Gothic 3 GAME PATCH v.1.75.14 Full International — download
version: v.1.75.14 Full International
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Gothic 3 Community Patch v1.75
24.04.2012
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Legend
«+»: Added feature or improvement.
«-«: Bug fix, change or removal.
XV. Community Patch v1.75.14 (not in retail version)
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+ Performance tweaks.
+ Modkit enclosed as separate installer, incl. short manual & CPT tools.
— Light calculation on vegetation corrected.
— Lightmap issue on some ruin’s walls.
+ Width of ingame menus depends on aspect ratio of the screen resolution (can be switched on or off by GUI.AutoAspect in ge3.ini).
+ Color grading implemented.
— Nvidia 3D Vision issue — sky at wrong depth (can be switched on or off by Render.Nvidia3DVisionFix in ge3.ini).
— «Orc armor» reincluded into the game.
+ «Looting by rightclicking» can be deactivated via ge3.ini (parameter QuickLoot).
XIV. Community Patch v1.75 (patch & retail version)
===================================================
Framework
+ Resource cache can’t be changed manually anymore, but will be calculated automatically instead.
+ Autodetection of adequate graphic settings improved.
+ At the first start of the game the current desktop screen resolution will be used.
+ Display aspect ratio limitation removed.
+ Display refresh rate limitation removed.
+ Text language adjustable via audio menu.
+ Parameter «Render.DisableFocusNames» in ge3.ini now also disables all scroll message texts.
+ The ingame font art can now be set in the ge3.ini.
+ fmodex updated to newer version.
+ Dynamic shader caching to reduce stuttering.
— Timing issue on multicore processors fixed (can be switched on or off by Timer.ThreadSafe in ge3.ini).
+ Subtitles will be displayed if a soundfile is missing, even if subtitles have been deactivated in the ingame options.
— Fixed crash when summoning fog while being attacked in close combat.
— Fixed crash when viewing recipes without ResultItem.
— When the hero gets enough XP to climb up two levels at once, he will actually perform these two levelups now.
+ For modders: Certain types of new freepoints are supported now. You can assign info files to those «ghosts».
Graphics
— Shadow issue fixed that occured on Radeon 4000 graphic cards and above.
+ Improved shadow quality.
+ Dynamic shadows now fade out by distance.
+ Vegetation can now receive dynamic shadows (only when shadow quality is set to «very high»).
+ Self shadowing added to light calculation.
— Support of shader 1.4 and 2.0 removed.
+ Rim lighting, soft water and soft particles can’t be switched off anymore.
+ Rim lighting and subsurface scattering on NPCs implemented.
+ Chromatic dispersion added to water.
— When a weapon hits water, the water waves won’t hover diagonally in the air.
— Numerous holes between the head and the body of various NPCs have been mostly closed.
+ Specular light calculation changed from Blinn-Phong to Phong.
+ Improved many shaders.
— Fixed lighting exploit when using animal transformation scrolls.
+ Screen noise improved.
+ Improved Bloom/HDR.
— Depth of field / soft particle issue in combination with watersurface.
+ FXAA implemented, edge smoothing removed.
+ Numerous textures corrected, improved or added.
Animation
— Animation of gargoyles and swamp lurkers improved.
— Animals and monsters collapse, too, when the hero «assassinates» them.
— Clipping of shields that are worn on the arm reduced.
Dialogs
+ Randomization of smalltalk sentences improved.
— NPCs don’t start to talk to the hero while he is jumping.
+ The «Story helper» offers dialog options to «calm down» an enclave with «red NPCs» (exceptions: Gotha and Ardea), and dialog options to reduce the counter for «liberated cities». Use at your own risk!
+ The «stage directions» (instructions about what gesture a NPC should make while saying a certain text) were moved from the stringtable to the info files.
+ For modders: InfoType=7 adapted from Forsaken Gods.
+ For modders: New info file parameter «SuppressLog».
