Tomb raider shadow lösung: Walkthrough — Shadow of the Tomb Raider Wiki Guide

Walkthrough — Shadow of the Tomb Raider Wiki Guide

Shadow of the Tomb Raider Wiki Guide

By Clayton Petras, SirFatCat, Miranda Sanchez, +560 more

updated

IGN’s complete Shadow of the Tomb Raider walkthrough and strategy guide will lead you through every step of Shadow of the Tomb Raider from the title screen to the final credits, including every collectible location, boss strategy and more.

Be sure to also check out the collectibles pages in our Shadow of the Tomb Raider walkthrough and strategy guide, as it contains all locations of the possible collectibles that one can obtain in each area of the game.

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Cozumel  Peruvian Jungle
The Hidden City Box of Ix Chel
Prison Break Church of San Juan
Point of No Return
Endings

Below is a list of all the puzzle solutions in Shadow of the Tomb Raider:

Cart Puzzle Makeshift Knife Puzzle
Bridge Puzzle White Queen Puzzle
Door Puzzle Trial of the Eagle Puzzle
Oil Puzzles Box of Ix Chel Puzzle
Church of San Juan Puzzle

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In This Wiki Guide

Shadow of the Tomb Raider

Crystal Dynamics

Rating

ESRB: Mature

Platforms

StadiaPCXbox OnePlayStation 4

God of War Ragnarok — All Collectibles: Helheim, Musphelheim, Niflheim

This video shows you where to find all the Nornir Chests, Legendary Chests, Lore items, and all of Odin’s Ravens in the Musphelheim, Helheim, and Niflheim regions of God of War Ragnarok. **SPOILER ALERT**These regions don’t unlock until well into Ragnarok’s story. We advise not watching this video until you’ve gotten at least as far as the end of the main quest Forging Destiny. We’ve provided additional spoiler warnings for each region throughout the video as well.00:00 — Intro00:29 — MUSPHELHEIM COLLECTIBLES00:42 — Musphelheim Nornir Chest 101:50 — Musphelheim Legendary Chest: Divine Ashes01:50 — Musphelheim Raven #102:25 — Musphelheime Rune Read (Lore): Valhalla Rises02:54 — Musphelheim Raven #203:19 — Musphelheim Lore Scrolle: Gna’s Journal04:03 — HELHEIM COLLECTIBLES04:17 — Helheim Legendary Chest #1: Bow Ability (Falling Sky)04:46 — Helheim Legendary Chest #2: Runic Summon (Wrath of the Wolf)05:20 — Helheim Raven #105:48 — Helheim Rune Read (Lore): Prayer to Hraesvelgr06:13 — Helheim Legendary Chest #3: Tame the Beast (Blades Heavy Runic Attack)07:49 — Helheim Legendary Chest #4: Thrust of 1000 Soldiers (Spear Light Runic Attack)08:33 — Helheim Legendary Chest #5: Onslaught Shield09:09 — Helheim Lore Marker: Hraesvelgr09:09 — Helheim Raven #210:26 — NIFLHEIM COLLECTIBLES10:47 — Niflheim Legendary Chest: Runic Summon (Bitter Squirrel)11:14 — Niflheim Nornir Chest11:14 — Relic: Motsognir’s Call11:14 — Niflheim Legendary Chest: Nocked Proficiency (Companion Accessory)For more on Kratos’ latest adventure, check out our full God of War Ragnarok walkthrough on IGN @ www. ign.com/wikis/god-of-war-ragnarok

Starfield: Performance Preview

Bethesda is one of the biggest studios within the Xbox portfolio, with its latest and arguably most anticipated title in Starfield releasing on Xbox Series X, Series S, Xbox One, and PC in 2023. This huge Gamepass title had gameplay revealed earlier this year to provide a glimpse into what we can expect.Built on an improved engine, The Creation Engine 2, the game shows clear strides over Fallout 4 and other previous titles. Space travel, world building, rendering technology, and more are all covered here in our IGN Performance Preview.

