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What are Overwatch 2 ranks? SR, tiers, & rewards explained

Overwatch 2, like its predecessor, features a Competitive Mode where players battle it out to move up the game’s various ranks. So, here’s a rundown of everything about Overwatch 2 competitive ranks, its tiers, and the rewards that you need to know.

Unlike Quick Play or Arcade, the Competitive mode in Overwatch 2 features a much more intense fight between two teams, out of which only one can emerge to be victorious. It’s where players of all kinds come to test their mettle and try to reach the highest rank possible.

After the release of the sequel, things are not the same anymore. One of the major changes is that the game is now a 5v5 shooter instead of a 6v6. Apart from that, subtle changes were made to the ranks as well.

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If you are wondering what are the ranks in Overwatch 2, here’s everything you need to know about ranking up, SR, and more.


Contents

  • Overwatch 2 rank explained
  • What is SR in Overwatch 2 ranked
  • How is Overwatch 2 SR determined
  • What are the different ranks in Overwatch 2?
  • Overwatch 2 rank rewards
  • How to gain SR and rank up in Overwatch-2

Overwatch 2 rank explained

Blizzard Entertainment

Ranked is all about winning matches — the more you win, the higher you climb.

The ranking system in Overwatch 2 is almost similar to that of the original shooter. Since the game is in its initial stages, you may find it to be intimidating at first. However, it gets simpler over time as you get to understand the basics and how it works after some games.

The factor that determines your rank in Blizzard’s shooter sequel is SR, or Skill Rating. The higher your SR is, the better rank you’ll be placed in. There are some other non-measurable factors that play a part, but it all boils down to how high (or low) your SR is at the end.

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What is SR in Overwatch 2 ranked?

As we mentioned, SR stands for “Skill Rating” and every single player gets one after they complete their Placement Matches. In both Role and Open Queues, you’ll get a different SR for each role – DPS, Support, and Tank.

After completing these preliminary games, the system will assign you a rank. Your wins, losses, and overall performance during placements do matter, but less so if you’ve played for multiple seasons on the same account.

Blizzard Entertainment

Placement matches have to be done at the start of every new Overwatch 2 season.

How is Overwatch 2 SR determined?

Placement games break down to winning 7 or losing 20 matches per role in both Role and Open Queues, unlike the original Overwatch. Once you complete your placement matches, you’ll gain or lose SR when you win or lose Competitive games, respectively.

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Once you complete your placements, your rank will get adjusted every time you reach 7 wins or 20 losses, whichever comes first.

The amount of SR you gain or lose from any given match is pretty much impossible to determine for the regular player. Blizzard has some kind of arcane, byzantine system that determines these exact amounts for wins and losses, so it’s better to just focus on the fact wins are good, and losing is not.

Draws, while they are rare in Overwatch 2, can happen on certain maps, but they don’t affect your rank. So, if your team is getting rolled on Junkertown but could still play for a tie, don’t give up! Not gaining any SR is still better than losing enough where it’ll take several wins to claw back.

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What are all the Overwatch 2 ranks?

Blizzard Entertainment

The ranks of Overwatch 2, and their SR requirements.

Like its prequel, Overwatch 2 players will be placed in any rank from Bronze to Master after their placements matches are done. Each rank operates as a different tier. If you get enough SR, you advance to the next rank. If you lose too much, you risk being demoted down.

The full breakdown of each Overwatch 2 competitive rank is as follows:

  • Bronze: 5 to 1
  • Silver: 5 to 1
  • Gold: 5 to 1
  • Platinum: 5 to 1
  • Diamond: 5 to 1
  • Master: 5 to 1
  • Grandmaster: 5 to 1
  • Top 500: Top 500 players in your region, regardless of rank.

To avoid getting confused, it’s easiest to think of Top 500 as more of a title than an actual rank. These Top 500 players could be spread throughout Grandmaster and even dip down into Masters as well. Diamond top 500s, while rare, aren’t unheard of either.

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The vast majority of Overwatch players ended up in Silver, Gold, and Platinum though. So, if you don’t make it into Diamond or Master right after placements, don’t worry – most of us haven’t either.

New Overwatch 2 rank rewards

Blizzard Entertainment

One needs a lot of patience to unlock golden guns in the game.

There are several types of rewards to earn from playing Overwatch 2 competitive. The most obvious are the golden guns that can be unlocked with Competitive Points, or CP. Golden guns cost 3,000 CP per hero, so it might take you a few seasons to save up enough.

