Elder scrolls online vampire: ESO Vampire Guide — How to become a powerful Vampire

ESO Vampire Guide — How to become a powerful Vampire

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Welcome to the ESO Vampire Guide. You might ask yourself how good is a Vampire in ESO? The guide here is split in three parts and will explain all aspects of Vampirism in ESO (Elder Scrolls Online). In the first part of the ESO Vampire Guide we are going to take a look at the basics, the second part is about Vampire mechanics and in the last part we are taking a look at advanced things such as how and why Vampire is used in PvE and PvP.

Table of Contents

Part 1 – Basics

  • What is Vampirism and how to get infected
    • Crown Store
    • Infection from Bloodfiend NPCs
    • Infection from other players
  • Vampire Shrine Locations for all Alliances
  • Vampire Quest
  • Appearance as Vampire
    • Spooky Vampire
    • Hide Vampirism
  • Cure Vampirism

Part 2 – Mechanics

  • Vampire Levels & Leveling
  • Vampire Stages
  • How to increase or decrease Vampire Stages
  • Vampire Abilities & Passives
  • Vampire best Race?
  • Vampire Sets

Part 3 – Advanced

  • Strengths & Weaknesses of Vampires (PvE & PvP)

Part 1 – ESO Vampire Basics

What is Vampirism and how to get infected

Vampirism in ESO is also known as “Sanguinare Vampiris”. It is an affliction your character can catch that has benefits and drawbacks. Before you can be a Vampire in ESO, you need to be infected by “Noxiphilic Sanguivoria/Vampirism”. Once you have this debuff in your character sheet, you have to complete a quest in order to turn into a full Vampire in ESO.

There are three different ways how you can get Vampirism in ESO. You can simply purchase Vampirism via Crown Store, this will instantly turn you into a Vampire. You can get infected by another player or via a Bloodfiend NPC, once infected you have the debuff “Noxiphilic Sanguivoria/Vampirism” on you. With this debuff you can go to one of the three Vampire Shrines to complete the quest and turn into a Vampire.

Crown Store Method

The easiest way to turn into a Vampire is by purchasing Vampirism via Crown Store. It costs a total of 1500 Crowns, which is a lot and usually not worth it because the other two ways cost nothing and it takes around 20 minutes to finish the process with the quest.

Infection from Bloodfiend NPCs Method

The most difficult way to get infected is via Bloodfiends that can be found in Reaper’s March, Bangkorai and The Rift. They usually spawn around midnight and vanish in the morning during the Blood Moon phase. They don’t spawn every night, it is quite tricky to actually find them and even if they damage you the infection is not guaranteed, you might have to try several times. I don’t recommend trying to get it this way, getting infected via another player is way easier and will be explained below.

Infection from other Players Method (recommended)

The easiest way to get Vampirism without having to pay via Crown Store is getting a bite from another player that already has Vampirism. To get infected by another player, you need to be close to one of the Vampire Shrines and you need to make sure that the player that will infect you has the Blood Ritual skill unlocked. Players that are already infected with Lycanthropy, can not be infected by Vampirism.


Vampire Shrine and Bloodfiend Locations for all Alliances

Here is a map of the three Zones (Reaper’s March, Bangkorai and The Rift) where you can find the shrines and the Bloodfiends.

  • Reaper’s March (Aldmeri Dominion)
  • Bangkorai (Daggerfall Covenant)
  • The Rift (Ebonheart Pact)

Vampire Quest

After you have been bitten, make sure to read the Ceremonial Scrolls and enter the “Monument of Lamae Bal” Dungeon. Once you have entered the dungeon, talk to the NPC with the quest marker. Now just follow the quest log and check out my pictures below, all you have to do is go to the two basins, first on the right side and then to the left side. You have to watch the vision on each basin, once done make sure to destroy the monument, like you can see in the picture below, step 1 to step 6.

 

Once you have finished those six steps, you have to go to the middle into the pool filled with blood. Lamae Bal will appear and start the ritual. Your health will drain, but don’t worry, you aren’t going to die!

After the ritual is finished, you are obliged to kill 10 Worm Assassins in the cave once you go through that door on the right side of the area. I marked all the Worm Assassins on the map, so you don’t miss any of them. Once past the door, you have to jump down into the water, you will not receive any damage so just go ahead.

Here you can find all the locations of the Worm Assassins that you need to kill in order to complete the quest.

After you have killed all the Worm Assassins in the cave, you can return to Lamae Bal, she will give you the Vampire Skill-line as a reward, congratz!


Appearance as Vampire

Once you are a Vampire, your appearance will change. Your skin gets more pale with every Vampire stage. Check out the following picture where I showcase the different stages with the skin color.

Spooky Vampire

In case you want to create a very spooky vampire, I can recommend a combination of a few things like here. Dark colors like black and red fit well with the looks of a Vampire. Styles like Fang Lair, Stormlord, Glenmoril Wyrd can also make for pretty good combinations for your outfit. Personalities that you could use that work well with Vampire are the Worm Wizard, Telvanni Magister, Douchess or Scholar.

Here is one example of how your Vampire could look like:

Hat: None
Shoulders: Stormlord Pauldrons – CAB
Chest: Fang Lair Cuirass – CAB/HC/HC
Hands: Glenmoril Wyrd Gloves – CAB/HC/CAB
Belt: Glenmoril Wyrd Sash – HC
Legs: Malacath Greaves – CAB/HC/HC
Boots: Fang Lair Shoes – CAB/CAB
Weapon: Bloodspawn staff – CAB/HC/CAB

Used Dyes: CAB = Coldharbour Ash Black, HC = Hollowfang Cruor

Hide Vampirism

There are a few ways how you can hide the vampire pale skin. All these pictures here have been taken with Vampirism Stage 4 active. The skins that you see here all hide Vampirism:

  • Meridian Purified Skin
  • Blackmarrow Necromancer Skin
  • Maormer Skin
  • Decayed Zombie Skin
  • Arctic Rime Skin
  • Peryite’s Afflicted Skin

How do I Cure Vampirism in ESO?