+ For modders: New info commands «Humanize», «GiveAll», «FailQuest», «JoinPlayer».
+ For modders: New condition «CondPlayerPartyMember».
Quests
+ For modders: New quest type «13» (spell quests) adapted from Forsaken Gods.
Ingame menus
— Corrected height calculation in mission log window.
+ For modders: Implemented the possibility of quest descriptions (QuestDescription).
Inventory related topics (trading, looting, etc.)
+ Trader’s amount of money slightly increased.
+ For modders: Included possibility of non-random trade inventories (gETreasureDistribution_Trade_NotRandom).
+ For modders: Traders are now able to sell quest items.
Equipment
+ The hero doesn’t put away his staff or torch anymore when eating fruit, meat, fish, or bread.
Items
+ For modders: Two new commands «ShowGameMessage» and «AddQuestLog» added to the script array of item templates.
+ For modders: New property «FullBody» included in Item_PS.
NPC placements
— NPCs don’t stand inside other NPCs while having a smalltalk conversation.
NPC navigation
— The hero can’t swim underneath water lily leaves anymore.
— Removed invisible barricades from the stairs of the tower above Faring.
— More possible causes for sliding NPCs removed.
Combat
— The hero’s companions won’t be injured by his area spells.
+ Arena combatants will wake up from unconsciousness sooner than other NPCs.
— Bug resolved where the hero could be attacked by animals after he enchanted them with the spell «Summon animals».
— Ice golems now use the spell «ice lance» on long distances.
— Dead NPCs can’t be reanimated by using the «Attack» command in Info files.
+ Mummies now hit slightly earlier, faster and more often than before.
— No «machine gun»-like attacks from Ogres and «Temple guards» anymore.
+ NPCs who watch fights will occasionally give remarks now when the hero hits his opponent.
Unconsciousness and death
— Effect of the console commands «Kill» and «Defeat» on animals and monsters corrected.
— Burning or poisoned NPCs only die from fire or poison when they are hostile to the hero.
NPC behaviour
+ If the hero opens a chest with the proper key, NPCs don’t care about the looting.
— NPCs with PAL_Pirate now react on aggressive animals and monsters.
Companions
— Animal companions don’t take part in combats of other NPCs anymore.
— Companion won’t slide around after being dismissed while waiting.
Skills and magic
— The spell «Banish evil» can’t be waisted on inappropriate enemies anymore.
+ For modders: The description of the HP, SP and MP gain at shrines now results from the TeachAttribValue of the corresponding info file.
Interactive objects
— The hero isn’t able to go to sleep, open chests, sit down, sharpen any weapons or use other interactive objects while being under attack.
+ If the hero can’t use an interactive object, a scroll message will inform about the necessary item.
+ If the hero sits down on a chair or a bench, he slowly regenerates life energy.
+ For modders: There’s a new attribute KeyAmount in the Lock-PS of chests. If the hero should need several (identical!) keys to open a chest, here’s the place to name the amount.
+ For modders: It’s now possible to set a GameEvent when the hero opens a chest (Interaction.ScriptUseFunc). This event will be set every time the hero uses the object. The same applies when using anvils, whetstones, cooking pots, campfires, alchemy tables, prospecting veins, tree trunks (saws), orc drums, water barrels, thrones, stools, benches, waterpipes, and lecterns.
+ For modders: The attribute increase when reading smithing bookshelves is now connected to the AB switch as well.
Camera related topics
+ First person mode camera has been moved up.
Controls
— Default key for «take all» while looting changed from «Z» to «U».
— The hero doesn’t re-enter sneak mode automatically after being forced into conversation with an NPC.
— Problem resolved where the hero carried out an action after the player clicked on the «Ok» Button of a tutorial.
— It’s not possible anymore to switch back to the main menu during a conversation.
+ Unconscious or dead NPCs and unlocked chests can now be looted by rightclicking them.
Only with AI switch turned on:
+ Arena combatants fight with a higher attack frequency.
