Dark souls 2 guide: Game Progress Route | Dark Souls 2 Wiki

Challenge Runs | Dark Souls 2 Wiki

This page contains player-made
challenges to keep Dark Souls 2 rep

By GrinTwi

Dark Souls 2 Challenge Runs

Chances are you might have been around Drangleic a bit by now, and you might have gotten a bit bored or aggravated by the current trend of hexers and brutes in PvP who make inappropriate gestures at you when you die. If you have, trust me, you’re not alone.

However, that doesn’t mean you should put down the game just yet. As you will see below, the game never truly ends for anyone – it only gets more challenging. If new game plus wasn’t enough for you the first hell-knows-how-many-times, there are still some challenge runs for you to try out.

So sit down, relax, and find out some all new ways to indulge your sadomasochistic side!

The No-Bonfire Challenge Run

If you haven’t heard, From Software took one look at the maddened state of the forum goers that had created the ‘No-Bonfire Run’ and decided to, well… run with it. This is one of those runs that doesn’t just give you a sense of accomplishment, it will unlock the
Illusory Ring of the Exalted.

So what’s the big deal with the ring? The ring in question actually allows for you to turn anything in your right hand invisible, thus making you one of the top five most annoying things in the player versus player world. So have fun on your journey without rest and remember; using this with Santier’s spear might just make you worse than Stalin.

Fist Only Challenge Run

Relatively straight forward, a run that would challenge you to be the next Street Fighter champion. Since the damage of the fists has had a bit of an upgrade since the original game, and since
this exists, a run through the game without your favorite weapon seems to now be in order. However, keep in mind that rings are still readily available for your bruised knuckles, if you can get to them.

Crystal Mayhem’s Human Run

This challenge consists in venturing into Drangleic as a Human Being, and being so, limited to your own flaws as one.

Restrictions:

  • You shouldn’t use any Bonfires except for the Primal bonfires (e.g. Lost Sinner, The Rotten, etc), as it is something only the Undead can do, and a Human Being may do so only by favor of a Primal Bonfire, which has the remnants of Humanity granted by superior beings.
  • You can’t level up, for you have been born Human and the Emerald Herald only grants her favor to the Next Monarch as the Bearer of the Curse, yet thou art pure, and must remain so.
  • You Only Live Once, as you step into the accursed land of Drangleic as an Living One, and your demise should grant you final rest, as one free of the curse of the Unliving. Dying means you’re unable to return to the field of glory, and so your journey ends.
  • As a living being, thou art unable to drink the Estus Flask, as it’s forbidden and an attic of the Undead. You may still heal yourself with other natural sources, such as Lifegems and other resources you may gather during your Journey.

You may choose any class you wish, however, choose carefully. Your beginning stats should be the ones you will carry on until the end of the challenge. No restrictions beyond that. You may upgrade your gear/kill NPC’s/Spend your souls on whatever you wish, according to the rules.

These restrictions will force you into the following conditions:

  • No bonfires means you won’t be able to teleport/auto-repair your equipment/Fill Estus/Attune Magic. You may still fix your equipment on a Blacksmith/refill your magics with consumables.
  • No level up means you won’t be able to use weapons/equipments made for inhuman strength/dexterity, such as ultra greatswords and things alike. As a common being, you have no proficiency on using that and should rely on your common gear. You may still try even though you have the attribute restriction, if you wish to.
  • 1-life. Nuff said.
  • No Estus Flask will force you to use healing sources that you will have to carry through a long way since you have no bonfires, which will put you into a more dangerous playstyle, as refilling your healing items may cost your souls on merchants, such as lifegems with Melentia the Hag.

Good Luck!

No-HUD Challenge Run

An essential part of getting throughout the level is knowing how far you are from dying by the guy in the next room, who might have a weapon that is bigger than you are. This run would take that away removing your health bar, stamina bar, and everything else you confide in when you normally fight your surprisingly slow enemies. Though everything else is permitted to be used, this might bring a bit of a challenge to any new player that has yet to mess around in the options menu.

“Boycott the Blacksmith!” Challenge Run

Has anyone noticed that Lenigrast is right by an open window in Majula when we first see him? Yet, we still have to throw away 1000 of our hard-earned souls. Yeah, screw him; we can get through the game without his fancy and incredibly helpful weapon upgrades. So instead of doing the sensible thing and helping out that other Blacksmith, let’s just make it harder on ourselves and not upgrade our weapons at all. Why you may ask? Well, because this is Drangleic, and the only thing more popular than death is going mad.

