final Fantasy such a memorable series. Don’t get me wrong, I did find enjoyment to be had in Final Fantasy X-2, but, nowhere near as much as I pulled from its predecessor. I believe many take a similar position.

To those unaware, both Final Fantasy X and X-2 take place in the world of Spira, a place full of wonder, beauty, and intrigue. What strikes me the most about Spira, is that it’s so heavily imbued with spirituality. This is a far cry from pretty much each and every mainline Final Fantasy game since its initial release, and before Final Fantasy X / X-2, it was Final Fantasy VII that held the crown of the most spiritual game in the series. It’s a shame really, because amidst Square’s constant habit of pushing the boat out and relying too heavily on mech-related themes, these classic games are the most fascinating.

Whatever the case, Spira is beautiful in many more ways than one. The world’s blend of culture, varied civilizations, spiritualism, and mech-based themes, go hand in glove to produce one hell of an amazing journey backdrop throughout both games. It’s a deep adventure, and that much runs right through to the core cast. Despite some fluctuations, the overarching plot revolves around a party of characters and their fight to protect the world against evil and wrongdoers. I’m being purposely vague here, because if this is your first time, I don’t want to spoil anything.

Hell, even giving a crumb of info could amount to several hours of playtime, so I’ll dance around the story as much as I can at the same time as relaying its structure. Utilizing said characters, you’ll embark on an epic journey that spans so many different elements, I couldn’t cram them into a sentence. There’s good and evil, right and wrong, morality and injustice, perseverance and weakness, solitude and unity, and many more elements aside. The whole journey, spanning both titles, is well put together and truly tugs at your emotions throughout.

Final Fantasy X largely follows Tidus, a renowned Blitzball player that comes from Zanarkand, and son to the fabled Blitzball star, Jecht. During a tournament, a towering entity known as Sin arrives and plucks Tidus from the world he’s familiar with. Now alone, and in the midst of a broken world, Tidus soon learns that Zanarkand was destroyed 1000 years prior to his current standing, and from thereon out, he sets off with a growing party of interesting characters across tens of hours worth of story and play time. Final Fantasy X-2 picks up two years later.

Here, players take on the role of Yuna, high summoner and love interest of Tidus. I’ll not talk of Final Fantasy X-2’s premise, as that relates directly to the conclusion of Final Fantasy X, but what I will say is that you should NOT play these games out of order. Not unless you’re disregarding the story or never got round to playing one or the other. Whatever the case, you’ll guide Yuna (who has undergone some jaw-dropping drastic changes of character) through a story of political unrest, with several mystical and mysterious themes running through.

There’s no denying that X is better than X-2 as far as the story goes, or at least from my perspective. Whereas X is more serious and more focused, X-2 is more laid-back and, to a degree, silly. It’s still a lot of fun, mind, but the shift in tone just wont sit too well with everyone. Sadly, as aforementioned, there’s one major loose end that’s left at the conclusion of X, and not wholly resolved until X-2’s ending, meaning that whether you like it or not, you’ll need to wade through it to get closure. Either way, the stories across both games are decent overall, that much has to be said.

The characters that you meet along the way all bring something distinct to the table, and their personalities bounce off one another and clash to produce some outstanding moments. The only real drawback is that the pacing, by today’s standards, may seem quite slow and drawn out. It can take several hours of play time before you even get to the juicy stuff, and even then, you’re merely touching the tip of the iceberg. This is somewhat easier to forgive when we take into account that the whole bundle offers over 200 hours worth of gaming, of course.

Much like the shift in tone from X-2 coming off X, there’s some major changes to the gameplay too. Both games play in third-person perspective, but the differences between the structure of each is night and day. The linearity of progress in X is traded for something much more free in X-2. The conditional turn-based battle system in X is swapped for a faster, more fluid version of active time battling in X-2. Hell, even the traditional Sphere Grid leveling-up system of X is changed up for a class-based Dress Sphere system in X-2. The differences are expansive.

This wasn’t just a copy and paste effort on Square’s part, they reinvented the wheel for the sequel, for better and for worse. The downside? These alterations also forced a change to the narrative, and how each character is portrayed. Oftentimes this is achieved in ways that make them look nothing like their counterpart personalities in the predecessor, though, perhaps that argument has been done a million times before for us to safely pass it by. The point in all of this? Final Fantasy X and Final Fantasy X-2 are worlds apart in terms of gameplay and structural design.

