Hellblade: Senua’s Sacrifice for Switch Reviews
Switch
-
Publisher:
Ninja Theory
-
Release Date:
Apr 11, 2019 -
Also On:
PC, PlayStation 4, Xbox One
-
Summary
-
Critic Reviews
-
User Reviews
-
Details & Credits
-
Trailers & Videos
Metascore
80
Generally favorable reviews
—
based on
18
Critic Reviews
What’s this?
User Score
7. 2
Mixed or average reviews- based on 142 Ratings
Your Score
0
out of 10
Rate this:
-
10
-
9
-
8
-
7
-
6
-
5
-
4
-
3
-
2
-
1
-
Summary:
An independent game from Ninja Theory — makers of Heavenly Sword, Enslaved: Odyssey to the West & DmC: Devil May Cry. Hellblade: Senua’s Sacrifice takes you on a journey into savage viking heartland with Senua, a Celtic warrior struggling with trauma & psychosis.
-
Developer:
Ninja Theory, QLOC
- Genre(s): Action Adventure, General
-
# of players:
No Online Multiplayer -
Cheats:
On GameFAQs -
Rating:
M - More Details and Credits »
Score distribution:
-
Positive:
17
out of 18 -
Mixed:
1
out of 18 -
Negative:
0
out of 18
-
A new example of how Switch is capable of succeeding in any challenge, with no sacrifices in the process. It’s not as graphically astonishing as the other versions but it feels really, really close. A gaming experience everyone should try.
- All this publication’s reviews
- Read full review
-
A very intense character study embedded in a captivating fantasy adventure. Technically surprisingly impressive on Switch.
- All this publication’s reviews
- Read full review
-
When you think you’re seeing a render in-game that looks too good for Switch, that’s because essentially a video is playing. Yes, the actual game part is lower resolution, and yes, of course if you can play it on PS4, Xbox One, or PC, you’ll get the better looking experience, but if you are a Switch-only console household then you’re getting a great looking game that sounds amazing, and tells a story with one of the best takes on mental health in a long time. Play it on handheld with headphones and you’ll be shocked, just don’t be surprised if it looks blurry (and sub-HD) on the big screen.
- All this publication’s reviews
- Read full review
-
An outstanding game that works pretty well on a console like Switch, especially on TV mode. Its performance on handheld mode is not good. That paired with some boring/repetitive mechanics that were on the other versions make this Switch version the least recommendable of them all, but still a fun and interesting game.
- All this publication’s reviews
- Read full review
-
Even on a personal level, Senua’s determination should remind us more often that «even in darkness, the beauty of the world is always there . ..».
- All this publication’s reviews
- Read full review
-
It is utterly solid, compelling to play, and at a price point you cannot argue with. It is also pretty cheap to buy comparative to other titles, and whilst not a AAA title, looks and plays like one. It is a short game that you can get through in a few hours if you do not explore, but even that will still give you a good experience, but one I doubt you will return to unless you loved the story like I did. Give it a shot.
- All this publication’s reviews
- Read full review
-
A technical masterpiece with some of the best swordfighting combat in years, but the storytelling and puzzle elements come across as muddled and awkwardly mismatched.
- All this publication’s reviews
- Read full review
See all 18 Critic Reviews
Write a Review
Score distribution:
-
Positive:
23
out of 31 -
Mixed:
6
out of 31 -
Negative:
2
out of 31
-
An absolute chilling, memorable, and hauntingly beautiful experience like no other! Hellblade: Senua’s Sacrifice brings you into a world likeAn absolute chilling, memorable, and hauntingly beautiful experience like no other! Hellblade: Senua’s Sacrifice brings you into a world like never seen before in a video game filled with terrifying and unique monsters, interesting characters, and environments that are both unsettling, but yet visually stunning and beautiful. The whole game experience is driven by a solid original story of hopelessness, grief, terror, love, mystery, and redemption. No other game I’ve seen before has ever added a unique psychological and gritty imagining to Norse viking games, but yet this one pulled it off so well. A truly breath taking masterpiece, and a cult classic in it’s own right. Hellblade: Senua’s Sacrifice is a must play for gamers looking for an incredible story.… Expand
-
7
of
8
users found this helpful
-
-
Guys, get a good headfone!!!
