Zombies (mode) | Nazi Zombies Wiki
- «Survive the Zombie hordes alone or cooperatively. Repel wave after wave of increasingly deadly Zombies in a number of frightening locales. But be warned: there are more than just Zombies lurking these dark hallways…«
- ―Call of Duty: Black Ops game manual description
Zombies Mode
Game
Call of Duty: World at War
Call of Duty: Black Ops
Call of Duty: ZOMBIES
Call of Duty: Black Ops Zombies
Call of Duty: Black Ops II
Call of Duty: Black Ops III
Map
Nacht der Untoten
Verruckt
Shi No Numa
Der Riese
Kino der Toten
«Five»
Dead Ops Arcade
Ascension
Call of the Dead
Shangri-La
Moon
TranZit
Town
Farm
Bus Depot
Nuketown Zombies
Die Rise
Diner
Mob of the Dead
Cell Block
Buried
Borough
Origins
Shadows of Evil
The Giant
Dead Ops Arcade II: Cyber’s Avenging
Der Eisendrache
Zetsubou No Shima
Gorod Krovi
Revelations
Zombies, originally known as Nazi Zombies, is a tertiary gamemode developed by Treyarch, Ideaworks, and N-Space and was first introduced in Call of Duty: World at War (with the exception of the Wii, which was cut due to data limitations), later returning due to its popularity in Call of Duty: Black Ops (being introduced to the Wii), Call of Duty: Black Ops II (being introduced to the Wii U), and Call of Duty: Black Ops III. More installments of Zombies mode were made into Call of Duty: ZOMBIES, Call of Duty: Black Ops Zombies, and Call of Duty: Black Ops DS. Other variant gamemodes were made by Treyarch, Sledgehammer and Infinity Ward which base off of Zombies, called Dead Rising (Call of Duty: Online), Exo Zombies (Call of Duty: Advanced Warfare), and Infinite Warfare Zombies.
In Zombies, players face endless waves of zombies, buy and use weapons, perks, and utilities, use power-ups to support them and repair nearby defenses to keep zombies out. Zombies become stronger and faster upon completion of each round, forcing players to make tactical decisions about point spending and progressing through the map. This can be played alone, splitscreen (two players maximum on World at War and Black Ops (except Dead Ops Arcade), up to four on Black Ops II and Black Ops III), LAN party, or online. In Black Ops II, Grief mode features up to eight players online when played.
There are a total of 35 (seven sub-maps) maps in the Zombies game mode, which are Nacht Der Untoten, Verrückt, Shi No Numa, Der Riese, Tutorial (ZOMBIES), Kino Der Toten, «Five», Dead Ops Arcade, Ascension, Call of the Dead, Shangri-La, Moon, four revamped World at War maps, Tutorial (Black Ops Zombies), House, Overlook, Temple, Facility, Nevada (featuring Nuketown Zombies), Green Run (featuring TranZit, Town, Farm, Bus Depot, and Diner), Great Leap Forward (featuring Die Rise), Alcatraz Island (featuring Mob of the Dead and Cell Block), Resolution 1295 (featuring Buried and Borough), Excavation Site 34 (featuring Origins), Shadows of Evil, The Giant, Dead Ops Arcade 2: Cyber’s Avenging, Der Eisendrache, Zetsubou No Shima, Gorod Krovi, and Revelations.
Contents
- 1 Gameplay
- 1.1 Point System
- 1.2 Perk-a-Colas
- 1.3 Zombies
- 1.4 Power-Ups
- 2 Maps
- 2.1 Call of Duty: World at War
- 2.1.1 Nacht der Untoten
- 2. 1.2 Verrückt
- 2.1.3 Shi No Numa
- 2.1.4 Der Riese
- 2.2 Call of Duty: Black Ops
- 2.2.1 Kino der Toten
- 2.2.2 «Five»
- 2.2.3 Dead Ops Arcade
- 2.2.4 Ascension
- 2.2.5 Call of the Dead
- 2.2.6 Shangri-La
- 2.2.7 Moon
- 2.3 Call of Duty: Black Ops II
- 2.3.1 Green Run
- 2.3.2 Nuketown Zombies
- 2.3.3 Die Rise
- 2.3.4 Mob of the Dead
- 2.3.5 Buried
- 2.3.6 Origins
- 2.1 Call of Duty: World at War
- 3 Storyline
- 3.1 Richtofen’s Grand Scheme
- 3.2 Nazi Zombies (iOS and Android)
- 3.3 Dead Ops Arcade
- 3.4 Morg City and Alcatraz
- 3.5 A Better Tomorrow
- 4 iPhone/iPod Touch Application
- 5 Gallery
- 6 Trivia
- 7 References
Gameplay
Point System
Points are the currency used in Zombies. Points are on all of the maps and are awarded for shooting/killing Zombies, boarding up windows, reviving a downed teammate and successfully hacking some things. Points are spent on a variety of things, including buying new weapons, Perk-a-Colas and opening doors or clearing debris.
