Darksiders ulthan: Ulthane | Darksiders Wiki | Fandom

Ulthane | Darksiders Wiki | Fandom

Ulthane

Also Known As: The Black Hammer

Race

Maker

Gender

Male

Size

Large

Eyes

Blue

Hair Color

Red

Means of Travel

On foot

Special Features

Inhuman strength and endurance

Affiliation

Abaddon (formerly)

Humanity (former protector)

Himself (currently)

Occupation

Craftsman

Relatives(s)

Thane (brother)

Main Weapon

The Black Hammer

Armor

Heavy

Type of Attack

Melee

Enemies

The Griever

Allies

War
Azrael
Fury

Actor Name (s)

JB Blanc

You plan on usin’ them hands ever again. .. You’d best not go touchin’… that what ain’t yers.
— Ulthane to War

Ulthane, also known as the Black Hammer, is a character featured in Darksiders and Darksiders III.

Contents

  • 1 Overview
  • 2 Biography
    • 2.1 Darksiders II
    • 2.2 Darksiders Comic
      • 2.2.1 Premature Apocalypse
    • 2.3 Darksiders III
    • 2.4 Darksiders
  • 3 Personality and Traits
  • 4 Abilities
  • 5 Trivia
  • 6 Video
  • 7 Gallery

Overview[]

Ulthane is an Old One with a unique perspective on the endless machinations between Heaven and Hell – they don’t concern him one bit. He greets Demons and Angels alike with a wink, a merry whistle, and the business end of his black hammer. Through the dark lens of his twisted humor, all is a lark.
— Description of Ulthane in «The Art of Darksiders»

He is an Old One, a Maker, far older than Heaven or Hell, and a great craftsman of legendary weapons and armor. Like all Makers, he is from the Forge Lands. When he departed that realm he left behind a warrior brother named Thane. He is also a fearsome warrior. Upon meeting Ulthane the player gets the ‘One Tough Cookie’ Achievement & Trophy.

Biography[]

Darksiders II[]

Karn, another of the Maker race hailing from the Forge Lands, mentioned to Death that Ulthane was a successful blacksmith who lived among his fellow Old Ones prior to Corruption and the End War. When the Corruption struck, the Makers were unable to destroy it, Ulthane, along with a few other Makers, made their way to the Tree of Life and fled the Forge Lands before the path leading to the Tree was sealed off by the Corruption.

Also, the helmet the player must retrieve for Karn’s second «Lost and Found» quest was originally forged by Ulthane as a gift for his brother, the Maker warrior Thane.

Darksiders Comic[]

Forgive me, Uriel. I must speak with these two— Alone.
— Abaddon to Uriel as Azrael and Ulthane enter the White City

While trapped on Earth after Corruption closed off the Tree of Life to his homeworld, Ulthane was contacted by the forces of Heaven to partake in a rather foolhardy scheme. After Abaddon failed to move an angelic court to his way of thinking. He dismissed his trusted aid on the Hellguard as he spoke in private with the Maker and the Angel of Death.

Premature Apocalypse[]

Oh Azrael…you old fool.
— Ulthane to Azrael before the breaking of the seven seals

He became one of three major conspirators who were the catalysts of the premature apocalypse, the other two being the conspiracy’s mastermind, Abaddon, and the Angel of Death, Azrael. Ulthane’s role was the creation of the Armageddon Blade, a weapon capable of breaking the Seals along with destroying said weapon and reforging the seals afterwards to erase the evidence. When everything went wrong and the forces of Hell won the Earth over Heaven, Ulthane spent the next half a century in self-exile around the time same time the Horsemen begin their respective quests.

Darksiders III[]

Behind me, wee ones! Let me see to our— uninvited guest
— Ulthane to the fleeing humans

The Black hammer hid himself upon the Earth out of shame of his grievous misdeeds. He alongside the other stranded Makers had created a refuge for any surviving Humans to call home. Choosing to protect these refugees within the housing he calls Haven, as a way of atonement for causing an early rapture that destroyed their World and near exterminated their species. While on her hunt for the Seven Deadly Sins the Horseman Fury encounters Ulthane as the humans in his care flee in terror of the Black Rider. Whence upon seeing who their visitor is, he offers thanks for his relief as well as asks for her help in safeguarding his Wee Ones.