Curing Vampirism in ESO can be done in two ways. You can find a NPC in the last zone of the base game in the Mages Guild building and ask him to cleanse the curse for a small amount of gold or you can buy a cure vampire token from the crown store, which would be a total waste of money because this method here only costs around 693 gold and takes 5 minutes to complete.

  • Ebonheart Pact: The Rift in the Riften town Mages Guild building.
  • Aldmeri Dominion: Reaper’s March in the Rawl’kha town Mages Guild building.
  • Daggerfall Covenant: Bangkorai in the Evermore town Mages Guild building.

Part 2 – Mechanics

In the second part we are going to take a closer look at all the mechanics of Vampires. There are benefits and drawbacks to each Vampire stage in ESO, we are also going to take a look at the skills and passives. There are also a few things to mention about races and sets for Vampires.

Vampire Levels

There are a total of 10 Vampire Levels that will unlock both active and passive perks.

Ultimate & Skills for Vampire

1. Blood Scion Ultimate

The Blood Scion Ultimate lets you transform into a Vampire Lord for a short duration and boost your stats like crazy.

2. Eviscarate Skill 

The Eviscarate skill is the spammable ability from the Vampire skill-line. Depending on what morph you choose the skill either costs Health or Magicka.

3. Blood Frenzy Skill

The Blood Frenzy skill is a toggle that can be activated or deactivated at any time. It boosts your Weapon and Spell Damage by a lot but drains Health.

4. Vampiric Drain Skill

The Vampire Drain skill lets you channel an attack that will deal Magic Damage and heal you for some of the damage done. Depending on what morph you choose you either get Stamina or Ultimate bkac.

5. Mesmerize Skill

The Mesmerize Skill is an AoE stun that can be used against enemies. The stun cannot be blocked.

6. Mist Form Skill

The Mist Form skill is a toggle that allows you to mitigate 75% of incoming damage.

Passives for Vampire

7. Feed Passive

The Feed passive lets you feed on enemies, if you feed on enemies your Vampire Stage will increase.

8. Dark Stalker Passive

The Dark Stalker passive lets you ignore the movement speed penalty while sneaking. It also decreases the time it takes to enter sneak by 50%.

9. Strike from the Shadows Passive

The Strike from the Shadows passive requires Vampire Stage 2 or higher. You will gain 300 Spell and Weapon damage when you leave sneak, invisibility or Mist Form toggle.

10. Blood Ritual Passive

The Blood Ritual passive allows you to infect another player with the Vampire infection.

11. Undeath Passive

The Undeath passive requires Vampire Stage 3 or higher. It reduces your damage taken by up to 30% based on your missing Health.

12. Unnatural Movement Passive

The Unnatural Movement passive requires Vampire Stage 4 or higher. It reduces the cost of sprint by 50%. If you sprint for more than 3 seconds, you automatically become invisible.

Note: Vampire will naturally level up while you are getting normal experience. If you get more experience per hour, you will also reach level 10 quicker.


Vampire Stages

There are a total of four different vampire stages, each stage comes with benefits and drawbacks, you have to make sure to pick the right stage for your needs. As you can see, if you are a stage 1 Vampire, you will have no drawbacks in combat but also no benefits. That means you don’t have to cleanse Vampirism every time you are doing fire heavy content, you can instead just reduce your stage to 1 and get no drawbacks.

  • Stage 1
    • -10% Health Recovery
    • +5% Extra Fire Damage
    • +3% Regular Ability Cost
    • -6% Vampire Ability Cost
    • Feed & Dark Stalker are active on all Vampire Stages
  • Stage 2
    • -30% Health Recovery
    • +8% Extra Fire Damage
    • +5% Regular Ability Cost
    • -10% Vampire Ability Cost
    • Strike from the Shadows is active
  • Stage 3
    • -60% Health Recovery
    • +13% Extra Fire Damage
    • +8% Regular Ability Cost
    • -16% Vampire Ability Cost
    • Strike from the Shadows & Undeath are active
  • Stage 4
    • -100% Health Recovery
    • +20% Extra Fire Damage
    • +12% Regular Ability Cost
    • -24% Vampire Ability Cost
    • Strike from the Shadows & Undeath & Unnatural Movement are active

How to increase or decrease Vampire Stages

Increase

  • Feed on NPCs to increase your Vampire Stage.
  • If you are drinking the Corrupting Bloody Mara you will instantly jump to stage 4 Vampirism.

Decrease

  • If you don’t feed on NPCs the stages will decrease over long periods of time.
  • Use the Purifying Bloody Mara Drink, every Double Bloody Mara Drink will reduce your Vampire stage by 1.

Vampire Abilities & Passives

You can also find a full list of all Vampire skills and abilities on https://eso-hub.com/en/skills/world/vampire

Ultimate

  • Blood Scion
    • Swarming Scion
    • Perfect Scion

Active Skills

  • Eviscarate
    • Blood for Blood
    • Arterial Burst
  • Blood Frenzy
    • Simmering Frenzy
    • Sated Fury
  • Vampiric Drain
    • Drain Vigor
    • Exhilarating Drain
  • Mesmerize
    • Hypnosis
    • Stupefy
  • Mist Form
    • Elusive Mist
    • Blood Mist

Passives

  • Feed
  • Dark Stalker
  • Strike from the Shadows
  • Blood Ritual
  • Undeath
  • Unnatural Movement

Vampire best Race?

