Pine game: An action adventure simulation game

Pine Reviews — OpenCritic

Kongregate, Twirlbound

Oct 10, 2019 — PC, Nintendo Switch

OpenCritic Rating

Top Critic Average

Critics Recommend

Gaming Nexus

6.5 / 10

Screen Rant

1 / 5

Nintendo Life

4 / 10

Killa Penguin

6 / 10

Pure Dead Gaming

3 / 5

SwitchRPG

No Recommendation

NintendoWorldReport

Unscored

View All 7 Critic Reviews

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Pine Trailers

Pine | Official PC Launch Trailer

Pine | Official Gameplay Trailer

Pine — Announcement Trailer — Nintendo Switch

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Pine Screenshots

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Critic Reviews for Pine

Gaming Nexus

Eric Hauter

6. 5 / 10.0

Pine has a lot of interesting systems and mechanics, but those individual pieces do not add up to a completely satisfying whole. While there is fun to be had with Pine’s interesting exploration, many of the mechanics feel disjointed, with too much reliance on the game’s collection-based economy. While Pine was clearly made with a lot of love, every good feature in is balanced by a mechanic that doesn’t feel so great.

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Screen Rant

Bryan Lawver

Pine’s interesting diplomacy system can’t save it from its dull combat, repetitive quests, and severe technical problems.

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Nintendo Life

Stuart Gipp

4 / 10

Pine could have been a lot better. There are genuinely impressive systems at play here – for example, the other creatures inhabiting this world are gathering resources in much the same way as the player, and will even snatch up crops and objects that you were making for. But its smarter touches are totally obfuscated by the shadow of absolute technical unsuitability to the Switch hardware.

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Killa Penguin

Jake Arias

It’s safe to say that Pine makes a good first impression. I found myself charmed by its Breath of the Wild-style exploration and intrigued at the underlying systems that appeared poised for complex faction dynamics, and that’s saying nothing of the quality visuals and music. Those first several hours I spent with Pine promised a truly fantastic open-world experience. Unfortunately, the developers appear to have become sidetracked trying to hew to the puzzle-action formula of traditional Zelda titles, and that has the unfortunate side effect of highlighting Pine‘s worst elements.

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Pure Dead Gaming

K.A. Pedersen

Pine offers a very unique simulation sandbox that can be fun to play around in. Unfortunately, a number of issues plague the experience, so budding adventurers should keep their expectations in check.

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SwitchRPG

Mike Lubinski

No Recommendation / Blank

Is Pine an evergreen title, or do its many bugs and glitches have the potential to ruin your day?

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NintendoWorldReport

John Rairdin

Unscored

Pine feels like a very promising alpha, not a game that should be sold as finished. The presence of Pine on the eShop is baffling. While I earnestly hope it improves, I simply can’t recommend it in its current form.

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View All Critic Reviews (7)

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Pine Review — Gaming Nexus

Pine is a game full of wonderful ideas that are implemented moderately well. But that said, a chef can make a delicious soup and some amazing brownies. But when you mix those two items together, you don’t necessarily have the makings of a good meal. Not every great taste tastes great together.

On paper, Pine seems like an absolute winner. Pine’s small open world contains five separate cultures, and as the main character, Hue, players must establish and maintain relationships with each of those – even though they don’t all get along, and often clash. Pine has an interesting crafting system, ranged and melee combat, and rewarding exploration. But the way these pieces fit together makes for a somewhat crooked puzzle, resulting in a game this is interesting to consider, but not terribly fun to play. There is nothing eye-rollingly bad in Pine, but there was also nothing really driving me forward to the next goal.

Hue starts the game living among his family and friends in a small village perched at the top of a cliff. This is an insular culture, and young people are regularly warned against exploring too far from home, which has everything the people need to survive. But then disaster strikes, and it becomes clear that the villagers can no longer stay in their unstable home. Hue ventures into the “Out,” determined to find a more suitable place for his people to settle.

