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‘Watch Dogs’ Review (PS4): New Dog, New Tricks

It’s a tough situation for developers. You want your fans to think you’re bringing them the moon with a new game, but with those sorts of lofty promises, you sometimes oversell your own product. When played in a vacuum, Watch Dogs is a very good sandbox game. But as it exists in this world where it’s meant to be an earth-shattering original IP and the birth of a new uber-franchise, it comes up short in many noticeable areas. It can often feel more derivative than innovative, despite its array of new hacking toys, and may disappoint some expecting more than it delivers.

Watch Dogs takes us to near-future Chicago, where the only real technological advancement appears to be the fact that every electronic device known to man can now be hacked with a press of a button on a smart phone, thanks to a new city-wide operating system, ctOS. As such, this development has given rise to a legion of superhackers like our lead, Aiden Pearce.

We don’t know much about Aiden, and still don’t by the end of the game. When we meet him, he’s lead hacker in an electronic heist gone wrong, and soon we’re flashed into the future 11 months where his niece has been accidentally killed by those seeking revenge for the botched job. Now he’s turned the tables and is after their heads.

Not content with fighting his own demons, Aiden also uses his technical prowess to become something like a pre-cog out of Minority Report, using data analytics to predict crimes before they happen. The city is already calling him «the vigilante» and Aiden spends the course of the game hacking into the hearts and minds of Chicago by cleaning up the streets. By the end you’ll be a beloved hero or feared murderer, though the game fails to clearly state what effect the minimalistic karma system actually has on gameplay. Mercifully, there are no «good and evil» branching skill trees to be found.

Aiden’s life is thrown for a loop yet again when his old partner resurfaces to threaten his still-grieving family. In order to ensure their safety, Aiden is at his partner’s beck and call, doing everything from sneaky cybersleuthing to murdering hundreds of people with automatic weapons. In the process, he starts to unravel a vast conspiracy uniting Chicago’s mob presence, Southside street gangs and power-hungry megacorporations in one huge grand scheme to do. ..something. It will take the entire game to figure out what, and there are scarce few clues along the way.

The first thing you’ll discover about Watch Dogs is that it’s going to be far more like Grand Theft Auto than you were probably anticipating. It’s being sold as a game based around hacking and subterfuge, but in practice, nearly every other mission devolves into massive shootouts behind chest-high walls.

See Ten Things To Know As You Start Playing ‘Watch Dogs’

Hacking has not completely reinvented the sandbox crime game here, it’s simply seasoned it. Sometimes quite nicely, but other times its touch is so light you’ll barely notice it.

At this point it has to be said that if you’re one of those people who hates when TV shows or movies use «hacking» as a deus ex machina for pivotal plot points, turn around and run as far away from Watch Dogs as you can. The hacking in the game makes almost no earthly amount of sense, is full of genre clichés, and the plot is stuffed with so much nonsense technical mumbo jumbo, you’ll be bleeding it out of your eyeballs by the end.

With that said, players should be perfectly willing to ignore all of that if the central mechanic of «hack everything» makes for a fun play experience. And it does, much of the time.

The hacking mechanic is used in three primary ways. Open combat, car chases, and puzzles. The last item will remind many of Assassin’s Creed’s climbing challenges that were as simple as working your way up an eagle eye tower, or hopping around some giant historical landmark. Aiden will often be tasked with hopping through security camera feeds, invading door lock overrides and downloading whatever needs to be stolen for the data gods to rejoice. It’s not exactly a barrel of laughs, but it breaks up the action and can be genuinely challenging at times. I will say that I wish they’d come up with a less played out «in the system» hacking mechanic than the famous «connecting tubes» school of hacking, as that seems to be the only way video games know how to represent it. Considering the entire game is based on the concept, a little variety and creativity would have gone a long way there.

Hacking can also be used on the fly, namely during the endless amount of car chases you’ll find yourself in as you either have to flee the cops or gangs, or hunt someone down yourself. This is where things split pretty heavily from games like GTA and Saints Row. There is no drive-by mechanic, so you can’t just empty an Uzi into a rival car’s engine block as a method of problem solving.

