Final fantasy type 0 review: Final Fantasy Type-0 HD Reviews

Final Fantasy Type-0 HD Review

Final Fantasy: Type-0 had me in tears after watching a chocobo bleed to death in the opening scene, and for the next 40 hours I would experience everything from sadness to disbelief as the thin but reverent story unfolded. During that same time, the zippy action-based combat made running around the world of Orience a lively experience, though viewed through an occasionally obstinate camera. Type-0 has a strange dichotomy of action and emotion, but it comes together to create a roleplaying game that works on multiple levels.

LoadingEverything in Type-0 is tied to war, which makes for some intriguing presentation of the usual Final Fantasy features. Magic comes in the form of fire bombs, lightning missiles, and ice bullets, while the story progresses via military campaigns that involve liberating towns, defending bases, and invading cities. Even chocobos are bred for war; I liked that by capturing birds in the wild and correctly breeding them, you can hatch combat-ready chocobos that help fight in sorties, or can race across the world map to quickly arrive at a destination.

The tale of an elite group of young cadets fighting an aggressive military empire serves as a reminder that it’s the young who die in war, and who are the first to be forgotten. Class Zero’s emotional struggles – like watching friends die on the battlefield and then feeling guilty because they’re unable to remember them, is incredibly moving. Unfortunately, the cringe-worthy voice acting in the English-language version sometimes distracted from the solemnity, especially when the class loudmouth Nine kept adding “yo” and “hey” after every bloody sentence. Luckily, there are humorous moments sprinkled in to lighten the mood and keep the story from getting too dark; I laughed out loud when a saucy cadet named Carla sweet-talked a military instructor, then turned around to brag about her manipulation skills.

Campaigns that involve running through city streets or infiltrating fortresses were pretty fun, but I had a hard time with the real-time strategy missions that popped up here and there. I nearly rage quit one operation because the stubborn camera and clunky controls made it hard for me to move around the battlefield. These annoying mechanical issues were inherited from the original PSP version of Type-0 (which was released exclusively in Japan back in 2011), along with a few other noticeable limitations: NPCs have blocky faces, wall textures are blurred and jaggy, and dungeons and towns are little more than long, monochromatic corridors. I was so bored by most environments that I stopped caring about them halfway through the story.

That said, the “HD” graphics in Type-0 definitely have some wonderful lighting and shading effects. This is especially apparent in the central hub area of Akademia, where marble floors gleam with a fine polish, and beams of sunlight stream brightly through large glass windows. CGI cutscenes are especially well done, with detailed animations of Eidolons soaring through the sky, and brutal close-ups of soldiers being slaughtered on the ground. Developer Hexa Drive did a great job bringing these powerful scenes to full-sized TV screens.

Final Fantasy Type-0’s best feature, though, is the rapid, action-based combat that allows you to mix and match party members to create versatile three-man squads on the battlefield. Each member of Class Zero has their own distinct weapons, abilities, combat styles, and speeds, which makes them feel like real individuals: Jack is slow-moving but can easily slice through monsters with his sword, Seven can nimbly dodge enemy soldiers while using her chain whip to deal out vicious attacks, and Rem can use her Undying Wish spell to temporarily prevent cadets from falling on the battlefield. And if one of your team members does fall, you can immediately summon another cadet from Class Zero’s reserves to replace them, or call on a powerful Eidolon to help thin out enemy ranks. (Eidolons tend to be unwieldy, though, and require the sacrifice of one of your party members in order to summon them.) You can even request NPC support units from Akademia to help you on campaigns, which is a nice way to earn special points that can be used to acquire rare items. Whether I was fighting mundane soldiers or taking on more exciting enemies like poison-spitting serpents and giant, angry snow beasts, I felt powerful because the combat was always super fast paced. In fact, many victories were achieved in less than a minute using the handy «kill sight» and «break sight» features, which allow cadets to heavily damage or even instantly kill an enemy with a well-timed attack.

Levelling up so many cadets in order to make sure they were all combat ready required a lot of patience, but I didn’t mind since Type-0 includes a nice array of ways to beef up your characters. You can accept side quests from NPCs, train at Akademia’s battle arena, increase magic skills by attending a lecture, participate in random battles on the world map, or re-do story campaigns accessed from the main menu.LoadingIt may seem like it’s easy to overpower Class Zero, but almost everything you do is tied to the limited amount of free time you have between military campaigns. This clever bit of time management forced me to think carefully about which activities I participated in: did I want to spend two hours talking to an NPC, or leave Akademia and lose six hours so I could go on a monster hunt? Time was of the essence, and I enjoyed having to use it wisely.

Finally, I had a little bit of an issue with the convoluted ending, which requires a second playthrough and a lot of reading up on Orience’s lore to fully comprehend. I didn’t mind relying on the in-game compendium for some things, but having to bend over backwards to understand what’s going on didn’t add anything to the story.

Type-0’s gritty tone, fast-paced action, and strategic approach to time management is a welcome change of pace from the usual Final Fantasy experience. Though an exasperating camera and clunky mission controls sometimes dampened my fun, I enjoyed meeting the Class Zero cadets and guiding them through battle. There’s definitely no other class quite like them.

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Meghan Sullivan is IGN’s database master and a huge JRPG fan. Follow her on Twitter.

Final Fantasy Type-0 HD for PlayStation 4 Reviews

«Final Fantasy Type-0 HD Review»

(Introduction)

Final Fantasy Type-0 HD is the next generation release of Final Fantasy Type-0 for the»Final Fantasy Type-0 HD Review»

(Introduction)

Final Fantasy Type-0 HD is the next generation release of Final Fantasy Type-0 for the Playstation 4 and Xbox One. Originally a PSP exclusive title, the game was announced as Final Fantasy Agito. The game along with Final Fantasy XIII and Final Fantasy Versus XIII (now Final Fantasy XV) was meant to be a part of the Fabula Nova Crystallis mythology that Square Enix has adopted for their more recent Final Fantasy titles. Since its announcement, the game like Final Fantasy Versus changed names from Agito to Type-0 and was released exclusively in Japan in 2011.

Last year in June, the HD version of the game was announced during E3, exclusively for next generation consoles. A few months ago last year in late September, the game (in its first print copies only) was revealed to come packaged with a demo for Final Fantasy XV titled Episode Duscae.

Regarding Type-0, I was of the few fortunate enough to play the original version of the game, three times in fact in its entirety. Besides 7, I would argue that Type-0 is probably my favorite entry because of what it does differently. The game also successfully brings back the core open world design with a large cast of characters and a bottled but intriguing story riddled with nostalgic elements that made this particular series popular.