The Solo Challenge Run

This is without a doubt directed towards the incredibly new players that used phantoms the first time around in this game. So here it is: Whether we’re talking about NPC phantoms or competent player-used phantoms, you’re connection with them is now gone. Now go through the game again without their help.

Meet the Community Challenge Run

This is a strictly NG+ run right here, seeing as so much player versus player goes on in NG+. For this run you’ll need to grab a ring called ‘Delicate String’ from an odd bloke that you find after the fight with the Undead Chariot. After you’ve entered into your second time through Drangleic, put the ring on and meet the community. Because of the ring, players will start invading you much more frequently, which will definitely hone your PvP prowess – and probably cause you to invent a whole new list of curse words and insults.

The Champion’s Challenge Run

You might know that there is a stone right outside of Majula that let’s you enter a covenant. You might also have figured out the hard way that entering this covenant makes the game enter into NG+ if you’re on NG. So after figuring out that bit of information you probably left the covenant, well start a new game up and join back in you pansy because this whole article is about trying to get you killed as many ways as possible.

The Nude Challenge Run

Assuming you’ve put a lot of hours into this game already you might not have that much shame left in you, so take off your clothes and do it again. You heard me, now that you’ve done this once you should be able to do this again without that shiny armor of yours on. Just think of this as practice for the next challenge run on this list. Enjoy the breeze!

The No-Death Challenge Run

Yup, this is actually possible. In fact, as many know, there is an actual ring that can be unlocked just like the no-bonfire run after completing the game without dying. So hopefully you’ve got some time on your hands so you can sit in your dark room and do this all over again, because the
Illusory Ring of A Conqueror ring makes whatever you’re holding in your left hand become invisible. Totally worth it, right?

The Collector’s Challenge Run

Here to drive you crazy is the second to last run on this list. Here bonfire ascetics will be your best friend and Lucatiel as a phantom will be your worst enemy. Here you’ll find yourself having to collect every piece of armor found within the game whether it be rare, common, or unique armor before you square off with that last boss at the Throne of Want you’ll have all the options to look as fabulous or downright ugly as possible.

The White Hollow Challenge Run

This might be a bit unique to the list, so let me explain a bit about this run. Here you’ll find yourself at a constant health rate of fifty percent so the punishment for death will haunt you throughout the rest of the game. Along with this there are a few other things will also be imposed on you through out the run like:

  • Upgrades for weapons only go up to +5
  • Body and head armor cannot be worn on your character
  • Weapons found throughout the game using different forms of titanite cannot be used, regardless if unupgraded.
  • HUD must be disabled throughout the run.
  • Infusions won’t be available on the run, along with weapons that have already been infused.
  • No starting gift will be available on the run.
  • Magic, Pyromancy, Miracles and Hexes won’t be available for use on the run.
  • Phantoms cannot be used in order to help on bosses or clear out stages.
  • All of the bosses optional and non-optional bosses must be dead by the end of the playthrough.

Also, yes, while this run was in construction I was imagining someone crying over their fight with the Royal Rat Authority while doing this.

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Copycat PVP Challenge Run

By: Zodiac-Brave-(PSN) and Oglogthefrog(Xbox)

Rules

  • Must win at least one invasion with fists
  • On win, copy ONE piece of opponents gear, including spells. (Can copy gear from opposing white phantoms).
  • Must win at least once at each invadable bonfire.
  • On loss, lose last piece of copied gear
  • Can only copy items that can be seen, so only rings like counter rings or any ring that gives off an aura like Coloranthy
  • Can copy consumable items such as throwing knives and Green Blossoms;once copied you have access to that item forever and never lose it. (Doesn’t count toward your one copied gear piece per invasion victory).
  • Lifegems can be used at anytime. Radiant Lifegems can be used after any first lord boss. Old Radiant Lifegem can be used upon entering Drangleic Castle.
  • Recommended to do this run in NG+ or with use of a Megamule to grant you access to all items
  • No summoning help for any reason. (NPC or player).
  • Vanquisher Seal may be used for the fist fight portion of the playthrough. Once equipped, cannot be removed.
  • May send messages to players to ensure you copy the correct piece of gear.
  • May gain souls through normal methods (so not through souls found in Megamule)
  • Must defeat all bosses

Extra Rules (Optional)

  • After two lord bosses lose 2 items on lost invasions
  • No magic
  • No leveling
  • Use bonfire ascetics on bosses that you desire

The Phantom Helper Challenge Run

Challenge Run By: Oglogthefrog(Xbox) and Zodiac-Brave-(PSN)

