Twitch gta prime: How to claim GTA Online Twitch Prime Gaming rewards (August)

How to claim GTA Online Twitch Prime Gaming rewards (August)

  ❘   Published: 2022-08-05T11:25:00

  ❘   Updated: 2022-08-05T11:26:25

GTA Online Twitch Prime Gaming rewards are still going strong in 2022. Check out the latest freebies you can earn in August.

The game might be almost a decade old at this point, but millions of players still dive into the action of GTA 5 every month. Every week, a content update is released with new cars, apartments, missions, and bonuses for GTA Online.

You can grab an additional $400k per month if you link up your Rockstar Social Club account and your Prime Gaming account, which used to be called Twitch Prime. On top of that, getting huge discounts on different vehicles throughout the year is also one of the perks, not to mention free properties.

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As of August, 2022, the biggest boon is some bonus cash for you to spend in-game. Here’s everything new in GTA Online Twitch Prime Gaming rewards.


Contents

  • How to claim GTA 5 Prime Gaming rewards
  • Free $400k in GTA Online (August)
  • GTA Online Prime Gaming rewards

Rockstar Games

This property could be yours just for being an active member of Prime Gaming.

How to claim GTA 5 Prime Gaming rewards

Prime Gaming members have long been able to grab freebies in GTA Online, and while there are no specific items to be earned this month, it’s still worth logging in just for the big ol’ bag of cash.

To get your hands on this, though, you’re not just going to need a Prime Gaming account – you’re going to have to utilize Rockstar Social Club. Here’s how.

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  1. First of all, make sure that your Prime Gaming account is fully linked with your Rockstar Social Club account.
  2. Sign in using the Social Club website.
  3. Link your Twitch account by signing into it on the next window.
  4. From there, link it to the gaming account you use on PC, Xbox One, Xbox Series X | S, PlayStation 4, or PlayStation 5.
  5. Finally, load up GTA Online and redeem your rewards in-game each week.

Free $400k in GTA Online (August)

Rockstar Games

GTA players can claim a total of $400k per month with Prime.

If you follow those steps correctly, you’re in the money. Rockstar Games are offering a free $400k per month for every Prime Gaming member – broken down into $100k per week.

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Unfortunately, the Kosatka Sonar Station has been removed from the rewards as well as the bonus cash for logging in for consecutive weeks. Although this will be disappointing for some players, it’s possible Rockstar is clearing space for brand new rewards.

GTA Online Prime Gaming rewards

Rockstar hasn’t added any vehicle discounts for Prime Gaming members this month. We’ll just have to keep our fingers crossed that a new set gets added in the next weekly update.


For more tips and tricks covering all things GTA, make sure to check out our guides:

Best GTA RP servers | What is GTA 5 roleplay? | Fastest GTA Online cars and bikes in 2021 | How to get into a public solo lobby | How to get Panther statue in Cayo Perico | GTA 6 release hub

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GTA Online Prime Gaming Rewards (September): How To Claim Benefits and More

September 8, 2022

Prime Gaming rewards are included with Amazon Prime, so if you’re already a subscriber, there’s a whole heap of benefits available to you. Not just in GTA Online, but plenty more games too.

For this page though, we’re focusing on the Prime Gaming rewards you’ll earn by playing Grand Theft Auto Online each week. Do note that Prime members receive even more rewards if they’re also signed up to GTA+ which is worth considering.

All you need to do is link your accounts to get your hands on loads of benefits. These change each month and you might find that when a new update arrives there are usually even more amazing vehicles you can get for free, or sometimes substantial discounts on new businesses.

Keep reading for all the latest rewards that you can get this week in GTA Online and throughout September 2022.

GTA Online Prime Gaming Rewards And Benefits This Week

In September 2022, Prime Members get up to GTA$500,000 each month for playing GTA Online.

Each week you play GTA Online, you’ll receive GTA$125,000 deposited in your Maze Bank account within 7-10 days.

For those wondering (we see you) the Kosatka Sonar Station Submarine is no longer a Prime Gaming Reward.

