Supreme commander forged alliance update: Changelog | Supreme Commander Wiki

Changelog | Supreme Commander Wiki

List of Supreme Commander and Forged Alliance patches that were released to public.

Contents

  • 1 Supreme Commander
    • 1.1 3217 patch
    • 1.2 3220 patch
    • 1.3 GPGnet world map patch
    • 1.4 3251 patch
    • 1.5 3254 patch
    • 1.6 3255 patch
    • 1.7 3260 patch
    • 1.8 3269 patch
    • 1.9 3280 patch
    • 1.10 Incremental patches
  • 2 Supreme Commander: Forged Alliance
    • 2.1 1.5.3596 to 1.5.3598
    • 2.2 1.5.3598 to 1.5.3599
    • 2.3 1.5.3603
  • 3 References

Supreme Commander[]

3217 patch[]

  • Build 3217 represents a full integration from the game’s main development branch, reflecting many changes to the game’s code base. Only the partial highlights are included here.
  • Fully updated release notes regarding balance and gameplay changes forthcoming.
  • Support for Direct2Drive download version enabled.
  • Several color, prop, texture, normal map and effects adjustments throughout the game.
  • Several animation and animation speed adjustments throughout the game.
  • Note that Build 3217 does not include an update to GPGnet. Current GPGnet version is 1.5.52.
  • Add open/close slot functionality.
  • Fix observer button appearing/disappearing.
  • Chat history should now only display the senders name on the first line of every message.
  • Fixed an issue with the chat window that was making the allies and all buttons function incorrectly.
  • Pausing the game then opening and closing a menu that pauses the game will no longer unpause the game. It will remain paused until the user unpauses.
  • Game no longer hangs when minimizing during a non-interactive sequence.
  • Rules for reclaiming building have changed significantly, reducing a possible game exploit.
  • Commanders can no longer overcharge each other.
  • Commander nuke detonation set at 4000 damage.

3220 patch[]

  • Blue screen crashes: Resolved an issue where some users were experiencing hard crashes after applying the 3189 -> 3217 patch.
  • SecuROM: The disc-check security feature has been removed (except for Polish, Russian, and Chinese-Traditional releases).
  • Language Updates: Polish Unicode fix for some missions’ localization data.
  • MP Exploit Enhancement System: The game now verifies that an enhancement order is valid before proceeding.
  • Mini UI: Construction manager, Queue manager, and Selection manager now stretch horizontally to fill the bottom of the screen.
  • In-Game Chat.
  • Shift+Enter now sends chat to allies.
  • Incoming messages will no longer prevent strategic zoom function or display factional icons.
  • Messages should no longer disappear in an active chat window.

Note 1: 8-Player Games: A known issue exists for Update 3220, where some 8-player games experience crashes during gameplay. Initial testing indicates a memory allocation issue. However, stats indicate that 8-player games are approximately .5% of all games being played, so our decision was to release the update with this known issue.

Note 2: SecuROM and Mod Users:If you have modified your game in order to defeat SecuROM disk authentication (or performed any modification, for that matter), it is likely that Update 3220 will cause problems for you. To correct this, you must uninstall Supreme Commander, reinstall and then connect to GPGnet to patch up.

GPGnet world map patch[]

3251 patch[]

3254 patch[]

3255 patch[]

3260 patch[]

New units:

  • UEF T2 Bomber
  • Aeon Guided Missile
  • Cybran T2 Bomber

Bug fixes and other changes:

  • Fixed an issue with Ferry Beacon guarding
  • Visual tweaks to UEF shield effect
  • Horde AI will now utilize T3 land units
  • Performance improved when showing waypoint lines
  • Fixed crash bug associated with air units refueling/repairing on air staging platforms
  • Air superiority has been retuned across all three factions.

3269 patch[]

  • It includes 3 new units, 1 per faction.
  • It also includes balance changes, including an adjustment to the Aeon Mercy.

3280 patch[]

The only changes made for this patch were made to support the Ambx system from Phillips (ambx.com).

