Dungeon siege 1 review: Dungeon Siege Review — GameSpot

Review of Dungeon Siege — RPGnet RPG Game Index

Introduction

Oh how I hated Diablo II and Dungeon Siege looked a lot like that game I hated so much. But I plunked down my money and bought it anyways, after all if I did not like it I could return it within a week penalty free. That was four weeks ago and I found myself wrong, captivated and impressed.

I will not debate that the RPG elements with in Dungeon Siege are lacking, they are. But there is a plot within the game, a fair number of quests and they all funnel you towards the end game. Skipping quests really does little to impair the game save for gathering loot and experience. Both of which are important because the game after about the first third gets very tricky at points.

Gameplay

Dungeon Siege is an immense game, but its game engine itself is simplistic. There are three statistics (Strength, Dexterity and Intelligence) and four skills (melee, missile, combat magic and nature magic). How characters advance in skills and statistics is determined by what your character does. Hence if a character does mostly melee combat, their strength and melee combat will garner the most advancement. I personally really like this design, it is more realistic that stacking experience points or skill points in things you did not use to gain advancement. The only knock about this is if you have a plan for a character to become an powerful combat mage, then you have to be dedicated to devoting that characters efforts to using combat magic. Some othe rplayers I have talked to have bemoaned the games towards the end because they pigeon holed their characters to be archers and couldnt use much of the fighter oriented equipment.

An interesting, but purely window dressing feature of Dungeon Siege is the character class system. The characters class (or title, really) is determined by their skills and statistics. The class title changes over time as characters skills advance or diversify.

The game starts with your main character and of course the land is in need of a hero as evil lurks in the hinterlands where your character is an unskilled farmer. Then you move along fighting creatures and then start gaining items and gold. The acquisition of wealth and stuff advances very slowly but starts to hit a threshold about half way through the game. However Dungeon Siege does a good job of making new items available throughout the game, so your party is always changing out equipment. The acquisition of wealth is key to the game because most NPCs that you can recruit require some funds to join up.

A neat addition to Dungeon Siege is the pack mule, which counts as a character, but just has more inventory spaces to carry extra stuff. The AI does a good job of keeping the pack mule out of trouble unless you get ambushed from the side or behind.

Your party can consist of up to 8 characters and the game really encourages the player to fillup all eight slots. Although this had best be done early because after a certain point the number of available characters to recruit drops to nil. While having that many characters seems like a neat idea it is mostly cumbersome. The amount of equipment a character can use is extensive and nearly every item in the game has qualifiers for use. For example a bow might require dexterity of 30 and strength of 18, or a spell requires a combat magic of 35. As well the combat can get a bit hectic, because while your party might have eight characters the game throws a lot of creatures to fight.

The one nice feature in party management is that each character has three sets of options to determine how the react. Some examples of these options are hold ground, move freely, attack strongest, attack closest, defend only, do not attack, etc. As well each character has four actions in which to choose from: melee, missile and 2 spells. So changing actions is fairly easy, like going from missile to melee. Also the characters will do only what you flag them to do. Hence if their missile weapon in selected and they have the ability to move freely and attack the weakest; they will do just that. The only cumbersome thing involved in this process is changing the spells as only two can be displayed with a character at any one time. Luckily the game can be paused (and saved) at any juncture so the need to manically click options is reduced to nil.

Combat gets a little tedious at times, mostly due to the fact that creatures are determined by geography and there is not a great deal of various in singular zones. Each area usually has a more powerful villain to vanquish and for the most part Dungeon Siege makes these confrontations very satisfying. The creature AI is a little weak in that it usually will attack the first characters it sees. Usually this is your front line characters, which should be fairly stout. But they rarely change their target, which is odd because the player options and AI is much more diverse.

The Looks

If you judge a book solely on the cover than Dungeon Siege is simply a fabulous game. The terrain, character and special effects are fabulous.

Like many games of late it is an isometric view, but unlike many of them you gave swivel the camera angle to suit your particular need. In the case of Dungeon Siege you do a lot of jockeying with the angles. For the most part this works, but there are times when the terrain gets in the way of smoothly seeing things, such as at the bottom of cliffs. A cool aside if you pause the game mid-action and swivel the point of view, it mimics the same effect that were so darn spiffy in The Matrix.

The player only gets to choose the looks of the primary character, of which there are enough options to make them look like just about anyone. I made my character look like one I am playing in a D&D3e campaign. The characters that are picked up along the way also have distinct features, though some of them probably could have been made to look a little better. Characters are represented with what they are equipped with. Hence if you get a powerful, yet ugly hat; get used to a character wearing it (untill a better one comes along that is).

The character animations are very nice. Every creature type and character is distinctive

Multiplayer

Dungeon Siege is also a great multiplayer game. Rather than a party dynamic, it allows a player to use only one character and the group up with other adventurers. In this respect the game resembles Diablo II much more, save for the same game mechanics as the single player game are used.

However the biggest difference is that Dungeon Siege uses a different campaign setting for the multiplayer game. So going through the maps are a completely different experience. However the single player map is available to play on too. Basically the playing area for multi player is twice as big. This is a good thing because in some respects I prefer the multiplayer game more.

The multiplayer portion of the game is still bug laden as it puts my Windows XP system into a BSOD once in a while. Which leads to a major criticism in that the Dungeon Siege has been out for over a month, has known bugs and Microsoft has yet to release a patch. Their customer support is nearly as bad but they managed to be somewhat helpful.

