Portal 2 walkthrough and video guide
(Image credit: Valve)
If you’re looking for a Portal 2 walkthrough and video guide then you’ve come to the right place. Valve’s physics fondling sequel is full of puzzles that will really tax your brain, so no one can blame you for looking for a little bit of help now and again. Sometimes you’ll happen up a Portal 2 puzzle solution in three seconds on inspiration, other times you’ll spend hours of trial and error trying ideas out. Life is just to short these days.
This handy Portal 2 guide will send you in the right direction with textual descriptions and videos of every challenge in the game. Just be warned that, because Portal 2’s gameplay and story are heavily intertwined, this guide CONTAINS SPOILERS. If you don’t want any dialog spoiled, hit mute before watching any of the videos.
Got it? Good! Let’s get to it. Portal 2 is divided into chapters, which are divided into test chambers and other segments, and so is this guide, naturally. You can use the navigation below to find the test chamber you need help with, or use the page navigation at the bottom to flip between the chapters one by one.
Chapter 1 | Chapter 2 | Chapter 3 | Chapter 4 | Chapter 5 | Chapter 6 | Chapter 7 | Chapter 8 | Chapter 9
Chapter 1: The
Courtesy Call
There isn’t much to tell you about the game’s opening — just follow Wheatley’s instructions, and enjoy the ride. Below is a video of the segment… just in case you couldn’t figure out how to look at art.
Test Chamber 00
The first test simply introduces the relationship between cubes and buttons. In other words, put the cube on the button.
Test Chamber 01
This chamber contains three glass rooms, and a portal can be formed within each by pressing the button in front of it. Press the button in front of the room to the right, which contains a box, then walk through the portal on the rear wall to acquire the box and bring it back. Next, press the button in front of the left room, enter it, and place the box on the button. Finally, exit the chamber by pressing the button to open a portal in the third room.
Test Chamber 02
Follow Wheatley’s instructions until you’ve acquired the portal gun (yay!). Take some time to look at the art, then create a blue portal in a wall and exit the area through the existing orange portal. Walk up the broken catwalk and continue through the halls until you jump back into the test chamber. Fire your blue portal on a wall near you and walk through it to cross the gap, then shoot one across the second gap, by the exit, and walk through the orange portal.
Test Chambers 03 —
04
The first chamber (with I’m assuming is 03, though it doesn’t appear to be numbered) contains another simple cube/button solution. Jump into the pit, fire a portal on the wall, grab the cube and walk through it. Place the cube on the button to open the door.
The next chamber contains two elevated platforms. Fire your blue portal into a wall and walk through it to reach the first platform. Across from you is the second platform — fire your blue portal behind the cube, then walk through the orange portal to grab it. The second cube you need is in another pit. Acquire it the same way you did during the last test, and place both cubes on the buttons to open the door.
You’ll find yourself trapped in a room with a glass ceiling. There is an orange portal above you — shoot your blue portal on a wall or beneath you and enter it to fall into the ceiling, breaking it and forming a ramp. Then just follow the path to the exit.
Test Chamber 05
The entrance to this chamber is blocked — fire a portal on the far wall, and one on the floor beneath you to get in. Press the button on the right side of the room and it will release a cube on an isolated platform across from it. Shoot a portal beneath it, and one near you to grab it. Put it on the button to activate a staircase to the exit.
There are two buttons near the exit. The button on the left drops a cube onto the angled platform, and the button on the right raises a barrier. Place one portal on the angled platform, and another on the right wall. Press the left button to release the cube, then immediately press the right button to raise the barrier and keep it from flying into the goop. Grab the cube and place it on the button to complete the test.
Test Chamber 06
When you enter this chamber, you’ll be in a shallow pit. Shoot your blue portal onto a wall, and walk through it to reach the main area. The orange portal is high on the right wall — you need to fall through it with enough momentum to reach the exit door. Fire your portal into the deep pit in the center of the chamber and fall through it to propel yourself to the platform.
