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Resident Evil: The Mercenaries 3D (Video Game 2011)

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Roger Craig Smith

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Patricia Ja Lee

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Stephanie Sheh

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Alyson Court

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Jamieson Price

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Jim Ward

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D. C. Douglas

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Benjamin A. Onyango

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Mudila Kangulungu

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G.K. Bowes

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T.J. Storm

Chris Mala

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The Mercenaries 3D – Destructoid

First introduced as an unlockable in Resident Evil 4, the action-based “The Mercenaries” mode set a new standard for what players could expect from hidden extras.

“The Mercenaries” was a fast-paced arcade-style timed shooter that had players gunning down enemies for points. It was fun, polished and added hours of gameplay to an already full-featured, triple-A experience.

Broken off on its own as a full retail experience for the Nintendo 3DS as Resident Evil: The Mercenaries 3D, does it hold up? While the core gameplay translates well to Nintendo’s handheld, The Mercenaries 3D feels like a shell of an experience that, once I was done, left me wondering: what do I have to do to unlock the rest of the game?

Resident Evil: The Mercenaries 3D (Nintendo 3DS)
Developer: Capcom
Publisher: Capcom
Release date: June 28, 2011
MSRP: $39.99

The Mercenaries 3DS plays it safe, carrying over the core mechanics and goals from “The Mercenaries” mini-games you’re already familiar with. There’s no real campaign or story here to be told — instead, the game is broken up into “missions,” the goal of most of them to kill as many enemies as possible within a set time limit. While this does get changed up a bit as your progress — there will be a timed boss battle or a wave-based mission, for instance — that’s the meat and potatoes, and you shouldn’t expect much more.

Of course, it’s not as much about clearing the missions as it is about clearing them well. Final grades are based on points, which can be earned by stringing together combos (successive kills), finding point- and combo-boosting items, and extending your time limit in a number of ways. While it’s pretty easy to simply survive stages, your final grade and score will depend on your skill. If you’re big on topping your own personal bests, you’ll find yourself going back to stages you’ve already completed in an effort to squeeze more points out of each mission. Sadly, the game features no online leaderboard support, which is baffling for a game on a console that supports a persistent online connection as well as a friend list.

On the default control settings, I had very little trouble hopping right in, running around and blasting enemies to bits. The Mercenaries 3D feels and play likes Resident Evil 5‘s third-person action, which is to say it’s serviceable for what you’re required to do, but not best in its class. Compared to most modern shooters, The Mercenaries 3D certainly feels stiff and clunky. And with most foes designed in such a way that shooting them in the foot and then knocking them over with a context-sensitive melee attack is your most efficient option, it certainly encourages repetitive behavior more than most shooters. With that said, it’s an enjoyable (if somewhat brainless) gameplay loop in short bursts.

 

The Mercenaries 3D contains five missions with a varying number of sub-missions, for a total of 20 stages. Remove the first set of missions which act as straightforward tutorials, and you’re looking at fewer than 20 missions, the entirety of which can be unlocked in a few hours. The game does feature eight playable characters, each of which has his or her own set of weapons and scoreboard. While I suppose you could count each mission as a fresh experience when played with a different character, that seems to be a far stretch — the core content never changes.

Capcom has included a number of unlockable extras in this thing, in an attempt to bolster its replay value, but much of it feels insignificant. “Skills” can be obtained and then upgraded through use, but few have a notable impact on how the gameplay feels outside of allowing you to reach higher scores on missions you’ve already completed. There’s also an achievement system built into the game, as well as unlockable secondary costumes for all the players. But unless you’re a gaming completionist or high score junkie, there really isn’t anything compelling beyond that final mission.

It’s been publicized quite a bit as of late, so I might as well mention it: there’s no way to reset your data on The Mercenaries 3D. That is to say that once you’ve earned scores, unlocked missions and content, the roaches that survive a global nuclear meltdown will be picking up The Mercenaries 3D from where you left off. If you’re buying the game new, you should know that this should have zero impact on you; I can’t think of a good reason why you’d want to reset the content and start from scratch. But with only one save file and most of the game being about unlocking content and besting your own personal times, buying even a half-completed used copy of The Mercenaries 3D might be a bit of a drag.

Outside of the single-player missions, there’s also a “duo” mode which allows you to cooperatively blast through enemies either locally or via the Internet. I didn’t have any problems finding online games and the play was surprisingly smooth, although I was plagued with people quitting on me. Playing with friends should resolve that issue, although the lack of voice communication is frustrating regardless of who you’re playing with. I was also disappointed to find that only around 12 of the game’s 20 missions were playable in duo mode. This does make some sense, however — most of the missions, even the largest ones, are small, cramped environment loops. Even so, it’s disappointing that Capcom didn’t choose to include a few co-op specific stages to reinforce the game’s content.

