Mühlsteine gothic 3: SILBER MÜHLSTEIN KRAGEN Folie Cyberpunk Cyber Punk Elizabethan

SILBER MÜHLSTEIN KRAGEN Folie Cyberpunk Cyber Punk Elizabethan

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Wusstest ihr schon, dass… [Archiv]

Global Gameport > COMPUTER- UND VIDEOSPIELE > Rollenspiele > Rollenspiel-Archiv > Gothic 1-4 > Wusstest ihr schon, dass…


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Archiv verlassen und diese Seite im Standarddesign anzeigen : Wusstest ihr schon, dass…


Thelias

13.11.2006, 12:35

Der Thread kam bei Oblivion schon gut an, mal sehen, ob das hier auch was wird. 🙂
Und ich fange gleich mal an:

Wusstet ihr schon, dass

— das Hochheben von Mühlensteinen einmalig +5 Stärke bringt ?

— das Lesen an Pulten einmalig + 5 Altes Wissen oder +5 Alchemie bringen kann ?

— der Zauber «Feuerball» im Zauberbuch und auf Schriftrollen mit «Der gute alte Feuerball» beschrieben wird ?

— man mittels Kopfnusspfeil Oger betäuben kann. Nimmt man ihnen dabei ihren abgenutzten Oger-Morgenstern (125 Schaden) weg, packen sie beim Aufwachen einen «normalen» Oger-Morgenstern (250 Schaden) aus. ?

— ein gefährlicher Schakal und ein wehrloses Huhn gleich viel Erfahungspunkte (jeweils 50) bringen ?

— Sachen im Schleichmodus schneller aufgehoben werden können, da die lästige Schwinganimation entfällt ?

— die Perks «Rüstung verbessern» und «Gift herstellen» und der geheinisvolle «???»-Perk es nicht in das fertige Spiel geschafft haben bzw. nicht funktionieren ?

— man einen Arenakampf verliert, wenn man hüpft ?

— man eine der besten Waffen, das Flammenschwert, mit ein bisschen Glück gleich im ersten Ort Ardea für lumpige 1.000 Gold kaufen kann ?

— bei der Kompassnadel Ost und West vertauscht sind ?

— «Morra» ein Ort in der Toskana ist ?

— man an Gräbern, die mit Totenköpfen verziert sind, graben kann, sofern man seine Schaufel dabei hat ?


MasterBlubb

13.11.2006, 15:09

— das Hochheben von Mühlensteinen einmalig +5 Stärke bringt

Das funktioniert aber erst ab einer bestimmten Stärke. Es gibt außerdem zwei verschiedene Arten von Mühlsteinen 😉 Der eine ist glaub aus Holz und kann schon mit weniger Stärke hochgehoben werden…


Warbeast

13.11.2006, 15:22

…wusstet ihr schon, das man auch pfeile & bolzen schärfen kann, ist mir zufällig beim schärfen all meiner waffen aufgefallen 😀 !


Thelias

13.11.2006, 16:30

Original von MasterBlubb
Das funktioniert aber erst ab einer bestimmten Stärke.
Stimmt, wusste ich nicht. Habs eben mal ein neues Spiel angefangen und getestet. Man braucht eine Mindeststärke von 250, dass es geht. Werde ich gleich auf der HP ändern.

Original von MasterBlubb
Es gibt außerdem zwei verschiedene Arten von Mühlsteinen 😉 Der eine ist glaub aus Holz und kann schon mit weniger Stärke hochgehoben werden…
Die sind mir im Spiel noch nicht aufgefallen. Und bei den Insert-Cheats (http://www.globalgameport.com/gothic3_dt/index.php?option=com_content&task=view&id=69&Itemid=52) habe ich auch nur einen Mühlstein gefunden.


Messiah

13.11.2006, 16:44

Ja das stimmt es gibt zwei Arten….
Die eine kann man glaube ich schon ab 200 Stärke heben….

MFG Messiah 😉


Thelias

13.11.2006, 16:49

Weiß einer, wo so ein kleiner Mühlstein rumsteht ?


Messiah

13.11.2006, 16:57

Ich glaube in Montera oben an der Burg…
oder in Gotha…
in einer von Beiden müsste so ein Mühlstein sein…. 😉


Thelias

13.11.2006, 17:45

Bin eben mal hin- und hergereist.
Das Bild links zeigt den Mühlstein in Montera, rechts in Fanrig.

http://img177.imageshack.us/img177/7108/mhlsteinelo1.th.jpg (http://img177.imageshack.us/my.php?image=mhlsteinelo1.jpg)

Der einzige Unterschied scheint zu sein, dass der Schriftzug des «Kleineren» nicht im Fokus erscheint.

