Final fantasy 13 brynhildur: Brynhildr (boss) | Final Fantasy Wiki

Brynhildr (boss) | Final Fantasy Wiki

in:
Pages with non-numeric formatnum arguments, Bosses in Final Fantasy XIII

Brynhildr

(ブリュンヒルデ, Buryunhirude?)

Location(s)

Nautilus Park (The Fiendlord’s Keep)

Type

Eidolon

Do your worst, you freak!

Sazh

Brynhildr is a boss in Final Fantasy XIII. She is Sazh’s Eidolon, and is fought by him and Vanille in Nautilus as a test to prove Sazh’s strength to her.

Contents

  • 1 Stats
  • 2 Battle
    • 2.1 Strategy
  • 3 Gallery
  • 4 Etymology
  • 5 Related enemies
    • 5.1 Final Fantasy XIII-2

Stats[]

  • Stats

  • Status effects

Level

HP

1

Strength

Magic

116

128

Stagger

Chain Resistance

None

70

CP

Keep

(The lower the number, the easier it is to interrupt enemy actions. )

100

Launch

Libra

Immune

1,000

Fire

Ice

Lightning

-100%(Absorbs)

200%

100%

Water

Wind

Earth

100%

100%

100%

Physical

Magical

100%

100%

Deprotect

Deshell

Slow

100%

100%

Immune

Poison

Imperil

Curse

Immune

100%

Immune

Pain

Fog

Daze

Immune

Immune

Immune

Death

Dispel

Provoke

100%

#079 ←

#080

→ #081

Location

Nautilus Park (The Fiendlord’s Keep)

Species

Others/Eidolons

Common drop

None

Rare drop

None

Abilities

Doom, Valkyrian Scythe, Pyroshot, Pyroburst

Other information

— Yields to those who amass chain bonuses.
— Yields to those who strengthen their allies.

Battle[]

Brynhildr inflicts Doom on Sazh at the beginning of the battle, and instead of defeating her, Sazh must fully fill up her Gestalt bar.

For attacks, Brynhildr can fire a barrage of bullets at one target and deal rapid damage over an area with Valkyrian Scythe, while Pyroshot and Pyroburst function similarly to Fire and Fira, respectively.

Strategy[]

Sazh should prioritize applying Haste and Enfrost to himself, and can apply Vigilance to both himself and Vanille to stave off knockback. Vanille’s offensive spells and curing benefit from Haste and Faith.

Due to conditional chaining modifiers, the Gestalt Gauge will fill very quickly if Sazh queues up Attack>Blitz, with his Blitz greatly benefiting from Enfrost and the alternating ability bonus. Vanille can simply alternate between RAV and MED. Debuffs and additional buffs are not vital but aid in chaining.

Sazh can use a shroud before he meets up with Vanille, but will still need to cast Enfrost manually.

Gallery[]

Enemy Intel.

Doom.

Valkyrian Scythe.

Etymology[]

[view · edit · purge]Brynhildr is a Shieldmaiden and a Valkyrie in Norse mythology. In the Völsunga saga, she was sent by Odin to decide a fight between two kings, but was punished by the god after helping his least-favored one then banished her to the top of mount Hindarfjall in the Alps. She must sleep within a ring of fire until any man rescues and marries her. Sigurd entered the castle and awoke Brynhildr by removing her helmet and cutting off her chainmail armor.

The two fell in love and Sigurd proposed to her with the magic ring Andvaranaut. She appears as a main character in the Völsunga saga and some Eddic poems treating the same events. Under the name Brünnhilde, she appears in the Nibelungenlied and therefore also in Richard Wagner’s opera cycle Der Ring des Nibelungen.

Related enemies[]

  • Stiria
  • Nix
  • Odin
  • Bahamut
  • Alexander
  • Hecatoncheir

Final Fantasy XIII-2[]

