Shadow of the tomb raider lösungen: Shadow of the Tomb Raider: Alle Nebenmissionen vollständig gelöst

Shadow of the Tomb Raider: Alle Nebenmissionen vollständig gelöst

In Shadow of the Tomb Raider gibt es deutlich mehr Nebenmissionen als in den Vorgängern, schon allein, weil ihr auf viel mehr Menschen im Laufe eurer Reise trefft. Diese haben natürlich ihre Problemchen und in aller Regel müsst ihr irgendwas finden. Wo das Gesuchte (oder der oder die Gesuchte) dann anzutreffen ist, dafür habt ihr hier natürlich auch die Komplettlösung zu Seite, aber auch um überhaupt alle Quest-Geber zu finden, die in manchen Fällen nicht ganz offensichtlich auf Lara warten.

Zu den Nebenmissionen zählen wir nicht die Gräber und Krypten, die jeweils ihre eigenen Lösungen bekommen haben:

Shadow of the Tomb Raider: Alle Herausforderungs-Gräber

Auch Herausforderungen, kleine Miniaufgaben für nebenbei, haben wir auf eine eigene Seite ausgelagert:

Shadow of the Tomb Raider: Alle Herausforderungen

Wie auch bei den Hauptmissionen habt jede Nebenmission in Tomb Raider ihren eigenen Namen. Schaut also einfach im Menü nach, wie die Aufgabe heißt, bei der ihr nicht weiterkommt und dann hier in der Lösung, was ihr vielleicht übersehen habt. Das kann bei so vielen Bäumen im Dschungel ja schnell mal passieren.

Die Nebenmissionen in Shadow of the Tomb Raider bringen euch die Bewohner dieser Welt ein wenig näher — und jede Menge feine Belohnungen gibt’s obedrauf.


Inhaltsverzeichnis

Nebenmissionen in Kowaq Yaku

  • Banditen-Sorgen (siehe unten)

Nebenmissionen in der Verborgenen Stadt Paititi

  • Takiys Jadewürfel
  • Antike Studien, Ritualsaufschub
  • Das Königshorn
  • Amulett des Retters
  • Rebellen in Not, Colquis Rettung
  • Mord an Sumaq
  • Hakans Rettung
  • Meisterbogen

Nebenmissionen in Mission von San Juan

  • Mysterien der Mission

Zurück zu: Shadow of the Tomb Raider: Komplettlösung


In beschaulichen peruanischen Kuwaq Yaku öffnet sich Shadow of the Tomb Raider erstmals ein wenig und lässt euch von der Leine, um nach eigenen Gutdünken einen größeren Hub zu erkunden. Eines der ersten optionale Ziele, über das ihr hier sehr wahrscheinlich stolpert, entdeckt ihr bereits zu Beginn, wenn ihr die Bar verlasst, in der ihr Abby kennengelernt habt. Lauft ihr links die Treppen hinab, seht ihr vor euch eine rote Brücke und rechts davor einen Kerl. Sprecht ihr ihn mit Dreieck/Y an, vertraut er Lara seine Sorgen an — und startet damit die erste Nebenmission des Spiels: Banditen-Sorgen.

Folgt der neuen Markierung auf eurer Karte über die rote Brücke bis zu einem größeren Haus, dessen blauer Anstrich — wie alles in diesem Ort — schon bessere Zeiten gesehen hat. Nähert ihr euch dem Gebäude, seht ihr mit an, wie ein Bewohner von einem rüden Kerl, der offenbar kein Einheimischer ist, auf den Boden geschubst wird.

Sprecht ihr ihn an, stellt er sich als Victor vor. Sichtlich niedergeschmettert erklärt er Lara, dass es sich bei seinem Peiniger um Omar handelt, den Anführer einer Bande von Plünderern, die die peruanische Gemeinschaft bereits seit längerer Zeit tyrannisieren. Zeit, mit dem Kerl ein Hühnchen zu rupfen.

