Star wars forces of corruption update: STAR WARS™ Empire at War — Gold Pack — Maintenance Patch Update

Star Wars Empire at War Forces of Corruption Not Working? [Fixed]

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  • Star Wars Empire at War Forces of Corruption Not Working? [Fixed]

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A lot of gamers encounter the Star Wars Empire at War Forces of corruption exception error Windows 10. What causes the error? How to fix it? Now, let’s explore the answers together with MiniTool.

Star Wars: Empire at War is a real-time strategy video game developed by Petroglyph Games for Microsoft Windows and macOS. However, many users reported that Star Wars Empire at War Forces of Corruption doesn’t work on Windows 10. Here’s a true example from the answersmicrosoft.com forum:

I just installed the Star Wars Empire at war gold pack on my HP Notebook. The first game, Star Wars Empire at War, I can access, but when I go to access the Force of Corruption, all that pops up is a blank white screen. After I escape from that, it’s saying an exception has occurred and asks if I would like to retry. After I hit retry, it just disappears and nothing happens. I’ve tried the program compatibility troubleshooter and that did not even work. I don’t what else to try, so if anyone has a way of helping me, please tell me how. Thank you!

https://answers.microsoft.com/en-us/windows/forum/all/starwars-empire-at-war-forces-of-corruption-doesnt/eb4999ba-fc0d-4cfa-8c88-a2b112b68792

What Causes the Star Wars: Empire at War: Forces of Corruption Error

Many users complain that the Star Wars: Empire at War: Forces of Corruption error mainly occurs when they access the Force of Corruption expansion on Windows 10. According to a survey, this error is often related to the incompatible game installation with Windows 10.

In addition, other factors like the missing Empire at War update pack, RAM inconsistency, and improper refresh rate settings are also responsible for the Star Wars: Empire at War: Forces of Corruption error. Don’t worry. We provide corresponding fixes here.

How to Fix Star Wars Empire at War Forces of Corruption Exception Error Windows 10

There are still no fixes released by official websites, but we summarize several effective and proven ways after investigating extensive user reports and posts. Let’s start trying.

# 1. Run the Game in Compatibility Mode

As mentioned above, this game was originally developed for an older Windows version. If you encounter the Empire at War Forces of corruption not working on Windows 10, you can try running the game in compatibility mode with Windows XP. Here’s how:

Step 1. Right-click the sweaw.exe game file in File Explorer and select Properties. Also, you can right-click the shortcut of the game and select Properties.

Step 2. Go to the Compatibility tab in the pop-up window and tick the checkbox for Run this program in compatibility mode for.

Step 3. Select Windows XP (Service 3) from the drop-down menu, click on the Apply button to confirm the change and click on OK to exit the window.

Now, you can relaunch the game and check if the Star Wars Empire at War Forces of corruption exception error Windows 10 gets solved.

# 2. Try Downloading the RAM Fix Patch

Many users from the Steam community reported that the Empire at War Forces of corruption not working on Windows 10 issue mainly occurs when a computer is running on a 64-bit OS configuration that has over 2GB of RAM. In this case, installing the RAM fix patch developed by the community can help fix the error.

Note:

If you are running on a 32-bit OS Windows 10, you don’t have to install this patch. If you don’t know how to check if you are running on 32-bit or 64-bit OS, read this guide.

Step 1. Click here to open the Download RAM Fix page for Empire at War: Forces of Corruption.

Step 2. Once opened, scroll down to the bottom of the page and click on Download to get the FOCVista64.exe package.

Step 3. Then you will be redirected to a new moddb page, click on Download now and wait for the process to complete.

Step 4. When the download is complete, right-click the FoCVista64.exe file and select Run as Administrator and then Yes to confirm the installation.

Step 5. Follow the on-screen instructions to complete the installation. Once done, reboot your PC and start the game to see if the Star Wars Empire at War Forces of corruption not working issue persists.

# 3. Install the Empire at War 1.05 Update for Windows 10

The Star Wars Empire at War Forces of Corruption doesn’t work if the game is missing the 1.05 update, which is used to make the game expansions compatible with Windows 10. Some affected users commented that the error can be solved by installing the update. Let’s have a try.

Step 1. Click here to visit the Empire at War 1.05 Update page.

Step 2. Scroll down the page to the File: EAWUpdate1_5.exe — (LucasArts FTP Site) section and click on Download Now.

Step 3. Once downloaded, right-click the executable file and select Run as Administrator and then follow the on-screen prompt to install the update.

Now, restart your computer and open the game to check if the Star Wars Empire at War Forces of corruption exception error Windows 10 is fixed.

