Expeditions: Conquistador for PC Reviews
PC
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Publisher:
Logic Artists
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Release Date:
May 30, 2013
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Summary
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Critic Reviews
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User Reviews
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Metascore
77
Generally favorable reviews
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8. 0
Generally favorable reviews- based on 220 Ratings
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Summary:
Expeditions: Conquistador is a story-driven tactical roleplaying game with a touch of strategic resource management and a pinch of choose-your-own-adventure.
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Developer:
Logic Artists
- Genre(s): Role-Playing, General, General
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Cheats:
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Score distribution:
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Positive:
14
out of 21 -
Mixed:
7
out of 21 -
Negative:
0
out of 21
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A perfect balance between an RPG and a strategy game, between turn based gameplay and lively action. Although it has some flaws, I was able to turn a blind eye to them, as it offers at least 20 hours of great, absorbing fun. [CD-Action 08/2013, p.70]
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At the very least, Conquistador’s acceptance of player failure makes it possible to experience its excellent writing.
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Expedition: Conquistadors is very entertaining strategic role playing game, about an interesting subject, too [Nov 2013]
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Engaging turn-based battles with neat RPG system that is remarkable for its several quest solving options and its motivating map exploring.
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There’s a force in this game that tells us that they tried to do something different, even though there are some aspects that should have been improved. Still, it is a good options for those interested in the genre or the topic.
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Expeditions definitely has some strong points like the narrative, the choices or its dynamics. But when it comes to the presentation in general and the battle tactics it is not as strong.
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Conqiustador’s main problem is its small budget. You can’t shake the feeling that lots of things weren’t finished properly or were simply drafted. The developer’s ambition was big, the end result is not that great. There are too few adventures, a too simple character development system, too schematic battles and the game lacks the option to act for yourself (instead, you always work for someone). All of this adds up to a sandbox game with an interesting universe and original story, that is boring and limited.
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Score distribution:
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Positive:
33
out of 51 -
Mixed:
14
out of 51 -
Negative:
4
out of 51
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I’ve played the game for (too many) hours now- and that’s the kind of game it is: highly immersive, fun and challenging. You get to KNOW yourI’ve played the game for (too many) hours now- and that’s the kind of game it is: highly immersive, fun and challenging. You get to KNOW your party, they have personalities and you get to like them and agonize when you loose them(or in some cases hate them and consider loosing them!). It is not perfect, no game is, but it is well thought out and well executed. And the setting is brilliant. Can we have an expansionpack please? «Visit» the Mayans perhaps?… Expand
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This game should be getting more press. It was the most interesting indie title— easily on par in terms of content, quality, writing, music,This game should be getting more press. It was the most interesting indie title— easily on par in terms of content, quality, writing, music, and concept— with any recent AAA title, actually— I’ve played in years. I am thirty hours in, just got to Mexico, and I’m not even close to bored. I love TBS and rpg games and this game blends those concepts fluidly and with an artistry that is rare in the cookie cutter mass produce winning formula marketplace— the game easily deserves a 9.5. Rock solid, intelligent, and informative to boot.… Expand
