Tomb raider legend peru: Tomb Raider Legend Walkthrough and Game Guide: Level 2: PERU

Tomb Raider Legend Walkthrough and Game Guide: Level 2: PERU

The cut scene shows Lara reaching
Peru. The people run to hide and Lara says that they do not seem so keen on
visitors these days. She asks Zip if he had news from Anaya and he tells her
that Anaya will be waiting for her at the statue in the marketplace.

When Lara met Rutland in Bolivia, he implied a connection between the stone dais and the ruin near Paraiso (you will see later what happened there). Lara wants to go there with Anaya and check some things, even if they will not find anything. So, you need to meet Anaya in the Paraiso marketplace and then learn the significance of the second Tiwanaku ruin.

[Checkpoint] There is a dummy statue ahead that you can use and practice
your target and shots. Just make sure you sure the Pistols with unlimited ammo. You can also see a ball on the right that you can kick. If you kick it behind the GOL! flags (as shown here), you will hear the homonymous cheering.

Once you are done, go behind the house
on the right (from the starting position) and climb on the box, then on the
roof of the building (as shown in this screenshot). Without turning at all, take a look above to spot the shimmery lamp. You will jump and press Jump again whilst in midair to use the Grapple and catch the lamp. Then swing and
jump to land on the opposite roof. Drop to the small courtyard and pick up the Bronze Statue (1/8). Push the movable
crate next to the lowest building and use it to climb on the roofs and
return back to the road. Follow the road around to the left. [Checkpoint] Pass the doorway to
reach the statue in the marketplace.

In the cut scene, Lara meets Anaya
and they talk about the empty city and that something has frighten them. Anaya
seems sad, because if she knew where this would lead, she would never have told
Lara about Bolivia. She also tells her that La Paz is not far away. A truck
full of mercenaries comes to the place. Lara tells Anaya to leave and that
she will catch up (once she is done with them).

Marketplace with statue — The objective about meeting Anaya is completed, but one more has been added. You need to escape the ambush and get out of town. Draw weapons, because four guards exited the truck. From the starting postion, you can shoot the oil tank of the truck ahead and explode some of the guards. When you kill them all, four more guards will emerge from two doors. Once
you are done with them, a guys with a Shotgun will appear
on a balcony; kill him. Some of them leave Health Packs.
Replain your health and take the Health Packs you need. They also leave their guns, which will count as ammo.

Go up the stairs of the church and use the part where there are no railings
to jump on the stall. Or, climb on the stall from the ground (as shown in this screenshot). Jump to grab the ledge and go to the left. Jump to
grab the horizontal pole, then the next
one. Finally jump to the ledge and get the Bronze
Statue (2/8). Drop to the ground.

Locate the tall pole with the flag. To the right
is a road that leads to a Bronze Statue (3/8) (as shown here).
Get it and go back to the pole with the flag. Grab it and climb up. Jump to
the balcony at the back and open the door of the building. Pick up the Silver
Statue (1/2), exit and go to the left of the balcony. You need to jump
to the opposite balcony, using the Grapple. So jump, and press Jump again to use the Grapple and catch the shimmery lamp above. Swing and jump to
the balcony. The guard here dropped a Grenade and
his Shotgun. Go around to the right and draw weapons.
Kill the guard inside the building and pick up
the Health Pack if you need it. There are also four Grenades on the table (Lara can carry up to
four Grenades).

(Note: When you kill the eight guards, the guy with the Shotgun appears on the balcony. If you do not shoot him from the ground and you go up and kill him face to face, the second guy in the room with the Grenades will not appear. This works for the PC version and, according to Ada the Mental, for PS2 too.)

Second area with guards — [Checkpoint] Be prepared for a tough battle as soon as you open the door. You exit on a
roof and five mercenaries shoot from the balconies\
roofs around and the ground. Stay on the roof and do NOT jump down. A couple
of them throw Grenades that can kill Lara. To use a Grenade, lock the Target
and press the Throw Grenade\ Flare button. Once you
are done, either drop down to replain your Health and ammo or use the Grapple
to catch the shimmery lamp above and jump to the
opposite roof and get the items later. If you drop down, you can use the nearby
ladder and climb up. A guard will attack from the
building on the roof, so kill him. He drops his gun,
which will count as ammo.

There are more mercenaries around the corner,
so it is better if you stay on the roofs and kill them from above, as you can
back up. Soon, a jeep will arrive and stop close to a spot that you can
explode. One of the mercenaries will use a big gun from the jeep, so take care of him first.
Also, there are three more guards beyond the jeep (close
to the motorbike), so kill them too. If you use the big gun, one
more guard will appear from a passage opposite the stall. Take care
of him and do not approach the motorbike, because you will trigger the next
cut scene.

