Portal sequel: ‘Portal 2’ was perfect — but can Valve pull it off again with ‘Portal 3’?

‘Portal 2’ was perfect — but can Valve pull it off again with ‘Portal 3’?

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What kind of monster doesn’t want a third ‘Portal’ game?

Portal 2. Credit: Valve

Aposter, corners yellowing under thin sellotape, clung to a cupboard door in my upper school’s physics room. I can’t recall exactly what the text said, but – brace yourself – it was something about how a fly can’t eat solid food, so it softens up your meal by first vomiting on it. Isn’t that just the loveliest thing to read before you head off to lunch?

  • READ MORE: ‘Walking Dead: Saints & Sinners’’ project director on the sequel, the changing face of VR and virtual reality violence

I’m afraid to report that the accompanying image was even more horrifying. The macro-shot of a fly perched daintily on a fork on the side of a dinner plate is now indelibly tattooed on the undersides of my eyelids. It will haunt my dreams until I die. Elden Ring‘s parade of twisted denizens? Nah, mate. Miyazaki’s got nothing on that nightmare-fuel public information poster. Survivors of my school can spot each other a mile off, not by their old school ties and stories, but by the fear in their eyes every time a fly buzzes by.

Perhaps not unsurprisingly, then, I loathed science growing up. I hated the teachers and the rooms it was taught in, rooms that were either stiflingly hot or freezing cold and always stank of old books and farts and hopelessness. It’s a shame, really, because as an adult, I’ve uncovered an innate interest in how the world works. Everything I now know about science – rightly or wrongly and yes, there’s an emphasis on the latter – comes from video games. “Speedy thing goes in, speedy thing goes out” is pretty much the extent of my understanding of physics, and that comes directly from the script of FPS puzzle-’em-up Portal 2.

Portal 2. Credit: Valve.

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I learned a lot from Portal 2, actually, not least that a sequel can indeed be better than the game that came before it. To this day, Aperture Science is one of my all-time favourite in-game playgrounds. Sure, learning how to navigate its portal-based physics puzzles makes you feel both stupidly brilliant and brilliantly stupid about yourself in equal measure, but it’s the world scaffolded around GLaDOS’ wicked wonderland that delights me most. The slick, if sterile, testing chambers. The gentle hum of the light bridges. The little dens hidden where security cameras can’t pry. The green tendrils that snake through swhattered tiles and broken glass as nature fights to reclaim this terrible place.

Having missed its predecessor, I didn’t know anything about the Portal (nor – gasp – Half-Life) universe when I picked up Portal 2, so I played the first game after its sequel. I went into it knowing absolutely nothing about its world or its people, its history or its premise. I didn’t know that the cake was a lie. I didn’t know that I was “a monster”. I hadn’t even loved a companion cube yet. But I did know that this puzzler was getting near-perfect review scores across the board and starred, inexplicably, the fabulous Stephen Merchant, and that was enough to convince me to take a punt on it.

Some games are special to us because of where there took us, or what they taught us, or maybe just because they pulled us out of our lives and mercifully let us live as someone else for a brief while. Portal 2 is special to me because I think it’s about as perfect a game I’ve ever played. Even by today’s standards, it’s a devilishly delicious puzzler, a puzzler that oh-so-carefully layers learning in a way that never feels heavy or forced, and yet has you effortlessly “thinking with portals” within its opening hour.

Portal 2. Credit: Valve Corporation

It boasts a tiny cast – there’s just you (the mute but magnificent Chell), a rogue AI, a maniacal AI, and the ghost of a yesteryear CEO – and ostensibly a single setting; the Aperture Science laboratory. And yet its canny script and ingenious level design mean you’re never bored. You’re rarely even stuck, not even when you bust out of the testing chambers and peel back Aperture’s glossy exterior and explore its forgotten rooms and vaults. It’s a marvellous, melancholic place and a world I never want to stop exploring.

So when I read that Erik Wolpaw – Portal‘s writer – is hinting that he’d like to start Portal 3, eleven years on from the sequel and fifteen years from its debut title, I’m simultaneously both delighted and distressed. Portal is a universe that undoubtedly deserves further exploration, and Portal 2 showed – flawlessly, I reckon – that not only can a puzzle game carry a nuanced narrative, but it can successfully pull players through the fourth wall and make them laugh at the same time, too. But when a sequel builds so effortlessly on its predecessor and delights and amazes in such incredible ways… well, is there enough of its special formula left to cover a third instalment, too?