Perk-a-Colas
Perk-a-Colas are a feature that can be found in all Zombies maps, except for Dead Ops Arcade, and the Call of Duty: World at War version of Nacht der Untoten. Each drink gives the player a perk to help them survive and fend off the zombie hordes. Some are based off of perks found in multiplayer (such as Juggernog and Speed Cola mirroring Juggernaut and Sleight of Hand respectively).
- Juggernog
- Speed Cola
- Double Tap
- Quick Revive
- PhD Flopper
- Stamin-Up
- Deadshot Daiquiri
- Mule Kick
- Tombstone
- Who’s Who
- Electric Cherry
- Vulture Aid
Zombies
Zombies are deceased humans reanimated by Element 115 and are the primary enemies of the game mode of the same name.
Zombies will only attack a player through melee attacks; they do not use weapons. Zombies can be gibbed, but will continue to attack the player even after having lost half of their limbs. Note that in-game, it is impossible to destroy a zombies’s legs so that it will be forced to crawl if it is already missing an arm. Zombies will not continue to attack players who have been downed, instead continuing onwards to the next player as if the one who has been downed is not there.
While zombies exhibit a variety of features and behaviors depending on their location, some formerly-human undead prove to be an almost entirely different monster. These zombies are considered to be «boss» zombies, and some have their own «boss» rounds.
Examples would be Hell Hounds, The Pentagon Thief, George A. Romero, Brutus, The Ghost Lady, The Panzer Soldat, etc.
Power-Ups
Zombies occasionally drop Power-Ups that are beneficial to players.
- Double Points — All points a player gains is doubled. This Power-Up lasts for 30 seconds. The in-game drop is a «x2» symbol.
- Insta-Kill — This Power-Up gives players one-hit kills on Zombies. When a player kills a Zombie with this Power-Up in play, the Zombie’s head will always explodes regardless of where the bullet hit, killing it instantly. The player will be awarded 10 points for the shot, and 100 for the kill, once again regardless of where the bullet hit. Therefore, players should not aim for headshots during Insta-Kill. This Power-Up lasts for 30 seconds. The in-game drop is a human skull.
- Nuke — This Power-Up causes an incineration and death of all Zombies currently on the Map. There is a small delay before the Nuke activates and kills all Zombies, who are set on fire and whose heads explode, causing them to die instantly, starting with the Zombies closer to the bomb, and spreading outwards. Unlike Verrückt, Shi No Numa and Der Riese, players will not receive points for the Zombies that were killed by the Atomic Bomb. The in-game drop is a nuclear bomb.
- Max Ammo — This Power-Up gives all players full reserve ammunition for all weapons. However, it will not replenish frag grenades or Molotov Cocktails in Nacht Der Untoten and Verrückt. It will also not replenish the ammunition of a person who is down. It will replenish the ammunition of the weapon they are using while down, but when they are revived, their ammunition will be the same as it was before being downed. The in-game drop is an ammuntion box.
- Carpenter (Black Ops Version only) — Repairs all unboarded windows and gives players 200 points if there is at least one fully boarded window. The in-game drop is a hammer.
- Zombie Blood (Origins only) — Masks the player character with the blood of a zombie, making all zombies ignore said player for the extent of the power up
Maps
Call of Duty: World at War
Nacht der Untoten
Nacht Der Untoten, meaning «Night of the Undead» in German, is the first Map for Nazi Zombies. It is also the smallest and simplest. There are only three rooms in this Map, which is based on a bunker and some of the land surrounding it in Airfield. The Zombies in this map are less deadly than the ones in the others. This is the only map not to include perks, traps, and electricity. Because it is a last minute developer addition, this map simply acts as an introduction to the Nazi Zombies game mode and does not advance the Zombie Story Arc. It takes various design elements from a building in the multiplayer map, Airfield, and the campaign level, Hard Landing, the bunker in the Map therefore earning the name «Zombie House».
Verrückt
Verrückt, meaning «Insane Zombie» or «Crazy Zombie» in German, is the second Map for Nazi Zombies. The Zombies in it are more dangerous, as they can attack through windows, climb through windows, and run faster. This is the first map to include traps, perks, and bouncing betties. It is also the first map to require the electricity to be turned on. The map is based on Asylum. There are ten rooms in this map. This is the first map where the mystery box can be destroyed by the teddy bear and reappear somewhere else. This Map takes place in Wittenau Sanatorium in Berlin, Germany. This is the only map to feature «sides.» There is a German and American side, each with the faction’s respective weapons. When playing with 3 or 4 players, they will be split up and have to reunite at the generator room. This is also the first map to introduce an objective of sorts. This map also introduces the PPSh-41 at the Mystery Box.
