Sao mmo: ‎SwordArtOnline: IntegralFactor on the App Store

‎SwordArtOnline: IntegralFactor on the App Store

Description

The newest Sword Art Online game!

This time, the protagonist is…you!
You appear in this online RPG as a member of an Assault Team, working with other imprisoned players to reach the 100th floor of Aincrad!

What if you were trapped in a game of life or death?
You can experience meeting familiar characters and connecting to the original SAO story from your own POV.
Experience behind-the-scenes stories not seen in the original SAO, and completely different story developments! Live out a «what-if» story where you affect Aincrad!

Battle System
Fight through the sprawling fields of Aincrad with your partner Koharu, trapped together in a game of life and death!

You’ll need to cooperate with Assault Teams across the land and battle together to beat powerful monsters and tough quests! Forging stronger weapons, using skills with all kinds of effects, and preparing for each enemy’s weak points and attack patterns are all key to your success!

-Boost Mode is a monthly subscription that gives you the following boosts:

-Important
・Boost Mode is valid for a month starting from the purchased date and will be automatically renewed each month.
・If cancelled during the validity period, you will continue receiving effect of the boosts until you log out after the expiration date.
・You cannot make duplicate purchases during the validity period.
・Please be aware that deleting the app does not cancel this subscription.

-Payment, Duration, Renewal
・Payment of this subscription will be made through Apple ID.
・If cancellation is not made 24 hours prior to the expiration date, the subscription will be renewed automatically.
・The one-month subscription will be renewed automatically within 24 hours before the expiry date and monthly charges will occur at every renewal.

-Cancellation
・This subscription must be canceled at least 24 hours prior to the expiration date.
・Cancellation may be completed through the following procedure.
1. Tap Settings > [your name] > iTunes & App Store
2. Tap «Apple ID»» at the top of the screen.
3. Tap «View Apple ID»» then «»Subscriptions»
4. Tap «Boost Mode» purchased on «SWORD ART ONLINE: Integral Factor»
to see the purchase history.
5. Cancel subscription by tapping «»Cancel Subscription»»

Other Precautions
・There is a possibility that connection problems may occur when purchasing, so please do not close the application while purchase is still processing.
・Terms of Service
http://legal.bandainamcoent.co.jp/terms/
・Privacy Policy
http://legal.bandainamcoent.co.jp/privacy/

Bandai Namco Entertainment Inc. Website:
https://bandainamcoent.co.jp/english/

By downloading or installing this app, you agree to the Bandai
Namco Entertainment Terms of Service.

Terms of Service:
https://legal.bandainamcoent.co.jp/terms/
Privacy Policy:
https://legal.bandainamcoent.co.jp/privacy/

Note:
This game contains some items available for in-app purchase
that can enhance gameplay and speed up your progress. In-app
purchases can be disabled in your device settings, see
https://support.apple.com/en-us/HT201304 for more details.

This application is distributed under the official rights from the license holder.

Version 2.1.4

— The «Chaos Boss Dungeon Part 21» is open!
— A New Chapter! Aincrad 56F!
— «Accele Skill» are here!
— Added All Out Battle [Aincrad]!
-«VR Mode» are here!
— Get Agil Stamps! «[Fri-Sun Only] Treasure Hunt with Agil» is on now!
— Other small adjustments and corrections.
*Please check for more details from the notices in the app.

Ratings and Reviews

11.3K Ratings

Good game but

This is a really good game, but it’s not everything I was hoping it would be. When I first started playing it was cool because you got to play as your own character and pick out your weapon of choice and make yourself stronger in game as you clear the floors, but now that’s all you really can do. The events are all the same where you fight a boss and win event points that you can but the same materials with over and over again, the floors are all the same as well it all feels repetitive, you and koharu get to the next floor the adult team has a hard time clearing it and the two of you have to get some material, it gets boring eventually. In the future of this game I’d like to see hobbies other than fishing like cooking, or animal taming like in the actual show, or be able to but houses and actually be able to interact with other players that’s not in the same party as you. It would be cool to interact with more npcs and some of the characters and actually build a relationship with them where your actions affect who you interact with . It would also be cool if your actions really do have consequences and they change the course of the story because right now it feels like you just stand to the side while koharu makes decisions and just drags you along. And being able to change koharu to a guy would be nice too because I have a lot of outfits I can’t use and it feels like a waste of arcana gems if I can’t use them unless I change my character to a guy.

