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Maps | Just Cause Wiki

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This is a page for all the maps of the Just Cause game series.

See the full size picture to read the details. The Burnout Paradise map is actually 26 square miles and should be slightly smaller than the Far Cry 2 map.

Contents

  • 1 Map sizes
  • 2 Features and criticism of maps
    • 2.1 Just Cause
    • 2.2 Just Cause 2
    • 2.3 Just Cause 3
    • 2.4 Just Cause 4
  • 3 Just Cause — San Esperito
    • 3.1 Interactive map of San Esperito
  • 4 Just Cause 2 — Panau
    • 4.1 Map from the official Just Cause website
    • 4.2 Interactive maps of Panau
  • 5 Just Cause 3 — Medici
    • 5.1 Interactive map
  • 6 Just Cause 4 — Solís

Map sizes

The Just Cause game series is known for having some of the largest maps for «sandbox»-type games.

  • The playable area of JC1 is 1,025 square kilometers.
  • JC2 has a playable area of 1,035.55 square kilometers, although the map loads an infinite ocean. See Game limits.
  • JC3 is about 45 by 45 kilometers, making it about 2,025 square kilometers. However there’s some empty sea around the map until the game pushes the player back at some distance.
    • In some promotional materials and interviews it’s reported to be «the size of Panau» and in others «just over».
  • The JC4 map has been revealed as being 1024 square kilometers.
    • In August 2018, Amazon, BestBuy and Steam were erroneously describing the game world as being only 100 km2. This was fixed after the map was revealed.
    • Despite the seemingly smallest size, Solís actually has the most usable landmass. This was specifically stated before game launch.

Features and criticism of maps

Just Cause games provide in-game maps (in or near the PDA, Rebel drop and Supply drop menus). The following is a list of their good and bad features.

Just Cause

  • The map does not provide info about settlement names.
  • In some places it’s difficult to distinguish a military base from a village, due to the similarity of icon design and/or the icons obstructing each-other when zoomed out.
  • The main complaint is the lack of a player controlled map marker, which makes navigation difficult. It’s easy to get disoriented when flying an aircraft for a long distance. Mission objectives however do set a map marker and the distance to it is displayed on screen.
  • The Provinces of San Esperito are marked onto a separate very low-detail map. This makes it hard to compare the two maps to find the province limits. Some of the below screenshots were created a player having heavily edited the two maps together, to super-impose them over each-other.
  • The game does use real world co-ordinates, but these are only listed at the Safehouse names and therefore only useful in revealing the location of San Esperito on the world map.

Just Cause 2

  • Has more features, such as more detailed settlement and race markers. Also, the map is more colorful and generally a LOT more detailed.
  • There is now a player-controlled map marker and the distance to the marker is displayed on screen. This is a very helpful major improvement.
  • The map has coordinates. These are a system of local co-ordinates displayed as X and Y, starting with 00 at the top left corner of the map. The exact location of Panau on the world map is only revealed in the final mission A Just Cause. See screenshots below.
  • There’s no accurate way to set the map marker, because a a single pixel is like +/-5 meters. This causes all seemingly accurate co-ordinates to be inaccurate by about +/- 5 m.
  • There are many different icons in the map and each type can be separately turned on and off to conveniently find things.
  • The map also displays clouds moving over the terrain and moving the map while zoomed in at mountains reveals that the map is actually 3D, giving the impression that the player is looking down from a satellite.
  • Faction areas of influence are displayed by colored zones that are super-imposed over the map. This is a major improvement over JC1 that used a separate map for this.

Just Cause 3

  • Uses real world coordinates.
  • Level of detail is notably downgraded. The map is now all blue and white and covered with some dirt. The dirt isn’t actually a part of the map. When the map is moved, it reveals that the dirt is sort of like on the inner surface of a glass panel that covers the map.
  • Settlement symbols only appear once the map is zoomed in far enough.
  • Some areas of the map are always covered by a province name.
  • While the co-ordinates are now seemingly even more accurate, they are now a lot harder to accurately get. That’s because when the map is zoomed in and out of any location the co-ordinates change too. This might be a lesser, or a completely non-issue for consoles that have a permanent + on the screen, but for the PC it’s confusingly set to where the player last clicked. The last clicked location is obviously not highlighted, so the co-ordinates are usually completely random. The only way to get them is to zoom in all the way and then click on the player location marker. See more about this at Just Cause 3 Bugs and glitches where the problem was first described.
  • Several settlements are not marked on the map. Conveniently there are few of them and the co-ordinate system makes them easy to list.
  • JC3 no longer has a mini-map at the corner of the screen.

