H1Z1 test: Steam Community :: H1Z1: Test Server

Test server update **Nov 22nd** : h2z1

[UPDATE: 12:01PM PST / December 2nd]

Hi!

We are pushing to Live. 🙂 We will begin the publish at 2:00PM PST (please note that this may take 3 to 4 hours; ETA Live unlock: 6:00PM PST). I’ve drafted a release letter that will accompany the release.

I really hope you guys enjoy this update. We couldn’t have done it without your support here and I want to thank you all for helping us improve Just Survive.

I’ll update again when Live is up. Thanks again for your patience.


We’ve heard your feedback regarding the new «base skirt» and we’ve made some fixes. To that end, we just updated Test with some fixes to address the issues we were seeing reported. I’d like to ask anyone who has an interest in doing so to hammer on bases in general and report back.

As much as I want to push to Live tomorrow, we’ve heard your feedback and it may be safest to wait and promote Monday or Tuesday next week. I will make this determination by 12:00PM PST December 2nd.

I do believe we have a pretty solid candidate for Live that’s far better than what’s up currently, provided these fixes hold up. We can’t always see these things at scale internally so please do continue to hammer on it and tell us what you think.

I know a lot of you are hoping for a promotion to Live tomorrow (trust me, I am too) but we have to make sure this is as solid as we can make it for you guys. That might mean a few more days before our push to Live which is something I mentioned as a potential scenario a few days back.

I’ll update again tomorrow midday.


[OLD]

I wanted to let everyone know that we’re targeting a promotion to Live for later this week. It could be as early as late Thursday. It could be early next week if we run into any major issues. I don’t want to give you guys a specific time and miss it, but I did want to let you all know that’s the window we’re shooting for.

This Live update will include a wipe.

More updates to come as we get closer to the push. Thanks for your patience!


We’ve made an adjustment to Test that will hopefully reduce lag-related issues. Take a moment and see what you think — continue to report back what you’re seeing.

Again, I have to repeat that if you’re logging in from outside of NA, you’re likely to see these issues persist. This is not a reflection of what will happen on Live as the Test server is NA-based. If you log in from outside of NA, you’re likely to see these issues right now to some degree.

For folks in NA, please let us know what this tweak does for you.

Also — we’re planning on one more Test update here in the coming days to tweak loot balancing a bit and address some issues we need to get under control. Jumping up through bases, gate/door codes not working, and arrows (fired at bases) causing crashes are big ones for us.


To everyone checking in this weekend. ..we absolutely will be balancing loot a bit more before a push to Live and as I’ve said before, I will not approve a Live promotion that doesn’t live up to all of our expectations. Lag can’t be an issue and we believe this will not be the case on Live with region specific servers (see note below regarding anti exploit and lag on our NA Test server).

Also, thank you so much for continuing to report issues here! I would like to remind people that if you report anything (even the UI issues and anything else that may or may not be lag-related) please include as much information as you can, including which country or state you are logging in from, which specific server (PVP, PVE) you’re playing on, and your in-game character name so we can look at your logs to see exactly what’s happening.


Greetings! We’ve updated the Test server. It’s now unlocked and ready to use.

This is a comprehensive update so I’m going to enumerate the complete change-list over these past three rounds of updates, mostly for people wanting to check things out over the holiday break for the first time in a while:

General Improvements

  • Loot spawn rebalance — enough said. Tell us what you think!

  • Reduced server latency — this was the root cause of many UI/interaction issues

  • (PLEASE NOTE that you will likely encounter lag if logging in from anywhere other than NA. The Test server (for now) is NA based and the bulk of our anti-cheat code depends heavily on low, predictable ping. This only affects Test and will not occur on Live. We invite everyone to hammer on Test, but please be aware of this as you play and report. If you do encounter lag related issues (crafting/containers/looting/etc) please let us know where you’re logging in from geographically, which server you’re playing on, and what your character name is if you report lag issues here. If your ping is below a certain threshold, you may experience dropped or blocked connections (with a related error message) which is intentional)

  • AoE (area of effect) checks for AoE weapons — this fixes several bugs including a few listed below

Exploits Fixed

  • General vehicle exploits have been fixed (namely those related to glitching into bases)