Rather, you have to rely on the city of Chicago itself to be your guardian. As you fly through the city, you can hack street lights, divider rods, spike strips and even gas mains to cause your enemies to total their cars. It takes some patience getting used to this system, and it can be frustrating early on. Trying to ram your way out of trouble or simply outrun pursuers just isn’t an option. Realistically, the only way you can beat these sections is by hacking, and some of the events can be tough to time correctly. Early in the game, it’s borderline impossible to beat a few of the chase sequences and side-missions with a meager hacking skill tree, and it can be irritating to try and get the timing and strategy down. Eventually, you’ll learn how to use the game’s slow motion mechanic (pressing R3) to pinpoint the timing for proper takedowns, and it’s exhilarating to watch a pursuing SUV get pancaked by a semi-truck because you flipped the light at the right moment.

This is where the Watch Dogs’ central concept shines. I love the fact that this is the only way out of these situations, as it forces players to make use of the game’s primary mechanic, and damn well near master it by the time they reach the insanely tough missions near the end of the game.

If only I could say the same for open combat.

On foot, Watch Dogs is a strange game, unsure of its own identity. It tries to let you use your various hacking skills (overloading fuse boxes, blowing up steam valves, disrupting enemy comms), to try and take on combat situations as creatively as possible. When you get through a section using only environmental weapons and baton takedowns, it’s a gratifying feeling.

But there’s this whole other half of the game that simply allows you do absolutely everything you can in Grand Theft Auto. Aiden has full access to every kind of gun known to man, from heavy pistols to rapid fire SMGs from .50 caliber snipers to 75-round magazine Light Machine Guns. As such, a typical mission usually starts with you trying to be stealthy using beatdowns and maybe a silenced pistol. But inevitably one of the 50 enemies in the area will spot you, and you’ll end up chewing through everyone else with an LMG, mashing the «hack» button in the hope that it happens to blow something up. There is no quicksave option, so if you’re deep into a mission using stealth and your cover is blown, it’s the logical decision to fight your way out with brute force rather than start over at the very beginning of the section.

It’s unfortunate that the same principles applied to driving and car chases couldn’t be used in open combat. The options are there for creative gameplay to be sure, but there is almost never anything as effective as a machine gun burst to an enemy’s chest. There’s no real penalty for choosing to play this way, nor are there any rewards for keeping things quiet. Occasionally the game will force you to sneak through an area and dispatch enemies while remaining unseen, but those missions are rare (and the most fun sections, I might add).

In the end, for many missions Watch Dogs feels very, very close to Grand Theft Auto or even Uncharted’s style of combat. That’s all well and good because both of those are great games, but I think many will be surprised that Watch Dogs went this loud and proud with its gunplay. I’m not saying the entire game should have been Aiden typing on his iPhone, ordering household appliances to kill his enemies, but in a game based on covert ops, subterfuge and all-around sneakiness, did the lead hacker hero really need to pull an Arnold Schwarzenegger-sized machine gun out of his trenchcoat to mow down a courtyard full of gang bangers?

You can argue that it’s the players choice whether or not they want to go that route, but for me, given the fact that the hero is a guy whose main weapon is supposed to be a cell phone, it doesn’t jive with the core concept of the game. It makes Watch Dogs seem off-key tonally, and that translates into the story as well. I would be willing to fully embrace a game that was «GTA with hacking» should the central story prove interesting. But the well-executed (if not frequently misguided) gameplay dramatically outshines the plot and the characters.

The central problem stems from Aiden Pearce, hat-wearing white guy, as the hero. As this is a new IP introducing a new lead character, it would actually help to…you know, introduce him. But both at the beginning of the game, and at the end, we know next to nothing about the man. We know the defining moments which spurred the events of the game, the botched job and the dead niece (seen a thousand different flashbacks), but past that? Nothing.

Why is Aiden some sort of uber hacker? Better yet, why is he also an extremely proficient gun-wielding maniac? I would understand if uncovering his past was a central part of the game, but past one or two tiny, tiny clues dropped throughout (my rival in a drinking contest mini-game said it looked like I’d served in the military), there’s nothing to be found.

Now, in a game with literally 40,000 secrets hidden throughout the map, it’s entirely possible I just haven’t found the right audio log or email thread explaining Aiden Pearce’s past, but it’s certainly not a part of the central story at all. Sometimes it works to have a new character appear without any explanation of his existence, but with Aiden, it just makes him feel dull and implausible.

