Best Patch for RoC + TFT Campaign?
SuperMrBlob
SuperMrBlob
Level 2
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#1
I’d like to replay the entire WC3 campaign. Should I play on…
- 1.26a + RenderEdge widescreen patch (the last patch for most of the game’s life)
- 1.27b + RenderEdge widescreen patch (the last patch that has an installer available)
- 1.29.2 (the oldest patch with widescreen support)
- 1. 30.4 (the last non-buggy? patch)
- 1.31.1 (the last patch)
- Something else?
I see people commenting that 1.31.1 is quite buggy (something about desync and save load?) and that 1.30.4 doesn’t have a save load bug.
I just want a great campaign experience without random bugs — including in particular campaign-specific bugs. I don’t need crazy map editing tools or MP-focused balance tweaks. I don’t care about anticheat.
Thank-you!
BLOKKADE
BLOKKADE
Level 4
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#2
I just played through all campaigns without any issues on 1. 32.9.
SuperMrBlob
SuperMrBlob
Level 2
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#3
My understanding was that in 1.32+ all RoC-specific balance was deleted, and the old RoC campaigns use TFT balance. For this reason I’m trying to avoid 1.32+
Tommo Chocolate
Tommo Chocolate
Level 4
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#4
SuperMrBlob said:
My understanding was that in 1. 32+ all RoC-specific balance was deleted, and the old RoC campaigns use TFT balance. For this reason I’m trying to avoid 1.32+
Click to expand…
That’s
true
false, see edit below. Looking through the patch notes, 1.29 brought in a lot of balance changes, so you might also want to avoid anything from then onwards – although I don’t know if they affect the campaigns since my understanding is that some balance changes are multiplayer only.
Of course, I guess if you’re a real RoC purist, then you might want 1.06, or even 1.00?
EDIT: Only the Reforged version of the RoC campaigns use TFT balance; the Classic version still uses RoC balance.
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SuperMrBlob
SuperMrBlob
Level 2
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#5
After trying a couple of version I ended up playing on 1. 30.4. The biggest factor for me was that it had support for over 60 fps — playing on a 144hz monitor makes the game much more enjoyable.
Over the first three RoC campaigns I’ve experienced three issues total: one annoying and persistent sound effect bug in Orc, one bug and a following crash during saving related to goblin zeppelins in undead, and one random crash during a load in an early human mission. Not great, but IMO worth it for 144hz.
Tommo Chocolate said:
Of course, I guess if you’re a real RoC purist, then you might want 1.06, or even 1.00?
Click to expand…
I don’t think I’m that extreme . Just trying to avoid 1.32 as the ‘balance changes’ there were made without any real thought to the campaign experience. I assume (hope) any balancing before that was more thoughtful.
Tommo Chocolate
Tommo Chocolate
Level 4
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#6
SuperMrBlob said:
I don’t think I’m that extreme . Just trying to avoid 1.32 as the ‘balance changes’ there were made without any real thought to the campaign experience. I assume (hope) any balancing before that was more thoughtful.
Click to expand…
Fair enough. I haven’t played the original RoC campaign for ages, but I played the 1.32 version recently and it felt like the difficulty was all over the place (on hard). I’m not sure if that’s a result of the TFT balance though.
Retera
Retera
Level 54
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#7
SuperMrBlob said:
After trying a couple of version I ended up playing on 1. 30.4. The biggest factor for me was that it had support for over 60 fps — playing on a 144hz monitor makes the game much more enjoyable.
Click to expand…
Haha enjoy heroes like Tyrande having their inventory disappear on certain maps.
Are you actually a forum troll? You didn’t even include 1.32 in the poll?
MasterBlaster
MasterBlaster
Level 20
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#8
Retera said:
Haha enjoy heroes like Tyrande having their inventory disappear on certain maps.
Click to expand…
Man… I really don’t get your sense of humor.
Retera said:
You didn’t even include 1.32 in the poll?
Click to expand…
If you didn’t like cheese and asked someone what you should have for breakfast, would you list anything with cheese as an option? Something tells me that you wouldn’t, because logically it makes no sense. That’s pretty much what happened here.
OP didn’t ask for some general consensus about which version of W3 is the best to play the campaign on. He asked which would be the best for him (though I admit that the thread/poll title might give the wrong impression). And he’s just not interested in playing on 1.32 due to a (valid) reason that he disclosed later.
I get that you like 1.32, but not everyone does — and people liking different things isn’t trolling, it’s just life
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Retera
Retera
Level 54
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#9
MasterBlaster said:
And he’s just not interested in playing on 1. 32 due to a (valid) reason that he disclosed later.