Incremental patches[]

  • 3217 to 3220 Incremental Patch
  • 3220 to 3223 Incremental Patch
  • 3223 to 3251 Incremental Patch
  • 1.0.3189 to 1.1.3254 Incremental Patch
  • 1.1.3251 to 1.1.3254 Incremental Patch
  • 1.1.3254 to 1.1.3255 Incremental Patch
  • 1.1.3255 to 1.1.3260 Incremental Patch
  • 1.0.3189 to 1.1.3255 Incremental Patch
  • 1.0.3189 to 1.1.3260 Incremental Patch
  • 1.1.3269 to 1.1.3280 Incremental Patch
  • 1.1.3189 to 1.1.3280 Incremental Patch (Latest)

Supreme Commander: Forged Alliance[]

1.5.3596 to 1.5.3598[]

Bug fixes:

  • Fixed issue where Seraphim sACU could use overcharge before upgrading. (done by selecting both unupgraded sACU and an ACU and giving overcharge command)
  • Fixed issue where FA only player could inappropriately be another faction during online play.

Balance tweaks:

  • Seraphim T3 Submarine Hunter — Reducing MaxRadius on torpedo to 70.
  • Riptide, UEF T2 Amphibious Tank — Increasing Cost 20%.
  • Seraphim T1 Mobile Light Artillery — Increasing cost 50%. Mass cost is now 54.
  • Nukes now do damage instantly instead of radiating slowly outward.
  • HARMS, Cybran T3 Torpedo Ambushing System — Increasing MinWaterDepth
  • Seraphim T2 Tactical Missile Defense — Increasing ProjectileLifetime.
  • Novax, UEF Experimental Satellite — Reducing crash damage to 3000.
  • Sky Slammer, Cybran T1 mobile anti air — Decreasing Ground Gun damage by 50%. DPS is now 20.

1.5.3598 to 1.5.3599[]

  • Memory allocator bug fixes
  • Engineering station build rates changed
  • Seraphim ACU overcharge reload time fix
  • Seraphim ACU restoration field upgrade tweaks
  • Misc air unit changes (all factions)

1.

5.3603[]

Released on August 2009, this was the last official patch produced for Supreme Commander: Forged Alliance.
It never exited beta stage and was not enabled on GPGNet, but the Steam version was based upon it.
[1][2]

