Nvidia pcss: Dying Light Update Introduces NVIDIA Percentage Closer Soft Shadows

Game Development Tools, SDKs, and Partner Engines

GAME DEVELOPMENT

A hub for SDKs, resources and news for
developers working in the gaming industry.

NVIDIA tools, SDKs, and partner engines work together to produce the next generation of stunning real-time content that leverages AI and ray tracing.

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Blast

Blast is a destruction library developed to replace the APEX Destruction module.

Learn more about NVIDIA Blast Access NVIDIA Blast Github Repo

DLSS

NVIDIA DLSS is a neural graphics technology that multiplies performance using AI.

Learn more about DLSS

Download SDK

Direct Illumination

NVIDIA RTX™ Direct Illumination (RTXDI) automatically renders millions of realistic dynamic lights and shadows.

Learn more about RTXDI

DirectX

DirectX is a Microsoft graphics API for the development of real-time graphics that also codifies NVIDIA RTX technologies.

Learn more about DirectX

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Flow

NVIDIA Flow is a combustible fluid, fire and smoke simulation, following in the footsteps of NVIDIA Turbulence and FlameWorks

Learn more about NVIDIA Flow Access NVIDIA Flow Github

GeForce Experience

NVIDIA GeForce Experience™ is a companion application for GeForce that includes up-to-date drivers and optimized game settings.

Learn more about
GeForce Experience

GFN Cloud Playtest

GeForce NOW (GFN) Cloud Playtest enables developers to manage their content on the GFN service, triage issues, and more.

Learn more about Cloud Playlist

GFN SDK

The GeForce NOW SDK (GFN SDK) allows developers to enhance their games to run more seamlessly on GFN.

Learn more about GFN SDK

Global Illumination

NVIDIA RTX Global Illumination (RTXGI) renders multi-bounce lighting instantly with accurate indirect lighting.

Learn more about RTXGI

HairWorks

NVIDIA HairWorks enables advanced simulation and rendering techniques for richer hair and fur.

Learn more about HairWorks

Horizon-Based Ambient Occlusion Plus

NVIDIA Horizon-Based Ambient Occlusion Plus (HBAO+) instantly renders realistic shadowing around objects.

Learn more about HBAO+

Kickstart RT

The Kickstart RT SDK enables developers to get more realistic dynamic lighting into their game engines in a much shorter timespan than traditional methods.

Learn more about Kickstart RT

Memory Utility

NVIDIA RTX Memory Utility (RTXMU) reduces the GPU memory footprint caused by ray tracing.

Learn more about RTXMU

Micro-Mesh

NVIDIA Micro-Mesh is a graphics primitive for micro triangles that can efficiently store opacity or displacement

Learn more about Micro-Mesh

Nsight Tools Suite

NVIDIA Nsight™ tools are a collection of applications for building, debugging, profiling, and developing software that utilizes NVIDIA hardware.

Learn more about Nsight

NVIDIA Omniverse Platform

Omniverse is a scalable, multi-GPU real-time reference development platform for 3D simulation and design collaboration. The platform is built with developers in mind and gives them the ability to customize their 3D workflows at every layer to easily develop new world building tools.

Learn more about NVIDIA
Omniverse Download NVIDIA Omniverse

Omniverse Cloud

Omniverse Cloud is a suite of cloud services that gives artists, creators, designers and developers instant access to the NVIDIA Omniverse™ platform for 3D design collaboration and simulation from up to billions of devices.

Learn about Omniverse Cloud Apply for early access

Omniverse Code

Omniverse Code is the integrated development environment for developers and power users to easily build their Omniverse extensions, apps, microservices or connectors.

Learn more about Omniverse Code Download NVIDIA Omniverse

Path Tracing

NVIDIA RTX Path Tracing merges years of best practices within real-time ray tracing and neural graphics development for building a real-time path tracer.

Learn more about Path Tracing

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PhysX

NVIDIA® PhysX® is a scalable multi-platform physics simulation solution that brings high-performance and precision accuracy to industrial simulation.