When the coast is clear, replain your health and ammo. If you used Grenades
during the fight, you will find some on the streets. Go behind the building
opposite the stall, where you will find a Bronze Statue
(4/8). Then go around the streets and approach the bike.

Zip talks to Lara in the cut scene and tells her that Anaya left, but there are mercenaries after
her. Lara asks Zip to tell Anaya that she is on her away.

BIKE

[Checkpoint] You just escaped the ambush and you are ready to get out of town with the bike. You now need catch up with Anaya. You get the bike [DUCATI 😉 ] and you need to go after the mercenaries and
kill them before they reach Anaya. Zip talks to you during the process. He says
that you need to be quick, because the mercenaries will reach Anaya. Do not panic, but do not break all the time and do not stop,
because you will lose and start over. Avoid the rocks in the middle of the road and the various obstacles. You will also need to shoot
some wooden bars to clear your way and you will also find some Health
Packs that you need to run over in order to get them.

Soon, you will meet the mercenaries that are after
Anaya. They are also on bikes, but Lara can shoot and kill them. They can also
shoot you, so keep an eye on your health. The quicker you kill them, the sooner this part ends. Almost halfway, you will come across
a bridge. [Checkpoint] Cross it, being careful of the gaps. Keep going, killing the mercenaries on your way. Soon, you will pass beneath a rock arch [Checkpoint] and meet three trucks. Stay on the left, because crates will start falling down from the right. There are two
mercenaries on the front truck that will throw some
crates. Shoot the crates and kill the threats. When the door of the truck
fully opens, drive on it.

In the cut scene Lara gets off the
bike and jumps on the top of the truck to spot Anaya. Anaya sees Lara from the
mirror of her car and breaks a bit in order to approach the truck. Lara jumps with a Matrix
way, kills the driver of the truck and lands on Anaya’s jeep. The truck turns
over and explodes and the two ladies leave.

Lara and Anaya reach the ruins. The place has not changed a lot. Lara confesses
that there is something that did not tell Anaya before. She thinks that Amanda
might not have died down there, showing the ruins at the same time. Lara flashes
back. We see the same place, but some years ago. Young Lara and Amanda are
together. Amanda slides down a rope and asks Lara to go down with her, because
James (one of their friends) said that they are ready to break through (the
young archaeologists probably found something). Lara follows her, but the rope
breaks and Lara falls down.

YOUNG LARA

You play as young Lara and, of course, you do not have guns in your possession. You do however hold three Flares that you can use by using the Throw Grenade\ Flare button.

[Checkpoint] Go down the stairs and crawl through the opening. Follow
the tunnel and slide down the slope. Continue through the tunnel and jump to
grab the horizontal pole to swing above the opening.
If you accidentally fall down, you can climb back up and try again. Follow the
tunnel. Eva (one of your friends) is thrown towards Amanda and some rocks fall down and block your way, leaving Amanda
behind, who sounds really scared. Go back and enter the tunnel on the left (if you have the rocks to your
back). At the end, crawl beneath the
railings.

[Checkpoint] Lara finds Sarah (one of her friends) dead and wonders what
happened. There is a pressure pad on the right.
Step on it to activate some poles alongside (some of them are broken). Locate
the movable block next to Sarah and push\ pull it beneath the horizontal pole. Jump on the crate then jump to
grab the pole. Turn to face the ledge, swing and jump to grab it. Pull up and
pick up the Bronze Statue (5/8) from the right.

Jump to grab the narrow ledge on the wall. Traverse to the left and jump into
the alcove above the ascent. [Checkpoint] Head forwards and drop down. Lara finds another
friend. Someone calls her, and she recognizes the voice. It is Kent. Go to the
right, avoiding the poles that are harmful to find
Kent behind a gate. Lara asks what happened and he says that it killed Oscar
(the other man that Lara found on the ground). Lara asks «What did?».
Kent does not know and he also says he cannot get out because the gates won’t
budge and he asks her to get him out. He also tells her that there is a hole
above him and they should get out quickly.

Pull the ball away from the pressure pad to remove
the poles. Climb on the ledge oposite the way you came from and jump to grab the rope. Turn left to face the ledge above Kent, swing and jump on it. Pass the gates [Checkpoint] and jump down.

In the cut scene Kent calls for Amanda.
She replies back and Kent recognizes her voice. He
runs towards the way the voice was heard. Lara shouts at Kent to wait, but he
does not listen to her. A creature grabs Kent and Lara runs back. The creature
starts chasing Lara.

When you regain control of Lara, run foward and jump above the rocks
to escape from the creature. Once you fall down,
the creature disappears through the opposite wall. [Checkpoint] The are some crates in this area. All of them but two
break when Lara jumps on them. There is a pressure pad on the other side of the room. Either kick one the crates on the pad or climb
on the ledge and push the ball that it will roll
over it. This will make a pole appear. If the ball rolls beyond the pad, push\ pull it on it. Climb
on the ledge where the ball was and jump to grab the upper ledge with the bars.
Amanda, who is behind the gate, says Lara that Jason is dead and that she does
not know what happened. The creature appears,
and Amanda gets scared and leaves. A man runs behind Amanda and the creature behind them.

