Rise tomb raider baba yaga: Baba yaga | Lara Croft Wiki

Chasing Grandpa — Baba Yaga — Temple of the Witch Walkthrough (DLC) — Baba Yaga — Temple of the Witch Walkthrough (DLC) | Rise of the Tomb Raider (2015)

Guide Info

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By Paul Williams

Objective: Track down Nadia’s missing Grandpa in the Eastern Canyons¶

To continue, you’ll want to make your way to the east and enter the cave leading to the ‘Voice of God’ Challenge Tomb (or fast travel to the ‘Frozen Gorge’ Base Camp to save a little time. If you haven’t been there yet, follow the objective marker!

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From the ‘Frozen Gorge’ Base Camp, follow the set route along the cliffs, ledges and handholds until you reach the entrance to the Challenge Tomb’s puzzle area. Instead of heading inside, locate the stairs leading away from the entrance. Use the newly added zip line here to reach the wooden walkway on the far side of the chasm.

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Use the Rope Arrows to cross the gap by the entrance to the Voice of God Challenge Tomb (left). Make your way through the cave (left) to reach the Wicked Vale.

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Follow the wooden path here, hopping across the pair of gaps as required. Upon reaching the small camp fire, locate the crack between the rocks nearby and have Lara squeeze on through to find a cavern.

Use the icy platforms here to reach the lit up area at the far end of the area. Proceed through the passage here to reach the Wicked Vale.

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Abandon All Hope

Baba Yaga: Enter the Wicked Vale

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Objective: Search the Wicked Vale for Nadia’s missing Grandpa¶

A short distance along the set route you’ll find a new Base Camp ‘Wicked Vale’. You can use the Base Camp here to apply any upgrades you require and spend any skill points you have. Exit the Base Camp menu when you are ready to continue.

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Before leaving the area, look on the floor by the camp fire to locate Document [01/21 — Russian] . Take the stairs to the right of the camp fire and at the top you’ll find another Document [02/21] atop a crate. Continue through the crack in the wall by the top of the stairs.

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Document 01 can be found by the Base Camp at the entry to the Wicked Vale (left). Continue up the stairs and through the next passage (right) until the trippiness ends.

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As you enter the next area, Lara will comment about some pollen in the air. We can’t do much else at this point but to follow the linear route. When you reach the creepy forest type area, follow the NPC that appears as he leads you through the area, triggering a few hallucinations and a jump scare or two.

After following him enough, you’ll reach the end of the route. A short scene will play and afterwards you’ll be able to venture through a crack in the rocks that appears.

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Objective: It’s too late…There’s no escape…¶

Follow the snowy path down the slope until you reach a wooden platform overlooking a dry riverbed below. At this point a scene will play.

When you regain control, you’ll find yourself on the dry riverbed with a creepy boss monster looking on. A large group of zombie-style wolves will appear from the cave below the boss and will attack you immediately. In total there are 8-10 wolves that you will need to dispatch. Use whatever weapons you have at your disposal to deal with the oncoming threat but note that locating the den the wolves emerge from and planting Poison Arrows in front of it is a good way to take out several at once.

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The boss will watch on (left) before fighting off the wolves (right). Kill them all to continue.

After killing all of the wolves off, a short scene will play.

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A Moment of Clarity

Baba Yaga: Face the Witch and live

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Rise of the Tomb Raider: Baba Yaga DLC review

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Our Verdict

Baba Yaga has more of Rise of the Tomb Raiders fun platforming and gorgeous Siberian cliffsides, but the condensed format only strengthens its problems.

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I couldn’t get on board with Rise of the Tomb Raider’s eye-rolling B-movie melodrama and simple puzzle design, even though I enjoyed leaping around the icy Siberian landscape and spelunking the occasional tomb. So, posited as a short bit of story DLC, Baba Yaga: The Temple of the Witch needs to do some impressive work to distract from the awkward dialogue and weak characters from the the main campaign. And in that respect, it fails. There’s nothing to learn about Lara we didn’t already know.

But in (almost) completely ignoring the main protagonist as anything other than a walking, talking, bow-and-arrow, The Temple of the Witch—like the primary campaign—manages to be a decent place to shoot arrows and climb around while ogling the intricate vistas. But I already did plenty of that in the main game, and there’s nothing substantially new introduced in the DLC. It’s just a $10 ticket to romp around a much smaller bouncy castle, crowded by a handful of sad, strange-looking Siberians with perfect English accents. And they won’t bounce with you.

