Reddit — Dive into anything
In Gothic 1, Diego sends NH on his Test of Faith to retrieve the old mine supply list from Ian. The «best» way to solve the quest is of course to let Lares temper with it first, to get the most XP and keep your options open for both camps. I imagine that was likely the canon path as well. When you finally hand the list over to Diego, all is well and Diego didn’t seem to notice it at all, or did he?
NH writes in the journal that there seemed to be a sparkle in Diego’s eye, so it’s entirely possible he had noticed it after all but chose to go along with it. Moreover, when Diego was explaining the test to NH, he went out of his way to stress specifically that the list must not fall onto the hands of the New Camp (reverse psychology?). Whether he had anything to do with the New Camp business or not is pure speculation, seeing that this was such an early questline and none of this was ever addressed, and neither Diego nor Lares ever directly utters each other’s names throughout the series.
The question has always been pretty open ended, at least that’s what I thought after all these years. In my most recent playthrough however I did notice something. When you set out for Irdorath at the end of Gothic 2, there are two pairs that are chit chatting. The first is Lester and Milten, which is expected because they’re good friends. The second pair, interestingly enough, is actually Diego and Lares.
To put this into perspective the significance, and also to not just chalk it up to it being a random thing, every single NPC on the ship has had a very intentional, deliberate routine and placement. Captain behind the steering wheel, everybody else standing guard at their position (Lee, Angar, Gorn patrolling, etc) or working on their respective craft (Vatras and Bennet). The only two other people talking are, like I said, Lester and Milten. Nothing just happens by chance here. If somebody is doing something, it is very clearly by design.
One would think that Gorn, who was also seen hanging out with Diego at the meeting place in the intro and a well established part of the four, would have been the perfect choice and made the most sense to put with Diego, to of course complete the four, yet Lares was put with Diego instead. It’s just not possible to forget Gorn was good friends with Diego and then randomly put Diego and Lares together despite them never having any interactions ever. It’s so out of the left field, but man, what an amazing little detail.
I’ve probably played through Gothic 1 and 2 more than 30 times over the years, but somehow this has gone over my head every single time. I’ve never been able catch this subtle clue. Diego and Lares know each other for sure off screen, and finally seeing them together at Irdorath is the payoff to the early Gothic 1 quest. The sparkle in Diego’s eye was indeed real. He knew that Ian’s list was tempered with. He knew Lares all along.
Still, it begs the question whether Diego was a direct benefactor of the New Camp raids or just lending Lares a helping hand, perhaps as a favor of sorts. As Diego would say, you never asked. At this point, the Test of Faith has passed so long ago, and I doubt NH can even remember it. But I’m sure if NH somehow manages to bring it up to Diego or Lares, we would get an interesting answer.
Regardless, what a brilliant subtle touch and callback to the Test of Faith in Gothic 1, I must say.
I’m inclined to believe Diego was in business with Lares in the raids, serving as the informant and occasionally letting things slip through. He is a cunning guy with no doubt good connections in the colony. He was often hanging out in the ore baron’s house to overhear their plans and discussions, likely for a real purpose than just being nosy.
Plus, he always struck me as somebody who was way more sympathetic toward the people of the New Camp than the of Old Camp. When the Old Camp set out to assault the Free Mine, Diego slipped out to break the news to NH and stuck his neck out to urge NH to warn the New Camp. On the other hand, Scorpio, who even though disapproves of the attack, merely left the camp to stay at Cavalorn’s.
Another interesting thing to note is that in NOTR, all of the recurring Shadows and Diggers weren’t even aware of the fact that NH was branded as a traitor and that the guards were ever looking to kill him on sight. They were all in the dark and still referred to NH as that «curious guy», had they remembered him at all. Even Dexter was oddly forgiving, offering NH the chance to disappear, and was only hostile toward NH seemingly by Raven’s influence (whom he likely learned from that it was NH who brought down the barrier). I always thought this was a bit strange that virtually nobody reacted volatilely to NH showing up again with the exception of Bloodwyn (who was one of the guards), but looking at it from this angle, it makes sense.
Only the guards knew and clashed with NH. Thorus mentioned that NH killed some of his men and you can bring up to Bloodwyn that he was supposed to be dead, all pointing to a likely skirmish that took place at the south gate of the Old Camp where Bloodwyn was stationed, where NH was thereby stopped when he was returning to camp, after he delivered the focus stones to Saturas in the New Camp. This was where several guards were killed and Bloodwyn was badly injuried, and in NH’s perspective, killed also.
Of course, it is very possible that a second skirmish took place inside the castle when NH acquired the teleportation rune to enter the fire mage chapel directly and stormed the ore baron’s house, where Gomez and some more guards died to NH (and Raven was perhaps defeated but spared), however there were definitely more solid clues pointing to the fight at the south gate than this one.
Either way, back to the discussion of Diego’s allegiance, it shows me Diego was rather indifferent about the well being of most folks in the Old Camp. He simply did not seem to care enough to inform anybody in the outer ring of the news so they could escape the camp. He was more concerned with «warning friends from the other camps». Or if he did told some of folks in the Old Camp, then none of them made it out alive to talk about it (Graham, Whistler, Fingers, etc). It’s also plausible that a couple of these shadows confronted the guards or ore barons about it and were subsequently killed.
