Forza Motorsport 7 review | PC Gamer
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A regressive reward system nearly takes the sheen off one of the most expansive, beautiful driving sims ever.
Our Verdict
Light performance problems and a poor loot box system can’t quite distract from Forza Motorsport 7’s accommodating difficulty, stunning beauty, and lavish racing options.
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Need to know
What is it? A racing sim with broad a car selection, track variety, and difficulty options
Price: $60 / £42
Publisher: Microsoft Studios
Developer: Turn 10 Studios
Reviewed on: Nvidia GTX 980 Ti, Intel Core i7-5960X, 32GB RAM
Multiplayer: Online competitive modes
Buy it: Microsoft Store
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☆☆☆☆☆
I will play Forza Motorsport 7 for years, but I will never drive all of its 700-something cars. I won’t drive every circuit under every possible weather condition, or during every night and day variation. I won’t ever turn off all the driver-assists or know how to properly homologate vehicles on my own, which is an actual thing. Instead, I’ll continue my quest to catch them all (the vans, specifically), tricking them out with anime liveries and critiquing their intricate dashboard designs.
Forza Motorsport 7 is so vast and all-encompassing that not only can I turn it into a stupid game about vans, I can also make it a game about conquering my van obsession and finally learning how to drive cool sports cars. It’s simultaneously a goofy car toybox and a semi-serious driving simulation. It’ll rock your expensive wheel controllers to and fro and teach you about physics, inertia, and sweet shiny chrome. Or you can treat Forza like Mario Kart, bashing into every vehicle in your way. Just don’t forget to admire the sunset (and avoid the puddles).
Forza Motorsport’s PC debut marks it as the most feature-heavy and malleable of racing games—an elegant, gorgeous, accumulative work marred only by a regressive reward system and a few inconsistent performance problems.
Coursework
Within the first hour of play, I drove trailer trucks through the desert surrounding Dubai, drifted a limo through man-sized bowling pins, and raced the newest Audi RS LMS against a parade of earlier generations of itself. Each showcase event doles out silent lessons in how to go fast, more efficiently.
The trailer trucks taught me that I really need to take my corners with care. Limo bowling taught me to brake and drift in even with the most unwieldy automobiles. The Audi race was a history lesson, a competitive car gallery that put technological progression and design in perspective. I appreciated every car, even as I blew by honking. And with the underpinning driving physics tweaked to near perfection over the course of seven games, Forza knows how to make a low-riding formula car feel volatile and sensitive versus the lumbering acceleration of a van or the pure efficiency and raw power of a Ferrari.
Everything comes together in the Forza Driver’s Cup, a massive campaign filled out with more traditional racing events designed to give you an abridged world tour through the history of automobile design and competition. It’s a potent teaching tool for anyone with a modicum of car lust, carried forward by an impressive breadth of vehicle types, race configurations, and a car collecting macro game that might as well be Pokemon for steel cage enthusiasts.
As you collect cars of a specific rarity, your collector score increases, and as you level the score up, new cars and the events they’re attached to become available for purchase. I don’t just feel the incentive to perform and complete every event—Forza encourages collecting every car and filling every space in a huge bingo card of 700-plus automobiles. Or you can be like me, and always swipe right on the vans.
With the right PC and monitor, Forza looks downright incredible.
Most of the locations are returning from Forza 6 and Forza 4, with Dubai as the only new setting. The upside is they’re all augmented with ‘dynamic weather’ and time of day effects. It might start raining halfway through an endurance race, turning the back half of 23 laps into a game of dodging puddles in low visibility before giving way to a bright sunshine that turns the wet track into a blinding menace.
My favorite are the night tracks though. They’re truly dark, total blackness interrupted only by strings of headlights, inky ambiance, and if you’re lucky, the gradual sunrise.
Racing is no longer strictly a matter of finding a line and mastering corners—it’s about learning how every vehicle handles in adverse conditions and reacting to those conditions on the fly. The simulation difficulty level is more challenging as a result, though anyone playing on the easier tiers will still have plenty to ogle at. First place has never been so pretty. And with the right PC and monitor, Forza looks downright incredible.