Portal 2‘s magic lies in how it endlessly surprises the player, but I wonder if Portal‘s fans may be too savvy to be surprised a third time around. And there’s no one secret ingredient here – the script, the puzzles, the cast, the story; they all blend together to make a perfect, deliciously fruity Portal 2 punch – and while you can substitute some of those things, I’m not sure if Portal can still be Portal without GLaDOS, for instance, or Chell. But given it feels as though Chell’s story has very likely already been told, what’s next? I mean, it’s one thing to have fallen foul of GLaDOS the first time around. It’s unfortunate to have it happen twice. A third time would just be stupid, quite honestly.

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In some ways, it felt fitting that – like many of Valve‘s other fan-favourite offerings such as Half-Life and Left 4 Dead – the developer stopped counting at “2” and held back from making a Portal trilogy. But now, with the renewed hope of Wolpaw’s words, I can’t help it: the excitement trumps the trepidation.

As Aperture CEO Cave Johnson – played perfectly by J.K Simmons – himself told us: “Science isn’t about why – it’s about why not!” So why not give Portal 3 a chance, eh, Valve, before it’s too late?

If you’ve never played Portal 2, you can pick it up on Steam – though both games are coming to the Nintendo Switch later this year. 

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It’s no ‘Portal’ sequel, but Valve dropped a trailer for a ‘Portal’-adjacent Steam Deck freebie

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Gaming

[Insert tired «the cake is a lie» joke here]

Portal fans, rejoice — or rather, bask in the mixed feelings of a new game set in the beloved franchise’s universe that isn’t at all what you’ve been clamoring for over the past decade.

Just as Steam Deck pre-orders started going out, Valve dropped a surprise trailer for Aperture Desk Job, a free Steam Deck game that’s coming on March 1 and is set within the world of Portal. BUT (isn’t there always a «but» when it comes to long-awaited continuations of Valve games?), as the description on Steam emphasizes in bolded capital letters, it is «Not Portal 3!«

Instead of a long-awaited follow-up to the iconic puzzle game, Aperture Desk Job is characterized as a «walking simulator» and playable short. You begin as a starry-eyed, entry-level employee of the game’s eponymous and cheerily dystopic corporation (which sorta kinda probably accidentally brought about the apocalypse), Aperture Science. While eager to jump-start your bright future climbing up the corporate ladder, though, everything is not as hunky-dory as it first seems.

Hilariously, the game’s Steam description contains several pleas for fans to abandon any high hopes before playing this extended universe title.

«Lower your expectations: This is not a sequel to Portal,» it cautions, reading more like a hostage negotiation than a description for a video game. «Desk Job puts you squarely in the driver’s seat at Aperture Science. Then quickly removes the driving part and adds a desk in front of the seat.»

SEE ALSO:

One of gaming’s most beloved villains was only created to solve a design problem

Today, Valve is best known for Steam, the mega-popular online PC game store. But previously, the company was known for housing the game development team(s) behind such history-making, critically acclaimed franchises as Portal and Half-Life.

This isn’t the first time the gaming titan recently resurrected a legacy IP in a way no one wanted or asked for. In 2020, Valve released the not-HalfLife3 virtual reality game Half-Life: Alyx after launching its Valve Index VR headset. While it’s not technically a Steam Deck exclusive — you just need a controller to play — Aperture Desk Job appears to be a case of Valve once again strategically using one of its beloved franchises to funnel fan fervor toward a new business venture.

The Steam Deck is already off to a good start as it launches, fortunately for Valve. But we suggest that Portal fans heed the company’s warning and temper expectations for Aperture Desk Job.

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Jess is an LA-based culture critic who covers intimacy in the digital age, from sex and relationship to weed and all media (tv, games, film, the web). Previously associate editor at Kill Screen, you can also find her words on Vice, The Atlantic, Rolling Stone, Vox, and others. She is a Brazilian-Swiss American immigrant with a love for all things weird and magical.