# 4. Modify the ScreenRefresh Value in Registry Editor

In addition, the Star Wars Empire at War Forces of corruption not working issue can be caused by a registry value data that exceeds the refresh rate of your monitor. Here you can try changing the refresh rate value via Registry Editor.

Note:

The Registry Editor is a powerful Windows built-in tool, and improper operation could lead to your system being unstable or even inoperable. So, we highly recommend you back up the Registry in case anything goes wrong.

Step 1. Press the Win + R keys to open the Run dialog box, and then type regedit in it and hit Enter. Then click on Yes to confirm this operation.

Step 2. In the Registry Editor window, locate the following path via the left navigation bar.

HKEY_CURRENT_USER\Software\Petroglyph\StarWars FOC\Profiles\Profile0\Player

Step 3. With the Player entry selected in the left panel, double click the ScreenRefresh key to open it, and then changes its Value data to the value that doesn’t exceed the maximum refresh rate of your display. Then click on OK to save the change.

Now, close the Registry Editor window and check if the Star Wars Empire at War Forces of corruption exception error Windows 10 gets fixed.

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Star Wars: Empire at War — Forces of Corruption GAME MOD Unofficial Forces of Corruption Patch (UFoCP) v.1.16.682 — download

Unofficial Forces of Corruption Patch (UFoCP) is a mod for Star Wars: Empire at War: Forces of Corruption, której autorem jest AlyMar1994.

Description:

Star Wars: Empire at War – Forces of Corruption: the eight-month-in-dev expansion. On its release, Forces of Corruption released with slews of bugs. Petroglyph released a bunch of patches in post, but many issues still remained. The overall point of the UFoCP is to be a comprehensive one-does-all patch for FoC. The goal: to eventually fix every bug with FoC not officially resolved by Petroglyph, to the limits of what’s possible in the Alamo engine and community-developed tools, in one package.

Instructions:

This mod works only with Steam version of the game.

Make sure you’re taking the folder inside the ZIP and putting it in your mods folder, the directory being «\corruption\Mods\UFoCP-[Version]\Data», then run it with the proper mod parameter «MODPATH=Mods\UFoCP-[Version]».

Detailed Features:

==================

-Reverted bad AI change which messed up a plan from BuildGroundForcesPlan.LUA.

-Fixed regression in BudgetingEquations: Added «Darth_Team_Executor» as a budgeting requirement under <TechUpgradeBudgetRequirement>.

-Fixed regression in InfrastructureGalacticEquations: I literally deleted the entire document from the repo. It has been restored with proper changes (changes from «Death_Star» —> «Death_Star_II,» «Darth_Team_Expansion» additions to budgeting, adding «U_Ground_Gravity_Generator» to the desireable savings list, ect).

-Felucia – Reverted changes from v1.9. This is a part of a bigger problem where the default Felucia map causes errors inside the game, and my edits were making them worse.

-Fixed space CorruptionRewards (Piracy units) causing errors in code. This was due to the Underworld Piracy units not pulling values I told it to pull from other ships.

==================

General

==================

-Reorganized the all hardpoints files into seperate files: Hardpoints (for Pirates/misc factions and items), _Rebels (for Rebel space and land items), _Empire (for Empire space and land items), and _Underworld (to only include Underworld items). The original files were messy, gigantic and without organization.

-Reorganized the all upgrade files into seperate files: UpgradeObjects_Rebels, _Empire, _Underworld and original UpgradeObjects for organization.

-All hardpoints files have undergone a structural/code rework, standardizing it and cleaning it up. Hardpoints without Damage_Types should be fixed, and everything should be functioning properly.

-Reorganized the upgrades files and its contents to be cleaned, along with fixing any erroneous upgrades.

-Fixed duplicate trade route «Anaxes_Carida» to fix an internal error.

-Fixed duplicate trade route «Mandalore_Utapau» to fix an internal error.

-Removed ability «Tani_Slicer» declaration in GameConstants to fix an internal error, as Tani is a completely unused unit.

-Removed ability «Mara_Jade_Sabotage» declaration in GameConstants to fix an internal error, as Mara isn’t a galactic unit and cannot sabotage like the Defilers (she doesn’t have the ability anyway).

-Removed ability «Kyle_Katarn_Sabotage» declaration in GameConstants to fix an internal error, as Kyle isn’t a galactic unit and cannot sabotage like the Defilers (he doesn’t have the ability anyway).

-Removed ability «Corruptor_Corrupt_Planet_1» declaration in GameConstants to fix an internal error, as the «Saboteur»/»Corrupter» unit was replaced with the modern Defiler.

