Railroad tycoon 4: Why I’m excited for Railway Empire: Railroad Tycoon 4 in the making. :: Railway Empire General Discussions

‎SteamPower1830 Railroad Tycoon on the App Store

Description

SteamPower1830 Railroad Tycoon is an engaging strategy and economic simulation game for your iPad and iPhone.

Lay tracks to build a thriving railroad and business empire and become a railroad tycoon.

As the Golden Age of the steam train dawns, you create your own dynamic world of railway lines, cities and steam locomotives. 

With superb HD graphics, great gaming depth and intuitive control, this train game is an absolute must-have for strategy and simulation fans.

Online connection is required.

No ads, but tons of fun!

How to play:
• Design your own railroad world with straight-forward touch control
• Establish cities, build locomotives and expand your railway network
• Produce/mine essential raw materials to ensure the growth of your cities
• Transport passengers and raw materials with your steam trains
• Upgrade your locomotives, trains stations, city structures and track layout
• Reach a certain total population in a given amount of time to win a map
• Deploy your trains to conquer 30 European country maps in the Single-Player Campaign

App-Features:
• Business and building game with a vibrant, detailed game world
• Golden age of steam trains in Europe from 1830 to 1930
• Game world freely configurable with no limitations on building and railway network layout
• Simple touch and/or mouse control
• Hex-grid map for strategic depth
• Single player campaign with 30 individual playing maps set in Europe
• Cross-platform chat function
• Cloud online score saving allows playing on different devices
• Rankings for all maps

More about:
https://www. HexagonGameLabs.com
https://www.SteamPower1830.com

Version 1.9

iPhone Pro & Max fixes and Tycoons Wisdoms — sorry and enjoy again!

Ratings and Reviews

1.6K Ratings

Great game but late is a bit too hard. Also some suggestions.

This is a great game but the late game stages are too hard and should be made easier. The game stops becoming fun in late game because you are forced to work at an extremely fast pace and race the clock to the point that the game becomes less about actually playing the game and more about rushing the clock and usually failing. HOWEVER, if you like that kind of play style during the end of a game then you will love the game throughout the entire time you play it. If we could get free premium currency, say 1 gold every 1 or 2 days that we login, that would be very helpful. Also the wheels on the train engines do not rotate or move, so please make them animated. Also if valleys were added to the game with bridges being required to build over them and oil being a cargo available in 1920 would be great. This is one of the best transport games on the iPad. One last thing. Tunnels through mountain ranges please?

One of the Best Mobile Games Out There

I’ve enjoyed playing this game very much. It has a nice mix of strategy and relaxation. I’m able to chill playing this game but at the same time still have to think about what I’m doing in order to complete each level. The game’s mechanics themselves are not that complicated so it’s really easy to pick the game up for a few minutes every now and then. The simplicity of it, not having to worry about perfect angled rails or steep slopes, etc. , makes it very easy to connect cities, yet at the same time the game has the aspect of managing cities supplies. It has a very good complexity to strategy ratio, meaning you can spend more time focused on actually playing the game and not having to worry about if your tracks are lined up just right (referring to the tiles implemented into the game, simplifying structure and railroad placement). The only problem I have is not being able to play a book in the background. I have very few apps that actually keep me from listening to a book/music in the background and this is one of those. But it doesn’t take away from the game itself so there is no need to lower the rating at all. Overall though, fantastic game, and I look forward to playing through more levels. 10/10

Amazing game!

SteamPower1830 is a great game by itself, but I’d like to see a more explanatory tutorial on how to strategize to win a game, and I’d like to see more content like upgradable trains or a dual train track on 1 hexagon or trains that are unlocked as time progresses, to put a few ideas out there. Now I’m not one of those people that asks straight up for these ideas, I know making a game that is on Mobile AND Computer can’t be easy, and I don’t even know if the Dev team is big or just 4 guys in a garage so I don’t expect big changes. But at least the game is updated every time there’s a new iOS released. One more thing. The game could be made a little easier. Like for example, food is worth almost no monetary value later in a game, same for wood, but not as much. As I said, the game is fine by itself. I appreciate the amazing game that sticks out of all the other tycoon games on the App Store and even on pc too, I think.
I wish the dev team the best of luck on this game and future projects.

Overall Rating — 9/10 — 5 stars

The developer, Hexagon Game Labs, indicated that the app’s privacy practices may include handling of data as described below. For more information, see the developer’s privacy policy.