As he makes his way into the world, Hue comes across various resources: logs, flowers, minerals, and the like. A quick hold on the “X” button, and he scoops them into his pack and is on his way. Before long, Hue discovers a small encampment of lizard-like people, who appear to be traders. Unfortunately, these folks attack on sight, and Hue is woefully unprepared to deal with them. But by dropping a bunch of his collected items into a nearby donation box, Hue can influence this culture first to neutrality, and then to friendliness. Unfortunately, this uses up most of the stuff Hue has collected, leaving his sack of materials looking pretty light.

By wandering into the encampment (I hesitate to call it a village), Hue is able to chat up the lizard-people’s chief, who wants him to go and make contact with other cultures. Hue can also trade with the local goods booth for materials and crafting recipes – which further depletes his store of stuff.

This is where Pine started to fall apart for me. Hue only has so many items. The materials are found laying around, but they aren’t exactly abundant. By the time he gets recipes, he is pretty much out of materials, depending on how much time the player spent picking stuff up along the way. That would fine, if he can just retrace his steps and pick up what he needs to craft the armor and weapon upgrade recipes he now has. But these recipes call for materials that the player has never seen before. And right out of the gate, players are in an easter egg hunt for a laundry list of stuff that Hue needs if he wants to survive for more than a few seconds in combat – which is unreasonably difficult.

This dynamic may be interpreted as a way for Pine to push Hue out into the world to explore, but I started getting irritated when two hours later, I still hadn’t found the stuff I needed for the first upgrade. To make matters worse, each time Hue comes across a new culture, he has to go through the whole “donation box” routine again. This depletes his store of goods, which is incredibly dicey when the player knows full well that they will soon be purchasing even more recipes from a new vendor, with no knowledge of what materials those recipes could require.

This led to a dynamic where I was taking Hue out on extended wandering expeditions, with no destination in mind, just meandering around looking for stuff on the ground. Of course, Hue has very limited bag space in the beginning of the game, and the only way to unlock more space is to gather certain crystals, which can be found primarily in villages, which require more materials to enter. And did I mention that whenever you push your faction rating up in one village, it goes down in others, necessitating even further expenditure of your materials?

Pine doesn’t seem to want to give new players a break. The diplomacy system seems to be fine, and the crafting system works okay. But when both of these systems rely on the same materials to work, the game gets bogged down, forcing the player to poke around for wheat and crystals far too often.

The rest of Pine is a bit of a mixed bag. For every “good puzzles” there is an “unclear map.” The combat never really gels into anything that I was interested in engaging with, leaving me only going to battle when I absolutely could not avoid it. There is some fun to be had once the diplomacy mechanic gears up into full swing; I enjoyed leading hostile creatures into the camps of more friendly cultures, and watching the camp rally to my rescue. And the push and pull of the various civilizations is kinda neat – particularly the way you can help one out to the detriment of its neighbors.

But taken as a whole, Pine feels like a recipe gone awry. It is possible to not make any major mistakes, and still end up with a product that doesn’t quite work. Pine was made with a team of seven people, with funding from a successful Kickstarter. And the mission was accomplished. Every single point in that fascinating Kickstarter campaign is present in Pine. This is a team that delivered exactly what was promised – a relative rarity in Kickstarter terms. For all of its flaws, Pine does not lack in ambition. While I cannot give it a full recommendation, nothing in Pine is outright offensive. I imagine that there are plenty of players out there with forgiving hearts that will find something to enjoy in this game.

About Author

Howdy.  My name is Eric Hauter, and I am a dad with a ton of kids.  During my non-existent spare time, I like to play a wide variety of games, including JRPGs, strategy and action games (with the occasional trip into the black hole of MMOs). I am intrigued by the prospect of cloud gaming, and am often found poking around the cloud various platforms looking for fun and interesting stories.   I was an early adopter of PSVR (I had one delivered on release day), and I’ve enjoyed trying out the variety of games that have released since day one. I’ve since added an Oculus Quest 2 to my headset collection.  I’m intrigued by the possibilities presented by VR multi-player, and I try almost every multi-player game that gets released.