  • Chaos Bahamut
  • Twilight Odin

Final Fantasy XIII

Content Allusions — Artwork — Development — Story — Timeline — Translations — Version differences — Wallpapers
Gameplay Features Characters — Locations — Menu
Inventory Accessories — Components — Items — Weapons — Upgrades
Mechanics Abilities — Battle Results — Command Synergy Battle — Crystarium system — Elements — Full ATB skill — Paradigm — Passive Abilities — Stats — Statuses — Stagger
Paradigm roles Commando — Ravager — Sentinel — Saboteur — Synergist — Medic
Enemies Enemies — Enemy abilities — Enemy Intel
Other Achievements and Trophies — Missions — Retail Network
Media Fabula Nova Crystallis: Final FantasyFinal Fantasy XIII -Lightning Ultimate Box- — Demo — Merchandise
Related games Final Fantasy XIII-2Lightning Returns: Final Fantasy XIII
Music albums Original SoundtrackXIII: Original Sound SelectionOriginal Soundtrack PLUSKimi ga IrukaraPiano CollectionsW/F: Music from Final Fantasy XIIIW/F: -Gentle Reveries-
Music themes «FINAL FANTASY XIII — The Promise» — «Saber’s Edge» — «Ragnarok» — «Eternal Love» — «Blinded By Light» — «March of the Dreadnoughts» — «The Gapra Whitewood» — «Fighting Fate» — «Will to Fight» — «Fang’s Theme» — «Sulyya Springs» — «Dust to Dust» — «Born Anew» — «Nascent Requiem» — «Kimi ga Irukara» — «My Hands»
Novelization Final Fantasy XIII Episode Zero -Promise-Final Fantasy XIII Gaiden Shōsetsu: Yumemiru Mayu, Akatsuki ni OtsuFinal Fantasy XIII -Episode i-
Related books Final Fantasy XIII Battle UltimaniaFinal Fantasy XIII Scenario UltimaniaFinal Fantasy XIII Ultimania OmegaFinal Fantasy XIII -Corridor of Memory-

Community content is available under CC-BY-SA unless otherwise noted.

Brynhildr (boss) | Final Fantasy Wiki

in:
Pages with non-numeric formatnum arguments, Bosses in Final Fantasy XIII

Brynhildr

(ブリュンヒルデ, Buryunhirude?)

Location(s)

Nautilus Park (The Fiendlord’s Keep)

Type

Eidolon

Do your worst, you freak!

Sazh

Brynhildr is a boss in Final Fantasy XIII. She is Sazh’s Eidolon, and is fought by him and Vanille in Nautilus as a test to prove Sazh’s strength to her.

Contents

  • 1 Stats
  • 2 Battle
    • 2.1 Strategy
  • 3 Gallery
  • 4 Etymology
  • 5 Related enemies
    • 5.1 Final Fantasy XIII-2

Stats[]

  • Stats

  • Status effects

Level

HP

1

Strength

Magic

116

128

Stagger

Chain Resistance

None

70

CP

Keep

(The lower the number, the easier it is to interrupt enemy actions. )

100

Launch

Libra

Immune

1,000

Fire

Ice

Lightning

-100%(Absorbs)

200%

100%

Water

Wind

Earth

100%

100%

100%

Physical

Magical

100%

100%

Deprotect

Deshell

Slow

100%

100%

Immune

Poison

Imperil

Curse

Immune

100%

Immune

Pain

Fog

Daze

Immune

Immune

Immune

Death

Dispel

Provoke

100%

#079 ←

#080

→ #081

Location

Nautilus Park (The Fiendlord’s Keep)

Species

Others/Eidolons

Common drop

None

Rare drop

None

Abilities

Doom, Valkyrian Scythe, Pyroshot, Pyroburst

Other information

— Yields to those who amass chain bonuses.
— Yields to those who strengthen their allies.

Battle[]

Brynhildr inflicts Doom on Sazh at the beginning of the battle, and instead of defeating her, Sazh must fully fill up her Gestalt bar.

For attacks, Brynhildr can fire a barrage of bullets at one target and deal rapid damage over an area with Valkyrian Scythe, while Pyroshot and Pyroburst function similarly to Fire and Fira, respectively.

Strategy[]

Sazh should prioritize applying Haste and Enfrost to himself, and can apply Vigilance to both himself and Vanille to stave off knockback. Vanille’s offensive spells and curing benefit from Haste and Faith.

Due to conditional chaining modifiers, the Gestalt Gauge will fill very quickly if Sazh queues up Attack>Blitz, with his Blitz greatly benefiting from Enfrost and the alternating ability bonus. Vanille can simply alternate between RAV and MED. Debuffs and additional buffs are not vital but aid in chaining.

Sazh can use a shroud before he meets up with Vanille, but will still need to cast Enfrost manually.

Gallery[]

Enemy Intel.

Doom.

Valkyrian Scythe.

Etymology[]

[view · edit · purge]Brynhildr is a Shieldmaiden and a Valkyrie in Norse mythology. In the Völsunga saga, she was sent by Odin to decide a fight between two kings, but was punished by the god after helping his least-favored one then banished her to the top of mount Hindarfjall in the Alps. She must sleep within a ring of fire until any man rescues and marries her. Sigurd entered the castle and awoke Brynhildr by removing her helmet and cutting off her chainmail armor.