Shi No Numa
Shi No Numa, meaning «Swamp Of The Dead» in Japanese, is the third Map for Nazi Zombies. It includes Japanese Zombies instead of Nazi Zombies. There are five main buildings in this map and four unlockable swamp areas connecting these buildings. Four of the buildings contain only one room, while the main building has two. This is the second map where the electricity doesn’t have to be turned on. The perk machines spawn randomly and the second map where the mystery box can explode and reappear. This is the first map where the mystery box shows its location by shooting a light in the sky. This is the only map where the players can walk outside of buildings without glitching or cheating and have Zombies spawn next to them. This map has a Zipline and introduces Hellhounds. This map also introduces the backstory. This is the first map to include completely new content, and not based on a map built into the game, although it takes some design cues from Makin and Knee Deep. This is also the first map where the identities of the players are known. This level takes place in a swamp somewhere in Japan. This Map introduces a new weapon, the Wunderwaffe DG-2, an electricity-casting weapon that can destroy waves of Zombies at once. This Map is also the only one with the Flogger.
Der Riese
Der Riese, meaning «The Giant» in German, is the fourth map for Nazi Zombies. It is the first map where Zombies can climb over areas and jump down from an area towards the characters. It introduces the Pack-A-Punch Machine, which for a fee, upgrades weapons to have increased ammo capacity, more power, etc. It is the second map where the power is required to be switched on. It is the third map where Perk-A-Cola machines are included, and the second where perk machines do not spawn randomly. It is the second Map to have Hellhounds. It is the first Map to have teleporters, the Monkey Bomb, the Bowie Knife, and the Fly Trap. It is the third Map to feature Nazi Zombies. It is also the first map to feature Zombies and Hellhounds spawning in the same Round, which they do once you reach Round 16. It is the second Map where the identity of the characters are known, and the second to advance the plot. It is the second Map to have a small objective, which is turning on the power and connecting the three teleporters to the mainframe to access the Pack-A-Punch Machine. Der Riese also features the new «Carpenter» Power-Up, which boards up all opened windows in the Map. This Map is set in Breslau, near Berlin.
Call of Duty: Black Ops
Kino der Toten
Kino der Toten, meaning «Theater of the Dead» in German, is the fifth map for Nazi Zombies, and the first map unlocked in Call Of Duty: Black Ops. It introduces Cold War-Era weapons, a new Wonder Weapon (The Thunder Gun) a new Zombie type (Gas Zombies, also called creepers) and two new traps (Fire Pit and Sentry Gun). It is the third map to feature Hellhounds, and the second map to feature the Pack a Punch machine and Bowie Knifes. It also includes a new power up-Fire Sale-which causes the Mystery Box to spawn in all locations and cost only 10 points. This map was originally going to be put into Call Of Duty: World At War but the idea was later scrapped.
«Five»
«Five» is the sixth map for Nazi Zombies. It is the only map thus far to contain American Zombies. It features a new enemy (Pentagon Thief) and a new power up the Bonfire Sale which has the same affects as Fire Sale, in addition to making the Pack-a-Punch machine cost only 1000 points. The map also has a new wonder weapon, the Winter’s Howl.
Dead Ops Arcade
Dead Ops Arcade is a mini-game of Zombies unlocked in Black Ops via the computer. It features a wide variety of enemies, such as the regular Nazi Zombies, Engineer Zombies, and Prisoner Zombies. However, unlike the other maps, DOA is like a retro-based arcade game and is not in first person. New and different Power-Ups are available, along with temporary weapon pick-ups.
Ascension
Ascension is the seventh map for Zombies, and the first Map to contain Soviet Zombies. It features a new type of enemy (Space Monkeys) and it is the first Black Ops Zombies Map (discounting the Classic Maps featured in the Hardened & Prestige Versions) to not contain Gas Zombies. Double Tap does not appear while the map introduces the Stamin-Up and PhD Flopper perks for the first time. It features two new wonder weapons: the Gersh Device and Matroyshka Dolls. It also features the Sickle, which replaces the Bowie Knife. It is the first map to feature Lunar Lander, and the first Zombies Map that does not require any sort of interaction with a teleporter to access the Pack-A-Punch Machine although you must link all the lunar landers and hit the switch on the power box.
Call of the Dead
Call of the Dead is the eighth zombie map. This map has a new Perk-a-Cola, Deadshot Daiquiri, a new gun, Scavenger, and a new wonder weapon replacing the Thundergun, the V-R11. This map also has electricity, the return of the MP40, Double Tap and the zipline, an ice slide, water that weakens and slows down zombies and can freeze a player to death, a roaming PAP, no hellhounds or space monkeys, 4 new playable characters, and an extremely hard to kill Zombie, George A. Romero, who is the director of «Night of the Living Dead» and a lot of other movies. Finally, this Map is the first to replace the purchasable frag grenades with semtex. They can be bought with 250 points.