Vampires take extra damage from fire, therefore Dark Elf (Dunmer) is one of the good choices that you can pick. Dark Elves have increased fire resistance, it can therefore reduce the extra damage you take from fire as a Vampire. The second choice would be a Breton, they get extra Spell Resistance in their racial passives, therefore overall reducing damage that you take from any source of magic.

That being said, no matter what race you are playing, you can use Vampire with it. As long as you remember the drawbacks that come with it and take them into account with your decision making, you will be fine in most content.


Vampire Sets

There are three sets that have the name Vampire in it, as you can see below. The Vampire Lord will be the most useful set out of all these because you can further reduce the cost of your Vampire abilities and Ultimate!

  • Vampire Lord
  • Vampire’s Kiss
  • Vampire Cloak

Part 3 – Advanced

In this section of the Vampire guide for ESO, I want to talk about the more advanced things such as where Vampires are usually used and why. That way you should be able to get a pretty good opinion on whether you want to be a Vampire in Elder Scrolls Online or not.

Strengths & Weaknesses of Vampires

PvE

The extra cost of regular abilities makes Vampire hard to use in PvE. Vampire can be used for builds like the Vampire Necromancer Build or the Vampire Nightblade Build that are tailored around the Vampire experience. However, in most endgame content Vampire is only used in niche applications such as in the Rockgrove Trial on the 2nd boss where you have to mitigate a lot of damage, which works well with the Blood Mist ability thanks to 75% damage mitigation.

PvP

Mist Form is often used in PvP because it removes and grants immunity to all disabling and immobilization effects. This is often used as an escape tool to increase your mobility, because enemies usually hammer you with snares, roots and stuns.

There are also plenty of drawbacks, especially for PvP. First off you take increased fire damage, this can be especially devastating if you are fighting a Magicka Dragonknight, which almost exclusively has fire abilities in its kit. You are also going to take more damage from Fighters Guild abilities due to the Skilled Tracker passive. With addons or special skills it is also easy to spot Vampires in PvP zones, therefore experienced players that have a setup made to be effective against Vampires, might target you first.


Fun Fact – ESO Vampire

The Sanguine Goat has a special feature. When the Blood Moon is up, its eyes will glow red. That means there is the possibility that you can find Bloodfiends.

About the Author: Alcast

Alcast is the owner of the website and creates Builds & Guides for everything related to The Elder Scrolls Online. Alcast has been playing The Elder Scrolls Online since the Beta and has knowledge of all types of classes and builds in the game. Alcast also publishes videos on Youtube, live streams on Twitch and for personal updates you can always check out his Twitter. If you want more information about Alcast you can also check out his About Me Page.

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The Unofficial Elder Scrolls Pages (UESP)

This article is about the skill and disease, in particular the effects it has on the player. For NPCs who are vampires, see Vampire (NPC).

Progression

Feed 1 Eviscerate
2 Blood Frenzy
Dark Stalker I 3
Strike from the Shadows I 4 Vampiric Drain
5 Blood Scion
Blood Ritual
Undeath I
6 Mesmerize
Dark Stalker II
Unnatural Movement I
7
Strike from the Shadows II 8
Undeath II 9 Mist Form
Unnatural Movement II 10

Vampirism is a disease that transforms infected players into vampires: feared, blood-drinking creatures of the night. Becoming a vampire also unlocks a skill tree.

Contents

  • 1 Benefits and Disadvantages
  • 2 Becoming a Vampire
    • 2.1 Bite from another player
    • 2.2 Bloodfiends
    • 2.3 Crown Store
  • 3 Curing Vampirism
  • 4 Vampire Stages
  • 5 Feeding
  • 6 Leveling Vampire
  • 7 Skill Perks
    • 7.1 Ultimate Abilities
    • 7.2 Active Abilities
    • 7.3 Passive Abilities
  • 8 Achievements
  • 9 Notes
  • 10 Gallery
  • 11 References

Benefits and Disadvantages[edit]

Amount of benefits as well as disadvantages depends on the vampirism stage and on the passive abbilities unlocked, in general, we can talk about following:

Benefits:

  • Reduced costs for vampire abilities
  • Increased weapon and spell damage after leaving sneak, invisibility or mist form
  • Reduced damage taken based on the missing health
  • Ignored movement speed penalty while sneaking, reduced sneak cost

Disadvantages:

  • Increased costs for regular abilities
  • Increased fire damage
  • Reduced health recovery

Becoming a Vampire[edit]

There are three ways to contract Noxiphilic Sanguivoria and become a vampire:

Bite from another player[edit]

Players who already are a vampire and have the Blood Ritual ability unlocked can grant you Vampirism. The bite can only take place at one of the three ritual sites in the world where both of you must travel to.

The ritual sites can be found in the following zones: Reaper’s March, (map) Bangkorai (map) The Rift (map)

Bloodfiends[edit]

Vampirism can be contracted by fighting special Bloodfiends which only appear at night. The bloodfiends spawn rarely, and only in select locations in one zone for each faction: Bangkorai for Daggerfall Covenant, The Rift for Ebonheart Pact, and Reaper’s March for Aldmeri Dominion. It is not necessary to kill the bloodfiend; once bitten, you can run away, allowing other players to contract the disease from the same enemy.

