Perils of man: Perils of Man on Steam

‎Perils of Man — Adventure Game on the App Store

A 3D Sci-Fi Adventure Mystery, designed by veterans of LucasArts’ classics: The Curse of Monkey Island, The Dig and Full Throttle, Bill Tiller and Gene Mocsy.
Original soundtrack composed by Paul Shapera (A Steampunk Opera).

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IMPORTANT NOTE:

WILL NOT RUN ON EARLIER DEVICES, INCLUDING: iPad 2, iPad 1, iPad Mini 1, iPhone 4, iPhone 3GS, iPod Touch 4, iPod Touch 3***

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STORY:

Imagine witnessing the secret clockwork of the universe. Imagine a machine that can crack the code of destiny and give you the power to tinker with fate. Imagine that before you, every attempt to master this power has failed.

Ana Eberling may only be a teenager, but she is about to confront the biggest questions of life as she tries to solve the mystery of her father Max Eberling, a charismatic scientist who vanished at the height of a trailblazing career, just like his father, and his father before him. Perils of Man reboots the classic graphic adventure genre with striking 3D animations, challenging puzzles and a story that will span four generations, and leave you pondering its profound implications.

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GAME FEATURES:

• 8-10 hours of point-and-clickfun!
• Beautifullystylized 3D characters and environments.
• Fullyvoiced in English and German, with optional subtitles.
• 3rd-person exploration, with innovative 1st-person sequences.
• Unlockthesecretbehindyourfamilycurse – the Eberling Enigma!
• Become a Time Rider and alter history.

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INDIE GAME MAGAZINE
“…an interesting time travelplotwith a well-paced narrative throughdialogue and inner-monologuesthatplayerscaneasilyfollow.»

GAMERS SPHERE
«The Perils of Man sets new standards for the point-and-click genre»

TOUCH ARCADE
«A Gripping Mystery On A Journey Through Time»

RECOMBU
“a gripping iOS thriller”

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SGDA Swiss Game Award 2014: “Best Game of the Year”
Development Award Nominee at Game Connection America 2015: “Excellence in Story & Storytelling”

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The first chapter can be downloaded for free. The other six chapters are enabled by the following costs:

Chapter 1 for free
1. Episode (2.- 3.chapter): 3.99
2. Episode (4.- 7.chapter): 3.99
Get the full game now for 5.99 and save 25%!

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SUPPORT:

Support: mailto:[email protected]
Homepage: http://www.perilsofman.com

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The Perils of Man review

Written by
Becky Waxman —

The Eberlings are a family of inventors and scientists who, for the past century, have tended to disappear just when their top secret research started showing promise. Where did these men go, and why did they leave? As a coming-of-age tale with surprising depth and heart-breaking dilemmas, The Perils of Man combines gadgetry and the science of risk with an emotional tale of a family too brilliant for its own good.

As the game begins, the youngest Eberling, Ana, has just turned sixteen. She is celebrating alone with her mother in the great, creaky family mansion in Switzerland. It’s been ten long years since Ana’s father, Max, departed without a trace. Her mother, traumatized by the family curse, never leaves the mansion and does her best to keep Ana insulated and uninformed. To a teenager, isolation is frustrating and boring. To someone like Ana, who has a voraciously inquisitive mind, it is mental torture.

Ana’s mother is convinced that the Eberling mansion is haunted by her husband’s ghost. The mansion has strangely transient cold areas. Objects shift locations or mysteriously appear from nowhere. A fierce and interminable thunder and lightning storm rages outside. The roof leaks and the electricity has gone out. But the discovery of a purple cylinder, left years ago by Ana’s father to be given to her on her sixteenth birthday, thrusts Ana into an adventure filled with revelation, adversity, and as the title suggests, risk.

Ana soon discovers that her ancestors stumbled across a unique way to assess and manipulate catastrophes. Imagine the power you would possess if you had 20/20 hindsight and the ability to travel through time. What would you risk to change a seemingly horrible fate? As Ana follows her father’s footsteps into the past, she becomes entangled in decisions that earlier Eberlings have made to change or confirm a timeline where cataclysm has threatened many innocent lives. Along the way she must navigate a minefield of traps, opportunities, and potential missteps on an intricate path past the failures of her ancestors in order to return home unscathed.