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A small amount of CP is awarded after each win, and depending on your rank you’ll receive a set amount at the end of each Comp season as well. Here’s a rundown of CP awarded in each rank and match results:

  • Win: 15 CP
  • Draw: 5 CP
  • Bronze: 65 CP
  • Silver: 125 CP
  • Gold: 250 CP
  • Platinum: 500 CP
  • Diamond: 750 CP, Diamond Challenger
  • Master: 1,200 CP, Master Challenger
  • Grandmaster: 1,750 CP, Grandmaster Challenger
  • Top 500: 1,750 CP, Top 500 Challenger

Every player who completes a total of 250, 750, and 1750 competitive games get special titles called Adept Competitor, Seasoned Competitor, and Expert Competitor, respectively.

The sequel also brings a new tier of skins called “Mythic Skins” into the game. Here’s our guide on how to unlock Mythic Skins in Overwatch 2.

How to gain SR & rank up in Overwatch 2

Blizzard Entertainment

There’s no sure-fire way to guarantee wins or SR, but there are some good rules that will make the Ws much more likely.

Now, we’re not going to guarantee that you’ll break into Master or Top 500 by following these tips, just to be clear. But, there are some simple things anyone can do  — other than using heroes you actually know how to play  — that will legitimately increase your chances of winning.

Play with a mic & USE IT

In a team-based game like Overwatch 2, where everyone is focused on their individual role, communication is key. No one wants to hear your life story during a match, but a mic can do wonders for coordination, ultimate combos, and focusing targets.

As a Support, you can let DPS and Tanks know when you need help or when someone is wrecking your backline. Tanks can let teammates know when a shield is about to break, and DPS can let everyone know where their damage is being sent.

Some people though, don’t like talking to complete strangers on the internet, and that’s completely understandable. So, how do you deal with this? Take a look at our next tip.

Play with a group

Blizzard Entertainment

Teamwork might not make the dream work all its own in Overwatch 2, but it definitely helps!

If using a mic can increase win percentage, playing with a group of familiar players can assist even more. This tip can be a challenge though, especially if you lack friends who play Overwatch 2, but there are options to avoid the dreaded solo queue.

Friends who play are an obvious choice, given they’re the same rank as you. If all else fails, don’t be afraid to whisper or invite teammates following a win, if you think you can make it happen again.

Cut your losses

This one seems obvious, but when you’re deep into a Comp grind just walking away can be one of the hardest things to do, especially if you’re down SR.

But think about it this way, what’s better? To continue playing while tilted and potentially throwing more SR into the trash, and even dropping down a rank; or taking a break, maybe heading over to Quick Play or Arcade for a bit? Maybe even go for a walk to get your mind off of that Lucio who didn’t seem to understand the difference between Speed and Healing boost in your last match.

There’s nothing fun about losing multiple matches in a row, but trust us, what’s even less fun is ending up at Silver when you were almost to Plat the week before.


So, there you have it — that’s pretty much all there is to know about ranks and SR when it comes to Overwatch 2.

With a little luck, and maybe the help of some of our other guides down below, you could find yourself well on the road to Masters and beyond.

The Ultimate Overwatch Orisa guide | The Ultimate Overwatch Sigma Guide | The Ultimate Overwatch Winston guide | The ultimate Overwatch Baptiste guide | The Ultimate Overwatch Sombra guide | The Ultimate Overwatch Moira Guide | The Ultimate Overwatch Ana Guide | The Ultimate Overwatch Reinhardt guide | The Ultimate Overwatch Mercy guide | The Ultimate Overwatch Mei guide | The Ultimate Overwatch Genji guide | The Ultimate Overwatch Tracer Guide | The Ultimate Overwatch D. Va guide | The Ultimate Overwatch Reaper Guide | The Ultimate Overwatch Widowmaker guide | The Ultimate Overwatch Lucio guide

Overwatch Competitive Rank Distribution: PC and Console — Updated Monthly

ArticlesVincenzo «Skulz» MilellaSR12 Comments

ArticlesVincenzo «Skulz» MilellaSR12 Comments

The skill rating distribution in Overwatch for PC, Xbox, and Console — updated monthly! Find out your place in the current season and the real value of your SR.

“Every month, I will gather the data and update this article with the SR distribution on PC, Xbox, and PlayStation.

Through the dataset, we will be able to compare the skill rating difference in each platform and how the distribution evolves over time — if there will be any difference!”

Skill rating required for each tier

The latest official data at our disposal

Overwatch game director Jeff Kaplan released the tier distribution for the competitive mode in February.

The breakdown reveals the percentage of players in each rank. We don’t know if they represent the current ranks or the season highs, and if players on all platforms or only on PC. I believe these are the average data across all platforms.

  • Bronze — 8%

  • Silver — 21%

  • Gold — 32%

  • Platinum — 25%

  • Diamond — 10%

  • Master — 3%

  • Grandmaster — 1%

I compared these statistics with the ones publicly available through different Overwatch statistical websites, and the distribution is pretty much the same. It means we can trust the data they provide for the actual and the future rank distributions.

