Test ride 2: Ride 2 Reviews — OpenCritic

Ride 2 Reviews — OpenCritic

Milestone S.r.l

Oct 7, 2016 — PlayStation 4, Xbox One, PC, Xbox Series X/S, PlayStation 5

OpenCritic Rating

Top Critic Average

Critics Recommend

GameSpot

4 / 10

USgamer

4 / 5

Destructoid

6 / 10

Areajugones

8 / 10

IGN Italy

8 / 10

IGN Spain

7.2 / 10

God is a Geek

6 / 10

Push Square

6 / 10

View All 29 Critic Reviews

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Ride 2 Media

Ride 2 — First Showcase Trailer

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Critic Reviews for Ride 2

GameSpot

John Robertson

4 / 10

A confused spectacle that fails to promote the idea of a motorcycle game.

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USgamer

Jaz Rignall

Featuring an impressive roster of bikes and tracks, and a broad spectrum of events to participate in, Ride 2 starts out being a bit of a grind, but eventually becomes a very entertaining racing game. Its action might be a little too hardcore to appeal to anyone other than a real motorcycle fan, but if that’s you, definitely check it out.

Read full review

Destructoid

Nick Valdez

6 / 10.0

Winning races and earning money to buy bikes just to compete in more races and earn more money was the greatest time trial of all.

Read full review

Areajugones

David Cruz García

8 / 10.0

An excellent videogame that is outstanding in the driving genre. It features very polished gameplay mechanics and a enormous amount of content. Besides, it has improved greatly its visuals, even though the online mode is still very traditional.

Review in Spanish | Read full review

IGN Italy

Lorenzo Antonelli

8 / 10.0

An encyclopedia of motorcycling, fun to play and developed with passion. The best choice for motorcycle enthusiasts.

Review in Italian | Read full review

IGN Spain

David Soriano

7.2 / 10.0

Ride 2 has much more content in every possible aspect. However, Milestone has forgotten that the sequels are also to correct and bring something new.

Review in Spanish | Read full review

God is a Geek

Gary Bailey

6 / 10.0

Ride 2 aims to be the two-wheeled equivalent of Gran Turismo, but makes too many mistakes that leave it trailing behind the pack.

Read full review

Push Square

Marcello Apostolico

6 / 10

RIDE 2 is a game for motorcycle enthusiasts without question. However, it’s a game that is lacking in excitement for the material it covers. There’s a great amount of content and production values, but not a whole lot of hook to the gameplay to keep you drawn in. While die-hard motorcycle racing enthusiasts may find some enjoyment, few else will be enticed.

Read full review

View All Critic Reviews (29)

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Review: Ride 2 – Destructoid

There has been a dearth of racing games recently, let alone ones focused entirely around motorcycles, so Ride 2 jumped out at me. I’ve always been a huge fan of the genre, but since I’m generally terrible at it I’m drawn to more arcade racing titles with less technical aptitude required. I’ve wanted to try a technical racer before, but felt overwhelmed by how much I really don’t know about cars. 

Despite a perilously steep learning curve, Ride 2 did alleviate my growing pains the more I played it. It’s just a matter of whether or not to invest a hefty amount of time for such little return. 

Ride 2 (PS4 [reviewed], Xbox One, PC)
Developer: Milestone S.r.l.
Publisher: Square Enix
Released: February 14, 2017
MSRP: $59.99

The bulk of Ride 2 is set in its World Tour mode. This mode offers race events (e.g. standard races, time trials, point A to point B races, overtakes, and drag races) sorted by skill level — Amateur, Rookie, and Pro — and even further separated by bike type. For example, if you start out with a Naked cycle as I did in the beginning, the only events available are ones built for Naked types. Completing races earns you credits to unlock more bikes, but placing in the top three earns you more. Although there’s no harsh punishment for placing, say, dead last as I did several times at the start, you’re going to want to win each race as bikes tend to be expensive and are a bit of a grind when each one available runs from 3,000-12,000 credits. This is further exacerbated by bike type, which meant that I was stuck playing the same events repeatedly in order to save enough money to buy a type needed for new events. 

Granted Ride 2 does its best to fight redundancy. Every eight completed race events ends a “season,” which opens up the Invitationals. Winning one of those (or at least placing in the top three), nets the player a bike unlock only offered here. There are 16 in all, so someone could theoretically race 128 times and still have bikes to unlock. But with only 30 or so tracks available, and only a small few of them truly differentiating themselves like the super long track from Germany and Sierra Nevada’s race at sunset, what’s going to drive initiative is whether or not unlocking different types of motorcycles or beating your lap times strikes your fancy.  