Performance
Performance is improved over Forza Horizon 3, but this road is still a bumpy one. I’ve experienced three crashes while in the menus. On two machines running Nvidia GPUs, I noticed a good amount of stuttering in the pre- and post-race scenes and menus, but I haven’t noticed the any issues while racing. I didn’t get any stuttering in menus with an AMD GPU, and our early benchmarking reports suggest better performance on AMD GPUs overall.
In its breadth, Forza sacrifices some depth. Pit stop animations aren’t there; numbers just tick up as invisible power tools sound off. Opponent AI is awful in crowds, bumping into one another like lazy demolition derby. Players that strongly prefer a single vehicle class will hit a dead end quicker than most, running out of courses tailored specifically for open-wheel racing or vintage stock. Forza has never been the kind of sim a professional driver could train with.
But for new players, a growing suite of driver-assists allow for gradual entry into the hot car bath. With options ranging from the new friction assist that equalizes tire grip on every surface, puddles and dirt included, to enabling or disabling a realistic damage model, finding your personal comfort zone is fairly easy.
You’re free to tweak them at will, but it might be a good idea to keep the ABS on if you’re turning off the suggested line for the first time, or keep the rewind function around if you’re thinking of turning friction assist off. With enough patience and the will to experiment, Forza has the toolset to take anyone from casual arcade racer to iRacing’s front steps, officially a budding Car Person. It’ll just take a bit more motivation in this version of Forza.
Life on the streets
Driver Gear is Forza 7’s new token cosmetic, a driver avatar only ever spotted in brief glimpses through windows or between events. They’re all over the damn menus though, a stiffly animated character with little purpose other than to make you feel like you’ve earned something. You can choose a gender and swap outfits, but that’s it. I don’t dislike their inclusion, but the drivers reflect a new design ethos that’s completely desiccated Forza’s traditional reward cycle. It was inevitable, but Forza also has loot boxes now.
Prize Crates are available for purchase using CR, the in-game currency, and reward driver gear, player badges, cars, and mods, depending on how much CR you’re willing to spend. Right now, they can’t be purchased with real money and aren’t required, but they’re the only way to get mods, one of two ways to boost your CR earnings and fill out your car collection at a reasonable pace. You can equip three mods before a race to change the variables for CR gains, imposing weather conditions, removing driver assists, or guaranteeing small reward bumps. After a few uses, they’re gone for good.
With Turn 10’s plan to introduce a new currency, purchasable using real money, the whole system takes on a troubling light. Mods and loot crates would be fine as an additional layer of incentives to inch your way towards a higher driving difficulty, but in previous Forza games as recent as Horizon 3, simply turning off individual driver assists boosted race rewards.
Now, to get credits quickly you need to invest in prize crates, which get you mods, which get you more credits to get more mods, with any residuals going towards direct car purchases. Increasing the AI difficulty boosts CR earnings too, but racing more challenging opponents on a comfy driver-assisted plateau only encourages players to stay where they’re at. With the new system, Turn 10 gutted the incentive for new players to improve along a natural curve, reducing rewards to random drops that place random conditions on a race with no attention to individual player learning.
Prize Crates are an irritating blemish on the bodywork of an otherwise elegant series, but Forza is still formidable, even with this grabby monkey on its back. An uneven drip of credits don’t make driving a ’70 Chevelle in first person on a rainy track as the sun cracks through the clouds any less stunning. It’s the songbird of cars, the sublime ocean cliffside filling the car poet with wonder and respect. Not much respect for time or skill, but respect for cars at least.
Forza Motorsport 7: Price Comparison
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Forza Motorsport 7
Light performance problems and a poor loot box system can’t quite distract from Forza Motorsport 7’s accommodating difficulty, stunning beauty, and lavish racing options.
James is stuck in an endless loop, playing the Dark Souls games on repeat until Elden Ring and Silksong set him free. He’s a truffle pig for indie horror and weird FPS games too, seeking out games that actively hurt to play. Otherwise he’s wandering Austin, identifying mushrooms and doodling grackles.