Aber auch das stimmt, der kleinere braucht nur eine Mindeststärke von 200….

* HP umschreiben geh *


Rastamind

13. 11.2006, 19:32

Thelias, von welcher HP sprichst du?


Don-King

13.11.2006, 19:49

www.gothic3-game.de

Diese Homepage oder Webseite von Gothic meint er 😉


Thelias

13.11.2006, 20:15

Genau.
Ich hatte mich heute vormittag entschieden, den wesentlichen Inhalt dieses Threads in einem neuen Bereich (http://www.globalgameport.com/gothic3_dt/index.php?option=com_content&task=view&id=78&Itemid=56) auf der Seite zusammenzufassen.
Hatte es nur noch nicht hier angekündigt 🙂


Warbeast

13.11.2006, 20:38

…ich hab noch einen …wusstet ihr schon, dass man beim lernen von axtbeherrschung, schwere waffen lernt und es auch schwerter gibt, die schwere waffen sind 8o !


IcyChris

13.11.2006, 20:59

— man eine der besten Waffen, das Flammenschwert, mit ein bisschen Glück gleich im ersten Ort Ardea für lumpige 1.000 Gold kaufen kann ?

Ist das nach den Patches immer noch der Fall ?
Lt.
Aber das soll das Stärkste sein?
bei mir hatte es 100 Schaden und mein «geschärfter Bastard» hat 110 und ist auch Einhänder … bitte aufklären


Messiah

14.11.2006, 23:45

man EINE der besten Waffen,

Es ist ja auch nicht DIE beste Waffe sondern eine der Besten 😉

MFG Messiah 🙂


Thelias

18.11.2006, 00:59

… man an einem Kochtopf Schnaps brauen kann ? :gruebel


Thelias

18.11.2006, 01:15

Wusstest ihr schon, dass…

— ein Skelett seinen Bogen so wegstecken kann, dass er nicht mehr sichtbar ist ?


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Gothic 3 — Quests in Silden

Silden​

Silden is a large village located in the north of Myrtana, close to Nordmar. There are many interesting places around the settlement: a picturesque lake, with a flooded castle at its depth as a result of the destruction of the dam, a hut where hunters do their work, a lumberjack camp, a forest occupied by rebels.
The village itself can be conditionally divided into four parts. The first quarter is the quarter of fishermen and boatmen, where fish are caught and boats are built, there is also an arena here. The second quarter is an area more or less resembling a city, from where Silden controls its ruler. The third quarter is a prison camp where all criminals go, regardless of the severity of the offense. The last quarter is the warehouse and surrounding areas. nine0003

View of Silden from the side of the lake.

Fishermen and their houses.

Piece of city block.

Arena.

Prison camp.

Stock.

Hunting lodges.

The ruins of the castle, flooded with water.

Take the wood to Givess at the mill.

There are two ways to start the quest:

  • talk to the prison camp guard Ganka about work;
  • ask the storekeeper Givess what materials he needs. nine0032

There are eleven bundles of firewood in the camp, but Givess only needs

ten

; Most of the firewood is scattered around the prison, there are several packages in Zapotec’s house, and a couple more are lying on the boards behind the camp (behind the exit leading to the city block) . When the Nameless One has collected everything he needs, he can go to Givess.
Experience: 1000.
Reputation: Silden +4.

Take the barrels of fish to the mill. nine0026

There are two ways to start the quest:

  • talk to the fisherman Temmie, who lives in the last fishing house, about work;
  • ask the storekeeper Givess what materials he needs

Givess needs

eight barrels of fish

, but there are many more by the river; walk through all the fishing huts, from the first to the last, and somewhere in the middle you will dial the required amount. Having collected the required number of barrels, the Hero can go to Givess. nine0005 Experience: 1000.
Reputation: Silden +4.

Take the skins to the mill.

You can start the quest in two ways:

  • talk to the hunter Lukyan, who lives in the hunting lodge closest to Silden, about work;
  • ask the storekeeper Givess what materials he needs.

There are exactly as many packs of skins in the hunting estate of Lukyan as needed —

eight

, and all of them are scattered in a small area of ​​the yard (do not forget to take the packaging from the well) . Having finished collecting the fur, the Nameless One goes to Givess.
Experience: 1000.
Reputation: Silden +4.

