Best Weapons For Each Character
Unlike most of the Final Fantasy games before it, Final Fantasy 13 not only changed a few things in the battle system but also in how weapons are customized. Instead of just having to buy weapons, players were able to upgrade them in a new way. Just because a weapon has higher stats doesn’t mean it’s the best.
RELATED: Beginner Tips For Final Fantasy 13
With the perks the weapons have in Final Fantasy 13, players are forced to plan out what kind of build they want for each character. It can be a little tricky trying to figure out which weapon to get or what weapon is worth investing in. Some of the materials to upgrade them can be pricey or hard to find, but the end result is worth the time.
Update May 9, 2022, by Sarah Prado: When it comes to weapons in Final Fantasy XIII, the ultimate weapons are only received if players upgrade their weapons and have the materials to do so. It’s all going to depend on the players and what role they want each party member to specialize in. The weapons listed here are the starting forms and are ones that are worth investing time and materials into. It’s best if players pick one or two roles for the characters to focus on and then pick a weapon that will benefit them and the rest of the group in battle.
Lightning/Claire Farron
Blazefire Saber
Because Lightning is such a well-balanced fighter, her starting weapon is one of the best for her. The Blazefire Saber has well-balanced stats that would benefit all of her roles. The downside of it is that it doesn’t have any special abilities or passives. If it’s not a problem for players, this weapon is a pretty good one and cheap to upgrade.
Axis Blade
This weapon will keep Lightning’s Strength and Magic even, but its stats are okay at best. However, what makes the Axis Blade great is that it has the Attack: ATB Charge passive which will give Lightning some ATB charge back every time she attacks an enemy. This essentially turns Lightning into a speed demon and pretty much keeps her attacking constantly.
Lionheart
Not to be confused with Final Fantasy 8’s ultimate weapon for Squall Leonhart. Lightning’s Lionheart weapon doesn’t have the best stats compared to her other weapons, but it does have some good special abilities and passives. It has the Gestalt synthesized ability and the Quick Stagger trait. With these two, this weapon is one of the best ones in the game.
Gladius
The Gladius is perfect for players wanting Lighting’s main role to be Commando. This weapon will increase her Strength to pretty high numbers. The downside of this weapon is that it doesn’t have any special abilities similar to Blazefire Saber. However, it does have Boost synthesis ability which increases the ATB gauge charge even more. It’s a good investment if players don’t mind this, but it can be a little expensive to upgrade.
Hope Estheim
Hawkeye
Hope is probably the strongest mage in the whole team. If players are looking to max out his Magic power, the Hawkeye weapon is the best as it has the highest magic stat. It doesn’t have any special traits, but it does have the Magic Defense synthesized ability. It will decrease any magic damage Hope receives depending on the level the weapon is.
Otshirvani
The Otshirvani is decent in stats and raises Hope’s Magic pretty close to Hawkeye, though not quite as high. It does, however, have the Siphon Boost passive ability which will increase the ATB gauge recovery from Siphon abilities. It also has the Boost synthesis ability so it’ll help Hope move a little faster in battle.
RELATED: Final Fantasy 13: The Best Team Formations
Vidofnir
This weapon is also a good choice for Hope. He’s one of the best Synergists in the game and this weapon will increase the duration of his defensive buffs. It also increases his Magic power, but not as much as the Hawkeye weapon. If he’s being used as a Synergist more than his other roles, this weapon will be the best choice for him.
Ninurta
The Ninurta is well-balanced in stats, but they’re pretty low compared to Hawkeye or Vidofnir. However, if players are struggling to keep Hope alive against enemies with strong physical attacks, this weapon comes in handy. This has the Physical Defense synthesis ability which will reduce any physical damage Hope takes. Though its stats are okay at best, this weapon is worth having around just in case.
Sazh Katzroy
Spica Defenders
Sazh has some of the best spells as a Synergist, such as Haste. These pistols will increase the duration of offensive buffs. Since most of his spells are offensive, this weapon would greatly benefit him and the party. The downside of this weapon is that it doesn’t increase his stats much.
Procyons
These don’t offer much in terms of stats for Sazh, but do come with some pretty sweet abilities that are exclusive only to him. The Procyons have the Stagger Maintenance passive ability which increases the time when enemies are Staggered. Despite its okay stats, this weapon is great to have as other party members can easily pick up where Sazh slacks.