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Portal 2 | Half-Life Encyclopedia

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Portal 2

Developer

Valve Corporation

Publisher

  • Valve Corporation (Steam)
  • Electronic Arts
  • Beech (PC)

Locator

Beech

Series

Portal

Previous

Portal

Date

  • Retail:
    US April 19, 2011
    RU, UK April 21, 2011
  • Steam:
    April 19, 2011

Genre

Puzzle / Action

Mode

Single player and co-op

Platform

Microsoft Windows, Mac OS X, Xbox 360 [1] , PlayStation 3 [2]

Rating

  • ESRB: Everyone 10+
  • CERO: A (All Ages)
  • PEGI: 12

Control

PC: keyboard and mouse / gamepad

Consoles: gamepad

Engine

Source

Screenwriter

  • Eric Wolpaw
  • Chet Falizek
  • Jay Pinkerton [3]

Composer

  • Mike Morasky
  • Jonathan Colton («Want You Gone»)
  • The National («Exile Vilify»)
Portal test stand, Portal 2 game.

— Doug Lombardi

Portal 2 is a first-person puzzle game developed by Valve and released on April 19, 2011 for PC, PlayStation 3 and Xbox 360. Portal 2 is the sequel to Portal .

Contents

  • 1 Development
  • 2 Plot
  • 3 Characters
  • 4 Enemies
  • 5 Gameplay
    • 5.1 Cooperative Campaign
  • 6 Development
  • 7 Achievements and trophies
  • 8 Reviews
  • 9 Downloadable content
    • 9.1 Sixense Motion Pack DLC
    • 9.2 Peer Review
    • 9.3 Perpetual Testing Initiative
  • 10 Gallery
    • 10.1 Video from menu background
    • 10.2 Loading screens
  • 11 Links
  • 12 External links

Development[]

The first hint was in the Portal update in March 2010 as part of the Portal ARG, when it was announced on March 5, 2010 that the game would be released in Fall 2010 [4] , but on June 9, 2010 the release was delayed to an unspecified date in 2011 [5] , until a February 9, 2011 release of [6] 9 was announced0098 . However, this date was also moved to April 19, [7] .

Along with the announcement, GameInformer magazine began publishing a large amount of official information about its gameplay and plot: a large preliminary review was published in the latest issue, and a special section was opened on the official website of the magazine, gradually revealing the details of the creation of Portal and Portal during March 2 [8] . It was also confirmed that GLaDOS is still alive and will return as the main antagonist of [9] . In addition, Game Informer and other sources have confirmed a two-player co-op mode with its own [9] storyline. The co-op company was reported to follow after the single game [10] [11] . Valve also planned a world premiere date for Portal 2 on June 14, at their E3 2010 press conference [12] , but later canceled the showing of Portal 2 on the 14th via a humorous letter that was supposed to replace the «surprise». Instead, the game was shown as a demo at Valve’s own booth 9.0097 [13] , and on June 15, during Sony’s press conference, the screening of Dead Space 2 was unexpectedly interrupted by GLaDOS’s voice, after which Gabe Newell entered the stage and presented the audience with the first teaser of Portal 2 and the first gameplay video of the game , and also announced support for the game on the PlayStation 3 console.

Story[]

  • GLaDOS
  • Whitley
  • ATLAS and P-body
  • Cave Johnson (Portrait and voice only)
  • Caroline (Only one portrait and voice)
  • Doug Rattmann (Inscriptions only)
  • Personality modules (Ending)
  • Enemies[]

    • GLaDOS (First half of single player campaign)
    • Automatic Turrets
    • Wheatley (Second half of single player campaign)

    Gameplay[]

    Portal 2 belongs to the first person puzzle genre. In the single player campaign, the player assumes the role of a test subject named Chell, in the co-op campaign, as one of a pair of robots, and in fan-designed maps, as a humanoid Bendy figurine. Characters are able to withstand some damage, but falling into a bottomless pit or toxic liquid, as well as being seriously injured, is fatal to them. Part of the game takes place in special chambers where the entry and exit points are obvious, but at a certain point the hero gets «behind the scenes», where the progression goals become less clear.

    The first levels teach the player the basics of control and clearly show how to interact
    with the environment. The player must solve puzzles using a portable portal creation device that is capable of creating two portals on designated surfaces linked at a distance. The outlines of portals are visible through walls and obstacles to simplify the game.

    Compared to the first part, the game has new test elements, including the thermal ray of suppression, the excursion funnel and dense light bridges, all of which can be passed through the portal.