(Presentation)

Type-0 has a fantastic presentation. First of all, the game right off the bat has a much darker tone to it compared to other games in the franchise. The very first scene of the game, which involves a boy and his chocobo grabs your attention immediately. The only other final fantasy games that pulled me in from the get-go would be 6 and 7. The opening scene also does a great job of introducing the player to this grim and desolate world that Type-0’s story takes place in. The game’s presentation successfully establishes that this is a game that’s going to have very dark moments and that it won’t compromise on its themes by cutting away or around the brutality of its content like in previous entries.

Also to note, the game does have a much lighter side but this isn’t represented in the game’s opening sequence.

(Story)

The story while decent, is told somewhat strangely. In a nutshell, Type-0 does encourage the player to take advantage of the new game plus feature to fully grasp the different events and their chronology in relationship with one another in the game. The problem with this is that, Type-0 like many other games forces the player to play much longer than what should be necessary and dig up research in order to fully comprehend the narrative as a whole which is annoying to say the least.

While its great to encourage replayability, it should never come at the cost of undermining the story. However, the story at the end of the day while quite convoluted and at times overwhelming, is a rather interesting tale, it’s quite unique for a series such as Final Fantasy.

Simply put, this game is all about war, its world is very bleak and the game makes it clear that no one, young or old, is safe from the conflict. This brings me to the characters and factions. In the game, within the world of Orience, there are four conflicting nations. In the game you represent one of those factions, Rubrum, as the renown student members of Class 0 which hail from a magic academy called Academia. Originally, in Class 0 there are 12 characters, Ace, Queen, Nine, Deuce, Cater, Cinque, Seven, King, Jack, Sice, Trey, and Eight. At the beginning of the game, two more students join Class 0 as its final members, those are Rem and Machina. This brings the game to a total 14 playable characters. While this could create for some strong interconnected story telling between the members of Class 0, it unfortunately falls flat in most aspects.

With the exception of Rem and Machina, the characters of Class 0 are are left mostly in the background as cut outs that are meant to serve the game’s overall narrative structure of the war. Still, that’s not to say that each member isn’t given his/her moment to shine onscreen both in game and in cutscene. Also, aside from few specific voices which were miss cast, the English voice work is rather done well here. Hearing Ace and Seven’s English dub was really satisfying for me considering they were my two favorite characters to play as in the original version of Type-0.

Each member of Class 0 has his/her own unique personality and it is also a plus that the game is evenly mixed between both playable male and female characters. The main antagonist of the game is reoccurring Final Fantasy character Cid. In this particular entry, he’s a commander representing The Milites Empire. The art of the character designs and world is rather interesting to me because it feels more grounded in comparison to other Final Fantasy titles.

Also, the dialogue primarily in the English localization can be extremely cheesy to the point where the writing just comes off as goofy and not in a good way. The game really does suffer from this problem which placed me at odds of what’s to become of XV’s dialogue, until I played the demo of course.

Overall, the story of Type-0 is interesting but it’s not communicated to the player in the best way and character development suffers greatly due to the lack of focus on members of Class 0 who truly seem to be only important in game and not as equally important in cutscene. This will undoubtedly divide some players as the end result.

(Graphics)

I wish that there wasn’t much to say regarding the graphics. I’m not huge on graphics, for obvious reasons but for an HD port of what originally was a handheld game, this is well done but its not nearly the best Square could have achieved. There are some next gen elements to this port but they are very few, far, and in between. Aside from some great lighting, the fact is that graphically, Type-0 HD simply doesn’t stand up to other next gen titles and that’s okay, somewhat. In comparison to other PSP titles, the game in its original incarnation looked great but with the HD release, everything has been bumped up exponentially. The characters of Class 0 appear much larger on screen and they have been up-scaled in their hair, and clothing although expressions and mannerisms have unfortunately stayed the same.

The biggest flaw with the graphics is that, while the majority of Class 0 themselves look great, everyone around them look as if they were ripped straight from the PSP original. In that regards, the graphics are very disappointing because its not just the character models that suffer from this problem either but I’ll get to that.

Environments have been completely overhauled with intricate details that were not present/seen in great detail from the original version of the game. Colorful magic effects explode on screen with great lighting and the weather effects such as rain are much more impressive here than they were before. There’s somewhat of a blur effect that has been added when the camera is rotated but it never becomes disorienting. To some however, the effect may come across as distracting. Overall the game in its graphical aesthetics is ten times better than what was available on the PSP period. The cut-scenes however like the NPCs haven’t been up-scaled and Square has opted to retain the original PSP cinematics which is very strange and unacceptable for a next gen port. Also to add to the fire, it doesn’t help that the lip synching doesn’t match up with the English voice work which makes the character models appear as marionette’s with out of sync sound from time to time.

All in all the graphics while bumped up, remain inconsistent constantly from the moment you start the game, to the moment you put it down after each session. As long as you don’t unrealistically go into the game expecting the graphical fidelity of games like Infamous Second Son or The Order 1886, then you won’t be disappointed.

(Gameplay)

This is not a traditional turn based Final Fantasy but rather this is an action RPG game. As a result the combat system is very hands on. You move your character around freely, you’re not confined to a battle menu. You can’t block attacks but you can easily evade for defensive maneuvers. Each character has a limited number of actions available but the combat is very satisfying as it does require the management of three party teams, equipment, stocking of healing and magic restoration items, and the use of every character at one point or another in the game. You can switch characters on the fly while your A.I partners are left to make their own decisions, for better or worse.

Bear in mind, Type-0 is a very challenging game depending on the difficulty you’re playing on. Enemies can be very brutal and your team and reserves will be wiped out in an instant depending on the situation and your skill level. The end of the game, without spoilers is especially challenging and will test your skills on more than just basic combat. The best part about the game’s combat is the fact that each member of Class 0 specializes with a certain type of weapon and combat style. For example, Ace uses magical cards and as a long ranged character, he can attack from a distance and place traps within the environment among other actions. Deuce on the other hand is a mid-long ranged character who can heal the party rapidly and shield them with a buffed defense from a great distance away. While this may seem overwhelming, each character does have his/her own strengths and weaknesses and each character only has so many actions available.

With 14 playable characters whose actions behave and react differently from each other, this creates more of a strategic element as to whom you should form as a party throughout the game’s 8 chapters, side quests, and combat exercises. There are other elements in the game that one would expect out of a Final Fantasy game such as riding chocobos, visiting towns/interacting with NPCs, piloting an airship, and calling upon summons in battle which are fully controllable in this game. Other aspects like the handy fast travel system, special items such as growth eggs, and select but essential elements of magic all make the game more accessible. In other words, this is still very much a Final Fantasy game at its core.