Just Cause 4

  • Accuracy and general level of detail have been improved over JC3 and the map is again colorful.
  • There are no coordinates in the game. This makes it very difficult to accurately describe the locations of things. As seen on pre-launch gameplay videos, the game was likely meant to have these, but the feature was cancelled at some point. The co-ordinates seen on the pre-launch gameplay videos refer to the location of Medici.
  • The beta map was shown to have clouds, similarly to JC2, but the final one lacks this.
  • It’s impossible to zoom completely out to see the whole map at the same time.
  • It’s very inconvenient that the different game menu navigation buttons are on screen at the same time as the map as this reduces the amount of screen space available for the map. Seemingly there is more information available on screen at any one time, but really it results in things being very cluttered and the map is harder to use when less of it is seen. Using a bigger screen obviously counters this and ultimately it’s a matter of getting used to.
  • This might not be a problem for consoles, but on the PC it’s very inconvenient that the different game menu navigation buttons are on screen at the same time as the map. That’s because the map can’t be zoomed out all the way, so a player has to use the mouse pointer to move the map by repeatedly clicking and dragging it. This can result in accidentally clicking on the edge that’s covered by various unrelated menu navigation buttons.
  • The region borders are highlighted only as long as there’s a nearby front. Once the area is conquered there are no more region borders at all.
  • Just like JC3, the region names are always on the map and obstructing the areas that they cover.
  • There are several settlements that don’t have a name, or icon. JC3 had some of these too, but now that there are no co-ordinates, it’s very difficult to describe their locations in a reasonably short way.
  • There’s a number of settlements that are completely mis-labeled, or wrongly described. A supposed town can actually turn out to be a couple of farm houses, or the other way around. See List of misplaced icons in JC4‎‎.
  • In some areas there are icons and names for lakes and lagoons. This is new as no previous game had any icons for natural objects.
  • As with JC3, this game does not have a mini-map at the corner of the screen.

Just Cause — San Esperito

All maps of San Esperito on this wiki:



Basic map after 100 % completion (1219 x 1223 px). It took me (GMRE) 32 screenshots and a lot of editing, to make this map.

San Esperito unmarked points of interest. See the full size image for detail. Leave improvement requests at the file talk page.

Provinces and coverage.

The PDA political map, showing all Provinces and their conditions.

The Military bases in San Esperito article has a table that lists all vehicles at every base.

Locations of the safehouses in San Esperito.

Locations of Military bases and safehouses with heavy armored vehicles.

See Just Cause Safehouses.

See PDA.

See Isla Dominio.

Location of the hidden Ballard M5B1 Scout.

This unmarked military base has an Agency Fukuda Buckskin Trapper.

Just Cause Demo.

Settlements in Provincia Aguilar.

Location of Provincia Aguilar.

Settlements on Provincia de la Cruz.

Location of Provincia de la Cruz.

Settlements on Isla de la Asuncion.

Location of Isla de la Asuncion.

Settlements on Provincia de Rio Negro.

Location of Provincia de Rio Negro.

Settlements on Provincia de los Bravos.

Location of Provincia de los Bravos.

Settlements on Provincia de los Guererros.

Location of Provincia de los Guererros.

Settlements in Encarnacion.

Map of Provincia de Las Palmas.

Unmarked base in Sink the Buccaneer.

Map with the locations of the Settlements on San Esperito.

There are 3 black cubes on this Costa Verde island. This is a glitch.

A map design error at this railroad bridge stops AI traffic.

This small road at Provincia de Don Velasco leads to an unusual lone private house.

Unmarked military base at Los Hidalgos.

The PDA extractions map can extract Rico to any safehouse, or to the trigger of the next storyline mission (if there are any available).


Interactive map of San Esperito

Map:San Esperito unmarked points of interest‎.

Just Cause 2 — Panau

All maps of Panau on this wiki.

See Races.

Hantu Island.

Hantu Island secrets revealed.