He’s not helped by his main supporting cast member either. That would be Clara, the hot, tattooed, pierced hacker chick that exists because well, we weren’t going to get through a hacking game without a hot, tattooed, pierced hacker chick now were we? She has some sort of European accent, but for as dynamic and interesting a character as The Girl With the Dragon Tattoo’s Lisbeth Salander is, Clara is equally as flat and has the most stilted, listless dialogue in the game.

I quite liked a few other characters in the game, particularly the ancient mafia don, Mr. Quinn, thug hacker, Iraq, and Aiden’s «fixer» buddy, Jordi. But it’s strange to me that these three are much stronger characters than the central pair. I think a lot has to do the with voice acting, which is better for these three, but rather poor for the two heroes and their arch villain, Aiden’s old partner. It really is a strange feeling to recently play through Wolfenstein: The New Order and feel more attached to the cast of that goofy game than I did with the crew of Watch Dogs.

The story has promise, but it only lives up to its potential occasionally. The best bit of the game is a quest line which has Aiden impersonating a man attending a live auction for girls being sold into sex slavery. You walk around the shadowy room as the «merchandise» is paraded around stage like prize livestock. You hack into bidder’s phones where you can read their creepy texts about their plans for their purchased women. It’s chilling, dark and really shows that this could have made for a great noir tale.

But the rest of the game isn’t like that. It’s perfectly fantastic that Watch Dogs doesn’t need GTA or Saint’s Row’s winking, goofy humor, but it’s just not interesting enough outside of a few rare moments for the story to work dramatically. Shady organizations are doing something shady, and that’s about as compelling as it gets. Aiden’s family is in danger for 90% of the game, and that’s literally his entire reason for being. The more interesting question, why he’s this crazy, badass hacker vigilante in the first place, never even comes close to being answered. The tone is all wrong. The game wants to be a dark hacker punk tale and is just a relatively brainless «you stole my woman» summer blockbuster. Even the music feels wrong, and is weirdly off-putting in an age when video game scores often rival those found in films. Pay attention not to the radio songs, but to what’s playing during chase or combat scenes, and you’ll see what I mean.

Though the story is bland and combat veers a bit too close to GTA for my liking, it’s hard to ignore the polish of the game, both mechanically and visually. Chicago was a very neat place to set a title like this, and though it’s not the lush blue and green of Assassin’s Creed IV’s Caribbean vistas, it’s not bad either. It’s certainly not what we saw in the E3 demos, but it’s definitely one of the better looking new-gen consoles games I’ve played. The only assets that are noticeably lackluster are Ubisoft’s aging character models. While most big name studios are now using precise facial motion capture, Ubisoft’s heroes are missing expressive emotion and realistic nuance, which only amplifies the problematic voice acting.

In terms of pure «feel,» however, this may be one of the best games in the sandbox genre. For as great as Grand Theft Auto games are, they always have their fair share of mechanical issues. Either it’s cars that feel like boats, or shooting that snaps your barrel to targets so fast it makes firefights entirely unfair. I’m very impressed with how good driving feels in Watch Dogs (motorcycles being my favorite, as they control great and you get to watch Aiden’s trenchcoat flap in the wind), and combined with the fun on-the-fly hacking mechanics, it’s the best part of the game. The cover system is a little wonky as you might find yourself climbing over a wall instead of hiding behind it sometimes, but shooting feels balanced for a third person shooter. There’s enough autoaim to be helpful, but not so much that it feels cheap. Even if I dislike the fact that the game had to use machine gun cover combat, I can’t deny that it does it well.

Similarly, Ubisoft has done a great job worldbuilding here. As you may have read before release, there are something like 40 different types of minigames and sub-missions in Watch Dogs, and it’s an OCD completionist’s dream (or nightmare, depending on how you want to look at it). While the main story will maybe take you 10-12 hours, I can’t even imagine how long it would take to 100% the game. Forty, sixty, eighty hours maybe?

There are sub-missions which have you being your pre-cog vigilante self, predicting crimes before they happen. It might be catching a murderer on foot after witnessing him commit a crime, crashing a criminal’s car after a chase, taking down an entire mob convoy, or racing stolen cars. These are all pretty fun, and come with some solid unlocks if you do enough of them. Moreover, even within each category of the missions there’s a fair bit of diversity in terms of structure, which means you can do a dozen or so of each type without them feeling dull. I actually found a few to be harder than any story mission from the entirety of the campaign.

