Games towers: Towers is a survival game with big monsters and bigger ambitions

Towers is a survival game with big monsters and bigger ambitions

You can’t walk down the street without stepping into an open-world survival game, so it takes a lot these days to make one stand out from the deluge of grindy timesinks. Towers made a striking first impression last month with a trailer unveiling a bizarre world that simultaneously called to mind pastoral Hyrule and the surreal realms of Xenoblade Chronicles and Zeno Clash. It was a whirlwind tour of weird creatures, impossible terrain and evolving cities, but what Towers is really about is gardening. 

It’s an open-world multiplayer survival game set on an island that’s suffered a cataclysm. It once hosted a great civilisation, but something changed, maybe it was magic, maybe it was climate change, and the island stopped being a welcoming home. There was an exodus and it was abandoned. Generations later, the descendants of this civilisation, the players, have returned to the island intent on rebuilding civilisation. But first, the island itself has to be rebuilt.

Stardew Valley and Harvest Moon are just as close relations, if not closer, as Ark and Rust. Game director Khang Le’s become very interested in gardening, with his most recent fascination being aquascaping, and you’ll be needing a green thumb if you want to get ahead in Towers. Planting seeds and taking care of the world will bring it back from the brink, as well as providing future resources. But like those social farming sims, the island’s also a welcoming place.  

«I think that with a lot of those games out there like Ark and Rust, because of the PvP,  there’s always a sense of fear that someone will kill you,» says Le. «And they’re really fun, but we hope Towers will be a space where you can really explore, see the world, build up the ecosystem and feel safe.» 

Le also talks wistfully about the moments between encountering your prey in Shadow of the Colossus, and the aimless exploration where you aren’t bogged down with countless objectives. In Towers, players will explore and experiment and figure things out for themselves, but they’ll also be able to work together. Other players are your collaborators, each helping to nurture flora and fauna, bringing the island back to life. There’s PvE, with hostile creatures and eventually even demonic invasions that can destroy the server, but players won’t be obstacles.

When you join a server, you’ll need to plonk down your eponymous tower. Think of it as the heart of your base in an RTS or a MOBA. You want to protect it from attack and upgrade it with resources you’ve collected. You can’t move it, so you’ll be stuck with the spot you pick at the start of the game. Maybe you’ll pop it down on the coast so you can start fishing. First, though, you’ll need to revitalise that part of the ocean, diving in and growing habitats for fish. Only then can you exploit it, leading to Towers’ main conflict. 

«Once the player builds the ecosystem up, they have the resources to rebuild their civilisation. The game is pretty much about balancing the two,» Le explains. «As you recreate and bring back life again, your other job is to bring back your own people, your own civilisation, but then you run up against the same problem your ancestors did. So maybe I build up this beautiful, magnificent avatar tree, and many players work together over two weeks, and we build maybe 20 of them, but as my tower grows, to get to the next level it needs a really rare resource which only comes from that tree. Players have to make a choice between leaving their tower as it is or cutting down these massive trees.»

Getting rid of a bunch of trees or overfishing can then have an effect on the rest of environment. Without those trees, maybe some of the creatures you’ve attracted will become extinct. And maybe other players need those resources that are now not available because they’ve all been harvested. There are even trade deals to think about.

Say you need resources from way up in a mountain, and you’ve got a pal up there who really needs fish. So you do a deal. Eventually you can set up trade caravans, while minions scurry around gathering and delivering fish and minerals, and everyone wins. But now there’s no fish, so your buddy might stop sending you minerals, and maybe someone else in chain misses out, too. All because you were snacking too often. 

Since you can’t just move your base and striking out to find resources manually, even when you’ve tamed a massive beast and made it your mount, takes time out of your day, caravans will save a lot of effort. And it’s one of the ways in which civilisations are born, so it’s only fitting that it’s a pillar of this game about reigniting one. Eventually, you’ll have mines and farms and windmills, all supported by an army of workers and linked to towers all over the island by your caravans. 

«I’m a big fan of Civilization and play Catan with friends all the time,» Le says, «so the idea of building up a world and then trading with friends, setting up caravans—mixing a bit of simulation games into the survival genre—that’s the idea behind Towers. » 

Playing solo is still viable, though you’ll still have to share the world. It’s for people who «go to public places like Starbucks but don’t want to talk to people,» explains Le, just as much as it is for people who are always creating clubs and chatting. You can just focus on your little corner of the island and source everything yourself. And you’ll still get rewards when the server ends, even if you played mostly alone and only occasionally. Servers end in two ways: the demons become so powerful that they destroy all the towers, or players figure out the server’s secret goals and finish them before the demons overrun everything. 