My first system was a Commodore 64, and I’ve owned countless systems since then.  I was a manager at a toy store for the release of PS1, PS2, N64 and Dreamcast, so my nostalgia that era of gaming runs pretty deep.  Currently, I play on Xbox Series X, PS5, PS4, PSVR, Quest 2, Switch, Luna, GeForce Now, (RIP Stadia) and a super sweet gaming PC built by John Yan.  While I lean towards Sony products, I don’t have any brand loyalty, and am perfectly willing to play game on other systems.

When I’m not playing games or wrangling my gaggle of children, I enjoy watching horror movies and doing all the other geeky activities one might expect. I also co-host Spielberg Chronologically, where we review every Spielberg film in order, which you can find wherever you get your podcasts.

Follow me on Twitter @eric_hauter, and check out my YouTube channel here. 

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Open information from the USRN about each apartment in Russia

[region 77]
Moscow

[region 78]
St. Petersburg

[region 22]
Barnaul

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Vladivostok

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Volgograd

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Yekaterinburg

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Irkutsk

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Kemerovo

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Krasnodar

[region 24]
Krasnoyarsk

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Sochi

[52 regions]
Nizhny Novgorod

[42 regions]
Novokuznetsk

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Novosibirsk

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Omsk

[region 59]
Perm

[61 regions]
Rostov-on-Don

[63 region]
Samara

[86 region]
Surgut

[region 70]
Tomsk

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Tyumen

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Ufa

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Khabarovsk

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Chelyabinsk

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Altai Territory

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Amur region

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Arkhangelsk region

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Astrakhan region

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Baikonur

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Bashkortostan

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Belgorod region

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Bryansk region

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Buryatia

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Vladimir region

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Kemerovo region

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Komi

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Kindergarten №5.

Sosnovy Bor: Outdoor games for children

Outdoor games for children are the main tool for a child’s knowledge of this world and a powerful growth factor. Movement is the natural state of any non-sleeping child. Children who have conditions for movement, exercise and games are more harmoniously developed. They grow better, they are healthier than their sedentary peers. This is clear. During physical activity, metabolism increases. Blood carries the building material, oxygen. In the game, dexterity, endurance are trained, strength is gained, the vestibular apparatus is trained. Nerve endings receive a lot of new impulses. The brain processes a huge amount of information. All systems work and interact — vision, hearing, touch. The most precise impulses are formed in the brain, ordering to make the necessary movement.

Outdoor game Handkerchief

Children form a circle facing its center.

A leader is selected, who takes a «handkerchief» and starts running in a circle.

The task of the driver, let’s call him a driving instructor, is to quietly throw a handkerchief under the feet of someone standing in a circle, run a full circle and touch the player with the handkerchief.

If he succeeds, then the player sits in the center of the circle, and the driver continues the game.

If a player notices a handkerchief thrown up, he rushes after the driver, trying to catch up with him (but does not run towards him from the other side). The player must catch up with the driver before he takes his vacant seat.

If the driver manages to take the place of the player before he catches up with him, he becomes a player, and the player becomes a driver.

If a player catches up with the driver, the driver sits in a circle, all players sitting in the circle return to the circle, and the player who catches up becomes the driver.

Tips:

Outdoor game «Tails»

Played in pairs. Each of the players receives a rope of the same length as the opponent. The rope is tucked into the waistband of the trousers so that 2/3 hangs down behind like a tail. Each of the players must take the tail from the enemy, without giving up his own at the same time. During the game, you can not push, fight, grab everything except the tail, put the steps.

The winner is the one who took the tail from the enemy, but saved his own.

Outdoor game «Most dexterous»

You can play with one ball, you can play with two or more (according to the number of players) — all at the request of the players. The best number of players, in our opinion, is no more than 4, optimally — two, so that the child develops the spirit of competition, the desire to become a winner.