    Co-op Campaign[]

    Co-op is a new game mode introduced in Portal 2 . The campaign introduces two main characters — ATLAS and P-body. The two players must work together to pass tests and areas outside of the test chambers. The developers have implemented robotic characters in order to make it easier to explain the respawn system.

    The gameplay is very similar to the single player mode, but with more difficult puzzles for two people.

    For the convenience of communication between the players and coordinating their actions, special markers are placed in the test chambers, which allow you to draw the partner’s attention to the desired object, place or call for some action. Also, the characters are given the opportunity to do actions that are insignificant for the gameplay — for example, give each other signs with hand gestures or start a joyful dance.

    Development[]

    Main article: Directed Design Experiments
    Main article: The Final Hours of Portal 2

    , showing the era of Cave Johnson. F-STOP did not contain portals, the only thing left of it in the final game was the mines of the Enrichment Center.

    In 2007, Kim Swift stated that the future development of Portal would depend on the community’s response, saying «At the moment we’re playing on rumors, figuring out whether we should do multiplayer, Portal 2 or a mapbook next» [14] [15] . On January 31, 2008, Lombardi confirmed that there would be «more Portal «, and that the extra content would not just be «more puzzles» [16] ; On February 21, 2008, it was mentioned in an interview with Kim Swift that a full sequel would be released, Portal 2 [17] . Swift also stated that the team developing the sequel to Portal is addressing the issue of the multiplayer component of Portal 2 because «it’s technically possible» [18] , although Swift previously stated that they planned to release a deathmatch variant, but admitted that it was «less fun than you think» [19] .

    On June 10, 2008, Kotaku reported that Valve was looking for an actor to voice Aperture Science director Cave Johnson, and suggested that the second game could be a prequel to the first [20] . However, it was later speculated on Kombo.com that it could be a sequel with Cave as another AI [21] .

    On April 8, 2011, lead writer Chet Faliszek was interviewed by Beefyjack where he discussed various topics, including allusions to how Portal 2’s story would fit into the overall Half-Life universe and the secret to Valve’s success when it comes to producing games with playtesting [22] .

    On April 13, 2011, Doug Lombardi, Valve’s VP of Marketing, posted on the official US Playstation Blog the details of the Portal 2 Steam Integration on PS3. He noted that this will allow «to offer cross-platform dating, games, friends, chat and achievements» and will also allow players to save their progress, both in co-op and single-player mode on the Steam Cloud, which means that gamers will be able to continue any saved game on PS3. Achievements will also sync. Overall, these funds will, according to Lombardi, make the PS3 version of Portal 2 «the best console version of the game» [23] .

    Achievements and trophies []

    Main article: Portal 2

    Total in Portal 2 Available [24] , 50 achievements of XBOX 360 9009 [25] with a total of 1000 game points, as well as 51 trophies [26] ; 42 bronze trophies, 5 silver trophies, 3 gold trophies and 1 platinum trophy.

    Reviews[]

    Portal 2 earned critical acclaim even before its release, following its presentation at the E3 gaming show on June 15, 2010. IGN gave it awards as the best game showcased at the show in four categories — Best PC Game, Best Xbox 360 Game, Best PS3 Game, and Best Puzzle Game, and also honored Portal 2 ranked seventh in the top ten highlights at E3 in 2010. GameSpy also awarded the game as «Best Puzzle» and simply «Best Game», praising its gameplay and puzzle structure. Every year after E3, the Game Critics Awards are held, where a jury of critics and journalists selects the best games shown at the exhibition. Portal 2 was awarded «Best PC Game» and «Best Action/Adventure Game»; prior to this, the game was also nominated for Best Exhibition Game and Best Console Game. At the inaugural New York Videogame Critics Circle Awards held on February 2, 2011, Portal 2 received 2 awards: Best Screenplay (Herman Melville Award) and Best Acting (Great White Way Award).

    GameRankings.com has an average score of 95.26% based on 35 reviews. Metacritic.com has a score of 95 out of 100 based on 50 reviews. The Russian site ag.ru gave the game a score of 95%. The game won the nomination «Puzzle of the Year» (2011) of the magazine «Igromania».