Learn more about PhysX

Real-Time Denoisers

NVIDIA Real-Time Denoisers (NRD) is a noise removal technology for image noise generated from lighting, shadow, and ray-traced sources.

Learn more about NRD

Reflex

NVIDIA Reflex is a suite of technologies that measures, analyzes, and reduces system latency.

Learn more about Reflex

Texture Tools Exporter

NVIDIA Texture Tools Exporter creates highly compressed texture files directly from image sources.

Learn more about
Texture Tools Exporter

Unity

Unity is a real-time development platform developed by Unity Technologies that’s used to make interactive 2D and 3D experiences.

Learn more about Unity

Unreal Engine

Unreal Engine is a real-time 3D creation platform developed by Epic Games that’s used to make photorealistic visuals and immersive experiences.

Learn more about
Unreal Engine

Vulkan

Vulkan is a new-generation graphics and compute open-standard API created by the Khronos Group that provides high-efficiency, cross-platform access to modern GPUs.

Learn more about Vulkan

WaveWorks

NVIDIA WaveWorks delivers cinematic-quality ocean simulation for interactive applications.

Learn more about WaveWorks

Unity

Unity is a real-time development platform developed by Unity Technologies that’s used to make interactive 2D and 3D experiences.

Learn more about Unity

Unreal Engine

Unreal Engine is a real-time 3D creation platform developed by Epic Games that’s used to make photorealistic visuals and immersive experiences.

Learn more about Unreal Engine

NVIDIA Omniverse Platform

NVIDIA Omniverse™ is a scalable, multi-GPU real-time reference development platform for 3D simulation and design collaboration, and based on Pixar’s Universal Scene Description and NVIDIA RTX™ technology.

Learn more about NVIDIA Omniverse Download NVIDIA Omniverse

Omniverse Audio2Face

Omniverse Audio2Face beta simplifies animation of a 3D character to match any voice-over track, whether you’re animating characters for a game, film, real-time digital assistants, or just for fun. You can use the app for interactive real-time applications or as a traditional facial animation authoring tool. Run the results live or bake them out, it’s up to you.

Learn more about Audio2Face Download Audio2Face

GFN SDK

The GeForce NOW SDK (GFN SDK) allows developers to enhance their games to run more seamlessly on GFN, to add cloud gaming into their stores and launchers, and to allow users to connect their accounts and libraries to GFN.

Learn more about GFN SDK  

GFN Cloud Playtest

Coming soon! GeForce NOW (GFN) Cloud Playtest enables developers to manage their content on the GFN service, triage issues, and move more of their game development workflow into the cloud.

Learn more about Cloud Playtest  

Omniverse Cloud

Omniverse Cloud is a suite of cloud services that gives artists, creators, designers and developers instant access to the NVIDIA Omniverse™ platform for 3D design collaboration and simulation from up to billions of devices.

Learn more about Omniverse Cloud Apply for early access

DLSS

NVIDIA DLSS is a neural graphics technology that multiplies performance using AI to create entirely new frames and display higher resolution through image reconstruction—all while delivering best-in-class image quality and responsiveness.

Learn more about DLSS

Download SDK

Micro-Mesh

NVIDIA Micro-Mesh is a graphics primitive for micro triangles that can efficiently store opacity or displacement

Learn more about Micro-Mesh

Real-Time Denoisers

NVIDIA Real-Time Denoisers (NRD) is a noise removal technology for image noise generated from lighting, shadow, and ray-traced sources.

Learn more about NRDDownload SDK

Direct Illumination

NVIDIA RTX™ Direct Illumination (RTXDI) automatically renders millions of realistic dynamic lights and shadows.

Learn more about RTXDI Download SDK

Global Illumination

NVIDIA RTX Global Illumination (RTXGI) renders multi-bounce lighting instantly with accurate indirect lighting.

Learn more about RTXGI Download SDK

Kickstart RT

The Kickstart RT SDK enables developers to get more realistic dynamic lighting into their game engines in a much shorter timespan than traditional methods.