Forza Motorsport 7 for Xbox One Reviews
Xbox One
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Publisher:
Microsoft Game Studios
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Release Date:
Sep 29, 2017 -
Also On:
PC
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Summary
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Critic Reviews
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User Reviews
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Details & Credits
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Trailers & Videos
Metascore
86
Generally favorable reviews
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based on
79
Critic Reviews
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User Score
6. 4
Mixed or average reviews- based on 1010 Ratings
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Summary:
Experience the thrill of motorsport at the limit. Enjoy graphics at 60fps and native 4K resolution in HDR. Collect and race more than 700 cars, including the largest collection of Ferraris, Porsches, and Lamborghinis ever. Challenge yourself across 30 famous destinations and 200 ribbons,Experience the thrill of motorsport at the limit. Enjoy graphics at 60fps and native 4K resolution in HDR. Collect and race more than 700 cars, including the largest collection of Ferraris, Porsches, and Lamborghinis ever. Challenge yourself across 30 famous destinations and 200 ribbons, where race conditions change every time you return to the track. [Microsoft]… Expand
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Buy on |
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Developer:
Turn 10
- Genre(s): Racing, Simulation, Automobile
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# of players:
Up to 24 -
Cheats:
On GameFAQs -
Rating:
E - More Details and Credits »
Score distribution:
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Positive:
72
out of 79 -
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out of 79
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There is a ridiculous amount of cars to collect in Forza 7, including a host of never before seen vehicles. Each of which can be hurled around the truly impressive variety of tracks brought to life by stunning weather and time of day lighting effects. Plus, even if you’ve seen some of these cars and tracks before they’ve never looked or felt this good. Racing is exciting in Forza 7 and accessible at any skill level. If you were to strip away the visuals and leave behind the core mechanics of racing hundreds of cars across numerous tracks, Forza 7 is still one of the most well rounded and solid racers ever created.
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Forza Motorsport 7 provides the best mainline experience yet on the Xbox One. Forza 4 may still be the greatest overall entry thanks to its overly-generous nature of giving out cars and the in-game auction house, but Forza 7 comes very close to topping it. The car selection is outstanding and the core gameplay is better now than ever before – with immersion also topping out here thanks to the massive increases in graphical quality and overall sound design.
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With over 30 tracks, hundreds of impressively rendered cars, and a robust and option-rich single player campaign (not to mention endless single, one-off races), Forza 7 has to represent the current apex of the racing sim. While it isn’t a decisive leap forward from Forza 6, neither is it a step back. The cars just get better looking, the handling more precise, and the overall experience more comprehensive and immersive. I can’t wait to try it on the Xbox One X.
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Forza Motorsport 7 doesn’t bring many innovations in terms of circuits or ambient conditions, but Turn 10 Studios has built a great game which will make Xbox One (standard or X) owners proud. The garage is huge, the handling is just amazing and the graphics are near reality.
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Fall time on planet Xbox brings with it the promise of virtual horsepower; and 2017 doesn’t disappoint. Microsoft Studios contingency Turn 10 is back with the seventh installment in the «primary» franchise flavor, upping the stakes with a ludicrous car count and a new collector focused experience.
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An incredibly polished and satisfying racer.
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It truly bothers me that I had to spend half this review talking about loot crates and in-game economics. I would’ve much rather spent this space talking about the fantastic driving experience, the way the game can be tailored to any desired skill level with the bevy of options, the incredible car customization (when applicable), the beautiful graphics, the astounding attention to detail in the car models, and the sheer, unrelenting car-porn that Forza 7 provides. On the other hand, anyone who’s paid attention to this series already knows this — not much has changed, and the stuff that has changed like the VIP support, currency manipulation and the homologated career mode will leave longtime fans perplexed why this route was taken. Forza 7 is a fantastic driving title that can’t stop tripping over itself, and its majestic driving experience is overshadowed by a lack of new ideas and suspicious economic decisions.
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Score distribution:
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Positive:
126
out of 224 -
Mixed:
26
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72
out of 224
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Beautiful game on every platform o 60fps. One of the best, if not the best car racing game this generation.