-New file «Units_UFoCP_Hero_Rebel_VehicleThieves» which condenses all Han Solo & Chewbacca files into one document.

-Fixed upgrade «Reinforced Durasteel» lv.1-3. The upgrades originally did nothing, as their ability type to upgrade was «Ground_Automatic» instead of «Space_Automatic.»

-Fixed upgrade «Reinforced Durasteel» lv.1-3. Upgrades referenced applicable unit category «structure» and not specifically the Underworld space stations, meaning all structures would endure a defense upgrade. The space stations didn’t get the upgrade anyway, as they’re type «capital.»

-Fixed upgrade Combat Armor (lv.1) tooltip mentioning infantry defense is increased 25%, when in reality it was 50%. Tooltip has been changed.

-Fixed upgrade Combat Armor (lv.2) tooltip mentioning infantry defense is increased 25%, when in reality it was 50%, and not mentiong both infantry and Plex. Tooltip has been changed.

-Fixed upgrade «Light Armor Plating» (lv.1 and 2) not mentioning it upgrades Pod Walkers as well.

-Fixed upgrade «Enhanced Repulsors» (lv.1 and 2) not mentioning it upgrades Pod Walkers as well.

-Fixed upgrade «Stamina Boost» not having «Stormtrooper_Team» as a part of the affected units.

-Fixed upgrade «Light Reflective Armor» not having the correct reflection percentages mentioned in the tooltip.

-Fixed upgrade «Improved AT-AT Reactors» (lv.2) not having the correct percentage bonuses mentioned in the tooltip.

-Fixed upgrade «Weapon Boost (Level 2)» not being mentioning the Canderous Tank in the skirmish upgrade’s tooltip. Along with the MZ-8 tank, the Candie also gets its damage upgrade by 50%.

-Fixed upgrade «Modified Cloaking Generator» (lv.1 and 2) upgrades. Upgrade originally did nothing, as ability type was «Ground_Automatic» instead of «Space_Automatic.»

-Fixed upgrade «Modified Cloaking Generator» (lv.2) upgrade. Upgrade originally did nothing, as ability type was «Ground_Automatic» instead of «Space_Automatic.»

-Removed duplicate <Category_Mask> on the «Enhanced Base Shield» Empire upgrade.

=================

A.I.

==================

-(LUA) PGEvents – Fixed up some missing behaviors. Changing some permissions so the AI can suggest using the «take cover» ability on land, and for AT-ATs AI to suggest using their «deploy troopers» ability (when they need to, of course). This has led to a direct increase in the AI using these abilities when not so before.

-(LUA) PGEvents – Fixed a behavior that didn’t include Underworld skirmish turbolasers as a part of the AI to try to get in and/or escape the maximum attack range for «artillery» (turbolaser towers, MPTL, ect).

-(LUA) TacticalMultiplayerBuildSpaceUnitsGeneric – Modified script to search for new Han Solo & Chewbacca MP space unit.

=================

Audio

==================

-Fixed the Underworld using Rebel music instead of their own proper faction losing music in a default strategic/tactical loss.

==================

Factions

==================

-Rebel – Fixed ability toggle SFX for enemy calling «ABILITY_LURE» instead of just «LURE,» causing an internal error and preventing the abilities from playing proper SFXEvents if assigned.

-Rebel – Fixed ability toggle SFX for enemy calling «ABILITY_ROCKET_ATTACK» instead of just «ROCKET_ATTACK.»

-Rebel – Removed all SFXEvents for abilities «HARASS» («Harass») and «AVOID_DANGER» («Scout») as those abilities don’t exist in the game anymore, and caused errors.

-Empire – Fixed ability toggle SFX for enemy calling «ABILITY_LURE» instead of just «LURE.»

-Empire – Fixed ability toggle SFX for enemy calling «ABILITY_ROCKET_ATTACK» instead of just «ROCKET_ATTACK.»

-Empire – Removed all SFXEvents for abilities «HARASS» («Harass») and «AVOID_DANGER» («Scout») as those abilities don’t exist in the game anymore, and caused errors.

-Underworld – Fixed ability toggle SFX for enemy calling «ABILITY_LURE» instead of just «LURE. «

-Underworld – Fixed ability toggle SFX for enemy calling «ABILITY_ROCKET_ATTACK» instead of just «ROCKET_ATTACK.»

-Underworld – Removed all SFXEvents for abilities «HARASS» («Harass») and «AVOID_DANGER» («Scout») as those abilities don’t exist in the game anymore, and caused errors.

