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Ubisoft’s Skull And Bones Delays: The Complete Decade-Long Saga

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Zack Zwiezen

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Image: Ubisoft / Kotaku

Skull And Bones started life as a multiplayer-focused expansion for 2013’s excellent Assassin’s Creed IV: Black Flag. Then it expanded into a bigger, MMO-like pirate game of its own. A decade later, and following its 2017 reveal and multiple delays, Ubisoft’s online pirate sim is still missing. And just yesterday, Skull and Bones was delayed again with no new specific release date shared. So how did we get here?

Skull And Bones was first revealed to the public via a big and splashy E3 2017 presentation complete with gameplay and cinematic trailers. It was clear Ubisoft had a lot invested in the project. As of 2021, it has reportedly cost Ubisoft $120 million. Yet some staff who worked on the game said that the game barely existed when it was shown off and since then it’s been reworked and changed over and over as its developers try to figure out what this game is and how it will play. Ubisoft is currently selling it as an online pirate game with a focus on combat and exploration, which could be a fun experience. But with each delay, it seems less likely that the final product will be worth the wait.

Skull And Bones Revealed, First Delay

Ubisoft

As previously mentioned, Skull and Bones (then stylized as Skull & Bones) was first revealed via multiple trailers and videos during Ubisoft’s 2017 E3 press conference. A lot of people liked the pirate boat stuff from Assassin’s Creed IV: Black Flag and this looked like a game made up of just all that great boat stuff. When it was first announced at E3, Ubisoft gave it a 2018 release date–which only becomes funnier and funnier with each delay.

In May 2018, about a year after its reveal, Ubisoft delayed Skull and Bones into its 2019-2020 fiscal year which ran between April 1, 2019 and March 31, 2020. “In line with previous practices and in view of the acceleration of our digital transformation, growth in back-catalog sales, and excellent momentum of recent releases, Ubisoft has decided to give itself more time to develop Skull & Bones to offer players an even more engaging experience,” explained Ubisoft about the delay.

Skull And Bones Returns To E3, Second Delay

Following that first delay, Ubisoft returned to E3 2018 and showed off more of Skull and Bones, this time presenting a PVE experience called “Hunting Grounds.” This version of the game and the previous version shown at E3 2017 was eventually scrapped too, according to our own reporting. Ubisoft then delayed the game in May 2019, announcing that it would no longer ship in the 2019-2020 fiscal year, pushing its release date to sometime after March 2020.

Ubisoft

The official Skull and Bone’s Twitter account confirmed the delay on May 15, 2019. “We’re going to batten down the hatches and push back on the game’s arrival,” tweeted Ubisoft. “This is a challenging news [sic] for us all, but it’s what’s needed to make Skull & Bones as awesome as it can be!”

Skull And Bones Goes Missing, Third Delay

After that May delay, Skull and Bones went a bit radio silent and even skipped E3 2019. The team was apparently going heads down to focus on developing the game and Ubisoft had other big games to advertise, hype, and launch. However, when it did resurface it was only more bad news.

On October 24, 2019, about four months after its previous delay, Skull and Bones was delayed again alongside a few other big Ubisoft games, like Watch Dogs Legion and Rainbow Six Quarantine. Ubisoft CEO Yves Guillemot confirmed the news in a conference call with investors and said the pirate game wouldn’t release until sometime after April 2021.

Skull And Bones Finally Gets A Release Date, Fourth Delay

On May 11, 2021, Ubisoft execs once again got on a conference call and once again had to explain that yes, the delayed pirates game was once again…delayed. This time the game slipped from sometime after April 2021 to sometime between April 2022 and May 2023. This is what Ubisoft’s CFO Frédérick Duguet had to say about the delay:

We strongly believe in the team’s creative vision and they have been given an increasingly ambitious mandate for the game. Production led by [Ubisoft] Singapore has been advancing well over the past 12 months and the promise is better than ever. The additional time will allow the team to fully deliver on its vision.