It’s really good

Like to be honest I didn’t have high expectations when I downloaded this but man I was wrong to even think this would be bad I’ve been playing for around a year though off and on I’m still only on floor nine the grind is real in this game like most mobile games kinda just start you off with some stupid stuff that makes it easy but this game man do you have to use arcana gems wisely like for a ftp skills aren’t that hard to get a hold of but saving up is so important like only buy a avatar if you payed money for the gems. Okay now the game play aspect do I love it or nah short answer it’s pretty good and easy long answer using skills is so important for damage but some skills take longer to be finished so with those if you just hit them all without care the enemy’s gonna hit you but if you take a little bit of time the enemy attacks and just use it then by the time they are ready to hit you can just evade also I love the evade button I spam it to travel anyway this is getting long so ima finish this of with custom stuff the fact is no one looks the same I love how everyone seems unique I mean really I haven’t seen two people who match perfectly the only thing I can say against it is for the love of god please stop naming yourself kirito this game isn’t about him it’s about your story in sao you are the protagonist also it seems weird and hard to follow the story when your name is the same as another character and with that I’m done

The good and the bad

Hi I’m will I’ve been playing about a year i was pretty excited when I played this game at first the best about this game is it easy to get and not have any gaming experience at all and do good I watch the show so I do see some things lol that are a bit off but it not bad now that not always true I would like to see this game do good but it can be a money pit if you want to play with any thing but 1h swords it is a bit empty when you are not in the 2 towns but I think that will get better over time its a good game overall but needs to work on a few things getting to the bad no game chat with mics it’s a long road to the next lvl 80 + if there better lvling ways put in the game it would be better then making the world less empty would be a good but I feel you can put 100 hours in the game and not get bored so it not bad just some small problems and the game is still the best mobile game I’ve seen in a long time it could be the best game on mobile if they fix the stuff I said but there is a small problem with what I’m said it’s a mobile game it is not a pc or Xbox or ps it’s a phone game it is amazing no matter what I say and I would recommend playing it to anyone I’m give a 4* to the game but would give 5* if the fix some of the problems with it get out there and play it your self and hope you have as much fun as I do

The developer, Bandai Namco Entertainment Inc. , indicated that the app’s privacy practices may include handling of data as described below. For more information, see the developer’s privacy policy.

Data Used to Track You

The following data may be used to track you across apps and websites owned by other companies:

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Data Linked to You

The following data may be collected and linked to your identity:

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Privacy practices may vary, for example, based on the features you use or your age. Learn More

Information

Seller
Bandai Namco Entertainment Inc.

Size
271.2 MB

Category

Games

Age Rating
12+
Infrequent/Mild Cartoon or Fantasy Violence
Infrequent/Mild Realistic Violence

Copyright
©2020 REKI KAWAHARA/KADOKAWA CORPORATION/SAO-P Project ©Bandai Namco Entertainment Inc.

Price
Free

  • Developer Website

  • App Support

  • Privacy Policy

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Things That Make No Sense About The SAO MMORPG

Sword Art Online skyrocketed the “isekai in a virtual world” anime subgenre to full blast, showing a game where players can’t log out and where death happens both virtually and physically. Thanks to the efforts of swordsman Kirito and his friends, survivors of the horrific “Sword Art Online” got back to the real world safely, and Kirito became the go-to guy for any weird incidents related to various virtual games thereafter.

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However, before Sword Art Onlinefans take a deep dive into Kirito’s adventures in “Alfheim Online,” “Gun Gale Online,” and even “Underworld,” dedicated fans can look at the original “Sword Art Online” MMO from the context of an actual game. Unfortunately, deep-diving into the mechanics of the original “Sword Art Online” MMO does unravel some things that just don’t make sense — perhaps even ruining the viewing experience.

Edited on June 16, 2022 by Rhenn Taguiam: With the second Sword Art Online Progressive movie slated for a Fall 2022 release, fans of the isekai franchise might want to look back and check some of the series’ “VRMMOs” — from the likes of gun-toting “Gun Gale Online,” the magic-oriented “Alfheim Online,” and especially the sword-focused “Sword Art Online.