Shangri-La
Shangri-La is zombie map number nine, featuring a new weapon, the 31-79 jG215, a minecart, a waterslide, a new easter egg, 5 new trophies/achievements, and roaming perk machines. This map also has 3 new zombies, the Shrieker, Napalm, and Monkey Zombie. The map is mostly thin rooms and tunnels, testing the player’s roaming skills and preventing large trains of Zombies, popularly titled «Rape Trains». A new equipment, the Spikemore, appears as a more powerful claymore.
Moon
The tenth and final Black Ops zombie map, Moon has tons of new experiences. Theres two new weapons, the Wave Gun and the Quantum Entanglement Device (Q.E.D), two new types of Zombies, the Phasing Zombie the Astronaut Zombie, a large Easter Egg, a new Perk called Mule Kick, a receiving area, new equipment, the P.E.S and the Hacker, anti-gravity areas, Gravity Lifts, and a teleporter.
Call of Duty: Black Ops II
Green Run
Green Run is the twelfth map in the Zombies game mode and is the main location of the zombie mode, TranZit in Call of Duty: Black Ops II. It takes place directly after the apocalypse, more specifically, after ‘Richtofen’s Grand Scheme’ on ‘Moon’. When playing in Survival or Grief, Green Run is cut into four separate maps: Bus Depot, Farm, and Town. Diner is also available to be played seperate when playing Turned. This map features the bus, the bus driver, the Denizens and a new perk called Tombstone. Four new characters are introduced in this map. Misty, Rustman, Marlton, & Stuhlinger.
Nuketown Zombies
The thriteenth map in the Zombies game mode. It is included in the Hardened or Care Package Edition of the game as well as a season pass. It is a remake of the fan favorite multiplayer map. It takes place during Moon and after the endgame explosion. It is during Richtofen’s Grand Scheme.
Die Rise
The fourteenth zombie map included in the Revolution DLC pack of Call of Duty: Black Ops ll. This map takes place in china throughout the entire interior and toppled skyscrapers. A new perk called Who’s Who is in this map as well as new wall weapons.
Mob of the Dead
The fifteenth zombie map, part of Uprising DLC pack. This map takes place on Alcatraz Island, in the early 1930’s. There is no Demonic Announcer, and this map doesn’t contribute to the main storyline. Added to this map is Electric Cherry, a new perk that causes you to shock near zombies whilst reloading, and new weapons, The Death Machine, AK-47, and the UZI.
Buried
The sixteenth zombie map, part of Vengeance DLC pack. This map’s locale is a 19th century Wild West down buried beneath the earth, in southern Africa. Richtofen is the Demonic Announcer, but at the end of Mined Games, you can make Maxis the Demonic Announcer. Added to this map are Vulture Aid and Remington New Model Army. When you download this map pack you also unlock the Ray Gun Mark II for all Black ops 2 Zombie maps.
Origins
The seventeenth and final zombie map, part of Apocalypse DLC pack. This map is where it all began, on the battlefields of the Great War. The Demonic Announcer is unkown, and Samantha Maxis is able to speak with the player characters through true dialogue. Dr. Ludvig Maxis makes an appearance as The Maxis Drone, which can fly around and defend players, and revive downed players as well. There are no new perks in Origins but theres the return of the PhD Flopper which is from Black ops. But the new weapons include: Skorpion EVO , KSG, Scar-H, the MG08/15, the Ballista Sniper Rifle, the STG 44, The MP40 and the 4 elemental staffs.
Storyline
Zombies mode currently has five storylines, two that affect each other.
Richtofen’s Grand Scheme
Nazi Zombies (iOS and Android)
Dead Ops Arcade
Morg City and Alcatraz
A Better Tomorrow
iPhone/iPod Touch Application
On November 16th 2009, Nazi Zombies was released for the iPhone and iPod Touch as an application. Originally, only Nacht Der Untoten was available to play, but Treyarch confirmed that other maps would be released in the future. Verrückt was released for $4.99 on February 11th 2010. Shi No Numa was released June 2 2010. Der Riese was released September 30th, 2010. The iPhone and iPod Touch versions are identical to each other. Although they have lower quality graphics than their console counterparts, they do include leaderboards, unique Achievements and three different control schemes.
On December 1st 2011, Black Ops: ZOMBIES was released on the iOS platform. There were originally Kino Der Toten and 50 levels of Dead Ops Arcade. There was also a tutorial of the basics of Zombie gameplay set in the first room of Kino Der Toten, led by Tank Dempsey. On March 16th, Ascension was released for the iOS platform. It has everything from the console and PC version of it.