Take the proceeds for the skins to the hunter Lukyan.

Having given Givess the skins obtained by the hunters, the Hero must give them the proceeds for them. The hero returns to the Lukyan hunting estate and:

  • gives the entire amount to Lukyan;
  • speaks of a lack of money.

In the first case, Lukyan will thank the hero for his honesty and give him his share. In the second, Lukyan and Falk will attack Hero in a rage.
XP: 2000.
Agility +1.
Reputation: Silden +4.

Pack of wild berries for Stan the fisherman.

A man named Bosep, who is in the lumberjack camp (leave Silden across the bridge by the river and go up the hill on the right), is worried: the fishermen have not taken berries from him for a long time. Nameless offers his services for the delivery of goods to Silden. nine0005 The Hero goes to the fisherman Stan, whose fishing house is located near the arena (the first one) and gives him a bag of berries . The money received by the Nameless One takes Bozep.
Experience: 500.
Reputation: Silden +2.

Defeat Yarok in the arena.

The hero decides to take part in the arena battles, and the orc Yarok becomes his first opponent. Beat him and go to Barak for a reward.
Experience: 1000.
Strength +1.
Reputation: Silden +6.

Defeat Yaroll in the arena.

The second opponent of the Nameless One is the orc Yaroll. Deal with him and head to Barak for a reward.
Experience: 1000.
Strength +1.
Reputation: Silden +6.

Defeat Trompoc in the arena.

Barak sets his strongest warrior against the Hero — an orc named Trompoc. nine0041 Break his bones and take your well-deserved prize from Barack.
Experience: 1500.
Strength +1.
Reputation: Silden +6.

Rescue the Nordmarian Lars from the prison camp.

In the prison camp of Silden, the Hero discovers a person who does not fit into the general picture of despondency and hopelessness — the Nordmarian Lars. The nameless one wants to help the poor fellow and learns from him that between freedom and Lars there are three hundred gold coins to be paid to Zapotec for the northerner. The Nameless One pays the required amount to the orc and returns to Nordmarz . Now he can make Hero stronger than and teach him to better endure the cold .
XP: 1000.
Reputation: nordmar +3.

Follow Lars to the pass to Nordmar.

Having freed the Nordmarian Lars, the Hero can ask him to show him his homeland. The northerner agrees, and together they go to one of the passes to Nordmar, however, if the Nameless decided to visit the country of eternal ice, then he will have to continue the journey alone, since Lars will not go beyond pass . The Nordmarian will not return to Silden — he will be in the rebel camp in the forest.
Experience: 2000.
Reputation: nordmar +2.

Follow Pavel to his hunting hut.

In the city quarter of Silden (near the exit to the steppe) Bezymyanny meets the hunter Pavel, who invites him to show him his hunting lodge. Together they go out of town and make their way to the nearest hunting yard (where Falk and Lukyan live). Already in place, Pavel can train the Hero e run more efficiently stamina , as well as endure falling from a great height .
Experience: 500.
Reputation: Silden +2.

Glorch hunting with Falk.

In the nearby hunting yard the Nameless One meets the hunter Falk; The hero invites him to go hunting, and they advance deep into the fields in order to find a flock of glorchs. Two find the creatures and kill them; nothing unusual, but you can collect meat and skins. nine0005 XP: 1000.
Agility +1.

Kill Glorchs around Silden.

If you go out along the road from Silden to the steppe, you can, after passing the estate and climbing up the mountain, turn right, where glorchs are grazing. Deal with them.
XP: 1500.
Agility +1.

Rescue the Silden slave from the wild bush.

Immediately make a reservation that this quest is individual for each slave from Silden: one saved slave = one such quest completed (all experience, reputation, etc., multiply by 5). nine0005 The Nameless One learns from the underground rebel Inog that the escaped slaves must be taken to the rebels, to a man named Freman, who deals with runaway serfs. The hero climbs a mountain not far from the nearby hunting estate and finds five slaves on the territory of the plateau, then takes them to the forest, to the rebel camp, reports this to Freman and receives a reward for each slave.
XP: 2500.
Reputation: rebels +5.

Kill the slaves who escaped Silden. nine0026

Several slaves have escaped from the Zapotec prison camp, and the Nameless One offers his help in capturing them, but the orc has a better idea: all runaway slaves must be exterminated.
The hero climbs a mountain not far from the hunting yard closest to Silden and finds five slaves there. Without thinking twice, he takes out a weapon and kills them all. For a reward — to Zapotec.
XP: 1500.
Orc reputation +1. nine0039

Silver wolf hunting with Brem.