Summary

Dungeon Siege is a great game that is engaging and addictive. Hardcore RPG fans might be disappointed, as it is only slightly more robust than Diablo II in that regard. While there are cumbersome elements to character management, the tactical decisions and game pace more than make up for that shortcoming. Dungeon Siege does a good job of training the player and building up the plot and difficulty as you play through it. There is some tedium but it does not detract from the overall game as it most occurs in the early third of play.

Visually Dungeon Siege is stunning and easily the best looking RPG/Adventure game to date. The interface is simple and with the one exception stated above is easy to use.

All that said, go buy this game. It lives up to its press and will consume as much of your time as you give it.

Dungeon Siege — IGN

Dungeon Siege

By Dan Adams

Updated: May 20, 2012 12:41 pm

Posted: Apr 4, 2002 8:00 am

About two years ago this coming summer, I started my very short trip down the «much-hated» road by reviewing a small game that very few people cared about called Diablo II. Oh the humanity… hate mail! Hate mail! Yikes. I gave the game a good review too. It just wasn’t perfect. But why am I speaking of this in the Dungeon Siege review? Well, because it’s a lot like Diablo, that’s why. Once again, there are a lot of things that are good in the game, some things that are very good in the game, but at the same time, there are some things that I just can’t seem to get totally past. But before anyone goes and starts on with any amount of hate mail after some of the things I say in the review, hear this. .. I liked this game! It’s a good game! I recommend this game! All right, now we can get on with it.
Dungeon Siege had quite the mystique about it for the longest time. Everything that we had ever seen and ever heard about the game had been overwhelmingly positive. A Diablo style action RPG, but with a team that will act with your main character in his or her quest helping and growing along beside each other. Coming as a team, suddenly the possibilities opened up for a strategic sort of game that would require thinking and planning for fights and opportunities for the use of rounded parties and so on and so forth. But unfortunately, the things I was most hoping to find in this game I never found. There was little to no strategy involved in anything I did in the game. In fact, there seemed to be little to no decision or gameplay on my part for most of the game. I still had quite a bit of fun with the game, but it was for vastly different reasons than I had anticipated.

The story is pretty simple and fairly formulaic. You’re a simple farmhand that must rise up and find out what’s up with all of the evil happening. But you have no background except that you’re a farmer. And that’s pretty much how it stays. The story is mainly presented to you in a series of books you find and read and some simple cutscenes (although I really liked one of the later ones at the goblin boss). The problem is it gives no motivation to your character, or really any of your other characters. You’re just fighting evil because. I guess it was in the farmer contract. Yep, right there in the small print… «If, in the event of an ancient, or any other kind of, evil should arise, you must report immediately to the bridge to hear the speech of a dying friend at which point you will purposefully pick up a weapon and begin your quest to eliminate said evil.»
Quests don’t help a whole lot, but have you running from point A to point B where you’ll find something or free someone or open something in order to end the quest. No checking back in with the original quest giver is required. There’s always a reason for doing things, but most of the time I was wondering, why me? I was the Ehb’s last hope, I guess. Poor Ehb. Its fate resting in my untrained hands.

The gameplay in Dungeon Siege is much like that in Diablo. You take your characters romping through the countryside and dungeons maiming and killing pretty much anything that looks sideways at you. I claim self-defense. These creatures are mean and were trying to hurt me in some serious ways. Anyway, you have the choice of how to develop pretty much all of the characters you gather throughout the experience. You can develop characters down melee, ranged, nature magic or combat magic paths or a combination of any of these paths. Skills in these areas increase by using them. So use an axe or a sword and you’ll up in melee. Use nature magic, you’ll increase in that area. Also depending on what you use, you’ll increase in your basic attributes of strength, dexterity, and intelligence. You’ll need higher ranks in all of these to use better armor, weapons, and spells. Unfortunately that’s pretty much it. There are no special skills you can invest in that will make your troop of warriors more unique. Once you pick a path, you pretty much stay with it and your fighters will bash heads, your archers will fire from afar and your magic users will heal, buff, and throw energy around like confetti at the departure of a cruise ship.

Which is where my biggest beef with the game arises. I’m confused. Maybe I missed something. But mostly throughout the game, I just let my group of highly trained misfits run around bashing things heads in without having to worry about guiding them or attaching any of my own strategies to the game. You hit attack and everyone fights or the enemy attacks and everyone fights, it doesn’t matter. Which causes a delightful little melee that you’ll enjoy watching, but not have much involvement with. Every fight I went into broiled down into a big brawl, even when I tried to force some strategy into the mix. My melee guys would take the brunt of the damage, my archers would fire and really not help out too much because their weapons were a million times slower than the melee fighters (that is until later in the game when they get pretty darn fast) and my mages were mostly resigned to healing duty with bouts of combat to begin a fight and some summoning of help before the fight.

The enemy AI just worries about rushing at your guys and killing them without much in the way of intelligent thought. (The smartest enemies I encountered ran away from the fight hoping to draw some of your melee guys along with them.) The moment you try to get a couple of shots in with your archers, they’ll see and rush at you meaning the melee will happen anyway… and so on. You can set your friendly AI to a bunch of different settings, which works almost all of the time. Maybe it was just Daniel and Gyorn that had a thing against Dwarves but it seems that my first dwarven character Gloern getting bent over and plowed by a group of forest trolls just two feet away would elicit some response. They were set on «engage and attack freely,» but there they sat, picking stickies out of their socks and complaining about their sore feet. It worked most of the time however, and never really made too much of a difference even if they did sit back and laugh at the silly little dwarf.