All of this points to the fact that Diego was more than just cordial with the New Camp and probably was way more involved with their business than one might think. Very impressive and subtle story telling. It’s nice to still be discovering interesting tidbits like this after 15 plus years.
Diego | Gothic Wiki | Fandom
Choose your language:
Diego
Category
Characters
Guild
Gothic 1: Shadows
Gothic 2: none
Gothic 3: none
Rank
Leader of the Shadows
Role
Hero’s friend, Gerbrandt’s former partner, Guide for the Paladins’ expedition in the Valley of Mines.
Teaches
Gothic 1: Strength, Dexterity
Gothic 2: Strength: 90
Dexterity: 200
Thieving: Pick locks
Bow:100%
Appearances
Gothic 1
Gothic 2
Gothic 3
Locations
Gothic 1: Exchange point, in front of the gate to the castle, troll canyon, southern gate of Old Camp
Gothic 2: Valley of Mines, Upper Quarter, Ship.
Gothic 3: Ardea
Danger level
(in case of combat)
Great
Insert Code
{{{insertcode}}}
Information in this article has been compiled with the help of the Gothic Almanach and the Mondgesänge database.
Diego is a skilled thief and one of the best friends of the Nameless Hero. He appears in every part of the Gothic series except for Gothic 3: Forsaken Gods and Gothic 3: The Beginning.
Contents
- 1 Personality and Traits
- 2 Background
- 3 Gothic: A Comic Book
- 4 Gothic
- 5 Gothic II and Gothic II: The Night of the Raven
- 6 Gothic 3
- 7 ArcaniA
- 8 ArcaniA: Fall of Setarrif
- 9 Modifications
- 9.1 Gothic 3: Quest Pack 4
- 9.2 The Golden Gates
- 10 Trivia
- 11 See also
Personality and Traits
Diego is a clever man who always looks for opportunities to get rich. He has a line of business and is ready for a dirty work if there is money in it to be made, yet remains loyal to his friends. Very smart, can set up well in life and get out of many opposites. Diego likes to be up to date and always know what’s going on.
Background
It is unknown where Diego comes from. Judging by his Varantian-sounding name and features common to that part of the world, he might be from Varant.
Diego used to be an Ore thief in the port city of Khorinis, working for Gerbrandt, a local merchant. Because of his connection with Gerbrandt, Diego started learning more and more about the illegal business the man he was working for was taking part. So much that he started posing a threat to Gerbrandt, and thus forcing him to turn Diego over to the militia. Being unable to oppose any resistance, as he was imprisoned, all of Diego’s properties, including his house in the upper quarter of the town, are taken by Gerbrandt.
It was in that cell, where Diego would first meet Lester, Gorn, and later Milten. After spending a short while in the cell, he, together with the other three, was thrown in the Colony, to work in the Ore mines of Khorinis.
Being trapped inside the Magic Barrier over the Mine Valley, Diego chose to join the Old Camp.
Gothic: A Comic Book
One day Gorn and Lester opened the brawl at the Scatty’s arena in the Old Camp, and Diego and Milten were recognized as Gorn’s and Lester’s friends, and their reputation in the Old Camp diminished. Together they planned revenge on Baraback who had hurt Gorn and Lester, and was the source of their misfortunes.
Sometime later, Diego and his friends stole goods that were supposed to go to the Old Camp, while Diego hid in a barrel. At night Diego got out of the barrel and stole the magical ore for betting. Milten helped him. By mistake, however, Diego and Milten went into Gomez’s bedroom. Fortunatelytheyhe found only his woman there. Diego and Milten took her with them so that she would not report to Gomez about their deeds. During the escape, Diego and Milten found the meditator Drago, who, however, did not notice them. Hae woke up at the last moment, seeing only the woman’s dress disappearing around the corner. Diego and Milten locked themselves in the watchtower, but Drago threw an acid spell that hit the sack of magical ore and spurred him into action. The explosion collapsed the watchtower, while Diego and Milten jumped out and grabbed the branches of the tree. Then, Diego hid the magical ore in the cave in which Gorn was recovering.
Diego saved the Nameless Hero from Bullit and two other Old Camp’s Guardians and explained to him the rules prevailing in the Mine Valley, he told about the camps and proposed joining the Old Camp. After deciding to join the Old Camp by the Nameless Hero, Diego became his guide and explained his trust test. After the death of Y’Berion, Diego helped the Nameless Hero in capturing the Focus Stone from the Troll Canyon. After the collapse of the Old Mine, Diego left the Old Camp. He was on guard near the southern gate of the Old Camp, to warn others not to approach the entrance to the Old Camp, because the Old Camp’s Guardians attack all who approach. Diego also told the Nameless Hero that he would find Gorn and Lester and tell them that they were to meet him and Milten where he usually was.