The leveling system is a much appreciated simple number based system unlike past systems such as the cumbersome sphere grid in FF X and the pricey crystarium in FF XIII. Although the biggest con of the game for me is the fact that characters outside your party do not level up when they are not engaged in combat which essentially makes grinding much longer than it needs to be. This in turn makes the game more repetitive in nature and it can extensively raise the overall time of a single play-through. On a good note, save points in the game are frequent and they are the only times in which you can upgrade, equip, and manage the reserves list of every member in Class 0 as well as save and load any game save that you have available.

On an initial play-through, with much grinding it took me 40 hours to finish the game without diving much into the side quests. You can speed through the game much faster than that however if you focus on leveling just a few characters, something I preferred not to do. On subsequent play-throughs via new game plus, you can play through each mission in the game again, this time with a second path available to play in which more cut-scenes can be unlocked and you retain all your items and experience in the process. Strategically taking advantage of the Kill-sight and the Break-sight mechanics can best even the hardest of foes and gathering Phantoma from the fallen can be used to upgrade your magic abilities which is extremely important for ease of combat.

Like more challenging games such as Dark Souls, Type-0 baits you as the player into exploiting enemies when they are most vulnerable to achieve the best outcome in battle. There are many enemies which can kill your characters in one or two hits, even at full health. This is where evading, healing items, and party management becomes crucial in surviving throughout the game especially in the last chapter. Also to note, I really dislike the management menu considering, gameplay doesn’t stop when you’re using it. Multitasking isn’t something that people know how to do. It’s very distracting but it is possible to use it effectively with some time.

At its core, with all these elements and more, the gameplay in Type-0 HD isn’t linear but rather its varied and focused. It presents an action combat system that’s rewarding and fulfilling all the while retaining elements expected of not only an RPG title but as a Final Fantasy title as well. The game succeeds in presenting elements that one would expect in a game from the franchise.

(Music)

The music in Final Fantasy Type-0 feels very much exclusive to it which is fitting being it is a spinoff title to the series. It doesn’t sound like anything that could fit another Final Fantasy title. In short, its a great soundtrack. As a fan of the music in the other Final Fantasy games, I’d say it does compete on some level with some of the more classic Final Fantasy titles but in a way that’s more constrained. The Final Fantasy X soundtrack had a way of repeating its themes in various tracks. The Type-0 soundtrack does the same thing and it does so in a very good way. The music never feels repetitive and the reoccurring themes are welcomed and well presented throughout the game.

There are many tracks in the game totaling well over 50 songs which span across three discs. The one’s that shine the brightest though include, “We Have Come” (What Becomes of Us) (Type-0 main theme), “Three Hours that Changed the World” (Three Hours of Fate), “Servant of the Crystal” (Apostles of the Crystal), “Choosing How to Die”, “Crystal Guide Us” (Final Fantasy main theme), “Time of Tranquility” (Peaceful Times), “Erased Memories”, and “Machina Kunagiri” from the first disc.

From the second disc, the strongest tracks are “Show of Power”, “Rem Tokimiya”, “The Earth Under Our Feet” (overworld theme), “Chocobo!”, “War: Recapture” (Battle The Strategy for Recapture), “War: The White Weapon” (brilliant use of guitar), “War: That Which Lurks (Battle Something Lurking), and “War: Howl of the Dreadnought” (awesome boss music).

Lastly, the third disc with its best tracks include, “War: Pursuit” (Battle The Chase), “War: The Quiet Bloodbath (Long)” (Battle Peaceful Fighting/Long Version), “Tempus Finis” (“The Time of Finis”), “Vermillion Fire” (The Fires of Suzaku) (final boss music), and “Type Zero” (Type-0).

I’m not going to go into which ones are my favorites but if I had to choose just one, “Tempus Finis” which is used heavily throughout the final chapter of the game is easily the strongest track in the game because of its subtlety. Without a doubt, it is what I’ll remember the most about Type-0’s music. However, the entire soundtrack overall is great.

As someone who owns the soundtrack digitally, I strongly recommend checking out the soundtrack separately from the game for anyone who enjoys good music.

(Enjoyment and Verdict)

It’s no secret that I greatly enjoyed Final Fantasy Type-0 and the HD English localization of the game is truly a wish granted from Square Enix considering for a while, it seemed the game would never have a legal release outside of Japan. Now with regards to the many people who only bought/will buy the game for the Final Fantasy XV demo, I strongly recommend that you keep and play Type-0. The fact of the matter is, Type-0 isn’t just one of the best Final Fantasy titles in recent memory, its arguably one of the best titles in the series because of what it does differently in its gameplay and tone.

The game successfully combines the elements of what makes a Final Fantasy game and intertwines them in interesting and inventive ways while at the same time, it provides a new kind of gameplay experience to both new and especially old fans of the series. In short, this is very much worth full price, with or without the FFXV demo. At this point, I’m very much interested in looking forward to what becomes of Type-1 as it won’t likely be restricted as a handheld port like its predecessor.

(The Pros)

Nostalgic Elements from past Final Fantasy games are present
A darker unrestricted tone blends well with the overall arching narrative about war and death
The ARPG combat is strategic, rewarding, fast, and at times chaotic
Every character of Class 0 is distinct in their personalities and combat abilities
Graphics are a major improvement over the PSP original
Summons are fully controllable
The story while scattered is interesting and unique for the series
Open world elements are well implemented and exploration while limited is encouraged
A basic numerical leveling system makes a return in a good way
New game plus creates immense re-playability as well as achievement/trophy support
The music is very well done and is presented well without becoming too repetitive
English dub overall is quite good

(The Cons)

Characters outside your party do not level up if they are not used in combat
There are points in the game where long range characters are a must and short range characters are rendered useless
The story is scattered through multiple playthroughs to get the full picture of the narrative
Level of necessary grinding is ridiculous
English Voice Acting while rather good overall, truly misses terribly when it misses
The “pause menu”/management menu is an extreme annoying distraction on screen
Summons aren’t available for use in the open world, they require the sacrifice of a character to use, variation between them is limited
The dialogue is hit/miss
Off lip synching with English dub
NPCs and Cinematics have largely remained untouched graphically

Ultimately, while I like the game, this “HD” release isn’t all that HD and the English voice cast suffers here and there primarily with voices such as Jack’s. This is why I give this release, 4 stars out of 5.