Data Not Collected

The developer does not collect any data from this app.

Privacy practices may vary, for example, based on the features you use or your age. Learn More

Information

Seller
Hexagon Game Labs GmbH

Size
49.1 MB

Category

Games

Age Rating
4+

Copyright
SteamPower1830 © 2013 by Hexagon Game Labs GmbH

Price
Free

  • App Support

  • Privacy Policy

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Kalypso turns its attention to railroad sims with Railway Empire

It’s been a decade since the last entry in Railroad Tycoon — the series that practically made the word «tycoon» into its own games genre — and, as I was told, Simon Hellwig figured that was long enough. The Kalypso co-founder and president wanted one, if not for business purposes, then at least for himself.

Hellwig put Kalypso’s in-house studio, Gaming Minds of Gütersloh, Germany, on the case, and now we have Railway Empire arriving at the station sometime before the end of the year. Somewhat like Dungeons 3 (previewed here), Railway Empire appears to be another stab by Kalypso at overtaking long-remembered but lapsed PC gaming genres and delivering their experiences not just to that platform, but to consoles as well.

Gaming Minds/Kalypso

Hellwig’s interest in a railroad tycoon simulation makes perfect sense to me. Kalypso is well known for its series of strategy and builder titles, with users in an unscrupulous or antiheroic role, and wrapping it all in period-piece motifs — like a Cold War banana republic or Prohibition-era Atlantic City — is a pure Kalypso play. The 11-year-old publisher has built steady followings, particularly through Tropico, on such a formula even if the games themselves haven’t hit true breakout status.

Daniel Dumont, Gaming Minds’ studio manager and creative director, showed me around Railway Empire‘s landscape at GDC 2017. The game encompasses the lifespan of the steam locomotive in the United States, roughly 100 years beginning in the 1830s, though some diesels are available in-game at the very end.

The campaign mode is built around a single goal, with AI rivals trying to reach it first (the Transcontinental Railroad is a typical example). A series of mission tasks within the campaign, such as laying a certain amount of track or buying out a rival, leads the user to the ultimate goal. Other modes allow users to set their own historical parameters and resource constraints, or go straight to «model making,» in which one may build the most impressive railway system without any financial constraints or competition.

Straight away one sees that every choice in Railway Empire is supposed to be a tradeoff. Shorter and more direct routes will increase profit because the locomotives run faster and track maintenance is less. Winding a track so that it bypasses a steep grade change, though, will improve the engine’s efficiency, particularly for lower powered locomotives. Structures such as bridges and tunnels add greatly to the cost and maintenance of the line.

Gaming Minds/Kalypso

We started in San Francisco, building out a single straight shot to Sacramento that picked up some cattle (I guess around Vacaville or something) before dipping into a canyon and chugging up a long grade into the terminal. Dumont said that while satellite data was used to mark the boundaries of the landscape, the terrain itself was massaged (in terms of elevation and water crossings) to be more interesting and present an ongoing series of choices to users — so don’t expect the topography to be completely accurate.

Users will have, effectively, two types of engines to put into service: passenger locomotives that are fast but not powerful, and freight engines that are vice versa. Dumont said the game will be playable and winnable by a skilled player focusing on one line of business to the exclusion of another, but it would make sense that a diversified approach is going to deliver higher profits and greater stability.

Newcomers will be able to lay lines and let their trains run without worrying about bottlenecks or collisions — trains will just ghost through one another. Actually, collisions are impossible, even in the harder difficulties where rights of way must be actively managed. Trains proceeding at one another on the same line will just stop until the track is clear. Still, tougher difficulty options with more granular management tasks are included to appeal to train buffs who want full decision-making authority — including the need to pick up sand at a maintenance station before making a long uphill climb into snow.

Gaming Minds/Kalypso

Train robbers, industrial espionage and sabotage round out the threats a user faces (and may deploy against AI rivals). Tycoons have to staff their lines with personnel who get along, from engineer to railroad detective. The entire landscape can be zoomed down to a street level, and at any point a user may ride along one of their trains. Just remember that time is always passing, and something always needs attention.

The version of Railway Empire that I was shown was played with an Xbox One gamepad, and the process of laying and orienting track, knowing where to put a line, and stopping time to make decisions seemed as reasonably intuitive as the difference between keyboard and mouse and gamepad in Tropico 5, which I’ve played extensively on console and PC.

Railway Empire is slated to launch by the end of 2017 on PlayStation 4, Windows PC and Linux, and Xbox One.

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