Likewise, there are formations in which you can set your party. These too ended up being largely unimportant once the general gangbangs began. They were useful for keeping your ranged and magic characters in the back and away from the worst sorts of danger for the most part.

And like Diablo it turned out to be a «kill this group and then move on to the next» type of game. There’s a lot of picking up armor and weapons, spending an inordinate amount of time sorting through things trying to stick my characters with the best (and coolest looking) equipment, trading with a merchant, and wandering the map to make sure I didn’t miss anything and then going on to the next section with the next big melee. Which in some respects is pretty fun, especially if you’re one of those that can’t wait to find the next big weapon.

It’s funny though. The incessant clicking from Diablo has been removed in favor of a one click attack system. While my finger is super happy about this, it also manages to take away from the skill and personal involvement in the fights. On the same line, the lack of a branching skill system does the same. Instead of having several different sorts of attacks and skills to choose from as a skilled fighter or archer, you’re relegated to your basic attacks only… give and take I guess.

But like I said, in the case of Dungeon Siege I didn’t really mind the seemingly monotonous behavior because it was just so ridiculously pretty to watch. To me this game is more like a mindless interactive action movie. It’s very linear, there’s no waving from the course or direction of the game and there’s way more action than story, but it’s still good entertainment and will be loved by many for this fact. And is actually liked by me because of this fact. Case in point, both of my roommates at separate times were sucked in to watch me play through more than a little bit of the game without ever touching the mouse and keyboard.

The big reason for this is of course, the fantastic job the art and tech team did on creating the engine and graphics. Wow. I mean really, wow. I was impressed by everything I saw in the game and how it all fit together. Even though you follow a pretty set path without too much scope, the path you follow is so natural and so full of life, you’ll be sad you have to leave an area when moving on but ecstatic by what you find next. I really felt at times that these were real little people stuck on a snowy mountain pass or traversing through a thick and dark forest full of nasty surprises or traveling in an expansive frozen underground cavern. Everything from the music to the visual atmospheric effects to the monsters that inhabited each of the areas breathed a special kind of life. Just look at the screens. You can’t quite get the feel as if you were playing the game, but there are some nice shots here.

It really comes down to the details I suppose. And there are a lot of details. There’s the brilliant textures for all objects in the game, there’s the bugs and animals running around the levels not bothering anyone, there’s the debris and other random objects populating the world at random, the fire on the sword, the way your pack mule shakes its head when sitting around, the way the pack on the mule’s back grows as you give him more to carry… I haven’t seen a game this fleshed out and full of objects ever. The only problems I saw were some map issues with the Radeon 8500 comp I played on (the map was a really cool by the way) and some clipping problems, I’ve got a pretty funny example in the screens of that as well.

I already mentioned it briefly, but the sound deserves its own acclaim as well. I mentioned the exceptional music, but the ambient sounds like chirping birds, blowing wind, footsteps, drips, rushing water. .. it all added to the feel and enjoyment. Units don’t have acknowledgements, which I’m not too sad about considering how much I would have had to hear them. Creature and fighting sounds were also very good for the most part with only a couple that annoyed me.

Lastly but not leastly, for those that couldn’t get enough of the single player and wanted more fun, Gas Powered Games was more than happy to include a lot of new stuff in the multiplayer portion of the game including new quests and areas to explore that should keep the heartiest players satisfied for quite a while. Dungeon Siege has a lot going for it even with the relatively simple gameplay.

So I liked Dungeon Siege. It may not have been everything that I had hoped it would be, but it still is a solid game. Most of the time, you’ll hear people like myself say that graphics don’t make a game. And by themselves they probably still wouldn’t have, but when mixed with the moody and superlative music and sounds and the near constant action, you get a rich and deep ambiance and atmosphere that’s hard to beat.


If the gameplay had been a little more complex and the story a little more involved, Dungeon Siege would be well on my list of favorites. As it is, while keeping in mind that I was still entertained, there was some untapped potential here for greatness.


The big question is, do I recommend this game? Those that don’t ever like sitting back and watching the action shouldn’t bother. Those that liked Diablo or just want something that will entertain without taxing their brain should be more than happy with a copy of Dungeon Siege added to their collection. I know I am.

In This Article

Dungeon Siege

Gas Powered Games

Rating

ESRB: Teen

Platforms

MacintoshPC

Overview: Battle For Azeroth Dungeons — Guides

Everything you need to know about dungeons in Battle For Azeroth: Achievements, Transmog, Gear, Mythic+, Pets, and more!