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This game is one of those you don;t see in this age anymore.How many games of this type gives you option to choose your party,manage yourThis game is one of those you don;t see in this age anymore.How many games of this type gives you option to choose your party,manage your party,have elements like hunting,guarding has very good AI and in some cases it can be a bit to much challenging especially for casual players,but you can modify difficulty and even on normal (and most likely on easy) its very satisfying,my point is its very in-dept strategy game and it has wide range of options both for casual and old hardcore players who were dying hard for challenge. Also you need to worry about random events like disease,you need to worry about supplies especially food,because you can’t venture and explore without it and not raise rebellion among your followers and a lot more.Also story is pen ‘n’ paper but its written very well,its like reading good book,if you like books you will find yourself lost in very well dialogs,even if you are not fan of the books you will like it.Also there are standard perks like leadership,tactic now every one of them including diplomacy is important,because depending on which you choose it will affect your character and at the end there is moral element in the game.Graphics are nice,it keeps retro look and it still look like modern game.Music is very nice,first thing i usually do is turnoff sound in game and than launch my playlist,but not this time.There are a lot of feature and they did very good job with tutorials and tooltips so with a little of reading and watching illustration you will learn mechanics and features in no time,but will you master the game My only compliant is camera and world map. Now you can rotate camera to fit your angle,but it has limited line of sight and trees can get in the way.And world map is not detailed enough,most of the time i have to move my head really close to monitor to see patches even if i play on max resolution and compass is confusing,But you get use to it very fast so its not big deal but because of that i can’t give this game 10.… Expand
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I almost skipped this game while browsing Steam search results for tag «turn based strategy». The historical theme seemed boring at the firstI almost skipped this game while browsing Steam search results for tag «turn based strategy». The historical theme seemed boring at the first glance, and I didn’t expect much. But this game turned out to be very good. It’s somewhat like Banner Saga or Heroes 3 with food and diseases, but the tactical combat system is more or less unique and pretty fun to play. The texts are outstandly finely written, it really immerses you into the politics and psychology, though the choices in dialogs are sometimes too few. This game also educates about colonization of Latin America — a topic not many people know much about, at least in Europe. For its modest price any TBS fan should buy it.
Here are some issues which I think could be fixed without too much effort:
— the camera on the world screen is too close to the ground, and you view only a very small part of the world which makes it way too easy to get lost or even walk past important objects — unless you constantly switch to and back from the map. I found myself constantly willing to «zoom out» but the camera just won’t go higher. The colored columns of light do help to locate resources but still the camera feels clumsy and too limiting.
— hunters and especially scholars seem to be too weak. I found myself always taking 2 warriors, 2 scouts and 2 doctors in most battles. Hunters do way too little damage even as ranged, and scholars don’t do anything useful at all («expose weakness» and other their abilities are too weak). On the other hand, scouts with their 16 tiles running range are somewhat overpowered.
— for most obstacles in battles (like rocks, trees, barricades) it’s never clear if they would block line of fire from tile A to tile B. Very often I expected an obstacle to provide a full cover, but it provided none. Something like «show cover» in JA2 1.13 or Unfinished Business would be helpful vs enemy hunters (though they don’t do much damage anyway). Also it’s strange that friendly units block straight shots (e.g. a hunter can’t shoot right from behind the back of a friendly soldier at the enemy in front).
— you have to pick units without seeing the battle map or what units the enemy has, which basically means that in unusual maps (like e.g. exit from the mine) one has to just re-load the game and take hunters — not much hassle, just feels unfair.
— firing accuracy for doctors and scholars is something like 30% even at 2 tiles range — this feels very unrealistic. I’d expect accuracy to be 100% at 1 tile range for every unit, but the rate at which it falls should be different. E.g. a doctor could have accuracy of 25% at range 5 but hunter still 75%, and hunters doing 2x ranged damage compared to doctors or something.
— doctor’s healing and other special abilities don’t have particle effects or a special sound.
