The walking dead game lösung: Walkthrough — The Official Walking Dead Game Wiki Guide

The Walking Dead The Final Season Game Guide


Last chance to survive. The Walking Dead The Final Season Game Guide is a walkthrough that clarifies all consequences of every decision you take in the game. Our solution indicates which choices have an impact on character relations. We’ve also described all secrets and endings.

Last update: Thursday, September 13, 2018

The guide to The Walking Dead: The Final Season contains all of the information about the title and its episodes. This is the last installment of The Walking Dead series, a continuation of The New Frontier. In this guide you will find a complete walkthrough of subsequent fragments of the game and the guide itself will help you uncover the secrets of the game. The most crucial part, important choices, is the place where you will find information about numerous dialogue options and choices that will influence the ending of each of the episodes. You can also find information about all of the achievements and trophies available in the game.

Beginning of the game — choices from previous parts

The author of the guide assumes that players starting their adventure with the last installment of the series have experience with the previous ones as well. You start the game by, similarly to the previous parts, loading a save state. If you do not have it and you start a «clean» playthrough, you will have a chance to select the most important choices from the previous installments, which will affect the world of the game. In the final part of the game you will be controlling Clementine and her protegee, Alvin Junior (AJ).

In the first episode — Done Running — the effects of the choices from the previous parts are as follows:

  1. If, during the season 1, Lee did not stop Clementine from eating a fragment of Mark’s body, the heroine might mention it during the card game in the second act, while answering the question about «What she ate the worst in her life?».
  2. Depending on whether Clementine shot Lee or allowed him to change into a zombie, she might mention it during the card game (Louis’ question «if she ever killed someone she loved»).
  3. During season 2, depending on whether Kenny killed Carver or you did it, you will be able to mention it during the card game.
  4. If Clementine decided on her own to leave AJ, she will not have her ring finger of the left hand.
  5. If, however, she decided to leave with Kenny, she will have a scar on her forehead.
  6. If Clem stayed with Jane at Howe’s Hardware, she will have a small «tattoo» «AJ» tattoo» on her hand.

Episodes

The game is divided into four episodes, all released in approximately monthly intervals from the release of the game:

Done Running (released: August 14th, 2018)

  1. Chapter 1
  2. Chapter 2
  3. Chapter 3
  4. Endings
  5. Important choices
  6. Secrets

Suffer the Children (release: September 25th, 2018)

Broken Toys (release: November 6th, 2018)

Take Us Back (release: December 18th, 2018)

Color markings

The guide contains color markings to make it easier for the reader to find important fragments and not to overlook crucial objects or choices in the game.

  1. Blue — are places with dialogues that are important for the development of the story, as most of the dialogues are there simply for variety. The color was also used to mark parts of the walkthrough where you can earn trophies.
  2. Orange — objects that you can pick up and store in your inventory for later use (including secrets).
  3. Green / Red — green color marks positive dialogue options, those that bring you closer to a good ending or bring benefits. The red color, on the other hand, marks options that lead to negative consequences or will worsen your relationships with people.

How to save the game?

If you want to earn all of the achievements in The Walking Dead: The Final Season, it will not be possible by completing the game a single time — you will need to do it at least 3 times (in the case of episode 1 — Done Running).

In most cases, however, you will be getting trophies for completing a certain activity or selecting a specific choice — one that might not have an impact on the further part of the story, unlocking the trophy immediately upon making decision. In that case it is worth to make a copy of a save game. In order to do this, head to Settings and then look for Save Files. After selecting a specific save state, you can copy it to another slot. This will allow you to continue with your playthrough and at the same time will give you access to a specific moment — if, for instance, you decide to unlock a trophy associated with a specific choice in the game.

System requirements

The Walking Dead: The Final Season has a slightly improved graphics in comparison to the previous installments. Even though the game has a rather simple build and visuals, the requirements might be a little too high for an older PC or a notebook without a dedicated GPU.

Tech info:
  1. OS: at least Windows 7 with Service Pack 1 (only 64bit),
  2. GPU supporting DirectX 11,
  3. The developer does not guarantee that the game will work correctly on Intel’s integrated GPUs.
Minimal system requirements:
  1. CPU: Intel Core 2 Duo 2. 8GHz
  2. RAM: 3 GB RAM
  3. GPU: Nvidia GeForce GTS 450 2GB
  4. HDD: 15 GB
Recommended system requirements:
  1. CPU: Intel Core i5-2500K
  2. RAM: 3 GB RAM
  3. GPU: Nvidia GeForce GTX 960
  4. HDD: 15 GB

Patrick «YxU» Homa (www.gamepressure.com)

About The Walking Dead The Final Season Game Guide

Author : Patrick «yxu» Homa for gamepressure.com

Translator : Jakub «jbugielski» Bugielski

Use the comments below to submit your updates and corrections to this guide.