Battle for Azeroth Mythic+ Updates

Blizzard has continued to develop Battle for Azeroth Mythic+, which opens September 5, . You can find a more detailed guide about Keystones and Mythic+ difficulty on the corresponding page. nine0008

  • Tyrannical and Fortified modifiers are now present on all keys as tier 2 modifiers.
  • The «Infected» modifier is present on keys of level 10 and above. Learn more about the Infected modifier on the corresponding page.
  • At the end of a Mythic+ dungeon, you can use an additional roll of .
  • You can’t farm Azerite armor on Mythic+, but you can get it from the weekly Challenger Chest. nine0011
  • Challenger’s Weekly Chest can now contain up to three items. The number of items is random.
  • Equipment can no longer be changed inside an active Mythic+ dungeon.
  • Some modifiers have been changed:
    Necrotic Wound has been reduced from 3% per effect to 2% per effect.
  • Enrage can be removed by using soothing, such as «Calm» for druids or «» for hunters.
  • Grievous Wound has been reduced from 2% per effect to 1. 3% per effect. nine0011
  • «Explosive» modifier spheres are now red and are called «Explosive».

Basics

  • There are four dungeon difficulties: Normal, Heroic (120), Mythic (120), and Mythic+ (120).
  • There are 10 dungeons in Battle for Azeroth. 8 of them are available during character development from level 110 and 2 are available only in Mythic difficulty.

The level of equipment obtained from bosses depends on the difficulty of the dungeon, but equipment can become battle-forged or titan-forged. nine0027

  • In dungeons of normal difficulty at level 120, equipment of level 310 drops.
  • Heroic Dungeon drops level 325 equipment.
  • Mythic difficulty dungeons drop level 340 gear.
  • World quests will continue to appear in dungeons, completing which will grant additional rewards.
  • Obsidian Krolusk Reins are the reward for completing the «Glory of the War Hero» achievement. nine0011

You must have an item level of 305 or higher to queue for a Heroic dungeon using the Find Party tool, but you can enter the dungeon with a party ready at any time. The Find Party tool is still unavailable for Mythic dungeons.

Level Requirement

Alliance :
Reaching max level 120 grants Alliance players access to Horde dungeons.

  • The following dungeons are available to Alliance players at level 110: Waycrest Manor, Shrine of the Storm, and Freehold.
  • At level 115, Alliance players, in addition to the above dungeons, have access to Tol Dagor.
  • At level 120, in addition to the above dungeons, Alliance players can access the following dungeons: Atal’Dazar, THE GOLD MINE!!!, Temple of Sethraliss, Underrot, and Siege of Boralus, available only on Mythic difficulty.
  • When Alliance players complete Part Blood in the water » Alliance military campaign, they will gain access to the tomb of the kings.

Horde :
Reaching max level 120 grants Horde players access to Alliance dungeons.

  • The following dungeons are available to Horde players at level 110: Atal’Dazar, Temple of Sethraliss, and Underrot.
  • At level 115, Horde players, in addition to the above dungeons, have access to the GOLD MINE!!!.
  • Horde players at level 120 can access the following dungeons in addition to the dungeons listed above: Waycrest Manor, Shrine of the Storm, Freehold, Tol Dagor, and the Mythic-only Kings’ Rest. nine0011
  • When Horde players complete the « Under the Sea » part of the Horde War Campaign, they will have access to the Siege of Boralus.

To check your progress towards unlocking these dungeons, check out Wowhead’s unlock tracker.

Tactics Manuals

Below is a table of the 10 new Battle for Azeroth dungeons. Check out our Battle for Azeroth Dungeon Tactics Guides by FatbossTV. These guides detail every ability that can be found in these dungeons and how to deal with them. nine0121

Waycrest Manor O (110), G (120), E (120), E+ (120)

Atal’Dazar O (110), E (120) 120), E+ (120)

GOLD MINE!!! O (115), G (120), E (120), E+ (120)

Sethraliss Temple O (110), G (120), E (120), E+ (120) )

Underrot O (110), G (120), E (120), E+ (120)

Tomb of the Kings E (120), E+ (120)

Dungeon entrance locations

Waycrest Manor Entrance

Freehold is located in Tiragarde Sound at coordinates 84.7, 78.7.

Freehold Entrance

Tol Dagor is located on the island of Tol Dagor in Tiragarde Sound at coordinates 99.1, 47.3.

Entrance to Tol Dagor

Shrine of the Storm is located in Stormsong Valley at coordinates 78.8, 26.6.

Shrine of the Storm Entrance

Siege of Boralus is located in Tiragarde Sound at coordinates 72. 5, 23.6.

Alliance entrance to Siege of Boralus dungeon

Siege of Boralus is located in Tiragarde Sound at coordinates 88.3, ​​51.0.

Horde Siege of Boralus Entrance

Zandalar Entrances

Atal’Dazar is located in Zuldazar at coordinates 43.6, 39.4.

Entrance to Atal’Dazar

The Temple of Sethraliss is located in Vol’dun at coordinates 51.9, 25.1.

Temple of Sethraliss Entrance

The Underrot is located in Nazmir at coordinates 51.9 65.8.

Underrot Entrance

Kings’ Rest is located in Zuldazar at coordinates 37.9, 39.5.

Entrance to the tomb of the kings

GOLD MINE!!! located in Zuldazar at coordinates 39.3, 71.4.

Entrance to the dungeon «GOLD MINE!!!» Alliance

GOLD MINE!!! located in Zuldazar at coordinates 56.1, 59.9.

Entrance to the dungeon «GOLD MINE!!!» Horde

Mounts

Completing the Mythic Dungeon Main Achievement, Glory of the War Hero, will grant you 25 achievement points overall and the Reins of the Obsidian Krolusk.

Underrot Krog Harness drops in Underrot Mythic difficulty or by completing Underrot Mythic+ difficulty.

