Resident evil 2 walkthrough claire: Resident Evil 2 Claire walkthrough 2: Police Station — Investigate the East Side

Resident Evil 2 Claire walkthrough 2: Police Station — Investigate the East Side

The Police Station is where Resident Evil 2 really starts. What you’ll do in the next few hours is a template for the rest of the game.

Police Station Main Hall

Approach the counter in front of you, collecting the First Aid Spray on the green box to your right. Use the Typewriter to save. Collect the Handgun Ammo x6 near the Typewriter. Behind the counter, there’s an Item Box where you can store your excess inventory.

OBJECTIVE: EXPLORE YOUR SURROUNDINGS

Before heading to your objective, head upstairs to the walkway that overlooks the Main Hall, where you’ll find the following:

  • Handgun Ammo x5 at the deadend on the west side.
  • In the Waiting Room on the east side, you’ll find a Green Herb for restoring your health as well as a Guide Pamphlet for reading and a Safe.
  • A Lion Statue on the landing at the top of the stairs, but you can’t do anything with that yet.

Interact with the computer back at the desk, and you’ll receive a new objective.

OBJECTIVE: INVESTIGATE THE EAST SIDE

Interact with the switch by the door to the east of the front desk. Crawl under.

Interact with the Fuse Box on the wall to your right. You don’t have a fuse yet, but it’ll get labeled on your map.

Head down the hall, turn right, and turn left into the Press Room. Collect the Handgun Ammo x10 from the zombie corpse on the ground. Turn on the light switch on the east wall.

Head back into the hall and move the filing cabinet out of your way. Enter the Bathroom on your left, and search the stalls for First Aid Spray.

Continue down the hall into the Watchman’s Room. Watch the cutscene play out, and you’ll receive the Officer’s Notebook, which tells you how to solve the Goddess Statue puzzle.

OBJECTIVE: RETURN TO THE MAIN HALL

Now you’ll have to backtrack to the Main Hall, fighting (or avoiding) zombies along the way.

The door to this room opens after you visit the Watchman’s RoomCapcom via Polygon

The door to a room to the west of the Press Room is open, and there’s a zombie inside. Put him down, and collect the Wooden Boards and the Handgun Ammo x10 inside.

You do not have to kill all of the zombies. This is an important point. You can save them for later or avoid them altogether.

You’ll receive the Combat Knife after the next cutscene, as well as a new objective.

OBJECTIVE: FIND A WAY TO GET UNDERGROUND / OBJECTIVE: FIND THREE MEDALLIONS

The way to get underground is to find the three medallions and insert them into the Goddess Statue in the Main Hall.

The Lion Medallion

Capcom via Polygon

Head up the stairs in the Main Hall to the Lion Statue, and turn the tumblers so that they match the pictures in the Officer’s Notebook: Lion, Branch, Bird. You’ll receive the Lion Medallion. Head downstairs, and insert that into the Goddess Statue. One down, two to go.

Resident Evil 2 Remake: Walkthrough & Strategy Guide

Welcome to the Resident Evil 2: Strategy Guide & Walkthrough! Here you will find everything to know about RE2, including story walkthrough, items and weapons, latest news, and more.

Table of Contents

  • Guides & Walkthroughs
  • What To Do After Beating The Game
  • Game Overview
  • Gameplay Features
  • Main Characters
  • Setting & Location
  • Release Information
  • Official Summary

Resident Evil 2 — Guides & Walkthroughs

Check Out All Story Walkthrough List

DLC: Ghost Survivors

Leon — Main Story Walkthrough

Check Out Leon Part A / B Walkthrough List

Claire — Main Story Walkthrough

Check Out Claire Part A / B Walkthrough List

Featured Guides

Resident Evil 2 — Game Mode
Guide & Tips

What To Do After Beating The Game

After clearing the game, there are still a lot more things you can do in Resident Evil 2! These will challenge even the most experienced players!

Finish New Game 2nd Run

Clearing the game once will unlock New Game 2nd Run, which will allow you to play the game from the other character’s perspective. This is commonly referred to as Scenario B. This also unlocks the true ending of the game.

Check out All Story Walkthrough and Guides Here!