How to link Rockstar Social Club with Prime Gaming

  1. Go to the Social Club Prime Gaming page here > https://socialclub. rockstargames.com/rewards/primegaming
  2. Create your account or sign in to your Social Club Account
  3. Link your Social Club Account with your Amazon Twitch account. You may be required to enter your Twitch account details to log in
  4. Link your consoles gaming account (Be it PS4/PS5, Xbox, Steam or Epic Games Store)
  5. Your Social Club and Twitch accounts should now be linked and you can start claiming rewards

How Long Does It Take To Get Prime Gaming Benefits On GTAO

As per Prime Gaming’s official FAQ:

“Benefits will be available once your account is in good standing and benefits have registered. It can take up to 7-10 days for benefits to initially register to your Rockstar Social Club Account. You will receive an in-game notification that you are receiving benefits with Prime Gaming once your account has been registered.

“In order to be in good standing, you must link your Amazon account to your Rockstar Games Social Club account, complete the in-game tutorial, and played for at least 30 minutes. Once your benefits have successfully registered, future content is typically granted within 72 hours of being released.”


That’s everything you need to know about the GTA Online Prime Gaming Rewards, however, if you’re looking for more GTA guides then follow the links below for more helpful tips, tricks, and explainers.

GTA 5 Cheats | GTA Online Weekly Update | GTA Online Prize Ride This Week | GTA Online Podium Car This Week | GTA+ Rewards This Month | GTA 5 Account Transfer | GTA Online Summer Update | GTA Online Independence Day 2022 | GTA 3 Cheats | GTA Vice City Cheats | GTA San Andreas Cheats | 

How to make money fast in GTA Online

Want to make money fast in GTA Online? Check out these essential tips to help you raise funds quickly in the online world of Grand Theft Auto.

GTA Online is a game-changer for the Rockstar franchise. On the one hand, some people like every opportunity to explore the open world with friends online, create Hotwheels-style clues to solve problems, while others criticize the company for its casual attitude towards the PC version. infested with cheaters and hackers (an issue that also affects Red Dead Online).

If you’re on a team that loves the game and wants to know how to make money fast in GTA Online, then you’ve already got the upper hand! Earning a fortune is absolutely essential to progressing in the Rockstar online world. Money is power, and with that power, you can even have a satellite that fires beams from space at your enemies.

Whether you’re looking to buy the latest vehicles and weapons or expand your criminal operations by investing in additional property, there are plenty of ways to spend your money in and out of Los Santos. Of course, if you’re willing to take the risk, you can also go to the GTA Online casino and convert some of it into chips to play slots and table games.

Make money fast in GTA Online

Of course we know you can just buy a Shark Card to deposit tons of GTA$ directly into your digital account, but you don’t have to spend your hard earned money in real life when there are other ways to earn them. without putting your hand in your pocket (real world). There are several ways to make money fast in GTA Online, so if you like running clubs, trading weapons, or something completely different, there is a way to make money fast in GTA Online that will suit you best.

We know that your time is very important to you, so it’s worth bearing in mind that some ways to make money fast in GTA Online are significantly more profitable and efficient than others, and given the number of options available, it can be hard to know. where you should put maximum efforts to get the maximum return.

In this guide, we’ll point you in the right direction by outlining the potential profit for each business, as well as the job involved in earning it, so you can decide which method is best for you to make a quick buck on GTA. Online.

Do you like mods for playing GTA V offline? So, check out this tip with the 30 best GTA V mods

assaults

Possible profit: 400 thousand dollars per hour

If you have three friends and one of you has a fancy apartment, Assaults is the best way make money (especially Pacific Standard Assault). You have to make sure that everyone has a high enough skill level to be able to complete missions with maximum efficiency, but if you can do everything without mistakes, your bank account will increase quickly.

Doomsday scams are a good option if there are only two or three of you, but they have a higher upfront cost as you need to buy a more expensive establishment to run them. Once again, you’ll quickly make a lot of money in GTA Online if you get through the robberies as efficiently as possible.

Online guides and friends who want to achieve the same goals as you will help you here. Remember that GTA Online’s final assault on Cayo Perico can be done solo if you don’t have anyone to rely on.