Crown Store[edit]

The Curse of Vampirism can also be bought from the Crown Store for 015001,500 . You do not need to do the tutorial quest if you take this route, as the initial disease stage is skipped and the skill line is unlocked immediately. If you purchase a vampire bite from the Crown Store, make sure that you are logged onto the character you wish to apply the bite to when you purchase it. It will only apply to that single character.

Once you have contracted the disease, you must complete the quest Scion of the Blood Matron to fully commit yourself as a vampire. As a vampire, you will be considered undead and are thus vulnerable to attacks from the Fighters Guild line when using Skilled Tracker.

Curing Vampirism[edit]

To cure your vampirism, seek out Prelate Sabinus in the Mages Guild hall in Riften (Ebonheart Pact), Evermore (Daggerfall Covenant), or Rawl’kha (Aldmeri Dominion). You will be requested to donate a small amount of gold before being instantly cured.

Once cured, any skill points you invested into the Vampire skill tree will be returned automatically. Any experience you previously gathered will remain allowing you to become a vampire again at a later point without any progression lost if you choose to cure yourself.

Vampire Stages[edit]

You can progress through four stages of vampirism, but there are various pros and cons for doing so. At each stage, the cost of your vampire abilities is reduced, initially starting at 6% (up to 24% reduced cost at stage 4). Health recovery is also reduced by 10% at the first stage (up to 100% slower at stage 4), and your weakness to flame damage is increased by 5% on the first stage with the maximum being 20%. The cost of non-vampire abilities is increased by 3% at stage 1 up to 12% at stage 4.

Some of the disadvantages can be mitigated, such as with the passive skill Undeath, which reduces damage taken up to 30% based on your missing health. Additionally, some passives are unlocked only at higher stages.

Feeding has changed with the Greymoor update. Feeding now advances your vampire stage instead of reducing it. The penalties mentioned above apply to this and feeding now instantly kills victims instead of stunning them. The action still requires sneaking, but at a further distance than before—around 10 feet. Vampire stages now recede with time so long as you don’t feed. To feed, sneak up behind an enemy and use the command to feed. It takes 4 hours for your stage to reduce when you go without feeding.

As of Update 26, stage 4 vampires will be refused by some vendors, with the notification saying, «This citizen refuses to interact with monstrous vampires.» The Mesmerize skill can be used on these NPCs in order to talk to them. Note that you have to be directly in front of the NPC in order to mesmerize them successfully.

The table below shows the various stat changes that occur as you increase in stage:

Stage Health Recovery Damage from Fire Vampire Ability Cost Regular Ability Cost Passive becomes active
1 -10% +5% -6% +3%
2 -30% +8% -10% +5% Strike from the Shadows
3 -60% +13% -16% +8% Undeath
4 -100% +20% -24% +12% Unnatural Movement

Prior to Greymoor’s release, the time between stages of vampirism was 6 hours, and casting any Vampire ability would advance this timer by 30 minutes. Feeding as a vampire also reduced your vampire stage by 1.

Feeding[edit]

Feeding as a vampire increases your thirst of blood, raising your vampire stage by 1 for 4 hours, additional feeding grants you another stage and so on until you reach stage 4 where the penalties are increased, but vampire skills costs are greatly reduced. To feed, you must locate a humanoid creature. If you are witnessed feeding on a non-hostile NPC, you will earn a bounty and some NPCs may attack you. You may feed on non-hostiles as well as hostiles.

  • Note: The definition of «humanoid» in ESO is not quite accurate, as it does not allow you to feed on some types of humanoid creatures, such as ogres. Feeding is a simple process. Draw your weapon and drop into a Sneaking position behind your target. Sneak up to your target until you have a prompt to feed. If you do not get this prompt, you are not allowed to feed from this individual.
  • If you have the Dark Brotherhood DLC, and have Blade of Woe unlocked, you may need to keep some distance from the target in order to feed, rather than assassinate your target
  • As an alternative to feeding, you can immediately jump to stage 4 Vampirism by drinking a Corrupting Bloody Mara.
  • Conversely, you can reduce your Vampirism by 1 stage by drinking a Purifying Bloody Mara or activating a Basin of Loss.

Leveling Vampire[edit]

The Vampire skill line is completely independent of Vampirism stages and can only be increased by gaining XP naturally. Slotting vampire skills into your active bar affects the speed which this skill increases. For characters who are at Champion level, the «Enlightened» bonus which grants 400,000 XP at a faster rate can greatly speed up the leveling process.

Rank Experience Required
for Next Rank
Total Experience
for Rank
1 89,816 0
2 94,999 89,816
3 100,741 184,815
4 107,072 285,556
5 113,497 392,628
6 120,019 506,125
7 127,144 626,144
8 134,885 753,288
9 143,255 888,173
10 1,031,428

Skill Perks[edit]

Notes

  • The numbers displayed here are the base values for the skills. Magicka/Stamina Cost is based on a character of Level 50 160. Damage values are based on Max Magicka/Stamina 12000, Max Health 16000, and Weapon/Spell Damage 1000. The actual numbers you see in the game may depend on a variety of factors, including skill line rank, your equipped weapons and armor, other skills, enchantments, etc. As such, they should only be used as a comparative reference.

Ultimate Abilities[edit]

These abilities must be activated manually, for a cost of Ultimate.