Gallery
Trivia
- ScrewAttack.com rated Nazi Zombies as the 5th best zombie game ever.[1]
- A soundtrack has been released by Treyarch.
- If a zombie couldn’t hit the player in a certain time period, it will respawn elsewhere (to avoid softlocking if a zombie is stuck in an area that couldn’t reach the player). Similarly if the player is too far away from the zombie, it will respawn near them.
- In World at War and Black Ops, the zombie won’t respawn if it was damaged, even if it can’t hit the player for a long period of time or how far the player is from the zombie.
- In Black Ops II, if the zombie was damaged it will die but won’t respawn, preventing players from making crawlers by leaving them at the end of the round to do tasks such as buying weapons or doing an Easter egg.
- In Black Ops III, if the zombie was damaged and the player moves far away from it, the zombie will respawn closest to the player. The zombie will appear undamaged but it will lower it’s health.
References
- ↑ ScrewAttack Top 10 Zombie Games, retrieved December 17 2009
Nazi Zombies soundtrack now available.
Call of Duty®: Black Ops III
Activision
PS4
$59.99
Included in The PlayStation Plus Collection (for PS Plus subscribers with a PS5™)
Call of Duty®: Black Ops III Zombies Chronicles Edition includes the full base game and the Zombies Chronicles content expansion.
Call of Duty: Black Ops III combines three unique game modes: Campaign, Multiplayer, and Zombies, providing fans with the deepest and most ambitious Call of Duty ever.
The Zombies Chronicles content expansion delivers 8 remastered classic Zombies maps from Call of Duty®: World at War, Call of Duty®: Black Ops and Call of Duty®: Black Ops II. Complete maps from the original saga are fully remastered and HD playable, within Call of Duty®: Black Ops III.
PS4 Pro Features
— Dynamic 4K Gaming
Call of Duty®: Black Ops III — Zombies Chronicles Edition
$59.99
Call of Duty®: Black Ops III — Zombies Chronicles Deluxe
$99.99
The PlayStation Plus Collection
This title is included in the PlayStation Plus Collection – a selection of generation-defining PS4 games available to PlayStation Plus subscribers at no extra cost.
Visit the PlayStation Plus hub to find out what other games are included, and discover the other great benefits you can access with a PlayStation Plus subscription.
- Platform:
- PS4
- Release:
- 8/29/2017
- Publisher:
- Activision
- Genre:
- Action, Shooter, Shooter
To play this game on PS5, your system may need to be updated to the latest system software. Although this game is playable on PS5, some features available on PS4 may be absent. See PlayStation.com/bc for more details.
Online features require an account and are subject to terms of service and applicable privacy policy (playstationnetwork.com/terms-of-service & playstationnetwork.com/privacy-policy).
Software subject to license (us.playstation.com/softwarelicense).
One-time license fee for play on account’s designated primary PS4™ system and other PS4™ systems when signed in with that account.
© 2008-2017 Activision Publishing, Inc. ACTIVISION, CALL OF DUTY, CALL OF DUTY BLACK OPS, and stylized roman numerals II and III are trademarks of Activision Publishing, Inc.
First part of Call of Duty: Black Ops 3 zombie mode guide
Call of Duty: Black Ops 3 brought back the familiar zombie mode, the second part of the secret Dead Ops Arcade mini-game and a small Nightmares campaign that tells about an alternative course of events from the history of the game. As many as three modes with zombies! Okay, two and a half.
This guide is designed not only for beginners, but also for experienced gamers and fans of the Black Ops series, since this time not only the difficulty turned out to be slightly higher than other releases, but there are more secret locations and «events», and they themselves — more difficult. But we will start, as usual, with the basics. nine0004
Basics
Four characters find themselves alone on a relatively large map and have to fight off hordes of zombies. There will be no end to this — there is no ending, there is no final wave, so survive as long as you can.
The number of zombies increases with each wave, which goes without saying, but the number of players on the map also affects this. Each new game starts with the same conditions: 500 points on the account and a revolver in hand. Zombies in the first round will die from one melee hit, so ammo and points can be saved for the future. nine0008 The player can «fall» with as little as two or three hits from any zombie or creature, and five hits if the player has the Jugger-Nog perk. Having fallen to your knees, you can only defend yourself with a weapon from one hand, and get up — only with the help of another player, and 30 seconds have been allotted for this. If this does not happen, then the player «dies» and is forced to wait for the start of the next round. One BUT — he will start a new round with the initial revolvers and no perks at all, if he managed to get them before that.
Points
Players are awarded points for hitting or killing a zombie or other creature.