Rules

  • Must kill every boss
  • Must remain a member of the Heirs of the Sun or no covenant
  • Before killing a boss you must be summoned and aid the host in defeating the respective boss, you cannot die, nor can he, or you fail.
  • If you succeed at defeating the respective boss, you may advance through your own game as normal
  • If you fail to aid the host in any way, you must use a bonfire ascetic in your world to ensure a penalty for the failure.
  • You must continue trying to help aid a host for each boss, each failure results in another ascetic being used.
  • While in your world, you may not summon help for any reason. (NPC or Player).
  • May not use Human Effigies to turn human.
  • Levelcaps throughout playthrough
    • SL 30 before first lord boss
    • SL 40 before second lord boss
    • SL 50 before third lord boss
    • SL 60 before Looking Glass Knight
    • SL 70 before Velstadt, The Royal Aegis
    • SL 80 before Giant Lord
    • SL 90 before defeating Nashandra
  • No invading.

Extra Rules (Optional):

  • Decrease the level caps in each area.
  • No magic.
  • Start as Cleric. (Ensures the most benevolence).
  • No Estus or Lifegems

The Olympic Run

Rules

  • Start a New Game
  • Pick the first torch at the Firekeepers’ bonfire
  • Beat the game with the torch lit at all times
  • If torch gets extinguished, you may go back to the last bonfire you lit or rested at and re-light it but not use Flame butterflies
  • Only exception is Memories of the Giants
  • If you run out of torch time, the run is over
  • Good luck in Shrine of Amana 😉
  • Lobos Jr. Doing the «Olympic Run»

The Mundane Man Challenge Run

  • Begin the game as a Deprived. All stats begin at 1.
  • Restriction: You can only level your lowest stat. If multiple stats are tied for lowest, you can choose which to level.
  • No other equipment, playstyle, build, etc restrictions.
  • You could technically do this with any starting class, but the Deprived starting class best fits the theme here.
  • Add Company of Champions for more fun. Recommended, but not necessary.

The SL1 Challenge Run

• Begin the game as Deprived.

• You may not level up. You must stay at soul level 1 throughout the game.

• No other restrictions.

The Miracles Challenge Run

• Begin the game as Cleric.

• Your only method of dealing damage throughout the game is miracles.

• You may kill things by forcing them off ledges (Dragonrider for example).

The 39k SM Challenge Run

• Use
This method or any other way to get the Agape Ring very early.

• You must not exceed 39 999 Soul Memory the entire game.

• No other restrictions.

Aggressive Challenge

•Y
ou must use the redeye ring through the game.

•To get the ring you have to cheese the dragon rider in heides tower of flame to get the souls for the ring.

•Go to the cat in Majula to buy the ring and you are good to go.

Boss-Slayer Challenge

•You are only allowed to kill Boss monsters

•No farming with suiciding enemies.

The Cdog Challenge
  • You can die but can’t use Human Effigy
  • Can’t use the Ring Of Binding
  • Class has to be deprived
  • Can select only a petrified something as starting gift (No life ring, no lifegem, etc)
  • Can only heal by lifegems
  • Character has to be The Rock
  • Can only use the club or a Greatsword
  • You can wear rings except the ones I said
  • Can’t wear any armor

Reddit — Dive into anything

Hey guys! I recently saw a post basically asking how the different builds work, so I decided to do a really big write up that is a comprehensive (and hopefully engaging) guide on everything I could think of (within reason). A little bit of this post is ripped off from one of my comments, because I’m a lazy bastard.

Also, there will be a few slight spoilers (area and item names, not much else) but I’ll try to keep them to a minimum. Wiki links may have small spoilers though.

This will be pretty fuckin’ big and I’m on mobile, so bye-bye formatting. Nice not knowing ya.

BUILDS/STARTING CLASSES

Starting classes make no difference in the long run, but start with whatever you’re comfortable with. Knight is easy easier than the others. Because y’know… longsword R1 spam is effective.

Sorcerers do shit tonnes of damage with their spells, but their most useful ones don’t come until late game and they kinda suck before then. Their spells are usually very damage focused and have very little utility, but they’re good at what they do. Most of the spells have good tracking as well.

It is usually a good idea to get Int to 50, but 40 is perfectly fine. The best catalyst is the Staff of Wisdom from Dragon Shrine. Blue Flame, a sword from Undead Crypt that can cast spells with R2, is a close contender. It certainly has more Cool Points than Staff of Wisdom, because Aragon>Gandalf. Just sayin’.

Thank you to IAMalgamate for the correction. In the PS3 edition, the Staff of Wisdom is in Dragon Shrine, but in Scolar edition it is on a mimic in Tseldora.