(Final Fantasy XV Episode Duscae Demo)

So that’s my review of Final Fantasy Type-0 HD, great game, great Final Fantasy game, and a good port. Now I will shed some light on the Final Fantasy XV Episode Duscae demo and Final Fantasy XV itself.

As far as my notions of the demo go, in a nutshell, to say its great is an understatement. It’s a well developed and well polished extended preview that offers a few good hours into a small part of the realism vs. fantasy world that FF XV will offer. In the demo, the Duscae region is very vast and extensive. There’s quite a bit to discover and explore in the world. It’s easily the biggest demo for a game that I’ve seen.

Noctis and crew in their art direction and especially their animations are designed very well and the theme of brotherhood that XV will explore is definitely present here and is emphasized mostly to good taste. Animations of hi fives and arm bumps between Noctis and his buddies sets a tone that I’ve never seen in any other game between the player and their A. I partners. Whenever you’re exploring, Prompto or Gladiolus or Ignis will occasionally provide some subtle dialogue which enhances their appearance on screen considering they’re not playable. Whenever something on screen of interest is marked, the A.I will run over to it and Noctis’s friends will try to get him to walk over to their location. You of course in those moments have to make the decision whether to join them or ignore them. It’s clear that Square intended that you, the player are apart of the team despite the fact that you’re not in the game with the four bros.

It’s very interesting to see that the A.I tries to get you, the player, involved in interacting with the environment. Speaking of which, between Noctis’s warping ability, the stealth system, and the dungeons which are impressive, its obvious that quite a bit of thought went into this game regarding the level of interaction with the game’s world. The camping system in which you level up is finely implemented. It blends well with the “Fantasy based on Reality” theme and it grants buffs for the entire party based on what Ignis cooks for you. Also, the system plays the victory fanfare theme when you do gain experience keeping that nostalgia alive for old fans.

The day/night cycle is well done and actually serves a purpose in the game by adding additional challenge to the nighttime sections, and presence of the enemy A.I provides that sense of fulfillment when you’re dishing out those quick combos or you’re just wandering around the environment of Duscae. The monsters roam around freely and can engage Noctis and his group with seamless transition in and out of battle. The interesting thing is that not all the monsters are immediately hostile, some only become hostile once you attack them while others will freely attack Noctis and co. on sight. While the enemy A.I are not much of a threat on their own, when there’s many of them on screen, the strategic elements flourish and battles become a spectacle. Not since games like Shadow of Mordor, Kingdom Hearts, and the Batman Arkham series have I had this much fun with an action combat system and having numerous A.I on screen makes the experience all the more engaging.

As a comparison, the combat is not Devil May Cry, it’s not Bayonetta, it’s not God of War, it’s certainly not Dynasty Warriors as the uninformed masses have compared this to. No, XV looks and plays very similar to Kingdom Hearts which clearly is what original director Tetsuya Nomura intended and the game is all the better for it. Noctis is very quick and precise with his strikes and the weapon customization system which also has leveling in it, allows for further depth to the system.

On a side note, the phantom sword ability is one of the most impressive abilities I’ve ever seen in a video game. Visually its surreal and in game its extremely fulfilling to use. Seeing these weapons on screen protecting Noctis automatically and attacking enemies on their own without my individual input feels like they breathe a life of their own. As a huge fan of action games and ARPG games, the combat is very impressive and I’m anxious to see where these systems will be taken when the free second demo based on the overture demo footage for FF XV is released, I’m assuming later this year?

Story-wise, the demo doesn’t offer much but it is interesting seeing the characters interact with one another and having Cidney on screen, whenever she’s present along with any NPCs available is a welcome addition. Quest-wise, for the main quest, it was great having an objective to hunt the enormous behemoth nicknamed Dead Eye. It makes me wonder what other quests/missions are going to be in the full game and how varied they’re going to be. If they’re anything like the side missions in Arkham City, where they actually have a story behind them, where they require the player to truly interact with the environment, and are not simple fetch quests then I’m all for learning more about them.

Considering I’m not Japanese and I don’t speak Japanese, I’d say that the English voice cast has been handled quite well. I’m very glad they gave Noctis a deep voice as I’d imagined he would have such a voice, even if it is a few tones too deep here and there. Prompto is energetic and very expressive as he should be and Gladiolus in his dub has an mellowed quality about him that’s welcomed. Ignis, while I like his voice, does possess a very strong British accent at times. Cidney also has an accent, somewhat Australian? However, it doesn’t come off as too potent. The thing I like the most about the dub is that, it’s very distinguishable. You can tell easily who’s who and it never comes off as try hard or forced. Nonetheless, the dialogue needs to be worked on but as a localized Square Enix title, it could be much worse than what I’ve heard before.

All in all, while lacking some systems and content, specifically the magic system, the extended air combat, the car, the chocobo play, major town gameplay, mini-games, and the weather system, which are all absent/constrained in the demo, Episode Duscae is an amazing look into just one part of XV’s large open world. It provides an exquisite taste of how the exploration will be handled, how the camping system works, how the weapon system is implemented as well as letting you play around with the stealth system, co-op attacks with the other members in your party, the summoning system, and simply roaming around the game’s environment is very welcomed. Despite the fact that there is a level 99 cap in the demo, I don’t want to keep myself spoiled in anticipation of the next demo plus there are other games to play.

(Final Words)

If you’re on the fence about getting Type-0 HD, do not just buy this game solely for the FF XV demo. The fact is that Type-0 is truly a great Final Fantasy game and it deserves your attention just as much as FF XV. Plus Type-0 is the best FF to play in waiting for XV considering both games share similar ARPG style gameplay and both place an emphasis on open world play with a simple leveling system.

Personally between this and Dead or Alive 5 Last Round, I’ll be square until Batman Arkham Knight (my most anticipated game this year) comes out in two months. Good job Square Enix. Good job Tabata. Looking forward to more adventures with Noctis and crew hopefully next year.… Expand

Final Fantasy: Each main character is ranked from weakest to strongest

The Final Fantasy series consists of many different RPGs, which means that each character’s abilities can be broken down into numbers.

It doesn’t matter if the game is an action RPG, strategy or turn based RPG, as it all breaks down into stats that beat each other.

The protagonist in every Final Fantasy title is usually the strongest member of the party, which makes sense considering they are the hero of the game and the events of the story are usually based on them.

The fact that almost every Final Fantasy game has its own unique combat system means that not all protagonists are equal on the battlefield. A character may be the best warrior in his world, but his skills may be useless in another game in the series.