All New Pokemon in Scarlet and Violet

See every New Pokemon in Scarlet and Violet along with their Pokedex entries. This includes ALL the new Starter Pokemon, the new Legendaries, and the new Paradox Pokemon, so proceed with caution.Learn even more about Pokemon Scarlet and Violet with our guide and walkthrough: https://www. ign.com/wikis/pokemon-scarlet-violet

Shadow of the Tomb Raider Info and Walkthrough

Release Dates and Platforms: Initial release September 14, 2018 on Windows PC digital download (requires Steam account), PlayStation4, PS4 Pro, Xbox One, Xbox One X. Definitive Edition November 5, 2019, for the above systems, Macintosh, and Linux. Stadia (2019).

ESRB/PEGI: Mature/18+

Metacritic Score: 77 (details)

Developers: Eidos-Montréal, Crystal Dynamics

Publisher: Square Enix

Official Game Info: Experience Lara Croft’s defining moment as she becomes the Tomb Raider. In Shadow of the Tomb Raider, Lara must master a deadly jungle, overcome terrifying tombs, and persevere through her darkest hour. As she races to save the world from an apocalypse she herself set in motion, Lara will ultimately be forged into the Tomb Raider she is destined to be.

  • Survive and Thrive In the Deadliest Place on Earth: Master an unforgiving jungle setting in order to survive. Explore underwater environments filled with crevasses and deep tunnel systems.
  • Become One With the Jungle: Outgunned and outnumbered, Lara must use the environment to her advantage. Strike suddenly and disappear like a jaguar, use mud as camouflage, and instill fear in enemies to sow chaos.
  • Discover Dark and Brutal Tombs: Tombs are more dangerous than ever before, requiring advanced traversal techniques to reach and all of the player’s skill and wits to solve.
  • Uncover Living History: Discover a hidden city and explore the biggest hub space ever found in a Tomb Raider game.

Launch Editions: Various special editions include story/tomb DLC, outfits, skills, weapons, and real-life collectibles.
This blog post includes a breakdown of the different editions. A free demo version is also available on Steam, PS4, and Xbox One.

Season Pass: The season pass introduces seven new adventures called «Paths,» each of which includes a Challenge Tomb and story mission, plus a new weapon, outfit, and skill. Some also include a co-op mode. Season Pass owners also receive an exclusive weapon, outfit, and skill unrelated to the Path missions. One DLC pack, The Path Home, is only available by purchasing the Season Pass. The others can be purchased separately.

UPDATE: With the launch of the Definitive Edition (below), the Season Pass is no longer available. It has been replaced by the Definitive Edition Extra Content bundle.

Definitive Edition: This updated version was released in November 2019 for Windows PC, PS4, and Xbox One, as well as Macintosh and Linux. (Visit Feral Interactive for Mac and Linux system requirements.) The definitive edition includes the base game with some graphical upgrades, all previously released DLC, and a new oufit: Croft Fitness. This edition is primarily aimed at people who have not previously played Shadow of the Tomb Raider. Players who already own the game and Season Pass will receive the definitive edition upgrade free.

More information can be found below, including level names, screenshots and concept art, gameplay details, characters, and features.

If you’ve finished a level and are still missing a few collectibles, check the Quick Collectibles Guides and annotated level maps.

If you are experiencing a bug or technical issue, please visit the official Square Enix Forum to report your issue and check for solutions as they emerge.

MEXICO

Area 1: Cozumel

PERU

Area 2: Peruvian Jungle

ENGLAND: Area 3: Croft Manor (flashback/dream)

PERU

Area 4: Kuwaq Yaku

Area 5: Trial of the Eagle

Area 6: The Hidden City (Lower Paititi)

Areas 7: Belly of the Serpent

Area 8: Head of the Serpent

Area 9: The Mountain Temple

Area 10: Cenote

Area 11: The Hidden City (Upper Paititi)

Area 12: Riverbed/Porvenir Oil Fields

Area 13: Mission of San Juan

Area 14: Hidden City Revisit

Area 15: City of the Serpent

CHALLENGE TOMBS & CRYPTS:

Walkthroughs for the 9 optional Challenge Tombs and 10 Crypts are included in the levels where they are located and also linked from the list below. Video walkthroughs for Score Attack and Time Attack runs, courtesy of the awesome Treeble, are also linked here. DLC tombs are below.