  • No Game ender’ restriction changed to restrict T3 & T4 Artillery, Paragon, Novax and Yolona Oss
  • ‘No Nuke’ Build restriction now correctly also restricts nuke carrying naval vessels, strategic missile defense buildings, and the experimental nuke launcher.
  • Cybran Hoplite health changed from 650 to 450.
  • UEF Mongoose health changed from 900 to 650
  • Seraphim T3 Engineer build rate increased to 20 from 15
  • Aeon T3 Engineer build rate increased to 20 from 15
  • UEF Engineering Station Rover rebuild cost increased to 250M 2500E 750 time from 50M 500E 150 time (only applies if its shot down). Build rate decreased to 15.
  • Cybran Engineering Stations: T1 cost increased to 500M 2500E from 450M 2250E. T2 build rate decreased to 25 from 30. T3 build rate decreased to 35 from 45.
  • T1 Bomber cost decreased to 80M 1400E 400time from 100M 2250E 500time
  • Restorer max airspeed reduced to 8 from 10, health reduced to 6000 from 7200 and anti ground damage per shot reduced to 24 from 32.
  • Reduce t1 & t2 transport costs, increase t2 transport hitpoints.
  • Bug fix to prevent commander upgrades to be acquired at a lower cost through cancelling.
  • Fixed restoration field upgrade and advanced restoration field upgrade to not repair the ACU.
  • All Units shooting at the Seraphim ACU now aim at the correct bones instead of the feet.
  • Pausing a Mass Extractor while in mass deficit does now correctly stop mass consumption
  • Bomb drop prediction corrected on all T1 T2 T3 bombers
  • Land Experimental cost increased ~20%, the cheaper ones increased more than the expensive ones (percentage wise).
  • T3 Air and T3 Naval Factories changed: mass cost equals land t3 factory now.
  • T3 Air Factory energy cost increased.
  • Decrease T3 ship costs (~15%) and buildtime (cut in half for many).
  • ACU Death nuke now does 50.000 damage to units, 2500 to ACUs and 500 to Buildings.
  • T2 Mobile missile launchers damage increased 50%
  • T3 Mobile missile launchers damage increased 100%
  • Mercy fuel increased from 70 to 110
  • T1 Transports can pick up ACUs again.
  • Overcharge and Energy Storage gameplay improvement.
  • Energy Storage now costs 250M 1200E (from 120M 2400E), stores 5000E (from 2000E),
  • explodes for 2000 damage in a 5 radius (from 500 damage 3 radius), and has 500 health (from 1200).
  • Start resources go to 4000E from 5000E, ACUs now generate 20E instead of 10 to compensate.
  • Overcharge now costs 5000E (from 3000). Damage vs Units is unaltered, damage vs ACUs is 400 (from 100), vs buildings 800 damage (from 500).
  • Overcharge has an increased damage radius of 2.5 (from 2), and a reload of 0. 3 (from 0.2).
  • Factories and Engineers no longer increase Energy Storage.
  • Billy reload timeout increased to avoid rapid firing through assisting
  • T1 Mass Extractor Health reduced to 600 from 800
  • Increased Cybran Deceiver (t2 mobile stealth generator) speed, acceleration and brake to match the values of other factions t2 mobile shields
  • Increase Shield ship cost by 30% from 1040M 10400E to 1300M 13000E
  • T3 Nuke submarines conventional and nuclear weapon rebalanced:
  • Seraphim Battleship now correctly plays a ‘nuclear launch detected’ sound when launching a nuke.
  • The Novax now correctly launches its satellite when the player is at pop cap.
  • Cybran Nuke Warheads now correctly detonate at their impact altitude, and not 20 units above
  • Nano Regeneration now gives Seraphim SCUs the correct amount of hitpoints (14k instead of 45k)
  • Seraphim SCU is no longer reclaimable
  • UEF Lobo t1 artillery health changed from 205 to 200
  • Cost (M, E, time) of T2 Gunships decreased by 20%
  • Decrease T3 Air Transport costs by 30% (final E cost further adjusted by other changes)
  • Landscout diversification:
  • Uef damage = 4 (+2)
  • Cybran cloak energy drain -5
  • Aeon radar range +5, new health = 20 (-3)
  • Seraphim radar range +5
  • T3 Air Energy costs increased 50%, with the exception of the Solace and Air superiority Fighters, who increased +100%. The Mass cost and buildtime on all these Units stays the same.
  • Restorers cost 50% more energy than a Air Superiority fighter now.
  • UEF T2 Cruiser now can correctly use all weapons simultaneously
  • Seraphim Advanced Regeneration Field no longer provides a health bonus. It was permanent and wasn’t removed if the unit left the aura.
  • Lowered T3 Bomber maxairspeed by 1 (18 -> 17)
  • Decreased Frigate & t1 submarine cost by 10%
  • Buffed Cruiser Anti Air damage by 25%
  • Made T2 tanks slightly tougher and slower. T2 tanks now move at a 2.5 — 2.7 speed now, and have 20-25% more hitpoints in return. Cybran t2 tank got buffed more as it was too weak compared to the others.
  • Increase striker, aurora and thaam movement speed by 0.1 (from 3 -> 3.1 or 3.3 -> 3.4)
  • Increase frigate anti-air dps to 15, attack boat anti-air dps to 35, and Battleship Antiair dps to 60
  • Fix Fatboy, Monkeylord, Megalith and the brick being able to fire from shallow water,
  • being unattackable from land while doing so.
  • Increase lifetime & Speed on T3 Torpedo bomber torpedoes to avoid units outrunning them.
  • Cybran and Seraphim T2 Point Defenses dps increased.
  • Cybran +20% damage
  • Seraphim +10% damage
  • Change Naval yards to be hit with torpedoes, collision box lowered by 1
  • Hoplite now uses the correct amount of transport clamps
  • Firebeetle changed to deal 4500 damage, health lowered to 300, Firing tolerance increased to 100.
  • Transferred 2600 from the Harbringer’s shield to its health
  • Gifting Units to allies bugs fixed
  • Eye of Rhianne remote viewing radius decreased from 45 to 25.
  • T3 SAMs costs reduced significantly from 1400M 12000E to 800M 8000E
  • Seraphim cruiser direct fire Anti Air weapon and Seraphim T3 Anti Air cannon building weapon improved muzzle velocity.
  • Cybran Missile health normalized so that the parent missile has 1 health and the child missiles have 1 health each as well.
  • Seraphim Battleship nuke no longer flies at very high altitude.