Hexers use hexes (obviously). Hexes are usually a mix of damage and debuffs to the enemy, and are quite powerful in their own right. They require investment in int and faith, and the spells are split between chimes and staffs, but dark damage is usually the best element because very few enemies have high dark resistance. Stop leveling faith and int at 30/30, unless there is a spell you need or you are lvl 500 or something.

The Sunset Staff is the best staff catalyst for hexes by far. Obtainable super early on, you get it from the guy at Hunstman’s Copse super early game, as long as you have 10 int when you talk to him. This video explains it: https://m. youtube.com/watch?v=toGEISYq8LM

Caitha’s Chime is the best catalyst, and you get it at Drangeic Castle. Thank you to annothor for the edit.

Pyromancy is another int and faith scaling magic. The spells here are quite unique and effective, but more enemies have fire resistance compared to the other magics. Quite fun and effective. Pyromancy is also really good for early game because the spells have no stat requirements, so it is really versatile.

Stop leveling faith and int at 30/30, unless there’s some other reason. You best catalyst is the Pyromancy Flame +10, don’t bother with the dark version.

Faith is lightning, and it is focused on buffing yourself and those around you. The damaging spells that there are have 0 tracking (or they are AOE’s, good ones too) but comparable damage to sorcery, but again are locked behind late game. Faith mainly uses heals, defence buffs, and other utility spells. I usually stop leveling faith at 50, there is no real reason to go beyond that. You can stop at 40 if you don’t want the higher spells.

Best catalyst is the Dragon Chime, obtained by killing the edgy paraplegic, or killing the boss he leads you to. His locations are secret, this wiki page explaines it: https://darksouls2.wiki.fextralife.com/Darkdiver+Grandahl

Strength builds are slow and damaging, and often require better positioning than dex builds. Quite effective, especially on enemies that stagger. I don’t use it much, so I can’t add a whole lot.

Dex is fast and that one build everyone hates. The damage per hit is lower than strength, but with weapon buffs and infusion it can be obnoxiously high. Very effective and fun to use, just please don’t be that katanarunningattackonly guy. Please.

Those are all of the basic builds. Once you level up higher, you can mix and match them a lot more. Remember that every build is quite viable, and every one is mostly balanced.

If you want to be a melee only character (until late game where magic becomes more accessible and weapon buffs are king), dex and strength are both quite good. It depends on your playstyle, and both have amazing weapons. My personal favourite would be the Wrathful Axe, because halberds are a tonne of fun. Try all of the weapon classes until you find one that suits you, then build around that.

Also remember that you don’t have to confine yourself to one build or another, you can be a dex/hex or a str/pyro build… it all depends on you.

SCALING AND CAPS

Scaling is when a weapon’s damage increases with your stats. The scaling is assigned a letter ranking to say how good it is. In descending order (best to worst), the rankings are S, A, B, C, D, E.

These scaling make it so that the more you invest in a weapon’s stat, the better the weapon will be. Skills have a point where they stop scaling as well, at which point the returns are pretty shit, which is called the soft cap.

At another point, skills will stop scaling in any meaningful way, and this is the hard cap.

40 is the soft cap for most skills (but not end, vit, or adp), so investing above 40 should only be done when there is a weapon/spell that requires above 40 in that stat.

Hard caps are usually 50, but not for END, VIT, or ADP.

GENERAL TIPS

At the end of your build, always try to have at least 30 Adaptability. It gives you way more I-frames, which really helps.

Your roll distance, stamina consumption, and I-frames are affected by equipment load. Try to keep EL under 50% for a decent roll.

Consecutive rolls eat up more stamina, so avoid panic rolling if possible.

Don’t be afraid to buy items from merchants, some will upgrade their shop once you buy enough stuff from the. Thank you to starz09.

USEFUL ITEMS

Bonfire Ascetics- These items basically reset the area between the bonfire you burn it at and the next bonfire, and they also send it into NG+. Popular for getting items that can’t be obtained until NG+, like the Moonlight Greatsword, or just farming certain items (mainly soul vessels. Extremely valuable, use with caution and make sure you know what you’re doing.

Human Effigies- Basically restore your humanity, health bar (which degrades by 5% every death until 50%), and ability to play online. Very valuable, but their use can be ignored when you get a few Rings of Life Protection. They basically stop you from losing souls and Humanity on death, but break. They can be repaired, so you never have to lose souls again.

Before this, effigies are an extremely valuable resource and should be used sparingly. Use the Ring of Binding (slows the rate at which your healthbar drops after dying) if you want. Just try not to die. Very valuable until Ring of Life Protection rolls around, and can’t be farmed easily.

Pharros’ Lockstone- Unlocks the weird face things that are hidden throughout Drangleic. Usually reveal secret items or areas. Really common, no need to farm.