These websites do not gather data from all players in the game and are often biased towards high ranked players. Still, the percentage of population covered is huge, particularly for PC, so they can give us a proper idea of the skill rating distribution.

The following distributions are percentile based.

  • Bronze — 1 to 1499 SR

  • Silver — 1500 to 1999 SR

  • Gold — 2000 to 2499 SR

  • Platinum — 2500 to 2999 SR

  • Diamond — 3000 to 3499 SR

  • Master — 3500 to 3999 SR

  • Grandmaster — 4000+ SR

PC SR Distribution

  • Bronze — 0 to 5.1%

  • Silver — 5.2 to 19.8%

  • Gold — 19.9 to 49.2%

  • Platinum — 49.3 to 79.1%

  • Diamond — 79.2 to 91.9%

  • Master — 92.0 to 97.4%

  • Grandmaster — 97.5 to 100%

The average player on PC is in the Platinum tier: 2507 rank is equal to the 50 percentile.

XBOX SR Distribution

  • Bronze — 0 to 2.1%

  • Silver — 2.2 to 13.9%

  • Gold — 14.1 to 44.1%

  • Platinum — 44.2 to 78.8%

  • Diamond — 78.9 to 93.2%

  • Master — 93. 3 to 98.9%

  • Grandmaster — 99.0 to 100%

The average player on Xbox is in the Platinum tier: 2566 rank is equal to the 50 percentile.

PS SR Distribution

  • Bronze — 0 to 2.5%

  • Silver — 2.6 to 14.7%

  • Gold — 14.8 to 44.9%

  • Platinum — 45.0 to 78.7%

  • Diamond — 78.8 to 93.5%

  • Master — 93.6 to 99.0%

  • Grandmaster — 99.1 to 100%

The average player on PlayStation is in the Platinum tier: 2552 rank is equal to the 50 percentile.

About 50% of the players is in the Gold tier or below. Platinum is already a great accomplishment as it represents up to the top 77% of the player base.

There is a huge difference between low and high Platinum players. The Platinum tier goes from the 48.9 to the 77.2 percentile on PC, including both players just above the average and those in the top 30%.

There are less low rank players on console. We don’t have official data, so this stat could be biased, but overall both the Xbox and PlayStation datasets at our disposal confirm it.

Diamonds are a restricted group, and Masters and Grandmasters represent the elite. Only the top 3% of the players reached the highest tier in Overwatch. If you are at Diamond or beyond, do not underestimate your skills!

Notable changes: 

  • The statistics in June confirmed the changes that took place in the previous month.

  • In May, the entire distribution on all platforms changed, and the average rank (50 percentile) increased.

  • In March, high Gold players on PC moved from the 54.7 to the 57.7 percentile, but the average remained the same.

Learn more: 

  • Most played hero in each season.

  • Competitive hero tier lists.