Beat The 4th Survivor and Tofu Survivor Extra Modes

Finishing the game once unlocks The 4th Survivor, where you play as Umbrella Operative Hunk. In this mode, your objective is to escape and to survive, with limited items. Clearing this mode unlocks The Tofu Survivor mode, an even tougher challenge!

4th Survivor Mode (HUNK Story) — How to Unlock & Walkthrough

Destroy Mr. Raccoon Toys to Unlock Infinite Combat Knife

Break all the Mr. Raccoon Toys you encounter to unlock the Infinite Combat Knife! The Knife is useful for tackling the Hardcore mode, and aiming for S and S+ Rank!

Check Out All Mr. Raccoon Locations List Here!

Achieve S and S+ Rank to Unlock Infinite Weapons

Aim to get S Rank, or even the tougher S+ Rank and unlock Infinite versions of the most powerful weapons in the game like the Rocket Launcher and Minigun. Complete this mode for ultimate bragging rights!

S & S+ Rank Related Guides

Game Database

What is Resident Evil 2?

Much-Awaited Remake of Capcom’s 1998 Survival Horror Classic

Reimagined using Capcom’s latest game engine, the «RE Engine», Resident Evil 2 will provide a new experience for veterans and beginners alike as they follow Leon S. Kennedy and Claire Redfield’s daring escape from the zombie-infected Raccoon City.

Survive the Raccoon City Zombie Outbreak

The streets of Raccoon City are now plagued with the flesh-eating undead. Chaos now runs rampant in the city as mutated monsters are loose in the once peaceful city.

Resident Evil 2 — Official Trailer

Resident Evil 2 — Gameplay Features

Classic Survival Horror Adventure Reimagined

Facing against grotesque enemies and the general feeling of dread, Resident Evil 2 exemplifies the Survival Horror genre. The classic horror adventure is reimagined in modern TPS controls and horrific visuals.

Survive with Scarce Resources

With limited resources, conserving your items and ammo is key to your survival. To get out of Raccoon City alive, you need to be more strategic in fighting against your enemies rather than go in guns blazing.

Darker Atmosphere Adds to the Horror

Unlike the original Resident Evil 2, the environment will has become significantly darker, requiring you to keep vigilant as you light your way through darkness with only your flashlight in hand.

Tougher Enemies Stand In Your Way

The enemies you will go against in Resident Evil 2 may seem familiar, but you may find their toughness surprising. The zombies are more versatile now and will act according to your actions.

Resident Evil 2 — Main Characters

Two Playabale Main Characters

Resident Evil 2 will offer the choice to play either as Leon S. Kennedy or Claire Redfield. Each has their own storyline that offers a unique look into the main story and will only come together at certain points!

Leon S. Kennedy

A rookie cop on his first day on the job, Leon Kennedy is thrown in the chaos that has become Raccoon City. He must now rely on his police training to survive against the undead that now roams the city.

Claire Redfield

Claire Redfield came to Raccoon City in search of her missing brother, Chris Redfield. This search puts her right in the middle of the zombie apocalypse and a conspiracy that involves the infamous Umbrella Corporation.

Resident Evil 2 — Location & Setting

Raccoon City

Raccoon City was once a thriving urban city that has now become the nesting ground of the zombie apocalypse. It’s right in the middle of a conspiracy between the Umbrella Corporation and its unethical experimentation.

Racoon City Police Department

The Racoon City Police Department is the headquarters of the elite special forces S. T.A.R.S. in Raccoon City. You can find their abandoned desks here, including that of Claire’s brother, Chris Redfield.

Underground Umbrella Laboratory

Beneath Raccoon City is an underground laboratory operated by the Umbrella Corporation. These are where the mutated experiments, such as the G-Virus, were carried out.

New Areas Introduced in RE2

Raccoon City has received an expansion and will introduce new areas for players to explore. This includes the dreary Orphanage and a few more to be revealed upon the release of the game.

Resident Evil 2 — Release Information

RE2 Launch on January 25, 2019!

Release Date January 25, 2019
Publisher Capcom
Genre Survival Horror
Price $59.99 (Standard)
Platform PC, PS4, Xbox One
Product Information — Physical copies
— Digital Versions
— Game bundles

Resident Evil 2, the remake of Capcom’s classic survival horror of the same name, is set to be released worldwide on January 25, 2019! It will be available on PC, Playstation 4, and Xbox One.

