Stalker clear sky patch 1.5 10: S.T.A.L.K.E.R.: Clear Sky GAME PATCH v.1.5.10 ENG/PL — download

S.T.A.L.K.E.R.: Clear Sky GAME PATCH v.1.5.10 ENG/PL — download

version: v.1.5.10 ENG/PL

S.T.A.L.K.E.R. Clear Sky v1.5.10 fixes :

Saved game versions 1.5.04 — 1.5.09 will work in version 1.5.10

Changes:

— Fixed critical bug renders.

— Fixed behavior of Alt + Tab when in the OS there are no other windows applications.

— Fixed bug with different registers CD-key.

— Improved anti-cheat system.

S.T.A.L.K.E.R. Clear Sky v1.5.09 fixes :

Improved integrated anti-cheating system to take screenshots from the player’s screen.

Improved integrated anti-cheating system that allows the remote admins to track the modifications in network game parameters.

Fixed bug with killing the player after respawn.

Improved player-checking system upon connection.

Fixed bug with RPG-7.

Fixed bug in buy menu.

Added new effect High Definition Ambient Occlusion.

Increased the game stability.

Changes of game balance in Multi-player:

Increased damage dealt by «Tunder ?14», «SA Avalanche «.

Added possibility to attach scope to «SA Avalanche».

«UDP Compact» pistol now has an increased cartridge (12 bullets).

Saved games.

1.5.04 — 1.5.08 versions saved games will be compatible with 1.5.09.

S.T.A.L.K.E.R. Clear Sky v1.5.08 fixes :

Saved games: 1.5.04 — 1.5.07 saved games will be compatible with patch 1.5.08.

Added the possibility for admins to take screenshots of a player’s screen (as an anti-wallhack-cheats measure) by console commands (make_screenshot, screenshot_all).

Fixed bug with banning the players.

Fixed bug with saving the rank and money amount of the player upon the round restart (if the player deliberately closed the game process in the task manager, and then reconnected).

Increased the stability of the network play.

S.T.A.L.K.E.R. Clear Sky v1.5.07 fixes :

S.T.A.L.K.E.R. Clear Sky v1.5.06 fixes :

1.5.04 and 1.5.05 saved games will be compatible with patch 1.5.06.

Game changes:

— Fixed an error when the wounded guide didn’t want to lead the player anywhere.

— Increased the number of items for sell for the trader at the goods market.

— Added the possibility to upgrade SVDm 2 at Freedom’s mechanic.

— Fixed game crash upon the attempt to speak with the wounded character.

— Fixed an error, which led to the blocking of the storyline quest completion at Yantar (the door to Sakharov’s bunker couldn’t be opened).

— Increased the amount of money of the bandits’ trader.

— Fixed the displacement of the military warehouses on the PDA map.

— Added the possibility to load the last saved game by pressing space bar after the player’s death.

Render improvements:

— Added DX10.1 support.

— Added MSAA for alpha-tested objects («alpha-to-coverage» for DX10.0, custom «alpha-to-coverage» for DX10.1 for better performance, native DX10.1 implementation for better quality).

— Added new quality level for sun-shadows (ultra) for better picture quality.

— Added new min/max shadowmap technique (which takes advantage of DX10. 1 when available) allows to speed up high quality sunshafts rendering for top video boards and high resolutions.

— Added high quality sunshafts acceleration for DX9 renderer.

Multiplayer:

— Fixed various game crashes of server and client sections.

— Added the detailed server’s statistics.

— Changed the saving of the server online-dump (dump is saved to online_dump.ltx).

— Added the changing of keyboard layout by pressing LCtrl +LShift.

All other changes from earlier patches are also included.

S.T.A.L.K.E.R. Clear Sky v1.5.05 fixes :

1.5.04 saved games will be compatible with patch 1.5.05.

Game changes

— Fixed an error which prevented the guide from leading the player to the Cordon. This was caused by the fact that the autosave function failed to save all data, and once such a saved game was loaded, the game became impossible to complete. If this error occurred, it was necessary to restart the game from the beginning.

— Fixed a bug with secondary objectives (Deliver item), which caused the arrow to point to the wrong NPC after a save/load.

— Changed the reward for lowering the bridge in the Red Forest.

— Changed the reward for killing bandits at the Freedom base filling station.

— Fixed the Freedom technician’s dialogue. After accepting a secondary objective, it became impossible to undertake/complete objectives to find flash drives.

— Fixed an error, which caused the situation to be displayed incorrectly in the PDA Faction War section.

— Fixed an error, which caused the number of grenades for the grenade launcher attachment to be saved incorrectly following modifications.

— Fixed an error, which caused FPS to fall when the cursor was moved over headings on the PDA map.

— Fixed an error, which sometimes caused the game to crash to desktop when the game was saved during an NPC death animation sequence.

— Fixed an error, which caused carried weight to be calculated incorrectly when a suit was upgraded or artifacts attached.