=================

Maps/Planets (Space)

==================

-Fixed space obstacle «Nebula Friggin Huge Ion» not actually being considered an ion storm in-game. This caused «friggin huge» ion storm on maps like space skirmish Felucia to *not* act like an ion storm, and only a nebula.

=================

Planets (Galactic)

==================

-Added a galactic-level icon for Corruption type «Piracy,» so when a planet gets corrupted it visibly shows Piracy affects the planet (originally, Petro never included an icon in-game). It looks like ass, but it fixes the issue right now.

=================

Structures (Land)

==================

-Rebel Command Center – Fixed non-MP variants not having encyclopedia text (was causing internal errors).

==================

Structures (Space)

==================

-Empire Space Station – Fixed a missile launcher on the level five station not having an SFXEvent for being destroyed.

-Empire Space Station – Fixed a tutorial variant’s hardpoints having damage modifiers when they shouldn’t (as they’re useless dummies).

-Empire Space Station – Fixed a tutorial variant’s hardpoints having multiple alternate firing bones attached when it only can have two.

-Pirate Asteroid Base – Fixed using wrong «Model_To_Attach» to attach the second laser hardpoint to a bone. Was «Nb_apbase_hp_ll1.alo» instead of «Nb_apbase_hp_ll2.alo» (ll1 was used by another hardpoint).

-Pirate Asteroid Base – Fixed all turbolaser hardpoints using an incorrect damage type (Damage_Sation_Turbolaser), which lead to bad damage modifications. They have been corrected to «Damage_Station_Turbolaser.»

-Pirate Asteroid Base – Fixed all laser hardpoints using an incorrect damage type (Damage_Sation_Laser), which lead to bad damage modifications. They have been corrected to «Damage_Station_Laser.»

==================

Textures

==================

-Fixed EaW bumpmap texture «EB_BaseWall_DS1_BC» not including any modifications to the texture to imply destruction. Style preserved.

==================

Units (Galactic)

==================

-The Sundered Heart — Captain Antilles – Fixed general hero AI not including Antilles as with all other heroes in trying to decide where to stay when not in-use.

==================

Units (Land)

==================

-Blizzard 1 — General Veers – Fixed unit causing errors by referencing a non-existent SFXEvent for a land unit callout.

-Blizzard 1 — General Veers – Attempt fix at unit callouts not working on land.

-Chewbacca – Fixed land shadow scale being multiplied by 2. Scale is now 5.

-Grenadiers – Fixed infantry being unbribable in Underworld mirror skirmish matches. They have been given a <Tactical_Bribe_Cost> so Tyber Zann can bribe enemy Underworld infantry. Uses vanilla bribe cost value of 25 credits.

-M.A.L. – Removed non-existent sound file usage «U000_MAL0503_ENG,» an assist movement line (was causing internal errors), and adjacent subtitle file.

-Merc Assault Squad – Fixed infantry being unbribable in Underworld mirror skirmish matches. They have been given a <Tactical_Bribe_Cost> so Tyber Zann can bribe enemy Underworld infantry. Uses vanilla bribe cost value of 25 credits.

==================

Units (Space)

==================

-Corellian Gunship – Fixed inconsistent hardpoint tags. Half of the missile hardpoints wouldn’t fire on-target, and half would. All four missile hardpoints won’t immediately fire on targeting, as intended.

-Pirate Interceptor Frigate – Fixed turbolaser hardpoints using Acclamator laser cannon damage modifiers.

-Rogue Squadron – Fixed Derek Kilvian’s lines not playing when his enemy’s health is critical in Rogue Squadron. The SFXEvent was improperly named «Unit_Enemy_Health_Critcal_Derek_Klivian» instead of «Unit_Enemy_Health_Critical_Derek_Klivian. «

-Rogue Squadron – Fixed Rogue Squadron playing generic X-wing lines when going into nebula or asteroids.

-The Millennium Falcon — Han Solo & Chewbacca — Created a new MP unit to fix the object contestation glitch («Boba Mine Glitch»). Unit performs the same as original.