While initially impressed by the human called Jones when he showed no fear in challenging the Nephilim’s reasons for being there as well as rebuking the cataclysmic conflict between Heaven and Hell as idiotic, Fury rebuffed the Maker’s request, stating while her job involved enforcing the Balance, she had little to no care for them or their well-being, but changed her tune after Ulthane offered her upgrades to her weaponry and gear in exchange for rescuing any humans that she finds. To aid her in the endeavor, Ulthane offered The Bridge Stone, an amulet of his own make that could transport humans and only humans to the Makers keep. As a symbol of good faith, Ulthane offered vital information regarding her quest. Having innate knowledge on the world and its goings on’s, the Maker offered Fury the whereabouts of one of the Seven Deadly. Wrath was last seen in the Nether, he told his tenuous benefactor she could begin her search for him there, beneath the ruined city Haven surveys. Unbeknownst to Ulthane while the watcher praised his commitment to his calling, Fury berated him on being blinded to the larger game at stake, going so far as to call the Old One a simple pawn in the wider drama who is completely unaware of what truly matters.

Later on after her betrayal, Ulthane, showing he knew more and more of events taking place than Fury ever realized, about both The Charred Council’s schemes and the true Sin of Envy’s manipulations, reveals to her that the stone edifice the Maker had been working on day and night since Fury’s arrival, was in fact a Reflecting Pool built to take the user wherever they’re hearts desire. He urges the now broken rider to hold heart and push forward. When Fury asks about how she was alive and well, Ulthane mentions it was the humans she helped who found her and nursed her back to health after Envy left her for dead. Mentioning that helping and protecting each other, as well as those who were kind to them, is what they do.

The once haughty rider offers Blackhammer the Mysterious Stone Sigil, thinking it belonged in stronger hands than hers. But Ulthane, awestruck at the sight of such a treasure, refused the offering as it’s creator knew who he was giving it to, the Maker stating he would not question his fellow Old One’s wisdom.

Using the Pool, Fury was able to reach the Chambers of the Charred Council and confront both them and Envy. After a perilous battle with the empowered Envy, Fury succeeds in killing the last of the Seven Deadly Sins. The Black Horseman then escapes the Charred Council’s wrath for now knowing what she knew, using a mysterious amulet left behind by the Lord of Hollows to halt their assault momentarily, Fury detonates the Sin Talisman to cover her escape and make her way back to Haven. During Fury’s absence, Ulthane and his fellow Makers come under a renewed attack from the Demon horde. Fury arrives just in time to inform him that the enraged Charred Council is secretly sponsoring the attack out of fear for humanity.

Fury explains her revelation about the true meaning behind the early Apocalypse. Of how the entire conspiracy she’d discovered while on her journey surrounding the premature war was purposefully instigated towards the goal of their extermination. Resolving and understanding that Heaven, Hell and The Council all fear and hate Humanity. That everything which had come to pass was simply a part of the grand scheme that was orchestrated towards the destruction of mankind. Fury also says that same fear from all sides can be used to defeat them, that humanity can win this war. However, Ulthane points out that the Haven survivors are all that’s left of humanity and as such, they don’t have the numbers or the weapons to wage such a war. Fury understands but if humanity were to hide and prepare in secret, they could have a chance. A place unseen even from the Council. Calling his Makers for a final stand, Ulthane directs Fury to use the Scrying Pool again to find a safe place for the «poor unwanted» and declares her to be humanity’s protector as her new purpose. Accepting this, Fury makes a vow to use all her power and abilities to defend and teach humanity until the time comes to set this things right together. As the Demon’s assault becomes overwhelming, especially with the arrival of the Destroyer, Fury asks Ulthane that should she come across her brother War, now understanding that he is innocent, to help him on his journey, in case which Ulthane agrees. The Maker then joins his brethren and the remaining human, Jones, in fending off the Demons long enough for Fury to escape with the remnants of Humanity. The latter of whom brandishing Mercy and Redemption, unveiling his true identity as the newly revealed Strife.

While the true outcome of the battle is unknown, Ulthane no doubt survived the battle and fled deeper into hiding upon the shattered Earth to await War’s arrival. In addition, he somehow kept one of Strife’s revolvers, possibly to hand it over to the Red Horsemen when he needs it for his own journey.

Darksiders[]

War: The Black Hammer… It’s you.
Ulthane: Do yer worst. But let me tell you a little secret, boy. The one in the dirt, is by far… the easier of the two.