Resident Evil 2 — Available Editions

RE2 Edition Inclusions Chart
Standard
Edition
Deluxe
Edition
Collectors
Edition
Retail Price $59.99 $69.99 $199.99
Base Game O O O
Digital Download O O X
Pre-Order Bonus O O O
Extra DLC Pack X O O
Artbook: Ben’s File X X O
Special Soundtrack X X O
Raccoon City Police Dept. Renovation Plan X X O
Leon S. Kennedy Figure X X O

Standard Edition

The Standard Edition is the most basic of the bundles with only the base game included. Purchasing the game before it’s release date will unlock the Deluxe Weapons: Samurai Edge — Chris and Jill Models.

Deluxe Edition

The RE2 Deluxe Edition includes the Deluxe DLC Pack along with the original game. This DLC will unlock various exclusive outfits for Leon and Claire to use during the game, along with original ’98 version soundtrack to use in the game!

Collector’s Edition

The Collector’s Edition package is only available with a physical purchase. This limited edition package includes all contents from the Deluxe Edition along with statue of Leon S. Kennedy, photo album stylized art book, official soundtrack and more!

Resident Evil 2 — Story Summary

The original Resident Evil 2 was released in 1998 and has sold over 4,960,000 copies.The action centers around rookie cop Leon Kennedy and college student Claire Redfield as they fight to survive a mysterious viral outbreak within Raccoon City.The 1998 original was hailed as a gaming masterpiece and propelled Resident Evil into mainstream pop culture and the entertainment you know today.

*Quoted from Resident Evil 2 Official Site

(C)CAPCOM CO. ,LTD. All Rights Reserved.
All trademarks, character and/or image used in this article are the copyrighted property of their respective owners.
▶Resident Evil 2 Official Website

Passage of Resident Evil 2. Remake. Clare. Campaign A. Part 1. Police station

After watching the intro video, we find ourselves at the gas station in the role of Claire *. You will hear a noise inside the store, go check it out. After finding the wounded seller inside, go through the door he points to. Next, move along the corridor and, after going through the door, watch the cutscene. Immediately after you have to shoot back from the first enemy. A couple of headshots and the infected will fall. Without wasting time, move through it, approach the locker and grab key . Now run back and turn left between the shelves. Use the key on the door and go to the trading floor of the store. Now you need to make your way to the exit and not fall into the hands of zombies. Leon will meet you at the door.

After a short cutscene, you will find yourself on the street with zombies. Turn around and run forward between the cars. On the left you will see a passage to the doorway. Run past the rising Infected and run forward until you reach a new street. Ahead you will see police station building . Run towards him, dodging roaming zombies, and run through the gate.

*Claire Redfield is the sister of Chris Redfield. Krisa is an operative for the STARS squad, a police officer for the Raccoon City Department. Chris and Claire’s parents died, which brought brother and sister very close. Upon reaching adulthood, Chris went to the US Army, where he served in the Air Force. After the army, Chris was invited to the post of operative of the Alpha group of the STARS squad. During the events of the game, Chris, aware of Umbrella’s true activities, was in Europe investigating. Claire did not know this and, worried that her brother was not getting in touch, she went to Raccoon City to look for him. At a gas station near the city, she encountered the first infected, from whom she escaped thanks to Leon Kennedy. nine0007

Go to the door of the precinct and go inside. Go down a few steps and on the right, on the crates, take Healing Spray . Go to the reception desk, there is a laptop, on it you will see the recording from the surveillance cameras. Move away from the laptop, go up to the second floor, on the left side of Hall , take cartridges for the pistol. Climb down and go to the front door. From

if you stand with your back to it

doors

, turn right, you will see a lowered door and a shield on which there is a lever that can lift this door. In theory. In practice, it turns out that the door wedges. But you can get through, so go ahead. nine0007

A dark and slightly flooded corridor East Wing awaits you. Follow it forward and to the right until you notice white doors. Behind them is Printed . Turn on the light, search the body. You will receive ammo for handgun. Exit and continue down the corridor. Having rested against the fallen cabinet, lift it and go further. At the fork, turn left, there will be toilet rooms. In the women’s room you can find another can of treatment spray .