Livestock’s Favorite Cookies drops from Pretty Harlan on Mythic difficulty or by completing Freehold on Mythic+ difficulty. nine0008

Mummified Raptor Skull drops from King Dazar on Mythic difficulty or from Tomb of Kings on Mythic+ difficulty.

Pets

The achievement «How to Keep a Mummy» is rewarded with millennial mummy wrappings that contain a pet Mimiya, which in turn is a reference to the anime How to Keep a Mummy (known in Russia as «The Mummy in the House» or «Kak grow a mummy).

Child of Merekta drops from Merekta in the Temple of Sethraliss on Mythic difficulty. nine0008

Dirty Bucket drops from Gol’tan the Fetid in Tol Dagor on Mythic difficulty.

Special Transmog Item

Seapriest Robe Set can drop from Brother Ironhull and Lord Stormsong in the Shrine of the Storm.

World Quests

The following special World Quests can be rewarded with Azerite, equipment and/or reputation. These World Quests can be completed on any difficulty except Mythic+.

  • Atal’Dazar
    Atal’Dazar: A little Mojo
  • Atal’Dazar: From the Shade

Free Harbor

  • Free Harbor: handbrays Peso
  • Free Harbor: Old Medical Gavan: Old Medical Harbor Captain Vandegrim
  • Freehold Crews

Kings’ Rest

  • Kings’ Rest: Royal Guard
  • Kings’ Rest: Master of Combat Back
  • Kings’ Rest: all kinds of malfunctions

GOLD MINE!!!

  • GOLD MINE!!!: the horn is the secret of his mind!
  • GOLD MINE!!!: Dirty Business
  • GOLD MINE!!!: Elemental Mercenaries

Siege of Boralus

  • Siege of Boralus: once yours, now mine!
  • Siege of Boralus: Break the Chains
  • Siege of Boralus: Break the Enemy’s Lines

