Halo 3 komplettlösung: Walkthrough — Halo 3 Wiki Guide

Cortana — Halo 3 Wiki Guide

IGN’s complete written and video walkthrough to Cortana guides you through this Halo 3 mission.

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Cortana is easily Halo 3’s most annoying and challenging mission. You’ll be up against what seems to be a near limitless amount of Flood who can destroy you within seconds. Also, because of the Flood’s semi-random, unpredictable nature, offering a strict step-by-step walkthrough to killing the Flood is near-impossible, so instead, we’ve concocted a guide on how to run past most of them! However, before we get to the walkthrough, there are a few basic tips that are essential to completing this level:

Section #1
To get things started, ignore the «infection» Flood for now, and just follow the path up to the first door. You’ll encounter a few Combat forms along the way, but they’re nothing your melee attacks or shotgun can’t handle.

After the first door, head left down the split path and drop through the hole in the floor.

Section #2

Now things start getting difficult, or at least they would if you actually tried to battle the Flood. Instead, we’re going to employ our patented «run past everything» tactic for now.

As soon as you drop in, begin jumping up the ledges on the right (as shown on the map above). Now follow the right wall into a tunnel, leading to a door. You may take some damage, but you should be okay. Just keep running, and jump over any enemies in your path.

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Section #3
Follow the path up to another door — you shouldn’t face any resistance here.

Section #4
Turn right to come across a crashed ship. Proceed up a steep ramp on the left of the ship, near its midpoint. Collect the sword on the ground, then drop into the hole at the peak.

Section #5
You’ll drop into a room with a downed purple ship just ahead. Run straight across it (but make sure to collect the Cloak from its right half — you’ll want it soon) and enter a tunnel on the opposite side.

Chug through the tunnel, passing by several carrier types, and continue up the nearby hill. Activate your camouflage near the top, and just run like the dickens, leaping over any enemies in your way. You’ll soon reach another door.

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Section #6

This spiraling maze-like room is utterly confusing to navigate, so don’t fret if you get lost a time or two (or a dozen). But we’ll try our best to navigate you through it. Remember, you’re going to run through this entire portion, but keep your sword equipped at all times to kill any enemies in your direct path, if you can’t jump over them.

After running into the room’s center, climb up the ramp on the left side. Hug the right wall closely to collect a Cloaking Device, and continue to follow it into a second tunnel.

Shortly after exiting the second tunnel, look for a gap you can jump on the left. Jump across to a thin strip and use the sword to kill the Flood here. Continue up a tunnel on the right to emerge on the top floor of this room.

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Activate your camouflage now and jump across the platforms bordering the left wall to cross over to a door.

Section #7
Just run through the unguarded tunnels through another door.

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Section #8
You’ll emerge in a giant, circular room, with a mechanical structure in the center. Run along the path (ignoring the enemies) up to the first locked door. Turn left and walk across a thin bridge leading to the central structure.

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Turn right from the central structure and walk across another bridge and continue through a series of blue doors. You’ll soon emerge in a room containing a glowing blue bulb — that’s where Cortana is. Bust it open by meleeing it several times to retrieve her. With Cortana onboard, head back through the blue doors to the large room just before.

Destroy the Reactor

As you step back into the main room, Cortana will inform you that you must destroy the generator. Cross the left bridge back to the central structure (you should pickup a Bubble Shield just before the platform, as shown on the map above), and interact with the control panel to reveal three reactors, surrounding your platform. Toss grenades toward at the platform surround the three reactors to take them out — since all three are nearby, there’s no need to leave the central platform. However, the enemies nearby may prove difficult — take out any on the platform, and deploy a nearby bubble shield to protect against distant fire.

Escape High Charity

Once all three cores are destroyed, you must escape the area. Quickly charge across the metallic bridge and continue through the hallway ahead and drop through a hole.

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Essentially, you have to backtrack through the entire level, to a waiting Pelican near the level’s beginning. As long as you keep your energy sword equipped, you can run through most of it, but this first section may prove difficult.

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After dropping through the hole mentioned above, have your sword ready and kill anything that stands in your way. You’ll soon come across a ramp on the right — climb it and drop off the far side for a shortcut allowing you to bypass most of the enemies.

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When you reach the fallen ship, head straight across it into a hallway. Slash through the enemies here, and watch out for a Brute form — you may want to use a grenades to take him down. Jump into the opening on the right and follow the path up to a hole.

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Now follow the left wall, running past all the enemies up to another door. Cortana will soon remark «who would be crazy enough to come here» — follow the right wall from here on out to come across a Pelican you can board to escape the level.

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Complete Video Walkthrough

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In This Wiki Guide

Halo 3

Bungie

Rating

ESRB: Mature

Platforms

Xbox 360

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Sierra 117 — Halo 3 Wiki Guide

IGN’s complete written and video walkthrough to Sierra 117 guides you through the first mission of Halo 3.