June 2019 — S16

PC distribution

  • Bronze — 0 to 5. 2%

  • Silver — 5.3 to 19.9%

  • Gold — 20.0 to 49.3%

  • Platinum — 49.4 to 79.0%

  • Diamond — 79.1 to 91.8%

  • Master — 91.9 to 97.4%

  • Grandmaster — 97.5 to 100%

Xbox distribution

  • Bronze — 0 to 2.2%

  • Silver — 2.3 to 14.2%

  • Gold — 14.3 to 44.1%

  • Platinum — 44.2 to 78.4%

  • Diamond — 78.5 to 92.9%

  • Master — 93.0 to 98.9%

  • Grandmaster — 99.0 to 100%

PS distribution

  • Bronze — 0 to 2.5%

  • Silver — 2.6 to 14.7%

  • Gold — 14.8 to 44.9%

  • Platinum — 45.0 to 78.5%

  • Diamond — 78.6 to 93.4%

  • Master — 93.5 to 98.9%

  • Grandmaster — 99.0 to 100%

May 2019 — S16

PC distribution

  • Bronze — 0 to 5. 3%

  • Silver — 5.4 to 19.9%

  • Gold — 20.0 to 49.3%

  • Platinum — 49.4 to 79.0%

  • Diamond — 79.1 to 91.8%

  • Master — 91.9 to 97.3%

  • Grandmaster — 97.4 to 100%

Xbox distribution

  • Bronze — 0 to 2.2%

  • Silver — 2.3 to 14.2%

  • Gold — 14.3 to 44.2%

  • Platinum — 44.3 to 77.6%

  • Diamond — 77.7 to 93.1%

  • Master — 93.2 to 98.9%

  • Grandmaster — 99.0 to 100%

PS distribution

  • Bronze — 0 to 2.5%

  • Silver — 2.6 to 14.7%

  • Gold — 14.8 to 44.8%

  • Platinum — 44.9 to 79.4%

  • Diamond — 79.5 to 93.5%

  • Master — 93.6 to 98.9%

  • Grandmaster — 99.0 to 100%

April 2019 — S15

PC distribution

  • Bronze — 0 to 5. 3%

  • Silver — 5.4 to 19.9%

  • Gold — 20.0 to 49.2%

  • Platinum — 49.3 to 78.9%

  • Diamond — 79.0 to 91.7%

  • Master — 91.8 to 97.3%

  • Grandmaster — 97.4 to 100%

Xbox distribution

  • Bronze — 0 to 2.2%

  • Silver — 2.3 to 14.1%

  • Gold — 14.2 to 43.7%

  • Platinum — 43.8 to 77.4%

  • Diamond — 77.5 to 92.9%

  • Master — 93.0 to 98.8%

  • Grandmaster — 98.9 to 100%

PS distribution

  • Bronze — 0 to 2.5%

  • Silver — 2.6 to 14.7%

  • Gold — 14.8 to 44.7%

  • Platinum — 44.8 to 78.0%

  • Diamond — 78.1 to 93.1%

  • Master — 93.2 to 98.8%

  • Grandmaster — 98.9 to 100%

March 2019 — S15

PC distribution

  • Bronze — 0 to 5. 3%

  • Silver — 5.4 to 19.9%

  • Gold — 20.0 to 49.0%

  • Platinum — 49.1 to 78.6%

  • Diamond — 78.7 to 91.8%

  • Master — 91.9 to 97.3%

  • Grandmaster — 97.4 to 100%

Xbox distribution

  • Bronze — 0 to 2.2%

  • Silver — 2.3 to 13.9%

  • Gold — 14.0 to 43.5%

  • Platinum — 43.6 to 76.9%

  • Diamond — 77.0 to 92.9%

  • Master — 93.0 to 98.8%

  • Grandmaster — 98.9 to 100%

PS distribution

  • Bronze — 0 to 2.5%

  • Silver — 2.6 to 14.7%

  • Gold — 14.8 to 44.5%

  • Platinum — 44.6 to 78.9%

  • Diamond — 79.0 to 93.1%

  • Master — 93.2 to 98.8%

  • Grandmaster — 98.9 to 100%

February 2019 — S14

PC distribution

  • Bronze — 0 to 5. 3%

  • Silver — 5.4 to 19.9%

  • Gold — 20.0 to 49.0%

  • Platinum — 49.1 to 78.6%

  • Diamond — 78.7 to 91.4%

  • Master — 91.5 to 97.0%

  • Grandmaster — 97.1 to 100%

Xbox distribution

  • Bronze — 0 to 2.2%

  • Silver — 2.3 to 13.9%

  • Gold — 14.0 to 43.1%

  • Platinum — 43.2 to 76.8%

  • Diamond — 76.9 to 92.4%

  • Master — 92.5 to 98.6%

  • Grandmaster — 98.7 to 100%

PS distribution

  • Bronze — 0 to 2.5%

  • Silver — 2.6 to 14.6%

  • Gold — 14.7 to 44.3%

  • Platinum — 44.4 to 78.5%

  • Diamond — 78.6 to 92.8%

  • Master — 92.9 to 98.6%

  • Grandmaster — 98.7 to 100%

January 2019 — S14

PC distribution

  • Bronze — 0 to 5. 5%

  • Silver — 5.6 to 20.0%

  • Gold — 20.1 to 49.0%

  • Platinum — 49.1 to 77.4%

  • Diamond — 77.5 to 91.4%

  • Master — 91.5 to 97.1%

  • Grandmaster — 97.2 to 100%

Xbox distribution

  • Bronze — 0 to 2.2%

  • Silver — 2.3 to 13.9%

  • Gold — 14.0 to 43.0%

  • Platinum — 43.1 to 76.6%

  • Diamond — 76.7 to 92.5%

  • Master — 92.6 to 98.7%

  • Grandmaster — 98.8 to 100%

PS distribution

  • Bronze — 0 to 2.7%

  • Silver — 2.8 to 14.6%

  • Gold — 14.7 to 44.1%

  • Platinum — 44.2 to 77.3%

  • Diamond — 77.4 to 92.7%

  • Master — 92.8 to 98.4%

  • Grandmaster — 98.5 to 100%

December 2018 — S13

PC distribution

  • Bronze — 0 to 5. 5%

  • Silver — 5.6 to 20.1%

  • Gold — 20.2 to 48.8%