Underrot

  • If the text is blue, it means that the achievement is part of the main dungeon achievement — Glory of the War Hero.
  • Fired up! : Defeat Yazma in Atal’Dazar on Mythic difficulty while all four Shadowflame Braziers are lit.
  • Gold Rush : Defeat Priestess Alun’za in Atal’Dazar on Mythic difficulty after killing the Deadly Corruption.
  • The Evil Eye Isn’t So Bad : Defeat all four bosses in Atal’Dazar on Mythic difficulty while at least one party member is under the Infectious Hex effect..
  • Mythic: Atal’Dazar Guild March : Defeat Yazma in Atal’Dazar on Mythic difficulty while in a guild group.
  • Mythic: Atal’Dazar : Defeat Yazma in Atal’Dazar on Mythic difficulty.
  • Atal’Dazar (Heroic) : Defeat Yazma in Atal’Dazar on Heroic difficulty or higher.
  • Atal’Dazar : Defeat Yazma in Atal’Dazar.
  • Who Comes with Zhivtov… : Offer Zhivtov his favorite treat in Freehold on Mythic difficulty. nine0027
  • Pretty Boy’s Riches : Defeat Pretty Harlan after destroying three treasure chests in Freehold on Mythic difficulty.
  • Full vper-r-ed! : Defeat Sky Captain Kragg after summoning and defeating Big Eye in Freehold on Mythic difficulty.
  • Mythic: Freehold Guild March : Defeat Handsome Harlan in Freehold on Mythic difficulty while in a guild group.
  • Mythic: Freehold : Defeat Handsome Harlan in Freehold on Mythic difficulty.
  • Freehold Heroic : Defeat Handsome Harlan in Freehold on Heroic difficulty or higher.
  • Freehold : Defeat Pretty Harlan in Freehold.
  • How to save the mummy : Free the mummy Mimiya in the Tomb of the Kings on Mythic difficulty. Reward: Mimiya
  • Property of the mausoleum! : Find four Ancient Ornaments in the Tomb of the Kings on Mythic difficulty. nine0027
  • God of the Wrap : Defeat Mchimba the Embalmer without letting him complete his Open Sarcophagus spell without causing the buried players to use Knock Within more than once per Burial, on Mythic difficulty.
  • Kings’ Rest Guild March : Defeat Dazar in Kings’ Rest while in a guild group.
  • Kings’ Rest : Defeat Dazar in the Kings’ Rest.
  • Field Invasion : Defeat Ledley and then the Paid Crowd Buster in «GOLD MINE!!!» in epic mode. nine0027
  • Raid Ready VI : Defeat Chief Razdank without taking damage from a machine gun, micro-rockets, large red rocket, or a direct hit by Drill Slam in GOLD MINE!!! in epic mode.
  • Mythic: Guild March on the GOLD MINE!!! : Defeat Chief Razdank in THE MINE OF GOLD!!! on Mythic difficulty while in a guild group. : Defeat Chief Razdank in «GOLD MINE!!!» in epic mode. nine0027
  • GOLD MINE!!! (Heroic) : Defeat Chief Razdank in «GOLD MINE!!!» on Heroic or higher difficulty.
  • GOLD MINE!!! : Defeat Chief Razdank in «GOLD MINE!!!»
  • Like a Fish Out of Water : Throw fifteen Breathless Bass into the water, then defeat Vik’Goth in Siege of Boralus on Mythic difficulty.
  • Stay Close : Defeat the Dread Captain Lockwood in Siege of Boralus on Mythic difficulty without letting her retreat with Evasiveness. nine0027
  • Siege of Boralus Guild March : Defeat Viq’Goth in the Siege of Boralus while in a guild group.
  • Siege of Boralus : Defeat Viq’Goth in the Siege of Boralus dungeon.
  • No Time for Corruption : Defeat Elder Lixa without any party members being Corrupted by G’huun in Underrot on Mythic difficulty.
  • Spore Survival : Defeat the Unleashed Monster in Underrot on Mythic difficulty without dying any Corrupting Spores. nine0027
  • Angry Boy : Defeat Musashitaka and then defeat Sporebinder Zancha in Underrot on Mythic difficulty.
  • Mythic: Underrot Guild March : Defeat the Unleashed Monster in Underrot on Mythic difficulty while in a guild group.
  • Mythic: Underrot : Defeat the Unleashed Monster in Underrot on Mythic difficulty.
  • Heroic Underrot : Defeat a freed monster in Underrot on Heroic difficulty or higher. nine0027
  • Underrot : Defeat a freed monster in Underrot.
  • Void Slumbers : Defeat Lord Stormsong in Shrine of the Storm on Mythic difficulty without touching the awakened Void.
  • Trust No One : Defeat Vol’zith the Whisperer in Shrine of the Storm on Mythic difficulty after all party members have been struck by maddening dreams.
  • Shrine Breath : Use Shrine Breath to light the ceremonial fires at Shrine of the Storm Temple on Mythic difficulty. nine0027
  • Mythic: Shrine of the Storm Guild March : Defeat Vol’zith the Whisperer in Shrine of the Storm on Mythic difficulty while in a guild group.
  • Mythic: Shrine of the Storm : Defeat Vol’zith the Whisperer in Shrine of the Storm on Mythic difficulty.
  • Shrine of the Storm (Heroic) : Defeat Vol’zith the Whisperer in Shrine of the Storm on Heroic difficulty or higher.
  • Shrine of the Storm : Defeat Vol’zith the Whisperer in the Shrine of the Storm. nine0027
  • Our Stop : Defeat Overseer Corgi in Tol Dagor on Mythic difficulty after all party members are simultaneously stunned by a heart-stopping poison.
  • No kegs hit : Defeat Knight-Captain Valyri in Tol Dagor on Mythic difficulty without causing any explosive kegs to explode.
  • Mythic: Tol Dagor Guild March : Defeat Overseer Korgi in Tol Dagor on Mythic difficulty while in a guild group. nine0027
  • Mythic: Tol Dagor : Defeat Overseer Corgi in Tol Dagor on Mythic difficulty.
  • Heroic Tol Dagor : Defeat Overseer Corgi in Tol Dagor on Heroic difficulty or higher.
  • Tol Dagor : Defeat Overseer Corgi in Tol Dagor.
  • The Alchemists Joke : Destroy three corpses of Deathmarked Enslavers with a single burst of alchemical fire, then defeat Gorak Tul in Waycrest Manor on Mythic difficulty. nine0027
  • Loss of Profession : Find and defeat the following enemies in Waycrest Manor and Siege of Boralus on Mythic difficulty. Soul Harvest effects, on Mythic difficulty.
  • Mythic: Waycrest Manor Guild March : Defeat Gorak Tul in Waycrest Manor on Mythic difficulty while in a guild group. nine0027
  • Mythic: Waycrest Manor : Defeat Gorak Tul in Waycrest Manor on Mythic difficulty.
  • Waycrest Manor (Heroic) : Defeat Gorak Tul in Waycrest Manor on Heroic difficulty or higher.
  • Waycrest Manor : Defeat Gorak Tul at Waycrest Manor.
  • Serpent Eater : Hatch a Massive Serpent Egg, defeat it to become a Serpent Eater in the Temple of Sethraliss encounter with Merekta on Mythic difficulty. nine0027
  • Serpent’s Eyes : Activate both eyes and escape the All-Seeing Eyes Plaza in 10 seconds in the Temple of Sethraliss on Mythic difficulty.
  • Sleep Prince Sweet : Heal the avatar of Sethraliss while the prince is active in the Temple of Sethraliss on Mythic difficulty.
  • Mythic: Guild March on the Temple of Sethraliss : Heal the avatar of Sethraliss in the Temple of Sethraliss on Mythic difficulty while in a guild group.
  • Mythic: Temple of Sethraliss : Heal the avatar of Sethraliss in the Temple of Sethraliss on Mythic difficulty. nine0027
  • Temple of Sethraliss (Heroic) : Heal the avatar of Sethraliss in the Temple of Sethraliss on Heroic difficulty or higher.
  • Temple of Sethraliss : Heal the avatar of Sethraliss at the Temple of Sethraliss.

Dungeon Armor

These sets were added during the launch of Battle for Azeroth.

  • Zandalari armor set can be obtained from bosses from the Zandalar dungeons: Kings’ Rest, Atal’Dazar, GOLD MINE!!!, Temple of Sethraliss and Underrot. nine0011
  • The Kul Tiran armor set can be obtained from bosses in the Kul Tiras dungeons: Siege of Boralus, Waycrest Manor, Shrine of the Storm, Tol Dagor, and Freehold.

Players must be at least level 110 to complete the easy versions of these dungeons.