The sound is the best part of this game
Im loving
The graphics is amazing for switch hardware-
0
of
0
users found this helpful
-
-
This is the beautiful piece of art in all parts (graphic as well as sound and gameplay)!
The story of poor Senua pulled all strings out of myThis is the beautiful piece of art in all parts (graphic as well as sound and gameplay)!
The story of poor Senua pulled all strings out of my soul and I lived all these 10 hours with her. The major things which made me feel through the story were impressive 3D sound and wonderful actress job.
Some of puzzles gave me frustration and anxiety which I think was supposed to be done, whereas others were easy, but starting one point game didn’t allow me to relax at all and finished at the peak of anxiety.It was literally stunning!
You should play in good headphones to have better experience.… Expand
-
0
of
0
users found this helpful
-
-
HellBlade es una experiencia diferente. O lo odias o la amas. Trata más de hacerte enfatizar con la historia y la protagonista que lanzarte aHellBlade es una experiencia diferente. O lo odias o la amas. Trata más de hacerte enfatizar con la historia y la protagonista que lanzarte a la acción. Por suerte, lo conseguí, con un guion lleno de matices y momentos únicos. Y aun así, pese a no ser el centro de la experiencia, los combates están muy bien hechos y la sensación de los mismos es satisfactoria.
El apartado técnico en Switch es sobresaliente y demuestra nuevamente, que cuando se quiere se puede a pesar de las limitaciones técnicas de la consola. Un port que transmite lo mismo que en sus otras versiones sin perder mucho en el tránsito.
Las únicas pegas reales son que no traiga una edición en físico y que su replay value es inexistente.
Espero más juegos de este estilo que huyan de las convenciones de la industria en un futuro.… Expand-
0
of
0
users found this helpful
-
-
Amazing port for the switch, of a game that already was a masterpiece of character study
-
1
of
1
users found this helpful
-
-
Not the best looking game on switch as many have stated,but truly a great experience playing handheld in a dark room with headphones. TheNot the best looking game on switch as many have stated,but truly a great experience playing handheld in a dark room with headphones. The swordfighting is one of the best in many years, excellent. Took sometime to immerse in the fame though.… Expand
-
0
of
0
users found this helpful
-
-
The Nintendo Switch release of Hellblade: Senua’s Sacrifice is inundated with bugs and glitches.
Right at the beginning of the game inThe Nintendo Switch release of Hellblade: Senua’s Sacrifice is inundated with bugs and glitches.
Right at the beginning of the game in Surtr’s Domain, there’s an area where I can walk right though a closed door.
When I approach one of the bonfires in the area stacked with bodies and focus on it to bring about a «World of Fire», Senua can’t move. I can only rotate in circles with fire all around me, and no enemies appear on the screen.
How did this game get past QC? I mean these bugs this early in a game? Pathetic.… Expand
-
0
of
1
users found this helpful
-
See all 31 User Reviews
Awards & Rankings
82 |
#82 Best Switch Game of 2019 |
53 |
#53 Most Discussed Switch Game of 2019 |
7 |
#7 Most Shared Switch Game of 2019 |
Full List »
- By Metascore
- By user score
94 |
Persona 5 Royal |
94 |
Chained Echoes |
92 |
OneShot: World Machine Edition |
89 |
Atari 50: The Anniversary Celebration |
89 |
Xenoblade Chronicles 3 |
89 |
NieR: Automata — The End of YoRHa Edition |
88 |
Tunic |
87 |
Inscryption |
87 |
Tinykin |
87 |
Two Point Campus |
87 |
Rogue Legacy 2 |
86 |
Mario + Rabbids Sparks of Hope |
86 |
The Legend of Heroes: Trails from Zero |
86 |
Bayonetta 3 |
85 |
Shovel Knight Dig |
85 |
Tactics Ogre: Reborn |
85 |
Easy Come Easy Golf |
85 |
Return to Monkey Island |
84 |
It Takes Two |
84 |
Signalis |
All Current Games »
Hellblade on Switch: just how close can it get to the PS4 experience?