Ride 2 isn’t a great-looking title as environments and textures don’t hold up to close scrutiny, and the soundtrack is inconsequential (a looping electronica track), but it nails detail where it matters most: the motorcycles. Using fully licensed bikes (complete with four-page-long company bios and a bike history during the loading screens), there’s an almost overwhelming amount of customization. Credits can also net new suspension, wheels, brakes, side mirrors, etc. and while I wish there were more of a visual difference considering how expensive some of these parts are, the bikes can perform differently. Admittedly it’s more of a noticeable performance difference on the higher difficulties, and truly discernible only after hours of play with the same bike, but there is an effort there. 

The customization effort extends into Ride 2‘s accessibility. As noted there is a steep learning curve, but a rechargeable Rewind meter allows you to rewind the race and correct any mistakes made. As I crashed into many railings in the beginning (and still do at the time of this writing), I abused the Rewind function yet never actually reached a point where its charge time became a problem. When you do get a handle on Ride 2‘s controls, you can choose to remove the Rewind feature as well as remove in-game meters like lap times, how fast you’re going, your place in the race, and then further exert control over how much your bike grips the road, and so on. There are a bevy of options for those who really want to get into the nitty gritty of Ride 2, but this is all after hours of sitting with it and really getting a handle on it. By that point its clinical presentation will have surely taken its toll, however. 

There’s an audience out there who is really going to appreciate what Ride 2 offers. While it’s not the fanciest, I can’t think of another motorcycle racer giving me as much control over my own experience as this. But the fact of the matter is Ride 2 wants a lot of time from you, and scarcely offers tangible rewards for the effort. 

Winning races and earning money to buy bikes just to compete in more races and earn more money was the greatest time trial of all. 

[This review is based on a retail build of the game provided by the publisher.]

Car test drive — Auto World

56. During the test drive, the car must try different road surfaces.
The duration of the test drive is several kilometers, the route must be with turns and climbs. Select a light road where you can release the steering wheel.
Before driving, clean any suspicious areas where leaks may occur. This will allow you to determine the location and intensity of leaks after a trip.

57. Clutch should engage smoothly, without jerking, after the pedal has been released for a third of its travel.
During acceleration, the vehicle must pick up speed evenly as the engine speed increases.
Otherwise, you should additionally check if the clutch is slipping: try to move off with the car with the parking brake tightened to failure in second or third gear. If the clutch is good, the engine should stall until it comes to a complete stop, and the car will not budge (if the car moves, then the parking brake is faulty, and the clutch is working without slipping).
If the clutch pedal has passed two-thirds of its travel, but the car has not moved, and the engine is running, then the clutch is slipping.
Clutch slip will also allow you to check the start of the engine on the rise.

58. The gearbox must be quiet both when accelerating and when decelerating.
«Noisy» operation of the gearbox at idle or immediately after shifting into gear indicates wear on the gears, synchronizers or bearings, or at least that the parts are poorly lubricated (check the oil level in the gearbox housing, add oil if necessary, sprinkle possible leaks with chalk or talc; the oil level is checked with a warm but not hot gearbox after a run of 1-2 minutes), The appearance of a rattle when shifting gears may indicate a malfunction of the synchronizers. Usually, with increased wear of the synchronizers, they need to be replaced complete with gears.

59. Uniform small noise when shifting gear is allowed.
If the switching is fuzzy and difficult, while noise and rattle are heard, then defects should be looked for: increased wear of bearings, teeth of synchronizer couplings, gear teeth. For box malfunctions and their causes, see the appropriate section of the chapter «Signs, Causes, Troubleshooting» at the end of the book.

60. Noise coming from final drive may be due to incorrect adjustment or excessive wear of parts.
If this noise is heard only on turns or potholes, the differential is most likely faulty.
A rattling sound that appears under the floor of the car with increasing speed may be related to the propeller shaft.
Other noises are more difficult to call and recognize during a short test drive. They will be discussed below.

61. Press the accelerator pedal sharply to failure when driving on a flat road at a speed of 40-50 km/h.
If the ignition timing is correct and the fuel supply system is properly adjusted, the engine should experience slight and short-lived loud knocks.
When braking hard at a speed of 50-60 km / h on a flat road, the car should not lead either to the left or to the right. In a working brake system, the pedal will not vibrate, and the brakes will squeal during intermittent braking.

62. The technical condition of the suspension is best checked on a rough road.
Steering wheel shaking, especially noticeable at speeds over 60 km / h, is a sign of front wheel imbalance (in case of rear wheel imbalance, the rear of the body will shake).
Suspension noises that repeat with wheel speed are likely caused by worn wheel bearings or friction on the brake disc (brake drum).
Knocking and rattling that occurs on bumps and bumps in the road can be caused by damage to the sealing gasket of one of the suspension elements.