  • Armor color changes depending on difficulty, excluding Mythic+.
  • Rep color sets can be purchased from various vendors throughout Zandalar and Kul Tiras. Read more about these sellers in the reputation overview. nine0011
  • Heroic Difficulty: Kul Tiras Dungeon Cloth (Heroic Recolor)
  • Mythic Difficulty: Kul Tiras Dungeon Cloth (Mythic Recolor)
  • Rep Color: Kul Tiras Dungeon Cloth (Reputation Recolor)

Zandalara Dungeon:

  • Normal Zandalar Dungeon Leather (Normal Recolor)
  • Heroic Zandalar Dungeon Leather (Heroic Recolor)
  • Mythic Zandalar Dungeon Leather (Mythic Recolor) 9
  • Normal: Zandalar Dungeon Mail (Normal Recolor)
  • Heroic: Zandalar Dungeon Mail (Heroic Recolor)
  • Mythic: Zandalar Dungeon Mail (Mythic Recolor)
  • Rep Color: Zandalar Dungeon Mail (Reputation01 Recolor)
  • Kul Tiras Dungeon Mail (Normal Recolor)0011
  • Mythic Difficulty: Kul Tiras Dungeon Mail (Mythic Recolor)
  • Rep Color: Kul Tiras Dungeon Mail (Reputation Recolor)

Zandalari Dungeons:

    Normal Difficulty:
  • Heroic Difficulty: Zandalar Dungeon Plate (Heroic Recolor)
  • Mythic Difficulty: Zandalar Dungeon Plate (Mythic Recolor)
  • Rep Color: Zandalar Dungeon Plate (Reputation Recolor)

    The Risen series

    The Technomancer

    Final Fantasy XV

    Corsairs 3

    The first couple of hours in GreedFall everything seems to be going well. What will finally work! No wonder the French from the studio Spiders have been banging their heads against the wall for so many years in an attempt to create a really good and great role-playing game. They must have learned something after the failure of The Technomancer !

    This time they had everything to make a good game. But the ship again gave a leak and slowly sank to the bottom. nine0008

    Pirates of the Troubled Sea

    The world of GreedFall is a collection of all possible stamps about the Age of Discovery, although it is completely fictional. The protagonist, Mr. (or Mrs.) de Sarde, is a diplomat sent to the mysterious island of Tir-Fradi, where adventurers from all over the world flock in search of a cure for the deadly disease malichor. Or, in our opinion, the plague. The allusion to colonial America is reinforced by the fact that natives live on the island (similar, of course, to the Indians) who know how to protect themselves from a terrible infection. nine0008

    Actually, our goal is to help the new governor of the island, a protege of the Merchants’ Guild and, at the same time, our cousin and childhood friend, settle the conflict with the local population, which involves several factions at once. In addition to the natives and merchants, navts (local pirates), mercenaries who came just to “cut the dough”, scientists who study the local flora and fauna, and mysterious sectarians play politics — they generally do not understand what they need.

    One of the undoubted advantages of the game is the excellent staging of story clips. If only the facial animation wasn’t so clumsy…

    When the developers said that the game, in addition to the works of Dumas (father and son), was inspired by the anime Princess Mononoke, they did not lie: the influence of Hayao Miyazaki is felt in the design of the world, the presentation of the plot, and in general in everything.

    Elf-like natives worship the forces of the forest, relying on their aid in battle. A characteristic motif of intervention in the natural world order stretches through the entire story campaign, and one of the key characters, the daughter of the mistress of the forest people, even outwardly evokes associations with Princess Mononoke herself. On such a rich basis, it would be possible to build an extraordinary and vivid story about the struggle between the New World and the Old — a struggle in which we have a direct role to play. But, as it usually happens, everything is ruined by human intervention… That is, excuse me, the intervention of the developers from Spiders, who again ruined a great idea with mediocre execution. nine0008

    The very first city is the most beautiful. On Tir Fradee, there will be much fewer such species

    Variation of meaningless decisions

    In terms of gameplay, GreedFall resembles all BioWare games at once, but first of all, of course, the Dragon Age series. We walk and roam from location to location, cut down monsters during breaks, complete quests and occasionally communicate with our party. Up to two companions can be in a group with the main character at the same time; with them, in theory, you even need to build relationships, including romantic ones: there is an opportunity to have an affair with any comrade in arms. True, this has almost no effect on the game, and erotica in the spirit of The Witcher was not delivered.

    This is the main problem of GreedFall: most of the chips here are either «for show» or do not work as they should. Here is a simple example: on the island, the captain of the ship, belonging to the caste of local sailors — nauts, nailed to the group. During one of the quests, I had to break into their warehouse in order to mark boxes of contraband there.

    This is what stealth looks like here. Three thugs with heavy weapons are walking around behind the back of a single guard, and he does not even think to look back

    At first glance, the variability is obvious: you can change into the uniform of nauts and go inside smartly, you can sneak in or join the fight, kill everyone and enter by opening the door with your foot. In theory, the best way is the first one: you will complete the task in this way, and you will not spoil relations with the sailors, but, purely out of principle, I chose stealth. According to the logic of things, this should have turned the captain against me, but where there is, his attitude has not changed one iota. Moreover, in a dialogue earlier, he himself justified the possible murder of fellow soldiers by the fact that «they left me, such bastards, on land, and my soul is torn into the sea — if anything, it will be revenge!» And this event did not affect the situation in the city. Well, you understand, right? The game itself unties our hands, and the imaginary variability turns out to be simply unnecessary: ​​after all, you can choose the easiest option and not worry. nine0008

    By the way, I haven’t seen role-playing games for a long time, where, in order to advance in the plot, you just need to click through all the possible replicas in the dialogue. This, I understand, is variability!