Jump to grab the pole and then the rope. Swing and jump to the opposite ledge.
[Checkpoint] Go to the right and pick up the Bronze Statue (6/8).
Go through the doorway and follow the tunnel. Be careful of the spiked
pit in the floor. Grab the pole above and
travesre across. Follow the tunnel to the end.

The cut scene shows Lara exiting
the ruins, calling Amanda. Amanda shows Lara a stone and says she thinks that
it unlocks the door. Lara says that she does not like the idea of using the
stone and asks Amanda if she read it properly (meaning the inscription). Amanda
reminds Lara that the creature is coming and asks Lara if she has a better idea.
Lara says to Amanda that the door might be trapped, but Amanda says that they are trapped. The creature attacks and Ammnda pulls the stone out. On doing that,
the creature disappears. The place starts shaking and rocks fall from above.
They run to escape. Lara manages to exit, but Amanda’s leg was trapped somewhere.
The gate starts closing, but Lara tries to keep it open, by holding it with her hands. She is waiting for Amanda,
who cannot escape. The place starts filling water, but Amanda still cannot escape.
Lara cannot hold the gate and it closes. Rocks fall on Amanda and Lara
leaves to get some air.

Back to present, Anaya says that this is a terrible idea and
they should leave the past behind. Lara says she is trying, but from what Rutland
said, there might be a clue down there about what killed her mother, so Lara
decides to go back. Anaya tells her that she cannot enter from the same place,
because it is caved in. Lara says that the water entered there somehow, so there
must be a way. She says Anaya that if she has any problem, she can talk to Zip
who can communicate with Lara.

RUINS

[Checkpoint] Run behind the boxes on the left and pick up the Bronze
Statue (7/8). Go to the other side of the area (where the pool is) and
search for a Bronze Statue (8/8) between the wooden
supports. Jump into the water and swim down and through the tunnel. Follow it
as it goes and keep and eye above to spot the surface. Take some air and dive
back down. Follow the tunnel to the other side and swim between the broken bars. Again,
you can find a spot where you can surface above. Continue through the tunnel
until you reach a circular big underwater room. Here you can surface. [Checkpoint]

The water puzzle — This is the area where Amanda was drown. Dive down and enter the passage, which
is on the right as you entered this area. Get the Silver
Statue (2/2) and return to get some air (or get it after solving the puzzle).
You need to pull the four blue spheres, but they
need be out together at the same time. Every time you pull one, it remains out
for some seconds. You then need to swim around and pull the other three, so that all
of them are out together. To avoid a possible drowning, try this: Surface above a sphere and dive down. Press the Interact button to pull it, then continue to the next sphere, pressing the Interact button whilst swimming to move faster. Keep pressing the Interact button to swim faster as you approach the sphere and Lara will grab it easier.

When you succeed, the cut scene shows
Lara surfacing. A door opens and the room drains. Lara finds a shoe and assumes
it belongs to Amanda. The shoe is unlaced, but she never imagined that Amanda could have survived.

There is an opening in one of the walls. Jump through it and approach the archaeological
stone above. [Checkpoint]

In the cut scene Lara reads the inscription
on the stone. She says that it tells about the last Queen on Tiwanaku. Her father
was King, but she was lost and raised by a warrior. She became a Queen when
a shaman (named Tunupa) discovered her loyalty heritage. Alister tells her that
Tunupa is another name of Viracocha, their god of creation and according
to myth, Virachoca lived in the lake Titicaca. She led her people in an
era of peace. After many years of justice and just rule, there was some sort
of power struggle and she died shortly thereafter. She was carried off in a
boat to Paradise. This reminds Lara King Arthur’s myth, because the similarities
are striking. He was a youth, who was not aware of his royal blood and became a wise king with the help of a wizard and the magical staff of his sword. He died and was transported to Paradise.

Go behind the stone and through the doorway. Grab the ledge on the left, then
jump to grab the next one above. Jump to grab the ledge behind you and pull up.
Jump off the ledge and press Jump again whilst in midair to use the Grapple and catch the shimmering sign above.
Swing and jump to the ground above the ascent. Grab the ledge above the shallow
water, then jump to grab the edge of the alcove above. Pull up and turn to face the next ascent.
You need to use the Grapple again and land above the ascent. So, jump off the ledge and press Jump again whilst in midair to use the Grapple and catch the shimmering sign above. Swing and drop to the ground above the ascent. Continue upwards
and up the steps. [Checkpoint] The floor collapses beneath Lara in the next interactive movie. Press the appropriate buttons
to save her.

