Contents · Bootstrap
- Precompiled Bootstrap
- CSS files
- JS files
- Bootstrap source code
Discover what’s included in Bootstrap, including our precompiled and source code flavors. Remember, Bootstrap’s JavaScript plugins require jQuery.
Precompiled Bootstrap
Once downloaded, unzip the compressed folder and you’ll see something like this:
bootstrap/ ├── css/ │ ├── bootstrap-grid.css │ ├── bootstrap-grid.css.map │ ├── bootstrap-grid.min.css │ ├── bootstrap-grid.min.css.map │ ├── bootstrap-reboot.css │ ├── bootstrap-reboot.css.map │ ├── bootstrap-reboot.min.css │ ├── bootstrap-reboot.min.css.map │ ├── bootstrap.css │ ├── bootstrap.css.map │ ├── bootstrap.min.css │ └── bootstrap.min.css.map └── js/ ├── bootstrap.bundle.js ├── bootstrap.bundle.js.map ├── bootstrap.bundle.min.js ├── bootstrap.bundle.min.js.map ├── bootstrap.js ├── bootstrap. js.map ├── bootstrap.min.js └── bootstrap.min.js.map
This is the most basic form of Bootstrap: precompiled files for quick drop-in usage in nearly any web project. We provide compiled CSS and JS (bootstrap.*
), as well as compiled and minified CSS and JS (bootstrap.min.*
). source maps (bootstrap.*.map
) are available for use with certain browsers’ developer tools. Bundled JS files (bootstrap.bundle.js
and minified bootstrap.bundle.min.js
) include Popper, but not jQuery.
CSS files
Bootstrap includes a handful of options for including some or all of our compiled CSS.
CSS files | Layout | Content | Components | Utilities |
---|---|---|---|---|
|
Included | Included | Included | Included |
|
Only grid system | Not included | Not included | Only flex utilities |
|
Not included | Only Reboot | Not included | Not included |
JS files
Similarly, we have options for including some or all of our compiled JavaScript.
JS files | Popper | jQuery |
---|---|---|
|
Included | Not included |
|
Not included | Not included |
Bootstrap source code
The Bootstrap source code download includes the precompiled CSS and JavaScript assets, along with source Sass, JavaScript, and documentation. More specifically, it includes the following and more:
bootstrap/ ├── dist/ │ ├── css/ │ └── js/ ├── docs/ │ └── examples/ ├── js/ └── scss/
The scss/
and js/
are the source code for our CSS and JavaScript. The dist/
folder includes everything listed in the precompiled download section above. The docs/
folder includes the source code for our documentation, and examples/
of Bootstrap usage. Beyond that, any other included file provides support for packages, license information, and development.
GarrysMod Content Addon — Downloads
GarrysMod Content Addon — Downloads
Do you like the site and it’s content and want to give back?
Then why not donate a few dollars to make me happy! Every Donation is greatly appreciated!
Thank you very much and enjoy! (PayPal and Major CC providers supported)
Or BitCoin :
1DVwC467AHeXyaB4AygDq3UtWVW2fCxZ1B
An extremely well made video, which explains what this section is all about is this -> http://www.youtube.com/watch?v=dxuw7C3Zs-Q
If you need extra help you can also read a tutorial on how to install the downloaded addons under the «Tutorials» tab
How to use my addons (and common issues) :
-
Extract downloaded files and place the folder (Ex. «CSS Content Addon» folder) into «/garrysmod/addons». Enjoy!
-
Mega service requires up-to date browser (eg. Firefox or Chrome), click download trough your browser when using Mega mirror.
-
4Shared requires registered account, not premium, just a free registered account.
-
Some mirrors don’t allow very big files and they might be split into many. Just extract part 1 and other parts automatically extract too. All parts need to be present and downloaded before extracting split files.
-
Don’t do double folders. Correct -> «/garrysmod/addons/[addon name]/» -> containing «materials, models, particles, scripts, maps and addon.txt file»
-
In-depth tutorials available at Tutorails tab.
-
Global Offensive content doesn’t work with CS: Source content. Pick the one you want and not the other (CSS content is used mostly)
-
Maps of games which do not work with GarrysMod have not been included.
Counter Strike : Source
Updated 29.
04.2021
Half Life 2 & Extras (LC,DM,ETC.)