Mit Omar sprechen

Lauft die Stufen nach oben und sprecht Omar an, der gerade ein Sportspiel auf einem Fernseher mit der Größe einer Briefmarke verfolgt. Der Schmierlappen will Lara für seine Bande anwerben und schickt sie zu einem Kerl namens Marco, der offenbar gerade einen in der Bar hebt.

Mit Marco sprechen

Für den Fall, dass ihr den Standort der Bar tatsächlich vergessen haben solltet, markiert das Spiel ihn freundlicherweise auf der Karte. Also: Nehmt die Beine in die Hand und sprecht den Typen mit dem grünen Karohemd am hinteren Ende der Veranda an. Obwohl er anfangs ein wenig skeptisch ist, erfährt Lara schnell von ihm, dass er nur widerwillig für Omar arbeitet. Offenbar zwingt dieser Marcos Sohn Pablo dazu, bei einer Ausgrabung zu schuften.

Zum Standrand gehen

Lauft nun wieder den Weg zurück, den ihr gekommen seid. Passiert das blaue Haus, in dem Omar noch immer in sein Sportspiel veranstaltet ist, und lauft dahinter immer weiter geradeaus, vorbei an der gelben Werkstatt auf der rechten Seite. Vor dem dahinterliegenden Haus mit der rot-blauen Veranda biegt ihr links ein. Lauft dort an den Arbeitern vorbei und zwängt euch hinten unter dem riesigen Baumstamm auf die andere Seite durch.

Folgt dem Weg bis zum Wandgemälde. Rechts des Artefakts könnt ihr einen Durchgang in der Steinwand ausmachen, der von ein paar Ranken leicht verdeckt wird. Zwängt euch hindurch, wo euch bereits ein um Hilfe bittender kleiner Junge entgegenstolpert: Pablo. Lara schickt ihn zurück zu seinem Vater Marco, doch ihr selbst seid mit den Typen hier noch längst nicht fertig.

Die Arbeitsstätte in der Krypta betreten

Watet durch den Matsch, wobei ihr bereits Schuss vernehmt. Das kann ja was werden. Weiter hinten gelangt ihr durch einen weiteren halb verdeckten Durchgang zur Krypta, wo ihr mit anseht, wie die Plünderer einen Mann erschießen.

Die Plünderer ausschalten

Lara nimmt sofort ihre Lauerposition ein. Ihr könnt nun direkt das Feuer eröffnen und die Kerle unter Beschuss nehmen. Stilvoller und effizienter ist es allerdings, wenn ihr euch an der Rankenwand auf der rechten Seite an den Plünderer heranschleicht, der noch vor der Leiche hockt. Schaltet ihn ungesehen aus.

Schleicht euch danach weiter rechts um die Ecke und aktiviert am besten euren Überlebensinstinkt, um einen Überblick zu erhalten, wo sich hier Feinde herumtreiben und zwischen welchen Sichtkontakt besteht (ihr erinnert euch: rote Gegner haben einander im Blick, während ihr gelbe ausschalten könnt, ohne befürchten zu müssen, dabei von einem seiner Kollegen erwischt zu werden).

Im unteren Bereich bekommt ihr es nur mit einigen wenigen Feinden zu tun. Wenn ihr aber rechts am Generator die Stufen hinaufsteigt, findet ihr dort einen ganzen Batzen an Verstärkung. Schaltet sie allesamt aus.

Übrigens: Ihr entdeckt hier auch ein paar Geiseln vor einer verschlossenen Gittertür. Stemmt diese mit eurer Axt auf und verschafft euch so Zutritt in eine Höhle, in der ihr das Artefakt Tumi-Messer (Relikt) findet.

Zu Marco zurückkehren

Habt ihr alle Plünderer einen Kopf kürzer gemacht, wird es Zeit, Marco Bericht zu erstatten. Er befindet sich noch immer bei der Bar und drückt euch eure Belohnung in die Hand: die Waffe Fluss-Falke.