— in night missions can’t see green highlights of tiles (those which show where you can move)
— music is fine overall, but 1 track is very annoying (in the level where you reach your camp in 8 turns)
— the whole traps system — dicourages attacking even more
— a warning must be shown if a unit has no task for camping
— the path calculated for a unit in battle when you tap on a destination ignores enemy zones of control, which leads to units accidentally getting hit by attacks of opportunity — this is very annoying when alternative route was there without triggering AOO which you thought the unit would pick instead. So sometimes you have to move tile-by-tile, that’s annoying. Pathfinding should try to avoid ZOCs of enemies and warn the player is no path avoiding AOO is present
— world map shouldn’t be affected by texture res setting (too blurred on 1/8 res which I have to use because of my crappy laptop)… Expand -
A good game. There’s a mix of RPG and turn based strategy elements. Multiple dialogue options with a karma-like system called morale. Overall,A good game. There’s a mix of RPG and turn based strategy elements. Multiple dialogue options with a karma-like system called morale. Overall, I enjoyed this game.… Expand
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Expeditions: Conquistador is a decently entertaining indie endeavor, but unfortunately suffers from a feeling of being just a little shallow. Expeditions: Conquistador is a decently entertaining indie endeavor, but unfortunately suffers from a feeling of being just a little shallow. The overall concept is a great idea, but is not executed in-depth. Exploration was not exciting and offered little reward for the player. Combat is (uninspired) standard turn-based fare. Some of the redeeming qualities are the initial party creation system, which does give you the opportunity to learn about your crew in some detail, as well as finding your own strengths and weaknesses. The attributes you choose here will potentially impact the rest of your game. For example, choosing a leader with strong leadership and diplomacy but weak tactics may allow the player to talk their way out of violent confrontations, yet leave them vulnerable to ambush situations. Your crew also has specific traits such as proud, pious, cautious, or even racist. A racist and pious crew member may not take kindly to your allowing natives to perform pagan ceremonies and suggest that you exterminate them instead. Your decisions will have impact on many different characters beyond yourself in this manner. There is also some crew member management to put up with (how much do you feed them, what should they do at night), though the system feels a little half-baked and eventually tedious. The story itself is well developed, but is unfortunately buried in walls and walls of text that the vast majority of casual gamers will not be interested in reading.
A truly solid effort, worthy of a high 6’s (I’d say 68) score. For the price of a DVD, it’s worth checking out and having a few hours of fun with, IF you don’t mind lots of reading and a steep learning curve with poor tutorials.… Expand
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I really tried to like the game, but I just couldn’t. The difficulty is completely off, the game actually has one of the worst cases of earlyI really tried to like the game, but I just couldn’t. The difficulty is completely off, the game actually has one of the worst cases of early game hell I’ve ever seen. Stay away unless you are prepared to get raped hard in the beginning and breeze through the rest of the game.… Expand
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Expeditions: Conquistador — Gameplay Trailer
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Awards & Rankings
86 |
#86 Best PC Game of 2013 |
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Review: Expeditions: Conquistador – Destructoid
I’m out in the wilderness. I’ve spent all my money on medicine, and I’m already out of it. My followers’ various debilitating conditions are becoming worse by the day and I am unable to further assist them in recuperating. Each night, I pray that we don’t get ambushed by bandits, because there’s no way we’d be able to stand up to them; not in this condition. I can’t imagine it’s long before they start thinking of mutiny.
And I’m on Normal difficulty.
Expeditions: Conquistador (Linux, Mac, PC [reviewed])
Developer: Logic Artists
Publisher: bitComposer Games
Release Date: May 30, 2013
MSRP: $19. 99
The campaign in Expeditions: Conquistador consists of two sections, one in Hispaniola (the Caribbean) and one in Mexico (Central America). The story naturally has you and your chosen followers getting mixed up in a variety of conflicts, each with a slew of possible solutions. There is a lot of reading to do, but thankfully the writing is superb. It truly is a joy to read each interaction between characters and to see where exactly the plot will go next, which of course depends on the difficult decisions made by the player as well as their performance during the battles.
The game starts by naming the lead character and choosing followers to assist in the journey. These followers will be companions in and outside of battle. Each individual has their own class like Soldier or Doctor, as well as three personality traits like Proud, Racist, or Pious. These traits affect how the individuals gain and lose morale. For example, a Cautious person will lose morale if you, as the leader, charge right into a battle instead of waiting a bit to assess the situation. Picking followers, then, becomes an intricate challenge since it is ideal to have as little conflict as possible among team members.