Gothic II and Gothic II: The Night of the Raven
After the fall of the Magic Barrier over the Mine Valley, Diego escaped to the port city of Khorinis, where he intended to warn the Paladins of the Dragons of Khorinis attacking the Valley of Mines. However, he was not admitted to Lord Hagen and by Lothar’s order, Diego was sent back to the Valley of Mines. Diego was taken prisoner by the Paladins, who entered the Mine Valley after the fall of the Magic Barrier over the Valley of Mines. It turned out, however, Diego is useful because he knows the area well. He was assigned to the Silvestro’s group, who sent him with two Knights away from the camp to find a safe place to hide the accumulated magical ore. However, Silvestro and the Prisoners fell on the Creeper herd and died. Diego stitched in a small hollow in the Orcs Land, where the Nameless Hero found him and led him out of the Valley of Mines. Then he went to Khorinis. In Khorinis, Diego asked the Nameless Hero to regain his savings, which were left on the former Square of Exchange. Diego wanted revenge on Gerbrandt, so he asked the Nameless Hero to bring him a letter. After reading the letter in which Diego threatened him, Gerbrandt escaped, and Diego takes over his house. After killing all the Dragons from Khorinis in the Mine Valley, Diego sailed with the Nameless Hero and friends from Khorinis to the Island of Irdorath and then to Myrthana in «Esmeralda».
Diego in the port city of Khorinis
Diego in the Valley of Mines
Along with the Nameless Hero, Diego sailed from Island of Irdorath to Myrthana. After leaving «Esmeralda», Diego and the Nameless Hero together with Gorn, Milten and Slaves, liberated Ardea together. Then Diego set off from Ardea to Varant to earn. The Nameless Hero met Diego in Braga and they hunted together for Dark Teeth. After completing the task, Diego accompanied the Nameless Hero who took him to Mora Sul, where, as usual, Diego was looking for a way to make easy money. Diego also advised the Nameless Hero to go to Zuben. After the ending of the War between Innos and Beliar, Diego lived in Mora Sul, became the richest man in the Kingdom of Myrthana and created a great trading empire.
Diego in Braga
ArcaniA
At first, Diego was one of the courtiers of King Rhobar the Third, but after his exile by Lord Hagen, Diego engaged in the smuggling of goods on the Myrthanian warships. Diego settled in Feshyr, where he was the mentor of the Nameless Shepherd of Feshyr. Gromar ordered the Nameless Shepherd of Feshyr to get rid of Diego from Feshyr, but Diego was clever and gave the Nameless Shepherd of Feshyr his old Varantian Saber, as proof that he was being taken away from Feshyr. Sometime later, Diego sent the Nameless Shepherd from Feshyr with herbs to Lyrca. During the absence of the Nameless Shepherd of Feshyr, the village of Feshyr was destroyed. After this incident, Diego took the Nameless Shepherd of Feshyr to Argaan and commissioned him to find the Temple of the Goddess on the Whiteeye Mountain, in which there is the Divine Anvil, and he sailed to Stewark himself. There, unexpectedly Diego got into trouble, which the Nameless Shepherd from Feshyr had to take him out of. Diego was accused of killing Mermund, for which people captured him and threw him into a dungeon in Stewark, from which, however, he was freed by the Nameless Shepherd of Feshyr. Then Diego went somewhere with Rauter and Gorn, but he did not want to tell the Nameless Shepherd of Feshyr where they were going and what they would do. In time, Diego came to Thorniara, where he was imprisoned with Milten and Lord Hagen by the Blood Vipers and forced by them to fight in the arena of the name of Lord Dominique. However, from their oppression, they were again saved by the Nameless Shepherd from Feshyr. Then Diego went to the fortress of King Rhobar the Third. He thanked the Nameless Shepherd of Feshyr that he regained his old friend.
ArcaniA: Fall of Setarrif
Diego, along with Milten, Lester and Gorn, went to Setarrif to stop the Sleeper. Diego helped Milten dig out the entrance to the ruins of the Setarrif ruins and gave the fellow of the Nameless Shepherd of Feshyr some hints.
Modifications
Gothic 3: Quest Pack 4
After the liberation of the Ardea from the Orcs, Diego gave the Nameless Hero his Shadow Armor, and he himself clothed himself in the Hunter’s Clothing.
The Golden Gates
After joining the Paladins’ expedition to Jharkendar, Diego settled in the Paladins’ Camp in Jharkendar under the command of Lord Hagen. Together with Lord Andre and Martin, he sat by the fire. When he met the Nameless Hero, a conversation began. Diego asked the Nameless Hero to find his packet of swampy herb, which Lord Hagen commandeered him for he would not spoil the soldiers! Then Diego led the Nameless Hero to the Orc Camp in the canyon where he met Gorn and stopped there. Later, the Nameless Hero fought a duel with Diego in the arena in the Orc Camp.
Diego in the Orc Camp on Jharkhendar
Trivia
- For unknown reasons, Diego can not show himself to the Fire Mages. He said it in the first encounted with Nameless Hero. It may be related to his friendship with Milten, whom Fire Mages do not support, or about the events from Gothic: A Comic Book, and the daring escape from Drago.
- In Gothic, when the player waits until 3 o’clock in the night in front of Diego’s cottage, the player will see, that Diego goes to the collapsed watchtower. Diego is sitting there until a half past 6 o’clock in the morning and then Diego returns to his cottage. This may be due to Diego’s insomnia, or be a reference to the events from Gothic: A Comic Book.
- After the collapse of the Old Mine in Gothic Diego has not Shadow guild. It changes to the Fire Mage guild. This is because if Diego had a Shadow guild, he would run away from the Nameless Hero, and in the case of the Guardian guild, he would want to kill him.