So, at some distance from the wall, on the ground, a line is drawn from which the game begins. You can draw a few more lines at a distance of one step (away from the wall). Players stand on the first line from the wall. The first player throws the ball against the wall and then must catch it without moving. If he succeeds, he takes a step back and throws from the second line. And so on, until he can catch the ball. After the previous player has missed the ball, the next player enters the game.

The winner is the one who first reaches the last line and catches the ball on it.

Help the child with the choice of the ball, playground, you can adjust the rules, for example, allow the child to be able to take a step or two from where he threw, or the ball bounces off the ground.

Outdoor game “The sea worries once …”

The driver turns away, the other players randomly move around the court, depicting the “sea”. The driver says: “The sea worries once, the sea worries two, the sea worries three, the marine figure freezes in place!”. At this point, the players must take the pose of some kind of sea animal and freeze. You can’t laugh or move. The driver approaches any player and touches him. Then the selected player must portray who exactly he shows. The task of the driver is to guess what kind of «sea figure» the player depicts.

Geese-Swans mobile game
A wolf and a shepherd are selected from among the players. The rest of the children are geese. On one side of the site, a line is drawn, beyond which there are geese. This is their house. On the side, outline the place — the lair of the wolf. The shepherd drives out the geese to graze on the meadow. Geese walk, nibble grass, fly. At the same time, they bend down, stretch their necks, and when they fly, they straighten their arms to the sides. Then the shepherd says:
Geese, geese!

The geese stop and answer in unison:

Ha, ha, ha!

Shepherd. Do you want to eat?

Geese. Yes Yes Yes.

Shepherd. So fly!

Geese. No no no.

The gray wolf under the mountain won’t let us go home!

Shepherd. Well, fly as you like, just take care of your wings!

The geese stretch their arms out to the sides and fly home across the meadow. And the wolf, having heard the geese, runs out of his lair, trying to catch someone (to touch with his hand). Caught geese wolf leads to his home. After 3-4 runs, the geese caught are counted. Then a new shepherd and a wolf are selected and the game continues.

Stream game

Players stand in pairs one by one, join hands and hold them high above their heads. From clasped hands, a long corridor is obtained. The player who was left without a pair goes to the “source” of the stream and, passing under clasped hands, looks for a pair. Hand in hand, the new couple makes their way to the end of the corridor, and the one whose couple was broken goes to the beginning of the stream. And, passing under clasped hands, he leads with him the one he has chosen. So the «brook» moves for a long time and continuously.

Mobile game «Ring»

The leader is selected. All players sit on a bench, take a ring (a button may be used instead). Children hold their hands like a cockerel on their knees. The host stands in front of the players, holding a ring in his hands. Then he comes up to everyone, touches the palms of the participants and puts a ring to one person. Then he says: «Ring, ring, go out on the porch.» At this time, each participant in the game is trying to keep the one who has the ring, but no one knows who has it. If the player with the ring breaks out, then he becomes the leader.

Mobile game «Homeless Hare»

A hunter and a homeless hare are selected from among the players. Other rabbit players draw circles for themselves, and each one stands in his own. The homeless hare runs away, and the hunter catches up with him. The hare can be saved from the hunter if it runs into any circle. Then the hare that was standing in the circle must immediately run away, because now he is becoming homeless and the hunter will now hunt him. As soon as the hunter has caught a hare, he himself becomes a hare, and the former hare becomes a hunter.

Outdoor game «Cats and Mice»

Participants of this game, up to 25 or more, without distinction of gender, nominate one of their peers as a mouse and the other two as cats.

The rest of the children take each other’s hands and form an open circle, in one place of which two neighboring participants lower one of their hands, thus forming a kind of open «gate», while cats are allowed to enter the circle exclusively through these » gate”, to the mouse, in addition, even through all the other gaps formed between the children.

This game is based on the fact that cats strive at all costs to catch a mouse; as soon as this happens, these three most active participants join hands and adjoin the others to form the same circle, while new mice and cats are put forward to replace them, etc. until all the children are in these roles.