PERUVIAN JUNGLE:

  • Underworld Gate Challenge Tomb guide (Score Attack | Time Attack)
  • Judge’s Gaze Challenge Tomb guide (Score Attack | Time Attack)
  • First Crypt (Urqu, The Scout) guide
  • Second Crypt (Rimak, The Storyteller) guide

KUWAQ YAKU:

  • Howling Caves Challenge Tomb guide (Score Attack | Time Attack)
  • First Crypt (Wayta, the Tyrant) guide
  • Second Crypt guide

HIDDEN CITY (Lower Paititi)

  • Temple of the Sun Challenge Tomb guide (Score Attack | Time Attack)
  • First Crypt (Chuki, The Weaver) guide
  • Second Crypt (Manko/Savior’s Amulet Mission) guide

CENOTE:

  • San Cordoba Challenge Tomb guide (Score Attack | Time Attack)

HIDDEN CITY (Upper Paititi):

  • Ancient Aqueduct Challenge Tomb guide (Score Attack | Time Attack)
  • Third Crypt (Uturunku, The Ferryman) guide
  • Fourth Crypt (Qispi, The Merchant) guide

MISSION OF SAN JUAN:

  • Crypt (Huascar, The Syncretist) guide
  • Tree of Life Challenge Tomb guide (Score Attack | Time Attack)
  • Thirsty Gods Challenge Tomb guide (Score Attack | Time Attack)

HIDDEN CITY (Revisit):

  • Fifth Crypt (Ollanta, The Potter) guide
  • Path of Battle Challenge Tomb guide (Score Attack | Time Attack)

DOWNLOADABLE CONTENT (DLC) PACKS:

In addition to various outfits/weapons, there will be 7 major DLC packs, released one each month beginning in November. Each will include a new Challenge Tomb, story mission, outfit, weapon, and skill. The first introduces co-op play. This video from Eidos-Montréal introduces some of the new co-op features. Here are walkthroughs for the ones that have been released so far:

  • DLC #1: THE FORGE — Forge of Destiny Challenge Tomb (Score Attack | Time Attack)
  • DLC #2: THE PILLAR — Path of Huracan Challenge Tomb (Score Attack | Time Attack)
  • DLC #3: THE NIGHTMARE — Howl of the Monkey Gods Challenge Tomb (walkthrough coming eventually) — (Score Attack | Time Attack)
  • DLC #4: THE PRICE OF SURVIVAL — The Sixth Seal Challenge Tomb (walkthrough coming eventually) — (Score Attack | Time Attack)
  • DLC #5: THE SERPENT’S HEART — Slayer’s Gauntlet Challenge Tomb (walkthrough coming eventually) — (Score Attack | Time Attack)
  • DLC #6: THE GRAND CAIMAN — Zipacna’s Craving Challenge Tomb (walkthrough coming eventually) — (Score Attack | Time Attack)
  • DLC #7: THE PATH HOME — Mother Protector Challenge Tomb (walkthrough coming eventually) — (Score Attack | Time Attack)

BONUS SECTIONS:

Some of the following sections are still under construction. Live links will be added as soon as each one is finished. In the mean time, you can find lots of useful information in walkthrough, as well as the in-game Survival Guide. To access it, press Tab (PC), Touchpad (PS4), or View button (Xbox One), then select the Survival Guide (4th icon at top left, which looks like a little first-aid book). This guide is updated as you progress in the game.

  • GUIDE TO 100% COMPLETION — Includes tips and PDF checklist.
  • Xbox and Steam Achievements | PlayStation 4 Trophies
  • Also check out Christine’s Steam Guides for Achievements and Trophies.
  • Controls and Gameplay Tips — A detailed introduction to the game mechanics including controls; experience points, base camps and fast travel; health and healing; weapons, hunting and combat; plus how to use the in-game map and inventory screens. (These are also covered in the early levels of the main walkthrough.)
  • Quick Guides to all Collectible Items, Side Missions & Challenges — These short guides will help you find any documents, relics, survival caches, treasure chests, murals, outfits/gear, explorer backpacks, archivist maps, monoliths/monolith riches, and challenge items you may have missed.
  • Merchants — Where to find each in-game seller and what goods, gear, and weapons they offer. (Separate page coming. This information is included in the walkthroughs for Kuwaq Yaku, Paititi, Mission of San Juan, and the Traveling Merchant Moraekah.)
  • Skills Guide
  • Weapons and Weapon Upgrades
  • Crafting and Equipment
  • Outfits/Skins
  • PC Save Files — Includes saves for all levels on medium («Rite of Passage») difficulty.

