The legend of zelda for pc: The official home for The Legend of Zelda

Zelda Link To The Past Gets A Glorious PC And Switch Port But Will Nintendo Shut It Down?

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The Legend of Zelda: A Link to the Past is one of most beloved games on one of the most beloved game consoles of all time. That puts it very high in the echelons of «all-time greatest games». If you remember the game wistfully and think you might like to play it again, you could load up an emulator—or, you could play the native PC version.

What’s that? You didn’t think there would ever be a native PC version? Well, this release isn’t from Nintendo, of course. As with similar efforts for Super Mario 64 and The Legend of Zelda: Ocarina of Time, the third entry in the Zelda no Densetsu series has been reverse-engineered and painstakingly ported to SDL2, which means it can run on basically anything.

The game will start up unmodified in 4:3 aspect ratio the first time.

Like most projects of this type, the game is fairly bare-bones. What you get is Zelda 3 running on your desktop PC without the use of emulators. That’s not to say that there have been no changes or quality of life features, though. For one thing, you can re-bind your controls in the .ini file. For another thing, you can use keyboard commands, listed in the README, to adjust the window size, fast-forward past slow parts of the game, or extensively cheat.

The game itself has seen some changes too, mainly based on popular ROM hacks for the title. There are too many to list here, but among them are that you can change items with the L and R buttons, and that your rupee, bomb, and arrow count will turn yellow when you are maxed-out.

The bottom of the window is black because that’s the edge of the area.

You can have four bombs out at once instead of just two, and there’s widescreen (but not ultra-widescreen) aspect ratio support, too, as you can see above. In your author’s favorite change, you can disable the low health beep. All of these changes have to be toggle on in the .ini file, so make sure you look into that.

If you’d like to set up and try snesrev’s «zelda3» but you’re not a developer yourself, we’ve written out some step-by-step instructions on how to get it running on Windows 10 or 11:

  1. Dump your own copy of The Legend of Zelda: A Link to the Past game ROM from the USA cartridge. You do own the game, right?
  2. Install Python 3. Your author used 3.10.6 because it’s what he had installed, but any Python 3.10 version should be fine.
  3. Download the zip file from the Releases section of the Github repository. Extract it where you want the game to live.
  4. On Github, click the green «<> Code» button (upper right) and select «Download ZIP.»
  5. Extract that zip file somewhere outside of user folders and system folders (i.e. not on your desktop, downloads, or «Program Files» folders. )
  6. Open a command prompt in that folder by shift-right-clicking, and run «python -m pip install -r requirements.txt» to install the requirements for the python script.
  7. Then, change to the tables subdirectory with «cd tables».
  8. In your file manager, move your Link to the Past US ROM file to the ‘tables’ subdirectory, and rename it to «zelda3.sfc».
  9. Back in the command prompt, run «python extract_resources.py.» When that completes, run «python compile_resources.py». That should create a «zelda3_assets.dat» file in the tables folder.
  10. Move that file to the directory where you extracted the first ZIP file with the compiled game executable, and you’re ready to go!

If you’re interested in getting this set up, you may want to do it soon. While there’s no real legal basis for Nintendo to be able to take down this man’s work—reverse-engineering is a protected action under US copyright law—the Japanese game company is very indiscriminate about sending takedown orders.

2 The Legend Of Zelda games get PC versions

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2 minutes reading

Matheus Maia

February 14rd, 2023

The news is a port of A Link to the Past for the platform and The Legend of Zelda 1 recreated and playable in Minecraft; check out

The Legend of Zelda: A Link to the Past, a classic of Nintendo, can be played by the most nostalgic fans on the computer, through a port made by the programmer Snesrev, which promises to bring improved graphics and a higher quality map compared to the original.

But this is not the only version of Zelda available unofficially for the PC: the first title in the franchise was recreated in Minecraft, although not yet finished.

Game won a port for PC. (Disclosure/Nintendo)

The user Snesrev was responsible for port unofficial of A Link to the Past. The programmer performed the reverse engineering process on the title and, writing more than 80 lines of programming code, was able to recreate the game in addition to providing better graphics for it, through the use of pixel shaders and the possibility of playing it in 16:9 and 16:10 screen formats — and with save compatible with SNES emulators too!

The native PC version has better map quality, greater detail range, support for MSU audio tracks, secondary items available by holding the X key, and item switching using the L and R keys. Code and tutorial to download the game are available on GitHub do Snesrev.

The port is currently compatible with Linux, Mac, Windows e Switch.

The Legend of Zelda in Minecraft

The other option for fans of The Legend of Zelda PC owners is the recreation of the first title of the franchise in Minecraft, a project developed by youtuber C1OUS3R. The content creator spent about a month designing the map using the tool Blockbench, a 3D editor compatible with the game, to better adapt the artwork to the 3D world.

In the video in which he explains the project, the creator claims to have used optical illusions to achieve the expected objective, superimposing a pumpkin on top of the head of the original character, excluding the player’s figure and animating the textures.

The catch is that the game is not yet available to the public, just hitting the goal of 5 thousand likes it will be made available, but with its progress interrupted, because only the first boss is ready.

Did you like the new versions of Zelda? Tell us in the comments!

Text proofread by: Dacio Castelo Branco

Special 35 years of The Legend of Zelda

Sources: Engadget, Neowin, GitHub

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Ocarina of Time now supports 60fps

3DNews Software News Adventure Fan-made PC version of The Legend of Zelda:…

The most interesting in the reviews


04/12/2022 [14:39],

Julia Pozdnyakova

In March, enthusiasts released their own PC port of the classic action adventure The Legend of Zelda: Ocarina of Time called OpenOcarina. Recently, the authors added support for 60 frames / s to it and presented a video demonstrating the operation of the game in this mode.

Image source: dsogaming.com

The video was published on his YouTube channel by a programmer and 3D artist under the pseudonym Zel, one of the creators of the port. He noted that now support for 60 frames / s is working in an experimental mode. The corresponding code is available to everyone in the branch for developers on GitHub, and in two to three weeks it will appear in the main branch.

OpenOcarina is a project of two enthusiasts, Zel and engineer Vertigo. This version is reverse engineered from the original game and supports widescreen and image scaling. To play it, you need a ROM image obtained from a licensed copy of The Legend of Zelda: Ocarina of Time for Nintendo 64, as well as Python 3. 10, Git and Visual Studio Community 2022. The code can be found on GitHub at the link above.

Shortly after the release of OpenOcarina, another amateur PC version of the game was released — The Ship of Harkinian, also based on reverse engineering. It is being developed by the Harbor Masters team, with which Vertigo and Zel did not want to cooperate due to significant differences in the approach to porting and the tools used. This option supports modifications, keyboard, gyroscope (for aiming), high resolutions and ultra-wide monitors, however, it cannot be executed at 60 fps yet (although the authors announced their intention to implement this feature).

The Zelda Reverse Engineering Team (ZRET) completed the decompilation of The Legend of Zelda: Ocarina of Time in 2021. Enthusiasts have reverse-engineered Super Mario 64 in the past, allowing it to be ported to PC and adding new features, including ray tracing and DirectX 12 support. because they don’t use the original source code.

The Legend of Zelda: Ocarina of Time. Image Source: gamerant.com

Last year YouTuber RwanLink showed what an Unreal Engine 4 remake of the game might look like.

The Legend of Zelda: Ocarina of Time was released in 1998 on the Nintendo 64 and made its way to the GameCube in 2002. The first three-dimensional part of the series is considered one of the most important projects in the history of the industry: it influenced the development of the entire genre of action games, as well as related areas. It is also the highest rated game of all time on Metacritic with a score of 99 out of 100.

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