Lifegems- Another form of healing that is much slower than the trusty estus. Use lifegems after your estus flasks are gone, or after a battle to avoid wastig an estus.

Soul Vessel- Item that allowes stat reallocation. Very useful for keeping to a single character to try new builds, or just to fix mistakes you made in the beginning with your build.

Very rare item but can be farmed late game infinitely.

NOTABLE WEAPONS/RINGS

Red Iron Twinblade- Extremely powerful weapon and is noob friendly. It’s known for its massive damage output and R1 spamming capabilities, so what’s there not to like? It’s THE PvE weapon to use.

Late game weapon from Shrine of Amana, but well worth picking up.

Fire Longsword- Early game weapon from Forest of Fallen Giants, and is very good throughout the game. This video shows you how to obtain it:

Chloranthy Ring- Nearly essential for melee builds, this ring increases Stamina Regeneration. Very useful, wiki page here:

https://darksouls2.wiki.fextralife.com/Chloranthy+Ring

Ring of Life Protection- You hate losing souls? Hate losing your Health Bar? Just equip this ring, and never worry again about dying.

Except you have to keep repairing the fucker and Repair Boxes no longer exist… fuck you FROM for the minor inconvenience.

Note that it doesn’t protect your souls and health from Petrify (status effect shich instantly kills, and is inflicted by enemies such as Basalisks). Its variant, the Ring of Soul Protection, does protect from Petrify however.

Thank you to imkunu for correcting me.

Ring of Blades- Basically boosts weapon physical damage by a bit (up to +50 on non-infused weapons). Dropped by the Pursuer. Good ring, not essential but if you have a spare slot it’s easily worth it.

Dragon Rings- This ring is in every single one of my builds. Boosts Stamina, Health, and Equipment Load. Extremely useful, and has several versions.

Wiki page: https://darksouls2.wiki.fextralife.com/Third+Dragon+Ring

Stone Ring- More useful for PvP or facing humanoid enemies. Increases poise damage, dropped by the Ogre in Things Betwixt. On every single dex PvP build I have.

CONCLUSION

That’s all I can think of guys! I spent hours writing this up, so I hope you new players got something out of it.

This doesn’t include everything, and I haven’t played Dark Souls 2 for many months so I may not have included some important stuff or be wrong.

Edits: Added information from user comments. Thanks for the corrections guys!

The Tomb Kings. Guide to the Tomb Kings faction in TW: Warhammer 2 — Guides for DTF

Wake up, we’re going to war!

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A long time ago, in a far, far away gala … desert. In the desert country of Nekhekara, a simple pharaoh Settra was born, who figured that with the current ecology, serving a pharaoh for 40 years is rather sad. What can we say about the pharaoh himself? In a word, while the future necromancers were swinging, the non-Hekarians began to master the art of canning. But, like all tough guys, they did not know the measure. As soon as a new citizen was born, a sarcophagus under his mummy was carefully placed in a cell of the type number 288 of row 1867 on the 3rd floor of the 68th pyramid. At some point, the dead became more than the living, and a simple guy Nagash loomed on the horizon. And wrap everything up… So, Nehekara has long been swallowed up by the sands of time. However, here and there huge pyramids are visible, in which not only the carcass of the pharaoh is stored, but also a natural metropolis of other sarcophagi. Strictly speaking, the Tomb Kings are very, very alive, if that word is applicable to them at all. The art of necromancy is so pumped up here that vampire magic will seem like farcical tricks. The kings took with them to the afterlife a huge pile of decorative living creatures, ranging from dung beetles to sphinxes. An overly impudent servant was glued with his soul to the bone giant. Cool magicians were used as a battery for grave scorpions. The very first priests, mummified even before necromancy, were stored in huge hierotitans. In general, the highest version of the dreadnoughts from Warhammer 40k. One consolation. The world outside of Nehekara is of little concern to peacefully sleeping pharaohs. Basically, the film «The Mummy» is watched by lizardmen from the southern jungle, and stray dark elven Indiana Jones. However, do not think that having stolen the crown and holed up in Norsk, you are safe. Suddenly, this crown of Settra himself, who will wake up, without long words will gather a legion, will sweep through the whole old world right up to the borders of the Chaos Wastes. And then, without long preludes, he will inflame everyone who will say in surprise, «Oh, the talking skeleton!» Moreover, Settra will not understand whether it is a simple Viking or a Great Champion of Chaos — everyone will get nuts until the Pharaoh receives his crown. Cool? nine0003

Put on your hats and grab your whips — we’ll look inside the pyramid!