This story trailer was shown during the E3 2018 Xbox Briefing on June 10. For more E3 videos, including developer interviews, plus combat and traversal gameplay demos, check out my blog and the official Tomb Raider YouTube channel.

The kick-ass song in the trailer is «Speak Louder» by TRILLS. Listen to the full track on YouTube, iTunes or Apple Music.

In addition to the screenshots and concept art below, the official Tomb Raider site has a downloadable fankit that includes logos, wallpapers, and social media banners/icons.

This section will be updated as new information becomes available. It includes minor spoilers about NPCs, Lara’s gear and abilities, game mechanics and collectibles, etc., but never any major, story-related spoilers.

  • Shadow of the Tomb Raider takes place about one year after the events in Rise of the Tomb Raider. Lara is 23 years old at this time.
  • Without giving anything away that has not already been mentioned in the official marketing, the story will involve Lara inadvertently setting off an apocalypse and her subsequent struggle to put things right.
  • Camilla Luddington and Earl Baylon reprise their roles as Lara Croft and Jonah Maiava.
  • Earlier rumors about Sam Nishimura and Joslin Reyes possibly appearing in Shadow have been quashed. The developers have since said that they will not return.
  • The main antagonist, Dr. Dominguez, is played by Carlos Leal. According to Lead Writer Jill Murray, Dominguez is the head of Trinity, the shadowy organization that figured in the last two games. His motivations are complex and often just as compelling as Lara’s.
  • The adventure begins in Cozumel, Mexico, then shifts to Peru. As in, the previous two games, there will be a variety of settings and terrain within the Peru location.
  • Lara does not begin the game entirely without skills or resources. However, since we now play as a more proficient Lara, the level of challenge in the environments has been ramped up to keep things interesting.
  • The game will incorporate separate difficulty sliders for puzzles (e.g., verbal hints on/off), navigation (e.g., white ledges, beacons, etc., on/off), and combat (auto-aim, healing, enemy toughness,etc.). (HUZZAH!)
  • Some familiar weapons and gear return, including the bow, pistol, and rifle; improvised explosives like Molotovs; and objects that explode when shot. Lara also has a knife and now dual climbing axes.
  • An «immersion mode» setting will allow players to hear some NPC conversations in their native language, whether Spanish or Yucatec Maya, although the main storyline will unfold in the player’s chosen language.
  • Localization will include full audio, user interface, and subtitles in Arabic, Brazilian Portuguese, Chinese (simplified), English, French, German, Italian, Polish, Russian, and Spanish, with subtitles and user interface also available in Korean and Traditional Chinese.
  • Base camps, where Lara can change her loadout and buy skills, will return. Some of these will be «social camps,» where she can also interact with local NPCs to find out more about an area, as well as Lara’s thoughts and feelings
  • Most base camps will not be lit when you discover them, and you will need light them. This will not require resources on the medium difficulty setting, though it will on harder settings. Once you’ve visited a camp, the fire will remain lit, so you can see the path you have taken while exploring an area.
  • The gear guide describing Lara’s default outfit shows a makeshift knife that Lara «crafted from airplane wreckage.» Video released during E3 2018 show the possible source of that wreckage. (Follow the link for details, or don’t if you’re trying to avoid spoilers.)
  • The gear guide also shows two semi-automatic pistols, but the developers have said that dual pistols will not be a feature. Another illustration shows a pistol with an improvised flare gun attachment.