Then come the minigames, which are almost too numerous to even list here. There are activities you’ll know from real-life, including drinking games, the shell game, poker and even chess, but there are a few rather out-there ones as well, like a collection of VR games that seem like they’re taken straight out of Saints Row’s insane universe. As they’re meant to be video games, I’ll give them a pass for breaking tone, however. Some are fun, but others go on too long. During many of these, even on my first attempt, I found myself making it through 15 to 20 rounds of VR shooters or racing tracks, before quitting out of exhaustion. I’m sure getting a true high score is tough, but no minigame should let me play for 20 full minutes without posing any kind of challenge.

These minigames and sub-missions are how multiplayer is implemented into the game as well. Rather than having an entirely separate online mode, Watch Dogs will randomly throw other hackers into your game as «fixers,» trying to ruin your day. You’ll square off in races, fights or hacking challenges against them, and sometimes they literally force you to stop whatever you’re doing and deal with an intrusion. It’s sort of annoying when you’re on your way to a story quest, but admittedly a concept in keeping with the theme of the game. My interactions with other players were limited in the review period this weekend, so I’m still not sure  how every aspect of the matching/insertion system works, but it is a cool way to integrate multiplayer without it feeling tacked on or overbearing.

Outside of these kinds of activities, there are also a slew of puzzles to be solved involving lining up QR codes to scan through security cameras, or finding out how to open locked doors of garages containing stolen merchandise. And of course, there’s the eternal minigame of simply walking around with your phone, reading about every single pedestrian’s life. Your data app will show you their name, income and a line summing up their entire existence like «collects comic books» or «frequently searches for ‘rape’ online.» Now I understand why Aiden can predict crimes…

Your main source of income will be electronically pickpocketing these pedestrians, and whales can land you $10,000-$15,000 for a half-second hack. Funds can be used to buy cars that can be delivered to you remotely. It’s a useful feature in a game where if you carjack someone, they’ll actually call the cops, and trust me when I say it is not worth the hassle to try and escape the fuzz if you don’t have to.

You also buy weapons, but the system is a bit wonky as the only thing worth doing is saving up for the five-star gun in each class, and never touching any of the others. And if you can find one in the wild from a corpse, you don’t even have to do that. Also, I can’t remember ever being below 80% ammo with any gun, even after heated firefights. Ammo limits are important as they force you to use other weapons rather than rely on one ‘old faithful,’ but with this system, you’ll probably just pick your favorite gun never need to part with it under any circumstance.

Watch Dogs is so massive in scope even after beating the campaign I know I’ve only scratched the surface of all the secrets and easter eggs it contains. In your exploration, you might even discover the game’s weird, hidden sense of humor, like when I hacked into a private camera feed and remotely stole $4,000 from actress and Ubisoft press conference host Aisha Tyler as she chatted on the phone.

Watch Dogs is a very, very well made game. It’s just not as interesting or fresh as I hoped it would be. While I love the hacking elements that have been included in the game, they lack a coherent story and well-developed characters to use them. And it feels like Ubisoft didn’t want to stretch players too far outside their comfort zones, and decided to cram in the option for bunch of loud and crazy gunplay that doesn’t fit with the central premise of the game. If the game had taken a risk and just given players a silenced pistol and a stun baton, I probably would have been even more impressed than I am with its dump truck full of automatic weapons.

I think many fans were hoping Watch Dogs would create both an interesting new IP universe, and shake up the concept of a sandbox game. In the end, it doesn’t quite do either. The characters are so uninteresting they’re almost unsalvageable, and though gameplay is polished to a mirror shine, it just doesn’t do enough to stand out in the genre, despite the flavor hacking adds to traditional missions and exploration.

Like Grand Theft Auto V before it, sometimes it’s not enough to simply be big and well-made. Watch Dogs feels like a collection of promising concepts with nothing solid holding them together. Aiden Pearce should have been that something, but instead, he’s just a character meant to sell cool looking hats in collector’s editions. Perhaps that can be rectified in a sequel, but for now, Pearce is pretty big issue, and so is his propensity to kill people in boring, cover-based shooter-y ways.

Watch Dogs

Platform: Xbox 360, PS3, Xbox One, PS4, PC, Wii U (someday)

Developer: Ubisoft Montreal

Publisher: Ubisoft

Released: May 27th, 2014

Price: $59.99

Score: 8/10

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Blair Witch PS4 Review | Stratege

Polish developers from the Bloober Team cannot be called newcomers. IN
recently they managed to be noted by quite good psychedelic
horror Layers of Fear and fantasy thriller
Observer with Rutger Haeur who passed away this summer in
main role. But if the said works of the studio were based on
original ideas and settings, their latest horror movie is Blair
Witch
— associated with the film of the same name in the genre of «found
film». Did the Poles manage to do it in 2019good game
by movie? This is what we will talk about today.