There is a cube in a small room beneath the platform, which you can access through a small hole. Place a portal under it to release it. Retrieve the cube, then repeat the jump to the exit while holding it. Place it on the button and continue to the next area.
The second half of the chamber presents you with the same problem, except that the orange portal is at the bottom of the pit. On the near left side of the room (based on the direction you entered), you’ll see an angled platform. Shoot your portal onto it, then fall through the orange portal in the pit. You’ll be launched to a two-tiered platform with a cube on it. Grab the cube and take it off the platform.
Now you need to get yourself and the cube to the platform across from the one you’re on. Facing the entrance, fire a portal into the top-left side of the wall. Grab the cube and repeat the fall into the orange portal. Place the cube on the button behind the broken glass wall to raise a platform. Repeat the same jump, and you’ll land on the platform, reaching the exit.
Test Chamber 07
Follow Wheatley’s instructions and fire a portal on the wall behind him to move to the next room. Once he opens the passageway, pick him up and carry him down the catwalk. There’s nothing else to it.
Reuniting with
GLaDOS
There are no significant puzzles in this story-progressing segment. Just listen to Wheatley and explore the ruins. When he’s done talking, walk to the back of the area, near the incinerator tube, and down the metal staircase to the control room. The rest of the section will take care of itself.
The final segment is also simple — just follow the pathway, and use the portal gun to get past barriers. Eventually you will reach a cracked window which looks into a room full of detached panels. Facing the window, turn to the right and walk around the room until you find an elevated platform on your right side. Portal up to that platform, and from there, you’ll be able to fire a portal into the final room and enter it. Then just walk to the exit.
Chapter 1 | Chapter 2 | Chapter 3 | Chapter 4 | Chapter 5 | Chapter 6 | Chapter 7 | Chapter 8 | Chapter 9
Got it? Good! Let’s get to it. Portal 2 is divided into chapters, which are divided into test chambers and other segments, and so is this guide, naturally. You can use the navigation below to find the test chamber you need help with, or use the page navigation at the bottom to flip between the chapters one by one.
This guide is a work in progress and will be updated frequently until it is complete.
Chapter 1 | Chapter 2 | Chapter 3 | Chapter 4 | Chapter 5 | Chapter 6 | Chapter 7 | Chapter 8 | Chapter 9
Chapter 1: The
Courtesy Call
There isn’t much to tell you about the game’s opening — just follow Wheatley’s instructions, and enjoy the ride. Below is a video of the segment… just in case you couldn’t figure out how to look at art.
Test Chamber 00
The first test simply introduces the relationship between cubes and buttons. In other words, put the cube on the button.
Test Chamber 01
This chamber contains three glass rooms, and a portal can be formed within each by pressing the button in front of it. Press the button in front of the room to the right, which contains a box, then walk through the portal on the rear wall to acquire the box and bring it back. Next, press the button in front of the left room, enter it, and place the box on the button. Finally, exit the chamber by pressing the button to open a portal in the third room.
Test Chamber 02
Follow Wheatley’s instructions until you’ve acquired the portal gun (yay!). Take some time to look at the art, then create a blue portal in a wall and exit the area through the existing orange portal. Walk up the broken catwalk and continue through the halls until you jump back into the test chamber. Fire your blue portal on a wall near you and walk through it to cross the gap, then shoot one across the second gap, by the exit, and walk through the orange portal.
Test Chambers 03 —
04
The first chamber (with I’m assuming is 03, though it doesn’t appear to be numbered) contains another simple cube/button solution. Jump into the pit, fire a portal on the wall, grab the cube and walk through it. Place the cube on the button to open the door.
The next chamber contains two elevated platforms. Fire your blue portal into a wall and walk through it to reach the first platform. Across from you is the second platform — fire your blue portal behind the cube, then walk through the orange portal to grab it. The second cube you need is in another pit. Acquire it the same way you did during the last test, and place both cubes on the buttons to open the door.
You’ll find yourself trapped in a room with a glass ceiling. There is an orange portal above you — shoot your blue portal on a wall or beneath you and enter it to fall into the ceiling, breaking it and forming a ramp. Then just follow the path to the exit.