— Fixed an error, which sometimes caused faction strength to be displayed incorrectly in the PDA statistics.

— Fixed an error, which caused the game to crash following the loading of a saved game due to incorrect saving of monster animations and armed NPC grenades.

— Fixed an error, which sometimes caused ammo to be displayed incorrectly after searching bodies.

— Fixed an error, which sometimes caused individual NPCs to be enemies, while the rest of their faction was neutral or friendly.

— Fixed several minor HUD, inventory, PDA and main menu errors.

— Minor rebalancing of trade and items that pop out of dead bodies.

— Fixed a problem, which allowed the player to leave the Zone in the water part of the game (first visit to the Swamps).

— Changed the process for rewards given for joining factions.

— Changed rewards for destroying faction bases.

— Fixed game crashes during conversations with enemy technicians.

— Added ability to upgrade GP 37 with the help of Freedom and Bandit technicians.

Multiplayer

— Added ability to ban and kick players from the game using their GUID (serial number), in addition to name and IP.

— Fixed several errors in multiplayer chat, including the fact that the following letters could not be entered in some circumstances: A, Z, X, C, V.

— Fixed a large number of various errors which caused client and server crashes in the multiplayer.

— Added IP filter (for games in certain subnets).

Fixed the following script crashes:

— smart_terrain.script:227: attempt to index local ‘obj’ (a nil value)

— smart_terrain.script:1003: attempt to index field ‘?’ (a nil value)

— sim_combat.script:950: attempt to index a nil value

— sim_board.script:688: attempt to index local ‘obj’ (a nil value)

— smart_terrain.script:288: attempt to call method ‘clear_smart_terrain’ (a nil value)

— bind_monster.script:72: attempt to index field ‘?’ (a nil value)

— xr_effects.script:1607: attempt to index field ‘?’ (a nil value)

— ! [LUA][ERROR] ERROR: There is no task with entity_id(_g.script:973: bad argument 2 to ‘format’ (string expected, got nil))

— ! [LUA][ERROR] ERROR: error. val_smart_terrain_5_0_freedom_antenna(_g.script:973: bad argument 2 to ‘format’ (string expected, got nil))

— fixed crash (task_objects.script:2231: attempt to call global ‘blowout_hit_with_pp_and_cam_effectors’ (a nil value))

— fixed crash (ERROR: Invalid AI map at kamp point [mar_smart_terrain_6_8_kamp_1](_g.script:973: bad argument 2 to ‘format’ (string expected, got nil)))

— fixed crash (sim_combat.script:429: attempt to index local ‘comander’ (a nil value))

— fixed crash (task_objects.script:580: attempt to concatenate field ‘id’ (a nil value))

S.T.A.L.K.E.R. Clear Sky v1.5.04 fixes :

Added

— added stamina indicator to HUD.

— added ability to move ammo from the container to the inventory and back by double-clicking.

— added game autosave after intro cut scene.

— added items to secret locations in the Swamps level.

— added ability for the Duty technician to upgrade exoskeletons.

— added ability for the Freedom technician to upgrade AC-96/2.

Changed

— increase the amount of money the Bandit faction trader has.

— considerably increased the likelihood of getting a “return item” job at the Cordon, Agroprom and Military Warehouses.

— removed machine gunner and sniper invulnerability at the Deserted Hospital level.

— during emissions the player no longer loses control if he is in cover.

— increased monster vulnerability to grenades.

— fixed ammo and armor prices.

Fixed

— fixed error related to a large number of ammo in crates in camps, which caused a crash due to excessive identifiers.

— fixed error which damaged save game files after switching between them in the loading menu, which caused various random errors while playing.

— fixed error which caused the Bandit faction trader to take money from the player for completing the “Take over the flea market together with the bandits” job, instead of giving him money.

— fixed error which prevented the main mission from appearing in the Limansk level if the player entered it from the Red Forest level before completing the “Help Clear Sky capture the bridge” job.

— fixed error which caused the situation during the “Help Clear Sky capture the bridge” job to be saved incorrectly.

— fixed error which caused a crash during the conversation with the Freedom squad leader near the mercenary base.

— fixed an incorrect patrol route at the Military Warehouses level, which caused crashes.

— fixed error in the Freedom leader dialogue, which caused a crash if the player, having brought back the dead squad’s PDA, closed the dialogue window early and then reinitiated the dialogue.

— fixed error in the mugging scene which caused a crash.

— fixed error which caused the Freedom technician to not take his friend’s PDA on job completion.

— fixed error which prevented the “Talk to Wild Napr” job from being completed if the diggers had already been freed from the concentration camp.

— fixed error at the Cordon level which allowed the machine gun to continue firing, even after the machine gunner had been killed.

— fixed error which caused a crash at the entrance to the Dark Valley level.

— fixed error at the Dark Valley level which caused a crash if the tunnel at the mercenary base was blown up prematurely.