One of the most impressive-looking Unreal Engine 4 games of the last couple of years, Ninja Theory’s Hellblade: Senua’s Sacrifice seems like an unlikely choice for Switch conversion. Yes, UE4 has delivered some excellent Switch titles, but the sheer density of the original game would surely cause problems for Nintendo’s hybrid — after all, Hellblade is a game that was never in a million years designed with a mobile chipset in mind. And yet here it is: developer QLOC’s conversion work is fascinating, with some inventive solutions deployed to excellent effect.
The first data point to catch our eye was the sheer size of the game. Hellblade on Switch weighs in at a massive 19.5GB, which is within the same kind of ballpark as the PC and PS4 versions — and yet, it’s clear that the port features substantially pared back texture assets which should result in a much smaller game. And yet something is obviously bulking up the download size.
Firing up the port, first impressions were of astonishment — our first look at Senua (captured in the first comparison image below) reveals a remarkably close match to the same sequence playing out on PlayStation 4. As the sequence continues, the compromises start to become evident — resolution takes a massive hit, naturally, while post-processing quality and texture assets are clearly impacted. And yet, many of the detail-rich cutscenes seem bereft of compromise and resolve much more cleanly than gameplay.
All of which brings us back to Hellblade’s 19.5GB download size and QLOC’s most impressive sleight of hand trick — a nigh-on flawless integration of FMV video sequences and real-time gameplay. Whereas prior versions of the game rendered the entire experience in real-time with Unreal Engine 4, Hellblade on Switch pre-renders taxing scenes and then literally blends the video into the actual game visuals. The effect is quite subtle — and quite hard to pick up in handheld — but there it is. This is the trick that allows Hellblade’s most striking visual moments and strongest narrative beats to play out in a manner that’s almost on par with the other versions. Call it sleight of hand, smoke and mirrors or whatever, the point is that it works.
John Linneman and Rich Leadbetter play some Hellblade on Switch, stacking up the docked and mobile experience against the existing PS4 build.
By extension though, this means that when it comes to gameplay, something has to give to make Hellblade work on what is fundamentally a mobile chipset. The primary impact point is rendering resolution. QLOC uses a system similar to prior ‘impossible’ ports such as Doom 2016 and Wolfenstein: The New Colossus. Dynamic resolution up to 720p is deployed, with temporal anti-aliasing used to eliminate edge jaggies. When playing docked, our understanding is that the pixel-count varies between 576p and 720p, rarely hitting the top target. The window expands when running in handheld, from what we understand to be 400p to a maximum 720p. The impact is most profound when docked, because — as usual — the smaller mobile screen hides the brunt of the compromises.
What separates Hellblade from the id ports is that the Switch targets a similar performance level — 30 frames per second, though re-capturing PS4, it still seems to be running unlocked in a 30-40fps window. QLOC hasn’t been able to halve the frame-rate of the original game in the way that Panic Button did, so perhaps some of the other compromises are more keenly felt.
What this effectively boils down to a wholesale reduction in the quality of pretty much every part of the game’s visual make-up. Texture quality is slashed, texture filtering quality is undoubtedly very poor, while most aspects of post-processing are pared back or removed. The biggest casualty seems to be lighting. Interestingly, the original game used the Enlighten global illumination solution and its logo is present in the game. However, it’s notable absent on Switch — which does make us wonder whether the same tech is actually in use at all. There’s no doubt at all that shading has lost most of its nuance, for sure, but on the other hand, an oppressively dark atmosphere may not work particularly well when playing the game portably.
PlayStation 4
SwitchFilm grain and resolution apart, your first look of Senua on Switch is a compelling facsimile of the PS4 rendition.
