Tipps und Tricks für Super Metroid (SNES — 1994)
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Komplettlösung für Super Metroid (SNES — 1994)
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Usurper :: Russian Steam Community
Usurper
DARK SOULS 2D
Perhaps such a high-profile title should be commented on right away: the game really absorbed many of the hallmarks of the famous Dark Souls . Being a typical (in the good sense of the word) metroidvania, Usurper at the same time stands out noticeably against the background of other projects in this genre: despite the fact that the fundamentals of the gameplay, like all similar games, are based on the basic principles laid down by the legendary Super Metroid and Castlevania: Symphony of the Night feel like Dark Souls in 2D to Usurper.
NOT PLAGIAT, BUT CAREFUL BORROWING
Of course, the similarity of these two games is purely formal. Usurper has its own ambiance, quite gloomy even compared to the games in the series Castlevania . It combines magic and futuristic technology; worship of the ancient gods and monarchical loyalty to law, order and the queen; gloomy dungeons, sinister dungeons and creepy laboratories; finally, there are not only swords, rapiers, katanas, bows, but also firearms, electric whips and even a lightsaber! Of course, in terms of content and plot, Usurper is completely original, but its main mechanics are clearly borrowed from the famous game series from the Japanese developer From Software.
As in it, here the main gameplay unit is souls (named here by the unambiguous word «life», or « vitae » in the original), obtained from killed monsters. These souls serve both as a resource for leveling the hero and as a currency for buying items. They are also lost after the death of the hero, but they can be collected back if you return to the place of death and do not die on the way again. And this feature significantly distinguishes Usurper from fellow Metroidvanias. The player is not let go by a constant feeling of anxiety — the more souls you carry with you, the more terrible it is to move further along the map, moving away from a safe checkpoint. And when there is a long path behind, the door to the boss is ahead, and there is little health left (by the way, there is no treatment provided in the game, the health bar is replenished only at the save point) … The fear of losing the cherished souls accumulated by hard work at once makes you be careful, not rush forward headlong, but methodically lure out opponents one by one, retreat in time and generally not meddle where it is obviously too early to meddle. Remember that feeling when you foolishly fell into the abyss and lost 30,000 souls, which you diligently accumulated for a whole hour? And 100,000 souls? Usurper lets you experience it again.
SPIRIT OF INVESTIGATION, WHERE ARE YOU?
Some linearity of the game is a bit frustrating. Yes, oddly enough, despite the abundance of locations and the many paths you can take, a clear line laid down by the developer involuntarily peeps through. And the reason for this is the overly chatty Waltham, which the protagonist carries in himself (similar to the brilliant Spanish metroidvania UnEpic ): he literally leaves no choice, bluntly speaking, where to go! This at one time distinguished the masterpiece Super Metroid and the much less successful Metroid Fusion : if in the first the player had to figure out what to do on his own, then in the second, the kind computer uncompromisingly directed us to one or another zone, politely closing the doors to all other locations until it was needed there according to the plot. It’s the same here: the soul asks for freedom, yearns for discoveries, but the persistent Waltham deprives us of any pleasure to study the map ourselves, leading us along a predetermined route.
By the way, unlike most metroidvanias, locations in Usurper suffer from gigantism somewhat. From the usual rooms and corridors, the game moves towards large-scale open spaces with many floors, dead ends and stairs. There are not much more zones here than in any other game of this genre, but often some of them are just … one room! Yes, a whole location, with a unique atmosphere, music, opponents, can be dedicated to just one room — huge, long and wide, but still one. This, admittedly, seriously dulls the exploratory spirit: you always want to know where the road leads to the right, where it leads to the left, and where it goes up or down, and you can’t decide which direction to go first. Large locations deprive this interest. Moreover, one of the NPCs can buy a full map of the whole game — every turn, every platform, every corner is visible on it, except that the monsters and chests are not marked. This reduces the element of surprise to almost nothing, where you can see the entire location before you enter it for the first time.
SUCCESSFUL AND NOT VERY FINDINGS
It is impossible not to mention the character’s abilities. They are often the most intriguing and distinctive element of any Metroidvania game. Roll into a sphere? Stop time? Turn into mist? Every time you think what else the developers will come up with to surprise the sophisticated player. Unfortunately, quite hackneyed tricks also wander from game to game — a double jump that allows you to get to high platforms, all kinds of «keys» that give access to a new location simply because some «door» blocks the way to it … And Usurper brings little to the genre in this regard. Against the background of the standard set, only Shift Blade can be distinguished — the ability to move through narrow cracks in the walls for short distances (something similar could be seen in the amazing Axiom Verge , where the character, using the «glitches» of the system, could pass through rather thin walls), as well as the Guard system — a very inventive game mechanic! This is at the same time a scale of endurance spent on certain actions — attacks, dodges, use of a shield; and protection of the character, capable of saving him from certain death, depending on how full this scale is. Such a gameplay element forces us to completely reconsider the tactics of warfare — it makes it impossible to mindlessly «plug» opponents, teaches us to realize a simple truth: each attack reduces the character’s defense, and therefore a delicate balance between attack and parry is needed.