- In Gothic 3: Forsaken Gods, Diego can be recalled with a code, although it does not normally exist in this part. He orders the Nameless Hero to find Milten in Gotha.
- In Gothic II: Night of the Raven, when the Nameless Hero asks Diego for help in crossing the Mine Valley and arrives with him to the Exchange Square (bypassing the Abandoned Mine) from Gothic, he will receive five hundred experience points for nostalgia.
- Diego is the first known and best friend of the Nameless Hero — the Nameless Hero met Diego at the beginning of his adventures, when he saved him from Bullit’s thugs.
- If in Gothic 3, the Nameless Hero takes Diego as a companion to Mora Sul, he will complete the mission «Diego in Mora Sul», which he can not accept from anyone.
- In the modification titled Velaya — The History of the Warrior, Diego, Lester, Gorn, Nameless Hero and Lares are sought for the «abduction» of Milten and Vatras.
- In the modification titled Gothic: Dark Mysteries Diego has in his inventory the Killer’s Armor and the Mercenary Helmet.
- When in Gothic the Nameless Hero attacks Diego, he will only turn around and shake his fists.
- In Gothic II and Gothic II: Night of the Raven, Diego told the Nameless Hero, where he hid his gold when he was a prisoner in the Mine Valley. However, in Gothic does not have this gold. This is corrected by the modification titled Gothic: World of Convicts, in which Diego collects gold coins and asks the Nameless Hero to bring him coins scattered over the Mine Valley if he finds one. He offers one lump of Magical Ore for each coin.
- In Gothic 3: Forsaken Gods with an unofficial patch of 2.1 Diego is near Silden. The Nameless Hero can trade with him and learn from him. Diego can also accompany the Nameless Hero.
- The code for recalling Diego in Gothic, Gothic II and Gothic II: The Night of the Raven is: pc_thief.
- In the console version of ArcaniA there is an achievement called Richer than Diego, requiring the collection of two hundred thousand gold coins.
- In the older version of Gothic 3 Diego’s head was too small compared to the rest of the body. Gothic 3: Community Patch has corrected this error.
- If the Nameless Hero decides to give the Ian’s list in the hands of Lares, Diego will probably find out — this is evident in the diary about the content: Diego was pleased when I handed him a list from Ian. I do not think he noticed that Lares added a few things from himself. Or maybe I actually saw a strange flash in his eye? and Roscoe’s comment about him — As I know him, he would burst out laughing at the news that you are here. Surely the information about the assault on the convoy reached him as the Shadows’ leader. Besides, Diego was astute.
- In Gothic II and Gothic II: Night of the Raven, when the Nameless Hero invites Diego to board «Esmeralda», and then tell him that there is no space for him, Diego will mention the first encounter with the Nameless Hero and Bullit.
- When Gothic II: The Night of the Raven, the Nameless Hero will decide to lead Diego to the pass and during this trip Diego will die, then in port city of Khorinis at the first meeting Diego will ask the Nameless Hero why he is so surprised to see him and say that he really just lost consciousness for a moment .
See also
- Lester
- Gorn
- Milten
- Test of Faith
- Ian’s list
- Shadows
- Old Camp
- Gerbrandt
- Mine Valley
Global: — Walkthrough questions | Page 86
-
Dear guests and newcomers, welcome to our forum
Here you can find answers to almost all your questions about the Gothic series of games (including various mods for it), The Witcher, Risen, The Elder Scrolls, Age of the Dragon and many other games. You can also find out the latest news about the development of new projects, play exciting FRPGs, admire the creativity of our members of the forum, or show yourself what you can do. And finally, you can discuss common hobbies or just have fun chatting with visitors to the Tavern.
To be able to post on the forum, please post in this thread.
Good luck!
JavaScript is disabled. To fully use our website, please enable JavaScript in your browser.
-
Topic author
Magoth -
start date
Magoth
★★★★★★★★★★★
Administrator
- First message
-
-
#1
GLOBAL mod (GLOBAL mod)
The topic is intended for questions and answers related to the passage of the mod.
Posts written without spoilers, if they talk about the passage of the game, will be deleted.FAQ version 1.14: a must read!
Who stole the key from Hagen?
Move along the plot of the Ancient cult quest, everything will clear up by itself.
Where is the blacksmith Dobar?
For the first time in front of the castle in a cave in which you need to climb the ledges. The second time behind the bars of the sleeping temple. For the third time around the campfire Diego.
Where can you find parchment?
Steal from Raven, buy from Luthero, complete Brahim’s cartographer’s quest, complete Vasily’s quest at Onar’s farm.
How to open the grate at the entrance to Quarhadron’s tomb?
To the left of the entrance there is a chest, when you open it, the grate will open. But a chest with a trap, you need protection from fire (armor, amulet, rings, belt).
Where did Lucy go?
She is in a cave near the city, from the north gate towards the lighthouse.
Where is the thief who stole the staff from the old man?
At the hunter’s camp, in the warehouse.
Where is Garrett’s golden compass?
In a cave, the entrance to which was a little closer to the pirates’ camp than the old place of the treasure. Now you need to jump into this cave from above.