Shadow of the Tomb Raider: Alle Artefakte und Sammelgegenstände

In Shadow of the Tomb Raider gibt es gefühlt und vielleicht sogar relativ real tausend Sachen zum Einsammeln für Lara. Die Artefakte umfassen Relikte, Dokumente und Wandgemälde. Artefakte sind historisch mal mehr, mal weniger wertvolle Kinkerlitzchen, die ihr euch im Menü angucken und drehen könnt, um mehr über die zu erfahren. Viele haben eine geheime Stelle, die ihr durch das Drehen entdeckt und dann mehr erfahrt, was ihr da gefunden habt. Die Dokumente sind mal uralt, mal aus der Gegenwarte und vertiefen die Hintergründe und Geschichte ein wenig. Die Wandgemälde erzählen euch über die Kultur des Landes und sind zwar nicht klein, aber oft in solchen Nischen, dass ihr sie nicht direkt seht.

Ihr seht die Artefakte in der Regel in der Erkundungssicht markiert angezeigt, sobald ihr die Fertigkeit «Blick des Adlers» freigeschaltet habt. Der Aufmerksamkeitstranks, der euch Ressourcen und Gegner markiert hilft dagegen nicht bei allen Arten von Artefakten, also schaut euch immer wieder mal die Welt in Grau an, um zu sehen, ob nicht doch was in Gelb zu sehen ist.

Shadow of the Tomb Raider — Alle Relikte

Shadow of the Tomb Raider — Alle Wandgemälde

Shadow of the Tomb Raider — Alle Dokumente

Die Welt von Shadow of the Tomb Raider ist bis unters Dach vollgestopft mit Artefakten und anderen Sammelgegenständen.


Monolithen

Monolithen sind eine eigene Kategorie, denn ihr findet sie zwar relativ leicht, aber oft wird euch gesagt, dass Lara diesen Dialekt noch nicht beherrscht. Das könnt ihr ändern, in dem ihr einfach immer mehr Artefakte sammelt, denn die meisten verbessern eure Sprachkenntnisse und steigern diese in jeweils drei Stufen. Manche Monolithen könnt ihr schon mit einem Punkt in der Sprache lesen, für manche braucht ihr Expertenwissen. Am Monolithen wird euch jeweils gesagt, was gefragt ist. Könnt ihr es nicht, dann forciert es nicht, sondern sammelt einfach fröhlich weiter alles ein und kommt später wieder.

Shadow of the Tomb Raider — Alle Monolithen


Schatztruhen

Schatztruhen sind ein besonderes Problem. Nicht nur, dass ihr sie finden müsst, sie sind auch noch verschlossen. Und auch wenn ihr ein kleines Arsenal dabeihabt, ohne einen Dietrich bekommt ihr sie nicht auf. Diesen Dietrich gibt es nur bei einer Händlerin zu kaufen, die ihr im Rahmen dieser Nebenquest in Paititi findet: Takiys Jadewürfel.

Wenn ihr sie hier verpasst, findet ihr sie später im oberen Bezirk von Paititi bei den Adligen oder in der Mission von San Juan, nahe des Grabes das zum Baum des Lebens führt. ABER: Es kann einen Bug geben und die Händlerin ist danach nicht mehr auffindbar und mit ihr die Dietriche und ein paar andere Sachen. Also geht sicher, dass ihr die Dietriche und den elektrischen Seilzug bei ihr direkt kauft, wenn ihr sie trefft. Notfalls verkauft ihr auch Ressourcen, aber holt euch diese beiden Dinge.

Shadow of the Tomb Raider — Alle Schatztruhen und der Dietrich


Überlebensverstecke

Schlussendlich Rucksäcke und Überlebensverstecke. Shadow of the Tomb Raider weiß, dass ihr viel Zeugs sammeln müsst, um Waffen und Outfits zu craften und mit den Überlebensverstecken geht das etwas schneller, enthalten sie doch immer ein paar nicht ganz so verbreitete Ressourcen, Gold oder Jade und andere schöne Ding.