    Downloadable content[]

    Sixense MotionPack DLC[]

    The «Sixense MotionPack» DLC, released on June 17, 2011, consisted of ten additional single-player levels, and was only available to owners of the Razer Hydra controller from Sixence. At these levels, additional features were added to the portal gun, such as rotating objects in three dimensions, moving objects over a distance, moving and rotating portals, as well as the ability to resize a special kind of cubes. On November 6, 2012 in the Americas region and on November 14 in the European region, the «In Motion» DLC was released on the Playstation 3 with support for PS Move by Sixense. The add-on supports the same actions as when using the Razer Hydra controller on a PC.

    Peer Review[]

    On April 29, 2011, a free downloadable add-on called «DLC #1» was announced. The add-on was supposed to add new challenge chambers, a leaderboard and a new game mode «Challenge Mode», and also be the first distributed simultaneously for PC, Mac OS, PlayStation 3 and Xbox 360. Originally scheduled for release in the summer of 2011 [34].

    On August 18, 2011, Doug Lombardi’s interview with Kotaku.com reveals that the expansion will be released in mid-September, as «September is technically summer,» according to him. On September 30, the release of the add-on was again postponed, already to October 4. On October 3rd, the day before its intended release, according to PC Gamer magazine, the update’s release date was again pushed back to Wednesday, October 5th. However, the add-on was released on October 4, changing its name to Peer Review, despite information from PC Gamer. It contained 9new maps for the co-op mode, as well as the promised new «Challenge Mode» timed game mode with leaderboards in the Steam Community.

    Perpetual Testing Initiative[]

    Main article: Perpetual Testing Initiative

    On April 27, 2012, a trailer for the second DLC, called «Perpetual Testing Program», was released. The new add-on consists only of Puzzle Creator, a map editor that is easier to learn than the Valve Hammer Editor, but with some limitations, such as only the standard lab environment is available. With it, you can create test chambers right in the game and upload them to the Steam Workshop from there. The add-on was released on May 8, 2012 for PC and Mac. It is currently installed by default on the Steam version of the game, as is the Peer Review add-on, being an integral part of this version of the game.

    Gallery[]

    Menu background video[]

    GLaDOS.

    Manufacture of turrets.

    Tartar.

    Frank Turret.

    Space.

    Loading screens[]

    Borealis crate texture

    Links[]

    1. ↑ Eurogamer — «Portal 2 due out this Christmas»
    2. Portal 2 at E3 on YouTube
    3. ↑ Game Informer, April 2010 issue
    4. ↑ Portal 2 Announced — March 5, 2010 — on Steampowered.com
    5. ↑ Portal 2 Delayed to 2011 on IGN
    6. ↑ Gamescom: Portal 2 release date confirmed on ComputerAndVideoGames.com
    7. ↑ Portal 2 spawning on April 21 in Australia
    8. ↑ Game Informer April Preview
    9. 9.0 9.1 Gamestop Portal 2 page
    10. ↑ Portal 2 will have two end credit sequences
    11. ↑ Portal 2 — Chet Faliszek Q&A Feature
    12. ↑ E3 2010 — Video Game Convention — Gaming News, Previews, Press Conferences, Trailers, Demos
    13. ↑ Valve Replaces Pre-E3 Portal 2 Reveal With «Surprise»
    14. ↑ Bramwell, Tom (2007-05-15). Portal: First Impressions. Eurogamer. Retrieved 2007-10-05.
    15. ↑ Francis, Tom (2007-05-09). PC Preview: Portal — PC Gamer Magazine. ComputerAndVideoGames.com. Retrieved 2007-10-05.
    16. ↑ Purchese, Rob (2008-01-31). More Portal for sure . Eurogamer. Retrieved 2008-01-30.
    17. ↑ Brandon, Nick (2008-02-21). Portal 2 Confirmed by Valve. Shacknews. Retrieved 2008-02-21.
    18. ↑ Multiplayer Portal possible. gametrailers tv. Retrieved 2008-03-02.
    19. ↑ Faylor, Chris (2008-02-23). GDC 08: Portal Creators on Writing, Multiplayer, Government Interrogation Techniques. Shacknews. Retrieved 2008-02-23.
    20. ↑ Plunkett, Luke (2008-06-10). Casting call reveals Portal 2 details. Kotaku. Retrieved 2008-07-18.
    21. ↑ Levin, Phillip (2008-06-10). Rumor: Portal 2 Casting Begins, Sample Script Page Leaked!. kombo.com. Retrieved 2008-07-18.
    22. ↑ Pickard, James (2011-04-08). Interview with Vavle’s Chet Faliszek. Beefjack. Retrieved 2011-04-08.
    23. ↑ Lombardi, Doug (2011-04-13). Valve Reveals Portal 2 for Playstation 3: Steam Details. Official US Playstation Blog. Retrieved 2011-04-13.
    24. ↑ http://steamcommunity.com/stats/Portal2/achievements/
    25. ↑ http://www.xbox360achievements.org/game/portal-2/achievements/
    26. ↑ http://www.ps3trophies.org/game/portal-2/trophies/