What was the original 1999 film and its two sequels about? If
briefly — about a witch who forced her excessively curious victims
get lost in the forest with fatal consequences for those. Well, the forest
There really is a game adaptation of The Blair Witch Project — a lot of forest and
wandering around it with a visit to rare abandoned huts and tents
tourists. And the game conveys the experience of a person lost in the wilderness
very convincing. But the story of the sorceress herself, unfortunately,
most of the time serves only as a background for others, indirectly
related and not always interesting events.

The main characters of this story are former police officer Ellis (actually,
protagonist) and his faithful shepherd Bullet (bullet). Having in my
push-button mobile phone (the action takes place in
1996), a flashlight and a walkie-talkie prudently left by the sheriff,
the protagonist with a four-legged friend join the search
a boy who disappeared in the woods around the infamous village
Burkittsville. The one where legends about the Blair Witch go.

To tell the truth, the protagonist is that «fruit». Having worked in
law enforcement agencies and having been in the war in Iraq, he suffers from
post-traumatic syndrome and blames himself for a couple of episodes of his
past, revealed during the game in the form of flashbacks. And all this
leads to delving into oneself, panic attacks and hallucinations. AND
here it’s time to think — is it always the notorious
witch? It’s good that Bullet, who accompanies Ellis everywhere
recommendations of the psychotherapist of the hero, capable in difficult times
support the owner. And the dog plays a role here even much more than
protagonist — finds evidence related to the search for the child, helps
calm down and warn of threats.

Bullet can change the color and color of the reflective collar
— and although all the shades of the latter are acidic, it helps
not to lose sight of the dog in the dark

You can interact with the dog through such simple commands,
like “to me”, “to the leg” and “search”, and you can also praise her
or scold. The last two actions have no practical
values, but affect individual circumstances of the ending. And, should
tell you, Bullet is one of those vivid impressions that
leaves behind Blair Witch. Despite not the most
progressive graphics, the dog looks good and very realistic
behaves, and also cutely gobbles up goodies with which you can
to encourage, and whines very plaintively if something happens to her
bad.

Also, a tailed friend is able to detect occasionally annoying
to the hero of monsters — figures consisting of branches, from which, on
surprise, this time you can not even hide in the closet (probably
because it is difficult to find it in the forest). And, following the barking and
the direction of the dog’s gaze, it is easy to catch enemies in the beam of light of a flashlight
and destroy.

Another important gameplay mechanic, without which Blair Witch
would turn into another «walking simulator», tied to
video camera, shortly after the start of the game falling into the hands of Ellis.
A battered device is capable of playing periodically found
cassettes, but with clues and fragments of the plot puzzle they
purpose is not limited. Looking at the tapes, you can
directly affect the environment. And, for example, if
the recording captures the moment of the fall of the very tree that prevents
further passage of the location, you just have to rewind the episode back and
pause, as the interference disappears.

The structure of the game is linear, and locations are always limited
insurmountable barriers of trees and classic invisible
«walls». But the feeling of the boundlessness of the forest and the severity of loneliness in the wilderness
are created not even so much by the fact that many trees and in reality
similar, but also by the presence of the hero … a mobile phone. The device gives
a certain feeling of freedom when there is a connection, and takes it away when
the signal disappears — which happens much more often!

There are many phone numbers in the mobile phone notebook: girlfriend
Ellis, his psychotherapist, veterinarian and even his favorite pizzeria. And with
most of the characters can be called periodically,
listening to their comments regarding the latest developments in the game. From
some calls even depend on epilogues for significant characters
stories and a couple of trophies and achievements associated with them — where
without them. And in the protagonist’s mobile phone there is a game «snake»!

And now it’s time to get to the main point. Having at your disposal
several interesting mechanics, a good setting and the makings of a good
atmosphere, the developers could create a truly successful
detective horror about the search for a child in the witch forest. But something
did not ask. Riddles using a video camera often have
the decision is a few steps away from the player, and Iraqi flashbacks are bad
fit into the franchise.