AI

  • AI will now build firebases
  • AI will now build Percivals or Rhinos
  • AI can now consistently transport all valid units.
  • The AI unit groups that are assigned to guard bases will no longer attack all over the map
  • The AI now fires the Experimental nuke launcher more than once
  • AI now sends out more than only the first land scout
  • AI now can build the Megalith
  • Cheating AIs now actually use their experimental units

References[]

  1. ↑ Supreme Commander: Forged Alliance v1.5.3603 Patch. Mod DB. (Archived).
  2. ↑ Supreme Commander — FA Patch 3603 (Archived). Game Front.

Community content is available under CC-BY-SA unless otherwise noted.

Changelog | Supreme Commander Wiki

List of Supreme Commander and Forged Alliance patches that were released to public.

Contents

  • 1 Supreme Commander
    • 1.1 3217 patch
    • 1.2 3220 patch
    • 1.3 GPGnet world map patch
    • 1.4 3251 patch
    • 1.5 3254 patch
    • 1.6 3255 patch
    • 1.7 3260 patch
    • 1.8 3269 patch
    • 1.9 3280 patch
    • 1.10 Incremental patches
  • 2 Supreme Commander: Forged Alliance
    • 2.1 1.5.3596 to 1.5.3598
    • 2.2 1.5.3598 to 1.5.3599
    • 2.3 1.5.3603
  • 3 References

Supreme Commander[]

3217 patch[]

  • Build 3217 represents a full integration from the game’s main development branch, reflecting many changes to the game’s code base. Only the partial highlights are included here.
  • Fully updated release notes regarding balance and gameplay changes forthcoming.
  • Support for Direct2Drive download version enabled.
  • Several color, prop, texture, normal map and effects adjustments throughout the game.
  • Several animation and animation speed adjustments throughout the game.
  • Note that Build 3217 does not include an update to GPGnet. Current GPGnet version is 1.5.52.
  • Add open/close slot functionality.
  • Fix observer button appearing/disappearing.
  • Chat history should now only display the senders name on the first line of every message.
  • Fixed an issue with the chat window that was making the allies and all buttons function incorrectly.
  • Pausing the game then opening and closing a menu that pauses the game will no longer unpause the game. It will remain paused until the user unpauses.
  • Game no longer hangs when minimizing during a non-interactive sequence.
  • Rules for reclaiming building have changed significantly, reducing a possible game exploit.
  • Commanders can no longer overcharge each other.
  • Commander nuke detonation set at 4000 damage.

3220 patch[]

  • Blue screen crashes: Resolved an issue where some users were experiencing hard crashes after applying the 3189 -> 3217 patch.
  • SecuROM: The disc-check security feature has been removed (except for Polish, Russian, and Chinese-Traditional releases).
  • Language Updates: Polish Unicode fix for some missions’ localization data.
  • MP Exploit Enhancement System: The game now verifies that an enhancement order is valid before proceeding.
  • Mini UI: Construction manager, Queue manager, and Selection manager now stretch horizontally to fill the bottom of the screen.
  • In-Game Chat.
  • Shift+Enter now sends chat to allies.
  • Incoming messages will no longer prevent strategic zoom function or display factional icons.
  • Messages should no longer disappear in an active chat window.

Note 1: 8-Player Games: A known issue exists for Update 3220, where some 8-player games experience crashes during gameplay. Initial testing indicates a memory allocation issue. However, stats indicate that 8-player games are approximately .5% of all games being played, so our decision was to release the update with this known issue.

