Splinter cell double agent patch: Bad title — PCGamingWiki PCGW

Splinter Cell: Double Agent patch — Official patches

About This File

1.02a removes SecuRom protection from the game


What’s New in Version 1.02a

Released

  • This patch fixes the infamous “unlockables” bug.
  • The gadgets the player unlocks by completing secondary objectives can be used in the next missions. (solo mode)
  • Disconnection issues have been fixed at loading time and ingame
  • Invitations are shown in the main online menu and in the lobby
  • A few bugs in squad management have been fixed
  • Fixed a minor display bug while displaying Overall ranking score at the end of a game session
  • Number of particles have been diminished when the corresponding option is set to low.
  • No longer display the ‘invite’ command when the player you want to invite is already in your game session

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Make Splinter Cell: Double Agent playable on PC

Gaming‎ > ‎

Make Splinter Cell: Double Agent playable on PC

Long start up times/intro videos/flashing screen hell

You probably noticed right off the bat the game runs poorly with the
newer monitors of today and takes ages to dump you at the main menu.
This is because the game is trying to switch to a horrendously low
(possibly even unsupported) mode for playing the Ubisoft and “menu”
introduction videos, sending the game into a frenzy. Fix for this? Ditch
the videos. Replacement “null” Bink-based videos can be found on GameCopyWorld. (Hell, get the crack too. It’ll fix some DRM issues too.)

But this won’t solve the issue 100%. You need to combine a tweak your
configuration file for widescreen resolutions. (See the next section.)

Widescreen support

Thankfully, the Widescreen Gaming Forum folks sussed out widescreen support. (They rate the fix a D, due to some stretching issues. This complements my overall game grade of double F quite nicely.)

Let’s start playing now… wait, WTF is up with the lighting? Yep. Keep reading.

Shadows/Lighting

You
probably caught on the lack of in-game lighting effects. All the
“fixes” I’ve come across for this issue focused on two configuration
variables in the game’s configuration file (SplinterCell4.ini): ShadowTurnOffDegree and ShadowResolutionDegree.
Some folks correctly surmised that setting these values as low as
possible yield the best results. That’s because, upon investigation,
these values control an enumeration within the game, that probably looks
like this:

enum Quality {

  Decent = 0,
  Shit,
  Shittier,
  EvenShittier,
  Ahahaha

}

So, setting these values to 0 is ideal. But if you make these changes
and reload the game – nothing happens. Huh? This is where everyone gave
up. Hell, even I almost gave up. But as a joke to myself, I threw the
game into the debugger and noticed some values drove whether or not the
shadow degree settings were used. SimpleShader and SimpleEffect.

By default, these values are set to True. Setting the game’s graphics configuration to “next generation” keeps these values at True. You want these values to read False. Setting these values to False tells the game, hey, let’s go ahead and show some advanced stuff on the screen.