— fixed several random crash errors.

— fixed some errors in the Faction War.

— fixed error which caused squads to leave control points.

— fixed error which caused a crash when attempting to load the last saved game if there were no saved games.

— fixed error which caused a crash when attempting to throw away a weapon twice using the “Throw away weapon” button with an open inventory.

— fixed error which caused premature activation of level-to-level passages.

— fixed error which prevented the “Kill blind dogs” job from being completed if the digger killed the dogs himself.

— fixed error which made it possible to complete jobs to deliver items even if there weren’t as many items as needed, causing a crash.

— fixed error which caused a crash if all members of a squad which gave the player a job died.

— fixed frequent server and client crashes in the multiplayer.

— fixed error which caused weapon mods to disappear if weapons were left at a considerable distance away from the player.

— fixed error which prevented the message informing the player that he is leaving the crow shooting area from disappearing.

— fixed some errors related to emissions, including crash errors.

S.T.A.L.K.E.R. Clear Sky v1.01 fixes :

Changes:

• MultiSample Anti Aliasing

• Added use of special cover during fights.

• Improved dynamic lighting.

• Changes to combat balance: some enemies are now stronger.

• Changes to economic balance.

• Added secondary objectives.

• Changed some animations in the multiplayer.

• Improved sorting of secondary objectives in the PDA.

• Added the ability to communicate with storyline characters, squad leaders and guides without holstering weapons.

• Added description of stash contents when purchasing information about the stash.

• Added additional information to pop-up tips in the PDA.

• Changed traders’ item stocks in certain areas.

• Changed life simulation balance (event intensity, mutant strength).

• Added the opportunity to get your items back after being mugged at the Garbage. Only part of your money is now taken when you enter/leave the Garbage.

• Added rewards for joining factions.

• Changed the PDA log message filtering system.

• Added flares in Limansk and the Red Forest.

• Increased reward for capturing enemy bases in the Faction War.

• Save/load file names can no longer contain brackets.

• Added use of localized strings in game console, chat etc.

Fixes:

• Game optimization (approximately 5% improvement).

• Overall game stability improved considerably.

• Fixed errors in saving the game, which caused consistent crashes during long games.

• Game loading speed increased by 10-15%.

• Fixed error with the emission.

• Fixed error which caused characters to run around with activated grenades in their hands.

• Fixed random enabling of music which had been disabled in settings.

• Fixed stash errors, including incorrect saving and accumulation (disappearance) of items in stashes.

• Fixed error with automatic failure of a number of objectives, which prevented them from failing.

• Fixed errors in some secondary quests.

• Fixed the guide algorithm. Guides can now take you to more locations.

• Fixed an error which caused the player to become an enemy of Clear Sky.

• Fixed the player’s starting position when entering areas.

• Fixed errors in the response of detectors to anomalies and artifacts. The detector no longer responds to artifacts it can’t detect.

• Fixed reward at the Duty base.

• Fixed minor issues in the PDA interface and in the multiplayer main menu.

• Fixed errors which caused the game to crash when the player joined Duty.

• Fixed minor bugs in mutant behavior after death (vanishing corpses, continuing animations).

• Fixed appearance of items in crates owned by camps.

• Fixed tree penetrability, including the ability to be penetrated by machine gun fire.

• Improved visual presentation of some anomalous areas.

• Fixed appearance of some Freedom stalkers.

• Fixed some text errors.

• Fixed errors which made it impossible to upgrade some items.

• Fixed the error which made it impossible to use grenades in the player’s inventory.

• Characters no longer give out secondary objectives during camp attacks and defense.

• Some traders now sell upgraded weapons.

• Added places to hide from emissions in the Dark Valley.

• Fixed an error with detector activation from the inventory.

• Fixed FPS drop in the main menu.

• Fixed double super-sampling buffering.

• Fixed bug with night vision effect which remained after the suit which provided it was removed.

• Fixed font display in DX10.

• Fixed errors in key assignment in game options.

• Fixed team history in the console following log clearance.

Multiplayer

Added the Repair Base map

Changed multiplayer balance.

Fixed health indicator bug caused by using medkits while invulnerable.

Fixed inventory opening bug, which occurred when the player died in DM, TDM and AH modes.

Fixed the bug which caused a pause after client connection.

Buy menu improved.

Fixed BattlEye support.

Fixed patching system.

Fixed incorrect error message.

Fixed error with movement of items in the backpack.

Fixed first bullet dispersion.

  • Last update: Tuesday, July 7, 2009
  • Genre: Action
  • File size: 70.2 MB

S.T.A.L.K.E.R.: Clear Sky Patch 1.5.10 — Supported software — PlayOnMac

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Informations

Creator Message
Xenos5

Information

This installer has been approved by the team.

Install this program

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Platforms:
Downloads: 14008
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Description

Patch 1.5.10 for S.T.A.L.K.E.R.: Clear Sky.