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Get to River for Evac.

Follow the marines through the forest until a waterfall comes into view. Break off from the marines here and instead follow the Arbiter up a grassy ledge on the right.

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Hang tight on the ledge and use the thick tree here for cover. Peek around its sides to target a Brute on top of a fallen tree ahead, as well as a bunch of grunts in the pond below. The Brute is equipped with a Brute Shot, so dodge behind the tree the moment you see a glowing grenade coming your way, then target him while he reloads immediately after.

Note:
You may want to consider replacing your assault rifle with the Brute Shot to enable quicker kills against those tough foes. After each kill, replace it with your fallen victim’s Brute Shot to retain a constant supple of grenades.

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As you follow the river downstream, a covenant vessel will drop off a Brute and a horde of grunts in the water basin below. A thick tree trunk to the river’s left is an ideal place for cover — its five legs will enable you to use some (limited) mobility while maintaining cover. We strongly suggest holding off on opening fire until the drop shift leaves (about 10-20 seconds) to avoid falling victim to its burly turrets. The Brute is once again equipped with a Brute Shot.

Once clear, follow the cliff wall on your left up to several large boulders, at the base of a very small waterfall. Use these for protection as you target the grunts and another Brute beyond.

Push through this area slowly, taking out any enemies along the way. It’s best to stay near the middle to avoid becoming trapped and have plentiful cover. Another Brute awaits on the far side. Once the area is clear, continue through a dank, flair-illuminated cavern.

You’ll emerge on a short ledge, overlooking a single Grunt ahead who’ll fall asleep after a few moments — he’s but the first of many. Sleeping covenant won’t awaken unless you touch them, open fire, or a nearby enemy alerts them of your presence, so take a stealthy approach for now. Follow the right ledge up to the sleeping grunt. Along the way, you’ll find two pairs of weapon caches, containing Carbines and Spikers — the former’s built-in zoom will be of great help here, but don’t worry about the Spiker unless your secondary weapon runs low on ammo. Once equipped, continue to the grunt and melee attack him in the back for an instant KO.

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After taking down the single grunt, your stealth reign (of one kill) will come to an end, as the grunts in the valley below will waken. Even worse, several snipers lining the area will open fire on your position. Immediately duck behind the boulder near the dead grunt and peek around its right side to target the foes below. Once the nearby threats are down, focus on the two snipers. Here are their positions:

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  • On a tree branch, dead-ahead.
  • Stationed on a nearby rocky ledge, halfway up the left canyon wall.

Now drop to the area below and push forward slowly, using the shrubbery for cover, as you blast the enemies beyond. If you run low on Carbine ammo, return to the weapon cache before for more. If you need additional ammo, there are weapon caches abound near the center and along the walls.

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As you turn the corner, you’ll find a Brute standing atop a tree-bridge, with several other enemies nearby. Immediately pop a few carbine-caps in the Brute’s skull to take him down before he can react. Now take cover behind one of the nearby boulders and target a sniper on the left side of the bridge, then take down the remaining covenant.

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Now climb a ramp on the left to cross the tree bridge to the other side. As soon as you do, a trio of grunts will emerge from a small alcove on the left — take them down before they toss a grenade. Now push through the area slowly, using the rocks and trees for cover, up to a cavern.

Prepare for a Brute to emerge from the cavern — the Arbiter should keep him occupied allowing you to easily take him out. Now proceed through the cave, which leads to the river.

Just after Sergeant Johnson radios in, there are a couple opportunities to grab a Battle Rifle (your guide writer’s weapon of choice). Look for one next to a corpse on a rocky ledge on the left, and another in the plants ahead.

Find Johnson’s Crashed Pelican

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When the river first comes into view, take a break and just watch — the Pelicans will take down the riverside enemies, so don’t waste your ammo. Unfortunately, the Pelicans will be scared off by a pair of Ghosts, allowing a Covenant drop ship to release a small army of brutes and grunts on a structure downstream.

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Once the ships depart, drop down and look for a sniper on a tree branch across the river. Use the Battle Rifle or Carbine to take him down. Now follow the Cliffside wall up to the third concrete barrack and peek around the corner slowly to target another sniper on a ledge, just below an open pipe. Once he’s down, turn left and toss a grenade to take down the two-shielded jackals and continue up the path, around the rock.

As you circle the rock, take down the sniper on the grassy ledge ahead before proceeding. Continue to circle the rock up to a tree — look right to find a thin path between the boulder and the large concrete structure likely containing several grunts and a brute — use the Brute Shot to take down the Brute, then focus on the grunts — but don’t traverse down there yet. Instead, stay by the tree and target a few more Brutes that pop out on the circular ridges.

Now move up to the large wooden boxes for cover and fire at the enemies beyond. Continue to push through this are slowly, using the debris for cover. We suggest staying close to the left wall and keeping an eye out for any additional Brutes that may pop out — Brute Shot them to death and collect their gear to replenish your grenade supply.