(PS2 players — The first icon that appears means that you need to use the left analog stick. The Up arrow that appears along with the icon means that you need to move the left analog stick upwards.

PC players — The last icon that appears is the Right arrow.)

(Note: Many people encouter problems with this movie. Whe we say «press the correct buttons», we mean that you need to press the buttons that appear on your screen. On PC, for example, the icons that appear are the arrow keys. If the Up icon appears, you need to press the Up arrow key. On PS2, for example, the icons that appear are the four buttons on the right side of the gamepad. If the Circle icon appears, you need to press the Circle button. Sometimes, you need to use the left analog stick and move it to the direction the arrow shows. Note, however, that you need to press each button as soon as it appears, because you have less than two seconds.)

The ball puzzle — [Checkpoint] There are three
pressure plates and three movable balls:
one on the ground, one on a ledge above and another one to the left of the starting
position, where you need to use the Grapple to throw it down (as shown here). Back up a bit
and use the Grapple to throw the ball. Push the two balls to the left and right plates
(at least start with the right one). Placing each ball, the corresponding statue on the left
and right open, revealing some ladders.

You cannot reach the left ladders, so go to the right. Climb up either ladder
and jump to grab the ledge in the middle. Then jump to grab the ledge above
(which is the statue’s mouth). Jump to grab the ledge above (the statue’s head)
and jump to grab either ladder. Then climb to the top. Push the third
ball below. Carefully make your way down and push the ball to the middle
plate.

The cut scene shows a tomb rising and
a door opening. Lara approaches the tomb and says it is the queen’s
shaman. It is a dais with a sword on it and in this case it is Viracocha’s staff. Alister asks if it is the same that Lara saw in Tiwanaku and she says that there is more than one dais, but possible yes. Zip, comparing the stories of King Arthur and Tiwanaku’s Queen, says that in this case the shaman would be Merlin and the staff whatever King Arthur’s sword was called. Alister says that it is a coincidence.

Climb up either ladder close to the door that opened.

The cut scene shows Lara going through
the door and approaching a sword. Lara watches Queen’s statue above and says
that she is beautiful. Lara asks Zip if he sees something familiar on the sword
and he says that this is what Rutland was holding. This one, though, is a ceremonial
copy. Lara finds a part of the swrord that has broken off. Lara has seen this
before at Waseda University in Japan. The piece, however, is not there anymore, because
it was stolen by Shogo Takamoto. While Lara takes the piece and leaves, she
asks Zip to arrange a meeting with Takamoto. Zip, however, asks her not to deal with Yakuza (Japanese mafia). Lara wants the piece and insists on this meeting. Zip will take care of that and he also tells her that he had a call from Anaya. He patches her though
and she tells Lara that the bastrards from town are there and are coming
down after Lara. This is a tomb and Lara will make them feel at home.

Going back to Anaya — [Checkpoint] After the cut scene, exit but
do not drop down. Climb on the ledge on the right and jump to grab the upper
one. Pull up and jump to grab the ladder. Then climb to the top. Go to the left
and jump to the stone ledge. Jump to grab the narrow ledge and shimmy left around
the corner. When you reach the destoyed part of the ledge, jump to grab
the next one. Do the same for the next broken ledge. Shimmy left and release
to grab the three ledges below. Then drop to the ground.

Jump to grab the rope, and climb up a bit. There
are two stone ledges ahead. The left one is quite destroyed, but aim for the
narrow ledge above it (as shown in this screenshot).
Swing and jump to grab it. Shimmy to the left until you reach the collapsed
part. Jump to the next ledge and keep shimming left. Pull into the opening and
go up the passage on the right where you will find a movable
ball. Push it and it will roll down. It will break the wall and end to the
ground. Carefully make you way down and push the ball on the middle pressure
plate. The tomb will rise more and reveal the Gold Statue (1/1). Get it and make your way back to the rope, the same way as you did before.

Swing and this time jump to the ledge on the right. Jump to the next ledge
and draw weapons. Two mercenaries are waiting on
the ground, so slide down and kill them. Pick up the items they dropped if you
need them and exit with your weapons drawn. One more guard is waiting at the bottom of the ascent, so kill him. Slide down the slope and
exit to the room with the inscription. [Checkpoint] There are three
guards behind the wall. You can kill them from here then climb through
the opening. Replain your health and ammo with the items the guard dropped.

Take a look around to spot the the rope. Grab it and climb almost to the top. Swing and jump to the ledge in front
of the opening. [Checkpoint] Go up the ascent, climbing up the blocks. At the end, climb
up the ladder. When you reach the top, look for a ledge on the left. Grab it
and jump to grab the ledge above. Pull up and draw weapons. Kill the guard and pick up the items he drops (if you need them). Climb on the above ledge
and grab the pole. Climb to the very top and jump to the ground.