Demonic invasions start to occur once you’ve grown your tower and escalate from there, so it might not be a terrible idea to recruit some pals. Ultimately it makes sense to help because it will give the server more time to secure a victory. They’re base defence encounters, and judging by some of the gargantuan monsters in the trailer, those defenses will need to be very sturdy. Le reckons it will take a server a couple of weeks to uncover the secret goals and start working towards them, while also making sure the demons are kept at bay.

On the subject of monsters, Towers features an extremely unusual menagerie. Some are just animals, attracted by the ecosystems you’ve created, but there are intelligent beasties wandering around, too. Like the giant, grotesque eyes. These big, watery blobs once belonged to giants, but they were cursed by a shaman and all their body parts were scattered across the island, where they’ve become new species. You can gather eye boogers from them, apparently a rare resource, and you can help them find a cure for their cataracts. Poor, horrible mistakes. 

Some creatures can be tamed and put to work, while others are so large that they can be climbed. You can even do some gardening on them. There’s a dinosaur with a weirdly fertile back, so you can clamber up its tail, plant something and then come back in a couple of days and reap the rewards. As long as you don’t get eaten first. A safer bet might be to befriend a cranky forest god, as he’ll bring back extinct flora and fauna when he’s in a good mood.  

The exotic setting means even fetch quests should prove to be interesting, Le hopes. The objective might be simple, but the journey probably won’t be. Getting from A to B is slightly more complicated when you’re trying to find a plant that you have to grow on a dinosaur, or you’re scaling up a mountain and using your glider to harvest resources from sentient wings that only come to life when it’s dark.

Towers’ island has static geography and landmarks, but the way ecosystems evolve will mean that it could be pretty different depending on what server you’re on. Forests and critters could exist in one where there’s nothing at all in another. And while launch is a long way off, probably at least two years, Le’s already thinking about ways he can create more unexpected changes once players get their hands on it. 

«It’s the type of game where if we add one new type of tree or one new creature it will change the whole game,» he says. «It’s like adding a new tile type to a Catan board. So that’s going to be the exciting part. A player might be playing for a few months and then they log into a server and can grow a completely different kind of tree, attracting a new kind of creature that give a new resource, and that will dynamically, through trading and other interconnected systems, change the game.» 

Despite how flashy the trailer looked, Towers is an ambitious project and still has a long way to go. Dreamlit Entertainments actually revealed it a bit early to drum up interest ahead of GDC and find a publisher. The prototype in the trailer, which is all multiplayer gameplay, was created by six core developers in a single year, which was only possible because new engines—it’s built in Unreal—have empowered smaller teams. The original concept was discussed years ago, but it’s only now that the developers have the tech and resources necessary to make something like this.

The team’s had experience running a multiplayer game before, too, but things didn’t work out very well for Hawken. It got a lot of initial attention for an impressive trailer and ended up being a fun, punchy game of colliding mechs. It had the air of a simulation but was more like an action-packed arcade shooter. While Hawken had a lot of promise, it lost its first publisher, spent five years in beta and then was shut down less than a year after its 1.0 launch. 

Towers’ development will hopefully be less tumultuous. Le says around 70 percent of the game is built on «proven survival systems», so it has a sturdy foundation to build on, and the scale will be a little bit more personal than a lot of other open worlds. Le’s thinking around 20 players to a server, with an island that can be travelled across in about 30 minutes. The goal is to create a place where there’s something catching your eye every few minutes, not some vast, infinite expanse, so he’s not against shrinking it. 

There’s quite a lot still up in the air, then, and while release is a long way off, Dreamlit Entertainment will be running betas and getting multiplayer feedback. You can Towers’ development on Facebook , Twitter and Discord . Fingers crossed we’ll see more of this dude:

Fraser is the UK online editor and has actually met The Internet in person. With over a decade of experience, he’s been around the block a few times, serving as a freelancer, news editor and prolific reviewer. Strategy games have been a 30-year-long obsession, from tiny RTSs to sprawling political sims, and he never turns down the chance to rave about Total War or Crusader Kings. He’s also been known to set up shop in the latest MMO and likes to wind down with an endlessly deep, systemic RPG. These days, when he’s not editing, he can usually be found writing features that are 1,000 words too long or talking about his dog. 

‎Shooting Tower — Defense Game on the App Store

Description

Love tower defense games? Then get ready for the most intense shooting game with your favorite merge defense mechanics.

A war is raging between you and hostile monsters, and as a talented commander, you need to arrange the most effective tower defense. Can you survive a wave of zombies, a horde of orcs, or an alien invasion in this shooting game? They’re coming closer every second, and you have to make the right decision. Venture into the thrilling shooting game and use the power of your war machines to hold out against the enemy rush!