— War and Ulthane, before their fight

Seeking out the heart of the Griever, War traveled to Ulthane’s home. He found a giant hammer on his path and attempted to lift it, Samael having already warned him that he’ll need «the Black Hammer» to continue on his quest, but it proved too heavy to lift. Then Ulthane appeared and warned the Horseman against touching things that weren’t his.

War recognized him for what he was and demanded to know why an Old One like Ulthane was on the demon infested Earth, but Ulthane ignored his questions and claimed he didn’t recognize War. Changing the topic, War announced that he searched for the Black Hammer. Ulthane laughed and said the Nephilim could have another go at his hammer, provided he left his property afterwards.

War interrupted, stating that Ulthane was the Black Hammer. Challenged, Ulthane told the Horseman he would have better luck with the one in the ground and began to fight him. During the dispute, however, Uriel and her soldiers arrived to punish War for his supposed crimes. Annoyed by their interference, Ulthane armed himself with his giant hammer and offered the Nephilim a wager over who could kill the most angels.

Ulthane opens a path to the Griever’s lair.

After War defeated Uriel and her soldiers were driven away, Ulthane opened a path to the Griever’s lair. Ulthane told the Horseman that if he slew the Griever, then he may believe War was who he claimed to be, but none-the-less warned him to stay off of his property.

After defeating the Griever, War returned to Ulthane and greeted him by using the Tremor Gauntlet to throw the Maker’s hammer at him. They spoke and Ulthane gave War a handgun wielded by Strife, Mercy. War then threatened Ulthane with Mercy, demanding again to know why Ulthane was on Earth. Ulthane still refused to tell War anything and, after telling the Horseman that he did not fear death, War left him with a warning: it’s not «death» he should fear.

Later on, War discovered that Ulthane was a part of the conspiracy along with Abaddon and Azrael and who forged the Armageddon Blade, which was used to break six of the Seven Seals and asked him to reforge it, which he did after the Horseman gathered all of its shards.

Personality and Traits[]

Yer justice can wait till we finish our little scrap, missy. There ain’t no sport in jumpin’ into a tussle that don’t concern you. Go’on. Fly away, pigeons! ‘fore I pluck ya.
Ulthane, to Uriel and the Hellguard

A maker with little interest in the affairs of Angels and Demons, Samael stating he was no friend of the Destroyer’s forces, he would gladly fight both if they provoke him or trespass on his property as he dislikes strangers and laughs at their threats of death. He would also even go so far to mockingly call angels «pigeons» and stated he isn’t afraid of dying at all, which shows great courage, an irreverent nature and stubbornness. A few things that Ulthane’s truly passionate about and has concern for is the care of Humans left in the wake of the Apocolypse, feeling personally responsible for their dismal state, and his craftsmanship, as Blackhammer’s skills within a forge are second to none and even the Destroyer would fear the weapons he creates. The forging and re-forging of the Armageddon Blade are proof of this.

During a fight, he treats the battle as if it were a competition, specifically who ever gets the most kills wins, and would prefer a battle that’s one-on-one and uninterrupted. He is also fair in these «competitions» as he accepted War’s victory should he gain more kills.

Despite his humor and skill, Ulthane has shown to carry a great deal of guilt for the part he played in the breaking of the Seven Seals with Azrael and Abaddon that resulted in mankind’s destruction, Abaddon’s transformation and Azrael’s imprisonment. This in turn caused Ulthane to huddle in exile on the shattered Earth and becoming a hermit, but is willing to make amends and redeem himself by aiding War in his quest. Also, he claims to care about the Balance, having willingly acted to save as many humans as he could after the Apocalypse due to their import to the concept, even though considering them to be frail. He likely feels a sense of atonement for helping the human survivors find safety due them being victims of the conspiracy he was a part of. So much so that when the Horsemen Fury, offered him the amulet created from the Lord of the Hollows Becoming, Ulthane politely, if somewhat sullenly refused her offering. This showed he was familiar with the ancient being whom gifted it to her, acknowledging the Old One’s faith in the rider on top of instantly recognizing the item’s significance when it was presented.

Ulthane also shows incredible insight as to the goings on of the Darksiders Universe. Having known about the incursion of the Seven Deadly Sins onto the broken Earth long before Fury made her presence known at Haven. Also being aware that the Council was up to no good from the beginning, long since realizing that they were the ones who set the Seven on the dead world and betrayed their horsemen at the start. He having the sense to guess what their ultimate goals were and prepare a Reflecting Pool for Fury to use later on in the story.