Source code

#!/bin/bash
# Date : (2015-03-29T03:30Z)
# Last revision : (2015-03-29T03:30Z)
# Distribution used to test : Arch Linux
# Author : Alexander Borysov (Xenos5)
# Script licence : GPLv3
# Program licence: Proprietary

[ "$PLAYONLINUX" = "" ] && exit 0
source "$PLAYONLINUX/lib/sources"

TITLE_REQUIRED="S. T.A.L.K.E.R.: Clear Sky"
TITLE="$TITLE_REQUIRED Patch 1.5.10"
PREFIX="STALKERClearSky"

# Gamefront download ids for the various releases
WW_ID=14026473
DD_ID=14028245
RU_ID=14031495

POL_GetSetupImages "http://files.playonlinux.com/resources/setups/$PREFIX/top.jpg" "http://files.playonlinux.com/resources/setups/$PREFIX/left.jpg" "$TITLE"

POL_SetupWindow_Init
POL_Debug_Init

POL_SetupWindow_presentation "$TITLE" "THQ" "http://stalker-game.com" "Alexander Borysov" "$PREFIX"

if [ "$(POL_Wine_PrefixExists $PREFIX)" != "True" ]; then
    POL_SetupWindow_message "$(eval_gettext 'Please install $TITLE_REQUIRED first')" "$TITLE"
    POL_SetupWindow_Close
    exit
fi

POL_Wine_SelectPrefix "$PREFIX"

POL_SetupWindow_InstallMethod "DOWNLOAD,LOCAL"

if [ "$INSTALL_METHOD" = "DOWNLOAD" ]; then
    POL_SetupWindow_menu_num "$(eval_gettext 'Please select the game release')" "$TITLE" "$(eval_gettext 'Worldwide')~$(eval_gettext 'Digital Distribution')~$(eval_gettext 'Russian')" "~"
    case $APP_ANSWER in
        0)
            ID=$WW_ID
            ARCHIVE_NAME="stkcsforpackefigspcjhpatchany10. zip"
            EXE_NAME="stkcs-for-pack-efigspcjh-patch-any-10.exe"
            ;;
        1)
            ID=$DD_ID
            ARCHIVE_NAME="stkcstolpackefigspcjhpatchany10.zip"
            EXE_NAME="stkcs-tol-pack-efigspcjh-patch-any-10.exe"
            ;;
        2)
            ID=$RU_ID
            ARCHIVE_NAME="stkcsruspackrpatchany10fixed.zip"
            EXE_NAME="stkcs-rus-pack-r-patch-any-10-fixed.exe"
            ;;
        *)
            POL_Debug_Fatal "$(eval_gettext 'Could not parse game release response')"
            POL_SetupWindow_Close
            exit
    esac

    POL_System_TmpCreate "$PREFIX"
    ARCHIVE="${POL_System_TmpDir}/$ARCHIVE_NAME"
    POL_Call POL_Gamefront_Download "$ID" "$POL_System_TmpDir" "$ARCHIVE" "$TITLE"
    POL_System_unzip -od "$POL_System_TmpDir" "$ARCHIVE" "$EXE_NAME"
    PATCHNAME="${POL_System_TmpDir}/$EXE_NAME"
elif [ "$INSTALL_METHOD" = "LOCAL" ]; then
    POL_SetupWindow_browse "$(eval_gettext "Please select the setup file to run. ")" "$TITLE"
    PATCHNAME="$APP_ANSWER"
fi

POL_Wine "$PATCHNAME"

POL_SetupWindow_Close
exit

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Member Message
Xenos5 Monday 30 March 2015 at 19:39
Xenos5

Information

This update has been approved by the team.