PlayStation 4
SwitchAs we move into the intro sequence, the differences become clear — reflections, lighting, texture quality and post-processing receive substantial cuts on Switch.
PlayStation 4
SwitchYou’ll also note the difference in foliage quality as well. PS4 vegetation animates too whereas it seems static on Switch.
PlayStation 4
SwitchDistant detail is also pulled back, but the effect of this is mitigated by the fog effect.
PlayStation 4
SwitchThis is another good example of pared back LODs and object placement on Switch — but it still holds up overall.
PlayStation 4
SwitchThe blur on Switch here may well be the result of a transition point between real-time rendering and video. On PS4, everything is real-time.
PlayStation 4
SwitchAnd yes, Switch has transitioned over to FMV here, explaining the remarkably similar result.
PlayStation 4
SwitchHeavy post-processing can serve to effectively hide many of Switch’s compromises.
PlayStation 4
SwitchIt’s in gameplay where all of Switch’s cutbacks can hit hard — and playing on a smaller screen certainly helps to mitigate this.
Please enable JavaScript to use our comparison tools.
On top of the rendering effects cutbacks, level of detail is also reduced. Vegetation and trees are noticeably coarser (and swaying branches on PS4 are now static) while object debris in the near distance can be reduced or removed. Distant and far distant draw distance is also pulled in, mitigated somewhat by the fog effect used outdoors. The closer you look, the more the cuts become evident, but outside of head-to-head comparisons, the overall presentation still holds up. It’s still recognisably Hellblade, and there’s still the sense that a game like this shouldn’t be possible on a handheld console — but there it is.
Factoring out head-to-head comparisons, Hellblade on Switch still manages to deliver a good-looking experience — but there’s no doubt that the look is very, very blurry. If that put you off the likes of Doom 2016, Warframe or Wolfenstein TNC, expect the same kind of reaction to this. And by extension, that means that when playing docked on a big living room TV, the compromised resolution may be a deal breaker. Hitting a blurry 576p on a 50-inch flat panel isn’t going to cut it — but as an opportunity to play Hellblade on the go, it’s a different proposition.
And that leads us on to the second comparison gallery below — a match-up of Hellblade’s visuals in both docked and handheld modes. Standard HDMI allows to take a close look at the output destined for your TV, while the aid of modified Switch hardware grants us a full digital capture of the console’s 720p mobile display. The results aren’t particularly surprising — widening the dynamic resolution window allows for the same gameplay to play out on the go, reducing the pixel count to accommodate Switch’s reduced GPU and memory clocks in its mobile configuration.
Switch Docked
Switch PortableThe primary difference between Hellblade when playing docked or portably — resolution. Dynamic res is used, with a 576p-720p range in the cradle, and 400p-720p on the go.
Switch Docked
Switch PortableHellblade is blurry, no doubt about it — and it’s blurrier in mobile mode. Note the detailing (and shading differences) on the left.
Switch Docked
Switch PortableThey’re basically the same! What is this sorcery? Well, Hellblade uses FMV extensively and these present the same whether docked or mobile.
Switch Docked
Switch PortableDynamic res can really hit image quality hard — also note the severe impact to texture filtering quality as a consequence.
Switch Docked
Switch PortableIt’s worth switching between these two shots using the buttons below…
Switch Docked
Switch PortableAnd on this one too! Shading quality in the distance and on foliage seems reduced a touch in mobile mode.
Please enable JavaScript to use our comparison tools.
There are a couple of interesting points, however. First of all, playing back pre-rendered video cutscenes produces the same results regardless of the Switch’s configuration, meaning that these look identical. Secondly, there is some evidence to suggest that lighting and shading adjusts to cope with the reduced level of graphics power — the docked mode seems to add ambient occlusion or something like it to vegetation while far-off environment detail seems to be more adeptly shaded.