Updated 29.04.2021
Half Life 2 : Episode 2
Updated 29.04.2021
Portal 2
Updated 29.04.2021
Half Life 1 : Source & DeathMatch
Team Fortress 2
Updated 29.04.2021
Day of Defeat : Source
Half Life 2 : Episode 1
Updated 29.04.2021
Portal
Updated 29.04.2021
Counter Strike : Global Offensive
Updated 29.04.2021
CS:GO content addon will break stuff with garrysmod, use it only for development purposes. I DO NOT RECCOMMEND THIS
for regular users! (Choose CSS OR CSGO)
Left 4 Dead 1
Left 4 Dead 2
Updated 29.04.2021
I couldn’t get L4D2 Maps working the addon way. Crashes on load
GarrysMod Content Addon Spawnlists
READ ME:
This doesn’t go into the addons folder. This must be extracted into
/steamapps/common/GarrysMod/garrysmod/settings/spawnlists
Download Spawnlists
This content is updated very rarely (repacked, re-uploaded), but it should contain most if not all materials anyway.
To make the packs work with Garrysmod13 (Latest GarrysMod). Go into the addon’s folder and RENAME info.txt to addon.txt
NB! This content will not get you banned on steam nor garrysmod. It does not contain any files that trigger the VAC protection system and/or any other anti-cheat application.
SOME functions like «toybox» may not function properly because they are bound to GCF requires which means some content is unavailable
and requires you to own the game related. Other similar issues may occur aswell.
Some spawnlist items might be broken or even crash the server when spawned, if you find any, give me a heads-up as well.
DISCLAIMER
1) This content is not made by me, this content belongs to © 2011 Valve Corporation». I made it only work as an addon for GarrysMod.
2) This is not warez — These don’t include files that enable you to illegaly play the content game. These are content addons for a second game called garrysmod and these do not enable you to actually play content game. The purpose of these packs is to avoid the purchase of games just for their content for another game (GarrysMod) when you probably never will play the content source game itself.
3) We do not support piracy and never will. If any party owning copyrights, feels that their rights are fully or partially breached, my logic is flawed or otherwise displeasing of content creators, the content will be removed or edited to comply with the requirements they set us.
Also I wont provide support for people who have obtained GarrysMod in non-legitimate ways.
4) I am not asking anyone to pay for the content I did not personally create. The advertisements linked to the download buttons are for the work I did to make these packs work, not the content itself. I sincerely encourage the purchase of those games as I have enjoyed the titles myself quite a lot and these are wonderful, interesting games. The developers truly deserve your support and respect.
If you have any issues or questions
Contact me on : [email protected]
-Maps, Addons, Music and Tutorials by Kajar9-
We use cookies on this site. Don’t like it? Then GTFO!
CSS mega-pack cards
CSS mega-pack of cards
Forum list ‹Mapping and modeling‹ Cards from the Internet
Registration • Entrance
Current time: February 3, 2023, 14:06
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Posts: 1 • Page 1 of 1
MrGajimurad1
Corporal
Messages: 29
Materials: 3
Registered: 7 years ago
Location: Russia, Makhachkala
Reputation: 1
Group: Users
CSS mega-pack cards
MrGajimurad1 » 2 years ago
Probably each of us came across such a set of cards. Some of those who came across builds of CS Source Operation Terror or Russian Spetsnaz on disks personally played on such maps with bots or locally, since these builds did not gain popularity due to outdated versions.
This pack includes the following cards:
=City19=_tiLANte_b2
aim_ak-colt_v2
aim_ak-colt_v3
aim_akm4ruins2
aim_badneighbors
aim_cbble
aim_depot_beta01
aim_map_duels
aim_map_source
aim_shotgun3
aim_tmp
aim_usp_v2
ar_cbq
awp_war
bada_aztec
cs_assault_lith
cs_assault_mini
cs_assault_ren
cs_havana_fixed2
cs_lanpartymayhem
de_assault_v1
de_bridge_b2
de_inferno_s_v2
de_officesiege
de_rats
de_speedball_b2
dm_assault_v1
dm_bloodbath
fy_dustdm
fy_hot_dust_war
fy_iceworld_css
fy_pool_day_css
he_sourcetennis
he_tennis
iv_de_dustworld
iv_de_stoneworld
iv_he_glass
iv_scoutzknivez
m_maze
nyaarena
OBE_Jungle
phys_phun_b3
phys_phun_b5
puf_deagle_warehouse
sj_dust2
sj_dustland
tk_dustworld_hd
xi_rockyaim
Half of the cards in this pack have a non-working sky. This is observed on versions 34 and higher, but on earlier beta versions this is not. I don’t know what this is connected with, but playing with a normal sky on some maps in the most accessible versions of CSS will not work.