At first glance, The Mercenaries 3D looks shockingly good for a handheld, doing a great job of emulating the look and feel of both Resident Evil 4 and 5. Like many 3DS games, the 3D effect isn’t really necessary to the gameplay; nothing really seems designed around the depth affects.  Regardless, I still found myself playing with it on most of the time simply because it didn’t offend my eyes and added a little extra “kick” to the visuals.

But not all is well with the visuals, as the more time I spent with The Mercenaries 3D, the more the cracks began to show. Particularly, some of the game’s animations are mind-numbingly horrendous. One notable offender was a large bat-like Bio-Organic Weapon boss. When it just sat there and looked menacing, I was impressed. But as it moved towards me, it was like I was being assaulted by a flipbook. To be fair, however, this stuff never really has an impact on the gameplay, and much of The Mercenaries 3D still holds up quite nicely.

Also included on the game cart is a “pilot” version of the upcoming Resident Evil: Revelations, an all-new story-based game slated to hit the 3DS next year. Unfortunately, the trial does a miserable job of demonstrating what Capcom has in store for fans. It’s abysmally short; I was able to complete it under three minutes time. It also barely scratches the surface of what the final game will have to offer.

While The Mercenaries is all about action and shooting, Revelations will take a more traditional path and will merge action with exploration and puzzle solving. The trial only focuses on moving through a small area, and then encountering and shooting three of the same monster before it fades to black and your experience is over. This is particularly disappointing because Revelations is one of my most anticipated games of 2012, and I’ve seen what’s in store — it’s a lot more than repeatedly shooting monsters with a pistol.

Despite its shortcomings, The Mercenaries 3D isn’t an entirely horrendous experience. Played in short bursts, there’s quite a bit of fun to be had here. It’s simply a shame that this full-priced retail title based on a bonus mini-game still feels like, well, a bonus mini-game. The Mercenaries 3D almost feels like a project Capcom used to test the 3DS waters for what’s sure to be next year’s more complete Resident Evil experience.

CAPCOM: RESIDENT EVIL 6 |

CAPCOM: RESIDENT EVIL 6 Official Web Manual | Official Web Manual

THE MERCENARIES

*Screenshots are taken in the Xbox 360 version of the game.

Mercenaries

In this mode, you must earn points by defeating as many opponents as possible in each stage within the allotted time.
・No more than two people can play at the same time. The game is also possible in split screen mode.
・The points scored are displayed on the leaderboards.
・On the Skill Customization screen in Mercenary Mode, you can purchase and use special skills that are only available in this mode.

Advice

*The skills you use in the story campaign are not applicable in the «Mercenaries» mode.

Mercenaries game order
1

Select Game → Extras. materials → Mercenaries

2

On the introductory screen, select one of the following items.

Alone : individual game.
Create a game for two : Create a game and wait for other players.
Join game for two : Join a game created by another player.
Split Screen : Split screen co-op.
Skill Customization : Purchase and select skills.
Leaderboards : View ratings.

3

Select the stage you want to play.
(Individual game only.)

4

Choose your character.

Description defeats

Victory conditions
You will win if you last the allotted time or kill 150 opponents (in the latter case, the remaining time is added to your score).

Defeat conditions
If your health drops to 0, you will be defeated.

Secret Enemies

In Mercenary mode, secret enemies may appear from time to time. They are quite rare, but have great power. A lot of points are awarded for defeating them.

Win Streak

Killing multiple enemies in a row will give you additional Win Streak points. The longer the series, the more points are awarded for it.
By destroying a special item, you can get even more points for a series of victories.

Time

There are several ways to get extra time.
・Special item destruction (time bonus object) = +30-90 sec.
・Killing an enemy in close combat (such as with a knife, club, or melee) =+5 sec.
・Killing an opponent with a special move (finishing blow) =+7 sec.
・Counterattack kill =+10s

Special skills

In the Mercenary Mode Skill Customization section, you can purchase and use a number of skills unique to this mode.

Examples of Unique Skills
Time Bonus + : Increased extra time gained.
Second Wind : Increased ranged and melee damage while on low health.
Unlimited : Increase the number of points awarded for winning streaks longer than 50.