  • «Fear arrows,» a new special arrow type reminiscent of the hallucinogenic arrows in Rise of the Tomb Raider’s Baba Yaga DLC, will cause enemies to freak out and turn on each other. Special ammo for the other weapons has been mentioned but no specifics mentioned.
  • Lara again uses her climbing axe as a tool for prying open doors, widening cracks, and now also for breaking windows.
  • Crafting returns but details are still sparse. Players who’ve had hands-on time with the game have mentioned finding such items as herbs, cloth, hide, hardwood, ready-made medikits, and stimulants.
  • Players will also be able to collect gold and jade. Gold can be used for trade, including buying and upgrading outfits and possibly gear/weapons. It’s still not clear what jade will be used for.
  • Examining murals improves Lara’s knowledge of the culture, rather than her language skills.
  • As in Rise, finding explorer satchels and maps reveal the location of other collectibles.
  • There are also challenges similar to the ones in the last two games (shoot down X number of items, etc.).
  • Lara can now use mud as camouflage, climb trees and vine-covered walls to avoid or get the drop on enemies, and sow fear and chaos among her foes. There’s a strong emphasis on stealth.
  • In addition to using her dual axes for climbing, Lara now has a rope she can use to grapple, rappel/abseil, swing across gaps, and wall run like she did in Anniversary and Underworld. She can also wall scramble to get up and over high walls and climb beneath rock overhangs.
  • The swimming mechanics from Rise are improved and expanded. Lara no longer needs to stay close to the surface, but at least at the beginning of the game, she does not have a rebreather or scuba gear. In Mexico, she explores a network of flooded caverns and passages using air pockets to breathe.
  • There is at least one water slide sequence with deadly hazards similar to the ones in Tomb Raider (2013).
  • New enemy types include jaguars, which will act as guardians of the jungle’s secrets, similar to the bears in Rise. Eels and piranhas feature in some underwater areas.
  • Players can still expect the kinds of physics-based puzzles found in the previous games, but these are no longer entirely relegated to optional challenge tombs. They are also more elaborate—some involving tricky platforming and deadly traps that must be avoided or disarmed.
  • Crypts also return. As in Rise, they will be simpler (and less deadly) than challenge tombs, and we don’t yet know what they will contain.
  • Quick time events are still present but more integrated with gameplay, so players will hopefully see fewer immersion-breaking button prompts.
  • Lara’s character model is very similar to the one in Rise, but some tweaks have been made to both her face and body. She’s more muscular, and according to players who’ve experienced the demo, her facial expressions and animations are much improved.
  • Shadow is built using the Foundation engine (the same one as Rise of the Tomb Raider) with many enhancements added by the Eidos-Montréal team.
  • Lara will have a variety of outfits, and at least some will have interchangeable tops and bottoms which confer specific perks. It’s not clear yet what these are, how many will be unlockable/crafted versus buyable. Check the Shadow of the Tomb Raider Outfits page for details as they emerge.
  • Croft Manor will be a part of the game, though it is not yet clear to what extent.
  • Co-op play will be introduced in the first downloadable content pack, which is scheduled for October 2018. It is not yet known what this will involve. A total of seven DLC packs are planned, to be released each month between October 2018 and March 2019. In addition to a Challenge Tomb and story mission, each DLC pack will include an outfit, weapon, and skill.
  • PC System Requirements:
  • Minimum system requirements:
    OS: Windows 7 64 bit
    Processor: i3-3220 INTEL or AMD Equivalent
    Memory: 8 GB RAM
    Graphics: Nvidia GTX 660/GTX 1050 or AMD Radeon HD 7770
    DirectX: Version 11
    Storage: 40 GB available space