Shadow of the Tomb Raider — Alle Überlebensverstecke


Zurück zu Shadow of the Tomb Raider: Komplettlösung mit Tipps und Tricks

Shadow of the Tomb Raider — a world you don’t want to save

24.10.2018 15:04

Shadow of the Tomb Raider is a hacky world of clones who are convinced that the end of the world is near, however, they are more interested in mint tea than saving their own world. The main role is a predator, which is opposed by Captain America. I have everything, let’s run. But if you demand from me a justification above what is written, then cling to the text with your eyes and carefully go down, there are many letters waiting for you, having mastered which, you will see the shadow of the tomb raider.

There are a lot of shadows here. I don’t even know where to start this time. Let’s start with the traditional blah blah blah. I played the first two parts and, of course, could not help participating in the final of the trilogy, and find out how it all ends. Moreover, it all started with the formation of the personality of the legendary Lara. And we really see her progress as a person and also as a killing machine for everything that moves. Plus, it was interesting to find out where the game vector is moving, and what the authors want to convey to us.

Let’s go back to the shadow. It seems that the developers of the title of the game spoiled us about its quality. Because it is in the shadow of competitors, in the shadow of game innovations and some technical aspects. And in general, this part, in comparison with the previous ones, does not progress in anything.

Plot. The game begins a few months after the events of Rise of the Tomb Raider. Does anyone remember these events? Briefly — Lara in Siberia was looking for a source of eternal youth, along with her partner Jonah, at the same time fighting with the Trinity organization, who are also looking for this source. Here is the plot of the final game of the trilogy. Lara Croft, along with her friend Jonah, somewhere in Mexico, is looking for another unknown, long-dusty buoy that will save the world, while at the same time fighting with the Trinity organization, who are also looking for an unknown, long-dusty buoy. Goofy, what a plot jump, right?

Why is it necessary to save the world, you ask? I answer, because at the beginning of the game, Lara found a dusty buoy in the form of a knife, which caused the end of the world. Didn’t you know that if you don’t use a knife carefully, you can cause the end of the world? Be careful when cutting bread during breakfast. In short, while Lara exchanged fire with Trinity for a knife, the village was suddenly flooded, attention, tsunami! Where did the tsunami come from in the middle of a city in Mexico, God only knows, the end of the world. People drowned, a boy fell off a collapsed house and crashed, a woman burned to death, a peasant was electrocuted to death, another was crushed by a truck, and everyone else was drowned by water that just appeared and that’s it. Croft, like a kind killer maniac, felt guilty that she had launched the end of the world and decided to correct this omission, by all means. Do you already smell bullshit? I have a feeling that I continue to write about Doku 2.

In search of a second, dusty buoy, which should correct the deed of the first, Lara ends up in Paititi. This is a city where people don’t know that Khabib defeated Maggregor, that Real Madrid can’t score for 4 matches in a row, that Doka 2 has recently been released, and in general all Russians are martyrs, and the rest will die . They live for themselves, they exchange feathers for skins and generally think that Paititi is the only settlement in the world, this is not sarcasm, but a plot. It has its own royal family that cares about people. But there is also the main antagonist from Trinity, who comes from Paititi, but managed to get out and understand that the world is much wider and richer. Conor’s whiskey swelled up, now this is sarcasm, and he decided to become a priest of a cult who believes in a god from Maya mythology Kukulkan. Being a priest, he tries to save his native Paititi. By the way, his name is Dominguez, and we know him from the previous parts.

But what does Lara want? Either just take revenge, or be the first to get to the dusty buoy, or also save Paititi. And now, having arrived in this city, we rush around the neighborhood, tombs, help the locals, fight with the minions of Kukulkan or Trinity, this is the same thing, by the way, and we are trying to save the world. And here is the first paradox. Lara seems to have launched the end of the world and very urgently needs to find the tomb where the artifact is stored in order to fix everything. Well, everyone in the city understands that everything will collapse any minute. However, absolutely no one cares. The feeling that Croft has a remote control that pauses the apocalypse, and you can run around, get a knife from a cliff for a kid, read local frescoes, swim in search of treasures, solve the problems of the first comers at the household level. After the game suddenly remembers that we have the end of the world, a second tsunami suddenly appears in the middle of the locations, and everyone drowns again, falls from destroyed houses, dies from electric shocks, and so on. In general, some big stupid performance.