Hantu Island.

Territories.

Panau Motorway/Highway System.

Hot air balloon.

A pre-release map of Panau. It points out the location of the Reapers area where the Just Cause 2 Demo takes place and has an odd small island in the north-east. See also: Cut game content.

See PDA.

Tiny resolution map for use as an icon, or something.

See Tanah Raya.

A part of the Lautan Lama Desert.

See: Pulau Kenjantanan.

See: The broken ship and YP-107 Phoenix.

Cape Carnival.

Panau City.

Pulau Berapi island in Panau Tengah Bay.

Panau City.

Just Cause 2 Demo.

Pulau Kait harbor.

An unmarked facility in the Lautan Lama Desert.

See Races.

Kem Udara Wau Pantas.

Oil and Gas Fields in Panau.

See List of Airports in Panau.

See Bandar Bukit Kuprum Lama, Sungai Jernih and Pemainan Racun.

The globe that hangs from the U1 ceiling, spawned in Just Cause 2 Multiplayer. It has the routes of the nuclear missiles from the last mission. They all start at one point on the globe, which is Panau.

Large empty map of Panau.


Map from the official Just Cause website

  1. Mile High Club
  2. Ski Resort
  3. Panau Falls Casino
  4. Panau International Airport
  5. Panau Capital City — Panau City
  6. Giant satellite dish — PAN MILSAT
  7. Cape Carnival rocket base.
  8. Karl Blaine’s Residence
  9. Roaches HQ
  10. Reapers HQ
  11. Ular Boys HQ
  12. Snow Peak
  13. Desert Peak
  14. Tropical Peak
  15. (?) — Hot air balloon

Interactive maps of Panau

  • Map:JC2 interactive map of Panau‎ (ours, at the wiki). This is still under construction and has relatively few things on it.
  • Interactive Map of Panau (external).

Just Cause 3 — Medici

One of the earliest maps during game development. Notice how the altitude circle would relocate several mountains. See also: Cut game content from Just Cause 3.

JC3 map during development.

Complete Medici map with DLC locations.

This is compiled from a video that showed the in-game map. Possibly Eurogamer’s «How big is Just Cause 3?» video.

Higher resolution.

Approximate Medici location, according to co-ordinates.

Medici map on the Mediterranean Sea map, in correct scale and location.

Insula Fonte region.

Maestrale province.

Cima Leon: Centcom.

Starting point of the mission A Terrible Reaction.

Province of Regno.

Map of Medici, labeled with all settlements and the provinces (borders not exact).

Hyeng Woo Shim memorial location.

Small camp with a car on the volcano island.

Location of the Mile High Club wreck.

The Rocket path when driven by Mario.

See Races and Medici Grand Prix.

Volcano island in Medici points of interest.

Many construction workers, rebels and soldiers are staring at this exact same map on a table. It has been identified as an upside down map of the Medici island of Sirocco (where Sirocco Nord and Sirocco Sud are at). Why all NPCs are using the map upside down is unknown.

Southern entrance to the Tunnels at eastern Insula Striate.

An approximate map of the Tunnels at eastern Insula Striate.

Original map of the Tunnels at eastern Insula Striate, as sketched out by User:JoeClinton.

eDEN Airship.

eDEN Airspace.

Location of a crashed golden Urga Mstitel near Falco Maxime: Centcom.

Map of Insula Lacrima, a new region in the Mech Land Assault DLC.

Location of some NPC bike race. This can be considered a easter egg.

Some Black Hand vehicles at Insula Lacrima. The location is featured in the mission Stowaway.

The location of a small building near eDEN Station: The Angel.

Boom Island.

The «Stingray Area» in Bavarium Sea Heist.

There’s a strange circle on the game map a little to the north-east of Boom Island.

Western Insula Fonte.

Thbe location of a Stria Carera Standard.

Insula Striate map before game release. Notice the map color.

The province of Sirocco Sud.

The province of Lavanda.

The province of Massos.

Insula Dracon.

Unnamed mountain at N 40 46.400 E 5 46.700.

Trio.

From the search for the meaning of the obelisk codes.

Large empty map of Medici. This map does not show the DLC expansions. We need a map of similar resolution with expansions included too.


Interactive map

Main article: Interactive Map of Medici.