After leaving the toilet, move along the corridor to Overseer’s Room . On the way to it, you will hear screams and blows on the metal door. Approach it and raise the door. From under the door, a policeman, whom you saw on surveillance cameras, will crawl towards you. Take out the half of the policeman and take him notepad . Now turn around to exit the room, but do not rush through the door. An infected person will burst into the room, make a couple of shots in the head and run out into the corridor. nine0007

Now you need to return to Hall . On the way, in order not to waste cartridges, look into the printing room and wait for the zombies to come to you. Keeping a safe distance, run around them and move as fast as you can to the door to Hall . When you crawl under it, the infected will grab you, but the last survivor in the area will appear just in time — Marvin . From him you will receive knife , and at the same time the ability to open the lift door in West Wing .

Behind the door you will find Reception . Take bush green and ammo . Pass through the room and exit into the corridor. On it, run forward to the body of the policeman, listen to the talks on the radio, watch a delicious video and go further down the corridor until you get to the farthest door. You will be taken to Command Post . You can get ammo ,

card

and a note. After searching the premises, which will be interrupted by the visit of the zombies, you need to urgently leave the room. You can do this by climbing the boxes near

which had the card

of the board

. With their help, you will reach the window and get into another corridor.

First run to the left and pick up ammo from the body. Now stomp in the other direction, you will notice the infected, he is busy trying to buy sweets from the machine. Feed him lead. To the left of him will lie another zombie. Beat him too. Now go to Storage Room . Read the note, go to the remote control and enter the codes 106 and 109 . Now run around the crates and collect ammo and film . On the way, lick on the GM79* grenade launcher and exit.

*The prototype of this weapon was the famous M79 grenade launcher.

Go straight through the door opposite to West Office . From the table, grab the gunpowder and instructions for making cartridges. Shoot the zombie sleeping peacefully at the table, inspect the lockers and take ammo . Now examine the tables in the center of the office. Each of them has nameplates, and one table is completely closed. Thanks to the note on it, you can find out that this is Leon’s desk. To open it, you need to find the code for two locks, both codes are hidden in

owners of other tables

names

. Enter the combination NED into the left lock, MRG into the right lock. Your reward for being quick-witted will be

revolver quick reloader

. After taking it, clean the office room, there is a safe, but the code is not yet known.

Return to the corridor and head towards Photo Lab . Near the door, take green bush and boards . Use the boards immediately for their intended purpose and board up the window located next to the stairs. Now go to the laboratory, collect cartridges and gunpowder in lockers, go to the back of the room, take red herb . At the bath with reagents, develop the found film. In the resulting photo, you will see a statue in whose hands is a scepter and a book. It’s worth remembering.

Leave the room and go up the stairs. The first thing you will see on the second floor is a sitting zombie. He sits on a box with cartridges , so it makes sense to shoot him. While you are busy with this enemy, another one will come down from the third floor. He will also have to be killed. After that, take the cartridges and go along the corridor to a dead end, behind the coffee machine red grass . After that, go to Locker Room . To the right of the entrance, grab portable safe and read the instructions for it. From it you can get the key for the remote in Storage Room . After inspect the lockers, take the cartridges for the grenade launcher from there. Go back to the stairs and climb up. nine0007

Take the ammo on the boxes, go forward and go into the breach. Pick up Spade Key from the table, then go left through the door. Walk along the corridor until you reach a dead end and read the note. Go back a little and go through the door to West Storeroom . Walk forward, take the gunpowder, then turn left. Past the door, run forward towards the grate, on the right you will see a table with a pouch and a note on it. Examine the rest of the pantry and take 9 from the shelves0009 cartridges .

Exit through the second door and find yourself in Library . Here you need to go down the stairs and eliminate the three infected. Take a knife near one of the dead policemen, now go to the movable shelves. Those on the left — you need to move to the right, then behind the very last shelf you will find a package of cartridges . Return to the stairs and go through the door next to it. In the room you will find unicorn statue , map and gunpowder. Having collected everything, approach the statue and set the symbols indicated in the notebook on the mechanism. For this you will get Unicorn Medallion .