The two fell in love and Sigurd proposed to her with the magic ring Andvaranaut. She appears as a main character in the Völsunga saga and some Eddic poems treating the same events. Under the name Brünnhilde, she appears in the Nibelungenlied and therefore also in Richard Wagner’s opera cycle Der Ring des Nibelungen.

Related enemies[]

  • Stiria
  • Nix
  • Odin
  • Bahamut
  • Alexander
  • Hecatoncheir

Final Fantasy XIII-2[]

  • Chaos Bahamut
  • Twilight Odin

Final Fantasy XIII

Content Allusions — Artwork — Development — Story — Timeline — Translations — Version differences — Wallpapers
Gameplay Features Characters — Locations — Menu
Inventory Accessories — Components — Items — Weapons — Upgrades
Mechanics Abilities — Battle Results — Command Synergy Battle — Crystarium system — Elements — Full ATB skill — Paradigm — Passive Abilities — Stats — Statuses — Stagger
Paradigm roles Commando — Ravager — Sentinel — Saboteur — Synergist — Medic
Enemies Enemies — Enemy abilities — Enemy Intel
Other Achievements and Trophies — Missions — Retail Network
Media Fabula Nova Crystallis: Final FantasyFinal Fantasy XIII -Lightning Ultimate Box- — Demo — Merchandise
Related games Final Fantasy XIII-2Lightning Returns: Final Fantasy XIII
Music albums Original SoundtrackXIII: Original Sound SelectionOriginal Soundtrack PLUSKimi ga IrukaraPiano CollectionsW/F: Music from Final Fantasy XIIIW/F: -Gentle Reveries-
Music themes «FINAL FANTASY XIII — The Promise» — «Saber’s Edge» — «Ragnarok» — «Eternal Love» — «Blinded By Light» — «March of the Dreadnoughts» — «The Gapra Whitewood» — «Fighting Fate» — «Will to Fight» — «Fang’s Theme» — «Sulyya Springs» — «Dust to Dust» — «Born Anew» — «Nascent Requiem» — «Kimi ga Irukara» — «My Hands»
Novelization Final Fantasy XIII Episode Zero -Promise-Final Fantasy XIII Gaiden Shōsetsu: Yumemiru Mayu, Akatsuki ni OtsuFinal Fantasy XIII -Episode i-
Related books Final Fantasy XIII Battle UltimaniaFinal Fantasy XIII Scenario UltimaniaFinal Fantasy XIII Ultimania OmegaFinal Fantasy XIII -Corridor of Memory-

Community content is available under CC-BY-SA unless otherwise noted.

Abstract final fantasy xiii

Loading…

download

Abstract on the topic:


Plan:

    Introduction

  • 1 Gameplay
  • 2 Plot
    • 2.1 Setting
    • 2.2 History of
  • 3 Ratings
  • Notes


Final Fantasy XIII 0039 ? ) is a Japanese role-playing game developed and published by Square Enix for the PlayStation 3 and Xbox 360, and is the thirteenth numbered installment in the Final Fantasy series. The Japanese version appeared in 2009, in 2010 there was a release for North America and the PAL region. The game brings many innovations to the series: a high-speed combat system with a quick change in character specializations and a unique character development system called «Crystarium». Despite innovations, Final Fantasy XIII also retains some of the traditional elements of the series: the use of summoned monsters in battle, traveling on chocobos and inside airships.

The game takes place in the setting of a fictional sky-floating world called Cocoon, whose government, the Sanctum, is exiling its citizens suspected of being connected to Pulse, the big scary world below. A female soldier codenamed Lightning defies and fights the authorities in order to save her sister, who has been chosen by the gods of Pulse and who has become Cocoon’s enemy. Soon other characters join her, and they all become the same chosen ones for some unknown purpose. The heroes confront the Sanctum, trying to find out their purpose, if they complete the task, they will turn into crystals and gain eternal life, if they fail, they will become terrible monsters. nine0006

Development of the thirteenth part began in 2005, the announcement took place a year later at the Electronic Entertainment Expo. Final Fantasy XIII is the first and flagship game of the Fabula Nova Crystallis line, which includes several other similar titles, and is the first Square Enix game to use the Crystal Tools engine. The game was generally greeted with praise by the media, praising the graphics, the flow of the action, and the combat system; mixed reviews received only an ambiguous plot and a high degree of linearity. As of May 2010, worldwide sales amounted to 5.5 million copies — in comparison with other parts of the series, this is the fastest implementation in such a short period of time . In 2011, the company promises to release a sequel called Final Fantasy XIII-2 .