  • Platinum — 48.9 to 77.2%

  • Diamond — 77.3 to 91.3%

  • Master — 91.4 to 96.9%

  • Grandmaster — 97.0 to 100%

Xbox distribution

  • Bronze — 0 to 2.2%

  • Silver — 2.3 to 13.9%

  • Gold — 14.0 to 42.6%

  • Platinum — 42.7 to 76.1%

  • Diamond — 76.2 to 92.2%

  • Master — 92.3 to 98.5%

  • Grandmaster — 98.6 to 100%

PS distribution

  • Bronze — 0 to 2.7%

  • Silver — 2.8 to 14.6%

  • Gold — 14.7 to 43.8%

  • Platinum — 43.9 to 76.7%

  • Diamond — 76.8 to 92.5%

  • Master — 92.6 to 98.4%

  • Grandmaster — 98.5 to 100%

November 2018 — S13

PC distribution

  • Bronze — 0 to 5. 6%

  • Silver — 5.7 to 20.4%

  • Gold — 20.5 to 49.1%

  • Platinum — 49.2 to 77.4%

  • Diamond — 77.5 to 91.4%

  • Master — 91.5 to 97.0%

  • Grandmaster — 97.1 to 100%

Xbox distribution

  • Bronze — 0 to 2.2%

  • Silver — 2.3 to 13.8%

  • Gold — 13.9 to 42.5%

  • Platinum — 42.6 to 76.1%

  • Diamond — 76.2 to 92.3%

  • Master — 92.4 to 98.6%

  • Grandmaster — 98.7 to 100%

PS distribution

  • Bronze — 0 to 2.8%

  • Silver — 2.9 to 14.7%

  • Gold — 14.8 to 43.9%

  • Platinum — 44.0 to 76.7%

  • Diamond — 76.8 to 92.4%

  • Master — 92.5 to 98.4%

  • Grandmaster — 98.5 to 100%

October 2018 — S12

PC distribution

  • Bronze — 0 to 5. 9%

  • Silver — 6.0 to 20.6%

  • Gold — 20.7 to 49.1%

  • Platinum — 49.2 to 77.3%

  • Diamond — 77.4 to 91.1%

  • Master — 91.2 to 96.8%

  • Grandmaster — 96.9 to 100%

Xbox distribution

  • Bronze — 0 to 2.2%

  • Silver — 2.3 to 13.6%

  • Gold — 13.7 to 42.1%

  • Platinum — 42.2 to 75.5%

  • Diamond — 75.6 to 91.6%

  • Master — 91.7 to 98.3%

  • Grandmaster — 98.4 to 100%

PS distribution

  • Bronze — 0 to 2.8%

  • Silver — 2.9 to 14.7%

  • Gold — 14.8 to 43.6%

  • Platinum — 43.7 to 76.1%

  • Diamond — 76.2 to 91.9%

  • Master — 92.0 to 98.1%

  • Grandmaster — 98.2 to 100%

September 2018 — S12

PC distribution

  • Bronze — 0 to 5. 9%

  • Silver — 6.0 to 21.0%

  • Gold — 21.1 to 49.5%

  • Platinum — 49.6 to 77.5%

  • Diamond — 77.6 to 91.3%

  • Master — 91.4 to 96.8%

  • Grandmaster — 96.9 to 100%

Xbox distribution

  • Bronze — 0 to 2.3%

  • Silver — 2.4 to 13.9%

  • Gold — 14.0 to 42.0%

  • Platinum — 42.1 to 75.2%

  • Diamond — 75.3 to 91.5%

  • Master — 91.6 to 98.1%

  • Grandmaster — 98.2 to 100%

PS distribution

  • Bronze — 0 to 2.8%

  • Silver — 2.9 to 14.8%

  • Gold — 14.9 to 43.7%

  • Platinum — 43.8 to 76.0%

  • Diamond — 76.1 to 91.8%

  • Master — 91.9 to 98.1%

  • Grandmaster — 98.2 to 100%

August 2018 — S11

PC distribution

  • Bronze — 0 to 6. 1%

  • Silver — 6.2 to 21.5%

  • Gold — 21.6 to 50.1%

  • Platinum — 50.2 to 77.7%

  • Diamond — 77.8 to 91.2%

  • Master — 91.3 to 96.7%

  • Grandmaster — 96.8 to 100%

Xbox distribution

  • Bronze — 0 to 2.3%

  • Silver — 2.4 to 14.0%

  • Gold — 14.1 to 41.7%

  • Platinum — 41.8 to 74.4%

  • Diamond — 74.5 to 90.8%

  • Master — 90.9 to 97.6%

  • Grandmaster — 97.7 to 100%

PS distribution

  • Bronze — 0 to 3.0%

  • Silver — 3.1 to 15.1%

  • Gold — 15.2 to 43.8%

  • Platinum — 43.9 to 75.4%

  • Diamond — 75.5 to 91.2%

  • Master — 91.3 to 97.8%

  • Grandmaster — 97.9 to 100%

July 2018 — S11

PC distribution

  • Bronze — 0 to 6. 4%

  • Silver — 6.5 to 22.3%

  • Gold — 22.4 to 51.1%

  • Platinum — 51.2 to 78.4%

  • Diamond — 78.5 to 91.5%

  • Master — 91.6 to 96.7%

  • Grandmaster — 96.8 to 100%

Xbox distribution

  • Bronze — 0 to 2.6%

  • Silver — 2.7 to 14.8%

  • Gold — 14.9 to 42.9%

  • Platinum — 43 to 75.2%

  • Diamond — 75.3 to 91%

  • Master — 91.1 to 97.6%

  • Grandmaster — 97.7 to 100%

PS distribution

  • Bronze — 0 to 3.1%

  • Silver — 3.2 to 15.7%

  • Gold — 15.8 to 44.7%

  • Platinum — 44.8 to 75.7%

  • Diamond — 75.8 to 91.3%

  • Master — 91.4 to 97.7%

  • Grandmaster — 97.8 to 100%

June 2018 — S10

PC distribution

  • Bronze — 0 to 6.5%

  • Silver — 6. 6 to 22.3%

  • Gold — 22.4 to 51.1%

  • Platinum — 51.2 to 78.1%

  • Diamond — 78.2 to 91.3%

  • Master — 91.4 to 96.5%

  • Grandmaster — 96.6 to 100%