Test Chamber 05
The entrance to this chamber is blocked — fire a portal on the far wall, and one on the floor beneath you to get in. Press the button on the right side of the room and it will release a cube on an isolated platform across from it. Shoot a portal beneath it, and one near you to grab it. Put it on the button to activate a staircase to the exit.
There are two buttons near the exit. The button on the left drops a cube onto the angled platform, and the button on the right raises a barrier. Place one portal on the angled platform, and another on the right wall. Press the left button to release the cube, then immediately press the right button to raise the barrier and keep it from flying into the goop. Grab the cube and place it on the button to complete the test.
Test Chamber 06
When you enter this chamber, you’ll be in a shallow pit. Shoot your blue portal onto a wall, and walk through it to reach the main area. The orange portal is high on the right wall — you need to fall through it with enough momentum to reach the exit door. Fire your portal into the deep pit in the center of the chamber and fall through it to propel yourself to the platform.
There is a cube in a small room beneath the platform, which you can access through a small hole. Place a portal under it to release it. Retrieve the cube, then repeat the jump to the exit while holding it. Place it on the button and continue to the next area.
The second half of the chamber presents you with the same problem, except that the orange portal is at the bottom of the pit. On the near left side of the room (based on the direction you entered), you’ll see an angled platform. Shoot your portal onto it, then fall through the orange portal in the pit. You’ll be launched to a two-tiered platform with a cube on it. Grab the cube and take it off the platform.
Now you need to get yourself and the cube to the platform across from the one you’re on. Facing the entrance, fire a portal into the top-left side of the wall. Grab the cube and repeat the fall into the orange portal. Place the cube on the button behind the broken glass wall to raise a platform. Repeat the same jump, and you’ll land on the platform, reaching the exit.
Test Chamber 07
Follow Wheatley’s instructions and fire a portal on the wall behind him to move to the next room. Once he opens the passageway, pick him up and carry him down the catwalk. There’s nothing else to it.
Reuniting with
GLaDOS
There are no significant puzzles in this story-progressing segment. Just listen to Wheatley and explore the ruins. When he’s done talking, walk to the back of the area, near the incinerator tube, and down the metal staircase to the control room. The rest of the section will take care of itself.
The final segment is also simple — just follow the pathway, and use the portal gun to get past barriers. Eventually you will reach a cracked window which looks into a room full of detached panels. Facing the window, turn to the right and walk around the room until you find an elevated platform on your right side. Portal up to that platform, and from there, you’ll be able to fire a portal into the final room and enter it. Then just walk to the exit.
Chapter 1 | Chapter 2 | Chapter 3 | Chapter 4 | Chapter 5 | Chapter 6 | Chapter 7 | Chapter 8 | Chapter 9
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Portal 2 — Alle Testkammern und Rätsel gelöst
In Portal 2wird die Heldin Chell vom sarkastischen Supercomputer GlaDOS und anderen fiesen KIs durch insgesamt neun Kapitel gescheucht. Wie schon im Vorgänger wollen ihre Gegner sie im Namen der Wissenschaft als Testobjekt missbrauchen und konfrontieren sie im Laufe des Spiels mit kniffligen Aufgaben. Für gewöhnlich sind alle Rätsel durch logisches Denken zu schaffen, doch manchmal sieht man die Lösung vor lauter Möglichkeiten nicht. In diesem Fall können Sie in unserer Komplettlösung nachlesen, welche Testkammer mit welchen Lösungsansätzen zu meistern ist.
Dabei liegt es im Wesen einer Komplettlösung, dass Sie bei ihrer Lektüre auf Spoiler stoßen könnten, weswegen wir an dieser Stelle eine klare SPOILERWARNUNG aussprechen.
Portal 2 beginnt gemächlich in einer spärlich eingerichteten Wohnung.
Link zum YouTube-Inhalt
Portal 2-Walkthroughs: Die weiteren, kommentierten Portal 2-Videos von unserem freien Autor Peter Smits finden Sie in seinem Youtube-Kanal.