Just Cause 4 — Solís

Main article: Solís.

The map has officially been stated to be 1024 km2, which is the size of San Esperito, but it has more usable dry land than the previous games, so in that sense it’s the biggest one yet.

This map was spotted in the background of a JC4 developer video on a wall among other JC4 artworks.

The same map has appeared again, but with a note that it’s only a placeholder image.

Map as revealed before game launch. This is a beta map that differs from the final version.

Large empty map of Solis (no DLC expansions).

Screenshot from the «20 minutes live gameplay» video.

Giant crater location.

Random desert area.

Close up of the a map that was used as a placeholder for the preorder map in some promotional materials.

More detailed preorder map.

Reddit post of leaked screenshots reconstructed over official map.

Project Illapa facilities.

Weirdly, the opening sequence of JC4 shows an incorrect location of Medici.

Location of the memorials. See Easter Eggs in Just Cause 4.

Cow Gun location. See Easter Eggs in Just Cause 4.

Abandoned dinosaur park location. See Easter Eggs in Just Cause 4.

Floating rocks at the north-west sea. See Easter Eggs in Just Cause 4.

One of the Moon easter eggs.

Location of the Moon in a mountain easter egg in JC4.

Aeropuerto General Benitez.

The map legend was added with a later patch.

Isla Santuario. This place is added by the Dare Devils of Destruction DLC.

Islas Intichayes.

Wachikuni and Hanasacha.

Distrito Capital.

Isla De Los Annilos.

Isla De Los Annilos.

The town El Faro.

Lago Hatun and the surrounding area.

Locations of San Esperito and Solís.

Strange square on the map in a river. See more at Cut game content from Just Cause 4.

«Día de Muertos» skull locations. See also Stunts and challenges in JC4.

Overlaid hotspots on an Agency submarine map onto the actual Solis map.

Estatuas Quwi.

Lago Bonito.

I-80 road.

Tumba del Guerrero.

Puerto Diego and the Weird cave near Puerto Diego.

Lago Asunu.

Puesto Guardia Altoyaku.

Puquchi is a cluster of 4 settlements.

Community content is available under CC-BY-SA unless otherwise noted.

Maps | Just Cause Wiki

in:
Content, PDA, Just Cause Locations,

and
3 more

View source

This is a page for all the maps of the Just Cause game series.

See the full size picture to read the details. The Burnout Paradise map is actually 26 square miles and should be slightly smaller than the Far Cry 2 map.

Contents

  • 1 Map sizes
  • 2 Features and criticism of maps
    • 2.1 Just Cause
    • 2.2 Just Cause 2
    • 2.3 Just Cause 3
    • 2.4 Just Cause 4
  • 3 Just Cause — San Esperito
    • 3.1 Interactive map of San Esperito
  • 4 Just Cause 2 — Panau
    • 4.1 Map from the official Just Cause website
    • 4.2 Interactive maps of Panau
  • 5 Just Cause 3 — Medici
    • 5.1 Interactive map
  • 6 Just Cause 4 — Solís

Map sizes

The Just Cause game series is known for having some of the largest maps for «sandbox»-type games.

  • The playable area of JC1 is 1,025 square kilometers.
  • JC2 has a playable area of 1,035.55 square kilometers, although the map loads an infinite ocean. See Game limits.
  • JC3 is about 45 by 45 kilometers, making it about 2,025 square kilometers. However there’s some empty sea around the map until the game pushes the player back at some distance.
    • In some promotional materials and interviews it’s reported to be «the size of Panau» and in others «just over».
  • The JC4 map has been revealed as being 1024 square kilometers.
    • In August 2018, Amazon, BestBuy and Steam were erroneously describing the game world as being only 100 km2. This was fixed after the map was revealed.
    • Despite the seemingly smallest size, Solís actually has the most usable landmass. This was specifically stated before game launch.

Features and criticism of maps

Just Cause games provide in-game maps (in or near the PDA, Rebel drop and Supply drop menus). The following is a list of their good and bad features.