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Una obra maestra de la conduccion , completo en contenido y con la mayor experiencia de sensacion de velocidad de un juego de carreras.Una obra maestra de la conduccion , completo en contenido y con la mayor experiencia de sensacion de velocidad de un juego de carreras. Graficamente sobresaliente… Expand
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The VIP pass was a scam. Microsoft changed the description after the Ultimate edition was released. The text was vague until release and laterThe VIP pass was a scam. Microsoft changed the description after the Ultimate edition was released. The text was vague until release and later changed to say that there is no permanent Credit Boost but 25 boosts (single use). What a bad deal. I can’t refund it since I got a physical copy and used the code.… Expand
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Long time Forza player here. The change to the VIP reward system is being FIXED — back to the usual 2x credits per race as before -, so I’mLong time Forza player here. The change to the VIP reward system is being FIXED — back to the usual 2x credits per race as before -, so I’m not as furiou anymore.
The good: handling is the same (great), more cars than before (in fact it’s almost like a Forza 6 + all DLC included and then some), new improved graphics and animations (some people don’t like the camera shake, but I enjoy it).
The not-so-good: they made UI changes that don’t make any f***** sense. It’s a PITA to test drive cars as you’re tuning, and the full wide open test track is gone.
The bad: loot crates. I don’t mind them, tho. They’re reasonably priced — at least the cheap ones -, and usually pay for themselves in one race, two at the most. I don’t like how some cars are locked behind loot crates or whatever.
Overall, a good solid iteration. It’s Forza on steroids.… Expand
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I have been a Forza fan since the second iteration of the game, and own all versions of the main franchise as well as the Horizon series. I have been a Forza fan since the second iteration of the game, and own all versions of the main franchise as well as the Horizon series. Safe to say I am a big fan.
Forza 7 is great in a lot of ways but it does let itself down in some crucial areas, for me anyway. The main differentiation for the series over other racing games for me has been its accessibility. You can jump in, drive what you want and have a blast. That has changed with this version, cars or locked behind tiers and upgrades are linked to a certain genre of car rather than performance index. What does this mean? Well it means that you firstly need to grind a bit to unlock the cars that you want and spend quite a lot of money on vehicles you probably would not buy. Some of the cars are locked behind levels, and «loot crates» or the specialist car seller which is another frustration.
With the new rules on upgrading cars it also means you can’t race what you want in every race, you are locked into a certain type of car and level of upgrade — IE Street or Sport levels. .. again a big change for us veterans of the franchise.
The above detracts for me from an otherwise excellent game. The car mechanics are as always top notch, the sounds are even better than last years — particularly the weather and crash noises. The car models and overall graphics are excellent, with lighting and the weather / time of day modelling being the main selling point.
All in this is a great game however for series veterans it isn’t what we are used to and therefore a little less great.… Expand
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If you’re a competitive Multiplayer Forza player, avoid this like the plague.
It is honestly hard to take away positives, when LeaderboardsIf you’re a competitive Multiplayer Forza player, avoid this like the plague.
It is honestly hard to take away positives, when Leaderboards per PI Class, Rivals per PI class and track, Multiplayer lobbies with the freedom to build and drive any car you want, are all gone.
Yep, been a staple of the Forza franchise since say, Forza Motorsport 2, and suddenly due to these Homologation rules they have introduced, the game is very bare bones for multiplayer fans.
I cannot recommend it at all if that is your bread and butter, I know it was for me, 100’s of hours in every title, within 2 hours of this game I knew I was in for a disappointing ride.
Oh, also VIP was a scam, refunded, will not be picking it up again.… Expand
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O online do game que o mais importante para está categoria não vale absolutamente nada, mais parece UFC com carros, não sei se por culpa daO online do game que o mais importante para está categoria não vale absolutamente nada, mais parece UFC com carros, não sei se por culpa da comunidade que não sabe se comportar ou a Microsoft não está nem aí e deixa o online jogado as baratas, diria que são ambans. … Expand
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See all 224 User Reviews
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Forza Motorsport 7 review — Offtop on DTF
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From the very announcement, Forza Motorsport 7 has been promoted as the main exclusive of Xbox One X. As a game that will demonstrate all the possibilities of the new console. The game is perfect for this: volumetric lighting, dynamic weather changes, the shine of the body and the detailing of the interior of the cars reflect the achievable graphics on the system.