In a distant hunting hut, the Hero meets the hunter Brem, who works exclusively with wolves. After talking for a while, the two decide to go hunting, guess what, wolves. Brem leads Nameless across the river to a clearing where a pack of silver wolves is staying. Together, the hunters make sure that these animals will not go anywhere .
XP: 1000.
Agility +1.

Kill wolves around Silden.

Not far from a distant hunting estate, across the river, there is a clearing where a group of silver wolves lives. Destroy them.
Experience: 1000.
Agility =1.
Reputation: Silden +2.

Chef Gambal needs meat.

While walking through the city quarter of Silden, the Hero enters the house of the cook Gambal. As it turns out, this is not the most polite and friendly person in the city, and it seems to make no sense to work for him, however, if the Nameless One for some reason decides to make his life easier, then the cook needs fifty pieces of raw meat. nine0041 Actually, it must be obtained in the most natural way possible — by hunting. Take a bow, crossbow, ax or something else and go into the wilderness to cut everything in sight . When the process of finding meat is over, return to Gambal and receive a reward.
Experience: 1500.
Reputation: Silden +4.

Hatlod’s lost tools.

Shipbuilder Hatlod, who works day and night on boats in the fishermen’s quarter, was attacked by predatory creatures while testing his new creation. As a result of the attack of the sniff and monitor lizard, Hatlod lost his grandfather’s saw and hammer. The Nameless One agrees to find his tools for him. nine0005 Shnyg, who devoured the first gun, can be found if you leave the fishing area towards Okara, across the river, and walk along the edge of the lake. Monitor lizards are much easier to spot: exit across the bridge near the warehouse and immediately turn left to the shallows, where a group of lizards lives, one of which is ours.
After collecting all the tools, return them to their owner and receive a reward.
Experience: 1000.
Reputation: Silden +2.

Looking for a great boat. nine0026

Returning Hatlod’s tools, the Nameless One learns that our friend is not a very good shipbuilder. He asks the Hero to obtain for him a blueprint for the perfect boat, the general generously reward him. However, he immediately warns that the orcs have «worked hard» in Myrtana, and it is better to go south.
Indeed, in Varant, in the village of Lago, lives an assassin named Sibur Narad. If you bring him the skins of snow wolves (which, mind you, live only in Nordmar), then he will give the Nameless One a drawing of a ship that he drew during one of the sessions of eating swamp grass. nine0042
Having received the blueprint, the Hero returns to Silden and gives it to Hatlod, for which he receives a commensurate amount of money.
O py: 2500.

Kvardir’s hunt for a new slave for Silden.

Assassin Kvardir, who stopped at Silden’s warehouse, offers the Nameless One a mutually beneficial business — hunting for slaves. He advises the Hero to bring one of the lumberjacks — The Nameless One goes to the lumberjack camp, which can be reached by climbing up the hill opposite the tunnel on the road to Geldern. The hero enters into a dialogue with a lumberjack named Will and notifies him that. that he will soon be enslaved. Not wanting to accept his fate, Will attacks the Nameless One, but is defeated and, waking up, goes with the enslaver to Silden. nine0042 Kvardir will reward the Hero when he brings the lumberjack to him.
XP: 1500.
Reputation: assassins +1, Silden +4.

Defeat Will.

Strongman Will, who works at the lumber camp near Silden, is very strong and hardy, which makes him ideal for the role of a slave. Beat him to make him obey.
Experience: 1000.
Strength +1.

Tragak wants to get to Silden, to the city shaman Grompel. nine0026

A group of orcs camped at the pass on Nordmar near the rebel camp in the forest, arrived from the land of eternal ice to deliver a package to the shaman Grompel, but the thicket is blocked by the rebels. The leader of the group, the orc Tragak, wants to get into Silden, but he does not intend to part with his life, so the Nameless One decides to lead him to the city. The option «pass through the positions of the rebels» is ruled out immediately, since it will most likely end badly for Tragak; it’s best to go around the camp: if you head left, then the two will get to Silden faster, however, due to the slight stupidity of the AI, it may be difficult to descend, and if you go to the right, a normal passage is guaranteed, but more time will be spent. When Tragak and the Hero reach the city, bring them to Grompel. nine0005 Experience: 1500.
Reputation: Silden +2.

Delivery from Nordmar.