When it came to ranking Final Fantasy protagonists, we felt it was important to stick with games that had an established character as the leader, rather than one that you created yourself or were just a selection of stats. We also disqualified the main characters, who were the only playable character in their game.

We’re here today to evaluate the main characters of Final Fantasy in terms of their fighting ability; from a poor warrior who never reaches level fifty, to the bearer of a ring with a magic spell that will destroy everything that comes his way.

Here each final fantasy main character from weak to strong !

20 Benjamin (Final Fantasy Mystic Quest)

Poor Benjamin. He is the protagonist of one of the most disliked Final Fantasy games in the history of the series, which means he has the same respect as Keith Sith or Mog from Final Fantasy XIII-2.

Benjamin was a main character in Final Fantasy Mystic Quest, but was almost always ignored during Final Fantasy crossovers.

This means that Ariana Grande is in Final Fantasy Brave Exvius, but Benjamin is not.

Benjamin is a disappointment in the combat department compared to other Final Fantasy heroes, partly due to the fact that he can only get to level forty-one .

This means that Benjamin’s health cannot exceed two thousand hit points, and his other stats are equally weak compared to other heroes in the series.

19 Seodore Harvey (Final Fantasy IV: After a year)

Seodore Harvey is like his father in that he outperforms other available party members in his game. While Cecil can at least hold himself in a fight, his son has to rely on one of the worst abilities in the series.

Seodore’s special ability is called Awakening, and it heals his hit points completely and also doubles his stats for several rounds. When the Awaken runs out, it knocks Seodore’s hit points into single digits, leaving him wide open to avenge his KO’d opponent.

Awakening might be a good ability if Seodore’s stats were impressive from the start, but he’s average in every aspect except speed.

This means that Awaken barely puts him ahead of other characters in the game before leaving him as weak as a kitten. Marche Radiuju (Final Fantasy Tactics) , such as brother Marquet, who can walk, and his best friend is reunited with his mother, who has passed away in the real world.

It’s a pity the Marke can’t offer anything special in terms of combat ability, as he’s little more than a normal humorous unit with some boosted stats, which means he doesn’t get access to some of the best jobs in the game .

The only reason people use Marche in Final Fantasy Tactics Advance is because they have to.

17 Luso Clemens (Final Fantasy Tactics A2: Grimoire of the Breach)

Marquet may be a polarizing figure, but there is at least some interesting debate about whether his choices in the game were morally sound.

Luzo is on the opposite end of the spectrum as he is so boring in terms of character motivation that most people forget he even exists when discussing the show.

In terms of his combat ability, Luso’s stats are focused on the physical combat of sorcery, giving him a role in combat .

He shares Marsh’s weakness in being limited to a list of quests, but at least he has a few more options, such as the powerful Parivir and Seer quests, which were not in the original Final Fantasy Tactics Advance.

16 Lunet (Final Fantasy III)

The Onion Children from Final Fantasy III were essentially blank sheets that were defined by their job and the abilities they could use in combat.

The Nintendo DS remake of Final Fantasy III gave each of the four segments a character development, with Lunet as the game’s protagonist.

Lunet is actually weaker than the Onion Kids from the original Final Fantasy III due to all the quests being changed.

Ninja and Sage were the most powerful quests in Final Fantasy III, but they were toned down in the DS remake of the game to balance them so that they were roughly on par with the other quests.

Lunet has access to the Bow Knight quest, which gets amazing stat boosts, but they don’t start until level ninety-two, when they become redundant.

15 Cecil Harvey (Final Fantasy IV)

Cecil Harvey embarks on a personal quest for enlightenment in Final Fantasy IV, where he casts aside the sins of his old life and is reborn in a new form that allows him to become the hero he has always been meant to be.

In a mechanical sense, this means that Cecil is turning from a Dark Knight into a Paladin.

It’s a pity that Cecil didn’t have the opportunity to remain a Dark Knight, as he was much more interesting in battle when he could use his dark side.

The problem with Cecil becoming a paladin is that he is completely outmatched by the other members of his party; Edge and Kain were much more effective in physical combat, while Rose and Rydia were better at spellcasting.

This left Cecil as a character of all trades, overshadowed by other playable characters in the game.

14 Firion (Final Fantasy II)

When Firion made his debut in the Final Fantasy Dissidia series, he was presented as a weapon master who could fight with a varied arsenal of blades and bows.

This means that the player was allowed to develop characters in Final Fantasy II in any way they wanted due to there being no restrictions on who can equip items and cast spells.

Firion is frustrated with the limitations of what can be achieved in Final Fantasy II due to the fact that the magic and combat system was similar to the original Final Fantasy in what could be done in combat .

Firion can cast any spell and use any weapon in Final Fantasy II, which says little about how limited they are in combat.

13 Ramza Beoulve (Final Fantasy Tactics)

Ramza Beoulve differs from his contemporaries in the Advance series in that he possesses some unique abilities that are related to the job of a squire.

Ramza has two of the most important unique abilities, scream and tailwind, as they both increase his speed.

This means that Ramza can hide from the enemy and repeatedly increase his speed to the point that he can make several moves before the enemy can react.

Ramza outperforms some of the unique characters in Final Fantasy Tactics (TG Cid, for example), but he still belongs to the game’s easily broken mission system, which at least makes him more impressive than the protagonists of the Advance games.

12 Terra Branford (Final Fantasy VI)

The entire Final Fantasy VI cast has unique combat abilities. Terra starts out as the only member of the group who can cast spells, but this ability quickly becomes available to everyone.

Terra eventually gains the Trance ability, which allows her to transform into an esper that doubles her stats and halves the magic damage dealt to her in combat. The trance does not last long until Terra returns to her original form.

Trance is a useful ability, but it doesn’t last long enough to have a significant impact in combat.

It doesn’t help that the best abilities and attacks in Final Fantasy VI are based on physical combat, which means the player might be tempted to leave Terra in Mobliz and take the other side in the final battle with Kefka.

11 Ace (Final Fantasy Type-0)

Final Fantasy Type-0 focuses more on time in the combat system than other entries in the series. This is due to the Killsight system, which allows the player to instantly get rid of an enemy if they strike at the right moment.

The Killsight mechanic is designed to mimic the chaotic nature of war, which is appropriate given that the protagonist uses a deck of cards in combat.

Ace has some of the worst stats in Final Fantasy Type-0, but his dodge skills are among the best in the game, which means a skilled player can overcome his shortcomings .

Ace can also add various effects to his playing cards, giving them a wide range of uses in combat.