Just Cause

  • The map does not provide info about settlement names.
  • In some places it’s difficult to distinguish a military base from a village, due to the similarity of icon design and/or the icons obstructing each-other when zoomed out.
  • The main complaint is the lack of a player controlled map marker, which makes navigation difficult. It’s easy to get disoriented when flying an aircraft for a long distance. Mission objectives however do set a map marker and the distance to it is displayed on screen.
  • The Provinces of San Esperito are marked onto a separate very low-detail map. This makes it hard to compare the two maps to find the province limits. Some of the below screenshots were created a player having heavily edited the two maps together, to super-impose them over each-other.
  • The game does use real world co-ordinates, but these are only listed at the Safehouse names and therefore only useful in revealing the location of San Esperito on the world map.

Just Cause 2

  • Has more features, such as more detailed settlement and race markers. Also, the map is more colorful and generally a LOT more detailed.
  • There is now a player-controlled map marker and the distance to the marker is displayed on screen. This is a very helpful major improvement.
  • The map has coordinates. These are a system of local co-ordinates displayed as X and Y, starting with 00 at the top left corner of the map. The exact location of Panau on the world map is only revealed in the final mission A Just Cause. See screenshots below.
  • There’s no accurate way to set the map marker, because a a single pixel is like +/-5 meters. This causes all seemingly accurate co-ordinates to be inaccurate by about +/- 5 m.
  • There are many different icons in the map and each type can be separately turned on and off to conveniently find things.
  • The map also displays clouds moving over the terrain and moving the map while zoomed in at mountains reveals that the map is actually 3D, giving the impression that the player is looking down from a satellite.
  • Faction areas of influence are displayed by colored zones that are super-imposed over the map. This is a major improvement over JC1 that used a separate map for this.

Just Cause 3

  • Uses real world coordinates.
  • Level of detail is notably downgraded. The map is now all blue and white and covered with some dirt. The dirt isn’t actually a part of the map. When the map is moved, it reveals that the dirt is sort of like on the inner surface of a glass panel that covers the map.
  • Settlement symbols only appear once the map is zoomed in far enough.
  • Some areas of the map are always covered by a province name.
  • While the co-ordinates are now seemingly even more accurate, they are now a lot harder to accurately get. That’s because when the map is zoomed in and out of any location the co-ordinates change too. This might be a lesser, or a completely non-issue for consoles that have a permanent + on the screen, but for the PC it’s confusingly set to where the player last clicked. The last clicked location is obviously not highlighted, so the co-ordinates are usually completely random. The only way to get them is to zoom in all the way and then click on the player location marker. See more about this at Just Cause 3 Bugs and glitches where the problem was first described.
  • Several settlements are not marked on the map. Conveniently there are few of them and the co-ordinate system makes them easy to list.
  • JC3 no longer has a mini-map at the corner of the screen.

Just Cause 4

  • Accuracy and general level of detail have been improved over JC3 and the map is again colorful.
  • There are no coordinates in the game. This makes it very difficult to accurately describe the locations of things. As seen on pre-launch gameplay videos, the game was likely meant to have these, but the feature was cancelled at some point. The co-ordinates seen on the pre-launch gameplay videos refer to the location of Medici.
  • The beta map was shown to have clouds, similarly to JC2, but the final one lacks this.
  • It’s impossible to zoom completely out to see the whole map at the same time.
  • It’s very inconvenient that the different game menu navigation buttons are on screen at the same time as the map as this reduces the amount of screen space available for the map. Seemingly there is more information available on screen at any one time, but really it results in things being very cluttered and the map is harder to use when less of it is seen. Using a bigger screen obviously counters this and ultimately it’s a matter of getting used to.
  • This might not be a problem for consoles, but on the PC it’s very inconvenient that the different game menu navigation buttons are on screen at the same time as the map. That’s because the map can’t be zoomed out all the way, so a player has to use the mouse pointer to move the map by repeatedly clicking and dragging it. This can result in accidentally clicking on the edge that’s covered by various unrelated menu navigation buttons.
  • The region borders are highlighted only as long as there’s a nearby front. Once the area is conquered there are no more region borders at all.
  • Just like JC3, the region names are always on the map and obstructing the areas that they cover.
  • There are several settlements that don’t have a name, or icon. JC3 had some of these too, but now that there are no co-ordinates, it’s very difficult to describe their locations in a reasonably short way.
  • There’s a number of settlements that are completely mis-labeled, or wrongly described. A supposed town can actually turn out to be a couple of farm houses, or the other way around. See List of misplaced icons in JC4‎‎.
  • In some areas there are icons and names for lakes and lagoons. This is new as no previous game had any icons for natural objects.
  • As with JC3, this game does not have a mini-map at the corner of the screen.