Special cargo and vehicles

Possible profit: 300 thousand dollars per hour

These two methods have the potential to make more money per hour for a solo player by completing other tasks in between tasks. Both require you to have a commercial building and warehouses (vehicles), which can be a significant expense, but if you focus on these two aspects, your investment will pay off relatively quickly.

Specifically for loading vehicles, you’ll want to stock your depot with all 10 unique standard and intermediate vehicles, no duplicates, so that every original mission you complete after that will result in a top-notch vehicle. From now on, you just constantly export a modern car and buy another one ready to be exported when the timer allows.

price

Xboxone — Gta V Premium Online Edition

VIP Job

Potential Profit: $150K/Hour

Talking about «when the timer allows» if you plan on working really hard with a quick cash grind in GTA Online then you want to maximize your earnings on playing time. This is where VIP work comes in. After creating an organization as a VIP or CEO, in the interaction menu, you can select «VIP Job» and choose from a series of «free roam» missions to complete.

This is a great way to pass the time between car exports, for example, and increase your hourly earnings. They won’t give you the same profit as other methods if all you do is focus on them, but it’s a good job while you wait. Hire an Assassin, Hostile Capture, and Tourist are important quests to complete.

Arms dealer / Motorcycle club

Potential profit: 80 thousand dollars per hour

While these potential earnings numbers may not sound like much, the beauty of these businesses is that they make money passively. This means that they will produce products that you will sell at a profit while you earn money elsewhere. Buy a bunker for GTA Online Weapons Traffic, a motorcycle club, and a cocaine dealing business to maximize your profits with these passive methods.

Buy or steal materials for your business and he’ll turn them into products you can sell for a profit when you’re ready. If you do buy materials (which is usually the best strategy in terms of money and time), the only thing you have to do to make a profit is to sell the product you have accumulated through the quest when you are ready.

But be careful, if you leave things for too long, your inventory will grow to the point that several people are needed for a trading mission; so if you’re playing solo, selling more often is the best strategy.

Time Trials

Potential Profit: $50K/Hour

These time trials can be very good for making a quick buck in GTA Online if you’re good at it. In the same vein as working with a VIP, every week you can take on new timed challenges among other lucrative pursuits and take home a one-time payment of $50,000 for a few minutes in the car.

Some of these can be quite complex, so searching the Internet for guides on current tasks that will be active this week will be helpful. Once you start spending more than 10 minutes trying to complete one of them, your profit will drop and you would be better off spending your time on something else.

Air Travel / Nightclubs

Potential Profit: less than other methods You will be better off, from a purely monetary point of view, not to invest in these ventures and instead focus on what has already been mentioned.

However, if you get bored, there are a few more options to keep you interested. Ultimately, enjoying the game should be a priority, and if making money fast in GTA Online is starting to feel more like work, then it might not be worth the effort. Always know why you are looking for money and what pleasure you get from this process.

Other sources

There are many other ways to make money like contact work, racing, etc. but the methods listed above are by far the most profitable. Assault teams that have a working bunker to carry weapons while sailing Pacific Standard, or solo players who dexterously manipulate cargo vehicles, VIP tasks, and weapon movement, can earn around $500,000 an hour.

However, this requires serious, purposeful and effective play, so if you are interested in achieving these goals, visit the sites below to learn more about how to achieve them.

GTA Online Reddit Mega Guide — A great resource for anyone looking to make the most of their money and time in the game. Lots of additional information for making quick money in GTA Online.

GTA Video Series Time Trials — Shows you how to beat each GTA Online Time Trial to earn money in GTA Online quickly and easily every week. It also has manuals for premium racing.

Earn $500,000 an hour solo — Add an Arms Traffic bunker running in the background to this method for the best way to make quick cash in GTA Online as a solo player.