Useful links:

Empire at War Community Discord https://discord.gg/FgJKVEj

Steam Source: https://steamcommunity.com/sharedfiles/filedetails/?id=1548018187

Unofficial Forces of Corruption Patch (UFoCP) on Nexus

  • Last update: Monday, October 18, 2021
  • Genre: Strategy
  • File size: 20.1 MB

8 GAMES LIKE STAR WARS: EMPIRE AT WARN: FORCES OF CORRUPTION FOR ANDROID

Star Wars: Empire at War: Forces of Corruption is a Real Time Strategy, Warfare, Combat, Single and Multiplayer video game developed by Petroglyph and published by LucasArts. The game introduces a new faction, named the Zann Consortium, with more ability and power from the previous factions. The gameplay of the match is almost the same, in which the main task of the player we conquer different planets, get bounces from the control of the enemy world and the full number of missions to progress. It also introduces a new game mode such as the Galactic Conquest mode with new planets and a non-conquering objective feature. Skirmish mode offers new maps with over twelve different worlds and scenery. The game includes major features such as new areas, powerful units, upgrades and unlockable achievements, etc. Star Wars: Empire at War: Force of Corruption offers fantastic game mechanics, quite addictive gameplay, a well-written storyline, and a simple interface. Star Wars: Empire at War: Forces of Corruption is the best game compared to other RTS video games.

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Best mods for Star Wars Empire at War + Forces of Corruption

Star Wars Empire at War is one of the most outstanding Star Wars strategy games. It is still played online by millions of dedicated fans. Excellent graphics, addictive gameplay and an incomparable combat system — these are the main principles of EaW. The original is insanely interesting to play, but mods make it even more fun and fascinating.

Star Wars Empire at War is not just a strategy, but a real masterpiece, released by the Petroglyph studio in 2005. A truly amazing and exciting real-time strategy was waiting for us, combining both a global strategic mode and a tactical one in the style of Dawn of War and at the same time Homeworld 2. Star Wars games have been created before, but they all look very poor in comparison with a titan like Empire at War.

The game of 2005 gave us two interesting campaigns for the Rebels and the Empire, as well as a wonderful mode of tactical battles. The main action took place at the turn of the IV and V episodes of Star Wars. The main highlight was that the battles were divided into two types — space and ground. In space, we commanded armadas of ships, and in land, we commanded equipment and infantry. Effects and animations have reached a new level and still make the player literally tremble with admiration. In addition to the story missions, we were also waiting for the Galactic Conquest mode, more like the Total War global campaign. We were given several global maps, on which a total confrontation between the Rebels and the Empire unfolded. The victory went to the one who either captured the key worlds or completely sawed out the enemy faction.

In addition to the Empire and the Rebels, there were also non-playable factions on the map, such as the Black Sun Syndicate and the Hutt Cartel. The capture of planets occurred in two ways. First, you need to crush the enemy’s space defense, and then only carry out a landing and clean up from the enemy. There were also superweapons like carpet bombing and the Death Star itself.

In 2006, Petroglyph also created a kind of add-on for Empire at War — Forces of Corruption. We decided to follow in the footsteps of Battle for Middle-Earth 2 and introduce a special faction into the campaign by developing a special storyline. The third faction was Tiber Zann’s Syndicate, also known as the Consortium. In the main lore of Star Wars, the Zann Syndicate was an unremarkable criminal organization that operated quietly and surreptitiously. In the game, she was turned into almost a global threat to the entire galaxy. The Syndicate acquired Mandalorian vehicles and ships, and also received a good army of Follins, Weequay pirates and sorceresses of Dathomir. Sometimes it makes you wonder why the authors simply did not introduce the Mandalorian Union or some Crimson Don.

New features have become available in the addon, such as corruption and black market theft. The black market allows the Syndicate to improve technology and «steal» other people’s troops, and corruption makes it possible to enrich and carry out massive terrorist attacks. Thanks to the super boost, the Syndicate faction has become the strongest in all campaigns of the game. There are also new types of superweapons for all races. Until now, it is the Empire at War add-on that is popular, and not the original 2005 game. Naturally for these games there is also support for mods. You will find the best of them below.

Installing Mods

Almost countless mods have been created for Empire at War and Forces of Corruption. However, their installation at first looked very dreary and long. It was necessary to create some folders in the root directory, cram the files of this or that mod, and then create a shortcut in which to prescribe the whole cryptogram. Thousands of players suffered day and night. But soon everything changed…

One of the coders managed to create an excellent and reliable Mod Launcher, which makes installing add-ons twenty times easier. You just need to download this launcher, copy it to the root folder of the game (preferably FoC), then download the desired mod, place it in the Mods folder and just launch the launcher. You can install almost a hundred mods on EaW and FoC at the same time. None of the mods conflict with each other. Through the launcher, you can run at least twenty-five mods, including the original game. At the moment it is one of the most reliable programs for Empire at War. You can download it from the green panel.