In 2019, it might be hard for newcomers to adapt to the game’s writing and personality. Both games are full of cheese, with over-the-top voice acting and character expressions that can quite cringy. That, however, is not something I’ll hold against the game, simply due to being a product of its era. Differences and shortcomings aside, both games are absolutely adequate as far as gameplay goes. There’s nothing more gratifying than having a bunch of accessible yet in-depth tools to manufacture a party of your liking, and then focus your strengths wherever you wish.

Party progress across both games are streamlined and very easy to adapt to. You’re free to pursue whatever build you’re looking for, with some neat extras to call upon to add that extra spice. Naturally, the process to achieving your builds will vary based on which title you’re playing, but for the majority of play, each are simple enough to pick up on and house their own smart ideas. Combat is actually typically straightforward as far as the concept goes for each, and indeed, once you’ve got a handle on the aforementioned party progression mechanics.

Much like any given Final Fantasy, winning boils down to your stats, and understanding your opposition. So long as you continuously bolster your stats and levels, and so long as you’re keeping on-par with standard garden variety foes, you’ll not find that much of a struggle – save a few boss battles and optional encounters. Of course, as to be expected, battling is all about getting the upper hand, and knowing the weaknesses of your enemies. This tends to fall inline with the classic elemental advantages and disadvantages; water to fire, electricity to water, and so on and so forth.

Your attacks, both physical and magical, will climb as progress is made, with your damage starting in the double digits and ending in attacks that can dish out thousands of points worth of damage in a single blow. It’s about strategy and cunning, and playing the right cards at just the right times; each character bringing some unique perk and trait to the fields of play. They also utilize combat in very specific ways across both titles, encouraging players to get hands-on with the entire cast, rather than (say, Final Fantasy VII’s way of) letting you grow your cast without the need to use them all.

Obviously, purchasing better gear and useful wares will keep you on your toes, but, it’s the additional yet subtle changes that Square made across both of these titles that still stands firm to this day. Summoning in Final Fantasy X, for example, allows Yuna to all upon Aeons for support. Unlike any Final Fantasy game before it, in which a summon would arrive, perform an attack, and then piss off for a biscuit, in Final Fantasy X, you can use them as a replacement of your party. It’s a solid system that truly feels refreshing and, back at the time, felt revitalizing.

Aeons often house their own distinct attacks and special attacks, and can stick around for the whole duration of a battle, or indeed, until they’ve been bested. You’ll acquire a set number of Aeons throughout the course of natural play, and through seeking out side content. Speaking of side content, both games are chock-full of it, and again, handle how you approach it in vastly different ways. In Final Fantasy X, much of your adventure is strict and unfolds in very specific ways, but there’s several times in which you’re able to stray off the beaten path in search of additional goods.

Final Fantasy X-2 bucks this trend, and allows you to practically explore the entirety of Spira from the get-go in your trusty airship. Gameplay here is split into chapters, much like Final Fantasy XIII, but unlike that, you can tackle the content in any order you wish for the most part. Side quests revolve around the likes of optional bosses, dungeons, traditional questing, and minigames; Gunner’s Gauntlet, Sphere Break, and yes, Blitzball returns. These additions provide an extra layer of depth, giving something to do when you want to take a break from the X-Factor trials (that’ll make sense later).

On top of the side content, you’re also getting Final Fantasy X: Eternal Calm, and Final Fantasy X-2: Last Mission; accessible from the main menu. The former is a story primer that takes place between both games, whereas the latter is a short playable sequel to X-2. Nothing revolutionary here, but a worthy addition all the same. With the fundamentals out of the way, let’s talk of the visual and audio presentation, and that of its performance. Firstly, and unsurprisingly, the performance of the game is top-notch and never at all seems to falter.

Usually with remasters and the likes, we tend to see some odd blemishes here and there, but in this case, it’s fluid, and trouble-free. In regards to the game’s visual presentation, what can be said that hasn’t been said a million times before? Both Final Fantasy X and X-2 look amazing. Sure, there’s a few moments in which their ages show, but when all is said and done, they’ve aged remarkably well. Whether you’re soaking up the vistas of tropical Besaid, or, basking in the gaunt outlook of Mt. Gagazet, the world of Spira never fails to excite in one form or another.