No, this is not a game from the Metro 2033 universe

Closer to the denouement when we finally get to that very house
from the films of the same name, the situation improves a little. And even
psychedelic episodes in the witch’s dwelling, reminiscent of Layers of
Fear seem almost appropriate. True, and here the picture comes out
blurred because of the protracted episode with the unexciting «stealth».
Although, for the classic movie scene «do not look at the witch» is
Still, you can forgive the Poles.

The game has two different endings, as well as a text-based analysis
further fates of key characters. However, get more
positive epilogue independently and on the first try hardly
Maybe. At least if you’re not familiar with the «lore» of the movies,
about witch dolls. Yes, and the search for collective items for
getting platinum makes the good ending unattainable.

A significant part of the game takes place in the dark, and this, of course,
made not only for the atmosphere, but also to hide flaws
graphics

As for the graphic side, it is very modest. Maybe,
creating a truly high-quality high-poly forest in
2019 is the lot of big studios and AAA projects. Although, if not especially
look at the angular trees of the PS3 dawn era, very much
nothing more to complain about.

The game is not without some bugs. Once I «broke»
script, going in the direction directly opposite from the one that was
prepared by the script, and later got stuck a couple of times in snags and other
objects. And getting into such a mess is quite real,
given the situations that are by no means rare for this game, when not immediately
understand what to do next. Although, with the expected large number
trees around the player, it is worth thanking the Bloober Team, what is
occurs relatively rarely.

As for the musical accompaniment — here are the creators of Blair
Witch did a great job. And playing with headphones can provide
even more immersive thanks to the atmospheric sounds of the forest, hoots
mysterious animals and alien rustles. But not without here
curiosities — sometimes Bullet swallows so loudly, as if opening
can of foamy beer. And somewhere at the beginning of the game you can hear
such a restless woodpecker, as if it were not a bird, but a jack
hammer.

Blair Witch got a good translation into Russian.
If you do not take into account the game menu, which could translate and
developers themselves using Google Translate. Too controversial
there are constructions of phrases and selection of words.

Blair Witch from
Studio Bloober Team is only partly like a videotape, which
could find the heroes of one of the films about the forest witch. A game
makes you feel good in the shoes of a lost in the wilderness
human, but an intriguing beginning and a foretaste of an intense search
the missing boy quickly give way to foreign to the atmosphere
experiences and flashbacks of the protagonist. The notorious sorceress serves
only a backdrop for the protagonist’s problems, and only the finale again
briefly reminds of the true meaning of the game’s name. Even set
interesting mechanics invented by the developers are not used in
to the full, which is why the integrity of the gameplay constantly suffers. IN
As a result, Blair Witch feels like the weakest horror of all works.
Polish studio, and only the dog Bullet drags the project to the very
the end and…almost manages it!

The review is based on the digital version of the game for PlayStation 4,
edited by the publisher. All screenshots,
used in the material, made directly by the author of the article
on the specified platform.

the film was a rare slag, the game repeated the enchanting success)

himeo , the film was purely amateur. Well the game looks like
Same.
Thanks for the review. I’ll skip the game. The film did not understand. And here is the leers
Of fir 2 I’ll take a discount.
I’m waiting for a review on the divine goose.

Now, if it turned out that there is not mysticism, but a supervirus in everything
guilty. GG in the middle of the game will reach the handle from flashbacks, take in
hand a gun with a circular and go to shoot all the evil spirits, and then
will meet a friend from the past and that to him «do you see them as monsters?»
Then a friend named Albert will betray him, there will be a battle on
knives, they will fall underground into a secret laboratory and there will be
lava. GG will lose, but at the last moment a friend will be killed by a giant
paw from the wall. Running around the laboratory with puzzles where are we
find out that the Witch is a mutated missing boy. And at the end
boss battle, in the second stage it transforms into a giant
a lump of flesh with eyes, and they will put us on a helicopter with a minigun on
which the surviving friend will arrive. And a timer to a nuclear explosion
sure … And then they will show us that this is all a dog’s dream. Yeees,
it would be cool)

Message from Suldimor

Now, if it turned out that there is not mysticism, but
the supervirus is to blame. GG in the middle of the game will reach the handle from
flashbacks, pick up a gun with a circular and go to shoot
all evil spirits, and then he will meet a friend from the past and he will tell him «you
do you see them as monsters?» And at the end of the battle with the Witch, who
second stage mutates into a giant ball of flesh with eyes and a timer
before a nuclear explosion, of course … Yeah, it would be cool)

There must also be a boss helicopter. What are you not up to
canon then?