And of course, the main stumbling block of the game can be confidently called the most banal and at the same time atypical ability for this genre — flight. Since the acquisition, it completely breaks the whole perception of the game. It destroys all platforming, negates all the skills that the player has worked hard to hone in Super Meat Boy and I Wanna Be The Boshy . Flying makes the protagonist almost… omnipotent! From now on, no enemy poses a threat when you can simply fly around him. Searching for caches becomes boring when you can easily get to the most remote corners of the map. With the ability to fly, you can be sure you will never run on your own two feet again — and the pace of the game changes dramatically, from cautious, measured and wary to impetuous, indifferent, hurried. If the locations are walked slowly and for a long time, then with the flight you can fly around absolutely the entire map of the game in just twenty minutes! This ability is truly revealed only in a fight with the main villain, as if referring to Sonic’s famous pursuit of Dr. Eggman in the final Sonic 3 & Knuckles , when the antagonist is trying to escape through endless outer space, and we need to catch up with him and stop him — however, the scale is somewhat smaller here, and instead of space, the main character will have to surf the expanses of the London night sky.
VERDICT : Usurper successfully combines classic metroidvania mechanics with elements of the Dark Souls series, has a memorable late 19th century London setting in an alternate universe with futuristic technology, ancient gods, melee and firearms and magic. The game is moderately difficult (especially NG+), gloomy (this is a separate merit of the atmospheric soundtrack) and cruel (not dismembered, of course, but there is enough blood), which makes it a very noticeable instance in the library of similar projects.
RATE 8/10
Metroid Dread for Switch Reviews
switch
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Publisher:
nintendo
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Release date:
Oct 8, 2021
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Summary
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Critic Reviews
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User Reviews
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Details & Credits
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Trailers & Videos
Metascore
88
Generally favorable reviews
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based on
124
Critic Reviews
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User Score
8. 6
Generally favorable reviews- based on 2558 Ratings
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Summary:
Join intergalactic bounty hunter Samus Aran in her first new 2D Metroid™ story in 19 years. Samus’ story continues after the events of the Metroid™ Fusion game when she descends upon planet ZDR to investigate a mysterious transmission sent to the Galactic Federation. The remote planet hasJoin intergalactic bounty hunter Samus Aran in her first new 2D Metroid™ story in 19years. Samus’ story continues after the events of the Metroid™ Fusion game when she descends upon planet ZDR to investigate a mysterious transmission sent to the Galactic Federation. The remote planet has become overrun by vicious alien lifeforms and chilling mechanical menaces. Samus is more agile and capable than ever, but can she overcome the inhuman threat stalking the depths of ZDR?
Face off against unrelenting E.M.M.I. robots
Once DNA-extracting research machines, the imposing E.M.M.I. are now hunting Samus down. Tensions are high as you evade these E.M.M.I. to avoid a cruel death while finding a way to take them down. Find out what turned these robotic wonders into the scourge of ZDR and escape with your life.
Feel Samus’ power grow as you gain maneuvers and abilities
Acquire new and familiar abilities as you traverse the many environments of this dangerous world. Parkour over obstacles, slide through tight spaces, counter enemies, and battle your way through the planet. Return to areas and use your new abilities to find upgrades, alternate paths, and a way forward. Explore the sprawling map, evade and destroy E.M.M.I. robots, and overcome the dread plaguing ZDR.
…Expand
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developer:
Mercury Steam
- Genre(s): Action, Action Adventure, Platformer, Open-World, , Metroidvania
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# of players:
No Online Multiplayer -
Cheats:
On GameFAQs -
Rating:
T - More Details and Credits »
Trailer
play sound
Metroid Dread — 5 Minutes of Off-Screen Gameplay
Score distribution:
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positive:
116
out of 124 -
Mixed:
eight
out of 124 -
Negative:
0
out of 124
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Quotation forthcoming.
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Metroid Dread is a triumphant return for both Samus Aran and developer MercurySteam. This is a super-slick, hugely entertaining and exquisitely designed entry in the Metroid franchise that plays better than anything we’ve seen from the series so far. With a bunch of fantastic new abilities, super tense and enjoyable stealth sections, plenty of great big boss fights and a story that fans will definitely enjoy, we can’t really see how this one could have been any better. Best Metroid game ever? This could be the one.
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Metroid Dread is the comeback we have been dreaming about for years. There is some room for improvement, but overall it’s an incredibly solid game and a must-buy for any Metroid (or metroidvania) fan.
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A continuation of Samus’ story from Metroid Fusion, Metroid Dread excels as a hybrid of both classic and modern Metroid gameplay. The exploration and combat are top-notch, with satisfying boss fights complete with stunning graphics and mid-action cutscenes. It’s only a few nitpicks that prevent Dread from being a masterpiece, but that still means that it’s a must-have for Metroid fans. The future holds a lot of promise for Samus Aran.