Name Line Rank Cast Time Target Range Radius Duration Cost
Blood Scion 5 Instant Self 20 seconds 335 Ultimate
Cost: [350 / 345 / 340 / 335] Ultimate.
Transform into a monstrous creature of the night, instantly healing to full Health. While transformed, your Max Health, Magicka, and Stamina are increased by 10000, you heal for 15% of all damage you deal, and you can see enemies through walls.
Swarming Scion Bats swarm around you and deal damage to enemies that come close.
CRIMINAL ACT Transform into a monstrous creature of the night, instantly healing to full Health. While transformed, your Max Health, Magicka, and Stamina are increased by 10000, you heal for 15% of all damage you deal, and you can see enemies through walls. Bats also swarm around you and shred enemies that come close, dealing [1122 / 1132 / 1146 / 1157] Magic Damage every 1 second.
Perfect Scion You ascend to Vampire Stage 5.
Cost: [335 / 330 / 325 / 320] Ultimate.
Transform into a monstrous creature of the night, instantly healing to full Health. While transformed, your Max Health, Magicka, and Stamina are increased by 10000, you heal for 15% of all damage you deal, and you can see enemies through walls. You also ascend to Vampire Stage 5, which grants all the benefits of Vampire Stage 4 with none of the drawbacks.

Active Abilities[edit]

These abilities must be activated manually, for a cost.

Name Line Rank Cast Time Target Range Radius Duration Cost
Eviscerate 1 Instant Enemy 5 meters 2295 Magicka
Rend an enemy, dealing [3000 / 3031 / 3065 / 3100] Magic Damage. Deals up to 33% more damage based on your missing Health.
Blood for Blood Costs Health to cast, but greatly increases the execute scaling. After casting the ability, you cannot be healed by allies for a short duration.
Cost: 2295 Health.
Rend an enemy, dealing 3097 Magic Damage. Deals up to [60 / 65 / 70 / 75]% more damage based on your missing Health. After you cast this ability, you cannot be healed by allies for 3 seconds.
Arterial Burst Will always be a Critical Strike if you cast it while under half Health.
Rend an enemy, dealing [3097 / 3132 / 3166 / 3198] Magic Damage. Deals up to 33% more damage based on your missing Health. If you use this ability while you are under 50% Health, it will always be a Critical Strike.
Blood Frenzy 2 Instant Self 700 Health
Allow your monstrous appetites to take hold, increasing your Weapon and Spell Damage by [57 / 58 / 59 / 60] every 2 seconds, up to 5 times. While toggled on, the Health cost of this ability increases by 360 per stack and you cannot be healed by anyone other than yourself.
Simmering Frenzy Increases the Weapon and Spell Damage granted per stack.
Allow your monstrous appetites to take hold, increasing your Weapon and Spell Damage by [77 / 78 / 79 / 80] every 2 seconds, up to 5 times. While toggled on, the Health cost of this ability increases by 360 per stack and you cannot be healed by anyone other than yourself.
Sated Fury Reduces the ramping Health cost and when you toggle the ability off, you heal for a portion of the Health cost you spent.
Allow your monstrous appetites to take hold, increasing your Weapon and Spell Damage by 60 every 2 seconds, up to 5 times. While toggled on, the Health cost of this ability increases by 300 per stack and you cannot be healed by anyone other than yourself. When toggled off, you heal for [30 / 31 / 32 / 33]% of the total Health cost you spent while active.
Vampiric Drain 4 Instant Enemy 22 meters 3 seconds 4320 Magicka
CRIMINAL ACT Siphon away your enemies’ vitality, dealing [1122 / 1132 / 1146 / 1157] Magic Damage and healing you for 25% of your missing Health every 1 second for 3 seconds.
Drain Vigor Restores a portion of your missing Stamina.
CRIMINAL ACT Siphon away your enemies’ vitality, dealing 1163 Magic Damage, healing you for 25% of your missing Health, and restoring [7 / 8 / 9 / 10]% of your missing Stamina every 1 second for 3 seconds.
Exhilarating Drain Generates Ultimate.
CRIMINAL ACT Siphon away your enemies’ vitality, dealing 1163 Magic Damage, healing you for 25% of your missing Health, and generating [2 / 3 / 4 / 5] Ultimate every 1 second for 3 seconds.
Mesmerize 6 Instant Cone 10 meters 3780 Magicka
Cost: [4050 / 3960 / 3870 / 3780] Magicka.
Subdue enemies in front of you with your baleful gaze, stunning them for 5 seconds if they are facing your direction. This stun cannot be blocked.
Hypnosis Affects all enemies around you.
Cost: [3780 / 3690 / 3600 / 3510] Magicka, Area: 7 meters, Target: Area.
Subdue enemies around you with your baleful gaze, stunning them for 5 seconds if they are facing your direction. This stun cannot be blocked.
Stupefy Enemies are snared after the stun ends.
Subdue enemies in front of you with your baleful gaze, stunning them for 5 seconds if they are facing your direction. This stun cannot be blocked. After the stun ends they remain stupefied, reducing their Movement Speed by [50 / 51 / 52 / 53]% for 5 seconds.
Mist Form 9 Instant Self 1350 Magicka
Cost: [1620 / 1530 / 1440 / 1350] Magicka.
Dissolve into a dark mist, reducing your damage taken from players by 75% for as long as you maintain the channel. Entering this form removes and grants immunity to all disabling and immobilization effects, but you cannot be healed and your Recovery stats are disabled.
Elusive Mist Increases your Movement Speed.
Cost: [1350 / 1260 / 1170 / 1080] Magicka.
Dissolve into a dark mist, reducing your damage taken from players by 75% and granting you Major Expedition, increasing your Movement Speed by 30% for as long as you maintain the channel. Entering this form removes and grants immunity to all disabling and immobilization effects, but you cannot be healed and your Recovery stats are disabled.
Blood Mist Deals damage to enemies around you and heals for the damage caused.
Area: 5 meters, Target: Area.
CRIMINAL ACT Dissolve into a bloody mist, reducing your damage taken from players by 75% for as long as you maintain the channel. While in this form you deal [514 / 523 / 528 / 533] Magic Damage every 1 second to enemies around you and heal for the damage caused. Entering this form removes and grants immunity to all disabling and immobilization effects, but you cannot be healed by any other ability and your Recovery stats are disabled.