Classeg , Corrected, the helicopter will be, but a little different)

Thank you for the review! But the game is of course for a fan of the genre.
As for me, the environment and the plot are too trivial.

Normal game by subscription (and here is the case when the game
designed straight for the gamepass), and a very weak project for
real money.

and what was the difficulty in taking the Gamepass and writing a review in the summer? A
so by this moment already completed 100%

agentdocent , Is there a game pass on PS4? Question
rhetorical, of course =)))

Darth_Alex , PS4 still up to date Oo? In a world where there is an Xbox One X
with gamepass and without shuttle syndrome, after its 4k, ps4 pro soap
some kind of 20fps, although he was the same sonyboy all his life, all of us
sonyboys until we see the difference. ..

Egor-70 , what if I don’t find the majority on Xbox
games that interest me? Sony exclusives are closer to me.
And, to be honest, I don’t play «graphics». More important to me
interesting games =)

Egor-70 ,
play on a computer with a much cooler graphics, that’s when
learn boxing to make normal unique games of AAA quality, then
you can remember about them, and their gamepass didn’t fucking fall to me personally, in
our century already everyone has 10-20 games that have not been completed on a screw, people
no time, no games. Run GOW on a 4K TV on a PS4 pro, then
already rub the game about soap and 20fps, you most likely have neither
there is no other and never has been, otherwise it is not at all clear how such
you can write nonsense.
And the graphics in the Sony exs are better than the graphics on any Boxes exes, here
surprise, how is it that it is more powerful)))) The curling iron is inferior only in
multiplatform slightly, which has never been
factor in choosing a console. And in terms of quality exes between
consoles an abyss that no power can close, namely
That’s why the gamepass was invented. And here are sonyboys or not sonyboys,
I can afford any console or PC of any build, but there is no
one argument to keep a box at home, if you have a PS4.

MuDvAyNe , 4k is immediately visible
I’ve never seen it, it’s clearly an ordinary PS4 and even trying to climb here
into the discussion of the Grand Consoles, so even if you beg from your mother
all this and including gov in 4k, you will understand what kind of soap there is and it’s not possible to play this
perhaps, there is not enough power even for 30fps for pro, YOU UNDERSTAND
even when you look at 30fps on a box after ps4 pro it seems
like 60, maybe even 30fps on ps pro can’t keep it, no one likes that for you
will not tell on the Internet, people only have enough money for a regular
ps4, every spitting now has a ps4, protect, buy at least
all consoles first, in order to understand what kind of crap you are talking about and don’t cook
discover the difference
COLOSSAL in everything, including Forza Horizon 4, you will understand what it is
real 4k and 60fps with complete silence and a cold console, only
a couple of times for exclusives a year you need a dip in a vat with g . .. (ps4 pro),
ran, forgot .. well, only
the spider at least somehow looks normal on the ps pro, and everything else
slag, compare the subway on them, on the ps it’s just a shame .. and yes, in secret
boxing downloads 13mb per second, now look at your ps4 and cry with 3mb

More than sure that by the end of the year will be in the PS +

I don’t know. And I want this game. The studio’s past games are very
liked. And yes, this is the last movie for me.

Karim , I think if the film(s) is positive
attitude, then the game should be more attractive.
And some details of the lore are better understood only by those who watched
original source.

And yet this is the weakest Bloober Team game, even though it has
curious moments.

Darth_Alex , well, the films were normal, the first in their
time shot well, the second film that started my
acquaintance with the series, I took it in the video salon for a very long time and then he
I kind of liked it. The last movie didn’t work at all. Generally
the first and second movies were good at the time they came out,
now it’s not like that at all. 65 points of norms, then I’ll play this
a weak game, but for fans of high ratings soon a plus
they will roll out a goat simulator that has 100 and no flaws)

Karim , the problem is that the game is one of the weakest in
studio, and the film has a very indirect relationship. Although
depending on the mood, you can get some pleasure from it)

When Slender meets firewatch.

Somewhere I have already seen such a cover…

Just passed and that’s what I want to say, firstly thanks to gamepass for
the fact that you can play in such projects, otherwise this
the piece would have passed my radar. Secondly, with an estimate
rather agree, all the same, they didn’t reach 70, and how do I personally
I think the ending let me down, it tired me more than it scared me. IN
in general, I think if you like this, then try it, besides, dog
worth it.