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Metroid Dread for the Nintendo Switch is a worthy holder of the title «Metroid 5. » Its sprawling world begs you to explore every inch of it, and while it keeps Samus Returns’ control elements, they feel much better on the Switch. This is a proper Metroid 5, and that’s more than enough to make it an Editors’ Choice pick for Switch games.
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An intoxicating power climb, top-notch level design and a fear-inducing hook make this an incredibly compelling and long overdue side-scrolling Metroid sequel. It struggles with sticking too closely to the roots of its decades-old predecessors and could definitely learn a thing or two from contemporary Metroidvanias, but it’s a blast all the same.
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Metroid Dread can’t commit to giving players an action-packed power fantasy or a suspenseful adventure against the odds. It’s quick, short, and snappy — all things that can be good when used right, but not at all what Metroid Dread set out to deliver.
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See all 133 Critic Reviews
Write a Review
Score distribution:
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positive:
1.101
out of 1312 -
Mixed:
97
out of 1312 -
Negative:
114
out of 1312
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Wow, what a hell of a game. Have always loved Metrood since 1989 on the NES. Weather its Prime or side scroller, i love them all. GraphicsWow, what a hell of a game. Have always loved Metrood since 1989 on the NES. Weather its Prime or side scroller, i love them all. Graphics are just top notch. Cut scenes to gameplay its a pretty game. The controls are great and the story is pretty good so far(just beat 4th boss) so i have more to play. But from what i have played i love. Brings in oldskool gamers to modern perfectly. You will die a few times before u get farther but its worth it. Great job Nintendo!…Expand
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Impressive atmosphere, graphics and story. An incredible way to concluse the argumental arc of Samus Aran and the Metroids. Best 2D game ofImpressive atmosphere, graphics and story. An incredible way to concluse the argumental arc of Samus Aran and the Metroids. Best 2D game of Metroid ever!…Expand
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There is a Russian language! Thanks for checking out the series. If I honestly did not fully understand what metroidvania is, it even seemed linear to me … But there is a Russian language! Thanks for checking out the series. If I honestly did not fully understand what metroidvania is, it even seemed linear to me… But the game is still great!… Expand
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Juegazo, Un Metroid muy superior a todos los anteriores, con buenos niveles de dificultad y gráficos como nunca
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Sublime game. Respectful with the past while always feeling new is something very hard to achieve, and this game does it. Know days the usual Sublime game. Respectful with the past while always feeling new is something very hard to achieve, and this game does it. Know days the usual problem with triple A companies and their games is that they tend to forget that games must be fun and amusing, and Nintendo usually delivers here. Metroid Dread is atmospheric, intense, well rounded and very very very enjoyable game, while having 0 performance issues or graphical bugs, just pure fun. This is all i can ask for a game, for me, game of the year without any doubt and an easy recommendation . I just hope Mercury Steam receives the respect and praise they deserve, probably their best work to date.… Expand
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«Metroid Moments» have been eliminated from the equation in the newest installation of the series. Besides some of the bumbling critics and «Metroid Moments» have been eliminated from the equation in the newest installation of the series. Besides some of the bumbling critics and players, who aren’t very good at video games to begin with, everybody will find that every single section of the game flows smoothly back and forth between locations. The designers knew exactly where to put doors and blocks for you to find them after getting new power-ups without ever shoving them right in your face. I have limited experience with Metroid games, so it’s not as if I knew what to look for already. It was so difficult to put the controller down as I kept wanting to get the next power-up, then beat the next boss, then find the next area, and repeat.
Credit isn’t given enough to the enemy designs in this game and how well Mercury Steam and Nintendo did with them. Regular enemies, the E.M.M.I., the mini bosses, the bosses, and then on top of all that, they found a completely sensible way to make the easy enemies on past locations more difficult to face when you return later in the game. It impresses me to thing about how much perfect planning must have gone into this game to make it as fun as it is to run and gun, discover and adventure in Dread.
It sounds like I’m praising this as the perfect game right? So why a 9/10? Well, it’s 2021 and video game writers should be putting a little more effort into making the story something we can connect with an understand. The story in Dread was interesting when mentioned, but rarely ever progressing. I suppose it’s difficult in a 7-9 hour game to pack more than 30 minutes of story content into it, so I’m not even sure myself how this could’ve been improved.
Another thing to mention about 2021 is that the video game industry has made it acceptable to broken release and unfinished games and sell them at a $60 price point. Nintendo still has you to falter and accept this low standard, and it has to be commended how hard this game was worked on to make such a complicated formula accessible to everybody immediately at launch. One of the Switch’s best library additions to date.… Expand
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E.M.M.I need I say more for giving this a 0? Why Nintendo? Why? what is wrong with you?
Trailers
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Metroid Dread — 5 Minutes of Off-Screen Gameplay
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Metroid Dread — «Another Glimpse Of Dread» Gameplay Trailer
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Metroid Dread Trailer | Nintendo E3 2021
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Metroid Dread — Official Gameplay Trailer 2
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Metroid Dread — Official «Find Your Power» Trailer
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The History Of The 2D Metroid Series
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Metroid Dread — Official «Discover The Hunter» Cinematic Trailer
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