As with a few entities in universe, Ulthane bears the additional knowledge that all the powerful species in creation wish to see mankind destroyed out of fear of what they’ll become. This coupled with the Charred Councils corruption might explain why he holds them all in contempt, initially sneering at War for remaining as their enforcer, even despite befriending him later. Other reasons possibly came from Fury’s revelation about how the Charred Council not only allowed humanity’s extinction to occur, but when she further disclosed that they were the secret supporters behind the The Destroyer’s attack on Haven. As such, his resentment for the corrupt tribunal, as well as the denizens of the First and Second Kingdoms grew even more.

Abilities[]

That’s what ya get fer touchin what ain’t yerz. I’d duck if I was you.
Ulthane, after killing an angel effortlessly with his giant hammer

As a Maker and a particularly old one, Ulthane is an extremely powerful entity. He has immense physical strength, as he is the only one able to lift his gigantic hammer and throw objects such as cars with ease. Ulthane possess a great amount of durability as he was able to take numerous blows from War and appeared unhindered, only War’s Chaos Form was able to deal actual damage to Ulthane. He also is a master blacksmith and forge master who was able to forge the Armageddon Blade and also reforge it after its destruction (a task more complicated than the first one).

Trivia[]

  • In Darksiders, if War kills more angels than Ulthane, Ulthane will give War the Combat Lore enhancement as a prize as well the «Who’s Counting?» achievement/trophy.
  • His overall design is influenced by Celtic and Viking warriors, complete with a Celtic Triad in his hammer and the typical blue tattoos on his body. The same design influence is shared by all Makers and Maker architecture and engineering.
    • His (and most of the Makers) accent reflects these influences in their overall designs; almost all Makers speak with a heavy Scottish accent.
  • There is a secret cutscene in Darksiders if War immediately visits Ulthane after returning to Earth from Eden, whereupon he tells Ulthane about Abaddon.
  • Ulthane has auburn hair in Darksiders but appears to have black hair in Darksiders 3.
  • While it remains unconfirmed, it is probable that Ulthane came in possession of Mercy after the Battle of Haven at the end of Darksiders 3, in which it is revealed that Jones is actually the fourth horseman Strife.

Video[]

 	 

Gallery[]

Concept Art

Ulthane meets Fury in Darksiders III

Ulthane | Darksiders Wiki | Fandom

Ulthane

Also Known As: The Black Hammer

Race

Maker

Gender

Male

Size

Large

Eyes

Blue

Hair Color

Red

Means of Travel

On foot

Special Features

Inhuman strength and endurance

Affiliation

Abaddon (formerly)

Humanity (former protector)

Himself (currently)

Occupation

Craftsman

Relatives(s)

Thane (brother)

Main Weapon

The Black Hammer

Armor

Heavy

Type of Attack

Melee

Enemies

The Griever

Allies

War
Azrael
Fury

Actor Name (s)

JB Blanc

You plan on usin’ them hands ever again. .. You’d best not go touchin’… that what ain’t yers.
— Ulthane to War

Ulthane, also known as the Black Hammer, is a character featured in Darksiders and Darksiders III.

Contents

  • 1 Overview
  • 2 Biography
    • 2.1 Darksiders II
    • 2.2 Darksiders Comic
      • 2.2.1 Premature Apocalypse
    • 2.3 Darksiders III
    • 2.4 Darksiders
  • 3 Personality and Traits
  • 4 Abilities
  • 5 Trivia
  • 6 Video
  • 7 Gallery

Overview[]

Ulthane is an Old One with a unique perspective on the endless machinations between Heaven and Hell – they don’t concern him one bit. He greets Demons and Angels alike with a wink, a merry whistle, and the business end of his black hammer. Through the dark lens of his twisted humor, all is a lark.
— Description of Ulthane in «The Art of Darksiders»

He is an Old One, a Maker, far older than Heaven or Hell, and a great craftsman of legendary weapons and armor. Like all Makers, he is from the Forge Lands. When he departed that realm he left behind a warrior brother named Thane. He is also a fearsome warrior. Upon meeting Ulthane the player gets the ‘One Tough Cookie’ Achievement & Trophy.

Biography[]

Darksiders II[]

Karn, another of the Maker race hailing from the Forge Lands, mentioned to Death that Ulthane was a successful blacksmith who lived among his fellow Old Ones prior to Corruption and the End War. When the Corruption struck, the Makers were unable to destroy it, Ulthane, along with a few other Makers, made their way to the Tree of Life and fled the Forge Lands before the path leading to the Tree was sealed off by the Corruption.

