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Total War: Warhammer 3’s factions, setting, release date and everything we know

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Creative Assembly’s gearing up to finish off its bloodthirsty, fantastical trilogy with Total War: Warhammer 3. It’s been a much longer wait than the gap between the previous Warhammers, but it’s also shaping up to be considerably larger game, pitting seven launch factions—four of them following the Gods of Chaos—against each other in a map that covers the Realm of Chaos and the Lands of the East.

Below you’ll find everything we know about Warhammer 3 so far. Make sure to check back later as we ferret out more details.

What’s the Total War: Warhammer 3 release date?

Total War: Warhammer 3 is coming out on February 17 via Steam and the Epic Games Store . It’ll be available via PC Game Pass on day one as well.

Total War: Warhammer 3 review

(Image credit: Sega)

Fraser was smitten in his Total War: Warhammer 3 review , giving it a score of 90 and calling it a bold and experimental final act. 

«I’ve already sunk nearly 100 hours into Warhammer 3, which should give you an inkling of how much I’m digging it,» he writes. «And while I’m no longer as eager to go through the Realm of Chaos campaign again, that’s only a slice of what Warhammer 3 is. There’s a whole other domination campaign after you defeat Be’lakor, where you get to swallow up the rest of the world, helped by some special post-campaign rewards. And though I might bristle at the idea of sending my leader off to his second job at inconvenient moments before that point, it’s honestly just so much fun to play with these factions and create dream armies that I can put up with the hurdle.» 

Where is Total War: Warhammer 3 set?

We’re heading to the Realm of Chaos this time, as well as the Lands of the East. The former is a warped magical hellscape where the Chaos Gods squabble and plot their conquests of reality. It’s connected to the mortal world, but also very much its own thing, defying the laws of physics and being shaped by thought and emotion.

The Lands of the East, meanwhile, are a bit closer to a real-world location. Expect some similarities to Russia and China, but with hobgoblins, ogres, dragons, marauding worshipers of Chaos and other fantastical elements. 

It’s also going to be huge. «In campaign map terms, it’s big… roughly twice the size of Warhammer 2’s Eye of the Vortex map,» game director Ian Roxburgh told us in our Total War: Warhammer 3 interview .

Who are Total War: Warhammer 3’s factions?

(Image credit: Creative Assembly)

Warhammer 3’s launching with seven factions, predominantly full of daemons. Chaos will be represented by the armies of Khorne, Nurgle, Slaanesh, and Tzeentch, while the human factions of Cathay and Kislev will be opposing them. The Ogre Kingdoms will appear as launch DLC, available free for the first week after launch, as Warriors of Chaos were in the original game.

Cathay and Kislev don’t have armies in the tabletop game right now, though Games Workshop is putting together a Kislev army for its resurrection of the Old World setting. This means we’re going to be in for some surprises, and you can expect some brand new daemonic creatures as well.

Creative Assembly also snuck a special faction in, the Daemons of Chaos, which lets you recruit units from every Chaos god, as well as giving you a Legendary Lord who’s as customisable as an RPG protagonist. 

Which legendary lords are in Total War: Warhammer 3?

At launch, Cathay, Kislev, and the Ogre Kingdoms will have two legendary lords each, with one for each of the four Chaos Gods, and a final customizable option for Chaos Undivided. As in previous Warhammers, there’s room for more lords to be added as DLC and free-LC.

(Image credit: Sega)

Kislev’s legendary lords are Tzarina Katarin, a spellcaster who wields the new Lore of Ice, and Kostaltyn, a battle-priest who spends his time denouncing heretics and spellcasters. Both can be upgraded to ride war bears, as is the Kislev way.

Cathay has two lords, both able to become dragons whenever they feel like it: Miao Ying, the Storm Dragon, who holds the Great Bastion in the north against Chaos, and her brother Zhao Ming, the Iron Dragon, who rules the Western Provinces and has a campaign about running trade caravans when he’s not fighting the nearby skaven.