Antares Deluxes
These weapons will increase damage and have the Chain Bonus Boost ability. This comes in handy because it will make the Chain Bonus increase a lot faster and pairs up with Sazh’s Haste spell amazingly. It also increases all of his stats and gives him more balance build similar to Lightning and her Blazefire Saber weapon.
Pleiades Hi-Powers
This weapon is a bit of a gamble, because it will greatly reduce Sazh’s HP. To make up for this, it provides a massive increase in Strength which can make Sazh a strong Commando. It does have the Damage Reduction synthesis ability which helps a little, but it’s still a risk. Sazh’s HP is the second-highest in the game, but fans should give him accessories that’ll help balance out the HP loss if they opt for the Pleiades Hi-Powers.
Oerba Yun Fang
Dragoon Lance
With Fang being the strongest physical attacker, she needs a weapon that will help her boost her raw strength. The Dragoon Lance increases her physical attack strength to amazing levels and cements her as the main Commando. The downside of this weapon is that it will weaken all of her magic spells, Saboteur abilities included. If players are wanting to make her a very strong physical attacker, this lance is the one for Fang.
Pandoran Spear
This spear is pretty well-balanced, but it does increase Fang’s Magic power a little more. If players are wanting Fang to lean more towards being a Saboteur, but without sacrificing too much physical Strength, the Pandoran Spear is it. It has the Improved Debilitation passive ability which increases the success rate of Debilitation type abilities, which Fang specializes in.
RELATED: Final Fantasy 13: Every Party Member Ranked According To Design
Taming Pole
If Fang is being used as both a Commando and a Saboteur, the Taming Pole would be the best choice. It’s very well-balanced when it comes to increasing Fang’s stats. It has the Random Instant Chain ability, which gives the player a chance to instantly fill the enemy’s Stagger gauge. The only downside of this weapon is that it has the Stagger Lock effect, but this can always be balanced by another character.
Bladed Lance
Like Lightning, Fang’s original weapon is not a bad investment. Its stats are relatively well-balanced but it does lean a little more towards Strength. Her Strength won’t be as high as the Dragoon Lance, but the Bladed Lance is cheaper to upgrade.
Oerba Dia Vanille
Belladonna Wand
Vanille is just as strong as Hope when it comes to being a mage, but she is the best Saboteur in the group. If players are wanting to use her Saboteur abilities to their max potential, the Belladonna Wand is the best staff to equip. This staff has the Improved Debuffing passive ability which increases the success rate of debuff abilities. Since she’s the only one in the group that can cast Death spell, this staff would benefit her the best.
Pearlwing Staff
For anyone wanting Vanille to have high raw Magic power, the Pearlwing Staff is the one to have. It will greatly reduce her Strength, but her physical attacks are pretty weak to begin with so it’s not a huge loss. This weapon is all about increasing her Magic, so if players are wanting Vanille to focus more on being a Ravager, this staff is worth investing in.
Healer’s Staff
If players are wanting Vanille to focus more on healing, the Healer’s Staff would be best to equip. It has the Improved Cure passive which increases spell recovery amount which means stronger heals. Vanille would be a slightly better choice for a healer since she has higher HP than Hope.
Rod of Thorns
The Rod of Thorns is a little more situational, but some players might find a use for it. Vanille’s Strength and Magic will be the exact same and the stats are okay. However, this weapon has the Magic Defense synthesis ability which will reduce the damage Vanille receives from magic attacks. If players are seeing that Vanille is dying pretty quickly (her HP is pretty low), this weapon could help out a little in keeping her alive.
Snow Villiers
Umbra
Snow is the most powerful Sentinel in the group and has the highest HP. Umbra will increase his HP even more and make him a very useful tank in battle. This weapon also has the Improved Ward effect, which gives Snow and the party higher defense from area of effect attacks. If players find themselves in a fight with AoEs, having Snow in the party wearing this can help make the battle a little easier.
Paladin
The Paladin is another great weapon for Snow if players want to have him focus on being a Sentinel for the group. It has the Improved Guard passive ability which helps him when he uses Guard abilities since it’ll reduce damage. This is a great one to have until players get Umbra, but it’s not a bad weapon overall.
Power Circle
If players are wanting to use Snow more as a Commando than in his other two roles, the Power Circle is a great weapon for him. Maxing out this weapon will increase his strength to match Fang’s strength. This weapon also reduces physical damage that Snow takes in battle. It can also be found early in the game which will make Snow pretty powerful early on compared to other party members.