Xbox distribution

  • Bronze — 0 to 2.6%

  • Silver — 2.7 to 14.5%

  • Gold — 14.6 to 42.3%

  • Platinum — 42.4 to 74.1%

  • Diamond — 74.2 to 90.1%

  • Master — 90.2 to 97%

  • Grandmaster — 97.1 to 100%

PS distribution

  • Bronze — 0 to 3.1%

  • Silver — 3.2 to 15.6%

  • Gold — 15.7 to 44.5%

  • Platinum — 44.6 to 75%

  • Diamond — 75.1 to 90.6%

  • Master — 90.7 to 97.3%

  • Grandmaster — 97.4 to 100%

May 2018 — S10

PC distribution

  • Bronze — 0 to 6.8%

  • Silver — 6.9 to 22. 5%

  • Gold — 22.6 to 50.3%

  • Platinum — 50.4 to 75.4%

  • Diamond — 76.5 to 89.3%

  • Master — 89.4 to 95.3%

  • Grandmaster — 95.4 to 100%

Xbox distribution

  • Bronze — 0 to 2.2%

  • Silver — 2.3 to 12.6%

  • Gold — 12.7 to 38.1%

  • Platinum — 38.2 to 70.2%

  • Diamond — 70.3 to 87.6%

  • Master — 87.7 to 95.3%

  • Grandmaster — 95.4 to 100%

PS distribution

  • Bronze — 0 to 2.9%

  • Silver — 3 to 14.3%

  • Gold — 14.4 to 41.8%

  • Platinum — 41.9 to 72.5%

  • Diamond — 72.6 to 89.4%

  • Master — 89.5 to 96.2%

  • Grandmaster — 96.3 to 100%

April 2018 — S9

PC distribution

  • Bronze — 0 to 7.7%

  • Silver — 7.8 to 26.3%

  • Gold — 26. 4 to 57.3%

  • Platinum — 57.4 to 83.8%

  • Diamond — 83.9 to 94.6%

  • Master — 94.7 to 98.5%

  • Grandmaster — 98.6 to 100%

Xbox distribution

  • Bronze — 0 to 3.4%

  • Silver — 3.5 to 17.5%

  • Gold — 17.6 to 48.9%

  • Platinum — 49 to 79.5%

  • Diamond — 79.6 to 93.9%

  • Master — 94 to 99.2%

  • Grandmaster — 99.3 to 100%

PS distribution

  • Bronze — 0 to 3.9%

  • Silver — 4 to 18.6%

  • Gold — 18.7 to 49.5%

  • Platinum — 49.6 to 79.4%

  • Diamond — 79.5 to 93.7%

  • Master — 93.8 to 98.9%

  • Grandmaster — 99 to 100%

March 2018 — S9

PC distribution

  • Bronze — 0 to 7.8%

  • Silver — 7.9 to 26.5%

  • Gold — 26.6 to 57. 7%

  • Platinum — 57.8 to 84.3%

  • Diamond — 84.4 to 94.9%

  • Master — 95 to 98.7%

  • Grandmaster — 98.8 to 100%

Xbox distribution

  • Bronze — 0 to 3.4%

  • Silver — 3.5 to 17.5%

  • Gold — 17.6 to 48.9%

  • Platinum — 49 to 79.9%

  • Diamond — 80 to 94%

  • Master — 94.1 to 99.3%

  • Grandmaster — 99.4 to 100%

PS distribution

  • Bronze — 0 to 3.9%

  • Silver — 4 to 18.6%

  • Gold — 18.7 to 49.4%

  • Platinum — 49.5 to 79.3%

  • Diamond — 79.4 to 93.6%

  • Master — 93.7 to 99%

  • Grandmaster — 99.1 to 100%

February 2018 — S8

PC distribution

  • Bronze — 0 to 7.9%

  • Silver — 8 to 26.7%

  • Gold — 26.8 to 54.7%

  • Platinum — 54. 8 to 85.7%

  • Diamond — 85.8 to 94.7%

  • Master — 94.8 to 98.5%

  • Grandmaster — 98.6 to 100%

Xbox distribution

  • Bronze — 0 to 3.4%

  • Silver — 3.5 to 17.5%

  • Gold — 17.6 to 48.6%

  • Platinum — 48.7 to 79.9%

  • Diamond — 80 to 93.7%

  • Master — 93.8 to 99.1%

  • Grandmaster — 99.2 to 100%

PS distribution

  • Bronze — 0 to 3.9%

  • Silver — 4 to 18.5%

  • Gold — 18.6 to 49.2%

  • Platinum — 49.3 to 78.8%

  • Diamond — 78.9 to 93.3%

  • Master — 93.4 to 98.7%

  • Grandmaster — 98.8 to 100%

Season 3 statistics

As a comparison, we also have access to the official season 3 statistics shared by Blizzard. They are all season highs, but again we don’t know if they represent only PC players or all the platforms. Overall, the division is very similar to the one released by Jeff Kaplan.

  • Bronze — 6%

  • Silver — 22%

  • Gold — 34%

  • Platinum — 23%

  • Diamond — 10%

  • Master — 3%

  • Grandmaster — <1%

Learn more

  • Most played hero in each season.

  • Competitive hero tier lists.

More rank distributions

  • Dota 2

  • CS:GO

  • Rainbow Six Siege

  • League of Legends

  • Rocket League

  • PUBG

  • CoD: BO4

  • Auto Chess

  • Dota Underlords

 

Credit to OverwatchTracker for the data and the images used in this article — Header image: Blizzard

Vincenzo «Skulz» Milella

Vincenzo is an esports writer with ten years of experience. Former head editor for Natus Vincere, he has produced content for DreamHack, FACEIT, DOTAFire, 2P, and more. Follow him on Twitter and Facebook.