Click to expand…
What reason? He said all RoC specific balance is deleted. I clicked play on the legacy campaign mode on 1.32 and the Peasant costs 90 gold. It uses the RoC balance.
It sounds to me like we’re looking at a guy who is deciding not to play 1.32 because of forum trolling.
I believe there are two answers for what we should suggest this fellow and yet I don’t see people saying them:
- Playing the campaign on 1.26 lets you play it on the original legacy engine before the Reforged devs touched it
- Playing the campaign on 1.32 lets you play it with the new widescreen and graphical updates but without the bugs from Reforged prepatches (1.29, 1.30, 1.31)
Seriously this guy sounds like he’s going to play the campaign on 1.30 which is partial 1.32, an incomplete version of 1. 32 — 1.30 is one of the Reforged pre-patches — instead of using something with bugs fixed. How is it anything but trolling not to get him to use either 1.26 or 1.32?
Edit: There are literally some ridiculous game-breaking campaign bugs in 1.30 like this one that are published and known and fixed on 1.32
Edit 2: Reading more that thread suggests 1.31 might have been the one that introduced the problem, but still 1.30 probably has its own similar problems.
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MasterBlaster
MasterBlaster
Level 20
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#10
Retera said:
I clicked play on the legacy campaign mode on 1. 32 and the Peasant costs 90 gold. It uses the RoC balance.
Click to expand…
Well, I stand corrected then. Still, it’s far more likely that OP isn’t trolling, but being misinformed.
pyf
pyf
Level 31
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#11
Retera said:
[…] How is it anything but trolling not to get him to use either 1.26 or 1.32? […]
Click to expand. ..
His question is a bit complicated, because he says he just wants a great campaign experience without random bugs, nor crazy map editing tools. The problem is, I can not guarantee that my suggestions are bug-free. Plus, he will have to do a bit of handiwork himself. But imho it is worth the (small) effort and «risks».
To answer the base question: use v1.26a.
To update the video rendering:
— crosire/d3d8to9 (mandatory for reshade — minor framerate drop)
— crosire/reshade
To update the audio rendering (note: useless for WC3 as of this writing)
— IndirectSound — 3D Audio in Older Games
To play updated Blizzard campaigns:
— Warcraft III: All In One
— The Scourge of Lordaeron (loktar’s edit) (untested with 1.26a)
— Path of the Damned (loktar’s edit) (untested with 1.26a)
To play an updated version of the demo version of the game:
— Exodus of the Horde (Original Voice Over)
— Exodus of the Horde (loktar’s edit) (untested with 1. 26a)
For Widescreen and *lots* more:
— WFE — Warcraft Feature Extender
(makes RenderEdge Widescreen Patch obsolete, as well as ManaBars.mixtape, Camera Hack.mixtape, and GameDll_fix_mapsize_limit.mix (v6))
After a FMV has been played the screen will go black. Exit and restart the game to McGyver this.
Use v2.19 if you want to remove (parts of) the interface. And believe me, you want to try this out despite it being experimental and making the portraits of the cinematics glitchy, because it is imho a major new way to play the game.
With WC3 versions <=1.28.5, widescreen is stretched. But fortunately, tweaking some mdx files alone can already fix (or significantly improve) the cursors, the logos, the loading screens, the endscreen, the loadbar, the multiplayer screens, the scorescreens. Extra fixes / improvements can very certainly be achieved by editing the fdf files, but in that case one must run the game with an executable that allows to load more modified files than allowlocalfiles does. This is (for example) how the subtitles of the FMVs can be fixed.
The FMV can be made to be true widescreen by editing the registry, and imho can be greatly improved on modern OSes by bypassing blizzard.ax entirely, thanks to the K-Lite codec Pack Mega (by using the LAV splitter along with FFDShow for the video rendering)
I still recommend using the animated trees from this thread:
— Warcraft 3 HQ
(do not forget to allow local files)
There exist several HD mods on ModDB, but I am not using any of them.
The best thing would imho be to tear apart all of them, and then cherrypick what you like best, to create your own version of the game. Likewise, I would suggest tearing apart more recent versions of WC3, and see if some assets are worth including in your own private modded version of the game.
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Tommo Chocolate
Tommo Chocolate
Level 4
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#12
MasterBlaster said:
Well, I stand corrected then. Still, it’s far more likely that OP isn’t trolling, but being misinformed.