Faction Features

The main thing to get used to is slowness. Kings slowly, even meditatively harness. Or rather, they are looking for the Books of Nagash, where the latter painted such funny things as Storm when capturing a settlement, or access to a school of magic in general, not to mention the double amplification of decrees in the province. The author was notable, to be sure.

An extremely prolific writer, don’t you think? nine0003

The key feature of the faction is zero costs for troops. GENERALLY. This is compensated by hard limits on the type of troops. They built a barracks — here are two infantrymen. Few? Build another barracks, where they will give another +2 to the piggy bank. Are you savvy? That is why the game for kings is slow, and the loss of provinces significantly limits military power. But, in principle, it is logical, we just dig out new pyramids, and do not conduct an annual call for recruits. Nevertheless, you still have to think about gold, because the price tags for the services of ancient Egyptian architects are very horsey. Again, at first, trading helps out a lot, and in the middle of the game, income can be 25k per turn. I will say more, thanks to the very unique pyramids, albeit at a sad price, the kings receive EXTREMELY USEFUL bonuses, and the strength of the winds grows as much as 180+. And all this beauty is within the comfortable limits of one desert. nine0003

Actually, the alpha and omega of the tsarist economy!

The second most important resource is the canopy. These jars are needed for almost everything. Create an uber sword — 100, complete a quest — 40, wake up the king — 200, but I generally keep quiet about the prices for new armies, because they grow exponentially. Canned food is given strictly for 30 pieces for a victory, well, for 3 for the talents of the heroes. So in any incomprehensible situation, take banks. The main deterrent to expansion is the number of generals. Thanks to technology, only 6 free armies come out. The rest will have to be opened in the Cult of the Dead for those same canopies. However, 10 complete armies are more than enough to paint map 9 with an inexorable roller0003

Throw canopies — pull out nishtyachki. It couldn’t be easier)

We should also not forget that the undead we have, although of the Egyptian type, has all the pros and cons of the classic sylvan skeleton. This is disintegration in the event of a fall in discipline and the inability to flee from the battlefield. But they obviously forgot to add to treat / resurrect. And if constructs can be repaired with the help of a necrotect, then ordinary skeletons are saved only by 3 levels of a global feature in battle, which heals and resurrects depending on the losses, and summons a whole detachment of ushebtei from above. However, the usefulness of this skill is extremely exaggerated, as well as the effectiveness of 1 unit. nine0003

Legendary Lords

Lords

Heroes

Infantry

Arrows

Cavalry

Chariots

Flying monsters

Monstrous Infantry

Monsters

Artillery

nine0002 Unique troops of Arkhan the Black

Tactics

1. THE SETTRA DOES NOT WORK, THE SETTRA RULES.

Ptra above us, canopies in your pocket, forward non-Hekarians!

A classic Tomb King stack with no weaknesses. The strong wall holds the blow, the seals frolic and scatter the infantry, which the necrotects shred. Ushabti are shooting especially dangerous enemies, helping the Necrosphinx as far as possible. Heaps of frags just fly from the boxes, and the lone prince covers them from unexpected problems. Imperishable himself can both drag on a sphinx, or ride a chariot. nine0003

2. ACID DJ HEY! LET’S LET’S FUN!

This disco will not leave anyone indifferent!

Mostly a spell stack based on a bunch of buffs and area AOE spells. Ushabti together with the Hierotitans are gathering enemy aggression. Sphinxes help as far as possible. Bone giants point-shot any large living creatures, not being distracted by enemy infantry.

3.THIS TOMB WILL BE YOUR TOMB. nine0003

Back in Black

All in all, a pseudo-RPG stack. We give Arkhan time to show all his magical power. Horsemen not only hit the rear, but also have 88% resistance to physical damage due to Nagashizzar. Yes, they can even tank. But that’s what the Hierotitans do. Sphinxes are needed more for flank attacks, or you can guard the caskets of souls.

4.DEAR, A MISSION IS WHEN RAMSES DESTROYED SYRIA! YOU ARE A DISASTER!

Since the next scene is extremely violent, you will see a movie from the life of a spiny lobster instead. nine0003

A fairly complex stack that requires some skill. WILDLY destroys enemy morale. The leaders are shot by the giants, and those who manage to reach are pulled over by our Nefertiti. Snakes finish off those whose morals wavered. Skeletons are needed thanks to the herald and the lord’s buffs themselves. Ushabtey can and should be changed to a unique unit when it appears. And yes. Everyone here has a poison attack.