Learn more about Kickstart RT Download SDK

Horizon Based Ambient Occlusion Plus

NVIDIA Horizon-Based Ambient Occlusion Plus (HBAO+) instantly renders realistic shadowing around objects.

Learn more about HBAO+ Download SDK

Path Tracing

NVIDIA RTX Path Tracing merges years of best practices within real-time ray tracing and neural graphics development for building a real-time path tracer.

Learn more about Path Tracing

DLSS

NVIDIA DLSS is a neural graphics technology that multiplies performance using AI to create entirely new frames and display higher resolution through image reconstruction.

Learn more about DLSS Download SDK  

Micro-Mesh

NVIDIA Micro-Mesh is a graphics primitive for micro triangles that can efficiently store opacity or displacement

Learn more about Micro-Mesh

Memory Utility

NVIDIA RTX Memory Utility (RTXMU) reduces the GPU memory footprint caused by ray tracing.

Learn more about RTXMU Download SDK  

Reflex

NVIDIA Reflex is a suite of technologies that measures, analyzes, and reduces system latency.

Learn more about Reflex Download SDK  

HairWorks

NVIDIA HairWorks enables advanced simulation and rendering techniques for richer hair and fur.

Learn more about HairWorks Download SDK

To view this video please enable JavaScript, and consider upgrading to a web browser that supports HTML5 video.

PhysX

NVIDIA® PhysX® is a scalable multi-platform physics simulation solution that brings high-performance and precision accuracy to industrial simulation.

Learn more about PhysX

WaveWorks

NVIDIA WaveWorks delivers cinematic-quality ocean simulation for interactive applications.

Learn more about WaveWorks Download SDK

To view this video please enable JavaScript, and consider upgrading to a web browser that supports HTML5 video.

Flow

NVIDIA Flow is a combustible fluid, fire and smoke simulation, following in the footsteps of NVIDIA Turbulence and FlameWorks. The Flow library provides DX11, DX12 and Vulkan implementations, and will run on any recent DX11 or DX12-capable GPU.

Learn more about NVIDIA Flow Access NVIDIA Flow Github

To view this video please enable JavaScript, and consider upgrading to a web browser that supports HTML5 video.

Blast

Blast is a destruction library developed to replace the APEX Destruction module. It is redesigned from the ground up, focusing on performance, scalability, and flexibility.

Learn more about NVIDIA Blast Access NVIDIA Blast Github Repo

GeForce Experience

NVIDIA GeForce Experience™ is a companion application for GeForce that includes up-to-date drivers and optimized game settings.

Learn more about GeForce Experience Download SDK

Nsight Tools Suite

NVIDIA Nsight™ Developer Tools are a collection of libraries, SDKs and APIs for building, debugging, profiling, and developing software that utilizes NVIDIA hardware.

Learn more about Nsight

Texture Tools Exporter

NVIDIA Texture Tools Exporter creates highly compressed texture files directly from image sources.

Learn more about Texture Tools Exporter

Download SDK

Omniverse Code

Omniverse Code is the integrated development environment for developers and power users to easily build their Omniverse extensions, apps, microservices or connectors. The Omniverse Code app provides the foundational tools and templates any developer needs in order to easily expose the powerful capabilities of Omniverse Kit SDK.

Learn more about Omniverse Code Download NVIDIA Omniverse

DirectX

DirectX is a Microsoft graphics API for the development of real-time graphics that also codifies NVIDIA RTX technologies.

Learn more about DirectX

Vulkan

Vulkan is a new-generation graphics and compute open-standard API created by the Khronos Group that provides high-efficiency, cross-platform access to modern GPUs.

Learn more about Vulkan

Enhancing Game Development with Omniverse

To satisfy gamers’ expectations for enormous, immersive worlds, global teams of artists must build massive libraries of 3D content. This is both labor intensive and expensive, and the process becomes more challenging when incorporating realistic lighting, life-like physics, and optimal game performance with AI is taken into account.