Passive Abilities[edit]

Passive abilities are active all the time.

Name Line Rank Skill Rank Description
Feed 1 Allows you to feed on an unsuspecting target, killing them and increasing your Vampire Stage. Higher Stages make you a stronger Vampire at the cost of your humanity. Stages decrease over long periods of time. Stage 1/2/3/4 Health Recovery: -10%/-30%/-60%/-100% Flame Damage Taken: +5%/+8%/+13%/+20% Regular Ability Costs: +3%/+5%/+8%/+12% Vampire Ability Costs: -6%/-10%/-16%/-24%
Dark Stalker 3 Ignore the Movement Speed penalty of Sneak. Decreases the time it takes to enter Sneak by 25%.
7 Ignore the Movement Speed penalty of Sneak. Decreases the time it takes to enter Sneak by 50%.
Strike from the Shadows 4 When you leave Sneak, invisibility, or Mist Form your Weapon and Spell Damage is increased by 150 for 6 seconds.
8 When you leave Sneak, invisibility, or Mist Form your Weapon and Spell Damage is increased by 300 for 6 seconds.
Blood Ritual 6 Allows you to infect another player with Noxiphilic Sanguivoria once every 7 days by returning to the Vampire ritual site. Players already infected with Lycanthropy cannot be infected with Noxiphilic Sanguivoria.
Undeath 6 Reduces your damage taken by up to 15% based on your missing Health.
9 Reduces your damage taken by up to 30% based on your missing Health.
Unnatural Movement 7 Reduces the cost of Sprint by 25%. If you continuously Sprint for 6 seconds you automatically become invisible.
10 Reduces the cost of Sprint by 50%. If you continuously Sprint for 3 seconds you automatically become invisible.

Achievements[edit]

There are six Achievements associated with Vampirism:

Achievement Points Description Reward
Vampire Cannibal 5 Feed on another Vampire.
Vampire Corrupter 5 Infect another player with vampirism.
Vampire Feeding Frenzy 10 Feed on 1 citizen in each of the capital cities of the three alliances.
Vampire’s First Blood 5 Feed 1 time as a Vampire.
Vampire’s Hunger 10 Feed 10 times as a Vampire.
Vampire’s Feast 15 Feed 100 times as a Vampire.
Vampirism 10 Become a Vampire. Noxophilic Black
Skill Line: Vampire
Vampirism Master 50 Reach the max level of the Vampire Skill Line. Lamae’s White
  • Update 26 involved a significant overhaul of vampirism and the Vampire skill line, resulting in the removal of several skills: Bat Swarm, Drain Essence, Savage Feeding, Supernatural Recovery, and Unnatural Resistance.
  • At some point in development, a player vampire would have unlocked the ability to turn a low-level NPC into a thrall who would fight for them. This was cut for unknown reasons. «Can turn a weak minded NPC into a thrall, have them fight for you. NOT CURRENTLY FUNCTIONAL», lang.csv
  • This Elder Scrolls Online-related article is a stub. You can help by expanding it.

    Special Perks: Werewolves, Vampires and Imbalance

    One of the most enjoyable parts of Skyrim was being able to become a werewolf or a vampire, gaining power that you can then use to achieve goals — nefarious or not. What could be better than jumping on the victim and tearing it apart with powerful jaws, or sucking the life out of those around you in order to become immortal yourself? But the greater the power, the greater the responsibility and consequences. Due to such abilities, the game balance can be seriously affected.

    When Zenimax Online shared ‘s first information about the upcoming game with in the late spring of this year, we were told that players would not be able to contract either porphyrin hemophilia or lycanthropy: the acquired powerful abilities would not allow maintaining game balance in the MMO.

    Now officially confirmed: players will be able to become both werewolves and vampires. Unfortunately, there is not much specific information on how this will be done in ESO. In video Introduction to Elder Scrolls Online Paul Sage only mentioned special perks that will allow you to «catch» porphyrin hemophilia or lycanthropy (see 5:10).

    These are not the kind of perks that are constantly unlocked when you level up and allow you to increase your stamina, mana and health — they will rather be given as a reward for completing certain quest lines and will be more tied not to your success in combat field, but to the exploration of the world.

    Although we have already been told that werewolves live in all the cities of Tamriel, that there will be several vampire clans in the game — this information is not enough for us, we want to know more details!

    The implementation of these features will have to be carefully thought out and analyzed by the developers, because there will certainly be many players who want to use «vampire» perks. If these abilities are too strong, it will eventually turn out to be some kind of MMO version of Twilight: in order to successfully compete with the rest, players will have to become either a werewolf or a vampire. We need to create a system that would make us seriously think about the consequences of such a decision — and, of course, would allow ordinary players to put up decent resistance against vampires and werewolves.

    It is very important to answer the question: how often can such perks be used? Zenimax has stated that there will be no cooldown on the special ability, but no details regarding special perks have been released. Alternatively, it would be nice to allow them to be used no more than 1 time per day, and also to provide that in order to get new perks, you have to try hard, accumulating mastery. This will make new abilities less accessible, and alliance armies won’t be all werewolves or vampires.