Grand Theft Auto V — Premium Online Edition — Playstation 4

  • Rating: 18 years old
  • Language: English, subtitles: Portuguese
  • Improved damage and weather effects
  • Additional wildlife and more traffic

Be the big thief of Los Santos

Grand Thef Auto V is the latest game in the Rockstar franchise that supports 4K graphics and thousands of character customization options. When a street scumbag, retired bank robber and horrific psychopath gets involved with some of the most feared and insane criminals of the underworld, the US government and the entertainment industry, they must take bold steps to survive in this ruthless city where they don’t. can’t trust anyone, not even each other.

Tell us in the comments, do you still play online on these consoles? Sad to hear that GTA Online will be deactivated? Do you play GTA Online? How is the way? Take the opportunity to learn more about GTA V and online on our website.

How we made the engine and the game on it in a year and a half / Sudo Null IT News

Hello everyone, dear friends! Here I sit, looking at an endless sheet of code, reviewing with a jar of red bull. A year has passed. A year, damn it, just a year — so much and so little at the same time. We had Napoleonic plans for this year, and now it seems that we did not have much time. On the other hand, we managed to do something that deserves to enter the annals of IT with the mark «Dementia and courage. » I would call this story «How to file your engine with tools and rendering from scratch in just a year.» The publication will be published in several volumes, but where to go, you have to start somewhere. So let’s go!

Exactly one year ago we started with a project that I now plan to write about in detail. From the height of the experience gained, I can safely say: this is one of the most risky and ambitious things that we have ever started. I think that the experience of our team will be useful to other game developers, but at least it will amuse the players.

Here I should introduce myself: my name is Ivan, I am the technical director of a young but ambitious company. For the last 5 years I have been developing commercial engines. In the past, he worked for a large gaming company for 7 years, where he worked on an engine for a session multiplayer cross-platform game. Well, before that, at all previous places of work, he created either engines or entire games. And an important clarification: it so happened that almost all of my experience in developing engines is connected with mobile platforms.

The first project I was involved in was developing an OpenGL compatible 3D engine for mobile devices for Motorola. Then there was an engine for casual games, where our customers were Electronic Arts, Chillingo, Big Fish Games and other famous and not so famous companies. Subsequently, this engine was used on a large game project.

In general, the engine I’ve been working on has evolved over the years. It was an open source technology, and we started developing it when the company under whose auspices we made games for our clients was still very small. We continued to refine it, eventually releasing one of the first shooter MMOs on iOS / Android on it, making a kind of breakthrough in the still nascent mobile shooter market.

About a year ago, I plucked up the courage and decided to leave the company, to leave a project so beloved and dear to my heart, to go on a free voyage. It was not easy, I doubted for a long time, but the experience gained and the knowledge gained over the years of work suggested that all my luggage could be packed into something no less, or maybe even more cool. I even roughly imagined how this could be done, but I was not sure that we could manage with the help of a small team, that we would be able to produce high-quality technology that was in demand on the market in a short time. But, as you know, fortune favors the brave, and we succeeded. Quite quickly, we assembled a team of professionals driven by a common desire — to create a new, completely unique technology that will show the market how to get the most out of the hardware of modern mobile devices.

And this is where the fun begins. After a month of the existence of our gaming startup, a plan was formed. Something completely new and completely unique, surpassing all existing solutions. Sounds pretty ambitious and cool, right? And there is! But there were also risks. We set ourselves a goal — to realize our immodest idea in just a year, and in a year and a half to launch our first game.

I know, I know, at this point it starts to sound absurd. But — unexpectedly — this crazy idea found many supporters in our team (and this once again proved how important it is to enlist the support of the same adventurous like-minded people when trying to move mountains). To be honest, the idea of ​​creating your own engine motivates programmers to great deeds. Many recalled the long history of 4A Games, where the developers, having left GSC, created from scratch an engine for the acclaimed Metro game. It seems to me that the success of the guys from 4A will motivate more than one team of progers in the same way that it inspired us.

So we made up our minds. This will be my story. In our blog, I, along with my colleagues, will talk about the pains in which our technology was born, through what thorns we made our way to the stars, and why we made exactly those decisions that we eventually made. In chronological order, I will tell you the story of the creation of the Blitz Engine from the very first day of development to the final release. Without any embellishment of the inner kitchen, only the pure truth.