Walk back to Library and go to the door leading to Hall . There is book on the table next to her, don’t miss it. Use Spade Key on the door and exit to Hall . Go forward to lion statue and choose the right combination on it to get the second Medallion . Get down to the first floor and head to the statue of the goddess. There you will find Marvin. After watching the video, go to the statue and install the found symbols in the niches. nine0007

Next, you need to go up to the second floor again and turn to East Wing , Waiting Room . It contains peak door . Use the key and go out into the corridor. Pass to the left and enter Gallery . Approach the statue, pick up your hand, insert a book into your hand, place all this on the statue. Take scepter , inspect it in inventory, flip the switch and take gem . Then look around the room, read the magazine and take access card for Storage Room .

After leaving Gallery , go left along the corridor. You will hear the sound of a helicopter crashing into the police station. We reach the scene of the accident, the path further is blocked. But nearby there is a door leading to the street. It’s worth using it. Next, go down. You will find Leon and you will be able to watch another cutscene. Then take the board, bolt cutter and ammo . Use the bolt cutter immediately and open the nearest door. nine0007

You will be taken to East Wing . Approach the doors of East Office and use the bolt cutters again. Inside the office, you will find a zombie, another one will break into the window on the left. We recommend running to the window and blocking it with boards. After that, you can shoot the zombies that roam the office, and only then start searching the premises. You can find green grass , ammo , stun grenade , gunpowder and fuse . In a small office you can pick up more gunpowder and valve .

After the search, go to the second door of the office and unlock it by removing the chair. Another infected person will take advantage of this and break into the office. Shoot him, go out into the corridor and run to the right, into a small storage room. You will find boards and ammo. Now return to the door to Hall , and install the found fuse in the shield. Now you have free access to the central part of the site.

From here proceed to Command Post . In the presence of a door blocked by a chain, so use a bolt cutter, then you can safely throw it away. Take 9 from the table in the next room0003 detonator . On the left side of the blackboard is the locker code in the dressing room is . Also in the room you can find green grass , planks and stun grenade . Now open the latch on the second door and go out into the corridor. If you wish, you can run into Storage Room , install one key on the remote control, dial the code 208 and pick up cartridges for the grenade launcher, and you can also pick up the grenade launcher itself. Then head towards Photo Lab and go up the stairs.

On the second floor, go to Locker Room and open the locked locker. It contains charges for the grenade launcher. You can also install a valve on the pipe and turn off pair . After going through the showers, go to another locker room and search the lockers. Take gunpowder and go out into the corridor, take ammo on the couch. And now slowly move forward along the corridor towards Office STARS . This should be done slowly, as a slime will appear in the corridor.

Search the office and collect everything you find. In a separate office, grab the battery and install it in the detonator. In the room you will find records that contain the code to the safe in West Office . Exit STARS Office and move slowly to the left. Pass through Recreation Area , through Library and exit at Hall . Next, go down to the first floor and go to door West Office . Open it with the Peak Key and throw it away. In the office, open the safe, combination: 9 to the left; 15 right; 7 to the left. Take the pouch, go to the corridor West Wing and run to the stairs, near Photo Lab .

Rise to the third floor, go to the storeroom and approach the place where the bomb was planted. Add a detonator to it and hide. After the explosion, go to the opened passage and approach the statue . Set a combination on it: Head, Bow, Snake and take Medallion . At the exit, a slime will attack you, and a little further there will be a zombie. You won’t be able to run into Library , so immediately break towards the stairs. Climb down and run to Hall . Install the last medallion in the niche and watch the cutscene, which opens secret passage .

In the Chamber of Secrets , collect all the useful things, if necessary, save and distribute the items in the inventory. Then go deep into the room and sit in the elevator. He will drop you down to the bottom of the lot. Run along the stairs to the end, there you will find grenade , then climb a little higher and go through the open door. Now you have to run ahead, you will come across William Birkin . And this will be the first boss fight. Shoot him with a grenade launcher, shoot at ‘s big eye and dodge his attacks. Having won, do not forget to search the arena, there are many useful things there.

When the fight is over, a girl named Sheri * will lower the ladder for you. Climb up and immediately turn right. Search a small room and collect gunpowder, green grass bush . Now run further along the bridges and rise to a small control room. Pull lever on the remote control and wait for the path to open for you. Walk forward along the bridge and enter Operator Room . There, search the locker and take the pouch. Now you need to go up the stairs.