10 Zidane Tribal (Final Fantasy IX)

Zidane Tribal was the final protagonist of the original PlayStation era of Final Fantasy, which some fans consider the series’ high point.

The player is forced to use Zidane for most of Final Fantasy IX, and he is an excellent party member, as his ability to steal items is one of the most important in the game.

Zidane is one of the best physical attackers in Final Fantasy IX, and his speed makes him indispensable for keeping the group alive.

Zidane is not as strong as his contemporaries in the series as his Trance/Dyne ability does not provide the same damage potential as other Breakit Breaks and his total lack of access to magic limits what he can achieve in combat. but Zidane still poses a serious threat on the battlefield.

9 Sera Farron (Final Fantasy XIII-2)

Early Final Fantasy games rarely allowed bosses to be susceptible to status effects due to how easy they would be to fight. A dastardly monster in the world isn’t much of a threat if it can be paralyzed with a single spell.

Serah Farron is lucky enough to be a spellcaster in one of the Final Fantasy games where debuffs and status effects are vital to taking down a boss.

She can also cast multiple different spells in one action due to how the ATB counter works in Final Fantasy XIII-2.

Cera may lack the sheer amount of damage dealt by other characters in the game, but is unparalleled in her ability to stop an enemy before they can make a move.

8 Bartz Klauser (Final Fantasy V)

Bartz Klauser has a ton of different options available to him when it comes to his abilities, thanks to the way the quest system works in Final Fantasy V.

When you become a freelancer, you can use the abilities of several different tasks in battle, allowing for many different combinations of moves.

The most infamous combination used by Bartz involves using abilities from the Ranger, Paladin, and Ninja quests, allowing him to blast enemies with powerful physical attacks during each round of combat.

Bartz also has access to the Alchemist quest, which can be used to trigger almost any status effect in the game .

Alchemist can be used to infuse rage on most enemies in the game (including Shinryu), which prevents them from using their special abilities and causes them to continue sending out physical attacks.

7 Vaan (Final Fantasy XII)

Vaan has the misfortune of being one of the most annoying characters in the series, who happens to be the star of the game, allowing you to kick him out of the party for most of the story.

If you can look past Vaan’s annoying voice and lack of purpose in the story, he’s one of the best partygoers in Final Fantasy XII.

Vaan has the best stats in the game which means he can fit into any role you want.

Vaan has the ability to deflect multiple attacks per round due to the high speed of combining weapons such as katanas and ninja swords. He can also summon any esper in the game and keep them on the field for several minutes as a powerful ally.

6 Lightning (Final Fantasy XIII)

Sera may specialize in spells, but her sister is one of the heaviest hitters in the entire series.

Lightning is notable for its speed and the fact that it can deflect multiple attacks within a single ATB bar, instead of performing only one action per round like most other Final Fantasy characters.

The ability to change Lightning’s role in combat also gives her access to a wide range of abilities that allow her to change her tactics at the push of a button.

Lightning also has access to his personal Transformer in the form of Odin Eidolon.

Not only can Lightning summon a powerful ally on the field for a short time, but the summon itself acts as a Mega Phoenix/Megalixir for the entire group, meaning that Lightning always has a powerful recovery ability that she can call upon when needed.

5 Tidus (Final Fantasy X)

Tidus is often ridiculed by Final Fantasy fans, due to the infamous scene where he causes laughter, along with Final Fantasy X’s general prose when it comes to localization, especially regarding synchronization lips and numerous pauses in dialogue.

YouTube may have turned Tidus into a joke, but he is still one of the most influential characters in the entire Final Fantasy series.

Sphere Grid gives Tidus access to almost all abilities in Final Fantasy X, with the exception of Summon Magic .

This gives Tidus a huge range of actions to call into battle, aided by his dazzling speed and strength, as well as a final limit break that is on par with Lion Heart and Omnislash.

4 Yuna (Final Fantasy X-2)

If Yuna were the protagonist of Final Fantasy X instead of Tidus, then she might have ranked first on this list due to the amazing power of Spira’s aeons.

She would have lost access to her summoning magic in Final Fantasy X-2, but that doesn’t mean she was a slouch in the combat departments, since Yuna gained the ability to use the Dressphere, which gave her access to the abilities of numerous different tasks, Default Yuna Dressphere was a Gunner who was notorious for an exploit in the original version of Final Fantasy X-2 that allowed her to perform over twenty consecutive attacks (using Trigger Happy and the Cat Nip accessory), each dealing 9999 points of damage.

Yuna also had access to an alchemy dresssphere, allowing her to use an infinite supply of elixirs and megaphoenixes, while the dresssphere talisman offered amazing stat boosts and permanent buffs that made Yuna nearly unstoppable in combat.

3 Leonhart’s Flurry (Final Fantasy VIII)

When you first play Final Fantasy VIII, you get the impression that Guardian Forces will be your most useful asset in combat throughout the game.

You will eventually realize that limit breaks are the key to easy wins because they are easy to execute.

Squall Leonhart has access to Lion Heart Limit Break, which is similar to Cloud’s Omnislash in that it performs several different strikes in one action.

Squall makes it much easier to complete multiple Rupture Limits in one battle, because the Limit Rupture can occur anytime the character’s health is low or an Aura spell is cast on them. This means it’s easy for Squall to pull off his devastating final break during every round in combat.

2 Cloud Strife (Final Fantasy VII)

Characters in Final Fantasy VII vary in their stats and limits, as most abilities in the game are related to Materia gems, which can be equipped by anyone.

Cloud Strife has access to Omnislash, which is by far the best ultimate break in Final Fantasy VII due to the incredible amount of damage it can deal to enemy .

The ability to equip any materia also gives Cloud access to some amazing ability combinations, such as the famous Final Attack & Phoenix combo, which allows him to survive multiple attacks that usually end the game.

Cloud also has access to Knights of Round Matter, which is still one of the best summoning spells in the series.

World of Final Fantasy PS4 Review

The Final Fantasy series has come a long way, full of ups, downs and
experiments. Surely many people know the history of this name — in
late eighties, Square Enix was on the verge of
bankruptcy and the team working on the game was sure that
creates a kind of swan song. But
fantasy-adventure nature, so the project received
titled Final Fantasy. Is it ironic, but he not only did not
the last game of the company, but managed to start a series included in
history as one of the most popular game franchises in its genre
— JRPG, which had a huge impact on its formation.