In July 2022, Ubisoft finally nailed down a specific release date for its online pirate game. It announced that Skull and Bones, after numerous delays, was going to launch on November, 8 2022 for PlayStation 5, Xbox Series X/S, Google Stadia, and PC. This also meant that the game was skipping the last generation of consoles, which were about four years old when Skull and Bones was announced in 2017, but in 2022 were nearly a decade old.

Skull And Bones Gets A New Release Date, Fifth Delay

It seemed like maybe, just maybe, Ubisoft’s troubled pirate sim was going to launch, but then on September 28, 2022, Ubisoft confirmed our own reporting and announced that the game was indeed getting delayed, again. The publisher’s new release date of March 9, 2023 pushed the game out of 2022. The delay followed a technical test in September that didn’t go great, with players reportedly claiming the progression felt shallow. Here’s what the devs had to say about the delay:

Our team is hard at work polishing and balancing the experience ahead of the worldwide launch. As a result, we’ve made the tough decision to move our release date to March 9, 2023. We’re very eager for you all to get your hands on Skull and Bones and dive in headfirst to the dangerous and exciting world of building your own pirate empire. To give you the best possible experience we’ve decided to take a little more time to make sure we can deliver exactly that.

Skull And Bones No Longer Has a Specific Release Date, Sixth Delay

All of that leads to this week. Yesterday, Ubisoft announced that, yet again, it had delayed the troubled Skull and Bones and this time it didn’t give a new specific release date. Instead, the game is currently scheduled to launch in Ubisoft’s fiscal year of 2023-2024.

“While Skull and Bones is now complete, we are using the remaining time until our launch to leverage feedback from our ongoing Technical Tests and upcoming open beta to polish and balance the experience,” a spokesperson for Ubisoft told Kotaku in an email. “To fully deliver on this launch we are leveraging the full power of co-developing studios already involved in the development process, including Ubisoft Paris studio. Ubisoft Singapore remains the lead studio on Skull and Bones and the team is working full speed on the game experience and the development of its robust post-launch content.”

All told, that’s a rough path to walk and I’m not confident it’s over. It seems unfathomable that Ubisoft would delay Skull and Bones again, but at this point, nothing seems impossible.


If Skull and Bones does release this year, it will be a decade since development started on the game. Since then, it has been delayed six times, appeared at multiple different Ubisoft events and E3 showcases, and has even outlived Google’s streaming service, Stadia, which it was once supposed to launch on.

Today, in early 2023, it’s hard not to feel bad for the countless devs who have poured years of their lives into this game and still don’t have anything tangible to show for it. Hopefully, this all wraps up with the happy ending of a good game, and not the type of disappointment that leads to servers being shut off soon after launch.

Skull and Bones: release date, trailers, gameplay, and more

Ubisoft has a few notoriously troubled games in development that have left fans scratching their heads for years now. Aside from Beyond Good and Evil 2, the most curious game that has managed to avoid cancellation despite years of delays, restarts, and who knows what else behind the scenes is the pirate game Skull and Bones. It was first announced in 2017, and we’ve gotten almost nothing but bad news regarding this title in the years since. Despite having a playable build in 2018, for press only, the game has undergone major, if not complete overhauls.

Contents

  • Release date
  • Platforms
  • Trailers
  • Gameplay
  • Multiplayer
  • DLC
  • Pre-order

Promised as a fully fleshed-out game built around the incredibly popular ship combat featured in Assassin’s Creed 4: Black Flag, Skull and Bones was poised to make a big splash following that game’s success. Gamers loved all the pirate activities seen in that game, so expanding on that should’ve been an easy move. However, public statements about the game have almost completely vanished, leaving many gamers high and dry regarding the status of this pirate epic. We pulled out our compass, plotted our course, and dug up all the details on Skull and Bones that you need to know.

Release date

As we all know, Skull and Bones hasn’t had a smooth development. We don’t know exactly what happened behind the scenes, except that the game has undergone at least one major overhaul in which the vision of the game had changed. What that means remains to be seen in terms of the game itself, but in terms of development, that only pushed the release date further back.