* Sheri Birkin is the daughter of William and Annette. The girl had a rather tense relationship with her parents, in view of the fact that both William and Annette were constantly busy researching viruses in the NEST laboratory. It is not known for certain how Sherry ended up at the Raccoon City Police Station, but it was there that she met Claire, in whose person she found a friend and protector. nine0007

You will arrive at Parking lot . Approach the large gate and watch a cutscene in which the chief of police will take Sherry away and take her away from the station. After the cutscene, go right and enter the door below. You will find a magazine with an article about Chief Irons *. Nearby you can get a map of the underground level. Go back to Parking Lot and go through the other door. Head to Shooting range . Read the note and pick up yellow box , which has broken car key . At the shooting range, you can find ammo and a few infected. You can shoot them if you wish.

*Brian Irons. Raccoon City Police Chief. Assuming this high position, Brian became closely associated with the Umbrel division. He took bribes and turned a blind eye to various incidents that occurred through the fault of the corporation. And even covered the orphanage, in which experiments were carried out on children. When he became aware of the virus leak, Irons went crazy. I started behaving inappropriately. He disbanded the S.T.A.R.S. to obstruct the investigation. Then, during preparations for the defense of the police station, the chief of police issued many orders that led to an unsuccessful defense. Eventually, Brian started killing people. nine0007

Then leave Shooting range . Once out of the parking lot, use the car key and pick up a new gun JMB HP3 *. Having received a new barrel, you can safely go towards Nursery . Two slimes are waiting for you there. You can try to slowly go through them, or you can shoot them. Behind Nursery go down the corridor to Mortuary . Immediately at the entrance, shoot the zombie sitting to the left of the door. On the right wall, search the farthest refrigerator, it contains stun grenade . And the second refrigerator from the door, it contains grass . On the left wall, it is worth looking only into the cell to the left of the open one. Zombie and Diamond Key will be waiting for you there.

*This weapon is based on the Browning Hi Power MKIII pistol.

With the key, return to Shooting Range , deal with slimes along the way. In room Shooting range there is diamond door . Behind it you will find another film and red grass bush . Now run to Elevator Control Room . There is also diamond door here. And also blue grass , gunpowder and butt for a grenade launcher in a locker. After finishing the search, pull the lever and go to the elevator. On it, go upstairs and go to Chef’s office , do not miss green grass bush along the way. Read the note on Irons’ desk, take ammo from the bar table. Now go through the open door at Trophy Room . At the end you will find picture , on the back of which is Heart Key . After taking it, go back to the office, then go down the stairs.

Now you need to go to Interrogation Room . You can open it with the found key. Inside there are pistol cartridges . Approaching the large window, you will be attacked by a slime. As soon as this happens, get out through the broken window to Observation Room and shoot the monster. On the locker is a note with the code from the safe in Waiting Room , gunpowder can be found on the body. Then return to the previous room and take box . You can insert gem into it and you will get police badge/stick .

Return to the stairs and go up to the third floor. Pick up boards, ammo and stun grenade , go to East Storeroom and kill local zombies. After searching the room, pick up Big Gear and Blue Grass Bush . Look for Heart Door , there you will find a closet containing the first piece for the shield (the shield in the Police Chief’s office). After exit to Balcony , take blue grass and go down the stairs. Near the burning helicopter, take ammo , and then run in the opposite direction and go down the stairs. Gather two green grass bush , go towards Boiler room , to the left of the entrance there is water supply lever . Turn it to the left and return to the helicopter.

On the right is

another lever

, you will extinguish the debris. Now go inside the area and take red herb . After walking a little forward along the corridor, greet Mr. X who has appeared and run out into the street. You should stun the enemy

or simply run around

with a stun grenade

, then return to the corridor and run to Waiting Room . Here take care of the safe: 6 to the left; 2 right; 11 to the left. Inside

increased clip

for JMB HP3. Get off at Hall , go downstairs and head to West Office . You need to run out into the corridor and go to an unnamed room located between Command Post and Record Room . From it you will be able to get to Records Room , through heart door .