Everything in the plot is very superficial, unsaid, undisclosed, unfinished. Some characters exist just to be. Why they are there, why they are needed, what they bind — remains a mystery. Not memorable at all. For example, somewhere at the beginning, Jonah meets a girl in cap , let’s call her that. There seems to be a hint of a relationship and there is even a funny cut-scene. But after the game, she appears once, suddenly, like a tsunami, and at the end, when Jonah hints at a relationship with her. What exactly this character was supposed to tell the player, what to help reveal — one can only guess.

And so it is with all the characters and history. To be honest, I still did not understand what was the difference between the main protagonist and antagonist’s goal. That is why the whole game they opposed each other, and in the end, Lara did everything that Dominguez wanted, only in his own way. Or I misunderstood everything, because it’s not interesting and super-secondary.

The mechanics of the game have not changed in any way. All the same technologies, and in some places even models migrated from the previous parts. True, it should be noted that the game has shifted its focus to stealth, although you will not be scolded for straightforward fights. And here let’s remember the beginning of the review, where I wrote that the starring predator. In general, everything Lara does is very similar to his style, only she does not have a laser gun on her shoulder. Smear yourself with mud and stand against the wall, voila — you’re invisible.

From here you can silently pull out future unfortunate corpses from the garden. Or climb a tree, and from above, with the help of a rope, hang the enemy on a tree. Croft so ruthlessly hammers all the enemies that even sometimes it becomes scary for her mind. Just a killing machine. I think that after seeing what she was doing in the jungle, the predator would turn around 180 degrees and silently go into the sunset. And we will immediately explain why Dominguez is Captain America. Because he believes so much that the goals he pursues are noble and correct, that he rushes across everything and common sense too. But whether he is right or not, in the end, decide for yourself.

However, in this part, we do not have to constantly fight and kill everyone in our path. Here the developers have very well balanced the game in terms of action, puzzles and just exploration of locations. You have to give credit for the exploration of the tombs. Here, at an average difficulty level and above, you have, like in the good old days, when Croft still had a triangular chest, turn on your head and examine the entire location thoroughly in order to understand what to do. This fact made me happy. After 40 minutes of intellectual work, armed clashes come in very well. This part has a very competent balance, which perfectly dilutes the gameplay.

It’s not worth talking about pumping or customization, because these elements have completely migrated from the previous parts. But personally, I didn’t get the costumes that the game offers us. No, their crafting is interesting, of course, as are the bonuses that they give, but the visual part leaves much to be desired. Either the dirty skin of a panther, or feathers sticking out of the throat, some kind of Papuan clothes or a homeless suit with a hood. There is almost nothing to choose from. But there is a funny thing, you can drag an image from previous parts and even old games from the 2000s. However, do not expect bonuses.

Shooting in the game is also not very pleasant. It seemed to me that the optimization leaves much to be desired. Not smoothly, there is no feeling that you are shooting from different machine guns, and you are shooting from different machine guns. There are almost no differences between a simple beret and a deagle. By the way, weapons can be improved, there are several types of them, but cartridges are almost worth their weight in gold, but this is inaccurate. In addition, I always noticed how clumsily Lara holds a gun. For me, he was drawn somewhat disproportionate to the body of the heroine, which is why she runs with him somehow awkwardly and not believably. But I really liked how climbing was implemented in the game. In addition to the classic look, we now have spiked boots, and we can literally crawl on the ceiling. The orientation of the entire location changes dramatically, and the effect is very cool. You have to stop and think about how to move on.

Shadow of the Tomb Raider also copies Uncharted very much. I found parallels with the adventures of Nathan Drake many times. The plane crashing into a storm, the cut-scene where Lara lies face down in the mud on the shore after some kind of fight, generally resembles the trailer for Uncharted 4, a Mexican party that looks a lot like a market from the creation of Naughty Dog. By the way, there is an attempt to repeat the trick when Drake, passing through the market, carefully pushed people away, and this happened during the gameplay. Lara, when she approaches the crowd, the script turns on. The episode from the childhood of the main character, obviously borrowed from Uncharted 4, was simply served with its own sauce. Damn, she even climbs rooftops like Drake and his older brother.