Download Installer

Best Mods

rise of the mandalorians

  • Creator: Farseer

The Zann Syndicate was too powerful a faction for a mere bandit cartel. And most of his army consisted of Mandalorians. At this rate, Tiber Zann could well have become the new emperor, overthrowing old Sidious. As mentioned above, it would be better if the authors from Petroglyph gave us Mandalore as the third playable faction, and the Consortium would be shoved somewhere in the minors. So the author from the USA had to correct the situation.

He did Rise of the Mandalorians almost entirely alone. It all started with a simple transformation of the Syndicate into the Mandalorian Union. And soon a new storyline, a new global map and an update of old factions were added. We were served almost a new unofficial addition to Forces of Corruption. An add-on that has its own story and updated 3D graphics.

There are only three playable factions here, and they are the New Republic, the Imperial Remnant and of course the Mandalorian Alliance. The story takes place 20 years after the Battle of Endor, which ended the existence of the Galactic Empire. The Rebels successfully captured Coruscant and proclaimed the New Republic. The Empire fell, and its feudal lords and warlords went to the outskirts of the galaxy, establishing an illegal formation on Bastion. The knights of Mandalore, as before, wanted only one thing — complete independence and freedom from everyone. Here, their armies are made up of ex-Syndicate warriors and unique soldiers. At the latest levels of technology, even the legendary Lictors and mech-basilisk riders are available.

In addition to the three playable races, there are also the well-known Fallin Pirates side by side with the Hutt Cartel. Rise of the Mandalorians not only adds a new map, units, and factions, but also dramatically improves the game’s graphics. Now you get the impression that you are playing some kind of Sins of the Solar Empire, but not the old game of 2006. The mod still continues to be developed and acquire new content.

Download mod

rise of the droid empire

  • Created by: SSW Mod Team

If you have read «Legends of Dune» by B. Herbert and K. Anderson, you may remember that in the Dune universe, 10,000 years before the advent of Muad’Dib, people waged a bloody war with the Thinking Machines and their evil leader, the AI ​​»Omnius» . It all started with the fact that the AI ​​rebelled against its human creators and imagined itself to be a machine deity. He subdued almost every existing machine in the galaxy and created Synchronized Worlds, each of which had his own copy. Humans declared war on the Omnius and eventually defeated the sinister electronic intelligence. Now imagine that something similar happens in the Star Wars universe, where every civilization is based on droids and machines. Imagined? Disaster, isn’t it?! It is precisely in this catastrophe that the Rise of the Droid Empire mod plunges us.

In the storyline, almost all of the Droids in the Galaxy are taken over by a malevolent AI that wants to destroy all organic life in the universe. Thus, a huge army of rebellious robots arises, set to cleanse the known galaxy from «bone bags». And then there’s the Galactic Civil War going on between the Empire and the Rebel Alliance. Factions no longer quarrel among themselves. After all, first they need to stop the monstrous horde of machines that have already flooded almost every star system.

The Rise of the Droid Empire mod grants us several campaigns in which we confront machine hordes or fight for them against organic beings. The Droid Empire faction completely replaces the Zann Syndicate. The modification fills the game with countless new 3D content, fundamentally changes the gameplay, strengthens the economy and gives a huge number of new troops. To counter the machine horde, the Empire was granted almost all types of the legendary Executioners, elite super battleships capable of destroying entire planets. During the campaign, there are also scripted tasks that allow the player to receive bonuses when they are completed. The mod will seem very difficult for beginners, but veterans can easily pull the campaign for machine legions … or for other playable factions.

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alliance at war

  • Creator: Larry-3

A rather canonical project for Empire at War, dedicated exclusively to the confrontation between the Rebels and the Empire. The Zann syndicate, however, is preserved, but no longer plays an important role. The same Rebels and the Empire are fighting in the arena, dreaming of destroying each other as soon as possible. The author has been making this mod alone since 2012 and by 2018 he was quite successful in his development.

The mod focuses mainly on the New Canon of the universe, which means you can forget about all sorts of Yuuzhan Vong, Killiks, Inquisitor Jerec and cyborg moffs like Trachta. Here you will find only those characters that are strictly consistent with the new version of the setting. The same can be said about star systems.

The author did a pretty good job in mapping and gave us at least ten new global maps for Conquest. There are maps here where only the Empire and the Rebels converge, and there are those where the Zanna group is present. In the mod, AI is utterly enhanced, and even on easy difficulty, he manages to collect whole legions. The add-on’s graphics have also been improved and updated. Battles have become much bigger, especially in space. The size of the ships has been increased to the limit, and at the same time their animation has been updated. Now every fight looks really cool and incredibly beautiful. It is recommended to play the mod only for seasoned veterans, and let beginners cut into the original.