1. Gameplay

The player directly controls the character displayed on the screen in a third-person perspective, communicates with other characters, interacts with objects and fights opponents during the passage. At the same time, the view camera freely rotates in any direction by 360° around the controlled hero [1] . World Final Fantasy XIII is proportional to the characters in it, in contrast to the previous parts of the series, where the environment, as a rule, was displayed schematically or in miniature. Heroes move around the world on foot or on chocobos [2] , saving the game is carried out in specially designated places, the so-called «save stations», with which you can also purchase items and improve weapons [3] . There is an in-game database with information about the events of the surrounding world and a gradually filling bestiary [4] .

As in the case of Final Fantasy XII , all enemies are visible on the screen, so the player can either attack them or try to get around them, thus avoiding combat. In the event of an enemy contact with the character, the game switches from travel mode to battle mode — this gameplay differs from the continuous travel of the twelfth part and resembles Final Fantasy X [5] . The developers called the combat system used here Command Synergy Battle (CSB), in fact, it is a slightly modified version of the traditional Active Time Battle (ATB), which has been regularly used since Final Fantasy IV . The player still sets commands using the pop-up menu of the interface, to attack with a simple blow, magic, or use an item, however, the significant difference is that only one character is under control, while the other two are controlled by artificial intelligence. Each action occupies a certain number of slots on the ATB scale, the scale, in turn, gradually fills up, and as it fills up, the character executes commands. Initially, only two slots are available, but over time, their number increases to six. The player does not have to use all available slots, in addition, the filling of the scale can always be stopped, thereby forcing the character to execute those commands for which this ATB value is enough. It is possible to switch battles to automatic mode, while the scale will be filled by itself, taking into account pre-set commands. During the journey, the heroes do not require healing and any healing items, since after each battle their health is automatically restored to a maximum of [6] .

The existing system of paradigms allows you to set a certain role for each character, in accordance with which he will behave during the battle. In total, six such roles are available: a straightforward attacking “commando”, using damaging black magic “destroyer”, healing with white magic “medic”, designed to weaken enemies, “saboteur”, strengthening allies, “synergist” and “sentinel”, with defensive abilities [7] . Initially, only three roles are available to the character, but as the story progresses, the heroes get the opportunity to choose any of the roles listed, however, in a somewhat limited set of abilities. The paradigm shift is the only way to somehow influence the other two characters under the control of artificial intelligence. The set of paradigms is set by the player in advance, in travel mode, and cannot be changed during the battle [8] .

Later in the game, it becomes possible to summon so-called «eidolons» into battle. These powerful creatures, including the traditional Odin, Shiva, Alexander and Bahamut, as well as two new Hekatoncheir and Brynhild, appear during the battle at the call of one of the characters and confront the enemies instead of the group of protagonists [9] . During such a battle, the player can additionally activate the Gestalt Mode, in which case the eidolon transforms into its alternate form and fights along with the character that summoned it. Eidolons occupy an important place in the plot, and each of them is assigned to a specific hero [10] .

The character development system is called Crystarium (eng. Crystarium ), conceptually it resembles the «grid of spheres» from the tenth part of [11] [12] . Under the terms of this system, each crystal in the Cristarium represents one of the six paradigms and is subdivided into ten levels. Levels, in turn, imply various bonuses to the character’s parameters, increase health, strength, add new abilities to the arsenal and allow you to equip additional accessories. Development in a certain direction occurs through the use of Cristarium points (eng. Crystarium Points ), which are earned in battles with enemies, accumulating after each victory [13] . At first, not the entire Cristarium is available to the player, but only a small part of it — access to new crystals and levels opens after certain story events [14] .


2. Plot

2.1. Setting

World Final Fantasy XIII is a fictional planet called Pulse, but most of the action takes place inside a floating Cocoon, which is ruled by the theocratic government Sanctum. Both worlds are controlled by mysterious fal’si, mechanical creatures with divine power, each creature is based on a crystal, and designed, as the legends say, the god-like Creator [15] . The Fal’si, patrons of Cocoon, keep this world in the air, supply the people living inside with water, food and electricity — each of them has its own specific purpose. In addition, the Fal’si have the ability to choose people living in both Pulse and Cocoon as their assistants. The Chosen Ones, called l’si, are marked with a special symbol on their body and have a «focus», a quest that must be completed [16] . If the l’si completes the task in time, he turns into a crystal and, according to legend, gains eternal life in this way; otherwise, a person who has not fulfilled his destiny becomes an insane monster [17] . L’si do not have a clear idea of ​​their focus and must navigate based on blurry visions [18] .