In general, there are a lot of failures, inaccuracies, oddities and outright stupidities in this part. For example, the whole world does not know about Poititi, just as the city does not suspect the existence of the modern world. And everything here is at the level of ancient times. When Croft comes to a secret city, she always hides modern weapons and leaves only a bow, so as not to shock people. However, on the market from sellers you can buy cartridges from drobash, kalash, pistol, and some even banch with new types of weapons. How?

The Kuklkan cult and the locals live peacefully, however, according to the plot, Dominguez and Trinati begin to nightmare the royal family and everyone involved. The latter have to hide in a huge rock in the middle of the city. You can get there through a narrow gap. Therefore, everyone talks about caution and silence, which must be observed. However, they immediately begin the ceremony, crown the boy, blow the horn, yell, shout, like at a football match, but the cult of Kukulkan at close range does not hear anything at all. They pass by the rocks and continue to look for enemies.

But the most infuriating thing for me personally is that the developers did not bother to make different npc. Look at the screenshot above. A quest where the boys need help to get a knife, and in the cut-scene they are all the same! Yes, there even a girl looks like a boy. Well, obviously. Let’s say they are twins. Then why in another quest in the same room where you need to investigate the murder, there are two identical guards, they just copy paste. When I noticed this fact, I just started looking at the npc and it would be better if I didn’t do it. Here, either everyone slept with each other, that everyone looks alike, or it’s definitely the end of the world, because everyone in the city is the same. Guys, we are in the 21st century, the gaming industry has gone far ahead, this is unacceptable.

I’m already silent, about the characters who speak, but do not open their mouths, when Lara climbs the rock, she does not suffocate at all, but Parker’s breath hitched when he moved on the web. Well, small details, such as getting stuck in the texture, you can’t jump into the same lake from one point — you will die, and after 10 meters you jump there — you will remain alive. The same animation of Lara’s death, fell off the cliff, fell face down on a stake, fell off the cliff with his back, still face on the stake. She didn’t fall, she climbed, but fell off the cliff, the same stake in the face. Shot at you from a shotgun, you fell on your face on a stake, in short, you understand.

Of course the game looks good. The graphics are really great. You can admire the jungle, the detail is good, nice picture. However, the animation of faces is much inferior to other projects. The same God of War, Spider Man, and even The Last of Us looked better than the new Tomb Raider.

Shadow of the Tomb Raider is, of course, disappointing, and throughout the game you are left with the thought that the developers cheated. Today in the gaming industry there are products whose characters climb rocks more believably, their animation reacts much cooler to events, locations are more detailed, shooting and military clashes are more realistic. Believe me, I’m not a picky player and I really love Russian localization, but they managed to fix it here too. Lara’s moans and screams are like the death screams of a seal, well, it’s an ass, ladies and gentlemen.

Yes, I understand that the reviewer came out devastating, but here’s an unexpected plot twist. Everything is not so bad in Shadow of the Tomb Raider, and you can play it. Especially those who participated in the first two adventures. Yes, you will have to close your eyes to many things and not overestimate the expectations from the game, do not try to find realism in it, be prepared for illogical plot twists, but in general, this is not a bad product, it just does not live up to modern standards.

Personally for me, after the restart, the first part left the most vivid impressions, and then, everything is somehow insipid. I think if there were no competitors on the market, perhaps I wouldn’t think so, but after Uncharted 4, which is a direct competitor to Tomb Raider, you just can’t help but notice the same npc, carbon copy enemies, Lara’s teleportation to the right place to reach to the ledge, and other unfinished things.

Well, how it all ended, and whether to wait for the continuation, it is not clear from the game. Just a happy ending. So it goes.

Text: Tigran Grigoryan

Category: Games.

Tags: review, Tomb Raider, Lara.

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