QLOC’s mobile adaptations have paid off in performance terms as Hellblade runs with a nigh-on identical frame-rate whether you’re playing on the go or hooked up to an HDMI display. The developer targets 30fps and by and large, this is delivered across the duration — an impressive feat when you consider that frame-rates dropping into the mid-20s or lower can occur in the Doom and Wolfenstein ports.
There are some issues with Hellblade’s turnout, however. First of all, even though 30 unique frames are indeed delivered per second, they persist at 16ms, 33ms and 50ms intervals — and sometimes higher — yes, it’s inconsistent frame-pacing again, making Hellblade on Switch feel akin to a From Sofware game in this regard. There’s also occasional lurching stutter, which may be tied into the game’s transition from real-time 3D into full-motion video. Beyond that, the only issue we had with the game came from occasionally glitchy audio — this was only observed on one Switch console and there are a couple of examples of it in the embedded video above.
The Switch port of Hellblade is intriguing on a number of levels. First of all, there’s the technical aspect — it’s impressive what has been achieved here, and how innovative solutions are used to get the job done, while drawing upon techniques similar to prior Switch ‘impossible’ ports. And then there’s the fact that a Switch port of Hellblade exists at all. Microsoft now owns Ninja Theory and by extension the Hellblade IP. Combined with the arrival of Cuphead for the Nintendo hybrid, there does seem to be some level of collaboration between the two platform holders — and if it produces fascinating games like this, we’re looking forward to seeing more.
Hellblade: Senua’s Sacrifice, What’s Left of Edith Finch GameSpot Fortnite Video Game, year of the year, png
Hellblade: Senua’s Sacrifice, What’s Left of Edith Finch GameSpot Fortnite Video Game, year of the year, png | PNGEgg
Hellblade: Senua’s Sacrifice, What’s Left of Edith Finch GameSpot Video game Fortnite, year of the year, png
Download PNG ( 212. 21KB )
-
Image size
- 1051x1051px
-
File size
- 212.21KB
-
MIME type
- Image/png
resize PNG
width(px)
height(px)
Non-Commercial Use, DMCA Contact Us
-
DmC: Devil May Cry Hellblade: Senua’s Donation Enslaved: Odyssey to the West Heavenly Sword Ninja Theory, others, png
850x521px
76.14KB -
Hellblade: Senua Sacrifice DmC: Devil May Cry Heavenly Sword Enslaved: Odyssey to the West PlayStation 4 Day of Sacrifice 4, png
552x700px
277.43KB
nine0026 -
What Remains of Edith Finch The Unfinished Swan Giant Sparrow Adventure game Video game, others, logo, fictional Character png
1200x985px
151. 43KB -
The GameDev Business Handbook Hellblade: Senua’s Sacrifice Video game developer Information, book side, png
700x666px
512.02KB -
Battlefield 3 Rise of the Tomb Raider Video game Hellblade: Senua Sacrifice Gambling addiction, others, png
1200x1054px
850.97KB -
N.E.R.O.: Nothing Left Obscure What Remains of Edith Finch’s Neighbors From Hell PlayStation, Playstation, game, electronics png
512x512px
334.45KB
nine0026 -
DmC: Devil May Cry Hellblade: Senua’s Donation of Heavenly Sword Dante, devil may cry, video Game, playStation 4 png
1024x773px
358.48KB -
Hellblade: Senua’s Sacrifice What’s Left of Edith Finch GameSpot Video game Fortnite, year of the year, png
1051x1051px
212.21KB -
Portrait Art Hellblade: Senua Sacrifice Drawing, pajama jam, png
500x522px
81.04KB
nine0026 -
Hellblade: Senua’s Sacrifice Heavenly Sword Game Hell.cz Devil May Cry, Hellcz, png
1024x589px
937.34KB -
Hellblade: Senua Sacrifice Sinus Mora Xbox One Wolfenstein II: The New Colossus Switch Nintendo, Permadeath, png
520x520px
306.67KB -
Monster Hunter XX Monster Hunter: World Video game Hellblade: Senua’s Sacrifice, Monster Hunter, png
1073x640px
233.59KB
DOOM Eternal: Over 15 minutes of gameplay featured, also coming to Nintendo Switch PS5
Rinlan_Darius yes, it’s not DOOM because it’s DOOM
Eternal
Rinlan_Darius , of course not. It’s already Brutal DOOM on
maximum speed.