Just Cause — San Esperito

All maps of San Esperito on this wiki:



Basic map after 100 % completion (1219 x 1223 px). It took me (GMRE) 32 screenshots and a lot of editing, to make this map.

San Esperito unmarked points of interest. See the full size image for detail. Leave improvement requests at the file talk page.

Provinces and coverage.

The PDA political map, showing all Provinces and their conditions.

The Military bases in San Esperito article has a table that lists all vehicles at every base.

Locations of the safehouses in San Esperito.

Locations of Military bases and safehouses with heavy armored vehicles.

See Just Cause Safehouses.

See PDA.

See Isla Dominio.

Location of the hidden Ballard M5B1 Scout.

This unmarked military base has an Agency Fukuda Buckskin Trapper.

Just Cause Demo.

Settlements in Provincia Aguilar.

Location of Provincia Aguilar.

Settlements on Provincia de la Cruz.

Location of Provincia de la Cruz.

Settlements on Isla de la Asuncion.

Location of Isla de la Asuncion.

Settlements on Provincia de Rio Negro.

Location of Provincia de Rio Negro.

Settlements on Provincia de los Bravos.

Location of Provincia de los Bravos.

Settlements on Provincia de los Guererros.

Location of Provincia de los Guererros.

Settlements in Encarnacion.

Map of Provincia de Las Palmas.

Unmarked base in Sink the Buccaneer.

Map with the locations of the Settlements on San Esperito.

There are 3 black cubes on this Costa Verde island. This is a glitch.

A map design error at this railroad bridge stops AI traffic.

This small road at Provincia de Don Velasco leads to an unusual lone private house.

Unmarked military base at Los Hidalgos.

The PDA extractions map can extract Rico to any safehouse, or to the trigger of the next storyline mission (if there are any available).


Interactive map of San Esperito

Map:San Esperito unmarked points of interest‎.

Just Cause 2 — Panau

All maps of Panau on this wiki.

See Races.

Hantu Island.

Hantu Island secrets revealed.

Hantu Island.

Territories.

Panau Motorway/Highway System.

Hot air balloon.

A pre-release map of Panau. It points out the location of the Reapers area where the Just Cause 2 Demo takes place and has an odd small island in the north-east. See also: Cut game content.

See PDA.

Tiny resolution map for use as an icon, or something.

See Tanah Raya.

A part of the Lautan Lama Desert.

See: Pulau Kenjantanan.

See: The broken ship and YP-107 Phoenix.

Cape Carnival.

Panau City.

Pulau Berapi island in Panau Tengah Bay.

Panau City.

Just Cause 2 Demo.

Pulau Kait harbor.

An unmarked facility in the Lautan Lama Desert.

See Races.

Kem Udara Wau Pantas.

Oil and Gas Fields in Panau.

See List of Airports in Panau.

See Bandar Bukit Kuprum Lama, Sungai Jernih and Pemainan Racun.

The globe that hangs from the U1 ceiling, spawned in Just Cause 2 Multiplayer. It has the routes of the nuclear missiles from the last mission. They all start at one point on the globe, which is Panau.

Large empty map of Panau.


Map from the official Just Cause website

  1. Mile High Club
  2. Ski Resort
  3. Panau Falls Casino
  4. Panau International Airport
  5. Panau Capital City — Panau City
  6. Giant satellite dish — PAN MILSAT
  7. Cape Carnival rocket base.
  8. Karl Blaine’s Residence
  9. Roaches HQ
  10. Reapers HQ
  11. Ular Boys HQ
  12. Snow Peak
  13. Desert Peak
  14. Tropical Peak
  15. (?) — Hot air balloon

Interactive maps of Panau

  • Map:JC2 interactive map of Panau‎ (ours, at the wiki). This is still under construction and has relatively few things on it.
  • Interactive Map of Panau (external).

Just Cause 3 — Medici

One of the earliest maps during game development. Notice how the altitude circle would relocate several mountains. See also: Cut game content from Just Cause 3.

JC3 map during development.

Complete Medici map with DLC locations.