The DLC is structured like the rest of the game: a few puzzles, some climbing, a bit of reminiscing about Lara’s Very Dead Dad—this time though, some of it is presented through the lens of psychedelia. Early on, Lara meets a young woman looking for their lost grandfather. He set out to find the Baba Yaga, a witch ripped straight from the popular folk tale who apparently A) exists and B) murdered grandpa’s wife way back when. And since everyone in the Tomb Raider universe is driven by blind, burning vindication, grandfather abandons his living family to do some good ol’ fashioned revenge killing. Lara enters the Baba Yaga’s turf in pursuit of the old feller, and is immediately dosed by some potent fiction flower pollen. The stuff sends her tripping, warping the world and creatures around her into a saturated hellscape, where every skull has glowing eyes and drips with black ooze—the kind of nightmare drug realm I imagined the slightest inhalation of second hand joint smoke might banish me to in my peak D.A.R.E. years. It’s a pretty hokey visual palette that, while interesting to look at, doesn’t serve as a meaningful playground for storytelling.

Despite a few intriguing bits of epistolary narrative doled out in found recorders and journal entries, the story is predictable and safe. I picked up on the grand revelation immediately, and even if intentional, the supporting characters and their reactions were too undercooked for me to care. Grandpa is an old guy and his granddaughter is a concerned young adult. They care about each other. Family good! Witch bad. ‘Yes, family is good and also my father is dead,’ thinks Lara. That’s about where the character development starts and ends.

After getting chased by a witch house with chicken legs, the questline sends Lara back to an open area from the main game to shoot some deer and harvest a few cave flowers to make a psychedelic anti-drug. Had I been sent back to do something new in an old arena, I wouldn’t be peeved. It’s a semi-open world with a decent variety of systems to play with. But to just go back and do something I already did in the same area was a huge disappointment.

Platforming puzzles nearly save the day. A few asked me to pore over the logic of the scene, an assemblage of all the best things about the Tomb Raider series’ best puzzles: the interlocking mechanics of Lara’s tools, the gears and cogs and platforms that require study and experimentation. But Rise of the Tomb Raider wouldn’t trust me with a plastic spoon and an open jar of peanut butter, and that’s still true here. The moment I got stumped on a particular piece of a puzzle scene, Lara would speak a quizzical line aloud to herself that gave away the next step. ‘I wonder if I need to use rope to anchor those platforms somehow.’ Then do it yourself, Lara. Damn.

The Temple of the Witch is a condensed version of Rise of the Tomb Raider’s biggest problems.

The Temple of the Witch is a condensed version of Rise of the Tomb Raider’s biggest problems. It’s more Rise of the Tomb Raider, an enjoyable game even despite the shallow story and how it insists on trying to play itself. It looks spectacular, the jumping feels good, and the DLC is both good-looking and full of platforming, but the key difference in this DLC is that there’s a house with chicken legs and a few fiery skull dogs after Lara. The Temple of the Witch promises an interesting premise but ends up feeling like a serving of lukewarm leftovers from last night’s meal, and while tasty the first time, Rise of the Tomb Raider doesn’t reheat well.

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Rise of the Tomb Raider

Baba Yaga has more of Rise of the Tomb Raiders fun platforming and gorgeous Siberian cliffsides, but the condensed format only strengthens its problems.

James is stuck in an endless loop, playing the Dark Souls games on repeat until Elden Ring and Silksong set him free. He’s a truffle pig for indie horror and weird FPS games too, seeking out games that actively hurt to play. Otherwise he’s wandering Austin, identifying mushrooms and doodling grackles. 

Rise of the Tomb Raider Baba Yaga: The Temple of the Witch

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The quest can be taken after the prison break at Soviet base . On the radio, you will hear the conversations Trinity that one of the locals is hiding at the sawmill. After killing the bad guys, in the locker you will find a girl named Nadia , she will ask you for help. Nadia’s grandfather went to kill the local witch Baba Yaga, who he thinks killed Nadia’s grandmother. But the grandfather disappeared and we, together with Lara, will have to find him, and at the same time defeat the witch.

Nadia asks you to find your grandfather

First, you will need to get to Valley of Sin , this can be done through the entrance to the tomb Voice of God , which is in the upper left corner of the map (you will need a bow with a rope). Everything is simple here, climb the walls, jump on the ledges. Near the tomb itself, you will see a stretched rope to a wooden bridge (if you went through the tomb earlier, then this rope was not there). Again, jump over the ledges until you finally find the entrance to the Valley of Sin. There will be a camp, relax, pump.

Cross over to the other side

Entrance to the Valley of Sin

Next, Lara will catch the arrival of local flowers and finally meet Baba Yaga astride her hut. You will have to fight demonic wolves, there are quite a lot of them, so dodge more often. After an unequal fight with the hut, Lara will fall into the water.

Plant poison causes hallucinations

To me in front, forest back

Here again you will have to climb up with the help of ice axes. Using the lever by the door, lower the cage with stones down, then secure it with a rope to the coil and finally break the rope with fire by pressing the other lever.

climb up

Lower the cage with the lever

And attach a rope to it

«Here Comes Johnny»

Lara will find a document containing a recipe for an antidote, to prepare it, you need to return to the base (do not forget about fast travel by the fires) and find berries and deer liver. The berries are in the caves marked on the map, and deer run around, you can find already dead ones and search their bodies. Now it remains to find the last ingredient (Feotheosin? I don’t remember), it is located a little further on the base, in one of the depot buildings. Here again, bad people will come running, sort it out. Nadia will make herself an antidote, but you go back and now you can go through without glitches.

