Was League’s Golden Age really Season 3, and is it worse now?
Ah, Season Three. That’s the season that most former and current players call “The Golden Age” of League of Legends. For whatever reason, we reminisce back to 2013 as the best year the game has ever had, back to before Summoner’s Rift was updated, Ryze hadn’t been reworked even once (not including Alpha), and Mordekaiser still had pizza-feet. Oh, wait. Scratch that last one.
Over the past few years in the game’s live development, players have picked out things to complain about. Whether it’s the game’s general damage levels, the shift from focusing on laning to teamfights and then back to laning, or the design team’s mass champion updates of past mid-seasons and pre-seasons, Season Three is always brought up somewhere in comments, replies, or on Twitter. It’s always mentioned in a way similar to, “Well, I’ve been playing since Season Three, and back then, we didn’t have to worry about this.”
So, after hearing the same question hundreds of times over the last six years, we’ve decided to try our best to answer the now-famous question. Is League worse than it was in 2013, and was that season the Golden Age of the game?
High expectations
Image via Riot Games
After pouring over highlight after highlight and countless YouTube videos from League’s 2013 run, there were two points that almost immediately stuck out. For starters, not much has actually changed gameplay-wise in these six years. If you take out the updated maps, champions, and more, fights look about the same for the most part. Abilities look similar and interact in the same ways, teamfights unfold as bot lane carries coast around their beefy frontlines, and objective rotations still became more important the higher the skill level of the players involved.
There were a couple of differences with the actual gameplay—how long carries tend to last in big fights and how each lane and the jungler treat the laning phase, for example. What stuck out the most was this, however: We’re all way better at the game now. No, really. Now let’s break that sentence down a bit.
In 2013, if someone Flashed in front of you to block a Caitlyn ultimate or your team’s Lee Sin pulled off the famous Choi “inSec” In-seok maneuver, that was the coolest shit you’d ever seen. You’d cheer, they’d cheer, and the enemy would get royally pissed off. Now, though, in 2019, those types of things aren’t considered incredible. Sure, they’re cool, but they’re almost expected from every player, sometimes even at the lowest of skill levels. The inSec, in particular, is almost a requirement for learning how to play Lee Sin.
So why the change? Well, we already gave you the answer. We’re all better at the game than we were back then. League kicked off in 2009. That means we’ve been playing, or at least some people have been playing, the game for the better part of 10 years. In that time, the threshold for what you consider “high skill” or “talented” gameplay has been considerably raised. In that decade, we’ve figured out almost all we need to know about the game, and we’ve seen it all hundreds or thousands of times before. InSec kicks, the Gragas dash-Flash, the Shurima Shuffle, you name it, we’ve seen it.
It’s depressing to consider the fact that much of the amazement and wonder that made League so special to all of the players that started in 2013 is gone. And that fact alone weighs very heavily on the Golden Age question. Why? Because, objectively speaking, it means that players aren’t enjoying the game as much, but it isn’t because the gameplay is worse. It’s because there’s so little room to amaze and surprise us anymore. That’s part of the reason champion updates and releases are so exciting. They’re finally something that the experts and best players can study and unlock new and exciting things.
The bar has been raised so many times by now that Bronze players today are far better than they were in 2013, and that fact holds true in most every elo. And again, that’s not because of anything tricky or unseen, it’s just because the game, for the most part, has been figured out. And that’s okay.
For better or for worse
Image via Riot Games
Most of the nostalgia we feel toward 2013 isn’t because the game was actually all that different, but rather because of the elevation of expectations and skill in the playerbase.
That doesn’t mean, however, that there haven’t been significant changes, because there have definitely been a few big ones. And we aren’t talking about champion updates or reworks or anything like that, we’re strictly talking about large-scale changes to how the game is played. We listed the two that stuck out the most, so let’s break those down now. We’ll start with damage.
Ah, the infamous “There’s too much damage in League” argument. This can be a stressful topic to debate after 2018, as things on Reddit and in the game’s forums got pretty heated when everyone first began discussing (or yelling) about it. At this point, though, it’s hard to deny the claim that there is far more damage in the game than there used to be. Whether or not that’s “too much” damage is up to you, but there’s definitely more of it, and that’s led to significant shifts in how games and big fights play out.
As noted, teamfights mostly look the same now compared to all of those 2013 highlights. But the biggest exception to that rule was the damage output. Fights in 2013 took objectively longer to play out, and back-line carries could land way more big hits, as protecting them seemed far more possible than it does now. An ADC getting deleted back then was a much larger deal, because, typically, a bruiser or assassin needed to be several items ahead of their counterparts and very fed to pull it off in a couple of hits. Now, however, that’s not exactly the case.