NVIDIA Omniverse addresses these challenges and helps game developers build photorealistic, physically-accurate games with record speed by unifying artists, their assets, and software tools in one powerful platform.

Learn more about NVIDIA Omniverse for Game Development

Browse by Resource Type

  • On-Demand Sessions

  • On-Demand Webinars

  • Demos

Ray Tracing in Unreal Engine 4

Stay in the Light creator and RTX Unreal evangelist Richard Cowgill shows how to get great results with real-time, ray-traced reflections, global illumination, shadows, and more.

Watch Now

Ray Tracing Essentials

Computer graphics expert Eric Haines explains key concepts of ray tracing, from the use of rays in rendering to how specialized hardware has accelerated its performance.

Watch Now

Breaking Barriers with Real-Time Design Visualization

Leading architectural visualization firm Neoscape, rendering software leader Chaos Group, and NVIDIA explore how real-time ray tracing will revolutionize visualization.

Watch Now

View all NVIDIA webinars

NVIDIA Omniverse: Exploring DeepSearch with Activision

The NVIDIA Omniverse platform’s AI and advanced rendering capabilities allow Activision to search through thousands of Call of Duty assets. Omniverse «Deep Search» makes searching through 3D assets completely intuitive, while Omniverse RTX Renderer’s real-time path-traced rendering displays the search results in ultra-high fidelity, providing environmental lighting based on the game level.

Watch Exploring DeepSearch with
Activision video

AI-Powered Facial Animation with Omniverse Audio2Face

Quickly and easily generate expressive facial animation from just an audio source with NVIDIA’s Deep Learning AI technology.

Watch AI-powered animation with
Omniverse Audio2Face

RTX Boulevard — Direct Illumination Demo

RTXDI offers realistic lighting of dynamic scenes that require computing shadows from millions of area lights. Until now, this hasn’t been possible in video games in real-time. Traditionally, game developers have baked most lighting and supported a small number of “hero” lights that are computed at runtime.

Watch the RTX Boulevard demo

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Keep Up with the Latest in NVIDIA Game Development

Resources

Developer Resources

The NVIDIA Developer Program provides the advanced tools and training needed to successfully build applications on all NVIDIA technology platforms. This includes access to hundreds of SDKs, a network of like-minded developers through our community forums, and more.

Join Today

Technical Training

NVIDIA Deep Learning Institute (DLI) offers hands-on training in AI, accelerated computing, and accelerated data science to solve real-world problems. Powered by GPUs in the cloud, training is available as self-paced, online courses or live, instructor-led workshops.

View Courses

Accelerate Your Startup

NVIDIA Inception—an acceleration platform for AI, data science, and HPC startups—supports over 7,000 startups worldwide with go-to-market support, expertise, and technology. Startups get access to training through the DLI, preferred pricing on hardware, and invitations to exclusive networking events.

Learn More

Legacy Tools

To better serve developers who are leveraging our legacy graphics tools, this hub includes all tools that are still available but no longer in development or supported.

Access Legacy Tools


NVIDIA Gaming News

Upcoming Event: Level Up with NVIDIA: RTX in Unreal Engine 5.1

Join the Level Up with NVIDIA webinar series on January 18. Learn how to leverage the NVIDIA RTX  technology in Unreal Engine 5.1 and ask NVIDIA experts about your game integrations in a live Q&A.

Practical Tips for Optimizing Ray Tracing

To achieve high efficiency with ray tracing, you must build a pipeline that scales well at every stage. This starts from mesh instance selection and their data processing towards optimized tracing and shading of every hit that you encounter. Instance data generation In a common scene, there can be far more static than dynamic objects. … Continued

Year In Review: Trending Posts of 2022

Marking a year of new and evolving technologies, 2022 produced wide-ranging advancements and AI-powered solutions across industries. These include boosting HPC and AI workload power, research breakthroughs, and new capabilities in 3D graphics, gaming, simulation, robotics, and more. In a record-breaking year, the NVIDIA Technical Blog published nearly 550 posts and received over 2 million … Continued

New Release: NVIDIA RTX Global Illumination 1.3

NVIDIA RTX Global Illumination (RTXGI) 1.3 includes highly requested features such as dynamic library support, an increased maximum probe count per DDGI volume by 2x, support for Shader Model 6. 6 Dynamic Resources in D3D12, and more.