The ogres can be led by Greasus Goldtooth, aka Tradelord Greasus Tribestealer the Shockingly Obese, who represents the mercenary side of the Ogre Kingdoms and throws spare change around to win over his enemies. Their other choice is Skrag the Slaughterer, a prophet of ogre god The Great Maw, who drags a meat-pot behind him and is accompanied by gore-gnoblars who fill it with the leftover bits of his foes. Delightful.

(Image credit: Sega)

Nurgle’s legendary lord is Ku’gath Plaguefather, the Rotting Poxmaker who brews contagions and throws infected Nurglings like artillery. Khorne’s is Skarbrand, an exile with twin axes who is apparently the most powerful melee lord in the series. Two-headed Kairos Fateweaver leads the Oracles of Tzeentch, and as well as the Lore of Tzeentch he casts spells from the eight main lores as well, swapping them up between battles. Slaanesh gets N’Kari, the Arch-Temptor whose abilities let him lower enemy stats and heal him when they die.

Finally, there’s Ragnar, who leads the Daemons of Chaos Undivided and can pick and choose between the four gods. He’s a Daemon Prince who can be fully customized and renamed, turning him into whatever you choose.

Multiple Chaos armies? Aren’t they all the same?

(Image credit: Sega)

In the tabletop game Daemons of Chaos are a single army with units dedicated to four different gods. As lead battle designer Jim Whitson told us, «We felt there was enough content in terms of the roster of spell lores, the characters and so on for each of those gods to have their own unique playable race with their own suite of unique features. «

They sure seem different. Nurgle spreads disease in battle while their own troops regenerate, and spreads plagues in the campaign as well. Even their buildings are organic and gross, some of them growing and then dying off in a cycle. Slaanesh is about speedy hit-and-run tactics, with plenty of armor-piercing, and can seduce factions to make vassals out of them. Khorne is anti-magic and focused on straightforward hand-to-hand fighting, getting battle bonuses the longer they stay in a fight. Tzeentch, meanwhile, is heavy on the magic, with a campaign currency called grimoires that can be spent to troll other factions by transferring ownership of settlements, forcing rebellions, breaking alliances, opening city gates, and more. Tzeentch armies can teleport across impassable terrain as well.

Are there Total War: Warhammer 3 trailers?

You bet. Give the launch trailer a watch above. It’s just a cinematic, but it sets the scene. It’s focused on Katarin, who is preparing to face daemons and warriors of Chaos with the forces of Kislev. At the end, we also see a map that teases Cathay. 

More recent trailers have shown us singing ogres , and a closer look at Grand Cathay complete with its flying war machines, terracotta giants, and legendary lords who transform into dragons. There’s a trailer for the Daemon Prince too, introducing Chaos Undivided.

Are the mechanics changing?

Siege battles are being reworked, with a wider variety of siege maps more tightly themed to each faction, and with multiple layers of wall on some cities. Defenders will be able to construct barricades, traps, and fortifications mid-battle by spending supply points earned by holding key locations, and settlements will be more multi-layered with bridges and the like providing high ground.

Also new are survival battles, providing climaxes to quest chains. Each one will begin with hordes of weaker enemies, building in intensity as you take capture points and face more elite units. As with sieges, you’ll be able to construct buildings mid-battle, like archer platforms, walls, and artillery towers. You’ll even be able to recruit new units partway through, before facing essentially a boss battle once you hold all the capture points.

The new factions have unique mechanics as well, and all daemon factions will have access to cults they can hide in rival settlements and special actions unlocked by raising corruption levels.

Smaller quality-of-life improvements include a toggle to land flying units, a slow-motion casting option to make it easier to place spells and abilities, an idle unit hotkey, and more.

Mortal Empires is returning

Mortal Empires is a mega campaign that combines the maps and factions of the first two games. It’s huge, and it’s incredible. It’s also going to be getting a lot larger. At some point after its launch, Total War: Warhammer 3 will receive an equivalent called Immortal Empires that combines the maps and factions of all three games. It will be free for everyone who owns all three games.