While traveling around the world, the characters will need to set up camp after a certain amount of time in order to rest. As the player, coordinating an optimal camp plays out sort of like a mini-game in itself. Certain followers will be better at certain campsite duties like hunting, keeping watch, or gathering food, and it is no easy task to make sure everything goes smoothly. Where the camp is set up also matters — for example, hunkering down in the middle of the path will yield a higher chance of your squad being raided by bandits. This also marks the passage of time, another thorn in the player’s side as followers become hungry, sick, and irate if not cared for.
Battles play out in the classic turn-based strategy game fashion. Instead of a square-based grid like in Final Fantasy Tactics or Fire Emblem, however, Expeditions: Conquistador utilizes a hex-based grid, allowing for a greater range of movements and tactics. Mission objectives generally require the player to either destroy the opposition or simply survive for a certain amount of turns. Each of the various classes functions uniquely on the battlefield, from the amount of movement spaces they can travel to what special combat abilities they possess.
Battles are anything but a cakewalk. In fact, during the first half of the game, I’m not sure that I won a single major battle. It may have had to do with my ill-preparedness, as it is possible to construct traps and barricades before engaging in certain fights and … I didn’t. I was so concerned with so many other things that I was consistently low on currency and simply couldn’t afford to purchase the required materials for these things! Being a conquistador ain’t easy.
The crutch behind Conquistador‘s storytelling and difficulty is the fact that it is perfectly okay to fail. Even though I lost most of the major battles (on Normal difficulty, remember), the story kept on going and even recognized my failures. I pissed off a lot of people in the process, but I didn’t feel compelled — or even worse, forced — to reload my save game from before the battle just to try to win. Sure, my people lost morale and were injured, but the game continued on.
It also makes every battle less stressful. Going into each battle knowing that it’s okay to lose removes a lot of anxiety that would normally come with such difficult games. Instead of wanting to win simply because it is required, players are now intrinsically motivated to achieve victory. They want to win because virtual people are depending on them — both their motley band of followers as well as the locals who enlisted their help.
The difficulty does start to wear on the player, however. I don’t feel as if I’m getting any better or having a deeper understanding of the combat mechanics, since once I lose, that battle is now behind me and I’m moving on. I found it harder and harder to get better as the story progressed — more difficult battles were being thrown my way when I still wasn’t necessarily sure why I lost the previous ones. A better difficulty curve would have been more than helpful in this regard.
There is an option for multiplayer, though you’ll need to arrange something if you want to play against an actual human, since there never seem to be any hosted games online. It also supports local hotseat-style multiplayer, where two players can go head-to-head using the same computer.
The in-game art is nice on the eyes, but it’s the music that really shines. The perfect instruments are used to give Conquistador a wild, yet cultured vibe that really stands out. Many times I found myself not moving in-game, and just listening to the music being played and getting absorbed in it. The cutscenes do an okay job of telling the story, but the voice-overs isn’t exactly stellar.
Expeditions: Conquistador is a hard game, because being alive during the time in which it takes place was hard. It’s no easy feat to survive the harsh wilderness with an entire team depending on you for treatment and food, all the while waging war on enemy troops and unpredictable bandits.
I do wish that the game eased up a bit in the early-goings instead of using the trial-by-fire approach that seems to be in place currently, as such an approach would’ve allowed the player to get better acquainted with the deep and intelligent battle system. At the very least, Conquistador‘s acceptance of player failure makes it possible to experience its excellent writing.
Expeditions: Conquistador — Igromania
Some periods of history are especially popular with developers. For example, among the players with experience, few people did not run along Omaha Beach to the German machine gun crews (in Medal of Honor: Allied Assault, Call of Duty or Company of Heroes). Other eras, on the contrary, are undeservedly ignored. The more interesting are the exceptions. A young independent team of Logic Artists invites us to participate in the conquest — the conquest of South America by the Spaniards. Virtual natives, however, are not an example more courageous than real ones, and the gunpowder in the local guns seems to be some kind of damp, but a true conquistador will overcome even not such difficulties. nine0003
Expeditions is a mixture of tactical and role-playing game. From tactics here — battles, squad management and diplomacy. From RPG — the ability to have intimate conversations with subordinates and the need to pump the commander. You will not see him on the battlefield — a bird too important to be exposed to arrows. However, the characteristics of a brave caballero will often help you in combat, and in some cases will allow you to avoid combat altogether.