But is there anything else in the game? Any idea? It’s still out on PC though.
Forza Motorsport 7 is the best game on Xbox One X. Even Microsoft’s forthcoming games couldn’t unleash the potential of «the most powerful console in the world» so well. But fans of car simulators have nothing to surprise her with.
Stories about fictional racers
However, the game starts intriguingly. With the idea that every rider can tell a lot of stories — about the first race, victory, championship.
Starts a career with racing legends of motorsport — Michael Müller, Maria Rossi, Yukayo Takagi. The game immediately demonstrates the diversity: here is the most beautiful urban track in Dubai, and truck racing, and the Suzuka circuit in the rain.
There is just one problem. All these «legends» are not real. The same Rossi was the main rival in Forza Motorsport, until the fifth part introduced dryvatars, “ghosts” of other players. Same story with Muller and Takagi. If you are not familiar with motorsport, then there is a risk of mistaking them for real racers.
But the idea is great: to give the player the opportunity to visit the famous pilots of the past and present. That alone would be worth playing.
In Gran Turismo 6, you could go through the different stages of becoming a race car driver Ayrton Senna. And the only reason to run the Sébastien Loeb Rally Evo was to follow the path of Sébastien Loeb, the illustrious rally champion. But in Forza Motorsport 7 — mostly just «celebrities» from the previous parts of the series.
Career Forza Motorsport 7 keeps you interested in interesting championships and competitions. Here you are in a tournament in one of the classic 1967 Eagle-Weslake race cars, now you are drifting in a modified Ford Gymkhana Focus against Ken Block, and now you are knocking down pins in a Cadillac XTS limousine on the Top Gear test track.
The problem is that all this was not only in the previous releases of the series, but also in other car simulators. Ken Block’s Gymkhana was in DiRT 3. The Top Gear test track was in Gran Turismo 5 and previous Forza Motorsport.
The career is most reminiscent of TOCA Race Driver 3. The Codemasters race also showcased motorsport in many ways, from GT championships to truck and monster truck competitions.
The only difference is in the presentation: TOCA through the plot showed the life of the rider outside the track, which encouraged him to go through his career.
Forced car collecting
A key motivator to advance in Forza Motorsport 7 is collecting cars. This is a universal technique, it works in any race. The player goes through competitions, earns money and reputation, saves up for the right car for the next competition or for a dream car.
Collecting cars in a quarry is also ideal for serious car simulators, if they do not limit the car fleet for other modes. So, in Gran Turismo 5, only about fifty cars out of a thousand were available for single races. The rest had to be opened.
Forza Motorsport 7 suffers from the same problem. If you don’t have a car in your garage, then you can’t do anything with it except drive it in free races or multiplayer.
Any of the seven hundred cars can be rented for a race or championship, but only in its original form. Let’s say I want to drive a Ferrari F12tdf and it’s only available in blue. Blue Ferrari? No thanks, real Ferraris are bright scarlet to me, or at least yellow. But nothing can be done.
Moreover, until I buy a Ferrari F12tdf, I won’t be able to see it in full detail in Autovista mode, sit in it, listen to the roar of the engine. Even dealers in a car dealership allow you to view the car and sit in its salon for free.
It remains to earn credits in a career and single races or buy «prize boxes». Crates usually contain a random car, rider outfit, or mods that increase experience and money earned in races if certain conditions are met. For example, to pass the competition with a view from the cockpit or not to take off even once from the track during the lap — in that spirit.
Forza Motorsport has had this kind of lottery before. With each increase in the level of the pilot, a ticket was issued to the bonus game, designed as a kind of roulette. You spin the drum — you win all the same cars, modifications or credits. But at the same time, the format of simplified entertainment from the casino added excitement to the competition.
Boxes, on the other hand, need to be bought and opened in a separate menu tab. And they cause rejection, because they look like an element of monetization from F2P games. And besides, it seems that later they can be purchased for real money — this is hinted at by the so far closed «Shop» section.