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Order of Rosstat dated 12/16/2020 N 800
«On approval of the form of federal statistical observation with instructions for filling it out for the organization by the Ministry of Health of the Russian Federation of federal statistical observation in the field of health care»

  • Main
  • Documents
  • Order
  • Information on resource provision and provision of medical care to the population (Form N 62 (annual), form code according to OKUD 0609385)
    • Section I. Medical organizations by types, legal forms and forms of ownership
    • Section II. Formation and implementation of the territorial program of state guarantees of free provision of medical care to citizens
      • Volumes of provision and financing of medical care in medical organizations subordinate to the Ministry of Health of Russia, FMBL of Russia, Ministry of Education and Science of Russia, Administration of the President of the Russian Federation
    • Section III. The actual volume of visits in the provision of medical care on an outpatient basis and their financing
    • Section IV. Volumes of provision and financing of medical care by medical organizations subordinate to the Ministry of Health of Russia, FMBA of Russia, Ministry of Education and Science of Russia, Administration of the President of the Russian Federation, by constituent entities of the Russian Federation
    • Section V. Volumes and financing of free medical care
    • Section VI. Estimated and actual indicators of the volume and financial support of specialized medical care provided in a hospital, according to the profiles of medical care
    • Section VI. Estimated and actual indicators of the volume and financial provision of medical care in day hospitals according to the profiles of medical care
    • Section VII. Paid medical services provided, including to foreign citizens
    • Section VIII. Expenditure of funds from various sources of financing
    • Section VIII. Expenditures of financial resources from various sources of financing by medical organizations subordinate to the Ministry of Health of Russia, FMBA of Russia, the Ministry of Education and Science of Russia, the Administration of the President of the Russian Federation
    • Section IX. Methods of payment for medical care within the framework of the territorial CHI program
    • Section X. Staffing of medical organizations, taking into account the level of medical care
    • Instructions for filling out the form of federal statistical observation
      • Section I (1000) «Medical organizations by type, organizational and legal Forms and Forms of Ownership»
      • Section II (2000) «Formation and Implementation of the Territorial Program of State Guarantees of Free Provision of Medical Care to Citizens» 9Section III outpatient conditions and their financing»
      • Section IV (4000) «Volumes of provision and financing of medical care by medical organizations subordinate to the Ministry of Health of Russia, FMBA of Russia, Ministry of Education and Science of Russia, Administration of the President of the Russian Federation, by constituent entities of the Russian Federation»
      • Section V (5000) «Volumes and financing of free medical care»
      • Section VI (6000) «Estimated and actual indicators of the volume and financial provision of specialized medical care provided in hospitals, by profile of medical care»
      • Section VII (7000) «Paid medical services provided, including to foreign citizens»
      • Section VIII (8000) «Expenses of financial resources from various sources of financing»
        • 8001 «Expenses of financial resources from various sources of financing by medical organizations subordinate to the Ministry of Health of Russia, FMBA of Russia, Ministry of Education and Science of Russia, Administration of the President of the Russian Federation»
      • Section IX (9000) «Methods of payment for medical care under the territorial CHI program»
      • Section X (10,000) «Staffing of medical organizations, taking into account the level of medical care»