When it first arrived in Total War: Warhammer 2, Mortal Empires was very slow. Hitting ‘End Turn’ gave you enough time to make a cup of tea and read at least one chapter of a book. Since then, Creative Assembly’s worked magic on the engine and, given the sheer scale of the campaign, it’s now surprisingly quick. At least when it comes to waiting for your turn. It still takes a million years to finish a campaign.

Creative Assembly’s still focused on performance, so you can expect more improvements this time around.

What are the system requirements?

Minimum

  • OS: Windows 7 64-bit
  • Processor: Intel i3/Ryzen 3 series
  • Memory: 6GB
  • Graphics: Nvidia GTX 900/AMD RX 400 series | Intel Iris Xe Graphics
  • DirectX: Version 11
  • Storage: 120 GB available space
  • Additional Notes: 8GB Memory if using integrated GPU.

Recommended

  • OS: Windows 10 64-bit
  • CPU: Intel i5/Ryzen 5 series
  • RAM: 8GB
  • Graphics: Nvidia GeForce GTX 1660 Ti/AMD RX 5600-XT
  • DirectX: Version 11 Storage: SSD 120 GB available space

What about Total War: Warhammer 3 DLC?

(Image credit: Sega)

The previous games, Warhammer 2 in particular, enjoyed lots of free and premium DLC, along with lots of significant updates and overhauls. More of the same will be coming with Warhammer 3, though Creative Assembly hasn’t specified what we can expect.

Hints, on the other hand, are aplenty. We know Creative Assembly wants to use every army, and we know it’s also willing to include stuff that doesn’t have armies. With that in mind, a Chaos Dwarf faction seems likely, and the mercenary Dogs of War a possibility. 

During our first look at Cathay, we asked game director Ian Roxburgh about potential DLC for the nations bordering it. «When going further afield and into the stuff that hasn’t been developed by Games Workshop until now we never say never, but when it comes to Nippon and Ind, that’s not on the radar at the moment,» he said. «But certainly padding out the fringes around Cathay, there’s plenty to come in the future there.»

The question is what shape the DLC will take. With Warhammer 2, Creative Assembly decided against introducing lots of mini-campaigns, instead releasing loads of new lords, accompanied by new mechanics, units and quirks. It was definitely the right call, and I suspect we’ll see the same here.

We do know a version of the blood and gore DLC Blood for the Blood God will be available for Total War: Warhammer 3, and once again those who own it for either previous game will get it free. 

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Fraser is the UK online editor and has actually met The Internet in person. With over a decade of experience, he’s been around the block a few times, serving as a freelancer, news editor and prolific reviewer. Strategy games have been a 30-year-long obsession, from tiny RTSs to sprawling political sims, and he never turns down the chance to rave about Total War or Crusader Kings. He’s also been known to set up shop in the latest MMO and likes to wind down with an endlessly deep, systemic RPG. These days, when he’s not editing, he can usually be found writing features that are 1,000 words too long or talking about his dog. 

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Gotham Knights review | PC Gamer

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A misguided action game that can’t let go of the past.

By Tyler Colp

last updated

(Image: © Tyler C. / WB Games Montreal)

Our Verdict

Gotham Knights attempts to differentiate itself from the Arkham series with new characters and a new canon, but spends most of its length poorly imitating what made those games great.

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Need to know

What is it? A bat-family stealth action game set in an open world Gotham.
Expect to pay $60
Release date: October 21
Developer: WB Games Montréal
Publisher: Warner Bros. Interactive Entertainment
Reviewed on: RTX 3080 Ti, i9 12900K, 32GB RAM
Multiplayer? Yes
Link: Official site

£25.99

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Gotham Knights has an excruciatingly long intro where Batman dies. He brawls with Ra’s al Ghul for what feels like 20 minutes and is eventually crushed by the debris of a crumbling bat cave. The game’s heroes find his body in the rubble, clutching his mask in one hand. Batman’s death is the setup for a game that wants to distance itself from the Arkham series and introduce four bat protégés as worthy replacements. But Gotham Knights wasn’t ready to let go of the Dark Knight.