Driving Above Everything
Fans buy car simulators primarily to drive cars. They are unlikely to be interested in the career of Forza Motorsport 7: all the races in it are very short by default — from two to five laps in length. After digging into the settings, you can arrange hour-long endurance races. But there are no qualifications in the game, so all competitions will have to start from a given position — usually in the middle or end of the peloton.
Under such conditions, there can be no question of any equal fight body to body, especially on the highest and lowest difficulty. When you have only a few laps to break from tenth to first, you are more likely to brake at the last moment and somehow squeeze into a column of turning cars. At worst, you slow down in a collision with one of your opponents.
Rewinding time spurs on risk even more. With every collision and departure from the track, the message «press Y to rewind» will appear. For a simulator, this is too luxurious an opportunity to correct its mistakes. Therefore, it is better to turn off the function in the menu if you prefer to study the track and work on yourself.
The enemies in Forza Motorsport 7 are still the most unpredictable in the genre. Drivatars mimic the driving style of other players and are therefore able to attack and cut aggressively, as well as drive carefully. Each race they are randomly selected from your friends and random people, so in theory all races should be unique.
Forza Motorsport 7 has a very handy cockpit view0003
In practice, it turns out that each Drivatar is unpredictable and slightly different from the rest. However, all Drivatars do not know how to adapt to the driving of other pilots. This leads to congestion in corners and sudden accidents with their participation. In addition, adaptive AI does not only take on the best traits from players. And therefore it can also crash and push you off the track, as you do in relation to computer opponents.
The car physics in Forza Motorsport 7 are ambiguous. On the one hand, there are no situations from Project CARS 2 when it is simply impossible to drive individual cars normally. On the other hand, they lack character and it seems that they were adjusted to a general model of behavior. On the gamepad and with electronic assistants, cars easily go into a skid when cornering and are too easy to control in it.
Everything is more difficult on the steering wheel. Without electronic assistants, cars suffer from oversteer. Even fireballs sometimes turn sideways. It seems that the tires on bends too quickly lose grip on the pavement. From the outside, it looks like the car is sliding on water.
In bad weather, the recalcitrance of cars, on the contrary, looks much more natural. Puddles slow down and turn cars around, and the wheels on wet asphalt plausibly slip. Everything is as it should be.
Partly to keep the car on the desired trajectory, we are helped by a weak recoil. On standard settings, it is not always possible to understand the difference between the curb and the grass, not to mention the feeling of the car’s weight.
Many problems are solved in the settings — look through this forum if you do not want to choose the parameters yourself for a long time. For fans of simulators, delving into the chassis of cars or the configuration of a control device is a common thing. That’s just in other games of the genre there are at least automatic tools for calibrating the steering wheel, but here they are not.
Odds in eSports
The game is not yet suitable for serious competitions. In online races, the rules are now set by default by the game and there are almost no penalties for cuts and collisions. The first laps of each race turn into chaos: some of the participants, out of inexperience or arrogance, crash into others or drive straight through turns.
In Project CARS 2, iRacing and Assetto Corsa would get a hefty lap time penalty or be asked to give up position. For a number of violations, they would be forcibly sent to the boxes or kicked out of the session.
A little later, «Leagues» will be added to Forza Motorsport 7. In them it will be possible to create sessions and set rules yourself. For example, organize an endurance race of several dozen laps. Or ban crashes and have cars drive through each other like ghosts.
In the official leagues, participants will be selected based on the results shown in previous online competitions. If, for example, you drove aggressively, then you can only compete against the same drivers.
The criterion is conditional and does not compare with racing licenses from other simulators. To compete on equal terms with them in the esports arena, Forza needs a more rigorous rating system. At least something on the Minorating level for Assetto Corsa.
However, the championships in Forza Motorsport 6 helped the developers to hold at least ESL and the Fox channel. Tournaments of this kind will already allow the new Forza to remain in its niche. Whether Turn 10 will stop there or take a step further, we will see in the near future.
And here you need to understand that the next level is regular broadcasts with comments from professionals, like Project CARS 2 and iRacing. Or Gran Turismo Sport, where the FIA licenses will be awarded to the best at the end of the season.