    Recommended system requirements:
    OS: Windows 10 64-bit
    Processor: Intel Core i7 4770K, 3.40 Ghz or AMD Ryzen 5 1600, 3.20 Ghz
    Memory: 16 GB RAM
    Graphics: Nvidia GTX 1060 6GB or AMD Radeon RX 480, 8GB
    DirectX: Version 12
    Storage: 40 GB available space

    All PC editions will require a Steam account to activate, but most of the game will be playable in offline mode.

    Additional PC Resources:
    System Requirements Lab — Can You RUN It?

  • Macintosh & Linux System Requirements: Visit Feral Interactive for details.
  • Lara Croft: Tomb Raider | Apple TV (UK)

    Tomb Raider: the story of the Tomb Raider franchise

    This year, the main sex symbol of video games, the holder of six Guinness World Records and simply beautiful Lara Croft turns 20 years old. Exactly two decades ago, the first game called Tomb Raider was released about her. Since then, a dozen more main games have been released, several dozen additional ones (mainly for portable consoles and mobile phones), two films, an animated series, several books and comics.

    The Adventures of Lara Croft is one of the most expensive entertainment franchises in the world. The premiere of a new film about the adventures of the English Indiana Jones in shorts is scheduled for March 2018, in which the Swedish actress Alicia Vikander will play the main role.

    From 1988 to 1995, the English game studio Core Design released about sixty games, but there was no big breakthrough. The games (mostly «shooters» and «walkers» typical of the mid-nineties) were not bad, they were just somewhat lost against the backdrop of successful and bold ideas of competitors.

    Studio artist Toby Gard came up with an idea for a game that would look more like an adventure movie than a game over the shoulder. He proposed to force the player to make their way through a world full of secrets and dangers, surrounded on all sides by traps, obstacles and puzzles.

    The idea was approved, Core began development, but as soon as it came to the main character, work stalled. The first sketches showed a man in a hat with a whip. Without waiting for a lawsuit from the authors of Indiana Jones, Core decided to move away from the usual clichés of the adventure genre and make the protagonist a woman.

    In the mid-nineties, no one could have thought of such a decision. According to the results of all the studies of that time, the games were played, as a rule, by boys and men, who needed women in games only as hostages being rescued. How the main female character will affect sales, no one could predict.

    Studio artists understood the risks, but offered character options — one more surprising than the other. At the stage of design preparation, they either drew muscular strong women, or slender blondes with glasses, or almost a Nazi woman in berets and camouflage. After dozens of concepts tossed in the bin, the developers settled on a design that featured a dark-skinned South American woman named Laura Cruz, an athlete, survivalist, and archaeologist.

    Laura Cruz, for reasons that have not come down to us, did not suit the top of the studio. Not satisfied with either the name or the history of origin. The first problem Gard and the team solved was simply opening up the first phone book they came across and starting to dictate the first names they came across with the initials L.C. The second problem was dealt with radically: instead of the tough and rude Cruz, Croft appeared — a descendant of the count’s family of Crofts, who rejected the comfort of the family nest and rushed in search of adventures and artifacts of disappeared civilizations.

    The legend of the source of Lara’s sex appeal has been a staple of game folklore for twenty years. While working on the character model, Toby Gard unsuccessfully moved the mouse and, instead of increasing the volume of the heroine’s chest by 50%, increased it by 150%. The team greeted the changes in the proportions of the heiress of the earl with such approval that Gard decided not to fix anything.

    That was enough. Whether the heroine’s breasts or the adventure story played a key role, the game called Tomb Raider («Tomb Raider») was swept off the shelves like a cold mineral water in the summer heat. Lara Croft, along with her scythe, firmly entrenched first in the top sales, then in the lists of the best games of the year, then decades.

    Lara’s sexuality was often ambivalent. Some women saw in Miss Croft, first of all, the image of a strong woman who never needs anyone’s help (in 90% of games, the heroine acts absolutely alone), but others accused the creators of the fact that the gender of the heroine was chosen only in order to facilitate the advertising of the game , they say, male gamers will definitely peck at a curvy woman on the cover, and Gard’s mistake with breasts is no mistake at all. Who is right and who is wrong is hard to figure out, but Tomb Raider remains the only successful game series with a female lead in the history of video games to this day.

    In each game, Lara, and later her colleagues and friends, were thrown to certain parts of the globe, where she was always expected as acrobatic puzzles, in which it was necessary to get from point A to point B along poles, platforms and ledges, and a variety of riddles, as a rule, on logic, memory and attentiveness. Of course, the pistols were given to the heroine for a reason: in some parts of Tomb Raider, Lara has to shoot not only bears and wolves, but also dinosaurs and ancient demons.

    Over the course of seven years, Core Design released six Tomb Raider games (this does not include add-ons for some of them). The winning streak ended with Tomb Raider: Angel of Darkness, which sold a ridiculous 2.5 million copies for a blockbuster series. What many other games of the time would have considered impressive numbers, looked like a failure for the super-successful series. For comparison: the first two games have sold 16 million copies in total.

    Tomb Raider was sent on a well-deserved vacation, handing over development to Crystal Dynamics, the authors of the Pandemonium platformer series and the Soul Reaver vampire saga, famous players in their thirties.