If the original archive is not found, I’ll throw off the link to the file in my google drive, since it’s impossible to upload here because it weighs 111 mb.
For any facts there are moments of exception
This post was last edited 2 years ago by MrGajimurad1. Total post edited 1 time
This post was liked by users: k7z
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Supported built-in styles of Azure Maps01
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Azure Maps supports several different built-in map styles, as described below.
Important!
The procedure in this section requires an Azure Maps account in the generation 1 or 2 pricing tier. For more information about pricing tiers, see Choose the right pricing tier in Azure Maps.
road
The style road represents a normal road map. Natural and artificial landmarks are also displayed with appropriate labels.
Applicable API:
- Map Image
- Map fragment
- Map Control (Web SDK)
- Map control (Android)
- Power BI visual;
blank and blank_accessible
Map styles blank and blank_accessible display a blank canvas for data visualization. Style blank_accessible will continue to provide screen reader updates with detailed location information even if the underlying schema is not displayed.
Note
In the Web SDK, you can change the background color of a map by setting the CSS style background-color
on the map’s DIV element.
Applicable APIs:
- Map Control (Web SDK)
satellite
Style satellite is a combination of satellite and aerial imagery.
Applicable API:
- Satellite map detail
- Map Control (Web SDK)
- Map control (Android)
- Power BI visual;
satellite_road_labels
This map style is a hybrid of roads and labels overlaid on satellite and aerial imagery.
Applicable APIs:
- Map Control (Web SDK)
- Map control (Android)
- Power BI visual;
grayscale_dark
Dark gray is the dark version of the road map style.
Applicable API:
- Map Image
- Map fragment
- Map Control (Web SDK)
- Map control (Android)
- Power BI visual;
grayscale_light
Style grayscale_light is a lighter version of the road map style.
Applicable APIs:
- Map Control (Web SDK)
- Map control (Android)
- Power BI visual;
Night
Night is a dark version of the road map style with colored roads and symbols.
Applicable APIs:
- Map Control (Web SDK)
- Map Control (Android)
- Power BI visual;
road_shaded_relief
road shaded relief is the base Azure Maps style, augmented with earth reliefs.
Applicable API:
- Map detail
- Map Control (Web SDK)
- Map control (Android)
- Power BI visual;
high_contrast_dark
Style high_contrast_dark is a dark card style with higher contrast than other styles.
Applicable APIs:
- Map Control (Web SDK)
- Map control (Android)
- Power BI visual;
high_contrast_light
high_contrast_light is a light card style with higher contrast than other styles.
Applicable API:
- Map Control (Web SDK)
- Map control (Android)
- Power BI visual;
Map style accessibility
Azure Maps interactive map controls use vector slices in map styles to help the screen reader describe the area displayed by the map. Some card styles also give you full control when it comes to color contrast. The following table details the accessibility features supported by each map style.
Card style | Contrast | Screen reader | Notes |
---|---|---|---|
blank |
Not available | No | The blank canvas is useful for developers who want to use their own tiles as basemaps or view data without any background. The screen reader will not use vector tiles for description. |
blank_accessible |
Not available | Yes | Inside this map style, the vector tiles used to draw the map are still loaded, but this makes the data transparent. So the data will still be loaded. And they can be used to enable the screen reader. |
grayscale_dark |
Partial | Yes | This map style is primarily intended for business intelligence scenarios, but is useful for overlaying color overlays such as weather radar images. |
grayscale_light |
Partial | Yes | This map style is primarily for business intelligence scenarios. |
high_contrast_dark |
Yes | Yes | Fully accessible map style for users in high contrast mode with dark mode options. High contrast settings are automatically detected when maps are loaded. |
high_contrast_light |
Yes | Yes | Fully accessible map style for users in high contrast mode with light mode options. High contrast settings are automatically detected when maps are loaded. |
night |
Partial | Yes | This style is for when the user is in low light conditions and a bright card may cause discomfort. |
road |
Partial | Yes | This is the primary color style for the road map in Azure Maps. Due to the number of different colors and possible overlapping color combinations, it is almost impossible to make it 100% available. On the other hand, this map style shows up through normal accessibility testing, and can also be improved if necessary to make the labels easier to read. |
road_shaded_relief |
Partial | Yes | This is almost the same style as the main roadmap style, but in the background it has an added fragment layer that adds a bumpy darkening to the colors of the mountains and terrain when zoomed in at higher levels. |
satellite |
Not available | Yes | Pure satellite and aerial imagery, no marks or road lines.
|