Rinlan_Darius , Same as Doom 2016, only to scale
increased. The same cabbage soup, pour more.
Posted by SherlockSparG
platforms PlayStation 4, Xbox One and PC has been officially added
Nintendo Switch hybrid console. Unfortunately, the game’s release date is
all systems is still unknown.
I hope the game will retain the ability to point gyroscopes and become
at least a little less. .. Soapy compared to previous games on
Switch…
kagekiyo , The soapiness on the Switch is due to technical
the characteristics of the console, by no means the curvature of the developers. And so
as the game is new, the soap will be 100%. For the Switch was far from
the next-gen console at the start and, moreover, will not become it at startup
new games. nine0019
So, IMHO, normal guys play shooters more or less
productive machines. And Nintendo themselves are to blame for the fact that
launched a console, obviously outdated in terms of technical characteristics, on
market.
But that’s another story. Personally, I prefer to drive shooters on
maximum settings without any «soap».
Neuromance , but still have the last Doom in your pocket,
also worth a lot.
Neuromance , well, Nintendo doesn’t know how at all now, and it doesn’t
wants to know how to iron. This can be partly explained by portability.
console. nine0059 In any case, these are the kind of shooters I would rather play on
Switch than on any desktop console. It is because of the scheme
control gyroscopes (keyboard, of course, in this case
more convenient).
And yes, carrying the last Doom in your pocket is not bad at all.
kagekiyo , but to be fair, bring DOOM to Switch
this task is far from simple, and given the final result, with
completed the task quite well.
Krevedko , yes, we must pay tribute. Nevertheless. «Soap»
on the Switch, as far as I understand, due to the fact that the console
Drops resolution when performance starts to be missed.
Okay, during the gameplay, this is even more or less justified, but here
There were also very muddy screenshots from cutscenes. Well, if the console is not
takes out the cutscene, this is a sure sign that the cutscene needs
optimize/reduce. nine0059 It is also puzzling to what values it generally falls
permission. In the review of the switch version, as much as 360p slipped. It’s already
too strong a fall, which by no means should be allowed.
kagekiyo , I’ll take Van X, like all games except
Sonevsky exes and marivs. It would be better if Sony’s exams also passed on the box,
but the turkeys are only for the switch, so as not to waste time on them
at home and work less at work
emporio2866 , in case of stationary platforms, play where
performance is higher, the solution is quite rational. therefore
I prefer to play most of the multiplatform on PC, while
he pulls her. nine0059 The Switch version is interesting to me for its portability, as well as the circuit
management. Therefore, I am also interested in the game
worked quite well on this platform.
Looks cool.
Hopes, of course, are in vain, but I would like the VR mode in the game, because
these are the only developers who have not pissed off to make a dynamic shooter
under the helmet.
Just watched the gameplay presentation on gamespot, the whole picture
blurry and blurry, the quality is not very good, it is understandable,
the recording was made in the broadcast. Just watched the vid from
news, as if he wiped his glasses, everything is clear and juicy. nine0059 As for the news, the gameplay is the same, only bigger, brighter,
juicier, bigger. The level on Phobos is generally chic, I’m waiting for the game.
I noticed from the video that the design of the monsters was taken from the classic
thought sometimes looks like a toy. On the one hand, this is a big budget
shooter, with a different classic monster design, going on in the head
out of sync, it feels like an amiibo figurine is attacking you.
Moreover, if earlier ID tech could be easily recognized, by wet, how
like sweating surfaces, where absolutely any glare shimmered
under bright light. Here they made these reflections softer, worth
just look at the brains of these crawlers on robotic legs
creatures, it looks alive and fake at the same time precisely because of
soft palette. All this somehow changes the perception of the gameplay. nine0059 I don’t know, that’s the impression I’ve got so far.