The game’s remastered touch ensures that most of the assets are sharp and presented well enough to sit with today’s hardware, meaning that if you’re to compare this to the original version, you’ll see a huge different between the four. The game’s audio is so-so. Whilst the score is generally excellent throughout, the voice acting tends to let it down from time to time. That, and there’s some moments with the audio of X-2 that legitimately makes me want to pull my hair out; intro, I’m looking at you. Still, when all is said and done, warts and all, Final Fantasy doesn’t get much better than this.

Of all the legacy Final Fantasy games that have come to Xbox One, the Final Fantasy X/X-2 HD Remaster is the most comprehensive of the lot. The spiritually deep story is every bit as moving today as it was nearly twenty years ago, and surprisingly, each title here has aged remarkably well, both visually and mechanically. Sporting over 200 hours worth of gameplay, complete with refinements and added extras, returning to Spira should be a no-brainer.

This game was tested and reviewed on Xbox One. All of the opinions and insights here are subject to that version.

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Final Fantasy X-2 — frwiki.wiki

Final Fantasy X-2 (X-2 is pronounced «ten-two») is a role-playing video game originally developed by Squaresoft and published by the Japanese company Enix. It is a sequel to Final Fantasy X , making it the first Final Fantasy game, being a direct sequel to the previous episode. He left at in Japan, November in North America, then in Europe.

International re-released in in Japan. This version contains many extra scenes and exclusive cutscenes.

Final Fantasy X/X-2 HD Remaster , a compilation that combines the game and Final Fantasy X , released on in France on the PlayStation 3 and PlayStation Vita, and later ported to other platforms. The compilation includes both games in their international editions and offers new content for Europe with episode « Last Mission for Final Fantasy X-2″ .

Summary

  • 1 duck

    • 1.1 Spira
    • 1.2 Scenario
    • 1.3 Characters
  • 2 Description

    • 2.1 Game system
    • 2.2 Combat system
    • 2.3 Mission System
    • 2.4 Pallets and clothes
  • 3 Development

    • 3.1 Music
    • 3.2 Development team
    • 3.3 International version
  • 4 House
  • 5 Notes and references
  • 6 External links

Duck

Spira

Still takes place in Spira, but two years after Sin’s disappearance ( see Final Fantasy X article for details). The world has not changed much in form, for example we find cities already present in the previous work, such as Bevelle or Besaid. However, there are a few changes: new locations can be explored. The Albatrosses travel aboard the ship Celsius and engage in orb hunting, an activity that is fully expanded as the game progresses.

Organizations
  • Youth League ( Youth League ): This is a rather radical organization that encourages the people of Spira to abandon the old system that has dominated Spira for a whole millennium. They stand for transparency and freedom of thought, evoking the sympathy of the youngest. Once quite restless, the League members are now trying to act much calmer. Their leader is Nuj.
  • Neo-Yewon ( New Yevon Party ): A conservative group that is part of the Yevonite religion continuum. They want to erase the mistakes made by their predecessors and try to correct the faith lost after the victory over Sin. Indeed, after the death of Sin, the Church collapsed. Neo-Yewon is now governed by a board chaired by Baralai (Director).
  • Pro-Makinas ( Machine Faction ): This third group prefers to stay out of Spira’s heartbreaking political conflict. Pro-Makinas are basically al-bhedas present throughout Spira. They have important influence from a military point of view. They use the term «makina» rather than «machine», which has a negative connotation because cars have been banned by the ancient religion for a thousand years. Their leader is Hippel.
  • Albatrosses ( Gull Wings ): This organization «hunts» for spheres in Spira. It consists of Yuna, Rikku, Pain, Brother, Poto and Shinra. Their headquarters is aboard the Celsius, which serves as their vehicle. The boss is Bro, but most often Yuna decides for him.
  • Le Gangs LeBlanc ( LeBlanc Syndicate ): Orb hunters and also rivals of the Albatrosses, whom they nicknamed «The Albatrosses». Consists of LeBlanc (leader), Ormi, Logos and many minions (LeBlanchet and LeBlanchette). Their headquarters is in Guadosalam.