The first question you are likely to ask is «why not Unity or Unreal?». Well, the question is quite logical and correct.

In general, when choosing a dream engine — the one that will be used for the very game that will earn millions, all indie developers eventually face a choice: Unity or Unreal. Actually, both of them have their pros and cons, but why didn’t they suit us?

Let’s start with Unity. There are few questions for her, with the exception of one: this is C #, and we are sawing in C ++. Accordingly, Unity is no longer available. If you want to recommend Unity to us, because it is a great technology that allows you to write in C ++ if you really want to, then let’s still be honest: this is not a full-fledged C ++. And we are not C# developers and do not plan to become them yet. The second problem is that despite the long efforts of the developers, Unity is not the fastest technology in terms of performance. The decisions made impose limitations, including on performance.

Unreal — like, and in ++, and smart guys wrote. But the engine began to write about 10 years ago. The architectural solutions that are used there are state of the art solutions of that period. But the world has changed, and in 10 years many new and progressive ideas have appeared. Maybe not so original to write UE5, but enough to make a decent breakthrough. We decided to bet on these new architectural solutions and approaches.

“Yes, Unreal Engine is cool, it is written in C ++ by professionals,” an attentive reader will say. Of course it is. But let me remind you: our goal is to get the most out of mobile devices and move the industry forward. Unreal Engine is a general purpose engine, which is not bad, it gives a plus to versatility. Such technologies are designed for games in different genres, and this advantage brings with it architectural restrictions for engine developers. And even at the start, we planned to destroy boundaries and stereotypes, and not fit into them.

As a result: choose Unity — choose an environment alien to us, choose Unreal — make an average project.

Everyone knows that the top modern PC shooters are made on their own studio engines. EA has DICE and the Frostbyte engine, Activision and Ubisoft have their own technology solutions, 4A Games also built their own engine, id Software has id Tech. So do the developers of top shooters on consoles. Yes, of course, it takes more labor, time, money and everything else in this situation. But on the other hand, you have full control over the technology: you can choose solutions that will be faster and more efficient than ready-made solutions “for everyone”. The whole point, in fact, is in customization: you decide what is important to you and focus on it. Console exclusives are designed to get the most out of super-powerful console hardware. And this is what we need, but not from consoles, but from mobile phones!

But we decided to do the opposite: not to try to create a solution for top hardware, but first look at the weakest devices that we definitely need to support. We took into account their characteristics and began to look for technologies that would allow us to run on these devices in high quality. That is, to squeeze the maximum of a cool visual out of a minimum of characteristics. And yes, of course, the solutions had to be such that later we could easily improve them without restrictions for top mobile devices, up to the quality level of consoles and PC.

Almost all modern mobile shooters are based on Unity or Unreal. You already know all about our ambitious plans to revolutionize the industry, so it will not come as a surprise to you that we decided to innovate already at this stage. We ignored the traditional Unity vs Unreal dilemma and began to cut our engine.

First, I’ll show you a video. This is what happened in a year. We have done everything possible to squeeze the maximum out of mobile devices and create a product that can, if not compete with desktop games, then at least come close to them in quality. Actually, as I said, our main goal, no matter how pathetic it may sound, is to make mobile games much better and move the industry forward.

There is such a rule “know your hardware”. Its importance is difficult to overestimate. We’ve seen top teams do things that are impossible for consoles, because they know what to build on and decide in advance that they will try to surpass. We have always wanted to make shooters, but soberly assessed our strength: today the market for shooters on consoles and PC is huge and full of high-quality products. And the mobile market is undeservedly deprived of attention, although a lot can be done there. In general, everything came together: we decided to rectify the situation.

In summary, we have formed the following general direction:

  • Own technology
  • Console quality on mobile platforms
  • The main focus is on shooters
  • Network engine for session games
  • Game operating infrastructure
  • And, in fact, a cool game.

We planned to implement all this in 1.5 years.

Naturally, we constantly heard from colleagues that making your own engine with Unity and Unreal is dementia (and without much courage). We were offered a huge number of ready-made solutions, on which someone had already done something. But we had a completely different opinion.