nine0076 Order

Gazprom predicts gas prices in the EU to rise above $4,000 per 1,000 cubic meters.

m

Evgeny Razumny / Vedomosti

Spot gas prices in Europe, according to Gazprom’s conservative estimates, in the winter of 2022–2023. may exceed $4,000 per 1,000 cubic meters. m. The company announced this on 16 August.

Gazprom also disclosed operating data, according to which the export of the monopoly to non-CIS countries from January 1 to August 15, 2022 amounted to 78.5 billion cubic meters. m — 36.2% (or 44.6 bcm) less than in the same period in 2021.

As of August 16, the application for transit through Ukraine amounted to 42.2 million cubic meters. m of gas (with a contractual 109.6 million cubic meters per day), it is kept at the level of 41-42 million cubic meters. m from the end of May. According to the Nord Stream gas pipeline, according to the data of its operator and the calculations of Vedomosti, on August 15, about 33.2 million cubic meters were pumped to the EU. m of Russian gas. According to the Turkish Stream on that day, according to Vedomosti’s calculations based on data from the European Network of Gas Transportation System Operators (ENTSOG), Gazprom delivered about 45 million cubic meters to Europe. m. Thus, on August 15, about 120 million cubic meters were exported to the EU. m of fuel from Russia. For comparison: on August 15, 2021, Gazprom supplied 385.9million cubic meters m of gas.

Against the backdrop of reduced exports from the Russian Federation, extremely high spot gas prices persist in Europe. According to the ICE exchange, at the TTF hub in the Netherlands on August 16, the September futures crossed the bar of $ 2,500 per 1,000 cubic meters. m. At the same time, prices in Europe continue to be higher than in Asia. According to the JKM Platts index and Vedomosti’s calculations, as of August 15, the «European premium» was about $700 per 1,000 cubic meters. m, on average in July-August it was at the level of $500.

According to Gas Infrastructure Europe (GIE) as of August 14 (latest updated data), the storage facilities were almost 75% full, holding about 80.6 billion cubic meters. m. According to the requirements of the European Commission (EC), by November 1, 2022, storage facilities in the EU must be at least 80% full. Thus, the EU countries need to store approximately 6.5 billion cubic meters more. m of gas. According to GIE, net injection on August 14 was about 400 million cubic meters. m per day — only slightly lower than at the end of May. If such pace continues until November 1, the EU will be able to complete the task. nine0077

Now in Europe, spot prices are growing faster than in Asia, which is explained by the decrease in supplies from Russia and the abnormal heat that has settled on the European continent, said Maria Belova, research director at Vygon Consulting. But in September-October, according to her, the competition between these markets for free volumes of gas will intensify.

In her opinion, against the backdrop of cooling in Asia in autumn, the “European premium” may again be replaced by an Asian one. At the same time, Belova recalled that gas had already been traded in Europe at $4,000 per 1,000 cubic meters. m: prices rose to this level on March 7, after the start of a special military operation in Ukraine due to market fears that free gas volumes would decrease. “Now these fears are justified,” Belova believes. nine0077

The expert also noted that even the average filling of UGS facilities by 80% by Europe by November 1 “does not guarantee the energy security” of all EU countries, since the situation with reserves will differ in each specific country. “Against the backdrop of record high prices and lack of volume on the free market, this could be a serious test of European solidarity,” Belova added.

According to Anton Usov, managing partner of Kept, UGS facilities in Europe will be filled at any gas price, but further premiums on the European market will depend on the volume of gas imports coming from the Russian Federation. nine0077

Alfa-Bank Senior Analyst Nikita Blokhin believes that the scenario of 2021 may repeat itself in winter, when the rush demand for gas in December led to an uncontrollable increase in prices on the European gas market. However, this year the period of record price growth may be delayed, and the quotes themselves may reach a maximum for the entire period of monitoring the European market, the expert believes.