No matter how dead Batman is in Gotham Knights, this game can’t escape his legacy as the best videogame superhero. It mimics the Freeflow combat that defined the Arkham series and features many of the same villains that were already in Rocksteady’s games. Gotham Knights tries so hard to convince you that it’s different and that Batman is truly, definitively dead, but all of its new characters end up pulling from the same old script. 

(Image credit: Tyler C. / WB Games Montréal)

Gotham Knights did have me fooled for a few hours, though. At first it reminded me how delicious the Arkham-style third-person stealth and combat can be. Every punch and kick has weight and rhythm—it’s practically staccato. It’s the rare action game, outside of Musou beat-em-ups like Dynasty Warriors, where a group of enemies isn’t a chore; it’s an opportunity to flex your gadgets and patience to sneak through a puzzle of patrols. As you learn the visual tells and the button presses to associate with them, fights elevate from messy scraps to Hong Kong ballets.

Then I went back and tried both Arkham Origins and Arkham Asylum and realized the trick Gotham Knights played on me. Gotham Knights benefits from the years-long gap between it and the Arkham series, because if you haven’t spent time in those games recently, you might have forgotten how tremendous Arkham Asylum’s combat was and how consistent it stayed all the way to Arkham Knight. It was already pristine, but Gotham Knights awkwardly tries to break it apart.

It’s frustratingly inferior to those years-old games despite its attempts to mirror the Arkham combat. Like so many games that transition into open world RPGs with skill trees and levels and missions and crafting, it takes the resourcefulness and strengths of being Batman and scatters them across a big map for you to accrue over hours and hours of play. And it splits them up between individual heroes. Robin’s skill tree has the Batman where you can string up an enemy from a vantage point, but the ability to place elemental-based mines is in another tree. And Batgirl can’t do that move at all. Instead of building up an all-powerful arsenal of tools and attacks, each character was only a fraction of the Batman I know. 

As a recreation of what made the other games great, it’s a failure. Gotham Knights’ attempt to translate Arkham into an online co-op game fragments great design into jagged pieces for the cheap dopamine hit of gradual progression.

Carbon copies 

Early on, Batgirl, Robin, Nightwing, and Red Hood are effectively Batman lite, but in four different sizes. Because they’re interchangeable, they all have the same goal—to follow the conspiracy that Batman was chasing before he died—and all the same basic skills needed to do the job. 

Their conversations are punctuation between the open world segments and setup for your next mission. There are a few scenes that deal with the obvious tension in the group, but the game is most interested in having an excuse for four playable characters. Jason Todd, or Red Hood, died and was resurrected, and yet nobody wants to talk about how that has radically changed his relationship with the rest of the crew and his drive to fight crime in the same way. The characters can’t stray far from the mission or Batman’s values, which dulls Gotham Knights’ one major chance to differentiate itself from the Arkham games.

(Image credit: WB Games Montréal)

You can swap between Batpeeps in the central Belfry location; level and ability points carry over, and each character is given adequate armor and weapons to equip. They do develop their own strengths through their skill trees: Robin can run around without making noise, Batgirl can disable security cameras and turrets, Nightwing can debuff and heal allies, and Red Hood can tank hits and crowd control enemies. 

This can slightly change your approach to stealth and combat scenarios, but the disadvantages for being the least optimal character aren’t substantial. I spent most of my time as Batgirl for her swift combo attacks and because her suits looked nice, and I ran into zero roadblocks in the open world or in the game’s cordone-off villain missions—which see the return of characters like Mr. Freeze, Harley Quinn, and Clayface.