View all Gaming News

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GTA V PC Graphics Settings Detailed

The graphics options for GTA V PC version have been detailed by PCGamer showcasing support for a wide array of configuration settings which will be used to optimize performance for both AMD and NVIDIA powered GPUs. Furthermore, the graphics settings for GTA V PC version have been revealed just a day after the game went on pre-load on Steam and topped the charts as the best selling game (Pre-Order).

Image Credits: PCGamer

While you would usually find me covering technical articles, a game as grand as Grand Theft Auto V does deserve at least one post from a hardware guy like myself. Here I am summing up an article which I thought was an interesting read from the guys over at PCGamer who have just got their copy of the game up and running to show us a brief look at the graphics options which will be featured in the PC version of GTA V. Well, there are quite a lot of options in the game as expected and from the system requirements provided officially by Rockstar, the game doesn’t seemed to be much intensive however what I have come to know over the course is that system requirements published by game developers are just worth a look at and don’t mean much since much of the requirements depend on proper system optimizations, driver support and how well or stable the PC configuration of an individual performs.

Starting with the graphics settings, first of all is the traditional video memory utilization bar which shows how much memory is being used by the game. There are no system configurations revealed for the PC that was ran however it seems like the total video memory available at hand is 6 GB which points out to a GTX Titan / Titan Black (I may be wrong on this). The game consumes 4 GB of VRAM at 4K (3840×2160) resolution but that is at very much expected from the title. The DirectX version could be configured to either DirectX 9/10/11. Unlike previous claims, GTA V PC version doesn’t support Mantle API and would not make use of DirectX 12 either since that API is still a few months away from launch in the first title which is considered to be Fable Legends. Other monitor options include Aspect Ratio adjustment, Refresh Rate Adjustment and the number of monitors to output the game (2 in the case of PCGamer).

The more juicy bits are at the bottom with the game supporting three tiers of Aliasing options, FXAA being the common and fastest method, MSAA being the more performance expensive but provides better image quality and then we have NVIDIA’s TXAA option which is less taxing than MSAA and provides results similar to SMAA 8x. Far below, there is an option to enable VSync but those with GSync or Freesync monitors will be getting proper support through driver updates.

There are several sliders at the bottom to which can be adjusted to decrease or increases population density and distance scaling. Textures, Shader Quality, Shadow Quality, Reflection Quality, Reflection MSAA, Water Quality, Particles Quality, Grass Quality and Post FX options are available to hand and PC users will spend a well worth time just adjusting the game to there needs which is what makes the PC, PC. Lastly, three options are avaialble to users for adjusting soft shadows, leave them to either soft or enable NVIDIA’s PCSS (Percentage-Closer Soft Shadowsor AMD (Contact Hardening Shadows) soft shadows effects. Following is a list of all the options available to users as compiled by PCGamer:

Video memory slider: shows you how much video memory is being used in MB.
Ignore suggested limits option: game detects your setup automatically, but you can push your system further if you like.
Options for screen type, aspect ratio and refresh rate.
DirectX Version Output monitor: 1-3
Anti-aliasing: FXAA, MSAA and Nvidia TXAA supported.
Pause game on focus loss.
Scaling bars for population density, population variety and distance scaling.
Texture quality: normal to very high.
Shader quality: normal to very high.
Shadow quality: normal to very high.
Reflection quality: normal to very high.
Reflection MSAA
Water quality: normal to very high.
Particles quality: normal to very high.
Grass quality: normal to very high.
Soft shadows options: softer, softest, AMD CHS, Nvidia PCSS
Post FX options: up to ultra.
Motion blur strength: scaling bar.
In-game depth of field effects: on/off.
Anisotropic filtering: up to x16 .
Ambient occlusion options.
Tesellation options.