The nameless one led the orc Tragak to the city. Now, being safe, he gives the package to the Nameless One to give it to Grompel. He successfully delivers the delivery to the shaman and is rewarded.
Experience: 2000.
Alchemy +1.
Reputation: Orcs +1, Silden +2.

Orcs are looking for a blacksmith for Silden. nine0026

Denpok, the orc commander in Silden, instructs the Hero to find a blacksmith for the city. It’s worth looking to go to the warehouse, where an orc named Kadok is bored on a bench, who would gladly return to forge in the city quarter, but, alas, his hammer is lost. Find his tool for him, and Cadok will go to the blacksmith’s house to make weapons for Silden (and if the Hero can earn the respect of the inhabitants of Silden, then the orc will be able to teach him the art of blacksmithing ). Deliver this amazing news to Denpok and you’ll be rewarded. nine0005 Experience: 1500.
Reputation: Silden +6.

Cadok has lost his blacksmith’s hammer.

Orc Kadok, who spends most of his time on a bench near Silden’s warehouse, is saddened: Kadok has lost his blacksmith’s hammer and can no longer forge weapons. The Nameless One decides to find his weapon for him. The blacksmith talks about the places he visited recently, and among them is the arena. After descending into the arena, the Hero goes into the left cave (the one that is shorter) and sees that Kadok’s hammer is lying on the floor. He takes the instrument and returns it to its owner. nine0005 Experience: 1000.
Reputation: Silden +2.

Kill the strange sniffs by the river.

The fishermen began to disappear on the river, and the orc guard Brontobb is agitated. He informs the Hero that he saw several strange sniffs in the area; The nameless decides to check what creatures are in question: he crosses the river (the one opposite Brontobb) and sees a flock of shnygs of an interesting dark coloring. Without thinking twice, the Nameless One takes out a weapon and massacres the monsters, then reports this to Brontobb, having received a reward. nine0005 Experience: 1000.
Reputation: Silden +6.

Tell Denpok that Brontobb is on guard duty.

Orc guards are needed in the Silden City Quarter, and Denpok gives the Hero the task of recruiting some volunteers to patrol this part of Silden.
After killing a group of strange sniffs, the Nameless One can suggest that Brontobb go to the city block, to which he responds positively. Report this to Denpok and collect the reward. nine0005 Experience: 1500.
Reputation: Silden +6.

Roast meat for Frillok.

Fryllok the orc guard, who is on duty not far from the arena, in the fishermen’s quarter, hasn’t eaten anything for quite some time and really wants roasted meat . You can go hunting and fry the prey on fire in the city quarter of Silden . Give the orc a freshly cooked delicacy and get paid.
XP: 750.
Reputation: Silden +2.

Tell Denpok that Frillok is on guard duty in the city.

Orc guards are needed in the Silden City Quarter, and Denpok gives the Hero the task of recruiting some volunteers to patrol this part of Silden.
Having obtained and roasted meat for Frillok, the Hero invites the orc to stand guard in the city block. Frillok agrees, and the Nameless One needs to convey this to Denpok.
Experience: 1500.
Reputation: Silden +6.

Irmak is looking for his halberd.

Orc guard Irmak for unknown reasons does not patrol the city, but instead sleeps near the warehouse. The fact is that he lost his halberd, and «without a halberd there is no guard.» Nameless sends in search of weapons.
In the second fishing house (from the arena) the Hero finds Irmak’s weapon hanging on the wall and returns it to its owner. It turns out that the orc himself hid the halberd there and, in general, he is a «lazy renegade.» Nameless, threatening to tell Denpok everything, can either demand money for silence, or send Irmak to guard the city block. nine0005 XP: 1000.
Reputation: Silden +4.

Tell Denpok that Irmak is on guard duty.

Orc guards are needed in the Silden City Quarter, and Denpok gives the Hero the task of recruiting some volunteers to patrol this part of Silden.
After finding Irmak’s halberd and learning of his scam, the Hero forces the lazy orc to return to the city to keep watch. Tell Denpok about it.
Experience: 1500.
Reputation: Silden +6.

Tell Denpok that Ganka is in town now.

Orc guards are needed in the Silden City Quarter, and Denpok gives the Hero the task of recruiting some volunteers to patrol this part of Silden.
An orc named Ganka, guarding the exit from the slave camp (the one that leads to the fields), is already fed up with this dull place, and just then the Nameless appears, offering to guard the city block. Ganka agrees without hesitation. Report this to Denpok. nine0005 Experience: 1500.
Reputation: Silden +6.