Der Anfang
Zu Beginn von Portal 2 erwacht Chell in einem spärlich eingerichteten Zimmer und bekommt die grundlegende Steuerung von einem unbekannten Sprecher beigebracht. Der Spieler sollte die Anweisungen des Sprechers befolgen, bis Chells Zimmer von der tollpatschigen Künstlichen Intelligenz Wheatley gegen die »Andockstation« gerammt wird.
Ist dies passiert, springen Sie durch die Trümmer nach unten und gehen durch das sich öffnende Portal. Durch die Tür erreichen Sie den nächsten Raum, in dem Sie einfach den Würfel mit der »Aufheben-Taste« auf den Schalter legen müssen. Lassen Sie sich von der defekten Tür nicht abschrecken, Sie können sie unbeschadet passieren und über den Aufzug Testkammer 01 erreichen.
Testkammer 01
In der ersten »echten« Testkammer erwarten Sie drei Schalter und ein gelbes Portal. Durch das Drücken eines der Schalter öffnet sich ein zweites Portal in dem jeweils zugehörigen Raum. Drücken Sie zuerst den rechten Schalter und betreten Sie den Raum durch das gelbe Portal, um den Kubus zu holen. Den legen Sie im linken Raum auf den roten Bodenschalter und verlassen Testkammer 01 durch die nun offene Tür im mittleren Raum. Durch den Aufzug gelangen Sie in den nächsten Bereich.
Der Würfel gehört auf den Schalter.
Drücken Sie die Schalter in der richtigen Reihenfolge.
Testkammer 02
Folgen Sie dem Weg bis zur Portal-Kanone, die auf einem beleuchteten Platz auf dem Boden liegt. Der Boden wird einstürzen, wenn Sie sich der Portal-Kanone nähern. Keine Sorge, das ist trotzdem der richtige Weg. Unten im Wasser schwimmen Sie ein Stück um die auf einem Podest liegende Portal-Kanone endlich aufzunehmen. Die kann im Moment nur blaue Portale verschießen, aber das ist immerhin ein Fortschritt. Schießen Sie ein blaues Portal an eines der weißen Wände um durch das bereits offene gelbe Portal gehen zu können.
Folgen Sie dem Weg und springen Sie den Vorsprung herunter. Ein weiteres gelbes Portal wird sich öffnen. Schießen Sie ein blaues Portal auf eine der weißen Wände, um es zu erreichen. Drehen Sie sich nun nach links und schießen Sie ein weiteres Portal neben die Tür auf der gegenüberliegenden Seite. Danach geht’s wieder durch das gelbe Portal und die Tür, um den nächsten Aufzug zu erreichen.
Portal 2 for PC Reviews
PC
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Publisher:
Valve Software
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Release date:
Apr 18, 2011 -
Also On:
PlayStation 3, Xbox 360
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Summary
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Critic Reviews
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User Reviews
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Details & Credits
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Trailers & Videos
Metascore
95
universal claim
—
based on
52
Critic Reviews
What’s this? nine0003
User Score
9. 1
Universal acclaim- based on 8881 Ratings
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Summary:
Valve is working on a full-length sequel to its award-winning, mind-bending puzzle action game for the Xbox 360 and PC.
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Buy Now
buy on |
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developer:
Valve Software
- Genre(s): Action, Shooter, Shooter, First-Person, Sci-Fi, Sci-Fi, Arcade
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Cheats:
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Rating:
E10+ - More Details and Credits »
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Portal 2 Co-Op Trailer #2
Score distribution:
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positive:
51
out of 52 -
mixed:
one
out of 52nine0003
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Negative:
0
out of 52
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Portal 2 is a masterpiece, a work of art that you will love for its ingenious story pop-culture, references to logical puzzles and co-op multiplayer. Definitely a candidate for game of the year. [Issue#204]
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Portal is perfect. Portal 2 is not. It’s something better than that. It’s human: hot-blooded, silly, poignant, irreverent, base, ingenious and loving. It’s never less than a pure video game, but it’s often more, and it will no doubt stand as one of the best entertainments in any medium at the end of this year. It’s a masterpiece.