    The next step is to determine what will be the benefits and losses of players from having such abilities. Vampires are likely to receive health and agility boosts, but how Zenimax plans to implement sun damage, a weakness to fire, and an insatiable thirst for human blood is unknown. Lycanthropy is typically characterized by transforming into a ferocious beast, increasing speed, and being able to devour its victims; I wonder what will happen to the werewolf player in a PvP battle when the effect of the ability ends and he remains on the battlefield without weapons and armor?

    Another good way to balance these abilities is to make them your primary end-game reward. It is quite logical to get the opportunity to become a vampire after defeating Molag Bal — the progenitor of these creatures. By the same principle, you can directly connect the main quest and lycanthropy (it’s not a bad idea to use Hircine, the god of the hunt). Of course, the players must be fully aware of the consequences of such a choice. If becoming a vampire or a werewolf is too easy, the player may make a rash decision, which they will later regret when they want to change character specifics at higher levels in preparation for PvP.

    Developers will be able to prevent players from «tossing» between lycanthropy and vampirism by linking these perks to Mundus stones, which can only be used once per 24 hours. Well, in order to find the Mundus stones, you will have to, say, go through a certain quest — this is even more interesting!

    An important question: how will NPCs react to a vampire or werewolf player? In Morrowind, for example, many refused to communicate with those who were found to be creatures of the night, and this limited access to side quests. And, of course, you could not move freely in broad daylight wherever you please. To some extent, this has been preserved in Skyrim: if you have reached the last stage of vampirism, NPCs will openly attack you. Things like this are very important to the role-playing aspect, and removing them would be a disappointment to many players.

    Finally, Zenimax needs to think carefully: if vampirism and lycanthropy are treated as diseases, and not as a blessing, is it possible to cure them? (Of course, in the absence of binding to the Mundus stones. ) I hope that in order to find the cure, you will have to make some effort and complete a line of side quests. Or maybe the developers will set limits on the number of cures? Zenimax Online needs to create a system that gives players enough freedom.

    There are many interesting things here. For example, if for initiation into werewolves you need to give your soul as a pledge to Hircine, and this is impossible while it is stolen by Molag Bal…. There are many ways to fit vampirism and lycanthropy into the world of TESO, as well as successfully use special abilities in PvE dungeons and PvP battles in Cyrodiil.

    On the one hand, you can’t make werewolves and vampires too strong — otherwise, low-level players will lose all interest in the game, which will become too easy to pass. Well, if the possibilities offered by lycanthropy and vampirism are quite insignificant, then high-level players will not be interested in them.

    We look forward to receiving more information from the developers regarding these diseases — or blessings — and their accompanying abilities.

    where to find what to do with it, how to throw it away, id code

    Good afternoon, Skyrim lovers.

    Today we’ll talk about the Elder Scroll of Blood in Skyrim: where to find it, what to do with it, how to throw it away, id code.

    Contents

    1. Elder Scroll (Blood)
    2. Description
    3. Quests
    4. Prophecy
    5. Bugs
    6. Notes
    7. ID
    8. ON THE FORMINE OF Death
    9. Brief passage
    10. Passage
    11. BAGI
    12. Underfective visions
    13. 9000

    14. BAGI
    15. How to get rid of ancient plots?

    Elder Scroll (Blood)

    Description

    Elder Scroll (Blood) is an ancient scroll that is one of the key elements of the Tyranny of the Sun prophecy.

    This scroll was originally in the possession of Valerica, Lord Harkon’s wife. She took it from the Volkihar castle at the beginning of the First Era, and fled to the Cairn of Souls, in order to avoid the fulfillment of the prophecy, which, according to Valerika, was fatal for vampires.

    Quests

    • Beyond Death;
    • «Invisible Visions».

    Prophecy

    The blood of the Daughter of Coldharbour will blind the Dragon’s eye.

    Bugs

    • If the hero travels with recruits and thralls, they may die when reading the scroll.

    Notes

    • If Dovahkin chose to side with the Dawnguard, the scroll, along with the Elder Scroll (Sun) can be sold to Dexion Ivik for 6000 Septims after the main quest is completed.
    • If Dovahkin sided with the Volkihar clan, the scrolls can only be sold to Dexion with the Unofficial Skyrim Patch.
    • Scrolls can also be sold to Urag-gro-Shub at the College of Mages of Winterhold

    ID

    XX0118F9

    Beyond Death

    Brief Walkthrough

    1. Find Valerika.
    2. Talk to Valerika.
    3. Kill the caretakers of the Graveyard.
    4. Talk to Valerika.
    5. Follow Valerika.
    6. Defeat Durnevir.
    7. Talk to Valerika.
    8. Follow Valerika.
    9. Obtain an ancient scroll.
    10. Talk to Valerika.
    11. Return to Nirn.

    Passage

    Soul Cairn

    After Dovahkin in the company of Serana will be in the Soul Cairn, they should go straight along the road to the marker, fighting off foggy, furious and bone people along the way. When the protagonist approaches the target, namely the magical barrier, Serana will call her mother and a conversation will begin.

    Note: It is not necessary to rush to explore the whole Cairn at once. Subsequently, it will be possible to return there an unlimited number of times.

    Valerika

    After talking with her daughter, Valerika will explain everything that is happening to Dovakin. She will also say that she kept the Elder Scroll, but a magical barrier keeps her in ruins. To disable the barrier, it is necessary to destroy the three caretakers of the Burial Ground, which is what the Dragonborn will have to do.

    Overseers

    Overseers are easy to find by following the quest markers. Only one of them will be out of reach, at the top of the tower. You need to jump into the purple well of souls, which teleports the main character upstairs.