Warlord Umbrak wants Anog dead.

Umbrak, the leader of the orcs in Silden, gives the hero a responsible task: The Nameless One must penetrate the forest occupied by the rebels and eliminate their leader, the rebel Anog. The Hero passes through the rebel camp, finds Anog at a table at the far end of the hideout, and kills him. Return to Umbrak for your reward. nine0005 XP: 5000.
Reputation: orcs +7.

Grompel knows the way to the rebels at the Nordmar pass.

If the Nameless One has trouble finding the rebel leader Anog, he can contact the shaman Grompel, who saw where the rebels were attacking from. The shaman takes the Hero to the forest, but then he will have to go alone.
XP: 1000.

Increase your reputation in Silden. nine0026

The hero, wishing to enter the courtyard of Umbrak’s house, was stopped by Denpok, the orc commander; until the Nameless One achieves respect in the city, the path to the great commander is closed to him.
Having become famous in Silden (gaining 75% reputation), the Hero approaches Denpok again, but this time the orc lets him through.
Experience: 2000.
Reputation: orcs +1.

Somebody needs five bundles of weapons.

Underground rebel Inog needs five bundles of weapons for their allies in the city. The Nameless One agrees to help Inog; weapons can be found at the warehouse, in the arena and in Umbrak’s yard . Give the weapon to the rebel and get a reward.
XP: 1500.
Reputation: rebels +1.

Another secretly frees slaves.

During a dialogue with the Nameless One, Inog let slip that he freed the slaves. Surely Zapotec will be interested to hear this; nine0041 The Hero goes to the warden of the prison and tells him all about Inog’s dealings with slaves, for which he receives the reward .
XP: 1500.
Orc reputation +1.

Kill the city shaman Grompel.

Zapotek has long wanted to challenge Umbrak to a duel and take power in Silden into his own hands, but he knows that the warlord will not go into battle without asking advice from his right hand — the shaman Grompel. nine0041 Therefore, it must be removed from the road: the Hero lures the shaman out of the city and kills there, then returns to Zapotec for reward .
XP: 2500.
Assassin reputation +1.

Kill the secret rebel.

The Hero reports to Umbrak about the participation of the mercenary Inog in the freeing of slaves, as well as about his connections with the underground. Without thinking twice, the leader of the orcs instructs the Nameless to eliminate the rebel. The hero goes to Inog and carries out the order. nine0005 XP: 2500.
Orc reputation +3.

Tell Anog that his brother Inog needs help.

The situation in Silden is not the best for the underground, and Inog with the slaves needs the help of the rebels from outside; Nameless goes to the forest in the north, to the rebel camp, and reports trouble in the city to the leader of the rebels Anog, brother of Enog.
XP: 1000.
Reputation: rebels +1.

Tell Inog that Anog can’t help him.

Having learned about the state of affairs in Silden, Anog, despite the urgent need of his brethren for help, cannot send reinforcements to Silden. The Hero should deliver this deplorable news to Inog .
XP: 1500.
Reputation: rebels +1.

Bring Jherek roast meat.

Jerec, one of the prisoners in the prison camp, says that the orcs starve the slaves, and if the Hero wants the prisoners to go over to his side, they must be fed so that they can at least hold a weapon in their hand. Jerec needs twenty-five pieces of fried meat , and he offers to take this to Chef Gambal. He reluctantly gives ten pieces to the Nameless One, but more is needed. By the way, Gambal has more fried meat in his house than he gave to the Hero; stun him and take everything out of the room that you can. The rest will have to be hunted. After finding everything he needs, the Hero gives Jerec food .
XP: 1500.
Reputation: rebels +1. nine0039

Bring Jerec a weapon.

Slaves in prison are ready to fight for their freedom to the last and help the Hero start a revolution, but first you need to find something for them to wave in battle. Look near the warehouse, in Umbrak’s courtyard, and also in the arena for a bunch of weapons. When you find five bundles, give them to Jerec.
XP: 1000.
Reputation: rebels +1.

Take the cargo of orcs from Nordmar to the rebel Anog. nine0026

The leader of the rebels, Anog, gives the Hero the task of retrieving a package that arrived from Nordmar with orcs. This is a delivery that the orc Tragak must deliver to Silden. Climb a little higher from the rebel camp to Nordmar, and right at the pass the Nameless One will see Tragak with his detachment. Stun or kill the commander, collect the shipment, and then return to Anog for a reward.
XP: 1500.
Reputation: rebels +1.

