Grand Theft Auto 5’s ‘next-gen’ upgrade is the best version yet — but it could have been better
Grand Theft Auto 5 arrived this week with a new update designed to leverage the capabilities of the new wave of games consoles. That’s quite the thing: we’re talking about a title that first launched in 2013 on PS3 and Xbox 360 before being revamped for PC, PlayStation 4 and Xbox One. With the arrival of this new premium edition, Rockstar’s mega-selling game now arrives on its third generation of gaming hardware with the promise of three quality modes, including the addition of hardware accelerated ray tracing features.
We’ll be tackling platform comparisons in another article (truth is, we only received code the day before release — and this work takes time) so our focus today is on what it is that the new version offers over existing versions of the game. If you’re coming from the last-gen console experience, what kind of upgrades are you getting? And if you’ve previously played the abundantly scalable PC rendition of GTA5, just how close does the new version compare to the maxed out experience? For our tests, we concentrated and the PlayStation 5 rendition of the game, finding that the new hardware delivers a vastly improved user experience even before you start playing it!
I’m not just talking about loading, but also installation. After downloading GTA5 on PS4, I discovered that a further installation period was required, which took over an hour (!). There’s far less friction on PS5 — just press play and you’re straight into the introductory videos and from there into the 60fps menus. Full frame-rate menus might not sound like a big deal, but remarkably they’re running at 30fps on last-gen consoles and even the PC version. Rockstar Social Club logins are a thing (skippable for single-player), but moving from menu to story mode takes around 20 seconds — far faster than PS4, where the same process takes two minutes and eight seconds on my system.
Watch on YouTube
Digital Foundry’s video tech review for the new ‘next-gen’ upgrade for Grand Theft Auto 5, tested here on PlayStation 5.
Three rendering modes are on offer: fidelity at 4K30, performance at 1440p60 and performance RT, also at 1440p60. Those higher frame-rate modes are a dramatic improvement over the last-gen renditions of the game, capped at 30fps instead. Obviously, there’s more visual feedback but the improved frame-rate also mitigates a lingering issues with GTA5 — very high input lag. Returning to the game today, it’s unacceptably high and just about bearable in the 60fps modes.
Not only that, but compared to the PC version, Rockstar has improved the 60fps implementation. While 60fps was easily achievable on PC, it had issues: character animation wasn’t running at 60fps, even when the renderer was, while camera pans also stuttered. On the new console builds, character movement is much improved but I still get the feeling that the camera motion in cutscenes could be better — and it still does not look like a proper 60fps to me. It’s an improvement then, but not quite perfect: cloth effects still run at a lower frame-rate along with other incidental animations. Still, this is an improvement over PC and a night and day boost compared to the last-gen consoles.
Adding to this enhanced fluidity are changes to image processing. In the last-gen version, motion blur was camera-based, with sparing use of per-object blur in the first-person mode. In the new version, per-object motion blur is universally applied throughout the full game. It’s subtle at 60fps and more noticeable in the 30fps fidelity mode, which looks much improved compared to the last-gen game running at the same frame-rate.
Another aspect of this new sense of smoothness is due to image quality improvements. Back on PlayStation 4, the game ran at 1080p with a simple FXAA-like post-process anti-aliasing effect, typical for the time period of release, but exhibiting plenty of shimmer, dithering and other stability issues. PC introduced MSAA and a temporal solution from Nvidia known as TXAA, while retaining FXAA if you wanted it too. You could improve console image quality on PC then, but the costs for doing so rendering-wise were significant. The new versions introduce a temporal anti-aliasing solution more in line with today’s technology, similar to Red Dead Redemption 2. Shimmering, dithering and noise are all significantly reduced to the point where in some respects, GTA5 at 1440p on PS5 looks preferable to PC at native 4K.
PlayStation 4
PlayStation 5 Performance Mode
PlayStation 5 Performance RT Mode
PlayStation 5 Fidelity Mode
PC 4K MaxedRay traced shadows found in two modes in the new version of GTA5 enhance realism and fix many typical shadow map issues.
PlayStation 4
PlayStation 5 Performance RT Mode
PlayStation 5 Fidelity Mode
PC 4K MaxedThe new version adds in a nice and subtle per-object blur, adding to the extra fluidity found in the new rendition of the game.
PlayStation 4
PlayStation 5 Performance RT Mode
PlayStation 5 Fidelity Mode
PC 4K MaxedModern temporal anti-aliasing (TAA) has also been added, cleaning up the image beyond the original PC release — even running maxed out.
PlayStation 4
PlayStation 5 Performance RT Mode
PlayStation 5 Fidelity Mode
PC 4K MaxedNot everything is enhanced. Improved foliage is limited to the 4K30 fidelity mode and geometry draw distance is the same as PlayStation 4 on all modes.