Also, the helmet the player must retrieve for Karn’s second «Lost and Found» quest was originally forged by Ulthane as a gift for his brother, the Maker warrior Thane.

Darksiders Comic[]

Forgive me, Uriel. I must speak with these two— Alone.
— Abaddon to Uriel as Azrael and Ulthane enter the White City

While trapped on Earth after Corruption closed off the Tree of Life to his homeworld, Ulthane was contacted by the forces of Heaven to partake in a rather foolhardy scheme. After Abaddon failed to move an angelic court to his way of thinking. He dismissed his trusted aid on the Hellguard as he spoke in private with the Maker and the Angel of Death.

Premature Apocalypse[]

Oh Azrael…you old fool.
— Ulthane to Azrael before the breaking of the seven seals

He became one of three major conspirators who were the catalysts of the premature apocalypse, the other two being the conspiracy’s mastermind, Abaddon, and the Angel of Death, Azrael. Ulthane’s role was the creation of the Armageddon Blade, a weapon capable of breaking the Seals along with destroying said weapon and reforging the seals afterwards to erase the evidence. When everything went wrong and the forces of Hell won the Earth over Heaven, Ulthane spent the next half a century in self-exile around the time same time the Horsemen begin their respective quests.

Darksiders III[]

Behind me, wee ones! Let me see to our— uninvited guest
— Ulthane to the fleeing humans

The Black hammer hid himself upon the Earth out of shame of his grievous misdeeds. He alongside the other stranded Makers had created a refuge for any surviving Humans to call home. Choosing to protect these refugees within the housing he calls Haven, as a way of atonement for causing an early rapture that destroyed their World and near exterminated their species. While on her hunt for the Seven Deadly Sins the Horseman Fury encounters Ulthane as the humans in his care flee in terror of the Black Rider. Whence upon seeing who their visitor is, he offers thanks for his relief as well as asks for her help in safeguarding his Wee Ones.

While initially impressed by the human called Jones when he showed no fear in challenging the Nephilim’s reasons for being there as well as rebuking the cataclysmic conflict between Heaven and Hell as idiotic, Fury rebuffed the Maker’s request, stating while her job involved enforcing the Balance, she had little to no care for them or their well-being, but changed her tune after Ulthane offered her upgrades to her weaponry and gear in exchange for rescuing any humans that she finds. To aid her in the endeavor, Ulthane offered The Bridge Stone, an amulet of his own make that could transport humans and only humans to the Makers keep. As a symbol of good faith, Ulthane offered vital information regarding her quest. Having innate knowledge on the world and its goings on’s, the Maker offered Fury the whereabouts of one of the Seven Deadly. Wrath was last seen in the Nether, he told his tenuous benefactor she could begin her search for him there, beneath the ruined city Haven surveys. Unbeknownst to Ulthane while the watcher praised his commitment to his calling, Fury berated him on being blinded to the larger game at stake, going so far as to call the Old One a simple pawn in the wider drama who is completely unaware of what truly matters.

Later on after her betrayal, Ulthane, showing he knew more and more of events taking place than Fury ever realized, about both The Charred Council’s schemes and the true Sin of Envy’s manipulations, reveals to her that the stone edifice the Maker had been working on day and night since Fury’s arrival, was in fact a Reflecting Pool built to take the user wherever they’re hearts desire. He urges the now broken rider to hold heart and push forward. When Fury asks about how she was alive and well, Ulthane mentions it was the humans she helped who found her and nursed her back to health after Envy left her for dead. Mentioning that helping and protecting each other, as well as those who were kind to them, is what they do.

The once haughty rider offers Blackhammer the Mysterious Stone Sigil, thinking it belonged in stronger hands than hers. But Ulthane, awestruck at the sight of such a treasure, refused the offering as it’s creator knew who he was giving it to, the Maker stating he would not question his fellow Old One’s wisdom.

Using the Pool, Fury was able to reach the Chambers of the Charred Council and confront both them and Envy. After a perilous battle with the empowered Envy, Fury succeeds in killing the last of the Seven Deadly Sins. The Black Horseman then escapes the Charred Council’s wrath for now knowing what she knew, using a mysterious amulet left behind by the Lord of Hollows to halt their assault momentarily, Fury detonates the Sin Talisman to cover her escape and make her way back to Haven. During Fury’s absence, Ulthane and his fellow Makers come under a renewed attack from the Demon horde. Fury arrives just in time to inform him that the enraged Charred Council is secretly sponsoring the attack out of fear for humanity.