Immediately draw weapons. The place is full of mercenaries and you can see two of them in front of you. Kill them and then take care of the rest eight.
As you kill them, try to get the items they drop (Health packs, ammo and Grenades)
so that you can continue the battle. When you kill them all, Lara asks Zip to tell Anaya to get under the jeep because someone is coming close to her. Once you kill the last guard, a cut scene plays.

In the cut scene, Anaya hopes that
Lara found what she was looking for, because she is not coming to this place
again. Lara shows her Amanda’s shoe. This is what was only left. Anaya wonders
why Amanda was hiding all these years, but Lara says that Amanda is not hiding,
but she probably does not want to keep in touch with old friends. Or maybe she
found or learned something down there that she wanted to keep to herself.
Lara then asks Zip if he talked to Takamoto. Zip replies «yes», but
Takamoto does not want to meet her. Nishimura (one of Lara’s good friends) is
having a party though and Takamoto will be there. And since he does not know
that Nishimura is Lara’s friend, they will meet there. Lara returns to Croft
Manor, because she needs to find something nice to wear.

 

Peru | Lara Croft Wiki

in:
Countries, Tomb Raider, Tomb Raider (GBC),

and
4 more

English

Peru

Government

Democracy

Language

Spanish

Inhabitants

Peruvians

Bordering nations

Bolivia
Brazil
Ecuador
Colombia
Chile

Located

South America

Locations within

Kuwaq Yaku
San Juan
Paititi
Machu Picchu
Paraíso

Visitors

Lara Croft (Original Timeline)
Lara Croft (Legend Timeline)
Lara Croft (Survivor Timeline)

Peru is a country in western South America.

Contents

  • 1 History
    • 1.1 Original Timeline
    • 1.2 Legend Timeline
    • 1.3 Survivor Timeline
  • 2 Appearances
    • 2.1 Original Timeline
      • 2.1.1 Tomb Raider
      • 2.1.2 Tomb Raider (Game Boy Color)
    • 2.2 Legend Timeline
      • 2.2.1 Tomb Raider: Legend
      • 2.2.2 Tomb Raider: Anniversary
      • 2.2.3 Lara Croft: Reflections
    • 2.3 Survivor Timeline
      • 2.3.1 Shadow of the Tomb Raider
  • 3 Trivia
  • 4 Gallery

History[]

Original Timeline[]

Lara Croft firstly visited this location to find Qualopec’s piece of the Scion. Years later she visited the Amazonas region, to find the Nightmare Stone from Quaxet Temple.

Legend Timeline[]

Lara Croft was part of an excavation in Paraíso. Lara thought herself to be the only survivor, after the Unknown Entity killed most of the group.

Lara returned to Peru to search for a piece of the Atlantean Scion in Vilcabamba.

Lara returned once more to Peru to visit the dig site at Paraíso to find clues of Amanda Evert fate.

Survivor Timeline[]

Lara Croft and Jonah Maiava traveled to Peru in search of Silver Box of Ix Chel. They survived a plane crash and reached Kuwaq Yaku, from there they followed the clues and reached the hidden city Paititi. Not finding the Box there only more clues, they followed them to Mission of San Juan. They found the box but lost it to Pedro Dominguez. They then returned to Paititi, where Lara fought Dominguez, and stopped the apocalypse.

Appearances[]

Original Timeline[]

Tomb Raider[]

  • Vilcabamba
    • Caves
    • City of Vilcabamba
    • Lost Valley
    • Tomb of Qualopec

Tomb Raider (Game Boy Color)[]

  • Quaxet Temple

Legend Timeline[]

Tomb Raider: Legend[]

  • Paraíso
    • Peru — Return to Paraíso

Tomb Raider: Anniversary[]

  • Vilcabamba
    • Peru — Mountain Caves
    • Peru — City of Vilcabamba
    • Peru — The Lost Valley
    • Peru — Tomb of Qualopec

Lara Croft: Reflections[]

  • Machu Picchu

Survivor Timeline[]

Shadow of the Tomb Raider[]

  • Peruvian Jungle
  • Kuwaq Yaku
  • Trial of the Eagle
  • The Hidden City (Paititi)
  • Belly of the Serpent
  • Head of the Serpent
  • The Mountain Temple
  • Cenote
  • Riverbed / Porvenir Oil Fields
  • Mission of San Juan
  • City of the Serpent

Trivia[]

  • Peru was a work-in-progress location in Tomb Raider III: Adventures of Lara Croft, it didn’t make into the game.

Gallery[]

Work in progress location in TR III, later removed.

Lara Croft: Reflections

Français

Community content is available under CC-BY-SA unless otherwise noted.