This is compiled from a video that showed the in-game map. Possibly Eurogamer’s «How big is Just Cause 3?» video.

Higher resolution.

Approximate Medici location, according to co-ordinates.

Medici map on the Mediterranean Sea map, in correct scale and location.

Insula Fonte region.

Maestrale province.

Cima Leon: Centcom.

Starting point of the mission A Terrible Reaction.

Province of Regno.

Map of Medici, labeled with all settlements and the provinces (borders not exact).

Hyeng Woo Shim memorial location.

Small camp with a car on the volcano island.

Location of the Mile High Club wreck.

The Rocket path when driven by Mario.

See Races and Medici Grand Prix.

Volcano island in Medici points of interest.

Many construction workers, rebels and soldiers are staring at this exact same map on a table. It has been identified as an upside down map of the Medici island of Sirocco (where Sirocco Nord and Sirocco Sud are at). Why all NPCs are using the map upside down is unknown.

Southern entrance to the Tunnels at eastern Insula Striate.

An approximate map of the Tunnels at eastern Insula Striate.

Original map of the Tunnels at eastern Insula Striate, as sketched out by User:JoeClinton.

eDEN Airship.

eDEN Airspace.

Location of a crashed golden Urga Mstitel near Falco Maxime: Centcom.

Map of Insula Lacrima, a new region in the Mech Land Assault DLC.

Location of some NPC bike race. This can be considered a easter egg.

Some Black Hand vehicles at Insula Lacrima. The location is featured in the mission Stowaway.

The location of a small building near eDEN Station: The Angel.

Boom Island.

The «Stingray Area» in Bavarium Sea Heist.

There’s a strange circle on the game map a little to the north-east of Boom Island.

Western Insula Fonte.

Thbe location of a Stria Carera Standard.

Insula Striate map before game release. Notice the map color.

The province of Sirocco Sud.

The province of Lavanda.

The province of Massos.

Insula Dracon.

Unnamed mountain at N 40 46.400 E 5 46.700.

Trio.

From the search for the meaning of the obelisk codes.

Large empty map of Medici. This map does not show the DLC expansions. We need a map of similar resolution with expansions included too.


Interactive map

Main article: Interactive Map of Medici.

Just Cause 4 — Solís

Main article: Solís.

The map has officially been stated to be 1024 km2, which is the size of San Esperito, but it has more usable dry land than the previous games, so in that sense it’s the biggest one yet.

This map was spotted in the background of a JC4 developer video on a wall among other JC4 artworks.

The same map has appeared again, but with a note that it’s only a placeholder image.

Map as revealed before game launch. This is a beta map that differs from the final version.

Large empty map of Solis (no DLC expansions).

Screenshot from the «20 minutes live gameplay» video.

Giant crater location.

Random desert area.

Close up of the a map that was used as a placeholder for the preorder map in some promotional materials.

More detailed preorder map.

Reddit post of leaked screenshots reconstructed over official map.

Project Illapa facilities.

Weirdly, the opening sequence of JC4 shows an incorrect location of Medici.

Location of the memorials. See Easter Eggs in Just Cause 4.

Cow Gun location. See Easter Eggs in Just Cause 4.

Abandoned dinosaur park location. See Easter Eggs in Just Cause 4.

Floating rocks at the north-west sea. See Easter Eggs in Just Cause 4.

One of the Moon easter eggs.

Location of the Moon in a mountain easter egg in JC4.

Aeropuerto General Benitez.

The map legend was added with a later patch.

Isla Santuario. This place is added by the Dare Devils of Destruction DLC.

Islas Intichayes.

Wachikuni and Hanasacha.

Distrito Capital.

Isla De Los Annilos.

Isla De Los Annilos.

The town El Faro.

Lago Hatun and the surrounding area.

Locations of San Esperito and Solís.

Strange square on the map in a river. See more at Cut game content from Just Cause 4.

«Día de Muertos» skull locations. See also Stunts and challenges in JC4.

Overlaid hotspots on an Agency submarine map onto the actual Solis map.

Estatuas Quwi.

Lago Bonito.

I-80 road.

Tumba del Guerrero.

Puerto Diego and the Weird cave near Puerto Diego.

Lago Asunu.

Puesto Guardia Altoyaku.

Puquchi is a cluster of 4 settlements.