The game regularly throws up random events that require you to make a decision. How to punish a thief? What to do with an unexpected find? What to do with a captive Indian? Expeditions lets you play as a hardened racist, a religious fanatic or a benevolent general — the choice is yours. nine0003
Soldiers will be satisfied with some actions of the commander, and not with others, but even the most loyal and hardened veterans without timely delivery of supplies quickly lose their presence of mind. The supply problem is especially acute on long-distance expeditions thousands of miles from their native shores.
First of all, to fight, you need weapons. This is the most valuable resource, which in Expeditions also acts as upgrade points, which you can spend to improve the equipment of the squad. It’s funny that the gunpowder itself is endless. nine0003
• Indians often use poison against armored Spaniards.
Unlike the patience of your people. Fighters periodically suffer from diseases that require medicines to treat, get tired and starve (especially while your hunters are just learning and only scaring away game). You will also need secondary resources, such as ropes and wood, otherwise, for example, the wheel of the wagon will break — and that’s it, we crawl at a snail’s pace.
All of the above goods can be bought in a Spanish fort or Indian settlement. In the case of the Indians, however, one can resort to violence. The burden of the white man, sung by Kipling, in Expeditions looks like a heavy bag of loot. nine0003
The tactical part of the game, alas, is rather weak, and the battles are rather monotonous. Whether you’re a fan of the genre or a fan of tabletop D&D, the battles in Conquistador are nothing new. We have already seen all this more than once, but in fact, in such an unusual setting, the game really asks for original mechanics. Indie is for that and indie to think differently. Launching the game about the war of the conquistadors with the Indians, I want to see in it … the war of the conquistadors with the Indians! The battles must reflect precisely the tactics of the 16th century, which are very different even from the tactics of the 15th century, not to mention subsequent centuries. At the same time, in Expeditions, it is quite possible to replace the Indians with elves, and the Spaniards with some kind of space marines, and nothing will change. It will be the same castrated D&D third edition. nine0003
There are no horses, which the natives considered monsters and were terrified of. The concept of fear itself is also not in the game, although in real history it was much easier to put the Indians to flight than to kill them. The Spaniards had much better weapons, thanks to which they defeated even many times superior enemy forces. Immediately, the bare-assed savage in terms of «strength» is often not inferior to a soldier in a cuirass.
Even the great equalizer — firearms — is no different from a bow in terms of damage or rate of fire. Why, contrary to history and common sense, gunpowder weapons are inferior in efficiency even to a dagger. On top of that, conquistadors will have worse squints than Star Wars Imperial stormtroopers. With all the desire to repeat the fate of Kurt Cobain, your henchmen will not succeed — they will miss. An arquebus can only be of any use in the hands of a hunter, and then only when he is at least a little pumped. nine0003
Not all expeditions are successful. For many, a long voyage ends in a storm, a tropical disease, or a poisoned dart ambushed in the back. The creators of Expeditions seem to have reached the goal, but instead of countless treasures, they brought only a small chest. The question is: was it worth it?
Replay value:
Cool story:
Originality:
Easy to learn:
Gameplay:
7
Graphics:
6
Sound and music:
8
Interface and controls:
8
Wait?
Game in an unusual setting, which, however, does not reveal its potential. Inimitable on the strategic map, Expeditions is more than mediocre in combat. In the end, it’s good, but nothing outstanding.