Click to expand…
Whoops, I was misinformed too. I’ve corrected my original post.
My understanding is that balance changes are usually made around multiplayer – based on the comments in the patch notes, this is true of the Reforged patches – so earlier patches might actually have better campaign balance? (Although that said, perhaps balance changes don’t always affect the campaigns – does anyone know?)
pyf
pyf
Level 31
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#13
I would like to point out that versions 1. 27a up to and including 1.29.2 do not have any ambient sounds. This was by design. One can easily tell the difference, by loading TFT’s Mission Rise of the Naga (from the Sentinels Campaign). After the cinematic, stay before the entrance and hear the deafening silence with any of these versions.
The ambient sounds are the midi files + their corresponding digitized audio samples in DLS format, in the MPQ files. One can use the Miles Sound Tools to listen to any of them without having to launch the game (extract the files from the MPQ first, ofc)
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Retera
Retera
Level 54
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#14
Tommo Chocolate said:
My understanding is that balance changes are usually made around multiplayer – based on the comments in the patch notes, this is true of the Reforged patches – so earlier patches might actually have better campaign balance? (Although that said, perhaps balance changes don’t always affect the campaigns – does anyone know?)
Click to expand. ..
Since 2003 all the game versions, including Reforged, have 4 copies of game unit stats and balance.
(1) Reign of Chaos Patch 1.01
(2) Reign of Chaos melee latest
(3) Frozen Throne 1.07
(4) Frozen Throne melee latest
I might have those 1.01/1.07 version numbers incorrect that I’m listing from memory, but the point is that I would assume since Reforged has the historic » first release» game unit stat balance, it probably uses that version in the campaign. I didn’t double check that the RoC campaign was using the historic version rather than melee latest, but I assume it is. The different data versions are absolutely present. It is imperative that they remain in the game to support custom maps, which need for their custom unit stats NOT to change in each melee balance patch. And so I assume that same support extends to the campaign.
pyf
pyf
Level 31
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#15
In the changelog of WC3: All in One, the author is mentioning he has restored the RoC tech tree (among several other things) in the Reign of Chaos maps.
Tommo Chocolate
Tommo Chocolate
Level 4
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#16
Retera said:
Since 2003 all the game versions, including Reforged, have 4 copies of game unit stats and balance.
(1) Reign of Chaos Patch 1.01
(2) Reign of Chaos melee latest
(3) Frozen Throne 1.07
(4) Frozen Throne melee latestI might have those 1.01/1.07 version numbers incorrect that I’m listing from memory, but the point is that I would assume since Reforged has the historic » first release» game unit stat balance, it probably uses that version in the campaign. I didn’t double check that the RoC campaign was using the historic version rather than melee latest, but I assume it is. The different data versions are absolutely present. It is imperative that they remain in the game to support custom maps, which need for their custom unit stats NOT to change in each melee balance patch. And so I assume that same support extends to the campaign.
Click to expand…
Cool thanks. On the one hand that makes perfect sense, and on the other hand… wow, what a mess. I guess I’ve got used to Age of Empires II, where balance patches affect everything…
I’ve just played the first few missions of the RoC campaign and it doesn’t have the magic and hero damage types, so it must be using a version from before they came in (1.06, I think), so presumably just uses the balance from the original release.