    Similar moments in the spirit of «Clementine will remember this» in GreedFall cart and small truck. Nominally, we can influence the world, but by helping one of the groups, we risk spoiling relations with another. But in reality, this can usually be avoided without much effort. It is enough to load the save and find the most painless option. Even for quests with a strict reference to time, you can safely be late. Suppose, according to the conditions, you need to wait until the local corrupt guards come to the merchant to collect tribute. But you can’t fail these orders after the deadline — the thugs will wait indefinitely when you deign to pile on them for bribery. nine0008

    The graphics in the game leave a double impression: despite the beautiful views of wildlife, local cities sometimes evoke thoughts of Morrowind (no, this is not Vivec, and we are not in 2002)

    There is an island of uselessness in the ocean

    Okay, diplomacy and branching dialogues in the game failed. So, maybe an interesting combat has been implemented, for the sake of which it would be necessary to carefully select companions and monitor their synergy? Unfortunately no. There is a tactical pause in GreedFall, but you only need it to set a trap or choose a suitable target yourself — you can’t command your party members here. As a result, each battle turns into a bunch of small ones: someone shoots a spell at someone, shoots or slashes with a saber from the shoulder. nine0008

    Dealing with the local fauna is a little more interesting. Tir Fradee is home to a panopticon of fantasy creatures that have their own habits. Do not forget about the guardians of the forest, whose services are used by the natives: some of them act as mini-bosses. Fighting them is the most fun part of the game, and they look impressive. True, the rest of the menagerie is rather trivial: some bear wolves, harpies, lizards with horns and other classic middling monsters. Sometimes they differ only in color and size — otherwise, even the animation for the same models is the same. nine0008

    Sloppy execution is the main problem of Spiders’ creativity. Just look at how the color palette changes in a second when we enter the room

    There is also crafting in the game — and, frankly, I didn’t work with it either. The weapon can be modified, which gives all sorts of bonuses, but this is implemented in a strange way: for example, by improving the guard of a dagger, for some reason you get an increase in damage. You can do potions: the ingredients are scattered in abundance throughout the locations, almost every chest is allowed to be searched for useful things (you can pick up anything and anywhere — no one will say a word if you are not in a forbidden territory). nine0008

    But it’s much easier to buy potions from a merchant. Everyone has almost the same assortment, and wandering around for some rare root for the sake of increasing health is a dubious pleasure. Gold coins are pouring out of every counter-cross, so you simply don’t feel a lack of them. You can collect weapons and armor from blacksmiths, or you can do it yourself, but there is no point in this: you still won’t be able to create anything unique. At the same time, there is a lot of equipment itself, and it really changes the appearance of the character — here the developers did not lie. nine0008

    The only way to «enter» an NPC is this way. Of course, so-so romance, but already something

    The role-playing system also does not pretend to be original. Each level, we can invest a point in one of three categories — skills, characteristics and talents. The first ones are needed to hit harder, shoot better or cast a more powerful spell, the second ones allow you to use more powerful equipment, and the third ones open up additional opportunities (new dialogue branches, for example).

    In fact, it turns out that in any case we choose one of the branches of development (relatively speaking, a warrior, engineer or mage) and until the end of the game we make the character taller, stronger, more greedy. To make an unusual hybrid like an alchemist who throws both spells and bombs, most likely will not work: at the exit you will find a character who can do everything, but can’t do anything. When meeting with a particularly fat monster, such a station wagon will not be able to oppose anything to him. nine0008

    In short, I chose a class and went to swing until I was blue in the face. Do you think a diplomat needs charisma to use a well-suspended tongue to wrap everyone around his finger? No, not needed. In most cases, you can pay off any problem — money and belongings for sale in the game, as I said, in bulk.

    Parkour (fortunately or unfortunately) was not delivered, these constructions are here just for beauty

    Well, maybe if the game has boring fights, primitive diplomacy and no crafting, then at least the world itself is interesting to explore, imbued with the plot? Yes and no. On the one hand, there are extremely interesting locations in GreedFall, and some places can only be reached by pumping certain talents (you won’t be able to climb without the right level of dexterity). nine0008

    On the other hand, there are few really memorable and atmospheric places here, and you won’t be able to explore them freely: there are areas that it’s simply impossible to get into , because you run into an invisible wall. And vice versa: do you see a closed room? Do not rush to leave and download the hacking skill, perhaps the key to it lies … in the next room! And behind the door is just a box with a new ax and a handful of coins. These are salmagundi … sorry, pies.

    By the way, the local water looks terrible: even in the ever-memorable «Corsairs 3» it was not so similar to the sea of ​​enterosgel

    Wherever you poke, you will definitely fall into a defect. Sometimes it just takes offense. What idea was lost! What a potentially difficult conflict leaked into nowhere! What a world it could be! But when you enter the palace of the leader of the next group and see that it looks exactly like the palace where you were five minutes ago, you think … The studio really didn’t have enough talent, or it was just too lazy to finalize their ideas to the end ? nine0008

    GreedFall, sorry for the pun, fell victim to the ambitions of its creators and became another craft with huge, but unrealized potential.