Until the beginning of the current century, almost all games in the series
went out in a similar format and drove along approximately the same
rails: the introduction of the main characters with the gradual inclusion in
secondary process, a closed world with the possibility of
conditionally free research closer to the final, mainly
setting independent from other parts of the series, turn-based battles with
various tweaks to the combat system, thanks to which the latter
felt both familiar and new, in each successive
parts. The last cool part of Final Fantasy, released on such
production scheme, has become the iconic Final Fantasy X.

“Hi, my name is Enna Kros. I put ten cubes in tea
sugar, but I do not stir the last six. And I’m also a goddess. You do not want
to take a walk in another world?

After that, experiments began at Square Enix — fascinating, but
the sequel to X-2, a failure in its scenario, from all sides
amazing, but gone into action XII, dubious in terms of gameplay
process, but undoubtedly a spectacular and beautiful XIII with several
sequels … not to mention the network XI and XIV. Coming XV
continues the action tradition and translates the project into a slightly less dynamic
than completely. «Old men don’t belong here,» they seem to tell us
developers. Periodically, games appeared on the horizon in
classic format, but they were of dubious quality. Take that one
same sequel to Final Fantasy IV. But today we have a game tailored
from patches of classics and patches of modernity, which is definitely
worthy of close attention of all players, owners of the PlayStation
4 and PlayStation Vita, and regardless of age — World of
Final Fantasy
.

The game takes place in a completely new fictional world
Grimoire, where our unlucky heroes end up — the twins Lann and
Rennie. One day, waking up in your familiar surroundings, more
observant and smart sister notices that the usual has ceased
be like that. The whole small town was empty, and on her head
brother sits the sweetest creature, similar to a mixture of tanuki, squirrels
and skunk. There are a couple of jokes connected with the last one in the game, when Lann,
due to his innate and straightforward stupidity, he calls the animal
«stinky». And her, the little animal, is called Tama, and this is a girl. Above the name
they also make fun, but here it is worth clarifying the moment — from Japanese
language it is translated as «egg». In every sense of the word,
both gastronomic and anatomical.

But I got off topic a little. Comes to the coffee shop of our heroes
the strange visitor is a lovely girl named Enna Kros.
She informs the twins that they are unusual people and live in an unusual,
but in fact an artificial, devoid of the flow of time world. AND
how long they stayed here, among phantoms and illusions — is unknown
even to her. After that, the girl offers Lann and Rennie an adventure:
«You will be able to discover a new world, find new friends, tame
monsters and with a high probability of finding out who you really are
deed.» Is it possible to refuse such an offer, especially when
the fair-haired beauty appears as a demiurge and opens the gates
to the promised world? Perhaps someone would have resisted. But not Lann, nature
adventurous and reckless, preferring to do first, and then
think. And Rennie just could not leave her brother, and the gene
adventurousness also affected her.

Finding themselves in a new world for themselves, mentioned by Grimoire, our heroes,
without knowing it, they get involved in a long and rather dangerous
adventure — in the eyes of local residents, who are entirely midgets
(lilkins), Lunn and Rennie look like giants (jiants). First them
mistaken for messengers of an evil federation waging a war of conquest
against the entire continent and subjugating entire countries.
Most of the giants seen are fighting from the other side. But also
there is a legend that one day two giants will descend from the hills,
who will become the saviors of the world and help the recalcitrant kingdoms
cope with military adversity. It is easy to guess who
end up accepting twins, right? And they are not so against
for the duties assigned by the title coincide with their purposes:
traveling the world, taming monsters and meeting new
characters — all this, according to the goddess Kros, can affect
the memories of the heroes and gradually bring them back. At least partially.

Shouts Reynn to all his opponents. Including those who do not
Loved World of Final Fantasy!

So the journey begins! New locations are opening up for us,
which we can explore in order to further advance on
plot. Everything here is done in the classic form for the series:
limited spaces with a bunch of hidden chests and
many random battles, during which we can both
defeat opponents and tame them. The latter is strictly
necessary, because tamed opponents can take part in
battles, and in two forms: both individually and as part of
«pyramids». This system is new to Final Fantasy and implemented
very cool. There are three types of mirages: small (S), medium
(M) and large (L). Our heroes can be both big and
become average, turning into their chibi forms (lilkin). For
each of the forms you can create your own pyramid, where Lann and Rennie
become either a foundation by planting two mirages M and S on their heads,
or they will take a middle position, sitting on a mirage L and placing on
head yourself a mirage S.

When the pyramid is formed, the indicators of all its participants
unite, and here it is important to consider that this applies to all, all
indicators: strength, protection, resistance to elements, resistance to
poison, sleep, and other negative effects. Therefore, in
most battles, such pyramids will be more of an advantage,
due to high health, defense and attack. But in
in some cases, they can also become a weak point for the team,
due to the presence of mirages with weaknesses to enemy attacks. If one
of the mirages in the group is weak, say, to electricity damage, all
the group becomes weakened in relation to this element. For
creating opportunities for maneuver, the developers added to the combat
system the ability to «crumble» — the participants of the pyramids are able to
fight on their own, so the images at the disposal of the player can
appear from two to six units.

Here you can visit familiar places, ride metal
weight» and even hide in the nightstand!

However, in my 30+ hours of play, I have not encountered such battles,
where would you have to scatter the pyramid. But her usefulness
more than enough education. Including when you are doing
grind and know the weaknesses of the enemy — witchcraft abilities
all participants in the pyramid are also united, as a result of which
spells of a higher category become available. Eg,
if Rennie has two mirages with fire abilities, and even
sister herself to equip a pebble with fire magic, it will open
access to the third level of elemental spells. The same works for everyone.
other elements, and when the enemy, which gives a lot of experience and
available for grinding, resistance to some element walks on
segment -50-100 points, pyramid with powerful and suitable
spells will be simply irreplaceable.

I focus on the grind for a reason, because with it you
you will have to face if you want to complete the game in 100%. For
the normal passage of the plot will be quite simple correctly
pick up mirages, pump versatile monsters to
cover all the elements, and save more often. Together with the heroes
can travel eight mirages, four of which participate in
battles, and four simply accompany the group. This team gets
100% shared experience (not all the amount that is displayed on
screen!). And the rest of the mirages that languish in crystals
guard fairies only get 8% of that 100% divided
experience. By shared experience is meant a standard system,
when the total amount of experience for the battle is divided between the participants.
Therefore, if you still want to create a strong team for
post-game, you will have to make an effort that goes beyond the scope of the trophy
«Fight 500 battles.» In addition, the hunt for mirages itself is
grind itself, because each of the enemies has its own taming conditions:
someone is a coward and becomes vulnerable when left alone on the field
fight, the other is afraid of poisoning or sleep, the third breaks down after
receiving damage, and on the fourth, you need to use precious
elixirs and other items.