 The Perils of Man is the product of the unconventional minds of Bill Tiller and Gene Mocsy, who also collaborated on A Vampyre Story and Ghost Pirates of Vooju Island. As in their previous games, Perils features characters whose backstories and personality quirks are amusingly revealed as the game progresses. Ana is obsessed with finding out what happened to her father and eager to learn more about her family’s past, no matter the cost. She has no interest in typical teenage concerns – clothes, friends, contemporary culture. Early on, she teams up with a sentient robotic bird named Darwin, who was invented by Thomas Eberling 150 years earlier. Darwin provides cheerful commentary as well as assistance at certain points (there’s even a brief sequence where you play as Darwin). He offers glimpses into the Eberlings’ secrets and facilitates an odd form of communication between Ana and his inventor.

Ana and Darwin’s journey sweeps them into the past to other locations, including the Aladon Theater in 19th century London and a ship at sea during World War II. Their travels generate encounters with other offbeat characters: the London Bobby whose ambition is avoiding danger and discomfort; a paranoid sea captain who wants to throw everyone in the brig; and the ship’s doctor who is the only source of calm and sanity during a colossal tragedy. Character animation is a bit stiff, though not distractingly so. Dialogs are often witty, imparting much about each character, and hinting at aspects of the unfolding mystery. Environmental hotspots advance the player’s knowledge; clicking repeatedly often initiates varied comments for those who want to delve deeper. Voiceovers are consistently professional, expressive, and convincing.

Frequent cartoon-like animated cutscenes provoke and challenge, divulge plot twists, reveal puzzle clues, dramatize moral conundrums, and provide backstory (those from the past are sometimes in black and white). These scenes emphasize close-ups of the characters’ faces during their moments of greatest vulnerability and physical jeopardy.

The 3D graphics in Perils are stylized, with blocks of vivid color and odd camera angles. Rooms in the Eberling mansion look out of kilter, slightly tilted. The ceiling in Max Eberling’s study is so high that the bookshelves ascending the walls disappear off the screen, seemingly stacked to infinity. Stately, elaborate windows ornament the ground floor, with hazy light streaming into shadowy rooms. The house hides many secrets, underground surprises, and unexpected exits. Two locations in this game are especially memorable: a circular room full of shelves containing evidence of every catastrophe in recorded history, and a theater lobby with a mirror-like floor and a silhouetted view through French doors of horses and carriages waiting at the curb.

Ambient sounds and animations add to the atmosphere in each locale. Rain plops on the ground outside the Eberling mansion, lightning flashes, and the fountain burbles, while indoors the fireplace flames crackle and dance. A dissonant piano melody accentuates the atmosphere of isolation and loss. In the Aladon Theater, sparks from an electromagnetic experiment sizzle downwards and reflections ripple across the shadowed cistern walls. Dust motes and the sounds of applause drift through the air backstage, while notes from a tentative waltz tiptoe in the background.

The emphasis on gadgetry and the interaction with century-old devices created by Thomas Eberling convey a steampunk aura. The puzzles are well-integrated into the story – the home of eccentric scientists becomes a mechanical playground, and looming disaster in other locations is the perfect inducement for tweaking things. Gameplay challenges include creative use of inventory items, assembling and operating contraptions, enabling a diorama device, wielding chemistry lab tools and materials, breaking a clock code, distracting or otherwise influencing other characters, breaking out of locked areas, and doing your best to accomplish some good, such as finding medicines or trying to prevent explosions.

Played from a third-person perspective with a camera that shifts along with your movement, The Perils of Man uses a simple point-and-click interface. The inventory is easily accessible via an icon in the lower left corner of the screen. Items can be combined on the inventory screen, which has a snazzy gear animation that whirls with a clicking sound as it attempts to connect the items you’ve selected. Unfortunately, sometimes the navigational hotspots are oddly placed, and you’ll need to hunt for them as there is no hotspot finder. Environmental hotspots can be very close to one another and easy to miss. The result is a classic pixel hunting challenge, where, when you’re stuck, you must carefully paint the screen with the cursor while trying to see if you’ve missed anything. The few times I was unable to progress, the inability to locate a hotspot was always the cause of the blockage. The game has an autosave system, but there’s no way to save manually.

Perils has a hint system – a welcome accommodation for all gamers, especially those with limited adventure game experience. Hints are graduated and based on the room you are in. The system does not track your progress, however, so if a room has three challenges and you’ve solved the first two, you must click through all the previous hints before you reach the one that applies to your current obstacle. Sadly, the hint system is particularly unhelpful when it comes to locating items. At one point, I needed an item made of a common substance – something that could be found anywhere in the house. I clicked through multitudes of hints, all for challenges I’d already accomplished. Of course the item I was looking for was in the very last area I searched.