Scenario

Two years have passed since the events of Final Fantasy X, marking the end of Age of Sin and the beginning of Eternal Bliss. Tidus disappeared after this fight. After the shock of her lover’s sudden disappearance, Yuna returns to Besaid to live with her, and through Spira becomes known as the only Great Summoner to have survived. Two years later, she watches a video sphere found by Rikku, in which she sees a man resembling Tidus somewhere in a cage. After becoming a strong and fighting woman, Yuna leaves her pension to join the Albatross clan, a group of orb hunters led by Bruta, Rikku’s brother. The generally accepted goal of this endeavor is to solve all sorts of problems by completing various missions that more or less lead to the main quest — finding Tidus.

Soon the Albatross will find themselves in conflict between major factions trying to seize control of Spira. Yuna’s Grand Summoner status is of interest to the leaders of the two factions born after the demise of the Church of the Yevon: Baralai, the young leader of the Neo-Evon, and Nuj, a mercenary at the head of the Youth League. Both want to take advantage of the support of the one who saved Spira by destroying Sin. But Yuna only wants to find the video spheres that can lead her to the place where Tidus is locked up.

Symbols

Some characters were already seen in Final Fantasy X , but given the changes since Sin’s death, many of them no longer serve the same function. For example, this applies to Summoners or Guardians. Here is a short list of characters in the game.

Game characters
  • Yuna : Formerly the Great Invoker, she was born in Bevell and raised on the Isle of Besaid. She is the daughter of Braska, who was also a Grand Invoker. She defeated Sin two years ago and brought Spira Eternal Bliss . After watching the Orb of Hope, she signed up for service with the Albatross as an orb hunter.
  • Rikku : Yuna’s cousin and daughter of Sid, the leader of Al Bhed in the previous episode. Co-founder of Albatrosses, she always knows how to keep a good mood even in the most difficult moments.
  • Payne : She was once an operator for the Crimson Squad. Quite cold and reserved, she is an excellent fighter, hiding many secrets, especially regarding her relationship with the leaders of Spira’s three factions.
NPCs
  • Albatrosses :

    • Brother ( Brother ): As the name suggests, this is Rikku’s brother, with whom he founded Albatros. He is also a self-proclaimed leader. He adores Yuna (despite being her cousin) and is never shy about showing his affection to her.
    • Poto ( Buddy ): Brother’s friend, he is also Al Bhed. He has a rather calm personality, which comes in handy considering his function as an airship pilot.
    • Shinra : Very intelligent for his young age, this little Al Bhed created the Clothing Palette/Orb system, Visiospheres, as well as other inventions such as the monster encyclopedia. He knows a lot of things, but when he doesn’t have an answer to a question, he pulls out his favorite excuse: «I’m just a kid. » Its name is a tribute to the Shinra Electric Power Company from Final Fantasy VII , because at the end of the game it offers an inexhaustible source of energy: the afterlife, and thus the use of a kind of river of life.
    • Bartender ( Bartender ): We do not know the real name of this Gipello, who Brutha picked up along the way and who takes care of the bar aboard the Celsius.
  • LeBlanc Gang :

    • LeBlanc : Arrogant, she is the «boss» of the LeBlanc gang. She is very bossy, especially with her friends, but becomes very sweet when she thinks of Nooja.
    • Ormy : One of LeBlanc’s assistants. He is a big little sumo-like, armed with a large round shield.
    • Logos : LeBlanc’s second henchman. He contrasts with Ormy as he is tall, slender and has slanted eyes. He uses two pistols for combat.
  • Youth League :

    • Nuj : leader of the League. Former Banner and Midshipman in the Crimson Company. He has suicidal tendencies due to traumatic experiences. His combat exploits earned him a mechanical arm and leg.
    • Lucille : Former captain of the Chocobo Knights, she is now Nuja’s right hand.
    • Elma : Lucille’s former partner.
    • Dona : Yuna’s former summoner and rival.
  • Neo-Yewon :

    • Baralai : Former candidate for the Crimson Squad. Director of Neo-Yewon.
    • Isaaru : Former summoner of and Yuna’s friend. He is now a tour guide in the city of Zanarkand (the birthplace of Tidus).
    • Bartello : Dona’s former guardian, with whom he is still in love.
  • Pro-Makinas :