And with regards to the first VRMMO featured in the franchise, MMORPG fans might realize that “Sword Art Online” poses its fair share of inconsistencies — especially regarding its approach in melee combat, lack of integral game components, and even common “expectations” of a game of its caliber.

12/12 Actions Do Not Make Sense

The virtual reality mechanics in “Sword Art Online” — and its sequel game in particular — also don’t make particular sense in terms of movement. The NerveGear VR system was predicated under the assumption that it uses brainwaves to simulate both movement and recipient of signals from the user’s brain and interpret it into the game.

This explains why Kirito and the others are able to perform special moves in particular or do combat in general, when they normally couldn’t do it in real life. As such, it’s odd how a lot of their attacks lack the power to tear through tough opponent armor when the brain could simply input enough signals to mimic enough strength of tearing does a new one. The concept of the level of “strength” the brain could input into the game vis a vis the SAO concept of power bars and stamina don’t make much sense.

11/12 Shields May Or May Not Make Sense

Throughout “Sword Art Online,” both viewers and players made peace with the fact that the game will focus solely and largely on sword-based combat. As such, it was quite a surprise how Heathcliff was able to wear a shield. Granted, both his sword and kite shield form two halves of his “Liberator” set. However, knowing that Heathcliff is not only the leader of the all-powerful “Knights of the Blood” guild and also SAO creator Kayaba Akihiko does leave a bad taste in the notion of a shield-toting character in an “all-swords” game.

It doesn’t even help that Heathcliff was programmed to be invulnerable while helping players reach the 100th and Final Floor, after which he would reveal himself as the final antagonist and make himself “beatable.” Perhaps what’s odd about Heathcliff’s Liberator is that it defies his character’s life philosophy. If Kayaba truly wanted to design SAO as a “beatable” game for skilled players, he should’ve been skilled enough to be able to beat his own bosses in his game’s own terms. If anything, it seemed only fair to include shields in the game on the get-go given the game’s lack of classes.

10/12 Not A Lot Of Different Swords

One of the greatest creative lapses for “Sword Art Online” was perhaps the lack of diversity amongst its weapon classes, despite its sword-only focus. Granted, it could be safely assumed that weapon types not included in the mentioned 16 categories of swords in the game, but it’s also safely assumed that this is all there is to the game’s weapon offerings.

This leaves a gaping hole in the creative potential of players in the game. After all, unique weapons such as hook swords enable users to grab weapons out of enemies’ hands in swift motions. Likewise, swords of varying blade widths can function in different ways. While some would argue these could easily fit as subtypes of the existing categories, the lack of inclusion for these weapons seem odd when the game also has skills for totally-not-swords such as “Claws,” “Axes,” and even “Martian Arts.

9/12 Lack Of Classes Hurt The Game

While the game’s lack of classes do allow players to be more “creative” in how they want to approach “Sword Art Online,” it may help in both a narrative and development sense to at least encourage categorization of players according to their playstyle. The inclusion of melee-based archetypes in a game without magic is possible, especially since a game in real life such as For Honor divides heroes among straightforward Vanguards, heavy-hitting Heavies, mobile Assassins, and gimmicky Hybrids.

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Given the nature of weapon skills in “Sword Art Online” to lean towards certain playstyles, the addition of “classes” can make it much easier to get to know characters and their skill sets better. For instance, shield-touting Heathcliff could become a tank, whereas the likes of Kirito and Asuna could be speed-based DPS, and blacksmith Lisbeth could become a support class with buffing capabilities.

8/12 Inconsistent VR Sensations Emphasize Fanservice, Not Immersion

With NerveGear built to replicate sensations as accurately as possible, the visual immersion in the fantasy realm of “Sword Art Online” seems second to none. Sadly, the inconsistent approach to VR sensations hurt the worldbuilding of the series. For instance, the plot declares that while players can’t feel the pain of combat, they still feel fatigue and hunger. Plot-wise, this cements the “thrill” of combat without consequence, combined with the fright of being able to die outside battle.