Although Forza Motorsport 7 is out on PC, it shouldn’t be directly compared to other PC racing games. Especially with iRacing and Assetto Corsa. It is closer to Codemasters races like GRID and F1. It feels best on medium difficulty and with a gamepad. In Forza, you need to be prepared for the conditions when in a single player game, opponents give in a little, and in multiplayer, everyone sets the rules for himself.
The most frustrating thing is that the new game Turn 10 lacks a key idea. In the last part of the series, rain and hydroplaning of cars through puddles were adequately implemented. Project CARS 2 impresses with the weather and the opportunity to drive on famous tracks in winter. Gran Turismo 6 was all about car culture. Forza Motorsport 7, on the other hand, seems to have been modeled after previous releases, just to showcase the capabilities of Microsoft’s new console.
Nevertheless, this is a great car simulator for future Xbox One X owners and newcomers to the genre. The rest will not find anything new in it. Turn 10 almost always manages to touch the delicate strings of the soul of a motorsport lover.
The debut trailer of the game for E3 2017. Very modest and does not carry any intrigue.
Nostalgia and excitement
Here’s what you’ll experience in the mandatory introductory races. The opening race will take place on a new track in Dubai, and you yourself will be driving a Porsche 911 GT2 RS – by the way, the model was declassified in the game at the E3 2017 exhibition, and not at the September show in Frankfurt, which is familiar to automakers of this level. Next, we jump into a truck and rush along the Mugello Autodromo Internazionale track, which we have forgotten since the fourth part, and a little later we finally melt in the rain in a race on a GT500 class car.
While waiting for the download, you can follow the wise advice and apply the desired settings: for example, fill up the modifier slots.
Do you know who we are participating in all this splendor? Good old friends Muller, Rossi and Takagi are here again — we spent dozens of hours side by side with them until the Drivatars came to replace them. The interface also evokes affection of the old-timers, because it is nothing more than a redesigned HUD from the second part: contrasting tiles of the position and the current lap, a tachometer with a gear number and speed. Unless there is more official information.
Learn from your own mistakes, make a career from others’ mistakes
The main intrigue of the game is the development of the career mode. This part was always boring and overly long, and there were enough problems with motivation. We hasten to please: the defect has been uncompromisingly corrected. Our main goal is the Forza Drivers’ Cup. On the way to it, you need to take a few simpler awards, scoring points in traditional circuit races of certain classes of cars or an open category, as well as in special events.
Updated career mode in three words: varied, interesting, varied.
Regular races consist of four or five races and bring quite a lot of points, the only obstacle can be the lack of a specific car. But the “events” are races on the proposed cars in various amusing conditions under the comments of famous racers and engineers.
The system of scoring in a series of races allows you to focus on the process, not on the result.
There is also the already familiar autobowling with cross-country, and tasks for overtaking a certain number of cars, and even endurance races. By winning these events on a specific car, you get it as a gift, which helps a lot in moving up the career ladder. Within one cup, you can choose any event — you won’t have to suffer in class races that are not interesting for you or hastily «knock out» the car you need for the race.
If you want — close the race completely, if you want — move on immediately after collecting points, which, by the way, are needed not only for the cup, but also to increase your own level.
If I were a Sultan
For the first time in the world of motor racing, we are made to feel not only a pilot, but also a collector. In a special section of the menu, all available models are presented and carefully sorted — it looks extremely appetizing. Despite the abundance of money traditional for the series, in order to purchase the most rare copies, you will have to increase your rank by making new acquisitions, which in addition will increase the value of prizes for each next level of the driver. Double motivation!
Autovista mode allows you to enjoy the view of your rare iron horse in detail.
Just like in childhood with albums of wrappers, Turbo gum and Bburago models.
The set is very worthy. Some of the cars migrated from previous parts, but there are also new items: from the classic Alfa Romeo 158 to the modern Renault R.S.17 car, not to mention the title 911 GT2 RS. DLC sets, of course, have not gone away. Prepare your money, both virtual and quite real.