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So, which of the three quality modes should you use? The fidelity mode is compromised owing to its increased input lag — and of the two performance offerings, it’s the ray tracing mode I’d recommend. RT is deployed here on shadows only, and specifically shadows cast by the sun (interior shadows are standard shadow maps — albeit of a higher quality, with decent filtering). RT shadows significantly reduce artefacting issues, eliminates the jarring cut-off points found in shadow cascades where a high quality shadow switches to a much lower quality one at close range and most importantly, the properties of shadows in real life are more accurately rendered. Shadows from small details are retained where often they disappear with shadow maps, the so-called Peter Pan effect. This term describes how light leaks through objects as the area of contact cannot be rendered correctly.
Ray traced shadows do not have this issue and more than that, they accurately display shadow softening: the further a shadow is from the object casting it, the more diffuse the effect. Interestingly, the PC version has Nvidia PCSS shadows — an attempt to simulate this effect — but it is exactly that: an attempt. It was good for its time, but RT gets the job done properly. The RT shadows look good, but do not run at full resolution, which can result in some pop and fizzle. The fidelity mode does not eliminate these issues — rather, it makes the shadows a touch more accurate to the pixel due to the higher output resolution.
Thus far, the new Grand Theft Auto 5 impresses on a number of levels, but there are still several aspects of the presentation where I’d like to see improvement — perhaps legacy baggage from the older renditions of the game. That starts with anisotropic filtering, which looks very much like the last-gen console version — improved only because of the higher resolution. Then there’s general level of detail and draw distance — back in the day, there was a lot of controversy that PS4 had more grass than the Xbox One version, which the PC version took to the next level. In its 60fps modes, the new rendition of GTA5 uses the same high grass density preset used by PlayStation 4 — visibly lower than PC’s very high or ultra. This is perhaps not surprising bearing in mind that the effect is resource intensive.
Watch on YouTube
It’s a bit short but the launch trailer for the new rendition of the game isn’t bad!
Geometry level of detail also shows no real improvement compared to PlayStation 4, whereas PC looking out into the distance shows a far richer open world. The only way to upgrade the detail level is to use fidelity mode, dropping the frame-rate down to 3-30fps. This pumps up the grass to a higher level, but sadly, it does not affect the LOD at a distance for opaque geometry which appears to be the same. Beyond that, changes up against the older versions are sparing — we’re talking smaller differences like revamped fire effects or the way that depth of field no longer becomes practically invisible at higher settings as on PC, but these are incidental details.
PlayStation 5 does receive some DualSense controller upgrades, but I wouldn’t describe them as game-changing: driving has some tension on the triggers and haptics are used to cause little jitters on the controller based on driving conditions on the road, along with other small but welcome effects. It’s standard stuff really, but it’s always nice to see these things added for those who like them.
Technically, I think the new Grand Theft Auto 5 is the preferred version of the game — a big improvement over the PS4/Xbox One era rendition and better in many respects than the PC game too. That’s down to aspects such as the increased fluidity via motion blur and the fixed-up cinematics, plus the inclusion of temporal anti-aliasing that cleans up a lot of the legacy image quality issues. Yes, there are visual features from the PC version missing in this new release — but crucially, aside from distance LOD, they don’t tend to be noticed in the general run of play. Ultimately, there’s the sense that Rockstar could have pushed harder to deliver more — so don’t go in expecting an upgrade on par with something like Metro Exodus Enhanced Edition. In terms of ‘next-gen’ upgrades, what we’re effectively getting here is the obligatory 60fps upgrade, a touch of RT and a smattering of pleasing refinements.
How to transfer GTA 5 saves & GTA Online characters with next-gen update
❘ Published: 2022-03-15T11:31:37
❘ Updated: 2022-03-15T11:31:43
Grand Theft Auto 5’s long-awaited next-gen update is upon us, and you can now migrate your story mode saves from PS4 to PS5 and Xbox One to Xbox Series X, as well as GTA Online characters. Here’s what you need to know.
It has been nearly nine years since Grand Theft Auto fans were finally able to make a return to Los Santos in GTA 5 on Xbox 360 and PlayStation 3. Since then, the hugely successful title has spanned an additional two console generations and even had a PC release with major updates.
With the launch of the PlayStation and Xbox Series X/S, Rockstar confirmed that they’d, once again, be bringing some pretty snazzy changes to the world of GTA 5 and GTA Online.
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After a handful of delays and setbacks, the next-gen update for Grand Theft Auto 5 finally dropped on March 15, but you don’t have to worry about starting from scratch when it comes to either single-player or GTA Online.
Contents
- How to migrate GTA 5 save data files
- How to transfer GTA Online characters with next-gen update
- How to get free money in GTA Online next-gen update
Rockstar Games/Take Two
GTA V is finally coming to PS5 and Xbox’s family of next-gen consoles.