DEVELOP STRATEGY
A successful strategy is the key to victory. Show off your wits and skills necessary to win this strategy game. Arrange towers in tactical formations able to shoot down every enemy on sight. Build defensively to hold the line against swarms of enemies. Or play offensively to smash through the attackers and become truly invincible. This ultimate strategy game will challenge even the most skilled tower defense players!

MERGE DEFENSE
Shooting Tower is the new generation of merge games. Feel the kingdom rush, merging towers to fight your way through. Combine two same-level shooting towers to get a more powerful and fast one. Reach the level of mega tower that will defeat the enemies in seconds. Turn your defense into a great offense and fight the enemy rush!

SHOOT DOWN ENEMIES
Towers in positions. They’re coming! Get ready to repel attacks of huge waves of zombies, orcs, aliens, and other unexpected visitors. The enemies are always different, but the objective stays the same—shoot them all to protect your base. Purchase war machines, merge them together, and shock the enemy rush with heavy shooting. Use the turret and mega tower power to the MAX to survive the final boss attack.

Hurry to swell the ranks of clever commanders in this action-packed merge game. This shooter has everything that makes shooting games fun.

Key Features:
Intense boss fights
A rich arsenal of war machines
Hundreds of exciting challenges
Various types of enemies
A fast-paced war game
Addictive tower merging
Exciting level boosters

Сonvinced that this strategy game is the best? This exciting shooter will leave you hooked for hours. Download Shooting Tower now to explore one of the most entertaining tower defense games out there!

Ratings and Reviews

8.5K Ratings

Veeery good!

It’s like a merging game buuut you gotta go quick- if you get caught your gonna 😇😂 there are different kinds of enemies but it will get harder and harder- when you don’t succeed you try and try again and all people that are under 9+ this game is definitely not for y’all so have a good life struggling. Lol so bye this is the end for dis byeeeeeeeeee

No logic in the game

Upgrading your towers pretty much does nothing because enemy gets stronger at a much faster pace than you. However when you lose one round the enemy will lose considerable amount of power which means you will win the following 3 or 4 rounds even without making any changes. I solved the logic very fast and become first in the leaderboard in 3 hours but you will notice that leaderboard is fake as well. I will give you some tips. Choose poison as active skill which is the strongest among all. Don’t bother yourself merging towers because their level will increase by one in every 5 or 10 rounds. To do this you should go to upgrade towers and increase the level for free as you progress. Don’t waste your gems onto bomb attacks but use them to increase damage and fire rate.

ALMOST perfect

Do not get me wrong it’s fun, amazing and definitely a game you have to go fast with. So it’s ALMOST perfect, just one small thing. THE ADS. Not enough game time. Imagine this your mom says “FIVE MORW MINUTES ON THAT PHONE. ” Well if you play this game, 4 minutes is going to be ads and 1 is going to be gaming. So if you don’t mind paying to remove ads this IS the perfect game! If not you can download it but don’t be mad if there’s LOTS of ads. DEVELOPER READ THIS: please fix this, because you made a great (almost perfect) game. I think you made a super fun game. So maybe you could do 1 short ad per 2 game? And the little buttons that give you things if you watch ads, that’s a great idea as well. Thank you for taking your time to read This!

The developer, Freeplay LLC, indicated that the app’s privacy practices may include handling of data as described below. For more information, see the developer’s privacy policy.

Data Used to Track You

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  • Location

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Privacy practices may vary, for example, based on the features you use or your age. Learn More

Information

Seller
Freeplay LLC

Size
540.4 MB

Category

Games

Age Rating
9+
Infrequent/Mild Cartoon or Fantasy Violence

Copyright
© Floor 18

Price
Free

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  • App Support

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Game complex «Towers» — Moskvich

Game complex of the urban line. The image of towers of different heights is played up.

The complex consists of three towers on a metal frame with translucent polycarbonate panels. The entrances of the complex are designed in the form of rope inclined and vertical manholes, a climbing wall, and a rope ladder. The complex has two plastic slides: one open type and one tunnel, and two stainless steel.

When designing, it is necessary to take into account that the dimensions of the complex can change when the model is finalized, both up and down. We recommend adding additional space from half a meter to one meter in each direction to the calculated landing zone.

The manufacturer may change the described parameters in order to improve the design and consumer properties of the product.

Powder coated steel with zinc primer, 15mm HDPE plastic and/or 10mm HPL panels, laminated waterproof plywood, six-strand polypropylene reinforced rope, stainless steel hardware.

Metal parts are coated in two layers: as the first layer, a zinc-containing powder primer is applied, which is a powder mixture based on epoxy, zinc and targeted additives, polymerized in a high-temperature chamber. The finish coat is polyester powder paint, which is a homogenized powder mixture of polyester resin, hardeners, pigments, fillers and modifiers selected to provide weather and light resistance. The final layer is polymerized in a high-temperature chamber.