Sfaturi inutile in the amount of 5

1. Send scouts towards Ulthuan as quickly as possible. Even with dissatisfied faces in the diplomacy window, they agree to supply goods, from which we will at first make a bunch of useful items in the Cult of the Dead. nine0003

2. The use of Global spells is tied to the army, so when attacking with 2 armies, you will have not 3, but 6 grave swarms.

3. Gentleman’s set of artifacts — ARMOR OF THE DAWN + NECKLACE OF SHAKKARA + MASK OF DEATH. Combined with the prince’s aura of physical resistance, the heroes will become almost impenetrable.

4. From unique buildings you can get into Nagashizzar. This will not only strengthen all the armies, but Arkhan himself will be able to summon horsemen literally in 1 turn. nine0003

5. SWORD OF KHAIN — A fine and obvious choice for a faction that has no maintenance at all and public order is extremely stable.

The Dark Elves. Guide to the faction Dark Elves in TW: Warhammer 2 — Guides for DTF

You don’t even know where you are yet!

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Admiring the beauties of Ulthuan, one can notice in one place a terrible wasteland where even grass does not grow. And if you ask a local resident about this phenomenon, then the Kreisian will run away in tears, and the Naggarite will mutter something unintelligible, if he does not send him far and for a long time at all. And that-same-war-of-all-elves happened here. Once upon a time there lived a certain Aenarion, the main superman of all Warhammer. When the demons of Chaos attacked his native lands, he simply and without fuss decided to defeat them. He simply and without fuss climbed into the fiery altar of one god, then simply and without fuss pulled out the sword-treasurer ™ of another god. As you understand, everything is just as simple and without fuss, he saddled his personalized dragon and ruined the entire invasion in one helmet. True, he died a little at the same time …. And everything would be fine, but his youngest son, Malekith, remained with him. He did not get the throne, so he simply and without fuss decided to seize it. What is the easiest way to do this? Repeat the feat of the folder, of course. Only the hero did not take into account that the demons had ended long ago, and the sword-treasurer was not just stuck in the stone, it also emits radiation for a couple of kilometers. As a result, only the same altar remained of the options. In general, Malekith did not burn long, but thoroughly. He was saved from death by his mother, who soldered her son in BLACK armor … So the world got its Darth Vader, and the elves — a civil war that destroyed such a sickly piece of the blessed island. Malekith and all his sympathizers, who were called druchii, were driven out into the cold. Literally, to frosty Naggarond. nine0003

Dark elf society is now one of the most terrifying societies that exist in the warhammer world. Imagine the Great Roman Empire crossed with a terminal version of Sparta and multiplied by a dozen Games of Thrones. Nice sight, right? There are three pillars to Druchian society — intrigue, belief in Khaine, and war. The elves are in a state of permanent war with the whole world, even if the individual inhabitants of this world are not aware of this. Everything that is explored and discovered exists for the sake of war. They drove to the Indus for the latest issue of «PlayWar» — they brought fighting harpies. They invited Malekith to Cathay for an excursion — he cocked the drawing of a crossbow, without which it is now impossible to imagine the Druchii society. Did you find a cute hydrenka that was peacefully grazing on the lawn? Great, new chthonic monster for the army. I will modestly keep silent about the priestesses of love Morathi, who, with their efforts, can recruit even Marauders of Chaos into soldiers. Add here a thick layer of intrigue, where everyone betrays each other, even siblings. And in general, the lives of elves are not valued by the elves themselves. Need to put a thousand soldiers in order for the general to get a beautiful maneuver? Easy! Have the witches run out of slaves? It doesn’t matter, we wet everyone who falls under a hot hand. In a word, the principle «THERE CAN BE ONLY ONE» is wildly revered and approved here. True, only one can boast except the Witch-king himself…

Our Black Ark has arrived, dear friends, we are sailing to Naggarond!

Faction Features

What are the unique chips against the background of their bright brothers can others boast? Of course, stylish appearance. Seriously! But in general, we have a race with the strongest economic potential in the game. And completely without the vaunted «legendary abuses», like enterpreneurs etc. The principle «war is business» is the best fit for our witty businessmen. In each battle, the druchii catch slaves, which work according to the scheme approximately «1 slave = 0.7 gold». And all this while maintaining standard economic buildings. And if you build slave markets in each province… And if you put an assassin with talents for income… Most importantly, store slaves in a pair of 4-slot provinces, turning off the replenishment of others. This is effective, and also contributes to the preservation of public order. nine0003

The entire slave system in one picture.