Feymark
Despite being more of a Sentinel and Commando, Snow is actually a pretty good Ravager. The Feymark will greatly reduce his Strength, but greatly increase his Magic power. However, it also has the Ultimate Magic synthesis ability, which makes him immune to magic attacks, though this comes at the cost of only being healed by Eidolons or items. If players don’t mind this, it’s a pretty good weapon to have around.
Final Fantasy 13 was released on December 17, 2009, and is available on PC, PlayStation 3, Xbox One, Xbox 360, Android, and iOS.
MORE: Every Main Final Fantasy Game, Ranked By How Long They Take To Beat
Waffen — Final Fantasy XIII | Spieletipps
Für jeden Charakter gibt es 8 Waffen in Final Fantasy XIII, die umgewandelt und verbessert werden können.
Lightning
Waffe | Bedingung |
---|---|
Fanal-Sturmklinge | von Anfang an |
Gladius | Truhe im Wendelgang im Pulse Fal’Cie (Kapitel 2) |
Säbel-Karabiner | Lichterwald von Gapra (Kapitel 5) / Kaufen im Ballisto-Basar für 4.600 Gil |
Auratus-Sturmklinge | Palumpolum (Kapitel 7) / Kaufen im Präpatorium für 15.000 Gil |
Lebensretter | Schiffsdurchgang (Kapitel 9) / Kaufen im Präpatorium für 20.000 Gil |
HauteClaire | Stolleneingang im Grand Pulse (Kapitel 11) / Kaufen im Gilgamesh-Gesellschaft für 20. 000 Gil |
Löwenherz | Zu Beginn im Kapitol Eden (Kapitel 12) / Kaufen im Präpatorium für 28.000 Gil |
Organix | Schließe Mission 46 ab, um Zugang zur Gilgamesh-Gesellschaft zu erhalten und sie dort zu erwerben |
Fang
Waffe | Bedingung |
---|---|
Klingenlanze | von Anfang an |
Gae Bolg | Westkolonnade in Palumpolum (Kapitel 7) / Kaufen im Präpatorium für 13.100 Gil |
Pandora-Speer | Vor dem Maschinenraum in Palmekia (Kapitel 8) / Kaufen im Präpatorium für 16.200 Gil |
Partisane | Vallis Middia im Grand Pulse (Kapitel 11) / Kaufen im Ballisto-Basar für 6.600 Gil |
Nimrod-Lanze | Auf der Bahnbrücke nachdem Du Vejala besiegt hast im Grand Pulse (Kapitel 11) / Kaufen in der Gilgamesh-Gesellschaft für 27.000 Gil |
Richtlanze | Schatzkugel auf der Ramuh-Promenade in Kapitol Eden (Kapitel 12) / Kaufen im Präpatorium für 31. 000 Gil |
Shamaniks | Fal’Cie Eden (Kapitel 13) / Kaufen in der Gilgamesh-Gesellschaft für 23.000 Gil |
Dragonerlanze | Schließe Mission 46 ab, um Zugang zur Gilgamesh-Gesellschaft zu erhalten und sie dort für 230.000 Gil zu erwerben |
Hope
Waffe | Bedingung |
---|---|
Windschnitter | von Anfang an |
Ninurta | Tal der Trümmer in Piz Vile (Kapitel 4) / Kaufe im Ballisto-Basar für 2.800 Gil |
Falkenauge | Lichterwald von Gapra (Kapitel 5) |
Vidohunir | Weg von Ostkolonnade nach Riviera (Kapitel 7) / Kaufen im Präpatorium für 16.900 Gil |
Allicanto | 5. Arche in Anta Isila (Kapitel 10) / Kaufen in der Gilgamesh-Gesellschaft für 18.000 Gil |
Sturzgeier | Turm von Taejin im Grand Pulse (Kapitel 11) |
Otshirvani | Rapidstrecke in Kapitol Eden (Kapitel 12) / Kaufen im Präpatorium für 28. 200 Gil |
Malphas | Schließe Mission 46 ab, um Zugang zur Gilgamesh-Gesellschaft zu erhalten und sie dort für 198.000 Gil zu erwerben |
Vanille
Waffe | Bedingung |
---|---|
Fesselrute | von Anfang an |
Perlenflügel | Brescha-See (Kapitel 3) / Kaufen im Ballisto-Basar für 2.300 Gil |
Bella Donna | Auenwald von Sunleth (Kapitel 6) / Kaufen im Präpatorium für 31.200 Gil |
Gesundungsrute | Glockenturm in der Nautilus / Kaufen im Präpatorium für 19.800 Gil |