Find out how Umbrak manages Silden. nine0026

The revolution is around the corner, but there are a few questions that need to be answered, as this may decide the outcome of the Battle of Silden; Umbrak somehow manages to hold on to power in Silden despite the outnumbered humans in the city. It is necessary to know how he was able to achieve such obedience.
After gaining respect in Silden, the Nameless One goes to meet with Umbrak and asks the warlord about his secret: this orc was the most brutal commander during the war, and the memory of his terrible deeds still lives on. This is what allows him to control Silden with a hard hand; report this to Inog and get ready to raise an uprising. nine0005 XP: 1000.
Reputation: rebels +1.

Release Silden.

The hour of liberation has struck! The hero has equipped his allies with weapons, learned all about the secrets of the enemy and is ready to fight the orcs, despite the fact that Anog will not be able to help the uprising.
Nameless goes to Umbrak and kills him. In this battle, it is better to stay close to the allies, that is, run as fast as you can to the prison camp and help the slaves, or defend yourself from opponents along with Other. The battle promises to be long and tiring, however, when the enemies are defeated, it will be possible to rest. After freeing Silden, talk to the brothers Inog and Anog. nine0005 XP: 7500.
Reputation: rebels +5.

Teleport Stones:

  • In the stone circle behind the north exit of the city.
  • Shaman Grompel.

List chests:

  1. Not far from the ruins with the scepter of Nemrok, near an abandoned house, there is a group of trolls guarding the chest.
  2. In the house of the shaman Grompel in Silden.
  3. In the ruins located near the forest of Silden, near the pass to Nordmar with a lake (where one of the chests associated with the quest «Where is the Guru?» is located). Between the ruins full of goblins (in the forest of Silden) and Tragak’s camp, in a cave with darkness. nine0032

Teachers:

  • Anog, Denpok, Will — boy;
  • Grompel, Runak — alchemy;
  • Grompel — ancient knowledge;
  • Falk, Lukyan, Brem, Pavel — hunting;
  • Cadok — blacksmithing;
  • Statue of Beliar — ancient magic.

Gothic 3 Silden: passing quests

Good afternoon, lovers of Gothic.

Today we’ll talk about completing quests in Gothic 3 Silden.

Here we will tell you how to complete quests in the city of Silden and its surroundings. nine0003

A bag of wild berries for Stan the fisherman.
What you need to do: take a basket of berries from Bozep in the lumberjack camp and bring it to Stan (located near the fishing hut).

Brontobb will stand guard in the city. You have to say Denpok.
What to do: Message.

Defeat Jarok in the arena.
What to do: Arena

Defeat Jaroll in the arena.
What to do: Arena.

Defeat Trompoc in the arena.
What to do: Arena.

Will’s defeat.
What to do: Defeat.

Tell Denpok that Frillok is now guarding the city.
What to do: Message.

Tell Denpok that Irmak is now guarding the city.
What to do: Message.

Follow Pavel to his hunting ground.
What needs to be done: take Pavel to the hunting lodge where Lukyan and Falk are. nine0003

Free Nordmarian Lars from the prison camp.
What you need to do: pay Zapotec 300 coins for Lares.

Follow Lars to the passage to Nordmar.
Things to do: Follow Lars (Silden).

Chef Gambal needs meat to feed the Orcs in Silden.
What to do: Collect items

Ganka remains in the city. Denpok should know this.
What to do: Message. nine0003

Hunt Snapper with Falk.
What to do: go hunting with Falk for snappers.

Grompel knows the way to the rebels in the pass of Nordmar.
What to do: Gain 75% reputation in Silden. Ask Grompel to show where the rebels are attacking.

Hatlod’s lost tools.
What needs to be done: a hammer in the stomach of a shnyg on the lake shore, a saw inside a pangolin on the other side.

Hunt silver wolves with Bram. nine0880
What you need to do: kill all the silver wolves, you can do it with Brahm, or you can talk to him after the kill.

Improve your reputation in Silden.
What to do: Collect 75% reputation in Silden.

Another needs five bundles of weapons to resist.
What to do: give Inog 5 bundles of weapons, they are where the orcs are.

Another secretly helps to save the slaves.
Action: Tell Zapotec that Inog is secretly helping to save the slaves. nine0003

Irmak’s halberd is lost.
Things to do: A halberd hangs on the wall in one of the fishermen’s huts on the shore in Silden.

Cadok lost his blacksmith’s hammer.
What you need to do: find a hammer, it is in one of the dugouts in the arena.