Skull and Bones has been pushed back almost too many times to count, and most recently was given a launch window of “early 2023 to 2024.”

Platforms

When originally announced, Skull and Bones was said to be launching on PlayStation 4, Xbox One, and PC. Naturally, things have changed with current-generation consoles on the market, and Skull and Bones has fully shifted to current-gen only. This means you will need a PS5, Xbox Series X/S, or PC to play.

Trailers

Here’s your blast from the past, since the only official trailer for Skull and Bones is the original reveal trailer from way back at E3 2017. This announcement trailer sets the game in 1721 on the Indian Ocean, which is both the prime time period and location for historical pirate activities. We see some beautiful, although obviously pre-rendered, shots of pirate and cargo ships engaging on rough seas. Cannonballs rip through the hulls, splintering wood and shattering masts as the pirates cripple the target ship. However, when two new pirate crews show up, the real battle begins.

The trailer ends, as a crew is hauling up their loot from the waters, with the foreboding threat of a Kraken-type creature of incredible size just below the surface.

In terms of plot, story, and characters, there’s nothing to really go on. Since Skull and Bones is supposedly an online experience, it may be the case that there isn’t a story in a traditional sense. Perhaps taking a cue from Sea of Thieves, there won’t be an overarching main plot, but rather just smaller missions and mission chains, as well as dynamic events, that fill in the gaps between PvP naval combat. Again, that’s just speculation, especially since the game has undergone many changes since this brief announcement trailer.

Skull and Bones: Worldwide Gameplay Reveal | Ubisoft Forward July 2022

We finally got an official look at Skull and Bones via a dedicated Ubisoft Forward. In it, we do get an idea of what plot there will be.

Awakening alone on the shore after a shipwreck, we will be playing as a pirate going from nothing to a legendary captain of a crew and entire fleet. It isn’t much, but that is somewhat to be expected for a mostly multiplayer experience.

Gameplay

Again going way back, this time to E3 2018, we have one source for a gameplay overview. Now, take this trailer with a grain of salt since we have no idea how much of what was shown off here still remains part of the game in its current form. From this trailer, though, we can see some gameplay mechanics and systems that look very interesting. Oh, and you can obviously ignore the “releasing in 2019” bit at the end, too.

On the base level, it looks a lot like the naval combat from Assassin’s Creed 4: Black Flag, which makes perfect sense. You will captain your ship and target your weapons with colored indicators showing where your cannons will fire. You can see the level of the opposing ship, as well as a health bar. The boarding system also feels ripped right out of that Assassin’s Creed game, although the trailer completely forgoes showing us how close-quarters combat will look, if it is even in the game at all.

Based on the narration, it seems like there will be some sort of reputation or wanted system as well, where larger, more dangerous ships may track you down if you pillage and sink enough other ships. This is where the multiplayer component is shown off — you can request help in bringing down or just surviving these massive ships attacking you. Of course, as the trailer is quick to point out, pirate alliances are fleeting when loot is on the line, and any ally can just as easily turn into a foe.

While not official, new footage of gameplay for Skull and Bones leaked online in April. Originally put online by a Reddit user (the original post no longer exists, unfortunately), this footage quickly spread online. The footage lasts six minutes and shows off a number of mechanics and systems. The first one detailed is something called the infamy system, where your actions as a pirate will impact your reputation. Infamy can be increased by taking on quests from NPCs, exploring, and completing events around the open world, with ranks such as Outcast, Swashbuckler, and Cutthroat shown. The higher your infamy, the more options open up to the player, including new ship upgrades. Crafting, another mechanic, will also open up new ship upgrades.

Skull and Bones will feature both on-foot and naval exploration, as well as some survival elements. You will need to make sure you have enough supplies to complete your voyages, for example, or otherwise plunder and steal them from other ships on the way. If your crew isn’t well taken care of, they can apparently mutiny and attempt to kill you. On-foot exploration is slightly limited. You can only dock at specified points to explore different islands rather than disembark anywhere you please.

The main loop will be focused on starting in a hub area called Sainte-Anne, where you can do your shopping, craft, accept quests, and interact with other players before heading out to sea.