Note 2: SecuROM and Mod Users:If you have modified your game in order to defeat SecuROM disk authentication (or performed any modification, for that matter), it is likely that Update 3220 will cause problems for you. To correct this, you must uninstall Supreme Commander, reinstall and then connect to GPGnet to patch up.

GPGnet world map patch[]

3251 patch[]

3254 patch[]

3255 patch[]

3260 patch[]

New units:

  • UEF T2 Bomber
  • Aeon Guided Missile
  • Cybran T2 Bomber

Bug fixes and other changes:

  • Fixed an issue with Ferry Beacon guarding
  • Visual tweaks to UEF shield effect
  • Horde AI will now utilize T3 land units
  • Performance improved when showing waypoint lines
  • Fixed crash bug associated with air units refueling/repairing on air staging platforms
  • Air superiority has been retuned across all three factions.

3269 patch[]

  • It includes 3 new units, 1 per faction.
  • It also includes balance changes, including an adjustment to the Aeon Mercy.

3280 patch[]

The only changes made for this patch were made to support the Ambx system from Phillips (ambx.com).

Incremental patches[]

  • 3217 to 3220 Incremental Patch
  • 3220 to 3223 Incremental Patch
  • 3223 to 3251 Incremental Patch
  • 1.0.3189 to 1.1.3254 Incremental Patch
  • 1.1.3251 to 1.1.3254 Incremental Patch
  • 1.1.3254 to 1.1.3255 Incremental Patch
  • 1.1.3255 to 1.1.3260 Incremental Patch
  • 1.0.3189 to 1.1.3255 Incremental Patch
  • 1.0.3189 to 1.1.3260 Incremental Patch
  • 1.1.3269 to 1.1.3280 Incremental Patch
  • 1.1.3189 to 1.1.3280 Incremental Patch (Latest)

Supreme Commander: Forged Alliance[]

1.5.3596 to 1.5.3598[]

Bug fixes:

  • Fixed issue where Seraphim sACU could use overcharge before upgrading. (done by selecting both unupgraded sACU and an ACU and giving overcharge command)
  • Fixed issue where FA only player could inappropriately be another faction during online play.

Balance tweaks:

  • Seraphim T3 Submarine Hunter — Reducing MaxRadius on torpedo to 70.
  • Riptide, UEF T2 Amphibious Tank — Increasing Cost 20%.
  • Seraphim T1 Mobile Light Artillery — Increasing cost 50%. Mass cost is now 54.
  • Nukes now do damage instantly instead of radiating slowly outward.
  • HARMS, Cybran T3 Torpedo Ambushing System — Increasing MinWaterDepth
  • Seraphim T2 Tactical Missile Defense — Increasing ProjectileLifetime.
  • Novax, UEF Experimental Satellite — Reducing crash damage to 3000.
  • Sky Slammer, Cybran T1 mobile anti air — Decreasing Ground Gun damage by 50%. DPS is now 20.

1.5.3598 to 1.5.3599[]

  • Memory allocator bug fixes
  • Engineering station build rates changed
  • Seraphim ACU overcharge reload time fix
  • Seraphim ACU restoration field upgrade tweaks
  • Misc air unit changes (all factions)

1.5.3603[]

Released on August 2009, this was the last official patch produced for Supreme Commander: Forged Alliance.
It never exited beta stage and was not enabled on GPGNet, but the Steam version was based upon it.
[1][2]