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ADDITIONAL CONTENT
THE MERCENARIES
AGENT HUNT

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10 Tips for Mercenary Mode

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Survival horror and action are two great genres of video games that are very difficult to reconcile with each other. A game that focuses too much on the action itself will not be able to hold a sufficient level of tension. But a game that leans too heavily towards horror will inevitably limit the player’s actions to suit the script. If there is a series of games in which this combination would be embodied better than in any other, then it can only be Resident Evil. And maybe These two genres are best balanced in the classic Mercenaries mode.

This arcade-style zombie-killing mini-game has been a staple of the series since the release of the third installment. It has become so large-scale that it is no longer possible to call it a mini-game without prevarication. With the return of Mercenaries to Resident Evil Village, players once again have the opportunity to impress their friends with frighteningly high scores. Especially if they follow a few simple tips.

10. Start by completing all stages

As with any score-based game mode, you may be tempted to set the maximum rating for each stage before trying the next one. But don’t waste your time. You will start every game with more money after completing each stage, so you can start earlier stages with better abilities later on.

The scoring system also seems to be balanced with the fact that you can make good money, so it will be easier for you to get the SSS rank with this advantage.

9. Fill your pockets

Again, it all comes down to money. Not only because this is what allows you to expand and upgrade your arsenal, but also because your total income is calculated in your final score. Therefore, you should never refuse an additional coin if you have time to get it.

If you killed an enemy from afar, getting to his corpse and picking up change from him can sometimes be quite problematic. But if you see that time allows, it is better not to neglect this opportunity.

8. Don’t be a plush

Another great way to make money is to sell things you don’t need. Many players tend to accumulate a whole bunch of ammunition and healing drugs that will never be used for their intended purpose. And this is probably one of the biggest mistakes you can make when trying to raise your score.

It’s worth repeating that money is the most decisive factor in The Mercenaries. Therefore, everything that is clearly not useful to you is better to sell. Don’t keep mountains of items in your inventory forever. This is not an RPG, so it’s worth reconsidering your habits in relation to your own inventory.

7. Mercenary’s Mercy

The first thing you’ll want to do when you enter Mercenary mode for the first time is impulsively chop down any enemies you encounter, then keep moving until you see your loot. But the biggest victim of such a strategy can be your account.

In this game mode, you will often return through previous areas, and if there is no fresh blood in these areas, you will lose points. If you know that you will have to return to the same area later, it makes sense to keep one or two enemies alive so that you can minimize the time between your kills on the way back.

6. Improve Your Skills

Unless you are doing some special run without abilities, you should invest as much as possible in your skills and weapon upgrades. What exactly you need will depend on each specific stage, but it is usually better to focus on speed and range.

Mercenary mode will give you more points if you can kill enemies quickly. So if your Ethan is designed for close combat or can’t move fast enough, you will forfeit some much-needed points.

5. Learn the map

This may seem obvious at first, but it takes a lot more than just being able to avoid getting lost in order to increase your score in Mercenary Mode. As mentioned earlier, you need to move quickly if you’re going to get the maximum. And this means that you must understand which corners can be cut and at what time.

Also, there are fixed enemy spawn points in the game, so be sure to draw them in your mind so you can spend as little time between kills as possible. Your run on any stage of the Mercenaries should ideally look like a well choreographed dance with a clear kill rhythm to keep your score high.

4. Try to shoot off the head or destroy the brain

Just because you’re playing a horror game and not a first-person shooter doesn’t mean you have an excuse not to blow your enemies’ brains out. Headshots are arguably the most important element of modern first-person action, so of course Resident Evil Village will also be driving them.

In Mercenaries, the main incentives in question are the big bonus to points and much higher damage (especially with the «No Brainer» perk). This means that headshots (or other weak points) will give you the ability to deal with the enemy faster and more points for killing . If your aiming skill is not good enough for such well-aimed shots, then correcting this situation should be your highest priority. Believe me, this will definitely bear fruit.

3. Overkill isn’t as good as it sounds

You get bonus points for killing multiple enemies in one hit, as well as headshots, so you might think you should do this as often as possible. But you’re making a big mistake if you really think like that. Such virtuoso massacres are not without their advantages, and no one will deny that they look spectacular. However, this tactic can damage the flow of the game.

Your main goal when trying to conquer Mercenaries should always be to keep as little time between kills as possible. And you can’t achieve this if you kill too many enemies at once without thinking about how fast you can get to the next target. The spectacle of the massacres is clearly not worth the lost points.

2. Don’t forget your ammo

It’s still a survival horror after all, so it’s no surprise that you’ll have to be very careful about your ammo count. Of course, that doesn’t mean you have to run up to werewolves with a knife to save on shotgun ammo.