+ With difficulty «hard», the attacks moves of arena combatants are slightly faster.
— Fixed bug where animal groups could use sprint attacks when difficulty «easy» was activated.
- Last update: Friday, June 11, 2010
- Genre: RPG
- File size: 1515.4 MB
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Gothic 3: OB — Community Patch Enhanced Edition v2.
01
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Friends, good day!
Strive to take part in the voting on the works at the annual literary competition from the «Order of the Guardians»! We are waiting for you.Link to the contest theme — tyk
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vladgamer -
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JavaScript is disabled. To fully use our website, please enable JavaScript in your browser.
Vladgamer
Forum member
P.S. Thank you very much for the translation Nek Morte !
Source #1: http://forum. worldofplayers.de/forum/showthread.php?t=
5
Source #2: http://forum.worldofplayers.de/forum/showthread.php ?p=14365057&#post14365057
Sources:
Mad Vulture Games
World of Players.de
Last edit by moderator:
10_ivanov
Forum member
Re: Enhanced Edition Community Patch
In the next thread, the screenshots are impressive, pleasing and make you still interested in this work
Waiting since
dimash
Forum member
Re: Community patch Enhanced Edition
I’ll definitely play with the patch, I think it will help to finish the game to the end. Prior to that, by an effort of will, I started twice, but I didn’t get through … As for the voice acting, I didn’t quite understand, will it be Russian? Or just subtitles?
Dimus
★★★★★★★★★
Super Moderator
Re: Enhanced Edition Community Patch
2 dimashe:
Most likely, the Russian voice acting of G3a will remain the same as in version 1.08, because. unlike G3, none of the fans will correct her mistakes. Unless in the Enhanced Edition they will screw in the lip animation files (.xlip) that are missing in the localization.
Vladgamer
Forum member
Re: Enhanced Edition Community Patch
dimashe wrote:
I will definitely play with the patch, I think it will help to finish the game to the end. Prior to that, by an effort of will, I started twice, but I didn’t get through … As for the voice acting, I didn’t quite understand, will it be Russian? Or just subtitles?
Click to expand…
Navryatli. This is not a story mod that rules the story, but a technical patch that will prepare a good stable platform for possibly future mods.
P.S. Theme header has been updated. All screenshots added.
Dema
Forum member
Re: Enhanced Edition Community Patch
And so it came out! And when the Russian version will be?!:-\
Vladgamer
Forum member
Re: Enhanced Edition Community Patch
Dyoma wrote:
And so he came out! And when the Russian version will be?!:-\
Click to expand. ..
Read carefully. The version is multilingual, the Russian language is included in the patch, but at least Chinese subtitles.
A2
Forum member
Re: Enhanced Edition Community Patch
Dyoma wrote:
And so he came out! And when the Russian version will be?!:-\
Click to expand…
is he out already? you can link to download)))
oops) already found a link to torrent
Vladgamer
Forum member
Re: Enhanced Edition Community Patch
Added links. See topic header.
ILoveGothic II
Forum member
Re: Community patch Enhanced Edition
hmm, is it installed on the gold edition and works without problems?
dimash
Forum member
Re: Community patch Enhanced Edition
Still, which edition is recommended to patch? I just need to buy the Forsaken Gods addon disc. And don’t talk me out, I’m just a gothic 3 freak.
soulless_665
Forum member
Re: Community patch Enhanced Edition
ooh, interesting news!
now I’m interested in the opinion of those who have tried the patch — is it still worth playing? before the patch, I was sure that it was not worth it, but now?
vintk10
Forum member
Re: Community patch Enhanced Edition
Will there be a Russian version?
Engelsky
Forum member
Re: Community patch Enhanced Edition
Russian language is built in there!
Consul
Forum member
Re: Enhanced Edition Community Patch
It’s hard to believe that the Germans were going to reanimate the FG, and then the balls.
1- How did anyone manage to hide such work from the players, and then bam and the patch appeared for a whole one and a half hectares?