    Lara’s vacation lasted three years. In 2006, for the first anniversary of the series, fans received Tomb Raider: Legend — one of the best games in the series, which, even 10 years later, is not at all ashamed to launch and replay. New developers from Crystal Dynamics tightened up the graphics, wrote the game a sane script and, one might say, reinvented adventure games.

    A year later, an anniversary remake of the very first part with new graphics and object physics will be released. It will take another year to make the final part of the adventures of the restless archaeologist Tomb Raider Underworld. The game was warm, but already with some fatigue was accepted by critics, after which Lara was removed to the archive for some time.

    By this time, Lara Croft had already appeared on the covers of several of the world’s largest magazines (including Playboy) and practically became the second most recognizable hero of a computer game after Mario. The issue of film adaptation of the adventures of a woman archaeologist was decided with extreme speed: the first game was released in 1996, the first drafts of one of the versions of the script date back to 1998, and the shooting itself took place in 2000.

    The film «Lara Croft. Tomb Raider» was released in the summer of 2001 and grossed 274 million dollars on a budget of 115. The film was directed by Simon West, best known at that time for his debut action movie «Con Air».

    The main role was played by Hollywood actress Angelina Jolie. The heroine’s father was played by Jolie’s real father — actor Jon Voight, and among the supporting characters you can see the still very young Daniel Craig — long before he puts on the 007 agent costume. how the secret society of the Illuminati will gain control over it on the eve of the grand parade of the planets. Many critics found plenty of complaints about the script of the film.

    Entertainment portal IGN gave the film a score of 0.0, stating that no element of the film deserves praise. However, the legendary critic Roger Ebert gave the film three stars out of four, marveling at how the filmmakers managed to elevate the stupidity and spontaneity of the film to the absolute, while getting an extremely pleasing result.

    The continuation of the film under the long title «Lara Croft. Tomb Raider — 2. The Cradle of Life» came out exactly two years later. The plot of the sequel turned out to be even weaker, the budget was smaller, and theatrical fees sank exactly twice. The result turned out to be logical: as many as 13 years have passed since the first more or less detailed information about the new film about Lara Croft began to appear.

    In the new film, scheduled for spring 2018, the tomb raider will be played by Swedish actress Alicia Vikander, winner of the Oscar for Best Supporting Actress in The Danish Girl. The film will be directed by Norwegian director Roar Utaug, who filmed the disaster film The Wave in his homeland in 2015.

    For lovers of the exotic, there is a ten-episode first season of the Lara Croft animated show Re/Visioned, which premiered on GameTap in 2007. A key feature of the series is that the character designs and visual style change from series to series along with the artists, which allows you to look at the same image of an adventurer from different angles. From the second season, the series switched to other games.

    After another break of several years, Lara Croft returned to TVs and monitors in a new series of games. The new chapter, released in 2013, completely crossed out the legacy of the previous ones, so the first part of the global «reboot» was simply called Tomb Raider, without numbers and subtitles. In this part, the young and inexperienced Lara is thrown ashore after the wreck of the ship of the archaeological expedition, after which she is forced to search for the surviving members of the team, revealing the secrets of the island, hunting and gathering, as well as the general extermination of groups of bandits, mercenaries and «cultists».

    It was the last lesson that caused the most astonishment among critics and players. Many have noticed a strange discrepancy between the image of a vulnerable girl in difficult circumstances and her predisposition to violence. The frail Lara Croft, with a combat shotgun at the ready, shooting entire regiments of enemies, looked more like a commando than an archaeologist and researcher.

    The sequel to Rise of the Tomb Raider, released two years later, only increased this effect. Adding to Lara’s abilities is the ability to assemble improvised explosive devices on the go, and her range of combat techniques has expanded due to the ability to jump down on unsuspecting opponents from above. In the next part, Lara seems to be put in a tank or forced to slaughter entire armies with a penknife.

    For twenty years, Lara Croft has not only become a sex symbol of the video game industry, an action movie hero and a Guinness World Record holder (in particular, she is recognized as the most popular heroine of video games). Lara Croft demonstrated the most important quality as a character — the ability to leave for a creative «regrouping» and return with renewed vigor. A quality that is so criminally rare now in both games and movies, when annually released games bombard players with the same tricks.