If the garage is already breaking down, but there is still a lot of money (in life it would be so!), the authors suggest spending money on modifiers that debuted in the last part. Some block the camera from the view from the cab, others turn off some of the electronic assistant systems. Naturally, all this is rewarded with increased prize money after the finish. Will you accept the challenge? Mods are sold both on their own and as part of prize boxes, where, in addition to them, there may be cars and costumes. By the way, before each race, it is not necessary to painfully choose complications — press the button, and the empty slots will fill up on their own.
On the game website you can find a very convenient rating system and statistics.
You can admire your acquisitions both in single player modes and in multiplayer. The latter is familiar and simple, except that a completely idiotic rule has appeared that forces you to invite a friend to create a personal race. But the tracks are fun! The classic tracks from earlier parts (Maple Valley Raceway or the Mugello Autodromo Internazionale mentioned above, noticeably updated) returned to the game, and a new and very beautiful track near the Dubai airport was added: taking off planes, sandstorms and a sea of sunshine.
Applied organoleptics
New career, cars, tracks, shopping, modes. All this is good, but the main thing is how the game feels, what emotions it gives from driving. You are unlikely to feel fundamental changes in the physical model — they updated it, tightened it up here. The influence of the suspension on the movement began to be felt quite well, and the curbs will make adjustments to your verified (or not so) trajectories. A slightly revised clutch model is also felt, although the traditional lack of steering has not disappeared.
The most significant change is the correct handling of driving off the track. There are no artificial (and very implausible) speed limits, everything is quite logical: on the grass, “fidgetiness” will increase significantly, and the car will get stuck in the sand.
Endurance racing and autocross are only a small part of the entertainment presented in the game.
The winner gets all the best, it remains only to choose. We recommend cars, the collection will not assemble itself.
Lack of differences in the behavior of machines with different layouts. Cars behave reliably on a straight line and in turns, regardless of the type of drive and engine placement, but more powerful cars now and then strive to break into a skid. By the way, skids are controlled quite simply, but still, driving powerful monsters, we recommend using traction control and dynamic stabilization systems. They work surprisingly correctly, completely preserving the character of the car and the pleasure of driving, although usually the electronics in games turn everything into the same blanks with varying degrees of acceleration.
By the way, with or without assistants, the game works well with the thrust vector. When turning, fly on the brakes into the bump stop of the tires? Release the brake, the car, most likely, will obediently dovern where you need it. If not, you really made a mistake with the choice of input speed.
Normal condition for this machine. Good luck and be patient.
But all this on a dry track. The real test lies in the wet. The coefficient of adhesion is reduced so much that all movements have to be carefully verified — partly also because rain tires have not yet been brought into the game. Save only fine tuning and extensive tuning options.
Good graphics (4K at 60 frames per second), sound design and vibration on the gamepad — all this together gives just an organoleptic feast. No game has ever made me so happy when driving through deep puddles! The interaction with other cars on the track has also changed: collisions are felt more realistic, slip-stream (aka drafting) works better.
The water on the windshield is still not up to the level of the water in the Driveclub, but it feels very good under the wheels.
Difficulty settings are now better balanced, the dispersion of opponents’ aggressiveness is especially pleasing. Don’t worry, adjusting the duration of the races will help increase the chance of winning at higher levels. In addition, the opponents themselves can make mistakes, including in terms of pit stop strategy (in endurance races), so you have a chance anyway.
Truck rides are easier on their own, but there’s a caveat: the rear view camera doesn’t work. On the other hand, in the cockpit, the display shows your best lap time, which is sorely lacking in the basic interface.
More screenshots from Forza Motorsport 7
More Forza Motorsport 7 videos, streams and trailers
There was a fly in the ointment: apparently, dynamic weather and a large number of participants forced the developers to sacrifice the detailing of the environment of the tracks: there are already comparisons on the forums the same sections, which began to look much worse compared to what they were in Forza Motorsport 5. Outside the canvas, the trees are flat, and the rare voluminous guys with flags are lost among the two-dimensional viewers.
Pleased
- new career mode;
- car collecting tools;
- friendly and understandable physical model;
- flexible setting;
- respect for fans of the series with experience.