Fury explains her revelation about the true meaning behind the early Apocalypse. Of how the entire conspiracy she’d discovered while on her journey surrounding the premature war was purposefully instigated towards the goal of their extermination. Resolving and understanding that Heaven, Hell and The Council all fear and hate Humanity. That everything which had come to pass was simply a part of the grand scheme that was orchestrated towards the destruction of mankind. Fury also says that same fear from all sides can be used to defeat them, that humanity can win this war. However, Ulthane points out that the Haven survivors are all that’s left of humanity and as such, they don’t have the numbers or the weapons to wage such a war. Fury understands but if humanity were to hide and prepare in secret, they could have a chance. A place unseen even from the Council. Calling his Makers for a final stand, Ulthane directs Fury to use the Scrying Pool again to find a safe place for the «poor unwanted» and declares her to be humanity’s protector as her new purpose. Accepting this, Fury makes a vow to use all her power and abilities to defend and teach humanity until the time comes to set this things right together. As the Demon’s assault becomes overwhelming, especially with the arrival of the Destroyer, Fury asks Ulthane that should she come across her brother War, now understanding that he is innocent, to help him on his journey, in case which Ulthane agrees. The Maker then joins his brethren and the remaining human, Jones, in fending off the Demons long enough for Fury to escape with the remnants of Humanity. The latter of whom brandishing Mercy and Redemption, unveiling his true identity as the newly revealed Strife.

While the true outcome of the battle is unknown, Ulthane no doubt survived the battle and fled deeper into hiding upon the shattered Earth to await War’s arrival. In addition, he somehow kept one of Strife’s revolvers, possibly to hand it over to the Red Horsemen when he needs it for his own journey.

Darksiders[]

War: The Black Hammer… It’s you.
Ulthane: Do yer worst. But let me tell you a little secret, boy. The one in the dirt, is by far… the easier of the two.


— War and Ulthane, before their fight

Seeking out the heart of the Griever, War traveled to Ulthane’s home. He found a giant hammer on his path and attempted to lift it, Samael having already warned him that he’ll need «the Black Hammer» to continue on his quest, but it proved too heavy to lift. Then Ulthane appeared and warned the Horseman against touching things that weren’t his.

War recognized him for what he was and demanded to know why an Old One like Ulthane was on the demon infested Earth, but Ulthane ignored his questions and claimed he didn’t recognize War. Changing the topic, War announced that he searched for the Black Hammer. Ulthane laughed and said the Nephilim could have another go at his hammer, provided he left his property afterwards.

War interrupted, stating that Ulthane was the Black Hammer. Challenged, Ulthane told the Horseman he would have better luck with the one in the ground and began to fight him. During the dispute, however, Uriel and her soldiers arrived to punish War for his supposed crimes. Annoyed by their interference, Ulthane armed himself with his giant hammer and offered the Nephilim a wager over who could kill the most angels.

Ulthane opens a path to the Griever’s lair.

After War defeated Uriel and her soldiers were driven away, Ulthane opened a path to the Griever’s lair. Ulthane told the Horseman that if he slew the Griever, then he may believe War was who he claimed to be, but none-the-less warned him to stay off of his property.

After defeating the Griever, War returned to Ulthane and greeted him by using the Tremor Gauntlet to throw the Maker’s hammer at him. They spoke and Ulthane gave War a handgun wielded by Strife, Mercy. War then threatened Ulthane with Mercy, demanding again to know why Ulthane was on Earth. Ulthane still refused to tell War anything and, after telling the Horseman that he did not fear death, War left him with a warning: it’s not «death» he should fear.

Later on, War discovered that Ulthane was a part of the conspiracy along with Abaddon and Azrael and who forged the Armageddon Blade, which was used to break six of the Seven Seals and asked him to reforge it, which he did after the Horseman gathered all of its shards.