Try this update

Differences

@@ -1,92 +1,75 @@
 #!/bin/bash
-# Date : (2010-27-11 21-00)
-# Last revision : (2010-27-11 21-00)
-# Wine version used : 1. 3.4
-# Distribution used to test : Debian Squeeze (Testing)
-# Author : GNU_Raziel
-# Licence : Retail
- 
+# Date : (2015-03-29T03:30Z)
+# Last revision : (2015-03-29T03:30Z)
+# Distribution used to test : Arch Linux
+# Author : Alexander Borysov (Xenos5)
+# Script licence : GPLv3
+# Program licence: Proprietary
+
 [ "$PLAYONLINUX" = "" ] && exit 0
 source "$PLAYONLINUX/lib/sources"
- 
-TITLE="S.T.A.L.K.E.R. - Clear Sky"
-PREFIX="STALKER-ClearSky"
-WORKING_WINE_VERSION="1.3.4"
-
-if [ "$POL_LANG" == "fr" ]; then
-LNG_GAME_UPDATE_WELCOME="Bienvenue dans le script d'installation du patch 1.5.10 pour $TITLE"
-LNG_PATCH_METHOD="Choisissez votre méthode de patch"
-LNG_HAVE_PATCH="Patcher le jeu depuis un fichier local"
-LNG_DL_PATCH="Télécharger le dernier patch puis l'utiliser"
-LNG_LOCAL_PATCH="Selectionnez le patch à executer"
-LNG_DL_PATCH_VERSION="Quelle version possèdez-vous ?"
-LNG_DL_PATCH_DVD="Version DVD"
-LNG_DL_PATCH_DD="Version Digital Download"
-LNG_GAME_UPDATE_DL="Patientez pendant le téléchargement du patch. ..\nCette opération peut prendre quelques minutes selon la vitesse de votre connexion."
-LNG_GAME_UPDATE_FINISHED="Le patch a été correctement installé"
-else
-LNG_GAME_UPDATE_WELCOME="Welcome in the patch 1.5.10 Installation script for $TITLE"
-LNG_PATCH_METHOD="Choose your patch method"
-LNG_HAVE_PATCH="Patch from local file"
-LNG_DL_PATCH="Download then use last patch"
-LNG_LOCAL_PATCH="Select patch to execute"
-LNG_DL_PATCH_VERSION="Witch version do you have ?"
-LNG_DL_PATCH_DVD="DVD Version"
-LNG_DL_PATCH_DD="Digital Download Version"
-LNG_GAME_UPDATE_DL="Wait while the patch is downloading...\nThis operation can take time, depending of you connexion."
-LNG_GAME_UPDATE_FINISHED="Patch installed successfully"
-fi
 
-#starting the script
-rm "$REPERTOIRE/tmp/*.jpg"
+TITLE_REQUIRED="S.T.A.L.K.E.R.: Clear Sky"
+TITLE="$TITLE_REQUIRED Patch 1.5.10"
+PREFIX="STALKERClearSky"
+
+# Gamefront download ids for the various releases
+WW_ID=14026473
+DD_ID=14028245
+RU_ID=14031495
+
+POL_GetSetupImages "http://files. playonlinux.com/resources/setups/$PREFIX/top.jpg" "http://files.playonlinux.com/resources/setups/$PREFIX/left.jpg" "$TITLE"
+
 POL_SetupWindow_Init
-POL_SetupWindow_free_presentation "$TITLE" "$LNG_GAME_UPDATE_WELCOME"
+POL_Debug_Init
+
+POL_SetupWindow_presentation "$TITLE" "THQ" "http://stalker-game.com" "Alexander Borysov" "$PREFIX"
 
