Project cars test: Episode 20: Creating and Testing Setups

Episode 20: Creating and Testing Setups

How to Create and Test Setups with the Insider’s Guide

Episode 20 of the Insider’s Guide to Project CARS 2 sees Yorkie065 explore the process of both creating and testing setups.

Setting Up

As you begin working on a new setup, it helps to keep in mind the kind of setup you’re aiming to achieve―is this for a Career race, or it is for a singleplayer or multiplayer race? Is it for an organised league, or a community race, a Time-Trial or Community Event? The type of event you’re building the setup for can make a big difference in how you test―and, ultimately, what kind of setup you’ll eventually settle with.

Additionally, if you know the type of conditions of the event―snow, rain, track temperature, and so on―you can build a setup to respond to the exact condition you’ll find in the event by replicating these in testing.

If, on the other hand, you have no idea of the conditions, it’s always wise to prioritise creating a setup for the race rather than qualifying; after all, with a stable and quick race setup, you can always run it on a light fuel load for qualifying.

When creating a setup, there is one rule that should never be ignored: make each individual change to the setup on its own. The process of setting up a car will see you make your one change―suspension, or ride height, or what have you―and then head out to the track to assess whether that change has been beneficial or not. Make sure to save this new setup in a new slot.

It is crucial that you don’t make multiple changes to your setup at one time: the reasons for this are numerous.

  • A single change affords a better understanding of what the one change has done to the car, and doesn’t get masked with other changes
  • Saving every change to a new slot makes it easier to go back to previous values if you don’t like the change you just made

While on the subject of saving, it’s always a good idea to have a naming convention/format that gives clear indication of when the setup was made, and the type of setup it uses. For example:

  • LB-Up4-HV3 (LB = track initials, Long Beach: Up4 = game update 4: HV3 = Hard Tyre, Setup Version 3)
  • DP-Jan18-SLD (DP = track initials, Donington Park: Jan18 = date, January 2018: SLD = Soft tyre, low downforce)

Testing: The Dos and Don’ts

The fastest way to begin tuning a setup to your needs and liking is by starting a test session and loading up the default setup, or a baseline setup that you plan on using as a starting point for your setup.

Now get out on track and do some laps―generally, five to 10 consistent laps should be enough, with the goal of nailing in a set of decent baseline times. Those times are going to matter as you build, so make sure they’re decent ones to compare against as you make changes and improvements. No cheating here! The idea here is that, the more representative those base laps are, the more accurate you’ll be able to assess changes to your setup. It’s not that useful to drive at 85/90 percent, then giving it more once you’ve made a change and seeing an improvement of over a second per lap, when actually the change may not even have contributed to the faster lap time as much as your driving.

Use these laps to also establish changes to make to tyre pressures, brake ducts (by looking at brake temps), and radiator opening for engine/oil temperatures.

Once you’ve nailed these base laps in, go to the setup and make the required changes to get desired tyre pressures, brake temps and engine temps, then save and go out and test to make sure you have them at the correct values with another run of five to 10 laps.

Once they’re all set, start looking at downforce and adjust for the track you’re driving on. Find the right balance between speed and cornering grip for good lap times and stability in high-speed corners for that track, as some suit low downforce settings, others will require a medium or high downforce setup. Again, make small incremental adjustments, save, test, repeat until you’re happy.

Repeat the above for other areas of the car you want to tune―diff’ settings, suspension spring rates (which will need damper adjustments each time you change them), anti-roll bars, camber, toe-in angles, and so on). When testing each change, make sure you do good five-10 lap testing runs to get a good understanding of what the change has done to the car. Some changes may not be felt in the first few laps when tyre and brake temps are coming up to operating temperature, and tyre pressures are rising to their hot pressures, and instead become more noticeable once everything has stabilised.

Work through each area of the car until you build a setup that you’re happy with. Remember, there is no right or wrong setup, particularly when it comes to building a race setup. You may not be lapping at world record pace, but that’s not what you’re after―you’re generally after a setup that feels comfortable and affords you the confidence to push to your limits. And each driver is unique; some will prefer understeer, some oversteer and dialing in oversteer simply because it affords better one-lap pace doesn’t necessarily mean you want to enter a race and fight your car all the way through it.

What you are after is a setup that feels stable while―and this is why those initial lap times are crucial―allowing you to be quicker than the setup with which you started.

Once you have that, it’s time for finer adjustments to each area to make sure everything is all working as intended; pressures and temperatures are all in the right zones, and don’t forget to get a solid sense of fuel usage and tyre wear. Then it’s just a case of driving the car with the setup to get comfortable with it and extract those last few tenths while getting more consistent through track knowledge.

Now it’s time to sit back and watch as Yorkie065 explains how to both create, and test, your setups in Project CARS 2 in Episode 20 of the Insider’s Guide.

Project CARS 3 system requirements



Check Pricing

Can I Run Project CARS 3

Check the Project CARS 3 system requirements. Can I Run it? Test your specs and rate your gaming PC. System requirements Lab runs millions of PC requirements tests on over 8,500 games a month.


Can You Run It?   

Here are the

Project CARS 3 System Requirements (Minimum)

  • CPU: 3.5 GHz Intel Core i5 3450 or 4.0 GHz AMD FX-8350
  • RAM: 8 GB
  • OS: Window 10 (+ specific versions of 7)
  • VIDEO CARD: GTX 680 or equivalent
  • PIXEL SHADER: 5. 0
  • VERTEX SHADER: 5.0
  • SOUND CARD: Direct X compatible sound card
  • FREE DISK SPACE: 50 GB
  • DEDICATED VIDEO RAM: 2048 MB




Click here to see Recommended Computer

Project CARS 3 Recommended Requirements

  • CPU: Intel i7 8700k or AMD Ryzen 7 2700X
  • RAM: 16 GB
  • OS: Windows 10
  • VIDEO CARD: Nvidia RTX 2070 or AMD RX5700
  • PIXEL SHADER: 5.1
  • VERTEX SHADER: 5. 1
  • SOUND CARD: Direct X compatible sound card
  • FREE DISK SPACE: 50 GB
  • DEDICATED VIDEO RAM: 8192 MB




Latest Graphic Cards


Click here for the latest video card drivers



Online games
Test Latency


Below are some gaming computers with images that show how many games will run on each.
Each computer was tested against the minimum and recommended requirements of over 8,500 of the latest PC games.
Click here for more options.