Normal such Doom — never worse than the previous parts of the series.
Every franchise of such selfless developers!
The video very clearly conveys the whole disintegration of when the development
you give it to the Mexicans, and the audience at the «presentation» cums from each
a fart of a crooked-handed player from the PR department. Well, in general, a finished rip off
Brutal Doom (and in the original it’s still that piss and bad taste) was
finished in the last implementation. Impotents from design. But again
well, that’s me. It so happened historically that the Duma with the design
always unlucky. For this we love, what is there. nine0019
Wow, is the engine from id finally able to more or less in landscapes and
even changed (in some places) gamma? Tired of running on technical
corridors, red-brown man-made Mars and
red-brown gothic Hell. Although not a fan of the series, but in
Doom Eternal would probably play. That’s only if it happens, then
again on the console — and with the gamepad it’s something else torment.
It’s cool that they make a universe out of Doom. But the universe cannot
to exist without a properly developed setting and lore.
Finally showed normal people. I hope there will be more
gg’s interaction with them was really fun. More, me
it seems that this is the last game for this main hero, because
cooler than here, you can’t do it anymore. And if that’s the case, then I wouldn’t
I was surprised if at the end they fired at him from this BFG 10000. nine0019
Huge respect to Bethesda for supporting Switch. But it’s a shame that I
I’ll still buy it on PS4. Doom is the only game in the industry
which 60fps and not a blurry picture are important to me. It hurts too much
it brings me adrenaline.
Well, the gazebo in the sequels does not know how. Again everything is the same, only in
other locations. And even the new locations look like the old ones…
If the first doom pleased with the picture and old-school gameplay, then here
there is nothing surprising anymore. I had the same feelings from
the last Wolf — a sequel for the sake of a sequel. In general, if worse than the first
if they don’t, it will be fine. nine0019
BeaSt , and how is this different from any Ubisoft game? Except
Splinter Cell
Krevedko
there would be drastic changes in the setting. Unity from Chest is very
very different atmosphere. Yes, and try to compare the first part and
second, a very big difference. And here it feels absolutely the same
same thing. Sequels should show progress, in story, in
picture or in gameplay mechanics. All top sequels
show such progress. For these 15 minutes in a new thought
I didn’t see anything like it. nine0019
BeaSt , 15 minutes each and the second salmon does not differ from
first. Absolutely the same, only the shape is different and the sewerage
opened in Venice. There was nothing in the demos
radically new. And changing the setting doesn’t have that much of an effect. Axiom
Escorbara: Shaw Unity, sho Syndicate. I don’t see any reason to drop this case.
Ubisoft, just because they always have the same thing, and
pounce on Doom because the last game was cool, and now
they just screwed up the chips.
nine0022 BeaSt , So I have a slightly similar opinion. Yes,
new game, cheers, but there are no goosebumps like from the trailers of the first part.
The first doom was cool, but the hell in it turned out to be, to put it mildly, complete
poop, with poop textures. Therefore, hell was transferred to Earth.
Xs what happens in the second. When already developed from some —
someday the studios will make a real hell of a hell!
I only need one confirmation. What will they let us shoot at least
once from the orbital BFG. THIS IS ORBITAL! HER MOTHER!! BFG!!! nine0019
Krevedko Oh, come on. A similar anti-aircraft gun was still in Quake 2
Vinsent7352 , but they didn’t let me shoot from it.
Message from Krevedko
Vinsent7352 , but you can’t shoot from it
gave.
It’s even hard for me to imagine someone to bring down from such an anti-aircraft gun.
Seal portals? I doubt. Here if only the icon of sin
will return.
it would be cool if it was shown at e3, and graphene would be from the switch
recorded by. nine0019
Yeah Baby! This is what I’m really looking forward to!