Mania Rating: 7.0
Good
Expeditions: Conquistador Basic Guide
Game Start Expedition Creation
We start the game with generating a character and collecting an expedition, first we will be asked to distribute the skills of our main character, there are 6 skills in total, initially they all have an indicator of 5 and can be raised to 10, for distribution we get 8 points, and most importantly We distribute the skills of the main character only once per game, then you can increase their performance only through the members of our expedition.
Tactics — Required to use items before battle, with a low Tactics score, the number and range of items can be limited. Plus 2 units of tactics we get for each soldier on the expedition. nine0003
Diplomacy — the level of this skill affects the success in negotiating, as well as prices when trading in the markets. Plus 2 units we get for each scientist in the squad.
Healing — reduces the cost of medicines for the treatment of wounded participants in the campaign. Plus 2 units for each doctor in the squad.
Survival — improves the result of hunting increases the amount of meat received. Plus 2 units for each hunter on the expedition.
Reconnaissance — increases the range of movement of the squad on the strategic map. Plus 2 points for each scout in the squad.
Leadership — increases morale in the squad and reduces the risk of rebellion. Increases by 3 points for each Sergeant in the squad and 4 points for each Lieutenant.
What to download? Of course, this directly depends on your style of play, but still, if you are playing for the first time, I recommend not spending too much initial points on exploration, healing and leadership. I don’t advise you to download intelligence because little depends on the speed of your movement on the map, the game does not limit us to time frames. I don’t see the point in developing the treatment much, since it’s much easier to buy or make medicines yourself than to save their consumption with this skill. I do not advise you to develop leadership since at the initial stage there is no problem of rebellions, and later you can improve this skill well at the expense of lieutenants and sergeants. nine0003
After we have chosen the name, gender and distributed the skills of the main character, we proceed to the collection of the expedition, for the start we are offered to choose 10 people, each participant can have one of 5 classes. Again, we assemble an expedition to your taste, I took a very average balanced composition — 2 doctors, 1 scientist, 3 hunters, 3 soldiers, 1 scout. Let’s look at all the classes and their development.
Soldier — our main combat unit, medium range of movement, strong melee attack and low accuracy of shooting attack. Depending on the rank, it has 5 special abilities. nine0003
Flawless Defense — increases the soldier’s defense, recharges 1 turn. Available with the rank of recruit.
Stun — the target loses the ability to move and attack in the next turn and takes a small damage of 10-20 points. Cooldown 2 turns. Available with the rank of soldier.
Security — the protection of all nearby fighters increases to the level of protection of the soldier who used the skill. Cooldown 2 turns. Available with Veteran rank.
Smoke bomb — affects an area of 7 cells, it becomes difficult to hit those standing in a cloud from checkers. The cloud lasts 2 turns. Skill cooldown 3 turns. Available with the rank of Sergeant.
Gathering — all fighters move 3 squares towards the lieutenant, while no move points are spent. Available with the rank of lieutenant.
Doctor is an obligatory member of the expedition, doctors treat both in combat mode and in strategic mode, during night halts. The main value of a doctor in battle is healing and the ability to bring dead allies to life. The main feature that we will have to put up with during the battle is that doctors cannot heal themselves. Doctors have 4 special abilities:
Recovery — restores 25-40 health points depending on the rank of the doctor. Cooldown 1 turn. Available with the rank of recruit.
Heal — restores 15-25 health points and removes negative effects (poisoning). Cooldown 1 turn. Available with the rank of soldier.
Bring to life — when your soldiers run out of health, they do not die, but lose consciousness, can bring the fighter to his senses and restore him a certain amount of health, depending on the rank of the doctor. Skill cooldown 3 turns. Available with Veteran rank. nine0060 Gathering — all fighters move 3 squares towards the lieutenant, while no move points are spent. Available with the rank of lieutenant.