Where to look for statues of Beliar?
Khorinis:
1. In the sewer, in one of the rooms;
2. In the tower of Xardas;
Yarkendar:
3. In the camp of bandits, in the temple of warriors;
4. Near the library of scientists in the camp of the orcs guarding it;
5. In a secret cave on the south beach of the pirate camp, where Garrett’s golden compass lies. You can jump down from the mountains there;
Minental:
6. On the way to Markos’ camp, in the forest;
7. In the ruined tower of fogs, where we take the quest — Chromanin;
8. In a secret room in a fort on the mountains, where one of the dragons settled;
9. In the Angara crypt, where he lost his amulet, you can get there by the quest — Teleports in MinenthalMinintal, fort, library no lever to the demon and beliar statue, where is he?
In the next room, on the side of a small cabinet
yurkech
Forum member
-
-
#1.701
I used to go through this mod as a magician, now I decided to play version 1.14, to be honest, the pumping system infuriates me a little, but the question is different: if you join the hunters guild, will any magic besides scrolls be available in the future?
Alex
Forum member
-
-
#1. 702
yurkech ,
No — that’s why they are hunters to do without magic
yurkech
Forum member
-
-
#1.703
I didn’t understand something, I ate soup of the Innos hammer and I see the inscription +25 life and 150 gold, is it supposed to be like that, and did I get immunity from rabies? I didn’t pay attention to this before, and there was no Internet.
Alex
Forum member
-
-
#1. 704
yurkech ,
It’s just a visual bug, nothing more — and once you’ve drunk the soup, that’s it — now you’re charmed
Actually soup adds:— Hammer of Innos: Ingredients needed — 10 weeds, 5 hellish mushrooms, 3 bottles of milk, 1 scroll of the spell «ice arrow», 1 scroll of the spell «fire arrow». Effect + 25 life, immunity from rabies.
Viperus
Forum member
-
-
#1.705
Even I didn’t notice the dark magician at the exit from the Tower of Xardas, or is he further down the road, behind Cavalorn?
multivoin
Forum member
-
-
#1. 706
Xardas gave you an extra mission?
Alex
Forum member
-
-
#1.707
Viperus wrote:
Even I didn’t notice the dark mage at the exit from the Tower of Xardas, or is he further down the road, behind Cavalorn?
Click to expand…
Narsus should meet the GG near the tower of Xardas, if not, then you did not install mod
correctly
Viperus
Forum member
-
-
#1. 708
I seem to have installed everything except the video. Can I somehow check?
When I open the starter, there is a global, I choose it, the boot screen is like in G2NV.
Young giant rats met, and young wolves, which I cut down with one blow of the knife, I don’t see other changes yet (reached the brago, with cutting out the Leicester valley).
Xardas did not give an additional mission.Alex
Forum member
-
-
#1.709
Viperus ,
If Xardas did not immediately give you an additional mission, then you definitely installed a crooked mod.
Once again — check, you did everything — as it is written in this topicViperus
Forum member
-
-
#1. 710
What’s the name of the mission? I just did everything that way, correctly pressed not to uninstall every time.
Alex
Forum member
-
#1.711
Viperus wrote:
What’s the name of the mission? I just did everything that way, correctly pressed not to uninstall every time.
Click to expand…
Mission name — «intruder». There should still be a demon — behind the tower of Xardas, which is why task
Viperus
Forum member
-
-
#1. 712
Well, for sure, there is no such .. How would I reinstall everything in a clean way? And then I reinstalled it for the previous second time (1.1 + 1.3 + 1.4), everything remained the same.
Daddy
Forum member
-
-
#1.713
I’m wondering if the firebenders have been tweaked in any way, that is, the study of castes, the study of runes, etc.?
it was just very difficult to play a magician in G2NV, since a lot of experience points were spent on learning runes + mana and you still needed melee skills to live =(Alex
Forum member
-
-
#1. 714
Daddy ,
If there are changes, they are minimal. This guild is affected by mod changes to a lesser extent.Viperus ,
Read my post under No. 1709. Demolish everything and put it on the newDaddy
Forum member
-
-
#1.715
please tell me where to look for the sword «Junior brother»?
Grandpa
Forum member
-
-
#1. 716
Daddy wrote:
please tell me where to look for the sword «Junior brother»?
Click to expand…
there is a search option in the topic
Airenn
Forum member
-
-
#1.717
A few questions.
1. I can’t find a rare animal on the way to the free mine (a lizard, I think). I ran around like everything around, no. And not small, in theory, to hide behind some thread of a bush
2. What kind of thing is glowing in the old flooded tower of Xardas above the water and what did you want to show with a vision after reading the book in his other tower? Something like a unit. And where to get the key to the chest at the bottom of his tower (where the demon lord is).
3. Can’t find Ur-shak and Angara. She tried to find the first one in the area of the Temple of the Sleeping One (he seemed to hang out there in the original), the second one in the area of the crypt. Nema4. Gold Diego. I collected everything that could be collected in the area of the beginning of the first Goth, the dialogue did not appear. In theory, the gold should be there, but it is not there and the quest hangs.