(Image credit: WB Games)

In two-player co-op I could start to see where their distinct traits interlock. I fought Harley Quinn—an aggressive, high-level boss—as Robin with an ally Red Hood who repeatedly got caught in lethal grab attacks. I built up my Momentum meter to deploy a decoy that kept the boss distracted while I helped Red Hood up from a downed state or gave him room to heal. But outside of tough encounters like that, there’s little need to build strategies around abilities. You just cooperatively punch enemies until a notification pops with an XP reward.

Each of the characters play like a diluted version of Arkham Batman.

The boss fights in Gotham Knights don’t stand out like they do in the Arkham games, largely opting for battles of stats and reflexes. Bosses have big health bars, hard-hitting combos and AoE attacks that are designed to simply punish your dodge timing and positioning compared to normal enemies. As a solo player, they’re marathons that drain you of resources, forcing you to balance earning Momentum and spending it on your own high-damage abilities to catch up. In co-op, they resemble simple MMO bosses that require whoever has their focus to work on dodging while the other gets damage in.

Gotham Knights doesn’t fully commit to archetypes like tank, support, and DPS, though. And as a result, each of the characters play like a diluted version of Arkham Batman. None of them have truly dramatic strengths or weaknesses. Until you dig down into the final parts of the talent trees, craft unique gear, and equip them with stat-enhancing armor mods, the four heroes can’t match how perfect Batman was as a videogame protagonist. He’s a walking Swiss army knife of gadgets and fighting techniques, all of which is at your disposal. But Gotham Knights killed him, split his body into four parts, and forces you to play as one severed limb at a time.

Been there, done that

(Image credit: Tyler C. / WB Games Montréal)

Gotham Knights’ cleverest idea is taking open world activity bloat and breaking it up into nightly adventures, initiated after you check in at the Belfry. As you grapple between rooftops, you come across special targets that, when interrogated, will give you information—hilariously delivered as clue points dropped on the ground like Diablo loot—leading to premeditated crimes that will show up with better XP and crafting material rewards the next night you explore the city. Most missions have bonus objectives like finishing without being detected or killing enemies with ranged weapons, but premeditated crimes have more enemies and even harder objectives. If you fail or ditch the area, you can’t do them again.

These crimes were the steepest and most satisfying challenges that Gotham Knights’ open world gave me, and felt worth the heap of rewards. Only the premeditated crimes made me consider how to apply the Bat Fam’s specialties as the encounter required. As Batgirl I could scan an area, disable a turret or enemy sniper and swoop in for a silent knockout. When I inevitably screwed up and got detected, these missions became frantic as I tried to manage multiple enemies throwing fire bombs and bullets my way.

But by the time I was finishing my fourth bank robbery and gang deal, the suspension of disbelief wore away. Gotham city has a lot of crime—way more than is realistic for what is supposed to be a real city where people live, even if it is an infamous hellhole. You’d at least think the criminals would learn to go for less ambitious crimes than ones that involve 20 of their buddies and a stolen laser cutter to open a vault every other day. There’s no systemic or procedural progression to make Gotham’s absurd ecosystem of crime adapt to your actions, so stopping these heists and kidnappings quickly loses all significance.

It’s a half-baked system, and yet sadly the only thing in the game that aims higher than all the Arkham games before it.

Swing and a miss 

(Image credit: Tyler C. / WB Games Montréal)

Even in a largely barren open world, Gotham Knights strained my PC’s resources while clearing out all the crime and collectibles. I ran the game at 4K (with DLSS enabled) on a 3080 Ti and an Intel i9 2900K and the open world tanked my fps down into the 60s and would dip lower when I fought near fires or other busy effects. Locking my fps to 60 made it more consistent, but wasn’t enough to completely smooth out performance.

Interior areas ran much better, but considering the bulk of the game has you sifting through the city, it was a pain to have to manage frame drops without falling off a perch and alerting an entire group of enemies. I also experienced a handful of crashes when I entered story missions and the Belfry, but they largely cleared up after upgrading to the latest Nvidia drivers and restarting my PC. Other PC Gamer staff reported framerate issues as well at 1080p. None of my issues made the game unplayable, but it’s concerning for players with lesser hardware, and made an early chunk of the game a pain to play as I adjusted settings.