In the official gameplay reveal, we learned about many natural dangers, including animals like hippos and crocodiles, plus storms and even pirate hunters. Your own crew can even turn against you.

Starting off, you will only have access to the smallest ship, called a Dhow, and a spear. As you build up materials and money by doing quests, or contracts, your Infamy level will grow. The higher your Infamy, the more blueprints you can access to build new, better ships, weapons, and armor. Infamy can also be increased by doing other activities like exploring, plundering, hunting treasure, and investigating, plus dynamic events around the world.

Your ship will have just as many weapon options, or perhaps more, than the player, including cannons, mortars, and Greek Fire. There will also be a variety of ship types with different strengths and weaknesses, such as speed, hull space, and combat capabilities. If your ship should sink, you will lose a portion of your cargo as a penalty.

Another gameplay trailer was shown off during Ubisoft Forward 2022.

This trailer shows off a ton of the different options you have for outfitting your hips, such as cannons and ballistas, as well as the design of the ship itself. We get a look at many of these tools in action, however, not from the perspective of what we will actually see while playing.

Multiplayer

The gameplay trailer showed off some of how multiplayer will work, but a lot still remains uncharted. It seems like you will be able to encounter other players’ ships in the world naturally and decide on-the-fly whether you want to team up or attack one another. It also appears like alliances are by no means binding, and you or your ally can betray the other at a moment’s notice. What other options there are, including dedicated modes or other ways you and other captains can interact, have not been shown off yet.

Based on the leaks, it seems like Skull and Bones is meant to be an always-online game. In the leak, players were placed in a shared hub area where you had the option to team up with up to three other captains before heading out. Many mission descriptions also offer a recommendation for how many players you should have with you to take it on.

PvP is something that will be relegated to their own servers to prevent people from ganging up and interrupting other players’ progress. The main thrust of multiplayer remains on teaming up with friends rather than fighting against each other.

DLC

Nothing is set in stone just yet, but all signs currently point to DLC being a major part of Skull and BonesWe already know that there will be plenty of customization options included in the game, at least the version of it we’ve seen. Changing up your ship looks (or at least looked) like a major component of the game. You are able to apply different figureheads, wheels, helms, and sails at the very least. If this game is intended to be ongoing, you can expect there to be paid cosmetic options for the ship and possibly the captain and crew as well.

Assuming this is going to be a standard $70 game, we just hope Ubisoft isn’t so greedy that they make these items exclusive to DLC purchases and can be obtained through gameplay as well. If it were a free-to-play game, it could be forgiven, but we’ll have to see how it all shakes out on that front.

At the reveal, it was explained that new content will be brought to the game for years to come that will be free for all players. World events, weapons, challenges, and more were listed as post-launch content.

Pre-order

After so much waiting, we now have a release date and pre-orders for Skull and Bones, which you can see on their official site. There are two editions to pick from as of now: Standard and Premium.

The Standard Edition is simply the game Skull and Bones for $70 on your platform of choice.

The Premium Edition costs $100 and adds in the following bonuses:

  • The Ballad of Bloody Bones Collection
  • Two additional missions
  • The official digital artbook and soundtrack
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Skull and Bones got two new trailers at Ubisoft Forward

Yesterday’s Ubisoft Forward was filled with new information about all the upcoming projects from the developers. While future Assassin’s Creed announcements have been the highlight of the show, Skull and Bones has also received two new trailers.

Interesting, game was supposed to come out 5 years ago. But huge delays nearly led to cancellation until Ubisoft announced a solid release this year. We already know quite a lot about the game at this point, the trailers showcase more of the gameplay and the context of the world. nine0005

Content

  1. New Trailers “Skull and Bones”
  2. The game process trailer
  3. Trailer of the world context
  4. Read more about skull and bones

Skull and bones

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TRAILE TRAINED PARTIC PARTICA

New trailers are mainly focused on showcasing the world and gaming experience. The first trailer shows a marine world overrun by pirates, while the second trailer shows more in-game footage. nine0004