However, why even remove the sensation of pain? Extreme fatigue in “SAO” is most likely felt in combat — so it doesn’t make sense for the game not to help players feel tired and “in pain” to indicate they’re on the verge of death. This inconsistent take on sensations doesn’t align with the story’s aim of recreating the horrific fear of death. Additionally, the fact that there’s an option to remove visual censorship with “heightened tactile sensations” aligns with the hypothesis that the sensation simulation in “SAO” focuses more on plot and fanservice, not necessarily for the game itself.

7/12 Main Menu System Spells Trouble In Combat

Fans of “Sword Art Online” can argue that some things in the MMO don’t make sense as it’s not meant to be treated as a tap-target MMO. The lack of UI, for instance, is compensated by the fact that players can see what’s happening in real-time and wouldn’t need status symbols to tell them what’s happening in their environment. However, for a fast-paced action MMO, it still doesn’t make sense for the main menu to have such a dragging UI.

“Sword Art Online” uses a motion-based menu system that lets players access things ranging from their stats, equipment, weapons, and even items. Sub-menus lead to a list of items that players need to scroll through to get their desired object. While such a system compartmentalizes the menu, this can prove fatal in high-stress situations like combat.

6/12 Lack Of Hotkeys Ruin Accessibility

Considering how multiple sub-menus and scrolling make it burdensome for players to get to a much-needed potion or item, it should make better sense to just have an allocated hotkey system to make these features easy to access. Moreover, even if others argue that they can just strap potions and other items to belts, “SAO” has a tap-based use mechanic that can compromise accessibility.

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Of course, there’s that loophole of “where” hotkeys would be placed, since adding hotkeys into the main menu will make the solution redundant. As such, a better alternative here is to introduce gesture-based hotkeying. After all, if Sword Skills and the main menu get activated with pre-programmed motions, then it shouldn’t be difficult to implement a mechanic where certain hand or finger gestures could access certain items.

As with any MMO, “Sword Art Online” has its own take on player progression. It’s revealed that players who level up can raise either their STR (Strength) or AGI (Agility) attribute. This makes sense, given how the strength of blows and the motion of one’s body can determine the success of hitting or not getting hit. However, the stats system starts falling apart when other items are taken into consideration.

For instance, Weapons have attributes like Sharpness, Quickness, Accuracy, Heaviness, and Durability that play into their performance. However, Equipment don’t seem to have this kind of stats-based system, despite players having more than 10 Equipment Slots available. Furthermore, there’s no mention of how STR and AGI play into a Weapon’s stats in combat, how Equipment protects players from damage, and how players even raise their HP in the first place.

4/12 Party Combat Ruins The Point Of Raids

Given the death penalty of “Sword Art Online,” it definitely makes sense to engage in any form of combat through parties. Sheer numbers alone give anyone a better chance of survival in the game. However, the MMO’s take on party combat makes it quite unreliable to engage in any form of large-party combat.

For instance, only one player can engage a monster at any given time. Thanks to Switching, players can “trade” aggro and lead the assault against monsters. Against bosses, this allows players to trade places and recuperate while others take the lead. Nevertheless, this mechanic seems quite imbalanced against players. For instance, it’s very likely for monster numbers to overwhelm players. A player may be able to engage multiple foes at once, but not all players are as skilled as Kirito. Moreover, wide-area attacks from large monsters can still hit multiple players anyway.

3/12 Sword Skill Acquisition Remains Unclear To Become Reliable

Akin to special moves in a fighting game, Sword Skills are system-assisted combat moves that players automatically perform once they “master” them. This serves as a nifty way for players to perform stunts without having the need to physically do them all the time, as the game takes over control for them.

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It’s also common knowledge that all weapons have Sword Skills, and each Sword Skill can become stronger with levels. However, it’s never mentioned how Sword Skills are acquired in the first place. For instance, does using a weapon often eventually unlock its Sword Skills? Do players unlock specific Sword Skills in the same manner, or are there prerequisite conditions?

Moreover, if a Pre-Motion prompts the system to use a Sword Skill, can a player accidentally perform a Sword Skill they don’t know with an accidental Pre-Motion? These questions on skill consistency can break the enjoyment Sword Skills bring to the game.