    External links[]

    • Official site Portal 2
    • Portal 2 on Steam
    • Portal 2 on Internet Movie Database
    • Game Informer’s Portal 2 March 2010 Hub
    • Portal 2 Section on the Steam Forum
    Half-Life Universe
    Half-Life Series 9037 Half-Life: Day One (Demo) Half-Life Half-Life: Uplink (Demo) Half-Life: Opposing Force Half-Life: Blue Shift Half-Life: Decay
    Half-Life 2 Half-Life 2: Episode One Half-Life 2: Episode Two
    Half-Life: Alyx
    Series Portal Portal: First Slice (Demo) Portal Portal 2 Peer Review Perpetual Testing Initiative Sixense MotionPack Sixense Perceptual Pack
    Ported games Half-Life (Dreamcast port) Half-Life (PlayStation 2 port) Half-Life: Source Half-Life Deathmatch: Source Portal: Still Alive
    Technology demos Aperture Desk Job Directed Design Experiments Get Your Free TVs! Half-Life 2: Lost Coast Polyrobo Portal with RTX Probe Droid Source Particle Benchmark Demos Half-Life 902 Demos 9002
    VR demo Aperture Hand Lab Robot Repair Moondust The Lab
    Game modes Alien Mode Capture The Flag Futbol (cut) Co-op Mode Half-Life (cut)
    Canceled games Borealis F-STOP Prospero Half-Life: Hostile Takeover Half-Life 2: Episode Three Return to Ravenholm Warren Spector Episode
    Other official games Bridge Constructor Portal Deathmatch Classic Half-Life 2: Deathmatch Half-Life 2: Survivor Portal Pinball Portal: The Uncooperative Cake Acquisition Game
    Collectors Half-Life: Further Data Half-Life: Generation Half-Life: Initial Encounter Portal: Companion Collection The Orange Box
    ARG Half-Life 2 ARG Portal ARG PotatoFoolsDay ARG
    Related Games Codename: Gordon Half-Line Miami Lego Dimensions Narbacular Drop Tag: The Power of Paint Mods
    Graphics engines GoldSrc Source Source 2
    Other programs Half-Life SDK Source SDK Valve Hammer Editor
    Other ApertureScience. com Half-Life High Definition Pack Half-Life Mod Expo Half-Life Preliminary Findings Half-Life: Uplink (movie) Mr. Valve Breen the Larva Super 8 Interactive Teaser Canon Steam Trading Cards Easter Eggs Half-Life 2 Development Retcons Speedruns HECU Model List List of Citizen Models Popular Culture References Censored Version of Half Life

    Files for Portal 2

    All

    ENB and ReShade

    Gameplay

    Graphic arts

    Sounds

    Error correction

    Cards

    Locations

    Weapon

    Official patches

    Russifiers

    Soundtracks

    Skins

    Utilities


    |
    Graphics

    Portal 2 «Remastered 1080p 60 FPS Cutscenes»


    |
    Maps

    Portal 2 «Map — Easy field test»


    |
    locations,
    Maps

    Portal 2 «ALA: Chapter 4»


    |
    locations,
    Maps

    Portal 2 «ALA: Chapter 3»


    |
    locations,
    Maps

    Portal 2 «ALA: Chapter 2»


    |
    locations,
    Cards

    Portal 2 «ALA: Chapter 1»


    |
    Soundtracks

    Portal 2 «Full Soundtrack+Score — all 64 mp3 tracks {Steam-License}»


    |
    Soundtracks

    Portal 2 «The Portal Stories: Mel soundtrack {Steam-License}»


    |
    locations,
    Maps

    Portal 2 «Portal Hard Mod»


    |
    Maps

    Portal 2 «Tests Continued! Part 1»


    |
    Maps

    Portal 2 «Turret maps»


    |
    Gameplay,
    Utilities

    Portal 2 «BEE 2.