Other than the pixel hunting, the challenges in this game are clearly clued and hit the sweet spot in terms of difficulty. This is not a game with head-scratchingly difficult puzzles. It’s a game with an intricate story, and enough puzzle challenges to keep you thinking and engaged without stopping the story flow for long.

I am always surprised when I encounter a humdinger of an ending in an adventure game, because they are so rare. This one had me transfixed. After about six hours of gameplay (spent taking my time, so others may well reach this point sooner), I watched the ending sequence, at first with trepidation, followed by a stomach wrenching sensation as a scenario unfolded with many lives at stake. At last I experienced one of those revelatory moments when all the subtle indications from earlier in the game came together and suddenly made sense.

There is much to admire about The Perils of Man. It starts with an eccentric family and a seemingly haunted house, and builds these elements into a tale of discoveries, inventions, dangers, and unintended consequences. The writing, voiceovers, quirky locations and ambient effects combine to make the world and the story come alive. The puzzles are logical and advance the story without halting the pace. Though the pixel hunting is frustrating and other minor aspects could use some polish, the overall experience is so compelling that, for me, it ended too soon – I would have liked it to go on and on. The postlude leaves a hint of a sequel. I hope one is in the works.

The Perils of Man is available at:

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Natural Hazards — BeSafeNet

Natural Hazards

Natural Hazards are natural hazards that can seriously threaten people, infrastructure, the economy and the environment and lead to disasters.

The magnitude of the disaster is not entirely natural because human activities can exacerbate or reduce risks, for example through the level of attention to where and how settlements are built or how natural resources are used. Thus, natural disasters are complex phenomena, and the problem of disaster prevention and mitigation is multifaceted.

Natural hazards are generally classified according to their causes and are thus subdivided into «Geological hazards», «Hydrometeorological hazards» and «Biological hazards».

Geological hazards are caused by terrestrial processes, either internal (volcanic eruptions and earthquakes) or external (landslides). These include tsunamis, as they are caused by underwater earthquakes. Tsunamis can also be triggered by other events.

Hydrometeorological hazards are most commonly associated with weather events (such as floods, droughts/desertifications, landscape fires, avalanches, hurricanes/storm surges and sea level rise).

Biological hazards are hazards associated with biological substances that pose a threat to the health of living organisms, primarily humans. This could be a sample of a microorganism, virus, medical waste, or toxin that could adversely affect a person’s health. Biological hazards can also be dangerous to other animals.

It is important to emphasize that one natural hazard can cause another natural hazard (e.g. a storm can cause floods, an earthquake can cause tsunamis and landslides, a volcanic eruption can cause wildfires) or even a man-made accident (e.g. a tsunami can cause a nuclear accident, a dams can cause flooding).

Geological hazards

earthquakes

Tsunami

Volcanic eruptions

Landslides

Hydrometeorological hazards

sea ​​level rise

Typhoons and storm surges

Drought and Desertification

Avalanches

landscape fires

floods

Biohazard

PANDEMIC

Man-made hazards

Modern technologies provide people with comfort, electricity, food, entertainment, but also the dangers and risks associated with the use of hazardous materials and technologies, such as radioactive or toxic substances, high voltage or pressure. Hazardous substances are used all over the world, mainly in industrial plants, when they are transported by road, rail and waterways. Accidents, including fires, explosions and leaks that release these substances, can lead to undesirable consequences for human health, loss of property and environmental pollution. Human exposure to hazardous substances can cause injury or even death to a large number of people.

Accidents in 1984 in Bhopal, in 1986 at the Chernobyl nuclear power plant, in Fukushima in 2011 demonstrated a high risk associated with hazardous materials that were released into the environment.

Chemical, radiological (nuclear) accidents or dam failures are the result of human activity and can lead to man-made or man-made emergencies. There are other types of man-made emergencies, such as those associated with the destruction of public buildings, interruptions or loss of public services (power sources, life support systems, information systems or equipment necessary for life support). Chemical, radiological or dam failures can threaten the lives of millions of people over many kilometers, so they are the focus of our risk review.

Dam failures

Radiological emergencies

Chemical Emergencies

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