  • No Game ender’ restriction changed to restrict T3 & T4 Artillery, Paragon, Novax and Yolona Oss
  • ‘No Nuke’ Build restriction now correctly also restricts nuke carrying naval vessels, strategic missile defense buildings, and the experimental nuke launcher.
  • Cybran Hoplite health changed from 650 to 450.
  • UEF Mongoose health changed from 900 to 650
  • Seraphim T3 Engineer build rate increased to 20 from 15
  • Aeon T3 Engineer build rate increased to 20 from 15
  • UEF Engineering Station Rover rebuild cost increased to 250M 2500E 750 time from 50M 500E 150 time (only applies if its shot down). Build rate decreased to 15.
  • Cybran Engineering Stations: T1 cost increased to 500M 2500E from 450M 2250E. T2 build rate decreased to 25 from 30. T3 build rate decreased to 35 from 45.
  • T1 Bomber cost decreased to 80M 1400E 400time from 100M 2250E 500time
  • Restorer max airspeed reduced to 8 from 10, health reduced to 6000 from 7200 and anti ground damage per shot reduced to 24 from 32.
  • Reduce t1 & t2 transport costs, increase t2 transport hitpoints.
  • Bug fix to prevent commander upgrades to be acquired at a lower cost through cancelling.
  • Fixed restoration field upgrade and advanced restoration field upgrade to not repair the ACU.
  • All Units shooting at the Seraphim ACU now aim at the correct bones instead of the feet.
  • Pausing a Mass Extractor while in mass deficit does now correctly stop mass consumption
  • Bomb drop prediction corrected on all T1 T2 T3 bombers
  • Land Experimental cost increased ~20%, the cheaper ones increased more than the expensive ones (percentage wise).
  • T3 Air and T3 Naval Factories changed: mass cost equals land t3 factory now.
  • T3 Air Factory energy cost increased.
  • Decrease T3 ship costs (~15%) and buildtime (cut in half for many).
  • ACU Death nuke now does 50.000 damage to units, 2500 to ACUs and 500 to Buildings.
  • T2 Mobile missile launchers damage increased 50%
  • T3 Mobile missile launchers damage increased 100%
  • Mercy fuel increased from 70 to 110
  • T1 Transports can pick up ACUs again.
  • Overcharge and Energy Storage gameplay improvement.
  • Energy Storage now costs 250M 1200E (from 120M 2400E), stores 5000E (from 2000E),
  • explodes for 2000 damage in a 5 radius (from 500 damage 3 radius), and has 500 health (from 1200).
  • Start resources go to 4000E from 5000E, ACUs now generate 20E instead of 10 to compensate.
  • Overcharge now costs 5000E (from 3000). Damage vs Units is unaltered, damage vs ACUs is 400 (from 100), vs buildings 800 damage (from 500).
  • Overcharge has an increased damage radius of 2.5 (from 2), and a reload of 0.3 (from 0.2).
  • Factories and Engineers no longer increase Energy Storage.
  • Billy reload timeout increased to avoid rapid firing through assisting
  • T1 Mass Extractor Health reduced to 600 from 800
  • Increased Cybran Deceiver (t2 mobile stealth generator) speed, acceleration and brake to match the values of other factions t2 mobile shields
  • Increase Shield ship cost by 30% from 1040M 10400E to 1300M 13000E
  • T3 Nuke submarines conventional and nuclear weapon rebalanced:
  • Seraphim Battleship now correctly plays a ‘nuclear launch detected’ sound when launching a nuke.
  • The Novax now correctly launches its satellite when the player is at pop cap.
  • Cybran Nuke Warheads now correctly detonate at their impact altitude, and not 20 units above
  • Nano Regeneration now gives Seraphim SCUs the correct amount of hitpoints (14k instead of 45k)
  • Seraphim SCU is no longer reclaimable
  • UEF Lobo t1 artillery health changed from 205 to 200
  • Cost (M, E, time) of T2 Gunships decreased by 20%
  • Decrease T3 Air Transport costs by 30% (final E cost further adjusted by other changes)
  • Landscout diversification:
  • Uef damage = 4 (+2)
  • Cybran cloak energy drain -5
  • Aeon radar range +5, new health = 20 (-3)
  • Seraphim radar range +5
  • T3 Air Energy costs increased 50%, with the exception of the Solace and Air superiority Fighters, who increased +100%. The Mass cost and buildtime on all these Units stays the same.
  • Restorers cost 50% more energy than a Air Superiority fighter now.
  • UEF T2 Cruiser now can correctly use all weapons simultaneously
  • Seraphim Advanced Regeneration Field no longer provides a health bonus. It was permanent and wasn’t removed if the unit left the aura.
  • Lowered T3 Bomber maxairspeed by 1 (18 -> 17)
  • Decreased Frigate & t1 submarine cost by 10%
  • Buffed Cruiser Anti Air damage by 25%
  • Made T2 tanks slightly tougher and slower. T2 tanks now move at a 2.5 — 2.7 speed now, and have 20-25% more hitpoints in return. Cybran t2 tank got buffed more as it was too weak compared to the others.
  • Increase striker, aurora and thaam movement speed by 0.1 (from 3 -> 3.1 or 3.3 -> 3.4)
  • Increase frigate anti-air dps to 15, attack boat anti-air dps to 35, and Battleship Antiair dps to 60
  • Fix Fatboy, Monkeylord, Megalith and the brick being able to fire from shallow water,
  • being unattackable from land while doing so.
  • Increase lifetime & Speed on T3 Torpedo bomber torpedoes to avoid units outrunning them.
  • Cybran and Seraphim T2 Point Defenses dps increased.
  • Cybran +20% damage
  • Seraphim +10% damage
  • Change Naval yards to be hit with torpedoes, collision box lowered by 1
  • Hoplite now uses the correct amount of transport clamps
  • Firebeetle changed to deal 4500 damage, health lowered to 300, Firing tolerance increased to 100.
  • Transferred 2600 from the Harbringer’s shield to its health
  • Gifting Units to allies bugs fixed
  • Eye of Rhianne remote viewing radius decreased from 45 to 25.
  • T3 SAMs costs reduced significantly from 1400M 12000E to 800M 8000E
  • Seraphim cruiser direct fire Anti Air weapon and Seraphim T3 Anti Air cannon building weapon improved muzzle velocity.
  • Cybran Missile health normalized so that the parent missile has 1 health and the child missiles have 1 health each as well.
  • Seraphim Battleship nuke no longer flies at very high altitude.