The plunderer of men’s hearts and the heroine of the conveyor. Reminiscent of the Tomb Raider series. Part one

Attractive adventurer and lover of antiquities Lara Croft in 1996 became a sex symbol for decades to come. Plastic movements, two pistols, big breasts, as well as many interesting adventures could not help but make players fall in love with the series about the tomb raider. In honor of Lara’s 25th birthday, we decided to remember how the adventures of the British aristocrat began and what they were like.
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The Tomb Raider series is a third-person action game where the player-guided Lara must solve puzzles, avoid traps and shoot enemies in order to reach the next antiquity in the bowels of the Aztec temples, Greek Parthenons and even the Chinese wall.

To be or not to be?

It is worth mentioning a few points right away. Playing the old parts of Tomb Raider in 2021 is only worth it in two cases. First, you are a big fan of the 2000s trilogy and you don’t like the new games in the series. The second — you just want to get acquainted with the classics and delete after a couple of hours of passage. nine0003

In other cases, it is better to bypass old projects about Lara, because nerve cells cannot be returned, but you will have to suffer with launching on modern systems and control. We will talk about the plot component and the value of these games in creating the image of the heroine separately, when analyzing each part.

«Tank» type of movement is extremely annoying. Lara walks and runs inaccurately, the responsiveness to pressing the buttons is terrible, each action has its own key assigned and sometimes they need to be pressed three or four in order to climb or crawl under a narrow crevice. As a result, you get used to it and the irritation becomes less, but it is extremely difficult not to turn off the game until this moment. nine0003

Inexpressive graphic component is another disadvantage of all the old parts of Tomb Raider. At that time it was a breakthrough, but now it is hard to take triangular mountains, chopped ledges, as well as merging earth and swamps into which you can drown by a stupid accident. And saving somewhere there, at the beginning of the level, because they need to be done manually and constantly.

Tomb Raider (1996)

Is it worth telling what a sensation Lara Croft made at 96th year and how did Core Design become famous? The game received a lot of accolades and it was for that! Few PlayStation One projects could compete with Tomb Raider, and the heroine immediately became the dream of all male players around the world. Large triangular breasts, a bewitching look behind Lennon glasses, the grace of a panther — it’s even sad to see what Lara Croft has turned into later.

nine0002 It all starts in Peru, where a British aristocrat has to overcome many traps and find one of the pieces of the Scion artifact. On the way, the heroine will meet the adventurer Larsen, who will tell her that the jewel has several parts.

Lara’s next stop is Greece, and another «archaeologist» from the main road, Pierre Dupont, will pester her with constant appearances. He was sent for the second part of the artifact by Jacqueline Natla, who also hired our Miss Croft to search for Scion in Peru. After killing Dupont and taking another part from him, players will see a vision where the two rulers of Atlantis judge the third, and also recognize the next stop — Egypt. nine0003

Having found the third part of the artifact, the heroine discovers that the third ruler of Atlantis is Jacqueline Natla, who was frozen in an ice prison a long time ago, but in the modern world she was released. The desire of the villain to take possession of all the pieces of Scion and rule the world is stopped by Lara in one of the towers of Atlantis, destroying a special machine and blowing up the island.

It is interesting to follow the simple plot, solving many logic and parkour riddles, as well as exploring abandoned temples inhabited by a large number of animals — from jackals and wolves to the dinosaur Rex! All of them can and should be killed. There are very few skirmishes in the first part, although you still believe in the danger and strength of the tomb raider. nine0003

Tomb Raider 2: The Dagger of Xian (1997)

Feeling that they are on horseback, Eidos decided to release the second part of Lara Croft’s adventures in a year. The main creators of the series left, because they did not agree with the vision of the future image of the tomb raider. Naturally, all this was reflected in the quality of the project, which, although it got better in some aspects, remained approximately the same in the vast majority of mechanics. The domestic press cautiously praised the project, warning that apart from new locations, plot, transport and the ability to climb vines on the walls, nothing new was added. nine0003

The story, as the name implies, originates in China. The emperor used the ancient Xi’an dagger to turn into a dragon during wars, but cunning Tibetan monks found out about this and defeated him in one of the battles, pulling the weapon out of the dragon’s heart. After hiding the artifact, they sealed it in a vault, behind a large door.

In 1997, while exploring the Great Wall of China, Lara stumbles upon this vault, as well as hostile defenders. They tell her the legend of the dagger, and also that the boss of the Italian mafia wants to get inside. Miss Croft flies to Venice, where she is captured while spying on the mafia, and brought to the oil platform, where the mafiosi are looking for the key to the dagger vault. nine0003

Lara, of course, finds him first, but when she returns to the temple and opens the sealed door, she sees that the mafia boss was not so simple and got ahead of her. After fighting the dragon, which the mafia turns into, she loses consciousness, but the monks save her and give her the dagger for safekeeping. The last scene where the thugs break into Lara’s house but she kills them and casually takes a shower was even recreated in the Angelina Jolie movie.