Each hit — 10 points;
Kill with conventional weapons — 60 points;
Killing with a shotgun, grenade, improved weapon — 50 points;
Headshot — 100 points;
Melee kill — 130 points.
Extra:
Restoring one beam in a blocked window from which zombies are climbing — 10 points (6 beams for each window).
Points are used to open locks on doors, clear a path to locations, buy weapons from walls or boxes (Mystery Box), activate traps, upgrade weapons with Pack-A-Punch and unlock new perks in Perk-A assault rifles -Cola. They will be discussed later, but for now we will deal with such a thing as experience, because it was introduced only in Black Ops 3 .
Experience Gained and Leveled
Experience can now be gained in the Zombie Campaign and has nothing to do with the points mentioned above. With each level, access to new chewing gum in the GobbleGum machine and weapon sets in the Weapon Kits menu will be opened. Also do not forget that the level of the player for each mode is different, and the current level can be viewed in the pause menu.
Here’s what they now get experience for:
Survive a round — 50 XP; nine0008 Open the door for points — 250 XP;
Raise a fallen comrade — 250 XP;
Kill the creature Margwa (a huge creature similar to the monster from Evlove) — 250 XP;
Activate Pack-A-Punch — 500 XP;
The most expensive in terms of XP are challenges that can be viewed in the pause menu. For testing the first level, they will give 500 XP, the second — 1000 XP, the third — 2500 XP.
The following list will show what is opened and at what level:
Number — Rank name — Opening position
1 — Initiate — Bowie Knife Weapon Kits;
2 — Foil I — ICR-1 Weapon Kits;
3 — Foil II — Impatient GobbleGum;
4 — Foil III — Vesper Weapon Kits;
5 — Saber I — KRM-262 Weapon Kits;
6 — Saber II — Sword Flay GobbleGum;
7 — Saber III — KN-44 Weapon Kits;
8 — Lance I — VMP Weapon Kits;
9 — Lance II — RK5 Weapon Kits;
10 — Lance III — Anywhere But Here! gobblegum;
11 — Bastion I — Locus Weapon Kits;
12 — Bastion II — BRM Weapon Kits; nine0008 13 — Bastion III — Argus Weapon Kits;
14 — Knight Defender I — Dragon Weapon Kits;
15 — Knight Defender II — Danger Closest GobbleGum;
16 — Knight Defender III — Kuda Weapon Kits;
17 — Seeker I — M8A7 Weapon Kits;
18 — Seeker II — 205 Brecci Weapon Kits;
19 — Seeker III — Dingo Weapon Kits;
20 — Attuned I — Sheiva Weapon Kits;
21 — Attuned II Armamental Accomplishment GobbleGum;
22 — Attuned III — L-CAR 9 Weapon Kits;
23 — Ethericist I — Pharo Weapon Kits; nine0008 24 — Ethericist II — SVG-100 Weapon Kits;
25 — Ethericist III — HVK-30 Weapon Kits;
26 — Purificant I — Firing On All Cylindars GobbleGum;
27 — Purificant II — 48 Dredge Weapon Kits;
28 — Purificant III — XM-53 Weapon Kits;
29 — Justicar I — Weevil Weapon Kits;
30 — Justicar II — Arsenal Accelerator GobbleGum;
31 — Justicar III — Gorgon Weapon Kits, Man-O-War Weapon Kits;
32 — Scourge I;
33 — Scourge II — Haymaker 12 Weapon Kits, Lucky Crit GobbleGum; nine0008 34 — Scourge III — Now You See Me GobbleGum
35 — Deresurrectionist — Alchemical Antithesis GobbleGum.
Crawlers and free time
The Call of Duty community refers to zombies with their legs torn off as Crawlers. You can make them so with the help of explosives or other weapons that will cause an explosion. The point is that such zombies are very slow, and two or three such comrades will practically not prevent players from spending points, opening doors, or doing other important things. But be careful — the sliders can die instantly if they are not looked at, so one of the players must constantly monitor them while the other three are doing useful things. nine0004
Train tactics
No, we’re not going to boom. The point is to make the zombies follow one player by lining them up, if not in a line, then at least in a compact group. After that, it will be much easier to destroy them by shooting at their heads and saving ammo.
Magic bonuses
Sometimes, after killing a zombie, a magic emblem may appear in its place, roughly meaning what it will do. Usually they are distinguished by a golden glow. By the way, emblems can disappear if they are not picked up immediately, so be careful. And do not forget that you cannot use an electro-magnetic grenade near them — they will disappear right there. nine0004
Double Points — Doubles points for 30 seconds;
Insta-Kill — All zombies die from one hit or hit within 30 seconds;
Max Ammo — Fully restores ammo for all players;
Nuke — Instantly kills all zombies that are currently on the map. After that, all players receive 400 points;
Carpenter — Restores all barriers on the map, and all players receive 200 points; nine0008 Fire Sale — Mystery Boxes will be available in every location they should be, but they will only cost 10 points to activate for 30 seconds.