-POL_SetupWindow_checkexist()
-{	
-	if [ ! -e $REPERTOIRE/wineprefix/$1 ]; then
-		if [ "$POL_LANG" == "fr" ]; then
-			LNG_PREFIX_NOT_EXIST="Le jeu n'est pas installé."
-		else
-			LNG_PREFIX_NOT_EXIST="Game is not installed."
-		fi
-		POL_SetupWindow_message "$LNG_PREFIX_NOT_EXIST" "$TITLE"
-		POL_SetupWindow_Close
-		exit
-	fi
-}
- 
-POL_SetupWindow_checkexist "$PREFIX"
- 
-select_prefixe "$REPERTOIRE/wineprefix/$PREFIX"
-
-#Using specific Wine
-Use_WineVersion "$WORKING_WINE_VERSION"
-
-#fetching PROGRAMFILES environmental variable
-POL_LoadVar_PROGRAMFILES
-
-#asking about patch local or not
-cd $HOME
-POL_SetupWindow_menu "$LNG_PATCH_METHOD" "$TITLE" "$LNG_HAVE_PATCH~$LNG_DL_PATCH" "~"
-if [ "$APP_ANSWER" == "$LNG_HAVE_PATCH" ]; then
-	POL_SetupWindow_browse "$LNG_LOCAL_PATCH" "$TITLE" ""
-	wine "$APP_ANSWER"
-else
-	POL_SetupWindow_menu "$LNG_DL_PATCH_VERSION" "$TITLE" "$LNG_DL_PATCH_DVD~$LNG_DL_PATCH_DD" "~"
-	SELECTED_VERSION="$APP_ANSWER"
-	cd $REPERTOIRE/tmp
-	if [ "$SELECTED_VERSION" == "$LNG_DL_PATCH_DVD" ]; then
-		POL_SetupWindow_download "$LNG_GAME_UPDATE_DL" "$TITLE" "http://download. deepsilver.com/stalkerclearsky/stkcs-for-pack-efigspcjh-patch-any-10.exe"
-		wine start /unix "stkcs-for-pack-efigspcjh-patch-any-10.exe"
-		rm "stkcs-for-pack-efigspcjh-patch-any-10.exe"
-	else
-		POL_SetupWindow_download "$LNG_GAME_UPDATE_DL" "$TITLE" "http://download.deepsilver.com/stalkerclearsky/stkcs-tol-pack-efigspcjh-patch-any-10.exe"
-		wine start /unix "stkcs-tol-pack-efigspcjh-patch-any-10.exe"
-		rm "sstkcs-tol-pack-efigspcjh-patch-any-10.exe"
-	fi
+if [ "$(POL_Wine_PrefixExists $PREFIX)" != "True" ]; then
+    POL_SetupWindow_message "$(eval_gettext 'Please install $TITLE_REQUIRED first')" "$TITLE"
+    POL_SetupWindow_Close
+    exit
 fi
- 
-POL_SetupWindow_message "$LNG_GAME_UPDATE_FINISHED" "$TITLE"
+
+POL_Wine_SelectPrefix "$PREFIX"
+
+POL_SetupWindow_InstallMethod "DOWNLOAD,LOCAL"
+
+if [ "$INSTALL_METHOD" = "DOWNLOAD" ]; then
+    POL_SetupWindow_menu_num "$(eval_gettext 'Please select the game release')" "$TITLE" "$(eval_gettext 'Worldwide')~$(eval_gettext 'Digital Distribution')~$(eval_gettext 'Russian')" "~"
+    case $APP_ANSWER in
+        0)
+            ID=$WW_ID
+            ARCHIVE_NAME="stkcsforpackefigspcjhpatchany10. zip"
+            EXE_NAME="stkcs-for-pack-efigspcjh-patch-any-10.exe"
+            ;;
+        1)
+            ID=$DD_ID
+            ARCHIVE_NAME="stkcstolpackefigspcjhpatchany10.zip"
+            EXE_NAME="stkcs-tol-pack-efigspcjh-patch-any-10.exe"
+            ;;
+        2)
+            ID=$RU_ID
+            ARCHIVE_NAME="stkcsruspackrpatchany10fixed.zip"
+            EXE_NAME="stkcs-rus-pack-r-patch-any-10-fixed.exe"
+            ;;
+        *)
+            POL_Debug_Fatal "$(eval_gettext 'Could not parse game release response')"
+            POL_SetupWindow_Close
+            exit
+    esac
+
+    POL_System_TmpCreate "$PREFIX"
+    ARCHIVE="${POL_System_TmpDir}/$ARCHIVE_NAME"
+    POL_Call POL_Gamefront_Download "$ID" "$POL_System_TmpDir" "$ARCHIVE" "$TITLE"
+    POL_System_unzip -od "$POL_System_TmpDir" "$ARCHIVE" "$EXE_NAME"
+    PATCHNAME="${POL_System_TmpDir}/$EXE_NAME"
+elif [ "$INSTALL_METHOD" = "LOCAL" ]; then
+    POL_SetupWindow_browse "$(eval_gettext "Please select the setup file to run. ")" "$TITLE"
+    PATCHNAME="$APP_ANSWER"
+fi
+
+POL_Wine "$PATCHNAME"
+
 POL_SetupWindow_Close
 exit
\ No newline at end of file

New source code

#!/bin/bash
# Date : (2015-03-29T03:30Z)
# Last revision : (2015-03-29T03:30Z)
# Distribution used to test : Arch Linux
# Author : Alexander Borysov (Xenos5)
# Script licence : GPLv3
# Program licence: Proprietary

[ "$PLAYONLINUX" = "" ] && exit 0
source "$PLAYONLINUX/lib/sources"

TITLE_REQUIRED="S.T.A.L.K.E.R.: Clear Sky"
TITLE="$TITLE_REQUIRED Patch 1.5.10"
PREFIX="STALKERClearSky"

# Gamefront download ids for the various releases
WW_ID=14026473
DD_ID=14028245
RU_ID=14031495

POL_GetSetupImages "http://files.playonlinux.com/resources/setups/$PREFIX/top.jpg" "http://files.playonlinux.com/resources/setups/$PREFIX/left.jpg" "$TITLE"

POL_SetupWindow_Init
POL_Debug_Init

POL_SetupWindow_presentation "$TITLE" "THQ" "http://stalker-game. com" "Alexander Borysov" "$PREFIX"

if [ "$(POL_Wine_PrefixExists $PREFIX)" != "True" ]; then
    POL_SetupWindow_message "$(eval_gettext 'Please install $TITLE_REQUIRED first')" "$TITLE"
    POL_SetupWindow_Close
    exit
fi

POL_Wine_SelectPrefix "$PREFIX"