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7 Yandex.Maps features you might not know about

November 20, 2018

Android

iOS

Smart search for the right places, quick taxi call, panoramas from the past and more.

1. Search for public transport

In large cities, the Yandex.Maps mobile application can be used to search for public transport. The service shows in real time where buses, trolleybuses, trams and minibuses are located.

To do this, the «Moving vehicle» layer must be activated in the application settings. On the map, its display is enabled by clicking on the bus icon in the drop-down list of layers in the upper left corner.

2. Smart food search

To find a place where you can have lunch or just take coffee with you, it is not necessary to open the category of places «Where to eat» and sort through the proposed establishments nearby. In the search bar, you can simply type what you need. For example, «business lunch», «rolls», «coffee». Such queries will significantly narrow the range of options and will significantly reduce the search time.

3. Zooming the map with the volume keys

In the Android version of the application, users can change the map size using the volume keys. This is very convenient when using the smartphone with one hand or in any other situation where you cannot use the pinch zoom.

Zoom can be applied either by short pressing or by holding one of the buttons for a long time. In the latter case, the approach or removal will be smoother. The option is enabled in the settings of the «Map» section.

4. Search for free Wi-Fi

If there is no mobile Internet, the Yandex.Maps application can help you find a point with free Wi-Fi. You just need to pre-load a city map for offline work and then type “wifi” or “wi-fi” in the search.

If mobile internet is available, requests may be more complex. For example, you can search for “bar with wi-fi”, “hookah bar with wi-fi”, and so on.

5. Quick taxi call

Not everyone knows that using Yandex.Maps you can instantly go to the Yandex.Taxi service by calling a car to the specified destination. To do this, you just need to build a route and move the list of travel options to the left, opening the taxi icon.

When pressed, a button to call the car will appear, which will take you to the Yandex.Taxi application, where a route will be built to the same point as on Maps. You just have to choose a tariff and start the search.

6. Caller ID

One simple switch in the main settings allows Yandex. Maps to determine which organization is calling you. Of course, this will only work with those companies that are on the cards and that have indicated their contact phone number. To activate this feature, you will need permission to display pop-ups.

This identifier will allow you not to waste time on calls from various commercial organizations offering their products and services that do not interest you at all.

7. Panoramas from the past

The «Panoramas» map layer allows you to literally move to any available place to look around and check for any visual references. Its interesting feature is the ability to view images from many years ago, which allows you to find out how the place looked like 5 or even 10 years ago.

To do this, go to the «Panoramas» layer, specify a point on the map, and after opening the image in the upper left corner, select another available year. Such a journey into the past is not available for all sections of the map, since the coverage of Yandex. Panorama was not always as wide as it is now.

Download

Price: Free

Download

Price: Free

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How to make an appointment with a representative through the Tinkoff app

Why do I need a meeting with a representative?

Tinkoff is the first bank in Russia without branches. Our customers do not have to stand in line to order or receive a card, loan or other banking product. Instead, we ourselves deliver cards to our customers for free — when and where it is convenient for them. The list contains about 75,000 cities and towns throughout Russia. Usually delivery takes 1-3 days, but often, if the client has issued the product in the morning, we manage to deliver it on the same day.

Delivery is carried out by representatives of Tinkoff. These are not just couriers, but bank employees. If necessary, they will tell you how to start using the designed product, as well as answer your other questions.

How and when can I make an appointment?

The easiest way to do this is in the Tinkoff app: when leaving an application for one of our banking products, you can specify where and when the representative should come.

Download Tinkoff app

As soon as an appointment with a representative is scheduled, information about it will appear in the application: just select the ordered product — for example, a debit card — when it starts to appear on the main screen of the application. In the same place, if necessary, it will be possible to reschedule the meeting.

How to enter the Tinkoff application

How to reschedule a meeting to another time or change the place?

On the morning of delivery, we will once again remind you that you have an appointment with a Tinkoff representative: we will send an SMS with his name and phone number. And when the representative finishes the previous meeting and goes to your place, we will send you a push notification.

An hour before the meeting, the representative will contact you to confirm the delivery. If you want to change the time or place already on the day of the meeting, just call him back.

If you want to change the terms of the meeting in advance, select the product you expect delivery on the main screen of your Tinkoff app.