Gather flowers for the antidote

Flowers grow in caves

Break the boards to get the last ingredient

And take it from the box

We solve the next riddle in the following way: first we put a rope on the lever, twist it so that it is convenient to jump onto the platform. Then we quickly fasten the rope to the pole, this is so that the platforms do not rise back. We also use a rope on the next lever, though it won’t be possible to fix it here, you will need to have time to run. The right platform, which was lowered before, now needs to be raised, and you can climb back along the stretched rope on the second lever.

Level the platforms first

Then fasten them

Now lift up the third platform

And align first and second again

We manage to run until the platform goes back down, pull the lever and call the hut.

The hut is actually a lift

Having crossed on the lift, we find grandfather and enter into the last fight with Baba Yaga. Defeating her is quite simple, we shoot back from the ghostly soldiers, then, with the help of a bow with a rope, we tie her stupa to the coil, the main thing is to shoot at the sorceress herself so that she does not cut the rope. When the stupa will fly over the boiler, pull the lever. Now run to the next boiler, you will have to repeat 3-4 times.

Tie the mortar and cut the rope with the lever when it is over the cauldron

That’s all, Baba Yaga is defeated and her secret is revealed, although everyone here probably already guessed it.

Baba Yaga

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You will be sent to the sawmill. Approaching her, you will again hear the conversation of the guard on the radio.

— Don’t let the target get away. You need to find out why she was following the Bravo group

After that, you will be given the task — «Incident at the sawmill»

You will have to fight a little. After killing everyone, search the lockers (you need a box with a trace of blood).

In it you will find the girl Nadia, she will ask you for help. (optional task*) Nadia’s grandfather could not put up with the death of his wife, and he often told her that revenge haunted him. One fine day, he nevertheless decided to go to the local witch Baba Yaga. But the grandfather never returned. Nadia will ask us to look for him.

*If you accepted the quest, Nadia tells you how to get to the valley.

-…go through the cave to the east of here.

The quest requires you to get to the Valley of Sin. On the way to it, you will come across the entrance to the tomb Voice of God.

It’s in the top left corner of the map. Here you will need a bow with a rope. A few jumps and after a couple of minutes you find yourself at the very tomb. The entrance to the Valley of Sin is to the right of the tomb. There will be a camp nearby, do everything you need and go further along the quest.

Entrance to the Valley of Sin

Upon entering the Valley, Lara will inform Nadia that she is getting sick, and then the connection will be lost, later it turns out that the poisonous gas that filled the cave was created specially from local flowers (about this below).

Move on. Lara gets even worse, she begins to hallucinate. She sees her father, for now follow him. Here is a little surprise Screamer Lara will finally meet Baba Yaga =)

» Going further, you will see an unpleasant scene with your father, and then you will meet with a fairy tale — Baba Yaga riding on her hut!

But you won’t be able to fight her, the game won’t let you =) Instead, you’ll have to fight demonic wolves, there are quite a few of them, so dodge more often. Here I advise you to take a shotgun. After the fight, the hut will go straight to Lara, she has no choice but to jump into the water.

Here again you will have to climb up with the help of ice axes.

And here is the mechanism that created the poison. We boldly destroy everything))

Using the lever at the door, lower the cage (the one that hangs from above) with stones down, then fasten it to the coil with a rope and finally break the rope with fire by pressing the other lever.

Lara will find the document containing the recipe for the antidote, by contacting Nadia you find out what ingredients you need to create the antidote. You will need to return to the base and find flowers and deer liver. Flowers are located in the caves marked on the map,

and the deer are running around. Now it remains to find the last ingredient Phenotheosin, we move further to the base, in one of the buildings of the depot we pick up the last ingredient from the chest.

As soon as Nadia contacts you again, the soldiers will come running, we deal with them, taking an advantageous position from above. Nadia will make herself an antidote, now you can visit Baba Yaga’s house and walk through the cave without hallucinations.

We return to Baba Yaga’s lair. There is a puzzle waiting for us. We solve it quite simply. The first rope to the top coil and to the lever, twist the coil and expose the platforms so that we can move along them. Next, we shoot perky again at the coil, but we are already attaching the rope to the pole. All platforms are fixed. (picture 2) Now you can get over them to the second lever. On the next lever, we throw the rope onto the coil, which is located below (No. 3). The right platform, which was lowered before, now needs to be raised. In order for us to get to the second lever, we climb the stretched rope, turn the mechanism, the platform is raised, now we quickly jump along the platforms to the place we need. (yellow color marks your path =) good luck)

And here is the hut)

I will not spoil.