Pick up the handle for the jack, grenade and gunpowder, then run to the Photo Lab to develop the found film. On the tape you will find the code for locker , the locker is located on the third floor of West Wing . Exit Photo Lab and immediately go up the stairs. Enter DCM and take the submachine gun ammo. Get down to the second floor and move at Office STARS . With the help of a police badge, you can get MQ11 submachine gun *. Switch the police badge to USB mass storage mode and plug it into the only working PC in the room. At the exit, do not forget to take badge with you.

After STARS Office , go out into the corridor and head to Laundry . Open the door with the Diamond Key , take the gunpowder and portable safe . Get 9 from the safe0003 button . Run out to Library , use the handle on the jack and move them so that you get a passage for the upper floor. But there is no need to rush. To get started, exit at Hall , go down to West Office and go to Storage Room . Install the last button in the panel and search the lockers. Then return to Library and exit to the third floor of Hall .

*The prototype for this weapon was the American automatic pistol Ingram MAC-11. nine0007

Move forward, deal with a couple of infected and collect green bush . Now go to Clock Tower , at

to the left of the entrance

mechanism

install

the big gear

, and then

take it back .

Climb up, take

small gear

from the panel, and install

large gear

in its place. Go down, in the last device, insert

small gear

and watch video. After grab

box with electronic part

, go to the far corridor and pick up a large can of gunpowder.

It remains to return to Chief’s Office . You need to go to Trophy Room , there you can install both parts in the shield and, after solving a simple task, open the way to pass . Once you pick it up, a cutscene will play.

Written by Folstaad for GameSpirit.org

Keywords: Resident Evil 2, Resident Evil 2 Remake, Claire, Claire Redfield, Raccoon City, Raccoon City Police Department, Raccoon City Police Department, Leon Kennedy, Tyrant, Mr. X, William Birkin, G-virus, T-Virus, Zombie, Zombie Dog, Slime, Brian Irons

feelings, you can get information about the monster from the girl. Then the doctor will leave, locking all the doors behind him. nine0007

Before moving on, you need to collect all the available equipment. In the hall, jump down into the corridor.

The channel through the tunnel leads to a door, behind which is a sloping room. There are three zombies in the room above. There are also incendiary shells and copies of messages for headquarters.

Combination locker SZF . You need to jump into the observation room. From here, through the glass, Sherry is seen talking to the girl’s mother, and then falls. You need to save her, and for this you need to get into the hall. nine0007

Looking for keys

Resident Evil 2 Remake where to find keys

Start by collecting useful equipment: maps, ammo and so on. In the room on the side, you need to correctly arrange the chess pieces that serve as plugs. You need a pawn. Next you need to go to the pool.

The lever lowers the bridge after crossing where the safe is waiting. Along the way, you need to deal with zombies and do not forget to pick up blue grass. Correct combination: 2 — left; 12 — right; 8 — to the left. nine0007

The revolver parts that were inside will come in handy.

Further path to the left. Pick up equipment along the way: grass and others. At the locked electronic door on the table is a recipe that needs to be read.

After that, you need to go down, deal with zombie creatures without passing by the grass. Lower the lever handle and find yourself in the tunnel. It’s full of nasty biomass. You can get gunpowder on the right side in the direction of travel.

Having overcome the big-armed zombie, you can get out to dry space. The corkscrew is designed to open doors. Pick up ammo and into the elevator. Upstairs, another set of cartridges will be supplemented with film and a bag. It’s all on barrels. nine0007

Chess

Resident Evil 2 Remake Claire chess pieces

There’s a whole company of zombies on the bridge outside the door. Near the bridge is a panel with another chess piece: a rook. The elevator, the one on the left, will descend into the canal, through which we will return to the round room. There is a door in the hallway. Again you will need a corkscrew. Behind the door is a room in which there is a table, and above it is the staff key.

The next channel is next. Enemies and some more green grass are waiting here. Next is a room with bars, where a chess queen is hidden under the stairs. With its help, you need to open the door and pick up the king at the top. nine0007

The pawn picked up earlier must take its place. Go down, set the queen in her place and pick up a trophy in the form of a shock gun from behind the opened door. On the way back, you need to pick up all the pieces.

The correct order to install the chess plugs is:

  • left side — Queen. An officer follows her. The chain ends with a pawn;
  • right side — do the same with the knight, king and rook.