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thrawns revenge

  • Creator: ICW Mod Team

One of the largest and most global modifications for Forces of Corruption. It is considered to be almost the second part of the legendary Empire at War and has hundreds of thousands of players around the world. The addition takes us to an alternative version of Star Wars, which has long been recognized as non-canon.

In the story, after the Battle of Endor, the New Republic was formed, but no First Orders appeared. There were many attempts to restore the destroyed Empire. At first, the deposed nobles and dark sorcerers took up this business, then all sorts of Palpatine clones and ancient cults, and in the end, Admiral Thrawn himself entered the battle, putting together the mighty Empire of the Hand. And then the strangers Yeveti also came, who want the destruction of all foreigners. The situation in the Galaxy has become difficult. Thrawns Revengs is dedicated to many periods of the Old Canon of the universe. Each campaign plunges us into a unique atmosphere and a fascinating storyline.

Mod can rightly be called brilliant in terms of scripts. In its latest versions, all historical events were implemented to the maximum. Over many turns of the campaign, we face various invasions, eliminate enemy warlords, and even lead the hunt for the strongest among the former imperial warlords. Even in the course of a simple space battle, a warning about the invasion of a third force may arise. Then you have to fight not only with the main enemy, but also with the forces of an alien invasion. It can be anyone, even the Yevetians, even the Chiss, even the Hapans. AI acts very randomly in this case.

The add-on has almost completely replaced the 3D content. The graphics have been updated beyond recognition. Space and ground battles began to resemble quite modern games of recent times. Sometimes in ground battles you feel that you are not playing an old EaW, but some kind of Tiberium Wars. The factions here are completely new and in the latest versions there are more than ten of them. The mod is highly recommended for all fans of the franchise.

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republic at war

  • Created by: RaW Mod Team

Where would Star Wars be without the Clone Wars? That’s right, nowhere! In truth, almost three dozen mods were created for the Clone Wars, but Republic at War is recognized as one of the largest. As in the case of Thrawns Revenge, the add-on was scripted, which makes it possible to plunge headlong into the amazing atmosphere of the Clone Wars, which took place 50 years before the events of the original Star Wars.

As you may remember, it all started with the separation of several star systems from the Galactic Republic. The sinister Count Dooku headed this association, immediately declaring a new state, the Confederation of Independent Systems. The Republic waged a long war with this formation, and it all ended with the formation of the Galactic Empire, led by the Sith. Republic at War was created strictly according to the movies of the 2000s, which means that all the familiar young characters are waiting for us. There are only two playable factions here — the Republic and the Confederation. But there are others in the campaign, like the Hutt Cartel and the Black Sun Pirates.

The 3D content has been completely replaced and redesigned. Although some imperial developments were abandoned. And this is not surprising, because the Empire grew out of the Republic. In addition to the characters from the movie (like Obi-Wan, Anakin, Palpatine and Dooku), there are also those who are in Canon, but did not make it to the TV screen: for example, the same admirals Trench or Wulf Yularen. The AI ​​has been buffed to its limits and now uses every maneuver to settle the score with the player forever.

The armor of ships and space bases has been greatly increased, which naturally affected the battles themselves. While ground battles have remained almost as fast as before, in space it is no longer easy to win. Each battle lasts almost an hour, so players are advised to be patient. The mod is highly discouraged for beginners, as the AI ​​here is simply monstrously complex and sometimes amazes with its ingenuity.

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knights of the old empire

  • Creator: KOTOE Mod Team

An alternate Star Wars line based on fanfiction has its place as well. This time, the creators of the mod are immersing us in a parallel reality of the Star Wars universe. Everything is completely different now. Three powerful factions converge on the galactic battlefield — the Omega Alliance, the Order of the Sith Knights and the Alliance of Independent Sectors.

In truth, the authors simply mixed all the space units from different mods and periods, and then decided to give us such a mess. To be honest, this whole mod is a complete borrowing. And its unique feature was only one single galactic map of the campaign, on which all the fuss takes place.

You can only fight in space here, since all the planets of the new campaign have only space defenses. Ground landings are not allowed. Of course, there are new graphics, animations and just countless new content, but nevertheless, there were some elements of delirium. For some reason, the Mon Calamari here serve not the Light, but the omnipresent Darkness, helping the dark servants with might and main in the fight against enemies. The Alliance of Independent Systems seemed to have just left Count Dooku’s CIS, and the Light Side of the Force… (attention!) acquired the Death Star and Imperial fleets.