Always a losing game — Chapter 1 — Cgetbrmj

Chapter Text

Rick woke up, back killing him, and the start of a headache forming, right behind his eyes.

 

He moves a bit as he wakes up properly, remembering the events of last night when he recognises the feeling of sleeping against a tree. That would explain the sore back. Pinching the bridge of his nose with his index finger and thumb, he groans.

 

Well, he sort of got what he wanted, right?

 

And he wasn’t dead yet, so Daryl must be around here somewhere.

 

He opens his eyes, blinking a few times against the light. Sunrise, he realises. How long had he slept? When his eyes adjust, and his vision is clearer, he sees something he was half expecting.

 

Daryl is sitting only a few feet away from him, cleaning his crossbow, or at least as well as he can. He doesn’t look at Rick, but his movements become a little slower, more hesitant, as Rick watches him.

 

“You been keeping watch all night?” Rick asks. Regardless, it wouldn’t have been all night, it was already dark by the time he and Daryl had gotten to this place, but Rick wasn’t the biggest fan of the idea that Daryl has had a panic attack, breakdown, share what was probably his most guarded secret, and then proceed to keep watch.

 

Daryl shrugs, which is as good as a yes.

 

Rick doesn’t even really remember falling asleep. He remembers staring at the stars, after it was apparent that Daryl wasn’t going to talk anymore, and he remembers thinking to himself that they should go back to where everyone else was, but he doubted that Daryl would want to do that.

 

And then after that there isn’t really anything.

 

“Michonne came by, couple hours ago.” Daryl says, but doesn’t offer anything else, and he’s still refusing to even look in Rick’s direction. He’s not cleaning anything anymore, just trying to keep his hands busy, fiddling with his crossbow.

 

“Why didn’t you wake me up?” Rick asks, softly. Daryl’s hands still momentarily, and Rick senses he’s made a mistake. Too softly, it would seem. Noted.

 

Daryl shrugs again, swallowing. “Need the sleep.”

 

“So do you.” Rick fires back before he can stop himself. It was pointless, this back and forth, it was a game they’d played countless times before, and somehow Rick always, always, lost.

 

Rick sighs at the silence he gets in response. Dragging his legs up, and resting his arms on his knees, he looks around. “Why didn’t Michonne wake me up, should have all gone back with her, to the others.”

 

Daryl briefly looks toward Rick, before going back to fiddling with his crossbow. He shrugs, and Rick can see the start of a smirk appear on the archer’s face.

 

“She said you need the sleep.”

 

Rick leans his head back until it’s resting against the tree. How did he always lose at this. Seriously.

 

“So what? You’ve just been waiting for me to wake up?” Rick asks, staring at the trees above.

 

Daryl hums something similar to a yes. They were still dancing around the main topic that they should be talking about. Rick takes a deep breath.

 

“You know we still need to talk about it.” Rick says, trying to keep his voice soft, but not too soft.

 

When he doesn’t get a reply, he moves his head back down, so he can look at Daryl. The archer is watching him, though it’s more of a looking-through-him than a seeing-him.

 

“Need to talk about all of it.” He nods towards Daryl.

 

The archer looks away suddenly and gets to his feet. Picking up his crossbow, he mutters, “Not all of it.”

 

It’s oh so cautious, and incredibly defensive, and it’s so, completely, Daryl. It’s exactly how Rick should have expected him to respond.

 

Rick feels like he could have avoided that. God, was he actually just shit at this?

 

“Come on, you said you wanted to get back, didn’t you?” Daryl calls behind him as he starts walking away. His voice is still defensive, and with the way that Daryl has been avoiding looking at Rick, he feels like he’s losing this particular game before he’s even started playing it.

 

Fine, Rick thinks as he stands up, if Daryl wanted to be like that, then that was just fine.