AI

  • AI will now build firebases
  • AI will now build Percivals or Rhinos
  • AI can now consistently transport all valid units.
  • The AI unit groups that are assigned to guard bases will no longer attack all over the map
  • The AI now fires the Experimental nuke launcher more than once
  • AI now sends out more than only the first land scout
  • AI now can build the Megalith
  • Cheating AIs now actually use their experimental units

References[]

  1. ↑ Supreme Commander: Forged Alliance v1.5.3603 Patch. Mod DB. (Archived).
  2. ↑ Supreme Commander — FA Patch 3603 (Archived). Game Front.

Community content is available under CC-BY-SA unless otherwise noted.

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US Air Force General Todd Walters is the new Commander-in-Chief of Allied Forces (JAF) Europe, replacing Curtis Scaparotti. This was reported on the website of the North Atlantic Alliance.

The handover ceremony for Walters took place on Friday at the headquarters of the Allied Commander-in-Chief in Mons, Belgium. NATO Secretary General Jens Stoltenberg took part in it. Prior to his current appointment, Walters was Commander-in-Chief of the Air Force in Europe and Africa. nine0003

In mid-February, The Wall Street Journal learned about the renewal of the US Army Command. The publication indicated that Walters was being considered as a likely candidate for the position of the new NATO Allied Commander-in-Chief.

Curtis Scaparrotti took up his duties in May 2016.

Curtis Scaparotti

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  • RCC Training Center

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  • 12
    December 2022

    Work plan of OMOR «Russian Union of Builders» for 2023

    28
    December 2021

    Work plan of the OMOR «Russian Union of Builders» for 2022

  • Ministry of Construction and Housing and Communal Services of the Russian Federation

    State Duma Committee for Construction and Housing and Public Utilities

    Association of general contractors in construction
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    Combining urban planning and design

    Interregional Association of Tauride Builders

    Association of construction organizations of medium and small businesses

    Association of surveyors «GeoIndustry»

    Nizhny Novgorod Association of Construction Organizations

    Association of construction organizations of Yekaterinburg and Sverdlovsk region

    Association of Construction Organizations of Tatarstan
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    Association of Construction Organizations of Eastern Siberia

    Interregional Center of Expertise

    Association of urban planning design organizations

    Interregional association of prospectors «GEO»

  • 14
    February 2023

    Novosibirsk, International Exhibition Complex «Novosibirsk Expocentre»

    14 — 17.