Damage in League has been on an uptick over the past few years, and protecting carries has became less possible. Through shields, health boosts, and heals, you can typically only stall an ADC’s death for a split second or two longer unless your burst damage can blow up the enemy team’s first. If they can’t, say goodbye to your carry, because no amount of peel can hold back the coming damage for very long. Even Riot admitted last year that this was true, and the company promised to make gradual changes to slow damage down a bit in the future. One of those changes was to buff tanks, as Riot blamed overall tank weakness as one of the culprits to the problem.
Aside from higher damage, there was one other change we noticed pretty consistently—laning. In particular, the impact of jungling on laning and the reliance of out-playing your lane opponent are considerably different now than they were in 2013. Junglers tend to be a deciding factor in how a game ends and in which team is considered ahead, and that’s because their role has changed. In 2013, it was your job to win your lane by either out-playing or out-farming your opponent. In 2019, it’s the jungler’s job, because their attention on your lane is often required to win it before teamfights start.
Riot tried to lower jungler impact on lanes in 2018 by severely lowering experience gains from jungle camps, but that didn’t change much aside from there now being slightly fewer ganks in the early stages of the game. This has nothing to do with how powerful junglers are. Whether or not junglers are made weaker, they’re going to be relied on more now than they used to be, and they’re going to have a higher impact. That goes back to our original point, too. It’s because, over the last 10 years, players have figured out that when your jungler focuses on your side of the map, it’s a lot easier to play your role, and now, it’s a requirement.
The other big change in laning is the lessened importance of winning your lane’s one-on-one or two-on-two matchup. The explanation for this is largely the same. Now, to win your lane and open yourself up to move around the map more, it’s a lot less important for you to out-play your opponent. Instead, it comes down to which team moves a bunch of people into your lane to kill you or dive your tower first. It almost always works, because, again, players have figured out that it works, and it’s resulted in the laning play-style we have now.
Players are more passive early on, and even if you win your match-up, you can end up losing your lane to a multi-gank and tower dive. That’s not a bad thing, per se, it’s just different, and it’s responsible for the “clear your wave and roam” meta that we have now. Wave-clear is now incredibly important for mid laners, because they are responsible for roaming to either top or bot, and junglers that have either high early damage or high early gank power are considered stronger. And, at this point, that’s not just a meta thing, because it’s remained true for the last two or so years. It’s just the reality of the game now.
The big answer
Image via Riot Games
And now it’s time to answer the question: Is League really worse than it was in 2013, and was that year the golden standard?
Honestly, yes—but not for the reason you’re maybe expecting to hear.
This question is largely an opinionated one, as judging whether you find something good or bad in a game is entirely subjective and can change from person to person. And because of that, our reasoning is largely based on players’ feelings and subjective opinions, too.
Whether the game is worse or better now, in our opinion, is irrelevant. It’s certainly different in particular areas, and that’s all we can say for sure. If you’re a fan of high-speed jungling, more damage, and more team-focused laning, you’d actually like the game more now. But if you don’t like those things, we can certainly see why you’d prefer 2013. To those players, Season Three would certainly feel like the Golden Age, and they’d be totally justified in thinking that.
If players don’t like something, that’s reason enough to call the game worse for it, or it’d be reason enough to say that one period of time was better than the other.
We aren’t willing to call 2013 the Golden Age based on those opinions, though. We are, however, willing to call it that based on something more objective than subjective, something already noted in this article: In 2013, players hadn’t figured everything out, so there was objectively more excitement, more wonder, and more learning for the many, many experienced and new players alike.
The game isn’t better or worse in 2019, it’s just different. But there’s certainly less of all those things than there was six years ago, even if they were based in naïvety, and that’s why it’s fair to say that 2013 was the Golden Age of League.
League changes more than most other online competitive games. But in 2013, there were many more new players than there have been since, so it felt like there was an entire game to explore, rather than just a big seasonal update. That’s not something that can be replicated, and that’s not Riot’s fault, but our answer stays the same.