One of the funniest moments in the game is when the characters collide
with Muggles and are literally infected by their manner of speaking, adding to
at the end of sentences the word «kupo». But the beauty of this dialogue, alas,
only those who buy the first day edition will experience it. It is still
available on the PlayStation Store for both systems. Complete with it
Japanese voice acting is supplied, where the voices of the characters sound especially
cute. What not to say about English. where is only the voice acting of Tama
makes you crave blood and human sacrifice. as if
blade on the ears … But the rest of the characters are voiced
not bad!

Special attention deserves the pumping of monsters, they are mirages. IN
game, you can tame the vast majority of opponents, for a rare
exception. But some of those who cannot be tamed directly,
you can get into your team through evolution. Every mirage
has its own leveling grid, similar to the grid of spheres from Final Fantasy X
— by leveling up, the mirage gets upgrade points, which are spent
to get useful skills for research and battles. As such
are the ability to influence the environment while traveling —
freeze water or lava, destroy obstacles, and so on, and
ability to use special combat skills. spells,
imposing negative effects and so on. Having pumped a certain
the number of skills, we can rest against one of the special «cubes» —
or opening a new grid of pumping, where the mirage will be a little
differ from the base one, or open a new form of this mirage.
For example, the evolution of a mini-golem into a stone giant, or
choco chicken in a chocobo.

Evolution is cool in that all the characteristics of several forms of mirage
summed up. That is, pumping, say, an ice jester into
mini-Shiva, the latter retains all «HP+», «Magic+» and others
characteristics of its predecessor. In addition, at any time
you can switch between open forms, nothing at all
losing. This is useful in some situations where strangely
decision or oversight of the developers, the next form of mirage loses
some useful ability. In the example above, with the jester and Shiva,
the latter lost the ability to freeze fire and water, for
create a passable surface. In connection with which I had to stomp
back to the gate and turn to devolution.

But I’m all about mirages and evolutions, time to talk about cameos! A
there are more than enough of them in the «World of Final Fantasy». However, to add
here, too, there is where, speaking quite frankly — in the series there are
a lot of nice characters that we won’t meet here. However,
the director of the series also complained about this, that he does not get to fit everyone.
During the journey of Lann and Rennie, we meet a variety of
characters, many of which are familiar to us from past games in the franchise
— this is the Warrior of Light, Rikku, Quistis, Squall, Tifa and many others. Not
all but a little more than ten of them can join our
team as Champions. These are local summons, guards or
aeons — the meaning is the same. In the battle screenshots, you can
see a scale with stars in the lower left corner of the screen — it
allows you to summon one of the classic heroes to inflict
devastating damage to opponents. But it is worth considering the moment:
Only three champion medals can be equipped at a time, so
You can’t carry a damn dozen summons with you. This one is like a choice
active guardians in Final Fantasy VIII.

To be honest, I expected more variety in terms of conscripts
champions. Not visual, just enough of it — everyone has
character has its own animation and is not skippable, but accelerated by the button
«R/R1» is a combat cutscene during which he mutuzes the selected enemy.
But with such a small number of summons, I wanted to see everyone
of them unique, and not read in the description of several «causes
neutral physical damage, ignoring defense parameters. Raises
attack (or defense) of the entire detachment. There are others, like healing and
filling the AP, but still not enough. At least it could
bind elements and debuffs to everyone. And so, it looks very funny:
Sephiroth is all on fire, causing damage to opponents … and this damage
neutral. It makes you want to call Square Enix and yell «s
since when is flame neutral damage?!” Naturally, such an appearance
iconic enemy is just a visual effect added for
beauty of action. But after all, they could be used to make
diversity.

An interesting feature of champions is their personal quests. They can
pass in the tea room of the Girl-forgotten-name, but for this
you must first acquire special pebbles. They
are spent on activating quests and buying championship medals,
with the help of which the twins call on the heroes to help them.

But what is more diverse in World of Final Fantasy than combat
and champions is the visual design. He is very cute and
cute, the locations are quite detailed and there are a lot of them. Developers
did a great job on the animation of the characters and opponents, but
a little upset that during the skits Lann and Rennie scripted
change their shape, but do not remain in the form in which
travel. Why is that? The fact is that there are a lot of scenes of the game
made with humor, often good, less often stupid. Anyway,
there are a lot of jokes and all sorts of skirmishes between the twins, and coupled with
«giant-midget» system, this would make it possible to create from Lann and
Rennie is an original comedy duo in the style of All Hanshin Kyojin.
Technically, the game runs almost flawlessly on the PlayStation 4, and with
soft creaking is able to please the owners of the PlayStation
Vita.

Pictures from PlayStation Vita

Pictures from PlayStation 4

There is a difference between the versions of World of Final Fantasy and it
quite palpable. Play comfortably on both systems, but on
PlayStation 4 project looks much more beautiful, thanks to the best
detailing of the game world, the presence of shadows as a phenomenon, and fast
downloads. On the PlayStation Vita, thanks to the portable format, battles
seem less monotonous and annoying than they really are
in fact — especially after the counter of the time spent in the game
passed for the third ten hours, of which the vast majority
the amount went on hunting for mirages and pumping interested
individuals. But from time to time, apparently the system memory gets clogged,
Loading battles on a pocket console becomes unbearable
long and take about 25-30 seconds. Which is a lot. On
PlayStation 4 they usually do not exceed five seconds. This time
burning white loading screen, plus frames representing both
sides of the battle that cannot be missed.

Personally, I spent most of the time in the game — and I will continue
spend until I «collect them all» — in the version on the PlayStation Vita,
strictly thanks to the convenience of the format and sacrificing comfort
visual performance. But if the data for you
performance is more important than the ability to play anywhere
and almost any free time: choose the PlayStation version
4. The portable option is a great solution in terms of convenience and
prices, but due to some technical discomfort and cut
graphics, five points can be subtracted from the score below. And get a score
pocket version.

Game World of Final Fantasy
definitely succeeded and coped with the goals that were set
developers: create an exciting adventure for old-timers
series and newcomers, which plunges headlong into the classic
franchise atmosphere. Bright scenery, pretty world, touching
character and monster design, funny dialogues and skits, good
volume of content, turn-based combat and an addictive taming system
monsters, followed by their pumping. It didn’t work here without
disadvantages, but they are not as significant as the advantages — in the game
portable optimization suffers, script leaves much to be desired
the best, while other scenes in their pursuit of humor overstep the bounds
banal nonsense.