 

But Rick refused to let Daryl not look after himself, and he refused to let Daryl run and hide after finally letting Rick in. Especially with this. They’ve had an unspoken bond since the farm, and Rick wasn’t letting Daryl try and hide when everything was finally starting to click into place. When everything was starting to finally make sense.

 

He follows after Daryl, both of them walking in silence, until just before they reach the others.

 

Rick glances towards Daryl, who looked so lost in his own head, that Rick almost wanted to turn back the way they’d come, drag Daryl with him, talk about everything, and finally figure this out.

 

But he can’t do that, so he settles for something else.

 

“You’re right. Not all of it. But we do need to talk, and there’s a lot to talk about.”

 

He continues walking, not looking back at the archer, and catching Michonne’s gaze as he reaches the group. Not everyone was here, so he assumes the others have gone searching for food and water. Smart.

 

He was glad that they were looking after the group while he was looking after Daryl.

 

Nobody seems particularly worried about his and Daryl’s departure from last night, so he also assumes that Michonne has either filled them in, or they just had enough trust to not question their whereabouts.

 

He first goes to Carl, who’s sitting, holding Judith. The little girl has a smile on her face, fingers in her mouth.

 

“Sorry I disappeared.” Rick says, crouching down to talk to them better.

 

“It’s alright, I knew you were okay.” Carl says, adjusting his hat. “Is Daryl alright?” He asks, and he’s either far more perceptive than Rick gives him credit for, or he’s awfully good at the guessing game. Maybe a bit of both.

 

Rick smiles tightly, gently trailing the knuckle of his index finger along Judith’s cheek, as the baby turns to stare up at him happily. “He’s okay.”

 

“It hurt him a lot, losing Beth. I mean it hurt all of us but, you know.” Carl trails off with certainty.

 

Rick runs his tongue along his bottom lip, shifting his weight from foot to foot. “Yeah. It did.”

 

He gently presses a kiss to Judith’s head, and his hand lingers on Carl’s shoulder as he stands up. Carl looks up at him, needing to tip his head back more than normal, with his hat on. He gives his son a small smile, before making his way toward Michonne.

 

“Hey, you.” Michonne speaks up, light, teasing smile on her face.

 

“Hey yourself.” Rick says, reaching her. He thinks about reiterating the whole ‘You should have woken me up.’ thing, but he knows it’s not going to get him anywhere further than the last time. He always loses those arguments.

 

“Thanks.” He says instead, hoping it conveys everything he wants it to. After all, Rick isn’t quite sure exactly how long Michonne had stuck around after finding them, and while he’s sure that Daryl wouldn’t have mentioned much about last night, he still doesn’t know what Daryl did mention to her.

 

Michonne nods in an ‘of course.’ way. “Maggie, Glenn, couple others left earlier. Looking for anything we can use.”

 

Rick looks around at the others while she talks, making a mental note of who was still here.

 

“They shouldn’t be long, we just thought we’d do another sweep of the area until you two came back.”

 

Rick turns back to her. “About that.” He starts, not quite sure what he wants to say, to somehow explain this without actually explaining it.

 

Michonne grins. “It’s fine.”

 

“That’s not-” Rick says, fumbling. “We’re not.”

 

“I didn’t say you were.” Michonne says, far too calm.

 

Rick sighs, how did he always lose with this. “He’s just.” He’s back to staring at Michonne, not knowing what to say.

 

“We’re not fucking.” Is what comes out of his mouth, and he instantly wants to throw himself off a cliff. He literally could not have worded that worse.

 

From behind him, he hears a strangled noise, and turns his head to find Tara sitting on the ground, coughing into her hand.

 

He points to her. “Don’t repeat that.”

 

As she gets her breath back, she looks up at him and Michonne, one eye closed against the sunlight.

 

“Should I be telling people that you are fuck-”

 

“Don’t say anything. Nothing’s happening.” He holds eye contact with Tara in a way that only parents can pull of, and she raises her hands in a mock surrender.

 

“You know, the more you’re trying to convince me that nothing happened, the less I’m believing you.” Michonne says with a little laugh, prompting Rick to look back towards her.

 

“It was just a rough night is all. You know how it can get, ‘specially with him.” Even thinking about the possibility of sex, in the same context as anything that happened last night, makes Rick feel uneasy. “Not that he’d want me telling you that.”

 

They must hear the truthfulness in his voice because Michonne tilts her head sympathetically. He hears Tara move around, as she stands up.