(Image credit: WB Games Montréal)

Everything in Gotham Knights is done better in another game; some with Batman and some without. The Arkham games had RPG-like talent trees and progression, but those were layered on top of already satisfying stealth and combat systems. Gotham Knights starts and ends with brawls that feel like fighting in mud, even compared to the developer’s own Arkham Origins. And its large-scale version of Gotham is rife with duplicated crimes and almost no reason to keep it safe in the first place. It’s a mostly empty playground for its four heroes to farm XP for the next mission.

Gotham Knights tried to distance itself from Batman by killing him off, but instead it just split him into four pale imitations adrift in a bland open world. It’s just as well he’s dead; even Batman couldn’t fix this mess.

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Gotham Knights

Gotham Knights attempts to differentiate itself from the Arkham series with new characters and a new canon, but spends most of its length poorly imitating what made those games great.

Tyler has covered games, games culture, and hardware for over a decade before joining PC Gamer as Associate Editor. He’s done in-depth reporting on communities and games as well as criticism for sites like Polygon, Wired, and Waypoint. He’s interested in the weird and the fascinating when it comes to games, spending time probing for stories and talking to the people involved. Tyler loves sinking into games like Final Fantasy 14, Overwatch, and Dark Souls to see what makes them tick and pluck out the parts worth talking about. His goal is to talk about games the way they are: broken, beautiful, and bizarre.

PC Gamer is part of Future plc, an international media group and leading digital publisher. Visit our corporate site .

©
Future Publishing Limited Quay House, The Ambury,
Bath
BA1 1UA. All rights reserved. England and Wales company registration number 2008885.

The 10 most anticipated computer games of 2022

The New Year has come, and with it the Napoleonic plans of computer game developers have approached. 2022 promises a lot of fun, because we have a number of very promising and original creations ahead of us.

The 4th of February is just around the corner, and with it the zombie parkour Dying Light 2 will burst into our lives, which will be released on all platforms. In the new game, you can not only climb and jump, but also soar over the city on a glider.

February 17, grand strategy Total War will get a new brainchild in the universe Warhammer . The third part of the game will throw us into the thick of the war against Chaos.

The developers have been teasing over the past year with numerous videos on the new factions — Kislev and Great Cathay, which refer to Russia and China, respectively. Everything looks pretty cool, so many fans of strategies froze in anticipation.

February 18, release expected Horizon Forbidden West is a Playstation-exclusive sequel to the highly successful game set in a post-apocalyptic future.

In the new game, Aloy learned how to fight and form full-fledged combos, as well as run fast and use the environment to her advantage. As in Dying Light 2, here the heroine has acquired new gadgets and a full-fledged flying device.

February 25, is expected to release the most promising game from the developers of Dark Souls. The creation was created under the direct supervision of George Martin, so the creators have high hopes for Elden Ring .

The new open world is a little more casual thanks to the game mechanics, but otherwise it should be the same heart-pounding experience we usually expect from FromSoftware.

April 28, expected release of S.T.A.L.K.E.R. 2 is a game that at the end of the year managed to make a little noise about the NFT and annoy gamers. Fortunately, the developers eventually decided to abandon the cryptocurrency that was unpleasant for the community.

A new run through the Zone promises many encounters with bloodthirsty mutants, rabid beasts and anomalies. I really want to believe that the franchise will have a grand comeback, so it remains to cross your fingers and wait.

Saints Row remake is expected to be released on all platforms on August 23, . The new series promises a more realistic approach, which somewhat upset the fans, so the reputation of the creation is rather ambiguous.

In any case, gang fights, scorching sun and a lot of action await us. Whether the game will be able to keep the flair of frivolity and a touch of cheerful madness, we will only find out at the release.

November 11, will be a great day for all gamers, because the legendary studio Bethesda will release their creation Starfield .