Flotillas of completely different periods converge in battles. There are even ships from the days of the Old Republic, which look too unnatural when fighting alongside Imperial destroyers or CIS bow hulks. The mod was created only for an amateur. It’s like Expanded Wars for Generals ZH or Arcade Edition for Lord of the Rings. Unbridled fun in space!

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Absolute Chaos Mod Team

The Absolute Chaos mod was born from the famous Absolute Corruption project. At first, it was one of those small mini-addons, adding nothing but an expanded galaxy map and a few new units. But then the team of authors seriously decided to do a full-scale modification, hoping to reflect the severity of the Galactic Civil War. As in the original game, 3 unique factions are available to us — the Empire, the Rebel Alliance and the Crime Syndicate.

The new version (the last one) not only adds an improved galactic map for the Conquest mode, but also makes absolutely every planet on it unique in its own way. In addition to the three main factions, there are all kinds of minor states on the map that do not obey anyone. The Hutt cartels, Mandalorian clans, and Fallin corporations are not at all willing to swear allegiance to outsiders. Each of the factions, even the smallest and most unplayable, has unique content, both in space and on the ground.

The strength of the AI ​​has increased significantly, so you won’t get bored with the computer opponent now. The enemy actively calculates all the player’s weaknesses and tries to use as many units as possible. It is now almost impossible to stand against the Empire without special heroes. Sinister collaborators of the Sith almost from the start of the campaign begin construction of the Death Star. Only special heroes can destroy this miracle weapon, such as Rogue Squadron for the Rebels or IG-88 for the Underworld.

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republic assault: the clone wars

Despite the fact that there are already a great number of mods for the Clone Wars, this project is considered the best reflection of these events. The author did the mod almost alone. He managed to transfer the events to the extended map. Unfortunately, the mod is still unstable in some places, but still playable in campaign and skirmish mode. We have 2 opposing factions available — the Galactic Republic and the Separatist Alliance. Each of them has unique 3D content and special lines of troops.

Almost all admirals of the Republic, who later became loyal servants of Palpatine and imperial governors, are perfectly realized here. Their early history is told in some detail. In addition to the famous admirals Tarkin and Yularen, Terrinald Skrid, Kendel Ozzel, Pellaeon, Motti and even a young Thrawn can be found in this mod. In addition, some Republican prototypes are clearly shown, later turned into mighty machines of the Empire.

Excellent graphics, great gameplay and a huge number of heroes will impress the true connoisseurs of the Clone Wars. Here you will even find the legendary Imperial Destroyers, built already for the end of the conflict with the Separatists.

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second great galactic war

  • Creator: SGGW Mod Team

There are more than a hundred mods for Forces of Corruption, but none of them has yet presented us with a well-implemented campaign of the Old Republic. All known mods based on the plot of Star Wars: The Old Republic were solid imperfections, full of bugs, errors and all sorts of crashes. But there is one project that more or less adequately reflects the events of the time of Darth Revan. Second Galactic Great War is considered the best implementation of that period on the Forces of Corruption engine.

There are 3 factions available to play — the Mandalorians, the Old Republic and the Sith Empire. Each faction has a unique lineup of troops and great 3D content taken from the Bioware game of the same name. In addition to the three powers on the map, you can find the Remnant of the Rakata State, the Hutt Empire, and even the Zakuul Eternal Throne. The mod is still in development, and therefore the balance here is not perfected everywhere. The project has long been famous for overly strong AI, which does not play by the rules at all. Surviving the single player campaign here is almost impossible if you play on Hard difficulty. After all, the enemy is actively pushing the player with thousands of ships from the very first moves. But we still need to have time to develop, rebuild fortifications and establish defenses.

On most planets, only space battles are available. Ground systems work only in a few systems, as a rule, in key systems. Coruscant, Korriban, or Zakuul can be conquered by landing. But all the other planets obey only in the event of the destruction of their space defense.

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pirates vs mandalorians

One of the interesting and global mods that tells about the other side of the Galactic Civil War. The brave knights of Mandalore, the pirates of the Black Sun and the mighty Empire come to the fore. They are the key figures in the main campaign of Pirates and Mandalorians. The Rebels, the Zann Syndicate, and other factions have been turned into minor factions. All new factions have unique lines of troops that are different from each other. Naturally, this was reflected in the overall balance and gameplay.

Pirates are masters of quick attacks. Their fleet, although small in number, is very effective against large concentrations of the enemy. Carefully thought-out tactics and strategy will help brave corsairs to defeat any evil. Mandalorians, on the other hand, focus mainly on old-style equipment. Even long-forgotten ships from the times of the Old Republic go into battle against the Empire.