 

“Well, if he ever feels comfortable enough to let the rest of us in, then I’m here for him, at least.” Tara says, rubbing gravel off of her jeans. “And even though you’re not fu-”

 

“Tara.” Rick warns, again, only in the way a parent was capable of.

 

“Right. Just letting you know that if you ever were, then that would be fine too, you know?”

 

Rick reaches out and squeezes her shoulder in thanks. Not that he was planning on sharing, but he certainly wasn’t a stranger to that sort of thing.

 

He glances around, watching as Abraham reties his shoelaces, and Tara goes to help Noah stand up. Eventually his eyes find Daryl, who’s sitting with his arms resting on top of his bent legs, next to Carol.

 

They’re having a quiet conversation, though they’re too far away for Rick to hear any of it, and he hasn’t figured out how to lip read Daryl’s mumbling yet. Before he can make another stupid decision, he hears a rustling noise, and soft voices. He looks to his left, to the other side of the road, and watches as Maggie appears first.

 

As the others follow out after her, Rick speaks up, addressing everyone.

 

“We’re gonna start moving again, everyone alright with that?” He gets a few nods of agreement, and other people taking it as their cue to stand up, in response.

 

So they start walking again. Tonight, or maybe tomorrow night, or maybe just whenever he’s sure that Daryl won’t push him away, that’s when he’ll ask to talk about it all.

 

And until then, he will compile a list of everything that he knows, and everything that he thinks he knows, and he will think about every time he has noticed something un-Daryl like. He will think of every instance in the list of ‘odd things Daryl does’ and he will try to fill in the blanks himself.

 

This wasn’t a game he was willing to lose.

 

 

 

 

 

 

 

 

‎Walking Dead: The Game

on the App Store

Description

**Download and play the first episode for free – in-app purchase for the full game**
Experience multiple GOTY winner and the game that set the bar for mature, narrative games for a generation. A five-part adventure horror series set in the same universe as Robert Kirkman’s award-winning comic book series.

Come join the start of Clementine’s journey as we celebrate the 10th anniversary of this groundbreaking title. Follow #ClemenTen as we look back at 10 years of Clem’s adventures in the undead apocalypse.

“The Walking Dead: The Game demands to be experienced.” [9.3 — IGN]

Play as Lee Everett, a convicted criminal, who has been given a second chance at life in a world devastated by the undead. With corpses returning to life and survivors stopping at nothing to maintain their own safety, protecting an orphaned girl named Clementine may offer him redemption in a world gone to hell.
Based on Robert Kirkman’s Eisner-Award winning comic book series, The Walking Dead allows gamers to experience the true horror of the zombie apocalypse.

A tailored game experience: live with the profound and lasting consequences of the decisions that you make in each episode. Your actions and choices will affect how your story plays out across the entire series.

You’ll be forced to make decisions that are not only difficult, but that will require you to make an almost immediate choice. There’s no time to ponder when the undead are pounding the door down!

Version 1.11

Updated store listings.

Ratings and reviews

Ratings: 928

Editors’ Choice

In a post-apocalyptic world populated by zombies, every decision you make is literally a matter of life and death. Developer Telltale Games has brought the atmosphere of Robert Kirkman’s The Walking Dead comics into a video game, rebooting the interactive adventure genre and setting the bar of quality to new heights. Fight for resources, unite in alliances and decide the fate of other heroes. What will you be guided by — love for humanity or the need to survive?

Make Russian

Please make the Russian language because the whole game is built on the text and on the player’s decisions, but how to make decisions if the game is in English

Russian language!

Add Russian language or subtitles and the price of the game will not be !!!

Developer Howyaknow, LLC has indicated that, in accordance with the app’s privacy policy, data may be processed as described below. Detailed information is available in the developer’s privacy policy.

No data collection

The developer does not collect data in this application.

Sensitive data may be used differently depending on your age, features involved, or other factors. Read more

Information

Provider
Howyaknow LLC

Size
374.2 MB

Category

Games

Age
17+
A large/significant number of adult-only, explicit content
Large/significant amount of realistic violence
Large/significant amount of foul language or crude humor
Small/moderate use or reference to alcohol, tobacco or drugs
A large/significant number of topics that cause horror or fear

Copyright
© 2018 Skybound, LLC and/or its affiliates. Based on the Comic book by Robert Kirkman, Tony Moore and Charlie Adlard.

Price
Free

  • Developer site

  • Application support

  • Privacy Policy

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