This game promises to retain all of the best of The Elder Scrolls series, with more realism and environmental exploration.

According to the head of the studio Todd Howard, the developers seriously delved into the study of robotics and future technologies in order to draw a believable world. Look forward to.

Also in 2022 Kratos is expected to return in the new game God of War Ragnarok . The player will have to stop the global cataclysm by joining forces with the legendary characters of the first part. As before, the relationship between father and son will be at the head of the plot.

As the developers promise, the key mechanics of the game have remained intact, so don’t expect a lot of innovations.

At the end of the year , a remake of Dead Space is expected to be released, which promises to remain true to the original and not lose face. Together with a careful (according to the developers) attitude, new mechanics will be introduced into the game: for example, now the hero will be able to hover instead of multiple jumps.

I really want to believe that the remake will revive the former glory of the most worthy series about the horrors of dark space.

Finally, one of the most anticipated projects in Russia is the domestic action Atomic Heart , which is being developed by the Mundfish studio. The events of the game throw the hero into the times of the USSR of the future, where the robots have gone crazy, which you have to deal with.

The game has been expected for quite a long time, and every year the release was pushed back. We sincerely hope that in 2022, the project will still be released and become a real Russian Fallout.

Domestic games to look forward to in 2022 — DTF 9 games0001

It is believed that the Russian gaming industry is now in decline. Most studios work in the mobile segment and release donation trash, but this is not a reason to be sad. At the same time, more and more domestic developers are trying to make high-quality projects, so a lot of interesting games came out last year.

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Projects such as The Black Book, Loop Hero, Pathfinder: Wrath of the Righteous or The Life and Suffering of Sir Brante, although not major releases, they have achieved some success. I hope this trend continues and the games from today’s selection will become even more successful.

The Day Before

FNTASTIC — The Yakut studio that worked on The Wild Eight (survival game) and Propnight (online horror) announced a competitor for The Division last year. In the multiplayer MMO shooter The Day Before, players will have to survive in a zombie-ridden America, look for food in dilapidated houses and fight other survivors.

The project has a beautiful visual design, reminiscent of The Last of Us. Huge dilapidated skyscrapers, in contrast to the greened city, create an atmosphere of «stone jungle». The game will have a large open world inhabited by various NPCs who will give tasks to the player and trade valuable resources.

The game is due out this summer (June 21st)

Ragtag Crew

A team of 3 people creates a party rogue-like where relationships between squad members are important. The player will have to manage a company of three characters who are trying not to die in a dangerous post-apocalyptic world. Now the project is reminiscent of Darkest Dungeon 2, where the player also needs to travel along a dangerous road and monitor the relationship between the heroes of the squad.

The developers promise not only an extensive system of dialogues between characters, but also the significance of the distribution of roles during the journey. So, your decision to camp in the middle of the road or evenly distribute the booty can have unexpected consequences.

You can follow the project in the VK group, the release is scheduled for mid-2022.

The Bookwalker

Two Moscow developers, having released The Final Station pixel action movie, announced a new interesting project — The Bookwalker. The main character has a unique ability to penetrate the book universes and take away various artifacts from there (Thor’s hammer, Excalibur). In order to sell them later and get rid of debts. In addition, the main character will have to save his brother, who was imprisoned in the literary worlds.

An interesting project with an exciting story and puzzles to be released at the end of the year. The developers said that in the future (if the project is successful) they will be able to collaborate with various writers to expand the game’s world.

Pioneer

This year, in addition to the (possible) release of S.T.A.L.K.E.R.2, we are waiting for another shooter with mutants — Pioner. The player finds himself in a large anomalous territory, where he will have to survive fighting off terrible mutants (the consequences of mysterious experiments) and hostile characters, look for powerful artifacts and understand «What the hell is going on here?».

The developers in an interview talk about advanced shooting (no worse than Doom), and the MMO component will be no worse than WoW. The post-apocalyptic action game with MMO elements should be released in the middle of the year.