2- By the way, are these the same developers who are remaking Gothic 3?
3- Where can I read the changes of this patch?
Vladgamer
Forum member
Re: Enhanced Edition Community Patch
Consul wrote:
Something hardly believes that the Germans were going to reanimate the FG, and then the balls.
1- How did anyone manage to hide such work from the players, and then bam and the patch appeared for a whole one and a half hectares?
2- By the way, are these the same developers who are remaking Gothic 3?
3- Where can I read the changes of this patch?Click to expand…
Nobody hid it, the topic was found too late.
Yes, those developers. Read the news on the site. http://worldofgothic.ru/
Changes only in German/English. Necessary.
Consul
Forum member
Re: Community patch Enhanced Edition
0020
The problem is that the language pack is set to English and not Russian . … It turns out all the text in English and Baltayut in Russian …. what to do?
Dimus
★★★★★★★★★
Super Moderator
Re: Community patch Enhanced Edition
What to do? Take off your pants and run! And if no joke, then register the use of Russian subtitles in the UserOptions.ini file:
SubtitleLanguage=Russian
Unlike G3 EE, where different sets of Strings.pak and Projects_compiled.p00 were used for different languages, in G3 FG EE should use a single set of resources for all languages.
Or you can first patch the release of «bugs» to version 1. 08 (so that the installer understands that he is dealing with the Russian version of the game), and then roll the Enhanced Edition.
mastbo
Forum member
Re: Community patch Enhanced Edition
well, I don’t know, as I understand it, the patch does not add new quests, weapons, armor, it makes improved graphics and removes bugs. .
Consul
Forum member
Re: Community patch Enhanced Edition
I didn’t even look at once, the interface language can be selected in the game menu
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Gothic 3 — Content Mod v3.1 / Content Mod v3.1
Three new texture packs (with or without QP quests)
Texture images are located in the «CM_Bilder» folder, which can be deleted after installation.
The folder is located in the directory where Gothic 3 was installed.
If you don’t like these textures, you can delete them. To do this, you need to uninstall CM and install it again with the new selected settings.
«_compiledImage.m01» for textures of assassins
«_compiledImage.m02» for textures of citizens
«_compiledImage.m03» for textures of mercenaries
Do I need to start a new game? NO
———————————————— ————————————————-
«Citizens» ( made by ZixZax) (with or without QP quests)
This mod changes the status of the citizens of Myrtana (i. e. fishermen, hunters, shepherds, alchemists and merchants) in orc-captured cities from orc supporters to neutral ones.
Therefore, if it comes to a revolution, none of them will fight for the orcs anymore.
Do I need to start a new game? YES
———————————————— ————————————————-
Orcs from Gothic 2 Lite» (with or without QP quests)
This modification adds new types of orcs to the game, known from Gothic 2.
This changes the orcs in Nordmar and Vengard. The mountain orcs have been completely retextured, bringing back nostalgia while playing.
In addition, the appearance of these orcs is explained in two new documents.
Do I need to start a new game? YES
———————————————— ————————————————-
Orcs from Gothic 2 Full» (with or without QP quests)
This modification adds new types of orcs to the game, known from Gothic 2.
At the same time, ALL orcs are changed in Gothic 3. The game will only be mountain orcs.
Do I need to start a new game? YES
————————————————- ————————————————
«Transparent Dialog Menu» (made by WernerTWC) (with or without QP quests)
In this modification, the dialogue windows appear completely transparent. Screenshots from this mod can also be found at:
[release] 3 Bars — Für Grdämmerung EE, für CP1.74 und QP4.1 (kompatibel zur CM2.0)
Do I need to start a new game? NO
———————————————— ——————————————-
«Pre-Alpha» 1.4 (made by xRAZORx) (with or without QP quests)
This mod changes the textures of the Gothic 3 world.
Details can be found on the forum: [Release] Gothic 3 Pre-Alpha mod
whether to start a new game? YES
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«New menus» (with or without QP quests)
The installer offers several new menus and HUDs.