5. And the following question: are there honest ways to get through all the bars in the temple of the Sleeper (there are no swords, but there are more bars) and enter the temple in the Swamp camp?
well, that’s all for the first time…
StrS
Forum member
-
-
#1. 718
Airenn
1.it’s not behind a bush… in short, as far as I remember — passing through a passage in the rock behind the former new camp and not reaching the descent to a free mine… there, to the left, a small branch leads to a cornice hanging over the road from the new camp to the crypt. .. by the way, did you learn how to carve a fiery tongue? otherwise you won’t take the trophy
2.
and you go check it out.. to the old tower of Xardas… otherwise, how will you get behind bars blocking the way… in short, only by teleportation… and for this, this vision was for you
3 and 4 I do not remember exactly
5.
Alex
Forum member
-
-
#1. 719
Airenn ,
3.Ur-Shak will appear only in a certain chapter — in the fourth, as in the original in the old place, above the mine with people. And about the Angara — depending on which chapter, again. If the first three — then he is in a destroyed tower, the so-called tower of fogs in Minenthal, but in chapter 4 — he will be in the castle, and then he should be near the crypt, or wander somewhere nearby.
4.
The gold was transferred to another place — it lies above the place through which we get to the Minental. Up there — on a plateau like a troll there will still be, that’s where the wallet lies
Airenn
Forum member
-
-
#1. 720
StrS wrote:
Airenn
2.
and you go check it out.. to the old tower of Xardas… otherwise, how will you get behind the bars blocking the way… in short, only by teleportation… and for this, this vision was for you
Click to expand…
So I need to find something in the tower where Xardas hung out in the first goth to get into the abandoned one? But I just floated to the «basement» floor, as in the first part
2. Who teaches how to pull out the tongues of lizards?
3. And about Diego’s wallet. if my memory serves me right or it doesn’t change much, I first met him near the lake on the way to Khorinis (we are talking about the first Goth?), in the second there are still orcs hanging out. I do not observe any plateau there …..
Login or register to reply.
Share:
Vkontakte
Odnoklassniki
Mail. ru
Blogger
liveinternet
livejournal
whatsappTelegram
Viber
Skype
Share
Link -
Top
From the bottom
where to learn all the skills and characteristics
LGN / Gothic 2 / List of all teachers
Strength
Gothic 2 teachers, teaching the characteristic «Strength» , which is responsible for the damage in melee , 900 as well as 900 what weapons the Nameless One can use.
Teacher’s name | Where to find | Learning conditions | Learning threshold | |||
---|---|---|---|---|---|---|
Harad | The blacksmith lives on Masters Street in Khorinis. Where it rests on the port block | In order to start training, you must be his student. The training will begin with the first chapter | 90 | |||
Karl | lives in the southern part of the port quarter of the city of Khorinis | He will study the hero of the power for free and in the first chapter, the stolen cook | Located in the port area of Khorinis, next to the tavern | There are no obstacles to learning, you can start from the first chapter | 60 | |
Mortis. You can start from the first chapter | 60 | |||||
Yerol | The first time the hero meets Yerol near the Dead Harpy tavern. However, after the hero collects stone tablets for him, Yerol will go to his home near Sekoba’s farm | Yerol will teach the Nameless One if he brings him three Old Stone Tablets. You can start from the first chapter | 200 | |||
Opolos | Acolyte is in the Monastery of the Fire Mages | Opolos will only start training the hero if he is an acolyte or a Fire Mage. You can start training immediately in the first chapter | 90 | |||
Brandon | Located in the Pirates’ Camp in Yarkendar | The training will start if the protagonist gives the teacher a drink Quick Herring. You can start from the second chapter | 90 | |||
Bandit Cook | Prepares soup in the bandit camp in Yarkendar | Will teach without any obstacles, starting from the second chapter Will arrive there with the Dragon Hunters | Feros will start training the Nameless One if he returns his sword to him (can be found at Hosh-Pak’s tent). Training will start from the fourth chapter | 90 | ||
Brutus | Located in the north-eastern part of the fortress of the Mine Valley | To start the training, you must complete his quest to find Denis, or simply give him 200 gold that Denis stole from him. You can start training from the second chapter | 90 | |||
Ingmar | Stays in the Paladin Town Hall in the city of Khorinis | Ingmar will increase the strength of the hero if he is a Paladin. You can start from the third chapter | 200 | |||
Bennet | At the beginning of the game, located on the farm of Landlord Onar. However, if the protagonist takes him on his team, Bennet will move to the ship | Will teach the hero strength, if he takes him to his team, to travel to Irdorath. This significant event will take place only in the sixth chapter | 200 | |||
Diego | The main character will meet him for the first time in the Mine Valley (southwest of the fortress) | There are no obstacles to learning — you can start from the second chapter | 90 | |||
Torlov | At the very beginning of the game he lives on Onar’s farm. However, if the Nameless One invites him to his team, Torlov will move to the ship | Will teach strength if the hero joins the Mercenaries (before being invited to the team). If the protagonist calls Torlov with him to Irdorath, he will teach even without belonging to the Mercenaries. You can start training from the first chapter (On Onar’s farm) or from the sixth chapter (on the ship) | 90 — the first chapter / 200 — the sixth chapter |
Dexterity
These teachers will help train the hero’s dexterity, after which he will be able to use bows and crossbows more efficiently. Let me remind you that the damage of swords and rapiers does not depend on dexterity. Diego
- Minental. South-west of the fortress of the mine valley.