Anvil Saga

Pixel adventure from a small indie studio Pirozhok. There is a hundred-year war going on, bandits are darting through the forests, it is a harsh Middle Ages on the street, and the main character is worried that he will not fulfill the order for new horseshoes on time. Such atmosphere reigns in Anvil Saga, a blacksmith simulator.

In addition to the monotonous work behind the anvil, the player is invited to equip a home, hire workers and even make decisions that can change the course of history.

The release should be an original simulator, with a vanilla atmosphere.

Voidtrain

The main character, a Soviet engineer, finds himself in another dimension on a train that travels in weightlessness.

The player will have to explore the flying islands, fight unusual monsters and fight off the Nazis. Which, for some unknown reason, also ended up in this dimension.

Players will also be able to upgrade their train and create new cars. The game is planned to have an element of survival and a branching system for pumping skills.

Militsioner

The game takes place in an unremarkable town, which is followed by a huge giant policeman and punishes violators of the law.

So one fine day, the player falls into his disfavor and is arrested. Not admitting his guilt, the main character will come to flee the city and hide from a huge policeman.

During the game, the player will be able to communicate with the law enforcement officer by voice (to which an immediate reaction will follow), explore the city in search of escape routes and solve logic puzzles. The developers promise a non-linear surreal story in a living Soviet town.

Atomic Heart

One of the most anticipated domestic projects, which will be released already in… this year. «Russian Bioshock» for a long time of development was able to attract the attention of players around the world.

And this is not surprising, gamers are waiting for: a well-developed world of the modern USSR, non-linear gameplay, nice graphics, stylish design of opponents and a grandmother with a ladle.

If the developers manage to correctly realize their creative ambitions and the game «shoots», this will serve as an impetus for the creation of new interesting and expensive Russian games.

Spark in the Dark

In this project, the player will have to go to a dangerous (procedurally generated) dungeon, trying on the role of treasure seekers.

But not only bloodthirsty monsters and deadly traps lurk in the gloomy corridors, the player will find various equipment and (if you’re lucky) secret places. And from the books found, you can learn the lore of this world and unravel its mysteries.

The developers plan to release the game at the end of the year. Five unique classes will be available on release, now you can play the demo version.

The Unliving

At the beginning of the year there should be a release (there is already a demo) of a pixel roguelike about the Necromancer. The greatest magician who did not accept his death and began to kill insignificant people in order to create a great army of the undead. Thanks to a huge arsenal of various spells and the ability to attack in close combat, the battles become bloody and dynamic.

The game world is randomly generated, each time filled with dangerous traps, ferocious opponents and powerful artifacts. Defeat unique bosses, look for magic scrolls and mysterious notes to learn more about the mysteries of this world and die.

To be reborn, because you are a necromancer for whom death is only the beginning of the path.

Revival: Recolonization

Based on the screenshots, you might think that Revival: Recolonization is an idealess clone of Civilization, but if you look closely. You can see an increased degree of madness and fun.

The developers have focused on replayability, so in the post-apocalyptic world you will be waiting for: zombie invasions, global warming, «terrible autonomies» of the future and anomalies of the past.

By taking control of a primitive tribe, you can grow a great civilization that will resist the vagaries of nature and set new rules in the game world.

Love, Money, Rock’n’Roll

Novel from the developers of Endless Summer. Which this time will immerse the player in the era of the 80s, with a new story, interesting characters and quality music.

The main character (a simple Japanese schoolboy) has to deal with the mysterious authorities and build relationships with four friends. On which the ending of the game depends.

Release date: June 2. However, a demo version is already available.

Mother of All Secrets

Last year, the Sever studio released a game (book) The life and suffering of Mr. Bronte, which the gaming community liked. In 2022, the developers will release a mystical game about a mysterious shelter. The player will feel like a pupil and live 14 days in a shelter, on which his future fate will depend.

In these two weeks, you will meet many characters, perhaps make friends or make enemies that will affect the gameplay. So a diverse relationship system should add replayability to the project.