Advanced graphics
Long shadows: on/off.
High resolution shadows: on/off.
High detail streaming while flying: on/off.
Extended distance scaling bar.
Extended shadow distance bar.
Benchmark testing.

Even with months of delay after the GTA V current generation console versions, it seems like Rockstar have actually put real effort in making GTA V PC version the best version of the game of all platforms. While the delay certainly had us PC gamers left a bit saddened, it seems like team at Rockstar might actually make up their reputation amongst the PC audience.

GTA V PC — 60 FPS Trailer:

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Official GeForce Drivers | NVIDIA

Automatic Driver Updates

GeForce Experience automatically notifies you of new NVIDIA driver releases. With the application, you can update the driver in one click.

Manual Driver Search

Find all GeForce drivers by providing information about your system.

Product Type:
dflt TITAN

Product Series:
dflt GeForce MX100 Series (Notebook)
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product:
GeForce MX150

operating system:
dflt Windows 10 32-bit

language:
dflt English (US)

Windows Driver Type:
DCHStandard

Download Type:
AllGame Ready DriverStudio Driver

Driver Forum

Questions about drivers? Discuss them with other GeForce users on our forum. nine0005

Go to the Forum >

Game Ready Drivers & Studio Drivers

NVIDIA drivers are specifically designed to provide the best possible experience for both modern gaming and graphics applications. Gamers looking to support new games, patches, and additional content from day one should opt for Game Ready drivers. If reliability is your number one concern for your graphics work, including video editing, animation, photography, graphic design, and live production, Studio drivers are your best bet. Working and playing? Don’t worry, any driver will keep your graphics running and great gaming experience. nine0005

How to determine the series and model of the video card

If the NVIDIA driver is not installed:

Open Device Manager in the Windows Control Panel

Select Display adapters

Below will be the series and model of your video card

If the driver is installed right: 9005 9005 click on the desktop and select NVIDIA Control Panel

Click on «System Information» in the lower left corner of the window

On the «Display» tab, the type of video card is listed in the «Components» column

Windows Driver Type

«Standard» packages are those that do not require the DCH driver components.

«DCH» ( D eclarative, C omponentized, H ardware Support Apps) refers to new packages preinstalled by OEMS implementing the Microsoft Universal Driver paradigm.

DCH drivers cannot be installed over a standard system, and Standard drivers cannot be installed over a DCH system.

To confirm the type of system you have, locate Driver Type under the System Information menu in the NVIDIA Control Panel.

For more information, visit What’s new in driver development

All, GRD, SD

All Shows all available drivers for the selected product.

«GRD» Game Ready drivers provide the best gaming experience for all popular games. Both Early Access games and all add-on content are thoroughly tested by the NVIDIA driver developers to optimize performance, stability, and functionality. These drivers are certified by Microsoft Windows Hardware Quality Labs (WHQL). nine0005

«SD» Studio drivers provide the best graphics experience for popular creative applications. NVIDIA conducts rigorous testing across all major applications to ensure the highest levels of performance, stability and functionality. These drivers are certified by Microsoft Windows Hardware Quality Labs (WHQL).

GeForce Game Ready Drivers | NVIDIA GeForce

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High performance in every game.

GeForce Game Ready drivers provide the best performance for your favorite games. We’ve worked with the developers to fine-tune each game and test thousands of hardware configurations to ensure maximum performance and reliability. Optimize your gaming settings in one click and access the latest technology with NVIDIA Game Ready drivers. Sharpened to the highest level of the game. nine0005

Download Game Ready drivers.

Download the latest Game Ready drivers for your PC or laptop with NVIDIA GeForce RTX graphics cards.

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Download for laptop

Learn more about Game Ready drivers.

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Game ready for your favorite games.

We work closely with game developers throughout development, providing prerelease drivers and test data. NVIDIA’s Game Ready process keeps optimizing up to the last moment to ensure the best possible experience at launch.

Thoroughly tested for maximum reliability.
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Every Game Ready driver is built to the highest quality standards. We have tested thousands of hardware configurations based on several generations of graphics cards.