CM menu: Head of Sleeper as background image.
ARCANIA Menu: As the name suggests, this is a G4 Arcania style HUD design.
Menu OLD: Country style.
DARK menu: Very dark main and in-game menus.
Original menu G3.
Do I need to start a new game? NO
———————————————— ————————————————-
«Monsters from Gothic 2» (with or without QP quests)
This mod adds old monster models from Gothic 2 to G3.
Most monsters can be selected individually in the installer.
Do I need to start a new game? YES
———————————————— ————————————————-
«New Shouts» (by lichtwicht & Feuerbarde) (with or without QP quests)
More realistic human and orc sounds.
If you don’t like these sounds, you can change them.
To do this, delete the file «Speech_German.m00» from «Gothic3\Data».
Do I need to start a new game? NO
———————————————— ————————————————-
«Old Monster Sounds » (made by xalitus) (with or without QP quests)
Monster sounds from Gothic 2.
Just to improve the mood.
If you don’t like these sounds, you can change them.
To do this, delete the file «Sound.mod» from «Gothic3\Data».
Do I need to start a new game? NO
———————————————— ——————————————-
«Faction Armor» (made by George) (with or without QP quests)
All armor in the game is now faction neutral.
Do I need to start a new game? YES
———————————————— ————————————————-
«G2 Endgame»
During installation, I will ask some questions about the end of Gothic 2 and your choices during the game.
This will change some things in the game, for example:
Choice: Harad and a paladin with a two-handed sword.
During the game, the hero will find his diary, which will record his work for Harad. When he reads the diary, his blacksmithing skill will increase.
Alchemy for Constantino and Agility for Bosper. (But both last diaries will not be in the game if Harad was chosen).
Choosing a paladin with a two-handed sword, the hero will find his self-forged paladin sword and can buy his old paladin helmet from the merchant, since the pirates have already sold their booty.
The same will happen when choosing a paladin with a one-handed sword.
Choices and effects:
Harad = Diary
Constantino = Diary
Bosper = Diary
Paladin = One or two handed sword and helmet.
Fire Mage = Fire Mage Robe and crown.
Dragon Hunter = Dragon hunter’s armor and helmet.
Beliar’s Claw = Whether or not the two-handed sword Beliar’s Claw will be in the game.
Do I need to start a new game? YES
———————————————— ——————————————-
«Consequences» 2.02:
In version 2.0 of the «Consequences» mod goes far beyond its original purpose, a world consisting of logical consequences and NPC reactions.
The goal is now not only more trustworthy behavior per se, but a more believable world in general (but without changing the (main) story).
The game starts with more armor variety and in some cases more suitable armor, more autonomous behavior of some patrols and monsters (which attack alone) and new daily life schedules in cities. By the way, there is also a changed beginning, more background dialogues, adjustment of skill requirements, trade and training, and much more.
Many minor errors can be corrected, such as incorrect house signs or beds.
The mod is not compatible with townsfolk textures and can only work with QP quests!
Optionally, you can select the generated voice acting.
Do I need to start a new game? YES
———————————————— ——————————————-
Make the game harder:
Reduces the amount of experience points you get from killing blows or from NPCs.
Therefore, in order to expand your capabilities in the game, you should use your training points more wisely.
standard: no quests QP = 100, with quests QP = 80, with quests QP + Consequences = 80
with CM: no quests QP = 70, with quests QP = 50, with quests QP + Consequences = 40 Update Pack: no QP quests: XPModifier = 100 QuestXPModifier = 90,
with QP quests: XPModifier = 90 QuestXPModifier = 90,
with QP quests + Consequences: XPModifier = 90 QuestXPModifier = 80
[Release] Gothic 3 v1.75 Update Pack
The settings can also be changed by yourself in the ge3.ini file of the Gothic3 folder.
Do I need to start a new game? NO
———————————————— ————————————————-
Installing Content Mod WITHOUT quests from QP 4.