- The upper quarter of the city of Khorinis.
- Paladin ship. If invited to your team (Chapter 6)
- In the port area, right next to the pier.
- On the Paladin Ship. If you invite him to your team
- In Onar’s yard.
- On the Paladin ship, if you invite
to your team
Maximum Mana
These teachers will help the hero to increase the amount of mana and, as a result, cast more spells without replenishing this stat from external sources, such as potions.
Teacher’s name | Where to find | Learning conditions | Learning threshold |
---|---|---|---|
Milten |
|
Milten, despite the old friendship, will train the hero if he is a Fire Mage. However, on the ship he becomes more accommodating and teaches regardless of whether the protagonist belongs to any guild | 60 — in the second chapter / 120 in the sixth chapter |
Vatras |
|
Merdarion will increase the hero’s mana for free and freely. However, this will only happen after the hero opens the portal on Yarkendar | 120 |
Parlan | Monastery of Fire Magicians | only magicians, starting with the first chapter | |
Pyrocar trains only mages and paladins, starting from the first chapter | 300 |
One-Handed Weapons
One-handed sword enthusiasts can improve their one-handed sword skill with the teachers shown in the table below.
Teacher Name | Where to find | Conditions for learning | Threshold of training |
---|---|---|---|
Alrik | City Khorinis (northern part of the port region) | ALICAL CONCLUSIONALLY. You can start learning from the first chapter | 75 |
HOUSKAN | Rudnikov Valley, south of the passage to Khorinis (4 Chapter) | In order for Khokurne to start a drink and 300 gold coins | 1000723 |
No barriers to training | 60 | ||
Kedrick | Khorinis Town Hall (Upper Quarter) | Kedrick only trains Paladins starting from Chapter 3 | 90 |
Kord | Onar’s Court | Teaches you only if your one-handed weapon skill is greater than or equal to 30%. You can start from the first chapter | 90 |
Two-Handed Weapons
The teachers shown in the table below will help your character master all kinds of two-handed weapons. This, in turn, will allow him to keep the enemy at a distance and deal massive damage.
Teacher’s name | Where to find | Learning conditions | Learning threshold |
---|---|---|---|
Cord | Landlord Onar’s farm | 90 | |
Babo | Fire Mage Monastery | Will agree to train the protagonist if he persuades Paladin Sergio to train Babo. You can start learning from the first chapter | 90 |
Li |
|
Lee will teach the hero how to use two-handed weapons, according to an old acquaintance, for only 1k gold started to train the Nameless One, you need to give him a drink and 200 gold coins | 60 |
Diego | Starts learning bow skills only on the ship in the team of the Nameless One (Chapter 6) | Teaches bow skills for free, however, you need to wait for the sixth chapter and take him to your team on the Paladin Ship | 26 |
Alligator Jack | Located in Yarkendar, south of the Water Mages’ camp. Then he moves to the Pirate Camp | Will train the hero if he went hunting with him | 75 |
Crossbow Mastery
These NPCs will help the Protagonist of Gothic 2 master all the tricks of shooting with Crossbow .
Teacher’s name | Where to find | Learning conditions | Learning threshold | |
---|---|---|---|---|
Ruga | Khorinis barracks
5 You can start from the first chapter |
60 | ||
Dragomir | The hero will meet him in the northeast of the Dead Harpy tavern | Dragomir will agree to train the protagonist only after he finds his missing Crossbow, and you will also have 30 dexterity and 150 gold in your pocket. You can start training from the first chapter | 75 | |
Strike | Mine Valley Castle | First you need to talk with Caroloth (paladin at the entrance to the castle), and then you can apply for training to Strike | Training begins with the sixth chapter | 100 |
Circles of magic and rune making
These teachers will teach everything a magician needs. It is worth noting that the study of circles of magic is tied to chapters. For example, the protagonist will not be able to learn the sixth circle of magic while in the third chapter. You can fully explore all the circles of magic only in the fifth chapter.
Teacher’s name | Where to find | Learning environment | What is taught | |||
---|---|---|---|---|---|---|
Parlan | Monastery of fire magicians | Parlan teaches only fire magicians, starting with the first chapter | Circles from 1 to 3, as well as the corresponding combat runes | Monastye Monask Mages of Fire, starting from the first chapter | Making the rune «Fire Arrow» | |
Milten |
|
In order for Milten to share the secrets of magic with the hero, he must belong to the magicians of Fire |
|
|||
Karras | Fire Mage Monastery | The hero must be a Fire mage. Training starts from the third chapter | 4th and 5th circles of magic, as well as the creation of summoning runes | |||
Marduk | Monastery of the Fire Mages | For training, the hero must belong to the Mages of Fire and be in the third chapter » | ||||
Nefarius |
|
For training, the hero must belong to the magicians of Fire and be in the second chapter | Teaches magic from 1st to 5th circles, as well as the creation of the corresponding runes | |||
Saturas | Station of the Water Mages in Yarkendar | The hero must belong to the Fire Mages and be in the second chapter | ||||
Pyrocar | Monastery of Fire Mages | Will train a hero if he has the title of Fire Mage and also has more than 100 mana. Training starts only in the fifth chapter | The sixth circle of magic | |||
VAratras | Reads the sermons in the temple of Adanos (city of Khorinis) | TEACHING OF MASIC Circles begins on the ship, in the name of the nameless (6 chapter) | To train, the protagonist must belong to the Paladins and be in the third chapter | Paladin runes |
Hunting skills
Despite the fact that the trophies are not so expensive as we would like, you should not leave these skills unattended. For example, the same Dragon Hunters will need the skill of obtaining Dragon Scales. And the horn of Mrakoris lying in your inventory will remind you for a long time of the glorious battle with a wild and ferocious creature.