I don’t share your joy on this occasion. Himself personally
I’m in awe of the original. The game of 2016 passed with a huge
pleasure. I consider it the best game of the year. In spite of
masterpiece Uncharted 4. But what I saw in the video is
maximum addition. Some DLC no more. The same eggs, only in
profile. I personally am not happy with these digressions and expansion
universe. Some innovations for the amusement of beginners. Pre-order is clear
I won’t take horseradish, and I won’t buy at the start either. Need to
see what comes out. Because so far everything is the same. me hype and
you can’t buy a title. I’ll wait for the release. I’m not sure about the game at all. Me
Wolfenstein is already scaring BJ’s sister-daughters in the third
parts, and here you are pissing with boiling water. nine0019
dr_kiro , also think so, not impressed with this «DLC»,
the animation is the same, it’s like Old blood to Wolf
dr_kiro , I hope they don’t expand this into a full game, which
will be almost one to one, like the original and still cost 4k! If how
an addition like old fornication for 2k, then I won’t have any rules at the start
take it, I’d better go through everything that the library is breaking from, since
I bought it on sales and I still can’t get through
I was very worried that I wouldn’t go to the switch. nine0059 I own all consoles and a fairly powerful PC, I’m waiting for the game
exclusively on the switch. Great games from a great console.
Velthal , why on the switch? Motion control? I’m on the van
I’ll take X so that the petals don’t get bored, because judging by the videos, this
another semi-quake with a bunch of jumps. And there will be few frames on the switch and
soap, I like to play mario with rabbits on it
Message from emporio2866
Velthal , why switch? Motion
control? I’ll take it to Van X so that the petals don’t get bored, because
judging by the vids, this is another semi-quake with a bunch of jumps. And on the switch
there will be few frames and soap, I love it in mario with rabbits
play
It is difficult to answer unambiguously.
Firstly, I really like the switch itself, both visually and
tactile.
Secondly, the doom game is dynamic and coupled with the dynamics of real life,
get a game on the road or during a break and splurge a couple of goals there,
worth a lot. (A good spoon for dinner)
Well, and thirdly, I began to spend less time at home, and the TV
you can’t carry it with you
PS. motion fire, but it was added after I played the game
passed.
Now I’ll try it on wolfenstein (which, of course, I bought
on PS4 in collectible form). nine0059 PSS. doom and wolf games are dynamic, the cuts are not long, you have time,
for example, take a ride in the subway\taxi\passenger in your own car
and go through some part of the game. It does not require any adaptation to
world, no need to delve into any ENT. Got — turned on —
hacked off — turned off. )
sorry if nothing is clear. ))
Once again I am convinced that the guys can do well.
-First of all, the delay for using grenades has been removed. She is real
slowed down the process of shredding creatures. She was moved to some
shoulder grenade launcher and it’s cool. nine0059 -Secondly: all these jerks, attracting hooks, are made with
tactical goal. To get to the enemy faster, or
dump. Naturally, this increases the dynamics of the batch. (I’m sure the game
will speedrun in 30 minutes, considering all these goodies)
-The blade on the hand is not clear why, but it looks spectacular. Although I
I liked it more just with my fists to tear enemies to shreds. Hit with
undercut van love.
— Pleased with the variety of places where you can roam with a double-barreled gun
at the ready.
-Enemy damage looks juicy. Impact delivers. Even with
fist, the enemies pretend that they got in the butt, and not just stand
like bags. nine0059 — Ogemet, as I understand it, like a chainsaw. When enemies burned from them
the armor was actively falling out. It turns out that you need cartridges — take a saw,
need armor — use a flamethrower. To increase the dynamics, it will roll, because
I didn’t always want to run around the map and collect armor.
-The rune system was not shown, perhaps something will replace it, or maybe
no
— Mick Gordon’s music, as always. I stomped my foot when the video
I watched, I imagine what will happen during the gameplay.
— They didn’t show the plot…. yes kamon! Who the hell needs him, this is Doom
(although the final moment with the sword is quite interesting, because in the first
parts at the end of the game we were left without a sword)
We are waiting for you! I am sure that this will definitely be the best joker
Who here writes about «the same as at 16» — you carefully video
reconsider.