As already mentioned above, the game could not offer something new, but it did not repel either. The same gameplay, new story, and increased detail could have been fun, but began to raise suspicions with increased numbers of enemies and gunfights. And not in vain. nine0003

Tomb Raider 3: Adventures of Lara Croft (1998)

The pipeline for the production of new games in the series has been launched and has been more stable than the release of Assassin’s Creed in our time. Playing once a year is hard work, and it was getting harder and harder to keep the quality bar. Eidos did not want to listen to Core Design and their arguments that the future game should be made for new platforms and on a new engine.

This time, updated graphics have been added, although the level geometry has remained at the level of triangular and square objects, and the detail of the tomb raider has increased even more. The PC version looks good even now, without graphic modifications, but after all, the competitors also developed and did not stand still, and against their background, Tomb Raider 3 did not look so attractive. nine0003

Adding new variables to the gameplay just made things worse. A team of newbies in the Core Design camp ruined even those working in the previous parts of the mechanics. Moving forward in the story, it was impossible not to notice the increased number of deaths due to the new triangular surfaces. It became even more difficult to calculate jumps, and new dangers, such as rushing currents and swamps under such angular surfaces, nullified all the player’s achievements and forced them to replay boring sections of the level again and again. nine0003

They didn’t come up with something interesting from the plot point of view. Lara has one task for the whole game: find 5 pieces of a meteorite in order to open a sanctuary for the obvious villain — scientist Mark Willard. Area 51 with alien technology, travel by transport and the last boss of the mutant spider certainly help to diversify the gameplay, but all this is of little interest. For some reason, the developers decided to mix magic, genetic experiments and a tribe of cannibals in one game, but it all looks like they are different plots converging in the finale. nine0003

Tomb Raider: The Last Revelation (1999)

Having full creative freedom, Core Design conceived the worst crime they could dare — they decided to kill Lara Croft in the hope that this would put an end to the series. Spoiler, it didn’t work. The screenwriter of Tomb Raider left the studio after the release of the third part, and they decided to return the game to the tombs again, because there were very few of them in the latest projects of the studio.

Alas, it was not possible to restore Miss Croft’s good name even in the fourth part. The plot here is utterly cliched — Lara arrives in Egypt to pacify the god Set, who was released because of her actions, and prevent the apocalypse. Doesn’t it remind you of anything? Hello Shadow of the Tomb Raider! It all ended with Lara falling into the abyss of her own free will, refusing the help of a former teacher. Silly death. nine0003

However, she did not stop Eidos from releasing the next part in a year.

Huge locations from Tomb Raider 3 turned into many levels with a single hub location, from where you could freely go in any direction. This was very confusing, and the enemies, among which resurrected skeletons, annoying ghosts and vile bugs, simply interfered with the study of the game. It was extremely difficult to figure out which door the newly found key would fit. From the original Tomb Raider 1996, albeit with all her problems, there is not a single dignity left.

Tomb Raider: Chronicles (2000)

For the first time in the series, the next game was a continuation of the previous one. Lara Croft is dead, and her friends got together and decided to commemorate her with a kind word, talking about those moments in the life of the heroine that they personally found. And even though this is the weakest part in terms of sales, it is precisely in terms of history that it is one of the best, if only because it reveals the tomb raider as a person, and not a merciless killer and thief. nine0003

A large number of interesting locations, which, although not without the problems of the previous parts, did not cause yawns and did not let you get bored. While traveling through Ireland, Miss Croft did not have any weapons at all, and therefore no action — only exploration and puzzle solving. The developers tried to experiment and this more or less restored the reputation of the studio and the publisher, and also whitewashed the name of the tomb raider. Unfortunately, not for long, because what lay ahead of Lara broke the hearts of thousands of fans. nine0003

Tomb Raider: Angel of Darkness (2003)

Investing in advertising and expectations were thrown into the trash with a single decision by Eidos — to release a new part of the adventures of the British adventurer just in time for the release of the second film about Lara Croft. Core Design simply did not know where to move the series and what the new generation of Tomb Raider should be like.

As a result: the unfinished project was released «as is», half of the planned and promised mechanics simply did not work, and the series acquired a second protagonist with paranormal abilities. They tried to push Lara into the background, depriving her of her abilities and name, but this could not be done adequately either. Now Miss Croft must also re-learn everything she knew before, and some kind of mysticism and confusion is happening around. nine0003

Lara is alive, she is accused of murdering an old friend and she has to hide from the police and get to the bottom of the truth. Even though it all looks like an atmospheric mystical story, this is never Tomb Raider. By the way, they simply forgot about the tombs that the adventurer should rob, based on the name. Even with the scourge of the series, the control of the main character, they managed to make a mistake and made it worse than in the 1996 game. It took a lot of effort to reach such a bottom, but Core Design gave it their all! And it is not clear whether this was done in spite of the publisher or simply because there were no talented people left in the studio. nine0003

Tomb Raider is dead — long live Tomb Raider!