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Peek around the next corner to target another sniper on a rocky ledge, above the path dead-ahead. Proceed up that path until Sgt. Johnson reports that his «bird is down» (this is street for «airship»). Several more snipers lie ahead — seek refuge by the giant concrete building on the left and use the protruding pipes for cover. The first sniper can be found by a tree ahead. Now circle the pipe and look for a second on a high-tree branch, near the canyon wall.

Note:
Remember, you’re going to want to use a weapon with zooming capabilities to take down the snipers. If you don’t have a Battle Rifle, or if its low on ammo, grab a Carbine one of the snipers you kill.

Follow the left wall, taking down additional snipers as you go. Look for one on the right, another on a ledge ahead, and a third on another ledge on the left. Stick to the left ridge and follow it to the point where you have to jump up to continue. Look up from there to spot a sniper in a brightly lit section of the canopy, then look for another a bit lower on the right.

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Note:
One of the snipers may drop a Beam Rifle, the covenant’s version of a sniper rifle. It doesn’t always drop to the ground, but it’s worth your while to look for it anyway.

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When you reach the steep hill, use a rock to leap to a high ledge on the right (the arbiter may already be up there). Ahead, a lone soldier will temporarily draw the attention of a brute and a few grunts on the bridge. Ignore them for now and instead focus on the snipers here. Look for two on a ledge to your left — the second one starts off behind a tree, so you may have to wait for him to step out. Now look for a third way across the map, dead-ahead.

Find Johnson Before He’s Captured

With the snipers taken care of, peer into the ledge on your left and either toss a grenade or use the Brute Shot to destroy any enemies who may remain. Now drop down and follow the path slowly, killing anything that crosses your path.

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As you cross beneath the bridge that the soldier’s last stand took place on, hug a rock on the right for cover and let the Arbiter take the lead. He’ll draw out a few enemies (including a Brute) — use the Brute Shot/grenades to take him out good, then target any additional foes that run by, as well as the ones on the ridge above.

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Slowly turn the corner to spot a sniper in the distance. Now follow the left wall around the perimeter up to a small alcove. From here, use the Brute Shot to fire upon any visible Brutes, such as on the ridge above, or between the rocks along the cliff edge. Once clear, proceed up the path, but make a pit stop at the downed Pelican on the left to find tons of weapons and grenades — we actually suggest retaining your Brute Shot for now, but replacing it with the sniper rifle once this room is clear. Now push up the path, destroying anything that dares to move. Once clear, we suggest grabbing the Sniper Rifle and Battle Rifle from the Pelican before moving on.

Continue through the cave and follow the path to see a cinema showing where the Brutes are keeping Sgt. Johnson. You are now looking over an expansive enemy base, filled to the brim with enemies. Whip out your sniper (you did grab it from the Pelican, right?) and target the snipers first:

  • One walking around on the rooftop below (use the battle rifle to target this one).
  • Another walking on the curved building’s ledge, to the left.
  • The third is on the lower rooftop of the right-most building.

With the snipers down, it’s time to turn your attention to the remaining enemies. Focus on the brutes first — several can be found on the far bridge, and at least one should be directly beneath you. However, they may seek cover in a nearby building once you open fire — leave them for later if you can’t kill them before they get there. Now alternate between your sniper and battle rifle to target any remaining enemies, near or far. Once the place is cleaned out, proceed down the path to the right to drop into the base.

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As you drop in, a ship will drop off a small army of troopers across the river, at the building Johnson is being held captive in. Use the sniper rifle to take down the brutes, and use the battle rifle to target the lesser foes. Also, watch out for two snipers that will set up shop on the right side of the walkway.

Once the enemies across the river are down, it’s time to work your way across the bridge. Access the bridge via the entryway on the right side of the building, and use your sniper to target any remaining Brutes on the opposite end. Once clear, make your way inside the small concrete building containing Johnson. When there, interact with the shield to disable it, freeing Johnson and a couple of his men.

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Stay Alive! Pelican Inbound!

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After freeing Johnson, two enemy drop ships will swoop in and open fire. These things are quite deadly, but thankfully, a Pelican is en route that will take both out, so now it’s just a waiting game. Stay inside this building and fight the aliens through the windows. Eventually, the Pelican will show up and destroy both ships — it will then wait for you to board on the bridge. Hop aboard to complete this mission.

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Complete Video Walkthrough

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Walkthrough

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Crow’s Nest

Was this guide helpful?

In This Wiki Guide

Halo 3

Bungie

Rating

ESRB: Mature

Platforms

Xbox 360

Avatar: The Way of Water Holds Off an Impressive $30. 2 Million Debut by M3GAN

M3GAN Review

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SET SAIL! Sailing Era now available on Steam and Epic Games Store!

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