POL_SetupWindow_InstallMethod "DOWNLOAD,LOCAL"

if [ "$INSTALL_METHOD" = "DOWNLOAD" ]; then
    POL_SetupWindow_menu_num "$(eval_gettext 'Please select the game release')" "$TITLE" "$(eval_gettext 'Worldwide')~$(eval_gettext 'Digital Distribution')~$(eval_gettext 'Russian')" "~"
    case $APP_ANSWER in
        0)
            ID=$WW_ID
            ARCHIVE_NAME="stkcsforpackefigspcjhpatchany10.zip"
            EXE_NAME="stkcs-for-pack-efigspcjh-patch-any-10.exe"
            ;;
        1)
            ID=$DD_ID
            ARCHIVE_NAME="stkcstolpackefigspcjhpatchany10.zip"
            EXE_NAME="stkcs-tol-pack-efigspcjh-patch-any-10. exe"
            ;;
        2)
            ID=$RU_ID
            ARCHIVE_NAME="stkcsruspackrpatchany10fixed.zip"
            EXE_NAME="stkcs-rus-pack-r-patch-any-10-fixed.exe"
            ;;
        *)
            POL_Debug_Fatal "$(eval_gettext 'Could not parse game release response')"
            POL_SetupWindow_Close
            exit
    esac

    POL_System_TmpCreate "$PREFIX"
    ARCHIVE="${POL_System_TmpDir}/$ARCHIVE_NAME"
    POL_Call POL_Gamefront_Download "$ID" "$POL_System_TmpDir" "$ARCHIVE" "$TITLE"
    POL_System_unzip -od "$POL_System_TmpDir" "$ARCHIVE" "$EXE_NAME"
    PATCHNAME="${POL_System_TmpDir}/$EXE_NAME"
elif [ "$INSTALL_METHOD" = "LOCAL" ]; then
    POL_SetupWindow_browse "$(eval_gettext "Please select the setup file to run.")" "$TITLE"
    PATCHNAME="$APP_ANSWER"
fi

POL_Wine "$PATCHNAME"

POL_SetupWindow_Close
exit

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Tricks — Walkthroughs, Reviews, Videos, Screenshots — S.

T.A.L.K.E.R.: Clear Sky -e place in the rating of games

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      • cunning
    • 27

    S.T.A.L.K.E.R.: Clean sky

    still a little useful about S.T.A.L.K.E.R. Clear Sky

    1) I was walking around the base of stalkers at Agroprom, did not touch anyone, when I suddenly saw a good old place, I decided that I needed to scout it better. He went through this hole in the wall:

    Then he went to the well and was stunned, the entrance to it turned out to be open and it was possible to go down into it …

    It turned out that the stalker is a hermit, which is very strange and pacification …

      • Secrets
      • cunning

    S. T.T.L.L.K.K.K.K.K.T. http://domkrat.at.ua

      • Tricks
    • 14

    S.T.A.L.Koe

    Flash drives (who gives, where to find)

    BOLATA

    Lebedev (Commander-in-Chief of Clear Sky).

    1) Help the outpost fight off the mutants — A flash drive with data on ultra-light Kevlar body armor.

    2) Get the upper hand in the Swamp — A flash drive with data on modifications to the barrel of submachine guns.

    Nimble (sitting on a stool in Lebedev’s «reception room»).

    1) Information for 800r — Flash drive with muzzle data …

      • Tricks
    • 10

    S.T.A.L.K.E.R.: Clean sky

    Trainer for Version 1.5.10

    1. Remove the traineer into any folder

    2. We launch the traineer.

    3. Playing)

    F1 — infinite ammo

    F2 — infinite health

    F3 — removes the weight of the backpack

    F4 — infinite stamina

    F5 — super-speed — like when running armor

    F7 — turns off the accumulation of radiation

    F8 — adds 1000 rubles.

    Download with Slil.ru

    Download with iFolder

      • cunning
  • 22

S.T.T.T.T.L.K.E.R.: Clean sky

Detailed map of swamps !!!

I have been using it myself for a long time, so I decided to post it)))

    • Tricks
    • 4

    S.T.A.L.K.E.R.: Clear Sky

    Secrets of the Zone

    time machine time machine

    In the location of Limansk, there is an inconspicuous basement. The door can be opened with a burst from a machine gun or a grenade. We go down the stairs to the bottom, using the above method we open another door. Before us is a columned hall. The same is present in the movie «Guest from the Future» (If you remember this one). At the opposite end of the hall, there is a door behind…

      • Removed
      • Secrets
      • Tricks
    • Remove from Trash
  • In S.

    T.A.L.K.E.R. Clear Sky didn’t want DX10, but they did it — DTF

    Games

    4761
    views

    Clear Sky is known as the most buggy part of the stalker on the release, it was fixed in the coming months, it took 10 patches, already from patch 7 it was possible to go through without any problems. Today it is a working and patched ordinary part of the series. Why did it happen so? I have a theory that is connected with the turmoil of 2008, Kuzmenko in the paid videos of Logvinov admitted about the cuts in gambling addiction, and Varlamov in the vlog told how sharply in 2008 due to the crisis the CG studio was screwed up, apparently something similar to the direct or indirectly befell Clear Sky, saved on tests or cut development, the game should have been a bit bigger, 2-3 locations were thrown out (a bridge across the Pripyat River with barges, Pripyat dungeons with a rotary excavator inside, a couple of characters were thrown out of the plot, this is all a separate story of an unrealized S. T.A.L.K.E.R. : Anarchy Cell0003

    The history of Clear Sky and how it shouldn’t have been DX10.