How to migrate GTA 5 account to PS5 and Xbox Series X
Yes, that’s right, you can transfer everything over from however you play GTA 5 to both the PS5 and Xbox Series consoles. And, it is pretty simple too.
- Read More: GTA 6 reportedly a “500 hour” game with multiple continents to explore
If you want to keep your millions from heisting the Paleto Bank and Union Depository in single-player mode, well, you can do so. You just need to make a cloud save using the Rockstar Social Club.
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Provided you have a functioning Social Club account that you can log into, you just need to use the ‘Upload Save Game’ option in the GTA 5 menu and follow the instructions. Once uploaded, you’ll have 90 days to move your save over to your new console.
- Load up GTA 5 story mode on your console
- Once loaded, pause the game
- Move across to the ‘Game’ tab in the menus
- Scroll down to ‘Upload Save Game’ option and select it
- Follow the instructions and you’ll have transferred your save!
Rockstar Games
GTA 5’s iconic story mode will also get some sprucing up with the new update.
How to upload GTA Online characters save data with next-gen update
It is also pretty simple when it comes to transferring your GTA Online character across to the next-gen version as well, as your progress automatically follows you across – provided you’re using the same account as before.
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- Read More: Has GTA 5 stood the test of time?
Just make sure your Social Club account is connected to the account you’ll be using to play GTA Online on the next-gen consoles and everything will follow you over – including money, properties, businesses, and vehicles.
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How to get free money in GTA Online next-gen update
Though, if you want to reset your progress, you can do so as well once the update launches.
- Read More: GTA 6 hits “important” milestone amid 2024 release date rumors
New players and returning fans who choose to start from scratch will be able to use the ‘Career Builder’ feature to get $4,000,000 of in-game cash to put towards properties, businesses, weapons, and vehicles.
Though, this will be a one-time option so be careful.
For more GTA content, check out what else we have to offer:
Make money fast guide | Diamond Casino guide | Inside Track horse betting tips | How to get more Casino chips | GTA Online weekly update patch notes | GTA 6 leaks | Action figure locations | Treasure Chest locations on Cayo Perico | How to use emotes in GTA Online | How to register as a VIP in GTA Online | GTA 5: How to sell house in GTA Online | Where is GTA Online’s casino? | How to check your GTA Online stats | Where are GTA Online’s police stations? | How to preload GTA 5 next-gen update: PS5 & Xbox Series X|S file size
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The patch for GTA 5 on Xbox 360 and PS3 fixed the pressing problems
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on Metacritic criticized the updated GTA V for PS5 and Xbox Series — Industry on DTF
The user rating on the current generation consoles is 2. 4 points.
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The native version of GTA V for PS5 and Xbox Series X|S was released on March 15th. Unlike many other companies, Rockstar and Takes-Two did not offer a full free update, but decided to sell it as a separate title at a discount.
Metacritic recently lifted the ban on user reviews, and players immediately began to criticize the next-gen versions of GTA V. Many write that the developers have not added many improvements and content to the game to justify a paid upgrade.
Against this background, the user rating of GTA V for PS5 and Xbox Series X was 2.4 points out of 10.
Players in their reviews write that this version cannot be called a remaster and, according to them, this is an ordinary patch, for which money is demanded for some reason. At the same time, some recalled the words of the head of Take-Two, Strauss Zelnik, who said that the company does not deal with simple ports, but devotes a lot of time to each title.
They didn’t add anything new. Don’t waste your money. Better buy another game and keep playing the PS4 version.
TheCreepingBam, Metacritic user
№
Ridiculous divorce for money. Graphics improvements are minor. Nothing new: it’s the same game, but with a higher resolution and frame rate. It’s not even a remaster, it’s just a patch asking for money! Even if you own the game, you will have to pay for a new version! A shame!
Tom11th, Metacritic user
«Expanded and improved» GTA V? It has absolutely no difference from the PC version. And for this update they are still asking for money.
Crash5656, Metacritic user
Negative feedback was also left by users from Russia, who received a refund and closed access to the digital version of the game. This decision was made against the background of the suspension of sales in the regional PS Store.
Sony — you are thieves. I bought the game and you took it from me. Moreover, the money was returned to my wallet, and now I can’t buy anything. You thieves! It’s not my fault and it’s not my children’s fault that my government launched a «special operation». We do not support this. But you divided people into good and bad. Games should be out of politics!
zyakin, Metacritic user
I’m sorry, but I played this game on Xbox 360, and now I can’t continue to do it on PS5, because I’m Russian.
Alekseipee, Metacritic user
Critics rated the native GTA V more positively, and experts from DF admitted that these are the most successful versions, however, in their opinion, these versions could be made even better.
“There are no stable 60 fps on both consoles due to explosions”: Digital Foundry compared GTA V remaster on Series X and PS5
Editorial articles
However, frame rate drops are rare, small and generally do not distract from the gameplay.