season 3 world championship stats
Tournament data | |
---|---|
Number of games: | 63 |
Average game duration: | 32:06 |
Average kills / game: | 30 |
Shortest game: | 20:41 — Final — SKT T1 K vs Royal Club |
Longest game: | 49:53 — 1/2 Final — Royal Club vs Fnatic |
Game with the most kills: | 69 Kills in 49:53 — 1/2 Final — Royal Club vs Fnatic |
Blue/Red Side |
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Dragons killed |
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Top KDA | |
---|---|
Piglet | 9. 7 (115/22/99) |
puszu | 8.9 (96/27/145) |
San | 7.3 (55/16/62) |
sOAZ | 7.0 (52/28/143) |
Cool | 7.0 (66/18/60) |
Most kills in a single game | |
---|---|
DanDy | 19 kills (SG White vs Mineski) |
xPeke | 18 kills (Fnatic vs Mineski) |
xPeke | 17 kills (Gambit Gaming vs Fnatic) |
puszu | 16 kills (1/2 Final — Royal Club vs Fnatic) |
Cool | 15 kills (OMG vs Team SoloMid) |
Top kill participation | |
---|---|
Sneaky | 88. 4% |
Balls | 85.3% |
Wh2t3zZ | 84.2% |
Winds | 81.3% |
DanDy | 81% |
Top Team GPM | |
---|---|
Samsung Ozone | 2015 GPM (SG White vs Mineski) |
Team Vulcun | 1999 GPM (XDG vs Mineski) |
Fnatic | 1992 GPM (Fnatic vs Mineski) |
Najin Black Sword | 1974 GPM (NJBS vs Gambit Gaming) |
Samsung Ozone | 1967 GPM (Mineski vs SG White) |
Top Farmer | |
---|---|
Alex Ich | 8. 9 CSM |
Faker | 8.7 CSM |
Cool | 8.5 CSM |
mancloud | 8.3 CSM |
WildTurtle | 8.3 CSM |
Best farm | |
---|---|
Faker | 11.2 CSM — 303 CS in 27:02 (1/2 Final — SKT T1 K vs NJBS) |
Darien | 11 CSM — 271 CS in 24:37 (Mineski vs Gambit Gaming) |
Alex Ich | 10.9 CSM — 301 CS in 27:39 (XDG vs Gambit Gaming) |
mancloud | 10.8 CSM — 338 CS in 31:25 (XDG vs Fnatic) |
WildTurtle | 10.1 CSM — 309 CS in 30:28 (Team SoloMid vs Lemondogs) |
Author | Message |
---|---|
Cosmos
Coilqd Server: Black Scar |
5 League of Legends Season 3 Rewards Less than three months away from the end of Season 3, many can’t wait to see what rewards await players this year. It’s time to tell you what you can get for success in ranked games this year. As we did last year, we will be giving out rewards based on the rank you reached at the end of Season 3 for ranked play in any of the modes (Single, Duo, 5v5, or 3v3). Your reward will depend on your rank at the end of the season in any of these modes. Keep in mind that for 3v3 and 5v5 modes, you will need to play at least five games and take part in at least 30% of all your team’s games — otherwise you will not get the reward. Okay, enough talking, it’s time to present the awards! Rank rewards (based on your rank at the end of Season 3) Bronze and above: Season 3 Summoner Icon Silver and above: profile border, game loading screen border, Victorious ward skin . When you reach the Silver rank (or higher), you will receive special borders for the loading screen and profile. The frame color will match your rank. In addition, you will permanently receive the new Victorious ward skin. Gold and above: Season 3 Team Champion Medal, Friends Winner Skin and Teammate Skin FAQ What are the rewards this season and how can I get them? The reward will depend on the rank you have at the end of the Third Season. Rank rewards (depending on your rank in any ranked queue [solo, 3v3 or 5v5] at the end of the season):
Team Ranked 5v5 and 3v3 will reward you based on your team’s rank at the end of the season. Keep in mind that you will need to play at least five games and take part in at least 30% of all your team’s games — otherwise you will not receive the reward. Will I receive a reward if I join a Gold team that has already played several games? What exactly will I get when I reach the Platinum rank? Will I get all 4 icons and frames? When will Season 3 end? When will I receive my award? When exactly is the frame for the game loading screen displayed, and who can see it? Regardless of the game mode, only teammates will see your frame. We don’t want to affect in any way how players perceive the result of the matchmaking system before the start of the match. If I already have a badge of honor and receive a loading screen border, will they be displayed at the same time? If I reached Gold Rank in Season 2 but didn’t play ranked games in Season 3, will I still have the Summoner profile frame? What will happen to my Season 2 rewards? Whether you’re weaving a web of new friendships or sucking the life out of an enemy with old friends, don’t forget to join a ranked team and earn the deadly new Victorious skin. There isn’t much time left until October 31 — so see you on the Fields of Justice! Good luck and good game! |
Aug 28, 2013 10:17 AM | |
antigosu
Antigosa
Server: Howling Fjord |