Dornenrute | Archylte-Steppe im Grand Pulse (Kapitel 11) / Kaufen im Ballisto-Basar für 3.000 Gil |
Himmelsachse | Oerba im Grand Pulse (Kapitel 11) / Kaufen in der Gilgamesh-Gesellschaft für 24.000 Gil |
Mistilteinn | Edenhalle im Kapitol Eden (Kapitel 12) / Kaufen im Präpatorium für 11.000 Gil |
Tigerkralle | Schließe Mission 46 ab, um Zugang zur Gilgamesh-Gesellschaft zu erhalten und sie dort für 300. 000 Gil zu erwerben |
Sazh
Waffe | Bedingung |
---|---|
Wega | von Anfang an |
Deneb | Kristallbecken im Brescha-See (Kapitel 3) / Kaufen im Ballisto-Basar für 3.900 Gil |
Prokyon | Pfad des zaghaften Lichtes im Auenwald von Sunleth (Kapitel 6) / Kaufen im Präpatorium für 30.000 Gil |
Spika | Glücksboulevard in der Nautilus (Kapitel 8) / Kaufen im Präpatorium für 14.500 Gil |
Rigel | Citya in der 5. Arche (Kaptiel 10) / Kaufen in der Gilgamesh-Gesellschaft für 19.000 Gil |
Pleiades | Oerba im Grand Pulse (Kapitel 10) / Kaufen in der Gilgamesh-Gesellschaft für 22.000 Gil |
Antares | Leviathan-Terminal im Kapitol Eden (Kapitel 12) |
Aldebaran | Schließe Mission 46 ab, um Zugang zur Gilgamesh-Gesellschaft zu erhalten und sie dort für 263.000 Gil zu erwerben |
Snow
Waffe | Bedingung |
---|---|
Wilder Grizzly | von Anfang an |
Kraftkranz | Schwebeschien 3N im Brückland (Kapitel 1) / Kaufen im Ballisto-Basar für 4. 500 Gil |
Engelsherz | Weg zwischen Westkolonnade und Stadtpromenade (Kapitel 7) / Kaufen im Präpatorium für 20.000 Gil |
Sonnenkarma | Rechte Schiene auf der Brücke in Palmekia (Kapitel 9) / Kaufen im Präpatorium für 32.600 Gil |
Dämonenhalo | Vedika in der 5. Arche (Kapitel 10) / Kaufen in der Gilgamesh-Gesellschaft für 25.000 Gil |
Helios | 6. Etage vom Turm von Taejin im Grand Pulse (Kapitel 11) / Kaufen in der Gilgamesh-Gesellschaft für 21.000 Gil |
Heldenschwingen | Rennstrecke im Kapitol Eden (Kapitel 12) / Kaufen im Präpatorium für 11.000 Gil |
Todesrad | Schließe Mission 46 ab, um Zugang zur Gilgamesh-Gesellschaft zu erhalten und sie dort zu erwerben |
Game
Final Fantasy XIII
Final Fantasy XIII Treasure Hunter trophy
This trophy is the most time consuming of all. To get it, you need to have each weapon and accessory simply in your inventory, well, if you don’t collect a collection, of course, otherwise you can not be afraid and sell it.
The easiest way to find out if you have collected everything or not, of course, is to return to that little Pakti robot that you repaired in the Nether Village. If all that was required was ever in your inventory, then the trophy will not keep you waiting. nine0003
In total, 102 weapons must pass through your hands in the end (6 heroes x 8 guns = 48). out of 102 there should be 48 guns of category 1, 48 guns of category 2 (for a trophy it is not necessary to buy weapons of category 1 again) and 6 guns of category 3 (because each hero has guns of category 3 have 1 name, so each has 1 any). You also need to hold 120 accessories. Those. if you have had everything you need and you sell everything right there, then the trophy will still be there. With weapons, everything is easy, except that you need to farm a lot of money. I checked the accessories according to the English database, they practically go in the Japanese game in order, except for some, for me it was easy to calculate them by printing out the sheets and putting what is a plus sign.