Several hundred years before the start of the game, a massive war broke out between Pulse and Cocoon. During the confrontation, the l’si Pulse unexpectedly attacked Cocoon and, by joint efforts, caused significant destruction on it, thereby fulfilling their purpose, after which they turned into crystals [19] . As the years passed, the inhabitants of Cocoon restored their peace, but since then they have been in constant fear of a second attack — this fear was used by the organization Sanctum 9 to gain power0042 [20] . They created two paramilitary units, the Law Enforcement Protective Corps and PSICOM, a special force specialized in the external threat from Pulse [21] . The Fal’si provided people with high-tech developments, at the disposal of civilization are airships, complex mechanical devices and robotic creatures, as well as a kind of magic. Magic is the lot of l’sie, fal’sie and numerous monsters, although some ordinary people can cast spells [22] .


2.2. History

At the present time, the wilderness of Pulse is negatively affecting people, and the holy government of Cocoon has decided to isolate all people affected by this influence. The girl with the code name Lightning has become the chosen one of the Crystal, who must become the enemy of humanity and put an end to Cocoon.

3. Grades

The first Japanese publication to rate Final Fantasy XIII was Famitsu magazine, which gave the game a score of 39 out of 40 possible [23] .

Other press estimates [ source unspecified 28 days ] :

   RPGSite - 85% / 100%;
   The Lost Gamer - 9 / 10;
   TheSixthAxis - 8 / 10;
   Eurogamer - 8 / 10;
   PushSquare - 3 / 4;
   Digital Spy - 4 / 5;
   Videogamer - 7 / 10;
   CVG - 9. 2 / 10;
   IGN UK - 8.3/10;
   BritBox - 7 / 10;
   X360 Achievements - 82% / 100%;
   HardGame2 - 9.5 / 10;
   GamesRadar - 10 / 10;
 


Notes

  1. Square Enix. Final Fantasy XIII North American instruction manual. — Square Enix, 2010. — P. 10.
  2. Square Enix. Final Fantasy XIII North American instruction manual. — Square Enix, 2010. — P. 16.
  3. Square Enix. Final Fantasy XIII North American instruction manual. — Square Enix, 2010. — P. 19.
  4. Square Enix. Final Fantasy XIII North American instruction manual. — Square Enix, 2010. — P. 12.
  5. Final Fantasy XIII for PlayStation 3 system — web.archive.org/web/20080805025336/http://na.square-enix.com/e306/titles/fabula/ff13/ (English). Square Enix. nine0181 Archived from the original — na.square-enix.com/e306/titles/fabula/ff13/ August 5, 2008.
  6. IGN Staff. Final Fantasy XIII Update — replay.web.archive. org/200

    151417/http://ps3.ign.com/articles/970/970920p1.html? (English). IGN (April 8, 2009). Archived from the original — ps3.ign.com/articles/970/970920p1.html 13 April 2009.