    Clear Sky is also often remembered as the most beautiful part of the series, thanks to render tweaks, dynamic sun, long sunset shadows, volumetric smoke enveloping geometry, sun rays, DX 10 and DX 10.1, SSAO and all sorts of other goodies that the render programmer reluctantly screwed on.

    A pre-release debug build of CHN 1.5.00 was once sold to fans in 2015.

    GSC: DX10 is not worth the effort of developers (08.09.2007 09:35)

    GSC Game World, creator of S.T.A.L.K.E.R., acknowledges that efforts to bring Direct X 10 capabilities to games at this stage in the life of the API are essentially a waste of time.

    “DX10 is much richer and more flexible than DX9, but the quality of the graphics that has been achieved since the latter’s existence is so high that the innovations that can be integrated into games in a fairly short time will be simply insignificant and not worth it. money, time and effort that will be spent on their integration,” Igor Lobanchikov, graphics programmer at GSC, told CVG.

    In addition, Lobanchikov said that the installation base of systems with DX10 also affects publishers and developers. «The company’s decision to release DX10 for Windows Vista only narrowed an already narrow market,» Lobanchikov added.

    We asked Lobanchikov if he agrees with Epic’s Mark Rein that the hardware of today’s consoles is the limiting factor in Direct X 10 adoption by developers and publishers. “In the context of this situation, I would not put the question that way. Events around DX 10 have evolved in such a way that the release of the next generation of consoles did not affect the current position of DX10 in any way.

    He went on to describe the transition to DX10 as a process that was hard to motivate, financially or otherwise, «which ultimately slows down the adoption of the technology», and added that game development is a long process and that it takes time to master new techniques. and making their benefits visible.

    Right, does this mean that GSC has shelved its plans to implement Direct X 10 rendering in S.T.A.L.K.E.R.: Clear Sky? Well, if you bet on it, you would lose.

    This makes us think about Lobanchikov’s comments, but at the same time, a DX10 render is still planned, although the developer says that it is still not clear what features will be introduced «because experiments are underway as we speak.» (taken here)

    The same render programmer at one time pretty much waved with an outdated engine and the lack of multithreading, it was always the search for stubborn compromises that somehow worked. At that time, these are video cards of the nvidia 8800 level are often lower (debugging under 8800 was mentioned in builds from E3 2007, which were leaked years later), even in 2009still sit tight on win XP, dx10 screwing is almost certainly from an agreement with nvidia, the percentage of users sitting on win vista was very small.

    Igor worked on improving graphics in DirectX 10 and 10. 1, and worked on shaders. In the second half of May 2008, together with Oleg Yavorsky, he went to the USA to the city of Santa Clara to the headquarters of NVIDIA. There, on May 21, he made a presentation. (note the sponsored nvidia logo at the 13th second of the demo)

    In July, he was joined by graphics programmer Mikhail Parfeniuk, with whom they were engaged in porting the game to the Xbox 360 console until his dismissal. Somewhere in GSC there are unmerged developments on the port of the stalker on the Xbox 360.

    «Best game graphics KRI 2008»

    Voodoo Extreme Best of E3 2008 — Best graphics

    They managed to cram grafon into X-ray by resorting to various tricks (with reservations and flaws) for sponsorship money from nvidia and amd, but the engine was not multi-threaded, somewhere in parallel at that time 4a games were writing their multi-threaded X-ray, already having experience with the stalker. In 2008, it would never have occurred to anyone to switch to win vista for the sake of Clear Sky effects with big stability problems at the start.

    Full presentation from GDC 2009: ClearSkyGDC2009.pdf

    Today, with a nostalgic smile, it’s interesting to watch Igor’s lectures:
    Multithreading in games. Igor Lobanchikov. CoreHard Spring 2019

    C++ Siberia 2019: Igor Lobanchikov, Multithreading in games in favor of a more cloudy one, without losing the style of summer, wetting and smoke were not worth such efforts and costs, smoke was so accurate, they didn’t even come up with the gameplay of tracking bloodsuckers along the tracks left by touching a cloud of smoke, they simply didn’t use the effect in Call of Pripyat. SSAO gave an unpleasant dark mesh on terrain and geometry.

    Today, many do not launch CHN because of the old memory of bugs, thinking that the game is still the same as version 1.5.00, even among the fans of the series in every review they like to stereotypically kick the game, but on the wave of nostalgia I launch not even a game, but a build with commands to speed up time to see how beautiful long shadows are drawn, how the graphics change depending on the weather parameters, how it all drags i7 (7700) and GTX 1070 today, trying to repeat the same angles from those very graphic demos in the demo_record camera flight mode.