63. When driving straight ahead, the crossbar of the steering wheel must be horizontal.
Other positions may be caused by incorrect front wheel geometry, incorrect position of the steering wheel on the shaft, or some kind of malfunction.
At low speed on a flat, straight road, drive the car “hands off the wheel” for a few seconds. The car must not deviate to the side.
Noises and friction in the steering mechanism are best detected when cornering.

Test drive. Autoclub «Verstov.Info» starts publishing «Test Drives»

Traditionally, such a column in various publications is called «Test Drive». We will not reinvent the wheel either. Regularly, new «Test Drives» to help people choosing a car for themselves will appear in the auto section on «Verstov.Info».

Our view of the test vehicle cannot be objective. So for objectivity, we turn to our readers — throw in the comments your impressions of this car, and in the discussion what is commonly called the truth will be born.

We decided to start our trial run with Hyundai Solaris. Frankly, the choice fell by chance — almost «from the ceiling.» You have to start somewhere! And just then, a very fresh Solaris ended up in the garage of one of our friends, and it didn’t take long to persuade him to test.

Let’s go!

Hyundai Solaris

The designers did a good job on this model, Hyundai Solaris attracts attention. From the outside, it’s a replica of the fourth-generation Accent sedan for the domestic Korean market (the Chinese version of the Verna looks duller). Complex planes, stampings, “folds” — a budget Korean sedan can be beautiful!

Sitting in the driver’s seat, which is quite soft, but nevertheless quite comfortable, we managed to quickly get settled, all the levers are in the usual places, there are enough adjustments, and even the steering column overhang will not be a problem. Starting the engine, you are pleasantly surprised at how good the insulation is.

In terms of the solidity of the effort on the large handle and the juiciness of the “smack” of the closed door, Solaris will give odds to cars twice as expensive! Inside there is a textured front panel cover (even in a simple Base configuration, the interior will not be gray, like in Korean cars, but black), beautiful instruments. A hard seat from the i20 hatchback — with tenacious upholstery and an excellent back profile: the pillow is a bit short, but “in the base” there is a height adjustment. True, the steering wheel is adjustable only for the angle of inclination, but this is not a hindrance to convenience.

Made by Solaris quite well. On all sections of the test track (rails, paving stones), not a single “cricket” is heard in the cabin, the panel does not crackle.

The car has a five-speed gearbox, mechanics. Accelerates quite cheerfully, confidently and smoothly, works well.

The ergonomics are well thought out. The only thing is that the steering wheel rim is a bit thin. The devices are simple and do not stand out with new design solutions, but they give a lot of information: in the middle, between the speedometer and the tachometer, there is a trapezoid-shaped display with blue-violet backlighting, which gives road information (fuel consumption, odometer, and so on), in addition, digital temperature indicators in the engine and fuel level.

There are no problems with visibility in the car, perhaps the only drawback is that due to the drop-down roof, the visibility of the rear window is not quite complete. But you get used to it quickly.

The rear seat is spacious and wide, with conditions for the knees of the rear passengers. But it is still better for tall people to sit in the front seat, only people with an average height will be able to sit normally in the back without touching the ceiling.

The car has a good trunk of 454 liters. There could be more practicality in this car, not only does the floor not become even when the seats are folded down, but also the “passage” from the luggage compartment narrows and forms something like an arch that makes it difficult to transport bulky cargo.

Underground full size spare tire and tool kit. In the left niche is a pair of Velcro straps that can be used to secure the canister. The back of the rear seat folds down, starting with the Optima version, the opening to the cabin is small. The convenient internal handle will keep hands clean.

Tool-free air filter replacement, visible anti-freeze filler, 60 Ah battery. From the ground to the bumper — more than 200 mm, immediately behind it is a plastic boot, which you will not lose when reversing in the snow.

Solaris 1.6 with «mechanics». The gears here are “long” — in the second, Hyundai picks up 97 km / h on the speedometer, but the engine spins more cheerfully, responds quickly to gas, and the “switch” pleases with excellent clarity of work. If you are too lazy to move the lever, good elasticity will help out — in fifth gear Solaris is already traveling from 50 km / h.

Manageability was a pleasant surprise — you find a common language with Solaris from the very first meters. In the course of improvements, the electric power steering was replaced with a hydraulic one — now there is always a tangible effort on the steering wheel, albeit unclear, but without failures.

The undoubted advantage of this car is its price. There are few better cars for this price.