Angel of Darkness, although it was made on a new engine, simply buried all the expectations of the players, the good name of the series and the publisher’s hopes for good sales. The developers handed the fate of Lara Croft into the hands of Crystal Dynamics, which has already become famous for its Legacy of Kain.

In just 7 years, Tomb Raider has gone from being one of the best PSOne games ever to a total flop in the form of Angel of Darkness. From year to year, Core Design lost important shots, as well as the essence of its own heroine. From a strong, agile and cunning adventurer, they ended up making a sexy fool, who knows how returned from the dead — and only in order to drag the entire franchise back to the grave. nine0003

In 2006, Tomb Raider Legend will be released and once again restore the good name of the tomb raider, as well as the love of players around the world — but that’s another story.

2021-04-07 11:00:00

Maxim Dragan

tomb raider

Gopnik from STALKER 2 // Nintendo killed Mario // Alan Wake 2 in development // Dying Light 2 scale

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Tomb Raider Anniversary — Decade of Legend / Games

3DNews Games T Tomb Raider Anniversary — Decade of Summer…


Surprises were expected from the continuation of the adventure epic about Lara Croft: from miraculous resurrections to the appearance of the heroine’s unknown sister. But the released remake of the first Tomb Raider turned out to be an even bigger surprise. The authors did not limit themselves to «cosmetics»

Author: Matveev Vyacheslav

action
Eidos Interactive
New Disc
Crystal Dynamics
Tomb Raider Anniversary
Processor 1. 5 GHz, 512 MB RAM, graphics card with 128 MB memory
June 7, 2007

For the tenth anniversary of the legendary Tomb Raider, Eidos decided to surprise the fans. Completely redone, improved and «bloated» version of the very first part of the series flaunts the graphics engine of Tomb Raider Legend and meets all the requirements of our time. And the proud nameplate «remake» says that project 1996 did not get off with only beautiful textures and support for the next generation of shaders.

To keep players interested, Anniversary has a lot of surprises in its bins. But whether they are enough to keep the audience at the screens is a serious question. The answer to it depends on where today’s hero of the day will go: to the hall of fame or to the dustbin of history.

Deja vu

The plot is based on the already familiar story of a young tomb raider who made a deal with a powerful crime syndicate and undertook to find the mystical artifact Sayon. But having gone on a journey through the cities and catacombs, Lara suddenly felt deceived, but what’s there, brazenly «thrown», and decided to «quit the game.» But to punish the offenders and take away a valuable relic from them just did not work out. The way up from the depths of the dungeons turned out to be difficult and thorny…

The plot, oddly enough, has not changed. The player travels through familiar Peru, Greece and Egypt. He ravages the once opened sarcophagi and treasuries and runs into tigers and wolves exactly where he left them ten years ago.
Even the picturesque backgrounds have remained the same, and rocky ledges, doors and manholes rest in their old places. But now you can interact with all this goodness in a completely new way!

Modern realistic physics and additional movements, inherited from the previous part of Tomb Raider Anniversary, greatly expand the possibilities of Lara. Where previously it was only possible to look, licking your lips, now it is quite possible to get there by climbing the wall or using another ingenious contraption from the inventory. The old levels have become larger, resounded up and in breadth, although their architecture is copied from the prototypes of a decade ago.

nine0110 Living world

You have to take into account the weight of objects and the laws of dynamics at every step, jumping over cliffs and pits, doing somersaults and solving puzzles. In addition, Lara learned to take some objects in her hands and throw them at all living creatures. From this, running through the wild expanses has become much more fun. Traveling through the picturesque area, launching huge mechanisms and opening gigantic doors, you gradually realize that it was in Tomb Raider Anniversary that the feeling of a real, living environment appeared. Dead static has finally disappeared: there are no more levers and hinges greased by someone, cliffs of the correct cubic shape and animals «tied» to one place.

True, from time to time you begin to feel the lack of «action». There are simply not enough enemies, the «unexpected» appearance of most of which is quite predictable. Tigers, crocodiles, wolves, although they began to run faster and choose more complex trajectories, still do not pose a serious threat. However, the dinosaurs, led by T-Rex himself, correct the situation. Fending off the gaggle of rappers that stirred the imagination of fans in the first videos is really difficult, but damn exciting.

The effect of time fading «a la Matrix» can also be attributed to successful finds. Jumping away from the pressing enemy, Lara turns on her «superpower» and hangs in the air for six to seven seconds, demonstrating her mouth-watering bulges to an enthusiastic viewer. Thanks to modern technology, the heroine has become amazingly prettier, and to compare her with the angular ugly girl from Tomb Raider sample 19’96 is like matching a glamorous top model with a wooden mop.

landscape erotica

Lara’s detail is literally stunning. Drops of water on her face, trickles running from wet clothes and graceful movements confidently confirm her status as a virtual sex symbol.