Scout — fast fighter who can move by ignoring traps, move long distances in one turn, cannot use ranged weapons. In combat, it is useful for rear attacks. Scouts can use 4 abilities in battle:
Distraction — bypasses the enemy and strikes from behind, respectively, receives a rear attack bonus. Cooldown 1 turn. Available with the rank of recruit. nine0060 Stealth — movement mode in which the range of movement is reduced by half, in this mode the scout ignores the action of the trap and attacks of opportunity (automatic attacks that occur when we move past an enemy fighter). Available with the rank of soldier.
Throwing Knife — Throws a knife within a radius of 3 cells, deals small damage of 15-25 units. Cooldown 3 turns. Available with Veteran rank.
Gathering — all fighters move 3 squares towards the lieutenant, while no move points are spent. Available with the rank of lieutenant. nine0003
Hunter is an excellent shooter, weak in close combat, but formidable at long distances. And of course the main earner of provisions during night stays. Hunters can use 4 abilities in combat:
Knockback is a weak melee attack, its main plus enemy is knocked back one cell away from the hunter. Cooldown 1 turn. Available with the rank of recruit.
Quick Shot — The hunter fires two shots instead of one, the accuracy of shots is reduced by 30%. Cooldown 1 turn. Available with the rank of soldier. nine0060 Aimed Shot — half penalty to accuracy, you can use the skill only while standing still, if before using the hunter you moved at least one cell, then the skill will not be available this turn. Cooldown 1 turn. Available with Veteran rank.
Gathering — all fighters move 3 squares towards the lieutenant, while no move points are spent. Available with the rank of lieutenant.
Scientist is a character who can provide support in battle, and in the campaign can study various improvements and craft items. Scientists can use 4 abilities in combat:
Logistics — increases the movement range of the selected ally depending on the rank of scientist, by two cells if a recruit, by 4 if a veteran, by 6 if a sergeant. Cooldown 2 turns. Available with the rank of recruit.
Coordinated Attack — Your next attack against any enemy will deal 10% more damage. Cooldown 2 turns. Available with the rank of soldier.
Distraction — reduces the damage of all enemies by 20%, lasts 1 turn, reduces the damage of all attacks, both melee and long-range. Cooldown 1 turn. Available with Veteran rank. nine0060 Gathering — all fighters move 3 squares towards the lieutenant, while no move points are spent. Available with the rank of lieutenant.
Ranks
As you can see, the skills of our subordinates depend on their rank. To increase in rank, we need experience, it is common in the game for the entire expedition, we can increase a soldier in rank at any time while in the strategic game mode. There are five ranks in total in the game:
Rookie — initial rank, no bonuses. nine0003
Soldier — bonuses +5% attack, +5 defense, medium-level equipment unlocked (we can give more pieces of equipment in accordance with the class of the fighter). The upgrade costs 100 experience.
Veteran — bonuses +10% attack, +10 defense, +1 leadership, top-level equipment unlocked. The upgrade costs 300 experience.
Sergeant — bonuses + 15% attack, +15 defense, +3 leadership. You can have no more than 3 in a squad. officers (including one lieutenant). The upgrade costs 600 experience. nine0003
Lieutenant — bonuses +20% attack, +20 defense, +5 leadership. A squad can have no more than one lieutenant. The upgrade costs 1000 experience.
Equipment
Each soldier can use equipment to increase the parameters of attack or defense, for attacking the number of equipment is the same for all classes, as well as for shooting attacks, any class can use 10 pieces of equipment.
For the defense modifier, soldiers have a bonus they can equip 20 pieces of equipment, scouts and hunters 10, doctors and scientists no more than 5 pieces of equipment. nine0003
Items
These are various things that help us defeat the enemy in battle, most of them you can make yourself during night stays. When making items, you will need resources, the amount of material spent directly depends on the skill — handicraft. That is why we will not write how many resources are required to manufacture an item, but only indicate what resources are needed to produce it.