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Sporting some of the best writing and voice work in years (as well as some deviously designed puzzles), Portal 2’s single-player campaign is superior to its predecessor in every way. It’s the co-op mode, however, that makes this 2011’s first must-play game — even for those gamers that don’t like first-person or puzzle games. nine0003
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The game’s quality stays consistently outstanding throughout; there isn’t a minute of filler content to be found anywhere in single-player or co-op.
- nine0005 Read full review
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Portal 2 is the best game I had the opportunity to play this year. It interests the player from the beginning and stays like that to its final minutes. It entertains with great, humorous dialogue, intrigues with compelling puzzles — as a result you keep staring at the screen and forget about the world around you. Valve’s newest game is also a well-written product with great attention to detail. nine0003
- Read full review
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A hilarious slice of gaming glory. [July 2011, p.92]
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Emancipation complete for Portal, which gets rid of his «bonus game» condition with a second episode that is certainly no revolution but still manages to justify its new status. nine0003
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See all 52 Critic Reviews
Write a Review
Score distribution:
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positive:
1. 989
out of 2130 -
mixed:
111
out of 2130 -
Negative:
thirty
out of 2130nine0003
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It’s really nice and smooth gameplay. The puzzles may acquire a little bit of portalish thinking. Really nice puzzle from Valve. They did a great It’s really nice and smooth gameplay. The puzzles may acquire a little bit of portalish thinking. Really nice puzzle from Valve. They did a great job again. Kudos. it could have been a little bit longer though. But there is also custom maps made by community of Portal 2. I recommend buying the first one as well, because it drags you to story better. They both have a good story. I just love the feeling when you do some badass jump and you don’t hurt yourself at all with your badass boots. There is good music. really fits. Funny achievements.…Expand
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I really don’t understand what’s with all these bad reviews. Maybe they’re trolls who can’t stand that this is an EXCELLENT GAME and thatI really don’t understand what’s with all these bad reviews. Maybe they’re trolls who can’t stand that this is an EXCELLENT GAME and that DRAGON AGE 2 SUCKS. Deal with it and move on. Yes PC gamer prefers Portal 2 and gave it an editor’s pick unlike DA 2. Well, this is an absolutely amazing game and nobody should miss it. doubt it? read the reviews! how could it be bad with some many 100s? 10/10…Expand
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This review contains spoilers, click expand to view.
Portal 2 is a continuation of the same legendary puzzle game, which is not just a set of cameras, but a masterpiece with a story, plot and, to some extent, action… Expand
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For the record, the «Day 1 DLC» functions in exactly the same fashion as the Mann Co. Store in TF2. You can still get all of the productsFor the record, the «Day 1 DLC» functions in exactly the same fashion as the Mann Co. Store in TF2. You can still get all of the products through achievements or at random. Is it an attempt to cash in on people’s laziness? Yes. Does it change the game at all for people willing to work for it? no. With that addressed, the single player is significantly better than the first portal, but I’m disappointed they have not yet included «challenge» levels. Still, Valve managed to replicate the same sense of wonder that they did in the first. A must play.…Expand
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Portal 2 is amazing plain and simple. The arguments of those who rated the game 1 and 0 make no sense In the actual context of the game. ShortPortal 2 is amazing plain and simple. The arguments of those who rated the game 1 and 0 make no sense In the actual context of the game. Short gameplay seems to be the main problem, but if you blitz through the puzzles, you will be missing half the game such as the excellent voiceacting and beautiful scenery. The point is to take the game slow and let yourself be immersed in it, not just run through the puzzles. The graphics are brilliant for a 7 year old engine and though the dlc and the potato thing was disappointing, the actual game itself is close to flawless.… Expand
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Portal 2 is a well-designed sequel to 2007’s Portal. It exceeds the original game by pitting you against trickier tests with many ways to Portal 2 is a well-designed sequel to 2007’s Portal. It exceeds the original game by pitting you against trickier tests with many ways to solve each one. It’s a satisfying ride with puzzles that could leave you scratching your head for minutes on end. Valve has really out-done themselves with this one. The only downside is the myriad of loading screens.… Expand
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As cool as this game may be, it does NOT work on MacOS Catalina even though advertised that it works on Mac. This caused me to pay for theAs cool as this game may be, it does NOT work on MacOS Catalina even though advertised that it works on Mac. This caused me to pay for the game unnecessarily after not even being able to access it on my laptop. Please update the game software to be compatible with the latest and most popular MacOS.… Expand
Trailers
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German strong verb conjugation
Conjugation of strong verbs
12345
26 people voted.