Plastic caps for pipe ends, plastic composite caps for fasteners, stainless fasteners, special fasteners for swing suspensions, stainless chain are used as components in the design.

Tarpaulins are made of high-strength specialized mesh woven fabric, consisting of PE monofilaments. The density of the fabric is not less than 300 g/m2, blocking up to 98% of UV radiation. Permissible temperature range: from -30°С to + 75°С.

The frame of the complex consists of steel pipes 114 mm in diameter with a wall thickness of 4 mm, additional frame elements are made of pipes DN25 (diameter 33.5 mm) with a wall thickness of 2.8 mm. To connect pipes, welded strappings are used, fixed with bolted joints, as well as clamps with adapters for fastening frame elements consisting of DU25 pipes. All frame metal elements are powder coated with a layer of zinc-containing primer.
All metal parts are cleaned, degreased and shot blasted before being coated.

Decorative, structural and play panels are made of durable, moisture and UV resistant plastic HDPE 15 mm thick and/or HPL 10 mm thick.

Rope nets are made of UV-resistant polypropylene six-strand reinforced rope with a diameter of 16 mm. Rope connections are made of durable plastic and (or) specialized stainless fasteners.

Rope rings with heavy rim. Product diameter — 1045 mm. The weaving inside the ring is made of a four-strand reinforced rope with a diameter of 16 mm. The diameter of the rim after braiding with polypropylene non-reinforced three-strand rope is 900 mm.

The floors of the platforms are made of high-strength moisture-resistant laminated plywood, lined with phenolic or melamine film 120-220 g/m2, with a signature “hexagonal structure” pattern.

All edges of parts made of HDPE, HPL plastic sheets are processed and smoothed using special edge knives or milling.

The complex includes two plastic slides: one open type and one tunnel screw, and two straight open slides made of stainless steel 2 mm thick.

The lower part of the plastic tunnel slide has a straight, open «brake» section.

Straight open slide made from solid 2.0 mm stainless steel sheet. The upper edges of the sides are protected by a round stainless steel tube with a diameter of 26.9 mm and a wall thickness of 2 mm. The slope and sides of the slide are made of a single, solid sheet of stainless steel, they do not have welds and gaps at the transition points of the slope of the slide into the sides. In the upper part of the slide has a flange with five holes, diameter 9mm. The slide flange is fastened to the complex using bolts. The angle between the slope of the slide and the side is 90º. The starting platform of the slide has a horizontal crossbar, also made of a round stainless steel pipe with a diameter of 26.9 mm, which does not allow children to run out onto the slope. The supporting legs of the slide are made of a round stainless steel tube with a diameter of 26.9 mm and are a continuation of the tube covering the edge of the board.

The complex includes a hammock connecting the low and medium towers, as well as a rope pocket.

The complex includes manholes and «nets» made of reinforced polypropylene rope with a diameter of 16 mm, consisting of six strands, each strand is reinforced with eight metal wires.

Steel wire covered with twisted polypropylene split (polyester braided). Breaking load not less than 3300 kg. The tensile strength is 1.570 N/mm². Polyester, which is part of the braided rope, is resistant to ultraviolet radiation. To connect the intersections of the mesh weave, plastic one-piece X-shaped connectors, crimp bushings made of aluminum alloy (type E), galvanized closed thimbles, and steel mounting brackets are used.

Torx 4.2×45 mm self-tapping screw is used to fix polyamide cross connectors during assembly. The cross connectors are of one piece construction and can withstand a maximum connection load of 360 kg.

The complex includes specially designed game modules: stands and a dynamo.

As the animals say game stand . The mechanics of this stand is based on the principle of a dynamo: you need to turn the handle to charge the dynamo and rotate the arrow, which will point to the image of an animal. After the arrow stops, an audio recording with the voice of the specified animal will sound.

Play stand “Continue the list”. The mechanics of this stand is based on the rotation of a disk with a pointer that, when stopped, will point to a list of words. The task is to continue this list in meaning.

Say the word play stand. The mechanics of this stand is based on the rotation of the disk with the pointer, which, when stopped, will point to the letter. You need to name a word that begins with this letter.

Illuminated Dynamo : housing with polycarbonate insert that houses the LED and a lever for rotation. You need to rotate the lever so that the dynamo is charged and transmits energy to the LED and the device that plays the audio recording.

Product installation method: concreting embedded parts. Installation must only be carried out by qualified personnel and in accordance with the manufacturer’s documentation.

Salyut Playground — Gorky Park

Salyut Playground — Gorky Parken

  • The entire park
  • Neskuchny Garden
  • Vorobyovy mountains
  • Museum

The site was opened around the clock

Children