Outdoor game «Horses»

There can be any number of participants.

Children by height are placed in one line, in one line, and are divided, starting from the last, into groups of four participants.

One of the groups is called the Roots and keeps the once captured place; on the left and on the right, two groups of tie-downs adjoin them. The last groups include coachmen.

After everyone has settled down in this way, the coachmen take off their belts, thread them through the belts of the members of the root group, grabbing both ends of the belt with their right hand so that the belt buckle is between the index and thumb, and the opposite end of the belt is between the middle and index fingers; thanks to this gripping of the belt with the fingers of the right hand, it is possible to quickly remove it at any time.

For greater order in the game, one of the older participants is elected «master of triplets». At the signal given to them, the “troikas” begin to act, at first slowly moving forward, then gradually accelerating their steps, they start running in one direction, then they gradually change this direction and scatter in all directions, at the new order of the owner.

As soon as the “owner of the triplets” shouts: “horses, in different directions!”, the coachmen immediately release the belts intertwined with the root belts, and the freed horses quickly rush in different directions.

After some time, the owner again commands “coachmen, bridle the horses!”. After this shout, the coachmen take each other’s hands, forming a chain, and begin to move from one end of the room or yard, which serves as a place for playing, to the opposite, driving the horses there as well.

Outdoor game «Bunny»

Children taking part in the game, all except one, stand in a circle, turning their faces to the center of the circle. They fold their hands behind their backs, thus passing each other the ball, which in this case serves as a bunny.

One of the participants, located in the circle itself, seeks to capture it when passing the ball from hand to hand, and he has the right to demand from each participant that he show his hands to him.

As soon as he notices someone has a ball or one of the children drops it out of distraction, he picks up the ball and takes the place of the victim, and the latter enters the circle, changing roles with him.

The one who is in the circle is called “leader”; as soon as he finds himself with his back to one of the participants who took possession of the ball, he has the right to touch the back of the “leader”, that is, to stain him, and staining is allowed only in the back, and not in any other place.

The stained one picks up the ball and rushes after the one who stained it; with great dexterity, he takes revenge, that is, he also tries to tarnish him; on success, they switch roles.

In the event that he fails to overtake the opponent, he again goes to the middle of the circle and becomes the leader as before.

Outdoor game «Wolf and Sheep»

Children gather in the yard in the open air or in a spacious room and, by lot, designate one of the participants as a shepherd, another as a wolf, and the rest remain in the role of sheep.

At both ends of the yard or classroom, serving as a place for playing, areas are separated, having 3-4 steps in width and called paddocks.

The space between the two paddocks is called the field, and on one side it is separated by a line with a small space that serves as a lair for the wolf.

After that, the sheep are placed in one of the folds, and the shepherd stands in the field near the fold.

The wolf, nestled in the lair, offers the shepherd to drive a flock of sheep into the field, and at this time he tries to grab one of them and drag him to his lair. At the same time, the shepherd does his best to protect the sheep heading to the opposite pen from the wolf, but he does not always succeed if the wolf is dexterous. The captured sheep becomes the wolf’s helper. After that, the wolf again turns to the shepherd with the words: «drive the flock into the field,» and in fulfilling this requirement, together with his assistant, he tries to delay the sheep running to the opposite pen.

Little by little, the number of the wolf’s assistants gradually increases, and he continues to go hunting sheep with them each time.

The game may continue until the wolf has caught all the sheep; if the children get tired, especially when their number is very large, the game can be suspended even earlier.

The correct play of the game requires the observance of certain rules, which consist, among other things, that the wolf must not leave his lair until the sheep have left their pen and moved in the opposite direction.

The wolf is not given the right to climb into the paddock — he can only catch sheep in the field, that is, in the space separating both paddocks.

The caught sheep must submit to its fate and become the assistant of the wolf, helping him in catching new prey, and the assistants usually join hands, forming a chain and thus delaying the sheep that come across.

Outdoor game «Third extra»

The number of players is not limited, as many as possible.