2/12 Unique Skills Can Easily Break The Meta

Given the lack of magic in melee-focused “Sword Art Online,” it makes sense for the game to try and compensate with flashy Sword Skills. And it’s said that the game can bestow Unique Sword Skills to certain players, where they’re the only ones to ever receive them. Kirito receives this McGuffin in the form of the Dual Blades, while Heathcliff has the Holy Sword.

Unfortunately, there’s no way of knowing how often the game bestows Unique Sword Skills to players. Aside from Heathcliff who essentially “modded” the Sword Skill to himself, Kirito is by far the only regular player to have one. If Kirito’s affirmation is true that anyone can get a random Unique Skill, and the game can provide a near-unlimited number of them, then the procedural generation of Unique Skills gives a higher chance for players to have a useless Unique Skill. Moreover, what if a player who doesn’t want to fight receives Kirito’s Dual Blades Skill?

1/12 Crystals Are Too Fragile To Be Worth The While

Anyone who’s watched Sword Art Online will likely loathe the MMO’s Crystal system courtesy of Sachi. While there’s no magic in the game, the MMO does have Crystals that grant certain effects — from healing, to recording messages, to even teleporting people out of certain areas. These serve as a nifty way to heal status effects or even cure in the middle of combat.

However, the game does penalize the Crystal system through a number of factors. First, Crystals tend to be extremely expensive on the get-go. Secondly, certain levels — such as dungeon traps and boss levels — disable the usage of Crystals entirely, completely ruining their point. Considering how certain Food and Potions can help heal players anyway, there doesn’t seem to be much incentive getting Crystals that “may or may not” work.

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‎Kingdom Warriors Classic MMO

on the App Store

Description

Every sun must set, and every reign must end. The high days of the Han Empire shine no more as war has come to the kingdoms. Heroes from every corner of the land must rally their forces to wrest power and glory from the rising chaos. Heroes will rise, empires will fall. Join the thrilling new classic action MMO epic Kingdom Warriors today and establish your dynasty!

==Features==

An Epic Story Reimagined

Descend into the chaos of the Three Kingdoms era and discover your destiny in an action-packed classic warfare adventure! Famous personas including the scheming Cao Cao, the fearsome Lv Bu, and the noble Guan Yu take to the battlefield in an epic action MMO experience!

40+ Heroes at your Command

Master the art of war and lead your forces to victory! Collect and manage your army with dozens of classical heroes. Pick your team as you enter the fray in fast-paced action combat, accompanied by your trusted AI-controlled lieutenants to sweep the battlefield and defeat your enemy! nine0005

Manage and Grow your Forces

Grow your arsenal and outfit your allies to become an unstoppable fighting force! Collect and upgrade unique and rare items, and customize your equipment in a strategic RPG adventure! Choose from distinct units to accompany your hero into battle and become the ultimate frontline warrior-commander!

Conquer the Land with Allies

As the empire crumbles, new kingdoms take form. Join together with friends online to establish your new nation in an expansive online multiplayer experience! Team up in PvP and co-op, and join massive battles as the war to shape the future of the land rages on. Experience unprecedented mobile MMO action complete with allies, nemeses, and Guilds! nine0005

==Connect==

Visit our official site to learn more about Kingdom Warriors: http://warriors.snail.com/en/
Join the Kingdom Warriors community and learn more on Facebook and our official Forum
Facebook Page : https://www.facebook.com/kingdomwarriorsen
Community Forum: http://warriorsbbs.snail.com/en/

Version 2.7.2

Fixed some bugs.

Ratings and reviews
nine0003

ratings: 6

👍

But in general, the game is not bad and quite competitive with the panda. The Russian language is required and then it will be 4.5. Please, add Russian language

Bosom

Problem can’t win

Russian language!!!

When will you make Russian in the game??? nine0005

Developer Snail Games USA Inc. indicated that, in accordance with the application’s privacy policy, data may be processed as described below. Detailed information is available in the developer’s privacy policy.

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The following data may be used to track user information on apps and websites owned by other companies:

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Information

Provider
Snail Games USA, Inc.

Size
893 MB

Category

Games

Age
9+
Small/moderate amount of cartoon or fantasy violence

Copyright
© 2014 Snail Games USA Inc.

Price

nine0089 Free

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