This is where the obvious pluses of the faction end, and we move on to the ambiguous ones. In military terms, the Druchii machine can pick up a tool for any task. However, each tool depends on a bunch of mutual enhancements, a lord and a red branch. By the way, at level 10, each lord receives a unique Power Name. To say that they change the balance is to say nothing. Give the shadows the range of a shot like the guards of the path? Make a natural vampire out of a simple lord? Immunity to non-combat losses? So it turns out that in order to unlock the potential of a good squad, you need an unreasonably lot of body movements. Is it worth mentioning that the names of the power are given out completely randomly? However, it is incomparable pleasure to make a cool combo in battle, and even under the racial ability, which turns on from shredding a certain number of enemies. nine0003

They crushed adversaries in the name of Khaine — they received a buff in the name of Khaine. L is logic!

The sub-factions themselves are strikingly different from each other. Witch-king Malekith has no pros and cons. His mother Morathi, with her Cult of Pleasure, prefers to crap with filth, getting all the tokens from this mechanic. Kind granny Hellebron sausages from the state of the grandmother to the hot young beauty. Gang Rakarta catches little animals, secretly dreaming of visiting the Altdorf Zoo. Malus stands apart, which not only starts hard, but also at the peak of power does not allow ALL armies to recover losses. There is nothing to say about Lokhir, because he was not even taken to a decent pirate company of the corresponding addon. nine0003

But the whole company is united by BLACK ARKS. Imagine a ship-lord inside which you can build all the military buildings, get artillery and feed the army with a 60% discount. Such are they, the kings of the sea, besides allowing ordinary lords to hire armies, provided that they are in the zone of influence of the ark itself. This advantageously compensates for the lack of a classic global recruitment system. And most importantly, ignore the loyalty mechanics of regular lords. Allegedly, they, in the dark elven spirit, can declare a rebellion at a low level of it. Add an assassin to your army, equip your pockets with a special item that increases loyalty. This will end all possible difficulties with potential traitors. nine0003

Legendary Lords

Lords

Heroes

Infantry

Arrows

Cavalry

Chariots

Artillery

Flying monsters

Monsters

Rakarta Unique Troops

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Tactics

1. YOU UNDERSTAND THE POWER OF THE DARK SIDE.

The Empire strikes back.

Absolutely versatile druchii stack that can oppress any opponent in the game. Defensive play is not listed here at all, so place shadows closer to the enemy. With a dragon, you can either cover the reapers, or drive the stray cavalry. Malekith is responsible for the magical power, spinning a couple of hundred frags on the blades per battle. nine0003

2. AND REMEMBER, MAHONY. NO ONE CAN FUCK ME!

I’m waiting for a man who will find the key to my … heart.

A very tenacious stack that floods the enemy with dozens of spells. Approaching enemies are met by guards with monsters. Shells are more effective than shadows in this bundle due to both survivability and combination with jellyfish. Replace the only cavalry unit with a unique one as soon as possible. Hydras here are not only a battery, but also a means for winding enemies. nine0003

3. I AM A STRONG GIRL — I TIE MY SANDALS AND ALL THAT.

Do you believe in Khaine our god?

Super-attacking stack, losing only to forest shooters. Huge melee damage is achieved by a combination of effective skills, like an Assassin/Palachian onslaught under Khaine’s rampage and bloody prowess. Use shadows to divide the front into separate units that you can easily destroy.

4. WE WILL RIP THE POOR TO FEED THE RICH.

Fans of stupid hats most often have difficult relationships with people.

Relatively versatile stack, where there is everything that will help deal with the enemy. It is especially effective against Lustria and Khemri, because it only crushes monsters on the way. The main difficulty is to catch overlords the name of the force for regeneration.

5. EVERYTHING IS POSSIBLE…IF THERE IS HATE. nine0197

And I’m used to doing things I shouldn’t be doing: walking through fire, water skiing, learning to play the piano from scratch.

Another versatile stack, except that it requires macro control to activate Bloody Prowess. With the active Tzarkana, and the correct body kit of Malus himself, he will grind a couple of stacks without much noise.

6. BABY JUMP IN THE CAGE.

Death number! Viewers with weak nerves, please leave the circus! nine0003

Unusual stack, basically forming a lot of control. The Reapers of Rakarta slow down the enemy with their barrage, the Shadows stretch the enemy troops. Dragons eat up everything that barely moves, and carnosaurs look for large targets. A magician with spells to reduce morale looks especially good, rather than direct damage.

Sfaturi inutile in the amount of 5

1. Concentrate slaves in a couple of 4-region provinces, building only black roads, slave markets and any profitable buildings there. The best choice is Naggarond, Quintex (landmark +100% income). Karond-Kar is a little worse, because there are only 3 slots. With 1k slaves there will be about 700 coins, while in any 4-region without any unique landmarks — 830.