System Requirements Lab may earn affiliate commissions from qualifying purchases via Amazon Associates, eBay Affiliates and other programs

Viewpoint — Russia |

  • Interfax. ru
  • Tourism
  • Real estate
  • SCAN
  • SPARK
  • SPARK Marketing
  • Education
  • military news
  • Interfax.com
    nine0004

  • More

Filters

Region

All regions

Select period

  • Ancient Pathogen
    nine0025

    Interfax-Russia.ru — Scientists have found out when unicellular pathogenic fungi appeared on Earth.

    Ancient Pathogen

    Interfax-Russia. ru — Scientists have found out when unicellular pathogenic fungi appeared on Earth.

  • «Tank» solution

    Interfax-Russia.ru — Berlin and its allies intend to transfer almost 90 tanks to Ukraine, the US can supply Ukraine with about 30 tanks. Moscow believes that tank deliveries themselves will not change the situation during the NWO. nine0025

    «Tank» solution

    Interfax-Russia.ru — Berlin and its allies intend to transfer almost 90 tanks to Ukraine, the US can supply Ukraine with about 30 tanks. Moscow believes that tank deliveries themselves will not change the situation during the NWO.

  • Long way to alliance

    Interfax-Russia.ru — Ankara did not support Sweden’s application to join NATO. Finland can join the alliance without waiting for Stockholm. Moscow considers the actions of these countries threats to the military security of the Russian Federation. nine0025

    Long way to alliance

    Interfax-Russia.ru — Ankara did not support Sweden’s application to join NATO. Finland can join the alliance without waiting for Stockholm. Moscow considers the actions of these countries threats to the military security of the Russian Federation.

  • rare find

    Interfax-Russia.ru — A rare mineral, rapidkrikite, was first discovered in Russia. He was in one of the caves in the foothills of the Eastern Sayan ridge in Siberia. nine0025

    rare find

    Interfax-Russia.ru — A rare mineral, rapidkrikite, was first discovered in Russia. He was in one of the caves in the foothills of the Eastern Sayan ridge in Siberia.

  • «Peace» tranche

    Interfax-Russia.ru — A new tranche of military aid to Kyiv worth 500 million euros has been approved by the EU. Funds for the supply of weapons will be allocated at the expense of the European Peace Fund. nine0025

    «Peace» tranche

    Interfax-Russia.ru — A new tranche of military aid to Kyiv worth 500 million euros has been approved by the EU. Funds for the supply of weapons will be allocated at the expense of the European Peace Fund.

  • Offensive actions

    Interfax-Russia.ru — The Russian military continues its offensive in the Zaporozhye and Donetsk directions.

    nine0026
    Offensive actions

    Interfax-Russia.ru — The Russian military continues its offensive in the Zaporozhye and Donetsk directions.

show more
Russian news

  • The largest road company in Udmurtia was transferred to the management of Izhavia
    January 25, 20:47
  • Technopark «Aquarius» in the Tver region can get 900 million rubles from the federal budget
    January 25, 20:42
  • EuroChem in 2022 increased shipments from Volgapotassium by railway potassium chloride by 1.5 times — up to 346 thousand tons
    January 25, 20:18
  • The commissioning of warehouse space in St. Petersburg and the Leningrad region in 2023 may be reduced by 20-30%
    January 25, 20:08
  • Becar Asset Management and Novastroy Group of Companies will open an apart-hotel in Kazan
    January 25, 20:04
    nine0004

Sending an error message

Back in June 2017, information about the possible use of doping by one of the sports school doctors was sent to law enforcement agencies.

Send

Presidential sedan of the Cortege project successfully passed crash tests (photo after tests) five for safety. nine0113

More recently, a new Cortege sedan under the factory index EMP-412300 was tested at a special Dmitrovsky training ground by NAMI in the passive safety laboratory. Despite the fact that the overall safety of the car was quite high, the designers decided to make some changes to ensure greater safety. This was reported by the domestic edition of Autoreview.

According to representatives of the Scientific Research Automobile and Automotive Institute (NAMI), it became known that the tests were carried out according to the European methodology Euro NCAP, however, some tests were deliberately complicated. So, as part of the car safety test in a collision with a pole, the blow was specifically directed to the “weakest” place of almost any car — between the threshold and the rear wheel arch. At the same time, Euro NCAP conducts a similar test by hitting the front door. nine0025

Also, NAMI checked the reliability and safety of the battery pack of the hybrid system, which is located in the luggage compartment. To do this, the institute simulated a collision in the rear of the car, sending a trolley weighing 1,300 kg into the trunk at a speed of 64 km/h.

In general, the car was fully tested for safety for passengers, and in all cases — people would remain alive and well with minor injuries after such accidents. It is also noted that safety is additionally provided by nine airbags from Takata, specially designed for this model. nine0025

Let us remind you that this series of cars, which will include a sedan, limousine, crossover, minivan and, probably, a convertible, is intended for the highest government officials of the country and escort vehicles. A 2.0-liter turbo engine with up to 245 horsepower will be used as a power unit, a V8 biturbo engine with 600 horsepower and a V12 engine with up to 860 horsepower will be the top option for a limousine.