Warcraft III: The Frozen Throne GAME PATCH v.1.30.2 — download
SPECIFIC CHANGES AND IMPROVEMENTS
Installation now supports verification of Reforged pre-purchase or legacy keys
Added a filter for lobby name
Added a filter for map name (prefix with @)
Maps will now be uploaded and downloaded from the cloud
All custom games from all gateways are now visible in the lobby browser
Port forwarding is no longer required to host your favorite map for custom games
Network traffic encrypted
Updated custom game listing to have all games (for filtering) but list still shows the first 100 games
Added region filter to custom game filter
Added auto refresh of game information if less than 100 games on list
Custom games that are full or cannot be joined are grayed out on games list (refresh to remove)
Added kick and ban to player menu
Limited color menu to selectable colors
For arranged forces, changing player color will change player slot in game list
Hosts have * next to their name
Latency is shown on the right side of player list
Improved peer-to-peer map transfer to increase download speed
Game lobby is hosted in the cloud in closest supported data center to host
Host leaving will not end game
HOST COMMANDS
!ban [name|slot]
!unban [name|slot]
!closeall
!openall
!hold [name]
!holds [name] [slot]
!swap [x] [y]
!abort
!kick [name|slot]
PLAYER COMMANDS
!mute [name|slot]
!unmute [name|slot]
BUG FIXES
Desyncs with certain custom maps resolved
Observer API outputting accurate information
Custom sound files with meta data play again
Breath of Fire translated in Italian
JASS Mouse Event IDs reverted to pre-1. 30.0 order
KNOWN ISSUES
A host leaving a LAN game sometimes removes other players
Custom Hero Survival has a desync with random ability related to legacy code
!ban command is not functioning when typed but does function from the drop down menu
Instantly joining a custom game after it is created will cause errors and prevent the game from being listed for a period of time
If the host leaves a LAN game all remaining players will instantly be taken to the score screen
Leaving and rejoining a lobby with full observers can cause a crash if at least one player is on a Mac
Players may become desynchronized when a custom game starts using The Third War Reborn
BALANCE UPDATES
Hero Balance Changes
Archmage
Brilliance Aura
Level 3 mana regeneration increased from 1.75 to 2.00 per second
Blood Mage
Flamestrike
Reduced casting delay from 1.33 to .9 on all levels
Keeper of the Grove
Force of Nature
Treant damage reduced from 16 to 15
Entangling Roots
Level 2: Duration reduced from 5 to 4 seconds
Level 3: Duration reduced from 7 to 6 seconds
Warden
Base Stats
+1 Intelligence
Pit Lord
Base Stats
+1 Agility
Orc Balance Changes
Tauren Totem
Base Stats
HP reduced from 1200 to 900
Human Balance Changes
Priest
Base Stats
Mana regeneration increased from . 67 to .72
Spell Breaker
Tech Tree
Control Magic now requires Keep instead of Castle
Control Magic
Control Magic mana requirement reduced from 45% of enemy HP to 35% of enemy HP
Cannon Tower
Base Stats
Build time reduced from 75 to 65
Gold cost reduced from 200 to 150
Night Elf Balance Changes
Huntress
Base Stats
Decreased base damage from 16 to 15 (17-19 to 16-18)
Sentinel
Is an upgrade again. 100/100 cost, 20 second research, on Ancient of War, requires Hunters Hall, no longer requires Tree of Ages
Duration increased from 3 minutes to 5 minutes
Druid of the Talon
Base Stats
Gold cost reduced from 150 to 145
Glaive Thrower
Base Stats
Base damage decreased from 50 to 44
Undead Balance Changes
Acolyte
Base Stats
Movement speed reduced from 250 to 235
Items
Wand of Lightning Shield
Duration reduced from 20 seconds to 10 seconds
This reduces total damage from 400 to 200
- Last update: Tuesday, December 4, 2018
- Genre: Strategy
- File size: 1. 8 MB
Patch 1.25 — Warcraft III: The Frozen Throne — Games — Gamer.ru: social network for gamers
The prayers of many fans were heard and Blizzard finally decided to balance our favorite game a little more. Patch 1.25 for Warcraft III has become available on the test server. If you want to help run the patch, then in the main menu of the game, opposite the button « Battle.net «select the server « Westfall » and go to it, at this time the download of the patch will begin. When it is downloaded and installed, restart the Warcraft client and you can start testing. (In order to play on live servers, select
Here is the list of changes for the upcoming 1.25 patch:
Balance changes0004
Patch 1.25
Alliance :
- — Watchtower armor type changed to Fortified
— Self-propelled mortar level changed from 2 to 3
— Gunslinger health increased from 505 to 535
Patch 1. 25
Patch 1.25
- — Nightwatcher’s Poison Knife now costs 75 mana (up from 65)
— Raven Druid Faerie Fire duration reduced from 120 seconds to 90 sec
Patch 1.25
Patch 1.25
Horde :
- — Blademaster’s Swiftness duration reduced from 20/40/60 to 20/35/50
— Wolf Rider Stalker ability cooldown increased from 12 to 16 sec
— Wolf Spirit Level (Rank 1) reduced from 3 to 2
Patch 1.25
Patch 1.25
- — Toy tower price increased from 30 gold to 40
— Book of Experience now gives 100 experience (up from 150)
— Orb of Poison duration reduced from 8s to 6s
— Widescreen screen resolution is now available in settings
— Now you can buy items in the store if your hero has Hex
— The Scroll of Teleportation will no longer disappear if the spell is interrupted by the Hex at the time of casting it
— Hex will no longer extend the duration of Incarnation
— The Evil Eye will no longer stop the regeneration of mana and health for heroes
— Fireflies’ Self-Sacrifice will no longer drain mana from heroes affected by Invincibility Potion.