Personality and Traits[]

Yer justice can wait till we finish our little scrap, missy. There ain’t no sport in jumpin’ into a tussle that don’t concern you. Go’on. Fly away, pigeons! ‘fore I pluck ya.
Ulthane, to Uriel and the Hellguard

A maker with little interest in the affairs of Angels and Demons, Samael stating he was no friend of the Destroyer’s forces, he would gladly fight both if they provoke him or trespass on his property as he dislikes strangers and laughs at their threats of death. He would also even go so far to mockingly call angels «pigeons» and stated he isn’t afraid of dying at all, which shows great courage, an irreverent nature and stubbornness. A few things that Ulthane’s truly passionate about and has concern for is the care of Humans left in the wake of the Apocolypse, feeling personally responsible for their dismal state, and his craftsmanship, as Blackhammer’s skills within a forge are second to none and even the Destroyer would fear the weapons he creates. The forging and re-forging of the Armageddon Blade are proof of this.

During a fight, he treats the battle as if it were a competition, specifically who ever gets the most kills wins, and would prefer a battle that’s one-on-one and uninterrupted. He is also fair in these «competitions» as he accepted War’s victory should he gain more kills.

Despite his humor and skill, Ulthane has shown to carry a great deal of guilt for the part he played in the breaking of the Seven Seals with Azrael and Abaddon that resulted in mankind’s destruction, Abaddon’s transformation and Azrael’s imprisonment. This in turn caused Ulthane to huddle in exile on the shattered Earth and becoming a hermit, but is willing to make amends and redeem himself by aiding War in his quest. Also, he claims to care about the Balance, having willingly acted to save as many humans as he could after the Apocalypse due to their import to the concept, even though considering them to be frail. He likely feels a sense of atonement for helping the human survivors find safety due them being victims of the conspiracy he was a part of. So much so that when the Horsemen Fury, offered him the amulet created from the Lord of the Hollows Becoming, Ulthane politely, if somewhat sullenly refused her offering. This showed he was familiar with the ancient being whom gifted it to her, acknowledging the Old One’s faith in the rider on top of instantly recognizing the item’s significance when it was presented.

Ulthane also shows incredible insight as to the goings on of the Darksiders Universe. Having known about the incursion of the Seven Deadly Sins onto the broken Earth long before Fury made her presence known at Haven. Also being aware that the Council was up to no good from the beginning, long since realizing that they were the ones who set the Seven on the dead world and betrayed their horsemen at the start. He having the sense to guess what their ultimate goals were and prepare a Reflecting Pool for Fury to use later on in the story.

As with a few entities in universe, Ulthane bears the additional knowledge that all the powerful species in creation wish to see mankind destroyed out of fear of what they’ll become. This coupled with the Charred Councils corruption might explain why he holds them all in contempt, initially sneering at War for remaining as their enforcer, even despite befriending him later. Other reasons possibly came from Fury’s revelation about how the Charred Council not only allowed humanity’s extinction to occur, but when she further disclosed that they were the secret supporters behind the The Destroyer’s attack on Haven. As such, his resentment for the corrupt tribunal, as well as the denizens of the First and Second Kingdoms grew even more.

Abilities[]

That’s what ya get fer touchin what ain’t yerz. I’d duck if I was you.
Ulthane, after killing an angel effortlessly with his giant hammer

As a Maker and a particularly old one, Ulthane is an extremely powerful entity. He has immense physical strength, as he is the only one able to lift his gigantic hammer and throw objects such as cars with ease. Ulthane possess a great amount of durability as he was able to take numerous blows from War and appeared unhindered, only War’s Chaos Form was able to deal actual damage to Ulthane. He also is a master blacksmith and forge master who was able to forge the Armageddon Blade and also reforge it after its destruction (a task more complicated than the first one).

Trivia[]

  • In Darksiders, if War kills more angels than Ulthane, Ulthane will give War the Combat Lore enhancement as a prize as well the «Who’s Counting?» achievement/trophy.
  • His overall design is influenced by Celtic and Viking warriors, complete with a Celtic Triad in his hammer and the typical blue tattoos on his body. The same design influence is shared by all Makers and Maker architecture and engineering.
    • His (and most of the Makers) accent reflects these influences in their overall designs; almost all Makers speak with a heavy Scottish accent.
  • There is a secret cutscene in Darksiders if War immediately visits Ulthane after returning to Earth from Eden, whereupon he tells Ulthane about Abaddon.
  • Ulthane has auburn hair in Darksiders but appears to have black hair in Darksiders 3.
  • While it remains unconfirmed, it is probable that Ulthane came in possession of Mercy after the Battle of Haven at the end of Darksiders 3, in which it is revealed that Jones is actually the fourth horseman Strife.