    • Gippel : Former Crimson Squad candidate and leader of the Pro-Makinas. He would have had an affair with Rikku, which she always denies…
    • Nahdala : This woman is in charge of excavations in the desert.
  • Other characters :

    • Wakka : Yuna’s former goalkeeper and blitzball player, he lives in Besaid where he started a family with Lulu.
    • Lulu : Yuna’s former guardian, she moved in with Wakka. They had a son, Vidin.
    • Kimahri Ronso : Yuna’s former guardian, now leader of the Ronso tribe.
    • Clasko : Chocobo breeder, former exile along with Elma and Lucille.
    • Tromel : leader of the people of Guado.
    • O’aka XXIII : an itinerant merchant who is drowning in debt and must hide from his creditors (Al-Bhed).
    • Shuyin : a young man who lived in Zanarkand during the Machine Wars . He was in love with Lenn, but inadvertently led to her death. He looks suspiciously like Tidus, which gave Yuna hope.
    • Lenn : This young woman was Shuyin’s girlfriend. She was also a very famous singer. She died under fire from Bevell’s soldiers along with Shuyin.
    • Vegnagun : This is not a full «character», but this vehicle plays a central role in the game. The Vegnagun must have been built a thousand years ago during the Machine Wars in Bevelle. Being too powerful, it could not be used (it could destroy the entire Spira) and remained dormant in the Bevell dungeons.

Description

game system

Although the ending of Final Fantasy X was very sad and inspired by traditional Asian cultures, its sequel takes the player to a completely different world. It was in a pop atmosphere, and sometimes in a very relaxed atmosphere, as in today’s Japan, that the developers decided to once again tell about the adventures of Spira. It’s no secret that the main theme of the adventure is change. The combat system completely abandons the strategic perspective FFX : In FFX-2 she returns to the more dynamic battle for active time . On this occasion, the class system of episodes III, V and Tactics returned, allowing you to change jobs (with «clothing») in the middle of battles.

Combat system

The combat system of Final Fantasy X , called CTB (in English Conditional Turn-Based , in French Combat en Tours Actions par Battements ) was left in favor of option ATB (English Active Time Battle , French Combat en Temps. Reel ), already used in other episodes of the saga. Combos can now be made by synchronizing character attacks to inflict as much damage as possible. The screen of the game has changed somewhat, but in many ways it has remained the same as in previous games.

Mission system

Final Fantasy X-2 does not have the same narrative as the previous ones. The game is divided into five acts, each of which includes a variable number of missions. Of course, there is the main story, which consists of so-called «essential» missions that must be completed at all costs in order to advance the scenario. Game progress is measured by scenario percentage. To complete the game, reaching 100% is absolutely not required. But in order to reach them, you need to complete a lot of side missions that emphasize the game and add percentage progress points to the scenario score. Finally, each mission has a difficulty level marked with asterisks (from one to five), depending on our level in relation to the monsters present in the requested location.

Pallets and clothes

One of the big innovations is the introduction of palettes and vetispheres .

  • Palettes : ( Clothing Nets in English) are objects with locations (two to six maximum for the strongest) in which the player must place clothing spheres. Most pallets have so-called «base» effects, i.e. the character who will wear the pallet will benefit from either an increase in their stats (Strength +5, Magic +5…) or an automatic skill or command (e.g. Extra HP , White Magic Skills…) by simply equipping the palette. The pallets also have spacers, which are colored balls placed between the dots for the garment spheres. Plots give effects (increasing characteristics or starting a skill) that are activated during metamorphosis. The effect of the spikes persists until the end of the battle.
  • Vêtisphères ( eng. Dresspheres ) are types of jobs ( professions , as in Final Fantasy V ) that determine the characteristics of the heroines (Strength, Magic, Speed ​​…), and which can then be studied and use attacks. For example, a girl dressed in a White Mage cloth will receive increased magicka, spirit and HP points and will be able to perform white magic spells. Each girl can change clothes during the fight and thus juggle skills. Finally, Yuna, Rikku, and Pain have a special outfit that they can wear after placing all of the outfit spheres on their tray during the fight. Of course, the number of clothing spheres on the palette determines the characteristics of the particular outfit. The more clothes spheres in the palette, the higher the characteristics of a special outfit.