Präsens forms of strong verbs are formed from the stem of the verb using the same personal endings as for weak verbs, when choosing the ending following the same rules as for weak verbs. The rules below cover many strong verbs, but in any case, it is best to check the way the verb is conjugated in a dictionary. The conjugation forms of strong verbs in the present tense must be learned by heart. nine0240 Strong verbs with the root vowel — E — are changed in the 2nd and 3rd persons of the only number Präsens th — on — I ( -Ie ): ): ): ): ): ): ): ): ) lesen
Face |
Unit number |
Face |
Multip. number |
1ich |
nine0002 sprech e ; les e ; |
wir |
sprech en ; les en ; |
2 du |
sprich st ; lie st; |
ihr |
sprech t ; le st ; |
3 er sie/es |
sprich t ; lies t ; |
Sie sie |
sprech en ; les en ; |
Memorize the spelling and conjugation of the following strong verbs :
essen |
du isst |
er isst |
vergessen |
du verg i s st |
er veg i s st |
lesen |
du l east nine0097 |
er l east |
sprechen |
du spr i ch st |
er spr i ch t |
sehen |
du s ie h st |
er s ie h t |
helfen |
du h i lf st |
er h i lft |
|
du n i mm st |
er n i mm t |
geben |
du g i b st |
er g i b t |
empfehlen |
du empf ie hl st |
er empf ie hl t nine0097 |
befehlen |
du bef ie hl st |
er bef ie hl t |
But : gehen, stehen, bewegen, heben, genesen, weben
Face
Unit number
Face
nine0097
Multip. number
1ich
geh e ; steh e ; beweg e ;
wir
geh en ; steh en ; beweg en ;
2 du
geh st ; steh st ; beweg st ;
ihr
geh t ; steh t ; beweg t ;
3 er sie/es
geh t ; steh t ; beweg t ;
Sie sie
geh en ; steh en ; beweg en ;
Strong verb conjugation (continued).
IRREGULAR VERBS.
Strong verbs with root vowels a, au, o (except schaffen, kommen, saugen — to vacuum, schnauben — to sniff, snort) in the 2nd and 3rd person singular get umlaut .
Face nine0097 |
Unit number |
Face |
Multip. number |
1ich |
fahr e ; lauf e ; stoß e ; |
wir |
fahr en ; lauf en ; stoß en ; |
2 du |
fähr st ; lauf st ; stö ßt ; |
ihr |
fahr t ; lauf t ; stoß t ; |
3 er sie/es |
f ä hr t ; l ä uf t ; st ö ß t ; |
Sie sie |
fahr en ; lauf en ; stoß en ; |
In some strong verbs , the stem of which ends in -t and the root vowel changes, in the 3rd person singular the ending -t merges with the root: 9040 halten
Face |
Unit number |
Face |
Multip. number |
1ich |
halt e ; rat e ; gelt e ; tret e ; |
wir |
halt en ;rat en ;gelt en ;tret en ; |
2 du |
h ä lt st ; r ä t st ;g i lt st ; tritt st ; |
ihr |
halt et ; rat et ; gelt et ; tret et ; |
3 er sie/es |
h ält ; r ät ; g ilt ; tr itt ; |
Sie sie |
halt en ; rat en ;gelt en ;tret en ; |
A special group is formed by irregular verbs haben, sein, werden, tun They are conjugated as follows:
Face |
Unit number |
Face |
Multip. |