Video[]

 	 

Gallery[]

Concept Art

Ulthane meets Fury in Darksiders III

Darksiders 3 walkthrough guide — How to travel fast.

Teleportation. Fast moving between regions » SIMHOST

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Fast moving between regions in Darksiders 3 using teleportation will allow you to complete the game much faster and more efficiently. Therefore, we have prepared for you a special Darksiders 3 walkthrough guide in which we will tell you how to travel fast in the game and how to use teleportation.

Darksiders 3 has a large map of regions that are interconnected with each other through various passages and tunnels. Players will be forced to return to places they’ve already completed quite a bit, so it’s important to know how to move quickly so that you don’t get bored playing through the game.

How to fast travel in Darksiders 3

As you gain more and more abilities and level up in Darksiders 3, you will want to return to some regions on the map to explore places that were previously not available to you. You’ll also want to visit Ultana regularly throughout your trip to upgrade and upgrade your weapons, and fast travel is the most efficient way in Darksiders 3.

Fast travel between regions in Darksiders 3 is via Serpent Holes, which Vulgrim uses to teleport you to each of its locations on the map. To fast travel, simply speak to Vulgrim and select the Serpent Holes option. You will see a list of available places. Choose the one you want to get into and move around.

A new waypoint in Darksiders 3 is added to the list each time you find a new Vulgrim location. You can only fast travel to Vulgrim baseboards you’ve visited before, so it’s important to keep an eye on Vulgrim’s hanging charms whenever you unlock a new area. Skirting boards also act as respawns when you die.

As we mentioned above, it’s a good idea to return to Ultana when you’ve collected more adamantine and artifacts to upgrade your weapons. Since fast travel requires visiting Vulgrim, make sure you can feed it enough souls to climb while you’re on it.

Now that you know how to fast travel in Darksiders 3, you can easily travel between the game, hunting each of the seven deadly sins.

Other Darksiders 3 walkthrough guides

How to restore health. Healing
How to travel fast. Teleportation. Fast moving between regions
How to upgrade weapons. Leveling weapons
Walkthrough Darksiders 3 — Tips for passing, how to solve riddles
Fast leveling. How to quickly get a high level. How to get a lot of souls

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game guides tips for passing Darksiders 3 guide

Darksiders 3 guide — How to upgrade weapons.

Weapon upgrade » SIMHOST

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Darksiders 3 improved weapons allow you to gain an advantage over the enemy, which will positively affect your progress through the game. Today in our guide we will tell you how to improve weapons in Darksiders 3.

In addition to pumping the basic skills of the main character in Darksiders 3, you can also improve and upgrade your weapons if you have collected enough resources for this. In this Darksiders 3 walkthrough guide, we will explain how to upgrade the Rage arsenal to make it an even more violent enemy.

Before you can upgrade your armory, you need to meet the blacksmith Ultan who lives in a tree in Haven. Talk to him, he will be able to improve your weapons if you have the necessary materials for this.

How to Upgrade Weapons

To upgrade your weapons before you can upgrade your arsenal, you need to collect a metal called Adamantine. Some crafting materials can be purchased from the merchant, but you’re better off spending your hard-earned souls on upgrading your skills.

Where to find Adamantine

Adamantine is the main resource you will need to upgrade your weapons in Darksiders 3. Adamantine can be found in different sizes: Slivers and Fragments, to Pieces and Chunks. You will need large chunks of Adamantine as you continue to upgrade your weapons.

Once you’ve collected enough Adamantines, return to Haven and talk to the blacksmith. Select the «Upgrade Weapons» section during a conversation. The box on the right will tell you how much Adamantine is needed to upgrade the weapon. Then select the weapon you want to upgrade, then press and hold the «Upgrade» button to upgrade the weapon.

Upgrade Changes

The Blacksmith also offers upgrades and upgrades that can be built into each weapon to provide an additional Fury advantage during combat. The improvements themselves, you can find while exploring the game world.

Changing upgrades is much more difficult than updating weapons. Every boost starts out unfocused, which means it’s essentially neutral in this case. Enhancements can be upgraded along the Angel Path or the Demon Path, each offering separate benefits.

You will need to upgrade the upgrade at least three times on the path of the angels or demons before moving on to the Balanced upgrade, which offers the benefits of both paths. The Angelic upgrade usually refers to your health and survival options, while the demonic upgrades are focused on damage bonuses.