Weapon Kits (Weapon Kits)
Weapons can be bought on the walls in those places where its approximate silhouette is outlined in chalk. Approaching such a place, you can look at the cost and the exact name of the weapon. By the way, after buying in the same place, you can buy additional cartridges for half the price of the weapon itself. nine0004
After reaching a certain level, players become available kits in the main menu of the zombie mode (Weapon Kits). As usual, it will be possible to attach a scope and all the upgrades from the regular multiplayer and the company to the barrels, on the condition that they will be available after reaching a certain level of this weapon (read — use it more often), and the next weapon for customization will open at a higher player level . Improved weapons from the menu will be available for purchase in the Mystery Box.
Mystery Box
Long box with question marks on the lid. The problem is that such crates drop random weapons from your list of upgraded (or non-upgraded, if you haven’t unlocked them yet). Remember that some guns can only be found in these boxes!
But the surprises of the Mystery Box don’t end there. After such a box is used several times, at some point it will give out a teddy bear instead of a weapon, take offense at the player and fly into the air to land elsewhere on the map. You can track the new position on the trail of the box in the sky or on the teddy bear, which will prompt the desired location in which the box is now located. nine0004
Perk-A-Cola Machines
Drink a can and get a perk! These automata are usually in place, as expected, but can change the perk they give out, and sometimes you need to apply power in order for them to work. Perks will be active until the player falls, and up to four perks can be obtained at the same time. In the zombie mode of Black Ops 3, there are not so many of these machines, but the developers helped to find them — at the entrance to the location there will be a broken bottle, the color of which indicates a certain perk. A detailed description of all the actions required to achieve these automata will be covered in the next part of the guide, but for now, take a look at the list of available perks in Black Ops 3 :
Quick Revive — 1500 — Raising comrades can now be noticeably faster;
Jugger-Nog — 2500 — Triples the player’s health;
Speed Cola — 3000 — Speeds up reloading;
Double Tap Root Beer — 2000 — Accelerates the rate of fire of the player’s weapon;
Stamin-Up — 2000 — Allows you to run longer;
Deadshot Daiquiri — 1500 — Improves accuracy when shooting at a glance and automatically aims at the zombie’s head; nine0008 Mule Kick — 4000 — Allows you to carry three types of weapons instead of two;
Widow’s Wine — 4000 — Replaces standard grenades with special ones. Before the explosion, they cover the zombies with a spider web, preventing them from moving.
Gobblegum
Gumballs are the analogue of the ultra abilities from multiplayer and story mode. Throwing one of these in the mouth for 500 points, the hero receives one of the five abilities from the set, which is displayed in the main menu of the zombie mode before the game, and new chewing gums are opened after receiving the next level. Remember that the machine can empty if it is used several times, but some other machine on the map will fill up with chewing gum instead. nine0004
In addition, there is an improved chewing gum, which is purchased for the mystical currency Liquid Divinium. It can be found near doors, walls with weapons, or other interesting places. After that, Liquid Divinium must be used in the Dr. Monty’s Factory Zombie Mode — The machine in Dr. Monty’s factory will give you a random upgraded chewing gum.
Here is the full list:
Name — Open Level — Activation — Duration — Description
Always Done Swiftly — Lv1 — Instant — 3 full clips — Allows you to move faster while aiming and aim faster;
Arms Grace — Lv1 — Instant — Until next respawn — Resurrect after death with the same weapon you died with;
Coagulant — Lv1 — Instant — 20 minutes — Allows you to lie on the ground longer before dying;
In Plain Sight — Lv1 — Upon activation (2x) — 10 seconds — Zombies cannot see you for 10 seconds;
Stock Options — Lv1 — Instant — 3 minutes — Allows the purchased weapon to fire ammo from the initial one;
Impatient — Lv3 — Instant — Before the first fall — Rebirth at the end of the current round instead of the beginning of the next;
Sword Flay — Lv6 — Instant — Two and a half minutes — Increases melee attack five times;
Anywhere But Here! — Lv10 — On activation (2x) — Instant — Teleports to a random safe location. Nearby zombies are knocked down by the force wave; nine0008 Danger Closest — Lv15 — Instant — 3 full clips — Reduces damage from grenades;
Armamental Accomplishment — Lv21 — Instant — 3 full clips — Allows you to switch between weapons and reload faster
Firing On All Cylinders — Lv26 — Instant — 3 full clips — Allows you to shoot while running;
Arsenal Accelerator — Lv30 — Instant — 10 minutes — Allows you to charge special weapons faster;
Lucky Crit — Lv32 — Instant — 1 — full clip — Increases the chances of getting alternative types of bullets;
Now You See Me — Lv34 — Upon activation (2x) — 10 seconds — All zombies will only attack one player;
Alchemical Antithesis — Lv35 — On activation (2x) — Minute — Every ten points add one cartridge to the magazine.