Development

Development of Final Fantasy X-2 began in late 2001 in response to the success of Final Fantasy X , fan reaction, particularly the video Eternal Calm, included in the Japanese version of Final Fantasy X International . It was released in Japan shortly before the merger between Square and Enix. The film crew was more than a third of that to create Final Fantasy X . Thanks to a team that is already accustomed to materials, they were able to give the game a handmade feel. The game design involved a significant number of character models, enemies and location designs out of Final Fantasy X were reused. Maya and Softimage 3D were the two main programs used to create graphics.

Music

The game has new music, everything is different from Final Fantasy X . The soundtrack was composed by Noriko Matsueda and Takahito Eguchi. In addition to these melodies, there are two more songs. The first one, the real Emotion , is in J-Pop (Japanese pop music) style. The second one, 1000 words ( thousand words ), is rather slow. The songs in Japanese are sung by Kumi Koda, and in English by sweetbox’s Jade. These two composers are not their first collaboration: they have already worked together on Racing Lagoon in 1999 and over The Bouncer in 2000. Their favorite style is jazz-rock, which is reflected in the two games mentioned above. In FFX-2 they decided to use the same style, but nevertheless diversified their approach: finally, in addition to jazz-rock, we find pop, but also typical orchestral music in video games and especially in Final Fantasy. However, the soundtrack received a mixed reception from fans expecting songs signed by Nobuo Uematsu.

Discography
  • Final Fantasy X-2, Eternity ~ Memory of Lightwaves ~ Music from
  • Final Fantasy X-2 International + Last Mission OST
  • Final Fantasy X-2: Kumi Koda — Come with me
  • Final Fantasy X-2: Kumi Koda — real emotion / 1000 words
  • Final Fantasy X-2 OST
  • Final Fantasy X-2 Piano Collection
  • Final Fantasy X-2 Vocal Collection — Payne
  • Final Fantasy X-2 Vocal Compilation — Rikku
  • Final Fantasy X-2 Vocal Compilation — Yuna

Development Team

Motomu Toriyama leads the creation of the game.

  • Made by Yoshinori Kitase
  • Director: Motomu Toriyama
  • Character Design: Tetsuya Nomura
  • Fashion design: Tetsu Tsukamoto
  • Art Direction: Shintaro Takai
  • Screenplay: Kazushige Nojima, Daisuke Watanabe
  • Music: Noriko Matsueda, Takahito Eguchi

International version

A new version of the game called «International» has been released. in Japan, the day before the European release of the original game. The DVD with the game consists of 3 parts:

  • FFX-2 International : This is a re-release of the original game, but with some additions:

    • new game systems: e.g. creature creation mode (a mode that allows you to create monsters) or Monster Colosseum (a kind of arena where you have to fight monsters to win cups).
    • two new spheres clothes : Omasturishi and Psychiker .
    • the ability to control new characters such as Leblanc, Bro or even monsters.
    • plus some other minor improvements.
  • FFX-2 Last mission

The action takes place three months after the defeat of Wegnagun. The albatrosses dispersed. But Yuna, Rikku, and Pain reform their trio after they each receive a letter urging them to accept call Yadonoka Tower . From the looks of it, only one girl at a time can enter the famous tower, which is being moved floor by floor, killing monsters to advance. There are also shops there (maybe buy potions…)

  • Bonuses we find first of all the movie trailer Final Fantasy VII Advent Children , then the secret video that can be unlocked by completing 100% international version , and then completing last mission .

This new edition of Final Fantasy X-2 will never see the light of day in Europe and the US. This is reserved for Japan.

In the Final Fantasy X / X-2 HD Remaster edition, which will be released in 2014 in Europe and the USA; The FF X-2 episode «The Last Mission» (exclusive to Japan on the PS2 version) will be included on the PS3 and PSVita versions of the compilation.

House

Final Fantasy X-2 was rather poorly received by critics and fans. Despite being rated as «good games» by most magazines (average 17/20), it doesn’t quite reach the heights of its predecessors. Many players have accused it of partly being the result of a previous installment, intended primarily for business purposes ( Final Fantasy X is the 2 and opus of the best-selling series, after FF VII ), and that while the company has always refused until now to give sequels to their games, all are unique. On the other hand, the episode’s fan service has been widely criticized, whether in terms of the plot (adding a special ending to suit some fans of the original episode) or the characters’ light clothing.