Kill the Snappers around Silden.
What to do: Kill.

Kill the slaves that escaped Silden.
What needs to be done: kill the slaves. They are north of Silden, you need to go towards the hunters’ house, then towards the rise up the mountain, where there will be slaves and animals. monster to collect points for two quests. nine0003

Kill Strange Lurkers by the river.
What to do: Kill

Kill the Orc shaman Grumpel.
What to do: The shaman can be killed in the quest «Grompel knows the way to the rebels in the passage of Nordmar». It is not advisable to kill him before completing the mission «Tragak wants to see the Orc shaman Grompel in Silden».

Kill the secret rebel.
What to do: Kill Inog.

Kill the wolves around Silden. nine0880
What to do: Kill.

Tell Anog that his brother Enog needs help in Silden.
What you need to do: talk to Anog.

Tell Enog that his brother Anog cannot help him.
What to do: talk to Inog.

Liberate Silden from the Orcs.
What needs to be done: liberate the Enclave

Quadir’s hunt for new slaves for Silden.
What you need to do: in the lumberjack camp near Silden, find Budet and bring him to Kvadir. nine0003

Rescue the slaves from Silden.
What to do: see the quest “Kill the slaves who escaped from Silden”, take them to the rebel camp.

Roast meat for Frillok.
What to do: Gather items.

Give the outlaw Jerec the grilled meat.
What to do: Gather items.

Give the outlaw Jerec a weapon.
What to do: Gather items.

Take the barrels of fish to the farm. nine0880
What to do: Gather items.

Take the load of hunters’ skins to the farm.
What to do: Lukyan will tell you to take 8 boxes of fur to the Givves farm, a timed task.

Bring the hunter Lukyan money for the skins.
What you need to do: take the money for the fur to Lukyan, a timed task.

Deliver the Orc shipment from Nordmare to Anog.
What to do: Complete this quest at the same time as the quest “Tragak wants to see the Orc shaman Grompel in Silden”. Find the orcs: go behind the Anog’s hut, past the cave with the obscurant, there will be a zombie (shran) on the way, you are there. On the left there will be a fortress guarded by 2 trolls and goblins. When you find a group of orcs they will fight with wolves, you need to kill both of them. First you kill the wolves, beat, but do not kill Tragak, pick up the package, lure the orcs into the forest and kill. When only Tragak remains, we beat him again and cast “Amnesia”, talk to him and agree to take him to Grompel. After talking to Grompel and don’t talk to Tragak, first take the package to Anog, then talk to Tragak, otherwise Anog’s quest will be cancelled. nine0003

Speak with Warlord Umbrak about supplies.
What to do: message.

Orcs need a blacksmith for Silden.
What to do: Find a hammer.

The search for the perfect vessel.
What to do: Near the assassin’s house in Ben Erain lies the wreckage of the ship. For the blueprints, Ben will ask for 5 ice wolf skins.

Umbrak wants to kill Anog, the leader of the rebels.
What needs to be done: kill Anog. nine0003

Bring wood to Givess at the farm.
What to do: collect firewood in the slave camp and take it to the farm.

Tragak wants to see the Orc shaman Grompel in Silden.
What needs to be done: see the quest “Bring a cargo of orcs from Nordmare to Anog”.

Work for Sancho.
What to do: Message.

Unexpected message for Sigmor in Bakaresh.
What to do: take the note to Sigmor in Bakaresh and talk to him. nine0003

Bounty: Ben Eray.
What you need to do: kill Leo Shakior (near Lago, southwest of the city), Espas (west of the quest giver, near a small hill) and Hurit (south of the city in ruins on a hill).

Bounty: Hurit.
What to do: Kill.

Head bounty: Espas.
What to do: Kill.

Crawler hunting.
What to do: Kill 12 Creepers in and around the cave. The cave is located a little north of Ben Erei. nine0003

Tell Sancho about the robbery.
What to do: tell Sancho that Vasco was robbed by nomads. You need to select the appropriate item in the conversation.

Release Ben Eray!
What needs to be done: Capture Ben Eray.

Kill Lukar.
What needs to be done: kill Lukar.

Slaves for Lago.
What you need to do: communicate with the slave, take him to the cave to the left of the entrance to Lago. If you just let him go, he will give 5000 exp. nine0003

Swamp grass for Vasco.
What to do: bring Vasco or Ramirez some grass from Lago.

Conversation with Vasco.
What to do: Message

Ten cactus flowers.
What to do: collect cactus flowers in the southern part.