  7. Oli Welsh. Final Fantasy XIII — www.webcitation.org/5yVvUJGzI. Eurogamer (March 5, 2010). nine0181 Archived from the original — www.eurogamer.net/articles/final-fantasy-xiii-review May 7, 2011.
  8. Carolyn Gudmundson. Final Fantasy XIII Review — replay.web.archive.org/20100701141555/http://www.gamesradar.com/ps3/final-fantasy-xiii/review/final-fantasy-xiii/a-201003031765695085/g-20060508175846527007 ( English). GamesRadar (March 4, 2010). Archived from the original — www.gamesradar.com/ps3/final-fantasy-xiii/review/final-fantasy-xiii/a-201003031765695085/g-20060508175846527007 July 1, 2010.
  9. Ryan Clements. Final Fantasy XIII Preview — replay.web.archive.org/20090611165652/http://ps3.ign.com/articles/990/9p1. html. IGN (June 2, 2009). Archived from the original — ps3.ign.com/articles/990/9p1.html June 11, 2009.
  10. Chris Winkler. Square Enix Dishes Out New FFXIII Details — replay.web.archive.org/20090614042706/http://www.rpgfan.com/news/2009/309.html. RPGFan (June 10, 2009). Archived from the original — rpgfan.com/news/2009/309.html June 14, 2009.
  11. Kris Pigna. Final Fantasy XIII Character Growth System Explained — www.webcitation.org/5yVZjo0FI. 1UP.com (November 1, 2009). Archived from the original — www.1up.com/news/final-fantasy-xiii-character-growth May 7, 2011.
  12. Piggyback Interactive. Final Fantasy XIII The Complete Official Guide. — Piggyback Interactive, 2010. — P. 154. — ISBN 978-0-307-46837-6
  13. Square Enix. Final Fantasy XIII North American instruction manual. — Square Enix, 2010. — S. 36-37.
  14. Tom Bramwell. FFXIII’s Crystarium system detailed — www. webcitation.org/5yVZktYtP. Eurogamer (November 12, 2009). Archived from the original — www.eurogamer.net/articles/ffxiiis-crystarium-system-detailed May 7, 2011.
  15. Datalog — Sanctum Fal’Cie : The Sanctum fal’Cie are the unfathomable entities that constructed the floating shell of Cocoon in ages past, and even now watch over the world’s human inhabitants. Each is assigned a specific task that supports the existence of Cocoon’s grateful populace, such as generating energy or manufacturing food. nine0036 Square Enix, Final Fantasy XIII. Ed. Square Enix. PlayStation 3, Xbox 360 (March 9, 2010). (English)
  16. Final Fantasy XIII — E3 2008: MS Press Conference Cam Trailer — replay.web.archive.org/20090621163214/http://www.gametrailers.com/video/e3-2008-final-fantasy/36239. GameTrailers (July 14, 2008). Archived from the original — www.gametrailers.com/video/e3-2008-final-fantasy/36239 June 21, 2009.
  17. Chris Winkler. New FFXIII Details Announced — www.webcitation.org/5yVZmT3ru. RPGFan (July 16, 2009). Archived from the original — www.rpgfan.com/news/2009/360.html May 7, 2011.
  18. Datalog — Branded : […]they must now complete their assigned Focus if they are to avoid becoming monstrous Cie’th, though none can say for sure what their mission actually entails. Their only clue is the vision[…] Square Enix, Final Fantasy XIII. Ed. Square Enix. nine0039 PlayStation 3, Xbox 360 (March 9, 2010). (English)
  19. Datalog — The War of Transgression : Several hundred years ago, the armies of Pulse attempted to invade Cocoon in a conflict known today as the War of Transgression. The Sanctum fal’Cie were able to repel the lowerworld forces before they breached Cocoon’s interior, but not before they managed to seriously damage areas lying near the world’s outer rim. Square Enix, Final Fantasy XIII. Ed. Square Enix. nine0039 PlayStation 3, Xbox 360 (March 9, 2010). (English)
  20. Datalog — Lowerworld Artifacts : In the aftermath of the War of Transgression, regions near Cocoon’s outer rim were left uninhabitable due to the severe trauma they had sustained. To undo the damage, the fal’Cie gathered materials from the surface of Pulse and rebuilt Cocoon’s wounded landscape with them. Square Enix, Final Fantasy XIII. Ed. Square Enix. PlayStation 3, Xbox 360 (March 9, 2010). (English)
  21. Datalog — PSICOM : The Sanctum military is composed of two main branches: the Guardian Corps, responsible for maintaining security in various jurisdictions throughout Cocoon, and PSICOM — Public Security and Intelligence Command. PSICOM is an elite special operations unit charged with protecting Cocoon from Pulsian incursion. Square Enix, Final Fantasy XIII. Ed. Square Enix. PlayStation 3, Xbox 360 (March 9, 2010). (English)
  22. Datalog — AMP Technology : Humans ordinarily lack the means to wield magic, but through the use of manadrives[. ..] it is possible to synthesize the effects. Square Enix, Final Fantasy XIII. Ed. Square Enix. PlayStation 3, Xbox 360 (March 9, 2010). (English)
  23. Famitsu did not give Final Fantasy XIII the maximum score

download

This essay is based on an article from the Russian Wikipedia.
nine0036 Synchronization completed 07/14/11 13:40:29


V, Final Fantasy I, Final Fantasy III.

Categories: Alphabetical PC games, 2009 PC games, PlayStation 3 games, Xbox 360 games, Final Fantasy, Canceled PlayStation 2 PC games.


Text available under Creative Commons Attribution-ShareAlike license. nine0007

Final Fantasy 13

Previous

Next

Add news, upload mods and cheats, write reviews and guides, ask questions on the forum, upload art and screenshots to the gallery.