We hope that the first part of the guide will help you get comfortable in the world of Shadow of Evil. Next time, we’ll take a closer look at obtaining the Wonder Weapon, Perk-A-Cola, rituals, and upgraded perks. nine0004
Second part of the guide->
Other guides
- Call of Duty: Black Ops 3 Review — Treyarch Swan Song
- Call of Duty: Black Ops 3 Expansion — Eclipse Review
- Call of Duty: Black Ops 3 Zombie Guide Part Two
Zombie mode is the best thing about Call of Duty: Black Ops 3
Zombie mode in Call of Duty: Black Ops 3 is worth buying the game for. I’m not kidding, the hours I spent with my friends and the zombie army were the best I’ve had in months. There is no pathos, for which the plot campaign of the third part is scolded. There are no incomprehensible decisions in the matter of map design — on the contrary, everything is made as simple and intuitive as possible so that you can concentrate on one thing — teamwork on zombie genocide. And it works. nine0002 Black Ops 3 has a new map — Shadows of Evil. Before us is a gloomy city from American films of the 30s and 40s. Narrow streets crammed with grocery stores and shops turn into small squares where city holidays were once held; climbing the stone stairs, you open the «upper» levels — an ideal place for snipers; water is flowing somewhere below — zombies periodically get out of here, so be careful — trouble can come from anywhere!
Shadows of Evil introduced four new heroes. Nero Blackstone is a great magician and magician, devoid of talent for both the first and the second. nine0004
Jessica Rose is a young actress and singer who decided to break into the big screen through her bed, but quickly became disillusioned with her career path. Floyd Campbell is a powerful boxer who is trying to make a living from contractual fights. And Jack Vincent is a man who solves all problems in one way — by killing the source of trouble. They all wake up one day in the Mortuary, a city filled with zombies and other creatures. They came here to atone for their sins. This will be followed by a man from the shadows, a mysterious stranger who will periodically tell you what to do next. nine0004
It is worth mentioning right away: you will get the maximum pleasure from shooting zombies and moving around the Morgue if you play with friends. Even casual partners will do — it will still be more fun with them than alone. I’ve played alone maybe five times — which was not bad, but Shadows of Evil is such a big map that you quickly start to huddle in the corners, trying to stop the overwhelming army of the undead. But when three more people are fighting side by side with you, it becomes a really fun shooter-shooting gallery. nine0004
All heroes start the adventure on an equal footing: you have a knife, grenades and a Bloodhound revolver. This set is quite enough to stop the first zombie waves: we quickly “install” protective structures (we hammer holes in windows and walls), shoot zombies from a distance with a revolver, trying to hit the head (this is not only instant death, but also additional money for accuracy ), we finish off the remaining ones with a knife. There is also a bowl at the starting location, «drinking» from which your hero turns into a mutant with tentacles, capable of inflicting electric shocks on ghouls. And although the effect will not last long, during this time you will mow a lot of money. nine0004
You spend money on weapons and opening new zones: if you want to move deeper into the Morgue, pay. In the first matches, my friends and I tried to get as far as possible in order to understand how big the city is and what points can be used to clear quickly, and therefore make money quickly. But this strategy failed. We repelled one wave of zombie attacks after another, quickly lost control of the situation — and in the end we were simply blown away by this stream of decaying bodies.
After that, we became more careful. We cleared one zone several times, collected money, bought upgrades and more powerful guns — and only after that opened a new location. At the same time, they always made sure that there was money left for unforeseen purchases: after all, if you suddenly run out of ammunition, you become useless for the team — and we had many such situations. Step by step we advanced through the Mortuary, opened up new streets, learned its secrets and shot down hundreds of enemies. The city turned out to be huge, it really is the biggest zombie map in the history of Call of Duty. And, in my opinion, the most atmospheric. Still, the noir style of the 40s with the appropriate musical accompaniment is almost always a winning combination. I won’t talk about everything that we saw in the Mortuary (besides the usual zombies, there are “guys” and more serious here), but I can say for sure: it was cool. nine0004
A remastered version of the Der Riese map has been added to Shadows of Evil. True, here it is called The Giant and is available with a season pass, as well as as part of a collector’s edition. We again set off on a journey through the laboratory corridors filled with zombies and other creatures. The authors did a good job on the map: updated textures, added special effects, improved lighting. The Giant looks modern, although, of course, it is difficult for her to compete in the volume of content with Shadows of Evil. nine0004
In the end, it is worth noting that the zombie mode is, of course, a good find for the developers.