The Witcher 1 — a small, tube masterpiece of bygone years. (Nostalgic review)
The amulet looks more interesting than in the Wild Hunt. Poster for the game The Witcher 1.

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An excellent game, which after many years is the standard for dark fantasy. It is in it that we are shown great stories about great characters and incredible adventures.

!!Disclaimer!! This article may seem out of place even in the context of nostalgia, since the last witcher was released almost 4 years ago, but for some it will be interesting and informative.

In the very first witcher, Cd Project Red were just entering the world of role-playing games, but they were helped a lot by the fact that they did not start from scratch, but had an excellent story base. And it doesn’t even matter that then many current fans had no idea about the witcher. What matters is that Sapkowski gave the developers and the community great characters and the type of stories — small and intense, in which each person has an important role. And on this skeleton, the developers made an extremely worthy and original game.

Our guys are here! The Witcher 1.

The Witcher does not put rose-colored glasses on the player, as Skyrim does (yes, Skyrim), and the narrative is diluted with rather bold and interesting questions and dilemmas. The plot of the game itself is pretty good, but personally I like the second part in this regard the most. Also in the game there is caustic irony, good black humor and simple jokes that work from time to time, and do not get bored. It seems to me that, in particular, this was lacking in the third part, where Geralt runs headlong through the story in search of Ciri (except for distracting the player to side quests), and does not have time to just laugh and relax from the heart. As for the side quests, a lot of them were made according to the go-kill-fetch pattern. Yes, I understand that my next statement will be perceived as not quite healthy nostalgia, but I really think that the third witcher could do with more of just such tasks in the spirit of go and kill (not to the detriment of the others, of course). We still play as a witcher-killer of monsters, and Geralt was engaged in murders in the first part. In the wild hunt, there are indeed a huge number of different interesting monsters, but we meet many of them only once or twice per game, but I would like to use the bestiary more often.

The same ghoul-princess of Hell. There were many interesting moments around her. (Someone will remember the «forced» sex at the feast, which !!helped arrange TRISS!!) The Witcher 1.

As for the gameplay. I think The Witcher 1 was a more complex game than Wild Hunt in a good way. As a person who has gone through both parts, I can say that although the combat differs dramatically, it is very average in both parts: in part 1 it’s just a hit in the timing, and in the third part it’s more modern, mixed with somersaults and magic, but that’s all a rather faintly perceptible click. However, if in the last part you had a constant set of regenerating elixirs, then in the first part you had to collect the ingredients and brew it all over again every time. Yes, this routine can be tiring, although this has never happened to me, but it taught me to appreciate every vial of potion I prepared. For example, at one point I was locked in a location with a boss that I could not get through due to poor preparation, and since, due to my stupidity, I had no saves left, I had to replay the game from the beginning (fortunately, it was only 1 chapter). So what is the beauty of such complexity? Yes, in the fact that you are imbued with the work of a witcher, you begin to appreciate any help, you want to better prepare for battle.

This. Was. Difficult. The battle with the first boss in the game The Witcher 1.

In general, the game in every way makes the player want to know what will happen next. This is expressed both in the constant plot cliffhangers and in the narrative, divided into chapters. Inside each chapter, a small, very lamp story was waiting for us, full of all the colors of a real adventure novel. And a little more about the tube game. To be honest, not a single erotic scene in the last two parts touched me at all (well, maybe just a little moment with a rose in «Killer of Kings»), but those same cards were really desirable and especially attractive. They left a trace of a romantic story behind them, and not just a beautifully choreographed cutscene.

Triss and Shani. I just fell in love with them (in the heroines). Triss and Shani cards from The Witcher 1.

I went through the first witcher and read the books of the series after the end of the Wild Hunt, and very in vain. After all, in the first game we have not yet the world-famous Geralt — the hero of legends and novels, but Geralt — the witcher. Yes, by that time he was no longer a “no-name”, but it is precisely his formation as a legend that we are shown in the first two games. We are also introduced to magnificent, perhaps the best of all that I have seen, secondary characters. Plus, which is also important for the cult third part, we are also told the story of Triss, who was deprived of attention in the main book cycle, but I would like to know why Geralt in the last part has a choice between the love of his life and some kind of red-haired girlfriend.