League of Legends Season 3 Rewards Not a lot, actually, they could have done a stronger gradation of rewards, at least a couple of skins for heroes (as in the second season), and not wards lol. |
Aug 28, 2013, 10:31 AM | |
Sattar
|
League of Legends Season 3 Rewards Why Alice? :< Quote: Riot giving wards to Silver to encourage more warding. Good guy Riot lol |
Aug 28, 2013, 10:33 AM | |
Lime Light
|
League of Legends Season 3 Rewards Antigosu wrote: Not a lot, actually, they could have done a stronger gradation of rewards, at least a couple of skins for heroes (as in the second season), and not wards lol. In the second season there was a skin only for Jeanne. |
Aug 28, 2013, 10:39 AM | |
Satar
|
League of Legends Season 3 Rewards c1>c2 Gold+ was Jarvan, below was Kayla. |
Aug 28, 2013 10:41 AM | |
Nemiroff4ever
|
League of Legends Season 3 Rewards LimeLight wrote: Antigosu wrote: Not a lot actually, they could have done a stronger gradation of rewards, at least a couple of skins for heroes (as in the second season), and not wards lol. In the second season there was a skin only for Jeanne. A riven? Not in the know, I know about c1 and have a dzharvashka, I didn’t rankedil in c2. |
Aug 28, 2013 10:51 AM | |
Maionez
|
League of Legends Season 3 Rewards Riven seemed to be on sale during the final, not handed out fries |
Aug 28, 2013 10:54 AM | |
Exfiler
|
League of Legends Season 3 Rewards Riven was generally not associated with rankings, but with the c2 championship, the skin was sold for 975rp, and the icon summoner was distributed for free. Jeanne was given for rankings. p.s. and how can I get out of the pissed silver 1 in gold for the skin now in 2 months >_< |
Aug 28, 2013, 11:01 am | |
Nemiroff4ever
|
League of Legends Season 3 Rewards Exfiler wrote: Riven was generally associated not with rankings, but with the c2 championship, the skin was sold for 975rp, and the icon summoner was distributed for free. Jeanne was given for rankings. p.s. and now how can I get out of the pissing silver 1 into gold for the skin in 2 months >_< From gold 1 to platinum is even more fun. |
Aug 28, 2013 11:04 am | |
Kotmalevich
|
League of Legends Season 3 Rewards Exfiler wrote: Riven was generally associated not with rankings, but with the c2 championship, the skin was sold for 975rp, and the icon summoner was distributed for free. Jeanne was given for rankings. p.s. and how can I get out of the pissed silver 1 in gold behind the skin in 2 months now >_< straighten your arms, well, or buy boosts, which is not very fair to others |
Aug 28, 2013 11:06 AM | |
Labtu
|
League of Legends Season 3 Rewards the main question in the FAQ is missing: What will happen to mmr? Reset or not? |
Aug 28, 2013, 11:07 AM | |
norimyxxx
|
League of Legends Season 3 Rewards Nemiroff4ever wrote: Exfiler wrote: Riven was generally associated not with rankings, but with the c2 championship, the skin was sold for 975rp, and the icon summoner was given away for free. Jeanne was given for rankings. p.s. and now how can I get out of the pissing silver 1 into gold for the skin in 2 months >_< From gold 1 to platinum is even more fun. This is hell for me ;( |
Aug 28, 2013, 11:09 am | |
gumbo
Humberto Server: Soul Flayer |
10 League of Legends Season 3 Rewards Bronze and up: Summoner Icon Season 3 |
Aug 28, 2013, 11:12 am | |
Koolaid
|
League of Legends Season 3 Rewards Labtu wrote: the main question in the FAQ is missing: What will happen to mmr? Reset or not? According to the c2->c3 transition, the mmr was not reset. |
Aug 28, 2013, 11:15 AM | |
norimyxxx
|
League of Legends Season 3 Rewards gumbo wrote: Bronze and above : Summoner Icon Third season FXD |
Aug 28, 2013, 11:16 AM | |
Scandium
|
League of Legends Season 3 Rewards 2 months to go from silver2 to gold5 🙂 |
Aug 28, 2013, 11:16 AM | |
antigosu
Antigosu
Server: Howling Fjord |
League of Legends Season 3 Rewards Nemiroff4ever wrote: From gold 1 to platinum is even more fun. Gold 1 80 points, already bought valerian, anticipating +3 for each next game |
Aug 28, 2013, 11:17 AM | |
Nickle
Cypressheal
Server: Death Weaver |
League of Legends Season 3 Rewards You have such problems here, but how do you: get another 20 lvl and take at least silver? |
Aug 28, 2013 11:26 AM | |
Muu
|
League of Legends Season 3 Rewards gumbo wrote: Bronze and above: Summoner Icon Season 3 bravo. |
Aug 28, 2013 11:29 AM | |
skim
|
League of Legends Season 3 Rewards If I don’t have an alice, will they give me one in addition to the skin? |
Aug 28, 2013, 11:36 AM |
League of Legends 2014. League of Legends. Season 3 2015 World Championship League of Legends., text, label, logo png
League of Legends 2014. League of Legends. Season 3 2015 World Championship League of Legends, text, label, logo png
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