Barricade is the simplest defensive item, placed at the beginning of the battle. A barricade takes up one space and has 100 hit points, very useful on a battlefield with narrow corridors or lots of obstacles. Of course, it is best suited for the battlefield where we need to keep the defense. nine0060 Materials:
— Wood
— Ropes
Trap with net — the trap is placed before the start of the battle and occupies one cell. If an enemy soldier steps on this cell during the battle, he loses his turn.
Materials:
— Ropes
Torch — illuminates the area within a radius of one cell, can be placed directly during the battle. The torch reduces the penalties to hit in night battles, the enemy becomes a good target. A very questionable item in its usefulness …
Materials:
— Wood
— Oil
Spike trap — placed before the start of the battle, occupies one cell. The enemy who stepped on the trap takes damage of about 40 units. Useful item, highly recommended.
Materials:
— Wood
— Ropes
— Metal
Trap with thorns — placed before the start of the battle, occupies one cell. Stepping on a trap loses part of the turn points. Not a particularly useful thing, but sometimes it can help out. nine0060 Materials:
— Metal
Lantern — Used during battle, a very useful weapon. When thrown, two cells light up, the fire gradually grows. Everyone who enters the fire takes damage and catches fire, and even when leaving the fire, continues to take damage. The lantern is indispensable in battles against a large number of opponents, you just need to make them bunch up and set them on fire.
Materials:
— Oil
— Ropes
— Metal
Cannonball — appears after we find a cannon, for use before the battle you need to put a cannon on the battlefield, after which you can fire at opponents. Each shot hits 5 random cells around the target. Deals about 30-40 damage.
Materials:
— Oil
— Metal
Unique items — there are only four of them, we get them for passing various special places. To get some of them you need to make a sacrifice…
Healing water flask — obtained from completing the Fountain of Youth. Single use item, can be used during the battle. Fully restores the health of the selected character.
Mictlan Crystal is an extremely useful item, we get it when passing the Masaya Volcano. The crystal can be used 1 time during the battle, but it is available again in the next battle. Crystal is able to subdue you one of the opponents of the level of a sergeant, or lower. The enemy will be under your full control for three turns. nine0003
Golden Spear — we can get the item when passing El Dorado Plaza. Installed on one cell, the enemy who ends the next turn on this cell will receive 150 damage. It’s a good thing, but it’s very difficult to guess where the enemy will stand… A reusable item, you can use it once in each battle.
Gutierrez’s Banner — Obtain the item by completing the Gutierrez’s Fate quest. we put the banner on the battlefield before the battle, the morale of the soldiers standing next to the banner is doubled, it acts within a radius of one cell. nine0003
Gutierrez Fortress (Fortaleza De Gutierrez)
During our adventures in Mexico, we will find and restore Gutierrez’s fortress. Let’s look at what can be built in the fortress, how much it will cost us and what each individual building is for.
To restore the fortress, we need to leave one of the members of the expedition in it, it will take 10 days to work and will cost 5000 gold. After 10 days, returning to the fortress, we will pick up our man and meet our old acquaintances from the adventures in Hispaniola there. In the restored fortress, we will be able to build a number of buildings, each of which gives us something useful. nine0003
Barracks — costs 1500 gold, takes 5 days to build. Allows you to assemble a garrison of the fortress, with 500 soldiers we can capture Tenochtitlan on our own, quest — Conspiracy. Soldiers in the garrison appear gradually, the more buildings in the fortress are restored, the faster the garrison is replenished.
Refresh storerooms — costs 2000 gold, takes 5 days to build. With the help of pantries, we will be able to leave the necessary resources in the fortress, this allows us to keep them safe, unlike traveling where you can be robbed or robbed during the night stay. nine0003
Repair Chapel — costs 500 gold, takes 3 days to build. Entering the fortress, visit the chapel, once a week such a visit will allow you to raise the morale of the pious participants in the campaign.
Build trading post — costs 1000 gold, takes 12 days to build. The trading post will allow you to open a trade route with Santo Domingo.