Teacher’s name | Where to find | Learning conditions | What is taught |
---|---|---|---|
Bosper | Street Masters, city of Khorinis 907 Teaches free from the first chapter 26
Skin Animals |
| |
Buster | South of Onar’s Farm | Trains mercenaries only. It is also necessary to give him at least one horn of Mrakoris. You can start learning from the third chapter | Mine the Horns of Abyssal |
Gahan | At the entrance to the Mining Valley | The hero must kill the Breathing Dragon Snapper. You can start learning from the first chapter |
|
Grimbald | South of the Black Troll (north-eastern part of Khorinis) | No barriers to learning, you can start from the first chapter |
|
Skinning Animals | |||
Grom | In the southeast of the island of Khorinis, behind Landlord Onar’s domain | In order for Grom to start training, you must complete his quest. You can start learning from the first chapter |
|
Alligator Jack | Yarkendar:
|
For training, you need to go hunting with him |
|
Edgar | South of the bandit camp (Yarkendar) | There are no obstacles to learning, you can start from the second chapter |
Logan |
Gestat | In the southeast of the Valley of Mines. The hero will meet him on the way to the Dragon in the old Fort | Will teach him for free, starting from the second chapter |
|
Godard | South of the passage in the Valley of Mines (Chapter 4) | Will teach freely in the fourth chapter |
If the Nameless gives 1k gold:
|
Talbin | Northwest of the Castle of the Valley of Mines (south bank of the river) | Will teach the hero the art of extracting trophies from animals if he gives him a piece of cheese |
|
Blacksmithing
These teachers will teach your character blacksmithing.
Teacher’s name | Where to find | Learning conditions | What is taught | ||
---|---|---|---|---|---|
Harad | The city of Khorinis, the end of the street | it is necessary to become a hero’s disciple6 Tutorial starts from chapter 1 | Weapon Forging (Noble Sword, Noble Long Sword, Elbastard, Ruby Blade) | Yang will teach the protagonist without any conditions, however, this will happen only in the fourth chapter | Forging one-handed and two-handed swords |
Alchemy
raise your characteristics by more than a dozen units.
Teacher’s name | Where to find | Learning environment | What is taught |
---|---|---|---|
Constantino | City of Khorinis, street of masters, house in the passage through the arch | In order for Constantino to start training the hero, he must become his apprentice. Training can be started from the first chapter | Recipes for drinks of healing and mana, as well as elixirs of strength and life |
Ignaz | Lives in the southern part of the port district, the house is located right against the wall | Ignaz agrees to teach the protagonist the art of alchemy, if he will complete his quest «Experiment» | Healing Essence, Mana Essence, Drink of Haste |
Sagitta | Located in a cave east of Sekoba’s Farm | Sagitta will agree to teach the hero alchemy recipes if he brings her Solar Aloe. You can learn from the first chapter | Healing and magical essences/extracts. Elixir of Agility and Mana |
Neoras | Stays in the Monastery of the Fire Mages | Neoras only trains Fire Mages or Paladins starting from the first chapter | Essences, extracts, elixirs of life and mana. |
Riordiran | The Nameless One will find him in Yarkendar, at the site of the Water Mages’ camp. Essence, extract, mana elixir. Permanent Elixir of Agility. | ||
Vatras | The whole game reads sermons on the square in Khorinis, however, the hero is only taken for training while on Ship | To learn alchemy from such a respected Mage of Water, you must invite him to your team (Chapter 6) | Teaches all the recipes available in the game |
Thieves’ skills
These teachers can teach you all the wisdom of thieves .
Teacher’s name | Where to find | Learning conditions | What does he teach |
---|---|---|---|
Torben | Khorinis city, Masterov street | The hero will be able to learn from Torben starting from the first chapter. However, for this you need to either give him 200 gold coins, or give Lemar’s Debt Book | Master Picks (Lockpicking) |
Ramirez | Khorinis Sewers | Must be a member of the Thieves Guild. Training starts immediately from the first chapter | Master Picks (Lockpicking) |
Cassia | Sewers of Khorinis | For training, you must be a member of the thieves guild. You can start training from the first chapter | Pickpocket |
Jasper | Sewers of Khorinis | Must be a member of the Thieves Guild. You can study with the first chapter | Smok |
Bill | Yarkendar, Pirates Camp | Learning will begin after the symbolic fee in 50 gold | Cavalorn will train the protagonist for free and immediately from the first chapter | Sneak |
Builder’s Language, Gold Mining, and Seeking Wisp
The teachers in the table below will teach the hero the Builder language, advanced use of Seeker Wisp, and gold mining.