  • Lag switching has been addressed

  • Arrows/Spears fired at bases no longer crash players in nearby bases

  • Placing IEDs through doors is no longer possible

  • “Dual shelters” exploit has been fixed

  • “Map teleport” exploit has been fixed

  • Fixed an exploit where melee weapons could take on the behavior of other items

Bugs Fixed

  • Containers not transferring loot consistently

  • Door codes not entering/changing consistently

  • Discovering taking multiple attempts

  • NOTE: see lag related update above

  • Bows not reloading properly (causing them to never shoot) has been fixed

  • Door misalignment has been addressed

  • IEDS and Biofuel should now inflict proper damage next to structures

  • Explosive Arrows now should no longer damage players through building walls

  • Most structures now should be place-able inside shelters (workbenches, bee boxes, etc. )

  • Experimental Weapon Zombies should now respawn as expected

  • Medical stations should work as expected now

  • Bullets traveling through players occupying the same space – should be fixed

  • Bandages can be equipped in the flashlight slot but do nothing – should be fixed

  • Silent Zombies bug has been fixed

  • Character names can now be reused after the character has been deleted

  • Fixed an issue with free placing objects on base foundations (IEDs, etc)

  • Jittery camera issues have been fixed

We intend for this to be our last Test update before pushing to Live. Provided things look groovy after the holiday break, we’ll promote it to Live at that point. Please continue to post feedback here in this thread in the meantime. I want to issue a reminder that we didn’t fix every single outstanding issue reported so if you see something that hasn’t been resolved, post it here. Chances are it’s on our list here internally but redundancy isn’t a bad thing in these situations.

Also, we’ve posted a Just Survive survey! You can also find it on the JS launchpad. Take a moment and let us know what you think!

h2Z1 system requirements | Can I Run h2Z1



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Can I Run h2Z1

Check the h2Z1 system requirements. Can I Run it? Test your specs and rate your gaming PC. System requirements Lab runs millions of PC requirements tests on over 8,500 games a month.


Can You Run It?   

Here are the

h2Z1 System Requirements (Minimum)

  • CPU: Intel i3 Dual-Core with Hyper-Threading (required)
  • CPU SPEED: Info
  • RAM: 4 GB
  • OS: Windows 7 64-bit
  • VIDEO CARD: nVidia GeForce GTX 275 series or higher
  • PIXEL SHADER: 4. 0
  • VERTEX SHADER: 4.0
  • SOUND CARD: Yes
  • FREE DISK SPACE: 20 GB
  • DEDICATED VIDEO RAM: 896 MB




Click here to see Recommended Computer

h2Z1 Recommended Requirements

  • CPU: Intel i5 Quad Core or higher / AMD Phenom II X6 or higher
  • CPU SPEED: Info
  • RAM: 8 GB
  • OS: Windows 7 64-bit
  • VIDEO CARD: nVidia GeForce GTX 560 series or higher / AMD Radeon HD 6870 or higher
  • PIXEL SHADER: 5. 0
  • VERTEX SHADER: 5.0
  • SOUND CARD: Yes
  • FREE DISK SPACE: 20 GB
  • DEDICATED VIDEO RAM: 1 GB




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System Requirements Z1 Battle Royale: Test Server for PC.

Minimum and recommended system requirements for the game Z1 Battle Royale: Test Server

System requirements for Z1 Battle Royale: Test Server display
PC configuration option that allows you to run the game without
perceptible performance drops — with a comfortable FPS (frames per second) and adequate
download speed.

PC

Minimum system requirements

Minimum system requirements Z1 Battle Royale: Test Server display option
PC kits,
which the game will run stably at minimum settings without causing any noticeable
discomfort.

OS: Windows 7 SP1 64 bit

Processor: Intel i3 Dual-Core with Hyper-Threading (required)

RAM: 4 GB RAM0003

DirectX: Versions 10

Network: Broadband Internet connection

Disk space: 20 GB

Sound card: DirectX Compatible Sound Card

Recommended system requirements

Recommended system requirements
requirements of Z1 Battle Royale: Test Server for PC is a benchmark of how much power is needed to unleash the full graphical and
technological potential of the game. On the configuration specified in the recommended
requirements, the game will be able to start and run comfortably at maximum graphics
settings.

OS: Windows 7 SP1 64 bit

Processor: Intel i5 Quad Core or higher / AMD Phenom II X6 or higher

RAM: 8 GB RAM higher

DirectX: Versions 10

Network: Broadband Internet connection

Hard disk space: 20 GB

Sound card: DirectX Compatible Sound Card

Regardless of official minimum and recommended system requirements
for Z1 Battle Royale: Test Server, they often turn out to be underestimated. As a result, performance
games may not meet the user’s expectations.

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