    Note: The overseer on the tower can be easily killed by knocking him down with the Unrelenting Force Shout.

    Scroll

    Upon returning to Valerika, it turns out that the barrier has already disappeared. The main character, along with Serana and her mother, will have to go to the Burial Ground. There, another threat awaits them — the undead dragon Durnevir. After defeating the dragon, Valerika will open the chest with the Elder Scroll.

    Return journey

    At the exit from the Burial Ground of Heroes, a revived Durnevir will meet. However, this time he will not show aggression and will greet Dovakin as a winner. As a sign of respect, he will teach the protagonist the Shout «Durnevir’s Challenge» and ask Dovakin for help to return to Nirn. To do this, you just need to go through the portal and return to Skyrim, then use the Shout «Summon Durnevir». After that, Durnevir will appear in front of Dovakin and teach him the first word of the Soul Break Shout, and with the next two calls, Durnevir will teach Dovakin and the rest of the words of this Shout.

    Immediately upon returning to Valerika’s laboratory through the portal, the quest «Beyond Death» will end.

    Note: can now fast travel from the lab balcony instead of going back through all the corridors.

    Return of the soul

    If Dovakin decided not to become a vampire in order to go to the Cairn of Souls, but allowed Serana to capture part of his soul, then after killing Durnevir in the Burial Ground, you can talk with Valerika about returning part of the soul back. After the conversation, a quest will begin (noted in the «Miscellaneous» section of the magazine), the essence of which will be to return the soul stone with a part of Dovakin’s soul. The soul stone itself will be located in the fortress nearby. This fortress is guarded by bone warriors. After Dovakin takes the soul stone, the quest will be completed; the active effect «Weakened Soul» will be removed, and Dovahkiin’s health, magic and stamina will be restored to their previous level. In the future, he will be able to visit the Cairn of Souls without causing a negative effect.

    A stone with a part of Dovahkiin’s soul can be found in the process of exploring the Cairn of Souls. In this case, the Weakened Soul effect is removed without the appearance of a side quest. Then there will be no corresponding line in the dialogue with Valerika.

    Note: before visiting the fortress, it is advisable to stock up on soul pods, as a crystal will soar right above the soul stone, draining the health of the Dragonborn. Also, next to such crystals, you can use the Shout «Incorporeality».

    Bugs

    • The quest may become impossible if Valerika does not start a dialogue after the first meeting near the Burial Ground.
      Solution PC :
      use the tcl console command to get through the barrier;
      click on the door of the Graveyard and open it using the unlock command, Or in the case when clicking on E nothing happens, just open the command line, click on the door and enter the command lock 1. After breaking the door itself will open.
      kill Durnevir, which will make the quest continue as it should.
    • Valerika can only go half way, then back out, making the quest impossible. Because of this, you may not get the achievement.
    • Valerika and Serana can get stuck after the dialogue before entering the Burial Ground. Durnevir can still be killed, but Valerika and Serana will not enter the Burial Ground, making the quest impossible.
      Solution PC : while in the Burial Ground, type in console:
      prid XX003B8E
      moveto player — this will move Valerika to the Burial Ground right in front of the main character.
      prid XX002B74
      moveto player — this will move Serana to the Burial Ground right in front of the main character. After that, the quest will proceed as expected.
    • If you cure the main character of vampirism after he leaves the Cairn of Souls, then there will no longer be an opportunity to return there. There is also a chance that Serana will no longer offer Dovakin to become a vampire or free parts of his soul from Cairn.
      Solution PC : use the tcl console command, after which the main character will be able to «fly» to the portal.

    Unseen Visions

    Unseen Visions is a main storyline quest for the Volkihar and Dawnguard factions in The Elder Scrolls V: Dawnguard.

    After returning from the previous task, the main character needs to find Dexion Ivik, who could read both remaining Elder Scrolls. Finding him, the hero learns that the monk is blind. Although Dexion will not be able to read the scrolls, he will indicate a way how they can be read without being blinded. To do this, you need to go to the cave Glade of the Ancestors and perform a special ritual.

    Ancestor’s Glade

    After entering the cave, you need to go down for a scraper knife, which is needed to collect bark from a tree that attracts moths hovering in the cave. It is not necessary to catch moths, it is only required that they fly after the main character. To do this, you need to walk through the cave in search of clusters of these insects. There are seven such clusters.

    After a “fluttering aura” and a glow form around the protagonist, you need to stand in a column of light in the middle of the cave and read the Elder Scroll. After that, the hero will have a vision that will show the next step towards the fulfillment of the prophecy — the place where you can find Auriel’s Bow. When the vision disappears, the protagonist will be attacked by vampires sent by Harkon (if the protagonist is on the side of the Dawnguard) or Dawnguard warriors sent by Isran (if the protagonist is on the side of the vampires).
    Note: In the cave you can find a leveled shield with a fire resistance enchantment. To do this, you need to stand in front of the altar so that there is a rose tree exactly behind it, then turn to the left — there will be a stream flowing over the stones; at the end of the brook there will be a shield.

    Bugs

    • After reading the Elder Scroll, a task will appear — to talk to Serana, but at that time she is fighting behind bars with hostile vampires, so this is impossible.
      Solution: immediately after reading, you need to press the «Wait» button for about 12 hours and only then go to Serana. Or, you can use console commands. Open the console, click on the hash and type disable. After that, you will have to fight the vampires.
    • After completing the quest, an aura may remain around the main character, which reduces visibility, especially in the dark.
      Solution 1: save and exit the game. In the launcher, in the «Files» section, disable Dawnguard (uncheck). Re-enter the game, take a couple of steps, save and exit the game again.